Good day Ryan, Hope you are doing well. As a beginner 3D artist, at start of the video i made two predictions for myself. One that it was done on single mesh with lots of texture work and emission in shader nodes. Two this was done by creating identical mesh over the planet object and modifying the material of the new mesh. I have really enjoyed this video, among the other you did, your tutorials are very insightful and simple to understand on step by step bases. Your video also brought a good example how to use parenting and empties in scenes for the creative process more than just organizing the scene assets.
Great trick with the Z mix factor! I never figured out how to use emission for atmosphere and have it dark in the shadows. I settled for using a diffuse sphere over the terrain sphere. I love your planet! I also made a procedural planet tutorial. They are so fun to make.
hi, you have great lessons, can you please make a lesson like Blender Guru: Realistic Earth but with an explanation about animation and solar lighting?
That looks very interesting! I'm going to try it out tonight. Yeah - I did the procedural planet tutorial on Eeevee and it was laggy as hell after a while. Making the rendered view really small helped a little though. But anyway I'm more of a texture person.
I don't know if it's a newer blender (I'm on 3.3) but the moment you get to the mix shader around 12 and a half minutes in and move the slider, I find that I can't see the planet object beneath it regardless, like the transparent isn't doing anything.
Same here. I get a solid blue ball with zero transparency. However, if I then go to the material properties tab and set the blend mode to alpha blend, then it works. I'm also using 3.3, so maybe they changed it, like they do every five seconds with this program.
you can use the layer weight node, and edit the colors and amount with a color ramp. I'm not sure exactly how you would use volume for the atmosphere, but you could probably make a node setup for it.
Fantastic tutorial as always, Ryan! I absolutely love the look of that atmosphere. Amazing work! 😃 Thank you so much for sharing with us. You're at 85K subscribers now! Congratulations! Your hard work is paying off. It's great to see. Happy pre-Friday to you my friend! 😃
This doesn't work at all in blender 3.6. The lighting won't change color direction with that mask you show. You can just combine the atmosphere and procedural planet material into 1 shader and make node groups to make it less confusing.
Hey mate, awesome tutorial as always, I am rendering in cycles as png with transparent background to comp a nebula in the background. But the atmosphere is not being rendered? If you have any suggestions that would be great.
I looooove your tutorials but I'd like to know how achieve the redish-orange color where the sunsets are created in the border of the lighted limit of light and the bouncing of that orange-red tint half lightning a tiny part of Earth. Thank You
@@RyanKingArt thank You very much. I think it's a question of phisics of Light. Infrared rays of the spectrum of light have a peculiar behaviour when merging with that curve surface. Thank You, Ryan. Greetings from Spain ;-)
I am adding the separate XYZ node and my gradient is very sharp, it is only working with small scale object, if i increase the object scale to like1000m the gradient is very sharp. Is there in any way to fix this?
You probably figured this out already, but for others running into the same issue: I've found that inserting a Math node between the Separate XYZ node and the Color Ramp node, and then letting that Divide the Z value by 1000 (or whatever the size of your planetary object is in meters) will produce a more gentle gradient.
Small doubt here. When I added the separate XYZ node, the gradient already looked really sharp without the color ramp node. And i can't seem to change the sharpness at all. Any idea why?
Hi Ryan King, I want to create one sun shines on two planets, and I added empty axis for each of them to get their texture coordinate data, but the atmosphere on one planet doesn't match some how. :(
after countlss of tutorials in this platform, you are the only one that has a clear, direct and complete tutorial, the rest always never mentioned the most important detail and if they do it will take 3 minutes.
i followed it to the T yet some how its completely flipped the atmosphere is reverse the trans, blend and black are on one side,. and the other side is fucking texturless.
Hey Ryan, great tutorial! I'm having issues with losing a lot of detail to the atmosphere (in cycles). Would you have any suggestions to remedy this issue? The atmosphere gives a blurring affect to my planet texture beneath.
Thank´s for this Ryan King Art.. This may come in handy for creating a crescent moon and use the gradient in the alpha channel of a moon surface and image, so that when moving the sunlight it will be transparent only on the side that isn´t lit properly. I usually have been working with lightwave and is trying to adapt some cases to blender, in lightwave I would just use an Light incidence channel, then you are all set..by far easier than setting it up like this in blender, it would be nice if there was a simple Light incidence node/gradient..maybe there is? For planetary atmosphere I rather prefer to use fully volumetric sphere´s, then you do not need to use any of these methods really, the atmosphere should be scatter and absorb physicly in a near similar way as the real thing, that Is what I can do in Lightwave, to some degree in blender as well. Of course..much longer hit on render times, but I prefer stuff that looks more real. Anyway, good samples, though the glow or the gradient may be a bit too large scaled instead of a thinner atmosphere, but then again, artistic freedom on Iceplanets are ok :) Foremost I need to get a crescent moon working with reactions to the Light incidence/angle, so this may be it...but one important thing, it needs to react to the Nishita sky model sun, and that is built in to the backdrop skytexture, so you can´t directly use these techniquest I am afraid of when referencing object that is restrained with goals and targeting.
Hi Ryan. First, great work on ALL your content. Your tutorials are a go-to for me. I have a request if you’re up for it or haven’t done it already. I want to do a time lapse animation of the earth spinning. I have a great model so far, especially with this atmosphere tutorial. But I would love to learn how to have the clouds animated in a realistic way. I thought there might be a way to do this procedurally maybe, like this animation (ruclips.net/video/qh011eAYjAA/видео.htmlsi=TxkuZR1cUihkySpB). Hopefully it’ll allow this to be posted. If not, it looks to be a diffuse HDRI of the earth’s surface, and the clouds are moving in a realistic way according to common weather patterns. Or would you know where I can find an animated world cloud coverage HDRI map to plug into my model? Thanks again Ryan.
Hello pls I'm 15years of age,I like animation and filmmaking but there is no help from anywhere for me,pls I only need camera pls can giveaway me some camera pls,pls,pls🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏.i always watch your video.😩😩😩
*Purchase the project files and support the channel:*
Gumroad: ryankingart.gumroad.com/l/atmosphere
Patreon: www.patreon.com/posts/72000376
This is a nice addition to the BlenderGuru planet tutorial!
Haha yeah 👍
I’m being taught a lot about patience. I would be done with my project a lot sooner if I stayed the whole video from the beginning
i am using cycles and following the tutorial closely, but at 11:20 , the shadow side still has a white edge on it, any ideas?
godsend of a video. thanks bro
You're welcome!
Thanks Ryan nice and clear demo of the node set up.
Glad it was helpful!
Thumbs up for the best Aptnosphere!
thanks!!!
aptnosphere
@@petterlarsson7257frr
Good day Ryan,
Hope you are doing well.
As a beginner 3D artist, at start of the video i made two predictions for myself.
One that it was done on single mesh with lots of texture work and emission in shader nodes.
Two this was done by creating identical mesh over the planet object and modifying the material of the new mesh.
I have really enjoyed this video, among the other you did, your tutorials are very insightful and simple to understand on step by step bases.
Your video also brought a good example how to use parenting and empties in scenes for the creative process more than just organizing the scene assets.
glad you liked the video. thanks for watching!
I needed this thank you
thanks for watching!
Great trick with the Z mix factor! I never figured out how to use emission for atmosphere and have it dark in the shadows. I settled for using a diffuse sphere over the terrain sphere. I love your planet! I also made a procedural planet tutorial. They are so fun to make.
thanks! I will check out your planet tutorial.
Awesome, you are very good at what you do.
thanks!
Excelente video.
thanks!
hi, you have great lessons, can you please make a lesson like Blender Guru: Realistic Earth but with an explanation about animation and solar lighting?
I reckon this is the best atmosphere I've seen (although a little over-emphasized), especially with the style of planet I'm looking to create :)
thanks!
Amazing 🤩🤩
thank you!
Amazing video! no distracting music or anything and a very satisfying voice!
glad you liked it!
additional too add a layer weight to the emission and set it to fresnel.
Sir could u make a video about render pass and how to use them in blender compositing or after effects.
thanks for the video request 👍
superwork as usual. Thanks.
thanks for watching!
thank you so much for this!
You're welcome!
Thanks for the great tutorial!
Is there a way to have a gradient on the atmosphere into space? So that it fades out with distant to earth?
That looks very interesting! I'm going to try it out tonight. Yeah - I did the procedural planet tutorial on Eeevee and it was laggy as hell after a while. Making the rendered view really small helped a little though. But anyway I'm more of a texture person.
thanks for watching!
Genius! thank you
You're welcome!
Hey bro this isn’t work on blander4.2 version how did it work please tell me please
ty
you're welcome!
Is it possible to have an atmosphere that blocks the star background once the camera is on the surface of the planet ?
I don't know if it's a newer blender (I'm on 3.3) but the moment you get to the mix shader around 12 and a half minutes in and move the slider, I find that I can't see the planet object beneath it regardless, like the transparent isn't doing anything.
Same here. I get a solid blue ball with zero transparency. However, if I then go to the material properties tab and set the blend mode to alpha blend, then it works. I'm also using 3.3, so maybe they changed it, like they do every five seconds with this program.
@@Corn_Pone_Flicks THANK YOU SO MUCH!!! Couldnt figure out what I was doing wrong lol
@@Corn_Pone_Flicks you're a lifesaver
can't imagine how many days i would've spent if not ur comment
Very cool
thank you!
excellent
glad you like it!
you have awesome channel thanks you for your content :D 👍
glad you like my videos!
Hi, I'm having some trouble making this because the atmosphere is showing on the dark side instead of the light side?
Nice! Is there a way to get the atmosphere to fade out with maybe a spherical gradient and volume? I've tried to do this but without success.
you can use the layer weight node, and edit the colors and amount with a color ramp. I'm not sure exactly how you would use volume for the atmosphere, but you could probably make a node setup for it.
Fantastic tutorial as always, Ryan!
I absolutely love the look of that atmosphere. Amazing work! 😃
Thank you so much for sharing with us.
You're at 85K subscribers now! Congratulations! Your hard work is paying off. It's great to see.
Happy pre-Friday to you my friend! 😃
Thank you very much 😀
0:02 planet
0:05 planet
0:20 planet
0:31 planet
0:41 planet
0:44 planet
0:49 planet
1:04 planet
1:08 planet
1:34 planet
2:01 planet
2:04 planet
2:07 planet
2:09 planet
2:10 planet
2:12 planet
2:16 planet
2:22 planet
2:45 planet
2:53 planet
2:54 planet
2:58 planet
3:02 planet
3:09 planet
3:15 planet
3:29 planet
3:43 planet
Ok I'm done. this video is 20 min
Hmm... maybe I will make a video instead
This doesn't work at all in blender 3.6. The lighting won't change color direction with that mask you show. You can just combine the atmosphere and procedural planet material into 1 shader and make node groups to make it less confusing.
Man.
Hey mate, awesome tutorial as always, I am rendering in cycles as png with transparent background to comp a nebula in the background. But the atmosphere is not being rendered? If you have any suggestions that would be great.
Is tgere any way to add slightly red atmosphere on the transition of day and night to make a sunset and sunrise effect?
I looooove your tutorials but I'd like to know how achieve the redish-orange color where the sunsets are created in the border of the lighted limit of light and the bouncing of that orange-red tint half lightning a tiny part of Earth. Thank You
thanks for the video idea.
@@RyanKingArt thank You very much. I think it's a question of phisics of Light. Infrared rays of the spectrum of light have a peculiar behaviour when merging with that curve surface.
Thank You, Ryan.
Greetings from Spain ;-)
I am adding the separate XYZ node and my gradient is very sharp, it is only working with small scale object, if i increase the object scale to like1000m the gradient is very sharp. Is there in any way to fix this?
You probably figured this out already, but for others running into the same issue: I've found that inserting a Math node between the Separate XYZ node and the Color Ramp node, and then letting that Divide the Z value by 1000 (or whatever the size of your planetary object is in meters) will produce a more gentle gradient.
@@SuperGinrai Thanks
I want to add country border on the earth. How can I do that?
Small doubt here. When I added the separate XYZ node, the gradient already looked really sharp without the color ramp node. And i can't seem to change the sharpness at all. Any idea why?
maybe apply the objects scale?
@@RyanKingArt Nope, this doesn't work.
Hi Ryan King, I want to create one sun shines on two planets, and I added empty axis for each of them to get their texture coordinate data, but the atmosphere on one planet doesn't match some how. :(
I need to apply this to a flat plane and the transparent part didnt work it was just black
mine too
set the blend mode of the plane to alpha blend
after countlss of tutorials in this platform, you are the only one that has a clear, direct and complete tutorial, the rest always never mentioned the most important detail and if they do it will take 3 minutes.
it looks great, but it's missing the Rayleigh scattering, like, the thing that makes sunsets
thanks for the feedback.
Yay. Brilliant. Thank you Ryan.
you're welcome!
Hello 👋 😀
i followed it to the T yet some how its completely flipped the atmosphere is reverse the trans, blend and black are on one side,. and the other side is fucking texturless.
Completely broken in 4.0 the emission is super bright and the transparency is nowhere to be seen. I copied every node down to the position they’re in.
Hey Ryan, great tutorial! I'm having issues with losing a lot of detail to the atmosphere (in cycles). Would you have any suggestions to remedy this issue? The atmosphere gives a blurring affect to my planet texture beneath.
Hmm, that's odd. I dont know why it would blur the planet.
@@RyanKingArt I'll keep trying, thanks for the reply. Loved the tutorial!
Did you find a solution to this? Edit: nvm, I was using a Translucent BSDF instead of a Transparent one lol.
@BriefHorrors after all this time, this note is still useful. 😂😂
Noice
thank you so much!
Thank´s for this Ryan King Art..
This may come in handy for creating a crescent moon and use the gradient in the alpha channel of a moon surface and image, so that when moving the sunlight it will be transparent only on the side that isn´t lit properly.
I usually have been working with lightwave and is trying to adapt some cases to blender, in lightwave I would just use an Light incidence channel, then you are all set..by far easier than setting it up like this in blender, it would be nice if there was a simple Light incidence node/gradient..maybe there is?
For planetary atmosphere I rather prefer to use fully volumetric sphere´s, then you do not need to use any of these methods really, the atmosphere should be scatter and absorb physicly in a near similar way as the real thing, that Is what I can do in Lightwave, to some degree in blender as well.
Of course..much longer hit on render times, but I prefer stuff that looks more real.
Anyway, good samples, though the glow or the gradient may be a bit too large scaled instead of a thinner atmosphere, but then again, artistic freedom on Iceplanets are ok :)
Foremost I need to get a crescent moon working with reactions to the Light incidence/angle, so this may be it...but one important thing, it needs to react to the Nishita sky model sun, and that is built in to the backdrop skytexture, so you can´t directly use these techniquest I am afraid of when referencing object that is restrained with goals and targeting.
thanks for the feedback.
ngl this channel is ridiculous 😳
oh ok
didnt work for me, the atmosphere was black before turning on eevee transparency and non existent after turning on eevee transparency
Ahh I'm sorry it didn't work for you
❤👌
thank you! 👍👍
Why is it my Sun needs to be a 50 before it starts getting super bright?
Hmm, I'm not sure.
@@RyanKingArt not even the great one can answer my questions, I'm doomed 😭
lol
when i used
transparent increase fac. to 1.000 it was all black
👍
thanks!
dont let flat earthers see this
Haha : )
Step 1: add ico sphere
Step 2: increase subdivisions to like 6 or something
Step 3: v o l u m e s c a t t e r
Hi Ryan. First, great work on ALL your content. Your tutorials are a go-to for me. I have a request if you’re up for it or haven’t done it already. I want to do a time lapse animation of the earth spinning. I have a great model so far, especially with this atmosphere tutorial. But I would love to learn how to have the clouds animated in a realistic way. I thought there might be a way to do this procedurally maybe, like this animation (ruclips.net/video/qh011eAYjAA/видео.htmlsi=TxkuZR1cUihkySpB). Hopefully it’ll allow this to be posted. If not, it looks to be a diffuse HDRI of the earth’s surface, and the clouds are moving in a realistic way according to common weather patterns. Or would you know where I can find an animated world cloud coverage HDRI map to plug into my model? Thanks again Ryan.
👍👍👍
thanks! 🌎
I no that u can be my helper pls pls .is my vision to be th best animator or best actor.
I hope that my tutorials can be of help. 👍
Having trouble saying atmosphere? 😢
what?
Hello pls I'm 15years of age,I like animation and filmmaking but there is no help from anywhere for me,pls I only need camera pls can giveaway me some camera pls,pls,pls🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏.i always watch your video.😩😩😩
I'm sorry you don't have a camera.
@@RyanKingArt hmmmmmmm,I want to start some film and RUclips channel.
Cool! I just Uploaded a new video: ruclips.net/video/V8IslCtSYoU/видео.html . As always amazing work!
Cool!
👍👍👍
thanks!