Hey great Video! I have a little problem right here. When I plug "Color" from the Sun Mask into the Planet Shader. The lights stay on in the day part. This happens in Eevee and Cycles. "Eevee Color" works but I can't use cycles then. I would appreciate your help Edit: Okay, I think I fixed it by linking the X/Y/Z coordinates in the Sun Mask Node with the sun_position object as you showed it in the Video
Awesome! Im glad you got this figured out. A lot of people seem to forget that step. I wish it could be easier in cycles! Edit: pinning for now, so hopefully people will see this before commenting about it ;)
after browsing and browsing, and what felt like years of searching, i finally found this video that actually helped make a planet. this was incredibly helpful
I admit…my expectations for this video were really low. Not because of you, but because so many of the Blender tutorials I've seen have been absolutely useless for people who are just getting started. Man, this blew my mind! It was actually comprehensible. This was, by far, one of the best tutorials I've seen. And I'm saying this as a professional trainer. Most of these tutorials are done by people who are good technicians. You're not only a good technician, you're a good TEACHER!!! Thank you so much for this. I'm officially a fan. Liked and subbed.
Would love to know how you did the cinematic shots in the intro with the fast moving background and everything. A whole tutorial on that kind of shot with lighting and and camera movement and stuff would be AWSOME!
Wow. Great tutorial, and the shaders are free too? Thanks so much for not charging anything, really nice of you to give away hard work for free, keep up the good work!!
I can't believe I got all of this for free...I would give you money, but I have no bank account... I wish you all best of luck in life, my guardian angel!
Hey great video! I'm trying it out and I find that the planet shader works great. I am currently designing alien planets for myself. super cool. Thank you very much.👍👌
Yeah looks absolutely amazing in your tutorial, sadly my Blender program kept crashing.... wonder if there's an issue with the version, I'm on 3.3 at the moment
Great tutorial! I needed a little help, the download links in the description are not working and I am unable to download the shader or the 6k textures. Please help.
Click the link and scroll all the way down and there will be a button that reads "Download the Shader" it is a shop format that has a discount applied to effectively make the cost 0.
I have a few comments: 1. Instead of actual geometry, try using geonodes to create a single point (not vertex) with radius. This can be mapped using environment mapping with -1 as the x scale. Since the point looks weird, can also add a UV sphere in same geonodes where you delete geometry/only faces for a wire representation to have on screen. The point has infinite resolution which I use for surface, clouds, and borealis object, but I haven't been able to make it work for volumetric atmosphere shader yet. My Eevee is completely broken so I don't know if this works there, but it works for Cycles. 2. Instead of drivers, parent the sun to an empty located in the center and move the sun out on x and point in negative x. Using texture coordinate node, simply select the empty from the dropdown and utilize it's x location to drive the night map. 3. Think outside the box, as Blender Bob says. In Cycles doing real volumetric scatter is a chore. Instead think of what the actual thing does to the image. The #2 trick (but in reverse, you want the lit side) in combination with layer weight/facing and some spline color ramp, you can use Transparency shader added to an Emission shader to simulate the effect of the atmosphere without actually having one.
please excuse my language, but your sir, are a F*CKING LEGEND, thank you for making this, you just saved me about 12 hours in render time and 6 hours in workflow, I am supremely appreciative.
DUDE!! This was sooo good!!! Best tutorial out there!!! Thanks so much for this! Keep it up!! Was just wondering if you can say when the AE tutorial will come out? Thanks so much!!!! Ur awesome!! 🙏🙏🙏
Great tutorial and product, but it seems that the link to the earth textures isn't working anymore. Would this work with any other Earth textures such as the ones from NASA?
I will update the link but yes! You can use whatever you want to make Earth textures. As a backup id check out video copilot's "Orb" plugin page and download their earth textures!
The reflection of water and land is great when get to terminator area, is getting yellow or like sunrise or sunset effect. But the problem, just the reflection. The atmosphere not getting yellow to. Can you update for that, next time?
I've been working on that. It's a lot more complicated to make everything else that way, but you can create that sort of effect using the sun mask node. I just kept it out of the tutorial for simplicity.
i think there is also a Bumb map on this Nasa website ? is it recomend to use with this polanet setup ? i would like to have more realistic with some mouintains and stuff, hope you can help me. thank you so much sir
You can use NASA bump maps, but I recommend not using displacement. If you want to try out displacement for planets, check out this video I just released! ruclips.net/video/6jUlSgAevlg/видео.html
@@ChristopherFraserVFX Mr Kremer from Video Co Pilot you made my Day today, thanks Sir *laughing* this intro sound is so special, really nice pick my 3D friend, see you thanks
Fantastic tutorial! And a fantastic shader! I'm curious to know if there is a way to output the "atmospheric glow" as a separate AOV? Would love to be able to tweak the glow in Nuke separate from the rest of the globe.
Yes, good question!! The only way really to do that would be to have a separate render with the planet's color set to black, the roughness to 1, no emission or clouds, and atmospheric haze set to 0 (so the rest of the planet it pitch black) and set all other objects to holdout. Also, make sure the world background renders transparent. I haven't worked with holdouts much, so I can't really give an easy way to set all but ONE object to holdout, sadly. That's about how I'd do it! Glad you liked the tutorial!
this node tree is great, i have achieved similar by watching other tutorials but way more complex and this makes it easy and better results - one thing however, in 3.3 i am not getting the yellow tint (sunset look) in eevee, ive rewatched multiple times to see if i have missed anything, any thoughts?
When I plug the emit to the emmision I get this weird yellow glow around on the whole planet It's like the emit is affect everything not just city light I put of the sun to see what was going on and the part that where to be black is not Pls any fix
If you're asking about the "sun position" empty, it's actually patented to the sun light! I just moved it a bit, so it's sitting right over the planet. You could easily move it closer or farther, though.
Thank you for this tutorial! One little nitpick: It doesn't matter if the lights on earth are turned on. You wouldn't be able to see them in sunlight. They are not bright enough.
That's something i thought for a while, too! It's very subtle but I've found you can definitely see them on. But if you don't need to for your setup, do whatever works!
@@ChristopherFraserVFX Thanks for the answer! I like the lights, the added effect is very nice. But I don't believe it's realistic. Even the lights on the dark side. No camera has the dynamic range to see both in one shot. Same reason you can't see any stars in the Apollo photos. Pretty sure you're talking about composite images. I could be wrong tho.
Oh, that's probably true! But i have found the earth to feel a little "dead" and empty without them, which i think is probably a feeling a lot of people get, but i think you're right. It depends on the project, then! If you're going for physical accuracy, i either wouldn't include the lights, or tone it down to maybe 4% or so of the sun's intensity at the most? (Doing a little math here. The sun's intensity in space should be about 1300w and the lights around 60w-ish based on what ive read before.)
Great video! I'm currently working on a project to render and hopefully animate a toroidal planet and it'd moons, and though this shader is really excellent for working on the moons, I've found trouble mapping textures to the torus itself as they are meant to connect to a sphere. Do you have any ideas on how I might texture the torus itself?
Excellent video but i've got a problem with the shader, when I'll export the object, i won't got textures with the file. Blender use the "Principled BSDF" for export the textures, will you upgrade your shader module ?
Yes! I'd use the water/land mask and plug that into the fac of a MixRGB node. Then you can change the colors in the MixRGB node as you need, or plug a texture into one of the inputs!
Hi im Siva from Malaysia. Do u hv any link that i can view ur space images. Im going to start my youtube channel and planing to start my first program about space, aeronautics, aerospace n engineering. Im looking for stock photos to buy for my projects
very helpful tutorial, thanku so much, just one problem, when i render the image it doesn't render with any textures on it when the shader is connected to the material output but it does when the surface is connected to it but the o/p is not as expected :')
Followed the tutorial, looks great. I'm completely new to blender, this helped me alot, the only issue I have is with the lights, mine don't turn off, even when I don't add the sun mask as yours does in the video, can't quite work it out. But thanks and keep up the videos, love it!
Thanks! Glad you enjoyed it. If the lights aren't turning off even withiut the sun mask, you might make sure there's nothing in the "Emission" input, and that it's set to black! That will turn them off everywhere.
@@ChristopherFraserVFX Thanks, I tried it, still didn't work but it looks really good anyway, I'll keep playing about with it, let you know if I find anything.
Hi, I can't add shaders. When I try to add them through the Append tab, my blender goes into the folder with all the shader files. I work in blender 2.93.6. I am still a beginner and therefore I did not work much with shaders.☺
The bump node! I'd recommend playing with the "distance" value especially when using this node. If your normals look really noisy, try changing the distance to around .01-.05, and adjust it from there.
Good question! With your mouse in the 3D viewport, you can hold down “Z” and it will bring up the menu in the video. Also, in the upper-right corner of the 3D viewport, there are a couple different buttons of spheres, and the one on the right turns it into render view. Hope this helps!
Hi - what's the right way to add a (visible) sun object to this scene? When I add a large sphere as an emitter, the light on the earth doesn't behave correctly. If I place a point light inside my sun sphere and increase the size of the point radius to be larger than the sun sphere, it still doesn't light my earth. What's the right way to do this? Many thanks for a useful tutorial
You can use an emissive sphere! Just make sure to turn off "shadow" in the ray visibility panel. You can also use an experimental build of Blender 3.0, where sun lights are actually visible in the world!
You can download it from my gumroad! It's got everything you need to get started. And if it helps you out, consider leaving a small donation as well. It helps very much
Hey great Video!
I have a little problem right here.
When I plug "Color" from the Sun Mask into the Planet Shader. The lights stay on in the day part. This happens in Eevee and Cycles.
"Eevee Color" works but I can't use cycles then.
I would appreciate your help
Edit: Okay, I think I fixed it by linking the X/Y/Z coordinates in the Sun Mask Node with the sun_position object as you showed it in the Video
Awesome! Im glad you got this figured out. A lot of people seem to forget that step.
I wish it could be easier in cycles!
Edit: pinning for now, so hopefully people will see this before commenting about it ;)
@@ChristopherFraserVFX i think some settings might of changed because this no longer works as good.
amazing tutorial and the Andrew Kramer impersonation rocks.
Thanks, Christopher Kramer
Thanks! Glad you liked my very, exciting, tutorial. ;)
I was shocked to heard andrew type intro voice and have a good laugh after you talked.
good job man! hope you reach 1k soon.
highly underrated tutorial and although it includes a ready made shader everything is still explained very well, awesome job!
after browsing and browsing, and what felt like years of searching, i finally found this video that actually helped make a planet. this was incredibly helpful
I'm happy to hear that it helped!!
I admit…my expectations for this video were really low. Not because of you, but because so many of the Blender tutorials I've seen have been absolutely useless for people who are just getting started. Man, this blew my mind! It was actually comprehensible. This was, by far, one of the best tutorials I've seen. And I'm saying this as a professional trainer. Most of these tutorials are done by people who are good technicians. You're not only a good technician, you're a good TEACHER!!! Thank you so much for this. I'm officially a fan. Liked and subbed.
Thank you so much!! I do my best
Thank you for this helpful tutorial. I was able to follow it without any problems despite being new to Blender. Very nice final result!!!
I'm glad my tutorial was helpful! Good luck with your Blender journey :)
Realy awesome. Can't wait to blow the earth with this shader. Thanks for the hard work.
я давно мечтала сделать Землю в блендере, спасибо огромное за туториал!!!!
Well i'm glad my tutorial was helpful! Happy I could make the dream come true😁
That beginning was hilarious hahaha, subbed instantly
Would love to know how you did the cinematic shots in the intro with the fast moving background and everything. A whole tutorial on that kind of shot with lighting and and camera movement and stuff would be AWSOME!
Push :D
Ooh, good call! I'll need to get to work when i have time.
Wow. Great tutorial, and the shaders are free too? Thanks so much for not charging anything, really nice of you to give away hard work for free, keep up the good work!!
the intro got me
love the video and planning to blow up the world!!!! with visual effects of coarse
You should sponsor this video because It's really well done, the intro got me, I really thought It was a video from Video copilot. You nailed it.
One of the rarest tutorial i can actually follow and just work!! Thanks, this is great!
Really cool, great shader.
One of the best tutorials ever. Neatly explained and the shader is one of the best things ever
Your two tutorials are awesome man! Keep it up :) And thanks a lot for the shaders.
Thank you!
I found you through a vid from Rescan. Very good tutorial with excellent directions. Thank you so so much. I have subscribed.
That's so cool to hear! Thanks for subscribing:)
Really appreciate that you took time to create this great tutorial! Awesome!
I can't believe I got all of this for free...I would give you money, but I have no bank account... I wish you all best of luck in life, my guardian angel!
I'm happy to help. Enjoy, and make good art with it!
You are a rock star x thank you so much
Amazing, nice job!
Hi Chris, many thanks. Exactly what I was looking for
😀😀😀😀😀 hey man you reminded me of 10 years ago, cg god, dear Andrey
i just like for the intro, u are a legend lmao, good tuto btw !
Nice! Since I've improved, I can follow this tutorial more easily
Thank you :)
Thank you so much for this tutorial and the assets.
Hey great video!
I'm trying it out and I find that the planet shader works great. I am currently designing alien planets for myself. super cool. Thank you very much.👍👌
Thanks a lot for the tuto and sharing the planet shader, it works really fine with Blender 3.0.
Very good work :-)
Fantastic work man. Unreal! I wish I knew how to come up with shaders like this
Hey Dark space, Kinda weird seeing you here ngl
Gotta love this
Super awesome job. Thanks man you rule!!!
🤜🦾
amaing shader!!!
Amazing, Thank you.
So cool, thanks for making this!
God bless you!
thank you
Amazing, thank you for all your work in making this available. :)
Wow amazing shader!!
Thank You...Bless
Yeah looks absolutely amazing in your tutorial, sadly my Blender program kept crashing.... wonder if there's an issue with the version, I'm on 3.3 at the moment
Thanks!
That's weird though, the shader uses some pretty simple shading techniques, so I'd be a little surprised if that was it. When would it crash?
wow it's amazing, i'm infinitely grateful to you!
It's a great video man but I wanted to know of its in 3d and if there is a rotating planet with a day and night cycle?
That's absolutely something you can do with this shader :)
This helped me a lot! Thanks!
Very nice tool, love it!
Happy to hear!
Amazing video! Thank you for all your hard work.
Great tutorial! I needed a little help, the download links in the description are not working and I am unable to download the shader or the 6k textures. Please help.
Click the link and scroll all the way down and there will be a button that reads "Download the Shader" it is a shop format that has a discount applied to effectively make the cost 0.
Ah found it! Earlier I tried one of the links with it showed "This site can’t be reached". Now I found the textures thanks
I have a few comments:
1. Instead of actual geometry, try using geonodes to create a single point (not vertex) with radius. This can be mapped using environment mapping with -1 as the x scale. Since the point looks weird, can also add a UV sphere in same geonodes where you delete geometry/only faces for a wire representation to have on screen. The point has infinite resolution which I use for surface, clouds, and borealis object, but I haven't been able to make it work for volumetric atmosphere shader yet. My Eevee is completely broken so I don't know if this works there, but it works for Cycles.
2. Instead of drivers, parent the sun to an empty located in the center and move the sun out on x and point in negative x. Using texture coordinate node, simply select the empty from the dropdown and utilize it's x location to drive the night map.
3. Think outside the box, as Blender Bob says. In Cycles doing real volumetric scatter is a chore. Instead think of what the actual thing does to the image. The #2 trick (but in reverse, you want the lit side) in combination with layer weight/facing and some spline color ramp, you can use Transparency shader added to an Emission shader to simulate the effect of the atmosphere without actually having one.
I think you should impliment those ideas.
This is amazing thank you!!!
Thaks for the great stuff & tutorial! Good luck!
the andrew kramer parody was such a throwback 😭
Thanks for the shader..Very good tutorial, Great
please excuse my language, but your sir, are a F*CKING LEGEND, thank you for making this, you just saved me about 12 hours in render time and 6 hours in workflow, I am supremely appreciative.
Very useful!
Bro I don't even know how to thank you, I was trying to find a earth shader for SO long. Thx So Much!
Just make something cool with it! Oh, and tag me if you do so i can see😄
@@ChristopherFraserVFX Seriously, you deserve so much more then 73 Subscribers!!! I'm subbing for sure!
Oh, you deserve the shader. Thanks!!
DUDE!! This was sooo good!!! Best tutorial out there!!! Thanks so much for this! Keep it up!! Was just wondering if you can say when the AE tutorial will come out?
Thanks so much!!!! Ur awesome!! 🙏🙏🙏
Well done! This is awesome!!!
Really in love with your in depth tutorial!❤
Also I couldnt find your Instagram, did you make a new account , if you did please let me know !❤
Oh, the description might be outdated😅 you can find me @real.christopherf!
@@ChristopherFraserVFX gotcha!
Can you make a video on how to get the shots from the demo would be AMAZING!!❤️
it's so good. 👌👍
Nice intro, dude!
Hey Awesome Shader... Will you be updating your shader for blender 2.93 and above.
It should work in later versions of Blender, past the 2.80s!
Phenomenal!
rly nice tutorial, thx a lot
Great tutorial and product, but it seems that the link to the earth textures isn't working anymore. Would this work with any other Earth textures such as the ones from NASA?
I will update the link but yes! You can use whatever you want to make Earth textures. As a backup id check out video copilot's "Orb" plugin page and download their earth textures!
Press Shift + T change the direction of light insted of rotating
The reflection of water and land is great when get to terminator area, is getting yellow or like sunrise or sunset effect. But the problem, just the reflection. The atmosphere not getting yellow to. Can you update for that, next time?
I've been working on that. It's a lot more complicated to make everything else that way, but you can create that sort of effect using the sun mask node. I just kept it out of the tutorial for simplicity.
@@ChristopherFraserVFX Ok. I appreciated your hard work. :)
Thank you, this is fun.
I agree.
i think there is also a Bumb map on this Nasa website ? is it recomend to use with this polanet setup ? i would like to have more realistic with some mouintains and stuff, hope you can help me. thank you so much sir
You can use NASA bump maps, but I recommend not using displacement. If you want to try out displacement for planets, check out this video I just released! ruclips.net/video/6jUlSgAevlg/видео.html
@@ChristopherFraserVFX Mr Kremer from Video Co Pilot you made my Day today, thanks Sir *laughing* this intro sound is so special, really nice pick my 3D friend, see you thanks
Fantastic tutorial! And a fantastic shader! I'm curious to know if there is a way to output the "atmospheric glow" as a separate AOV? Would love to be able to tweak the glow in Nuke separate from the rest of the globe.
Yes, good question!! The only way really to do that would be to have a separate render with the planet's color set to black, the roughness to 1, no emission or clouds, and atmospheric haze set to 0 (so the rest of the planet it pitch black) and set all other objects to holdout. Also, make sure the world background renders transparent.
I haven't worked with holdouts much, so I can't really give an easy way to set all but ONE object to holdout, sadly. That's about how I'd do it!
Glad you liked the tutorial!
this node tree is great, i have achieved similar by watching other tutorials but way more complex and this makes it easy and better results - one thing however, in 3.3 i am not getting the yellow tint (sunset look) in eevee, ive rewatched multiple times to see if i have missed anything, any thoughts?
thanks
this tutorial helped me a lot
I’m glad!
This is great, thanks!
Any time!
This such a good tutorial, thank you!
Awesome! Subscribed.
hahahahahahahaha i like the intro
you tried to sound like andrew from video copilot hahahaha
When I plug the emit to the emmision I get this weird yellow glow around on the whole planet
It's like the emit is affect everything not just city light I put of the sun to see what was going on and the part that where to be black is not
Pls any fix
Спасибо! Очень круто!
Heyg great turotial, how are you getting the empty to track on the earth?
If you're asking about the "sun position" empty, it's actually patented to the sun light! I just moved it a bit, so it's sitting right over the planet. You could easily move it closer or farther, though.
Thank you! That's an amazing tutorial, you've done a great work!
I subscribed to you for this :)
Also that shader is utterly beautiful!
Thank you for this tutorial! One little nitpick: It doesn't matter if the lights on earth are turned on. You wouldn't be able to see them in sunlight. They are not bright enough.
That's something i thought for a while, too!
It's very subtle but I've found you can definitely see them on. But if you don't need to for your setup, do whatever works!
@@ChristopherFraserVFX Thanks for the answer! I like the lights, the added effect is very nice. But I don't believe it's realistic. Even the lights on the dark side. No camera has the dynamic range to see both in one shot. Same reason you can't see any stars in the Apollo photos. Pretty sure you're talking about composite images. I could be wrong tho.
Oh, that's probably true! But i have found the earth to feel a little "dead" and empty without them, which i think is probably a feeling a lot of people get, but i think you're right.
It depends on the project, then! If you're going for physical accuracy, i either wouldn't include the lights, or tone it down to maybe 4% or so of the sun's intensity at the most? (Doing a little math here. The sun's intensity in space should be about 1300w and the lights around 60w-ish based on what ive read before.)
I was move this model in three.js but i not understanding where add night lights and clouds textures
Great video! I'm currently working on a project to render and hopefully animate a toroidal planet and it'd moons, and though this shader is really excellent for working on the moons, I've found trouble mapping textures to the torus itself as they are meant to connect to a sphere. Do you have any ideas on how I might texture the torus itself?
Not off the top of my head, unfortunately! It feels like it should be simple but i just dunno how to do it
Amazing tutorial. thank you.
subbed :-)
Excellent video but i've got a problem with the shader, when I'll export the object, i won't got textures with the file.
Blender use the "Principled BSDF" for export the textures, will you upgrade your shader module ?
6:29 how did you add this? I’m having a hard time figuring out! It would be very nice if anyone here could explain!
To add the textures, i just dragged and dropped them in from a file window! Super easy
Oh! Thank you! Now I can finally finish what I couldn’t! Then again, Thank you!
I subscribed to you happily!
Any way to add the water/ocean specular reflection using a water/land mask map ?
Yes! I'd use the water/land mask and plug that into the fac of a MixRGB node. Then you can change the colors in the MixRGB node as you need, or plug a texture into one of the inputs!
To be clear, this is for the roughness :p
@@ChristopherFraserVFX Thanks for the suggestion. I hope to be able to implement the modification because I am really new to Blender!
@@ChristopherFraserVFX Thanks!
Where can I get the Andrew Kramer intro music?
Hi im Siva from Malaysia. Do u hv any link that i can view ur space images. Im going to start my youtube channel and planing to start my first program about space, aeronautics, aerospace n engineering. Im looking for stock photos to buy for my projects
very helpful tutorial, thanku so much, just one problem, when i render the image it doesn't render with any textures on it when the shader is connected to the material output but it does when the surface is connected to it but the o/p is not as expected :')
Followed the tutorial, looks great. I'm completely new to blender, this helped me alot, the only issue I have is with the lights, mine don't turn off, even when I don't add the sun mask as yours does in the video, can't quite work it out. But thanks and keep up the videos, love it!
Thanks! Glad you enjoyed it.
If the lights aren't turning off even withiut the sun mask, you might make sure there's nothing in the "Emission" input, and that it's set to black! That will turn them off everywhere.
@@ChristopherFraserVFX Thanks, I tried it, still didn't work but it looks really good anyway, I'll keep playing about with it, let you know if I find anything.
Hi, I can't add shaders. When I try to add them through the Append tab, my blender goes into the folder with all the shader files. I work in blender 2.93.6. I am still a beginner and therefore I did not work much with shaders.☺
How did you convert the B&W height map from blue marble into the normal map? Attempting to do it myself.
The bump node!
I'd recommend playing with the "distance" value especially when using this node. If your normals look really noisy, try changing the distance to around .01-.05, and adjust it from there.
@@ChristopherFraserVFX Thank You :) Appreciate the keeping up with your community.
how you opened "rendered" in 3:20? please help me
Good question! With your mouse in the 3D viewport, you can hold down “Z” and it will bring up the menu in the video.
Also, in the upper-right corner of the 3D viewport, there are a couple different buttons of spheres, and the one on the right turns it into render view.
Hope this helps!
@@ChristopherFraserVFX thank you!)
Can i use this shader for commercial use
Yes! Everything on fraserfx.com is licensed for commercial use. You can see the license page (www.fraserfx.com/pages/license) for more details
@@ChristopherFraserVFX thanks
Hi - what's the right way to add a (visible) sun object to this scene? When I add a large sphere as an emitter, the light on the earth doesn't behave correctly. If I place a point light inside my sun sphere and increase the size of the point radius to be larger than the sun sphere, it still doesn't light my earth. What's the right way to do this? Many thanks for a useful tutorial
You can use an emissive sphere! Just make sure to turn off "shadow" in the ray visibility panel.
You can also use an experimental build of Blender 3.0, where sun lights are actually visible in the world!
Hey, can i have the blender file i would need it for school
:D
You can download it from my gumroad! It's got everything you need to get started. And if it helps you out, consider leaving a small donation as well. It helps very much