Creating a Jet Engine in Blender | Tutorial

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  • Опубликовано: 19 янв 2025

Комментарии • 156

  • @ProjectHelisexuality
    @ProjectHelisexuality Год назад +36

    I'm quickly realising smoke/fire sims aren't always the answer to this kind if stuff. Need more control like this. Thanks for the video, probably going to follow this closely.

    • @3DMVR
      @3DMVR 6 месяцев назад +1

      think you pretty much just simulate one main part and fake the rest working solo at lest, ends up looking nice in most ppls stuff while not crashing their pcs

  • @Chiho.2007
    @Chiho.2007 Год назад +30

    This is an amazing tutorial. I needed thruster flames for the starships in my short film and simulating took a long time. This provided a better result than what I could simulate lol. Also that's not even considering the increased performance using this method.

    • @mlt-studios
      @mlt-studios  Год назад +6

      Yea, I’m using this method also mostly for spaceship engines. Depending on how close it is seen, it’s oftentimes enough to just use one singe plane, instead of multiple cylinders

    • @Chiho.2007
      @Chiho.2007 Год назад

      @@mlt-studios The results are amazing. ruclips.net/video/NlpnZqAiyEc/видео.html

  • @matslarsson5988
    @matslarsson5988 Год назад +75

    Weird... I was just about to start working on a similar engine but started RUclips instead and first thing I got recommended was this video. Coincidence? Anyway, this gave me some great ideas. Thanks, subbed!

  • @MorganDesigns182
    @MorganDesigns182 6 месяцев назад +2

    My favorite thruster tutorial to date. Well done thank you

  • @juelz3451
    @juelz3451 Год назад +7

    sometimes i think im good at blender but then i watch a video like this lol

  • @matts2080
    @matts2080 Год назад +3

    I'm gonna use this exactly to make a kitchen gas burner, very useful!!!

  • @Narblo
    @Narblo Год назад +74

    I still dont know how to make a jet engine in blender, but hay! I can make the fire tho

    • @mlt-studios
      @mlt-studios  Год назад +14

      When I googled how this thrust fire is called, I could not find a specific well known name. It oftentimes is just called Jet.
      That is why I put the arrow on the thumbnail, and also tried to explain what I’m doing in the very beginning. So that people can leave early on, if they don’t like it.
      Would you be interested in Modeling auch an engine? And if yes, what kind?

    • @fantascoca
      @fantascoca Год назад

      ​@@mlt-studiosIn real life,that is "afterburner"

    • @man_art_man
      @man_art_man 9 месяцев назад +2

      Great Method man! Love the way you do! And thanks for sharing skills! Subscribed!👍🏻💪🏻🔥

    • @man_art_man
      @man_art_man 9 месяцев назад +1

      Great Method man! Love the way you do! And thanks for sharing skills! Subscribed!👍🏻💪🏻🔥

    • @IIIDemon
      @IIIDemon 3 месяца назад +1

      @@mlt-studios maybe call it 'jet engine effect'.
      anyway... some of this stuff is genius, thanks for this video. i've done similar things, but your trick with the AO to mask the hard edges is perfectly elegant, and i'll definitely be using it in the future.

  • @kunemann
    @kunemann Год назад +9

    I find myself using the volumetric shader every time, although the emission shader is nearly as good. Thank you for reminding me again.

  • @fracturedgamer420
    @fracturedgamer420 8 месяцев назад +1

    Wow you made everything look so easy

  • @dennisr.d.mascarenas3886
    @dennisr.d.mascarenas3886 Год назад +1

    You got a new subbing.. All the best from Colorado USA.. 😎🇺🇸

  • @dude3d
    @dude3d Год назад +4

    You have great knowledge in blender. I really appreciate it. You’ll do amazing things in Future. Good luck my friend 👍🫡

  • @M.I.F..
    @M.I.F.. Год назад +1

    Nice method without particles ! 👍🏻

  • @Emre-lg5wj
    @Emre-lg5wj Год назад

    3:40 Dude, ur just a genius!

  • @mattrose7053
    @mattrose7053 Год назад +3

    Love it. This channel def caught my eye with the sci stuff. Was waiting for the vid of when you planar exhausts became volumous.

  • @lastsonofktn
    @lastsonofktn Месяц назад

    Super fire tutorial literally thank you

  • @manuel.camelo
    @manuel.camelo Год назад +1

    MAGNIFICENT 🙏
    Extremely useful video tutorial Buddy 🥲

  •  Год назад +5

    Nice, easy, and working

  • @3dvolution
    @3dvolution Год назад +1

    Really great and easy to follow tutorial, thanks ;)

  • @bladeviridian7853
    @bladeviridian7853 Год назад +1

    Great tutorial mate!

  • @AJ-mw4nb
    @AJ-mw4nb Год назад +52

    Maybe you can follow it up with some gas leaks, vibration of the engine as well as the exhaust turning up shades of hot red with time? I think then it would be super SUPER realistic

    • @mlt-studios
      @mlt-studios  Год назад +13

      You definitly could.
      To be honest, I just used this method for adding some realisme to my Spaceship Engines, which wherent really seen closeup.
      So adding all that would probably be overkill. But yea, if you are going for a closeup, adding stuff like this will make it more believable.

    • @arbiter8246
      @arbiter8246 Год назад +2

      One baby step at a time. We don't want a 20 hour tutorial.

  • @PAPERSCHOOL
    @PAPERSCHOOL Год назад +1

    Genius, amazing tutorial!

  • @zedfirenze
    @zedfirenze Год назад +1

    Very engaging, nice explanation as well man!

  • @knucklesbyname
    @knucklesbyname Год назад

    dude, love your channel. thank you so much

  • @tak76
    @tak76 Год назад

    very helpful! great tutorial brother. :]

  • @AndreiChrisso
    @AndreiChrisso Год назад +1

    amazing, u are very talented

  • @N.E.U.R.O
    @N.E.U.R.O Год назад

    Absolutely nuts man!

  • @binyaminbass
    @binyaminbass Год назад

    Very practical. I learned some new shader tricks too. Sub!

  • @KennyPhases
    @KennyPhases Год назад

    Nice work!

  • @CosmosFan1
    @CosmosFan1 Год назад

    Hmm.. thats actually pretty simple. Thanks!

  • @holdtheline1851
    @holdtheline1851 Год назад

    thank you ! very cool tutorial !

  • @jubeltar
    @jubeltar Год назад

    That's genius! Thanks for sharing it.

  • @antoniomarchante8349
    @antoniomarchante8349 Год назад

    very good solution, maybe add some delay between the texture animations on the different planes? anyways thanks for the tutorial I think it´s a very useful and smart approach

  • @pROaBDUR
    @pROaBDUR Год назад +1

    any idea where to get clips( 01:05 ) of shock/mach diamonds... i obviously can't record my own since i don't own a rocket engine or a jet engine with afterburner.

  • @superkaboose1066
    @superkaboose1066 Год назад

    seriously good tutorial!!

  • @DesignInsightofficial
    @DesignInsightofficial Год назад

    wow man that was awesome

  • @in3432
    @in3432 9 месяцев назад

    Very good tutorial thank you.

  • @HiếuTrầnTrung-z5p
    @HiếuTrầnTrung-z5p 7 месяцев назад

    u deserve hundreds more subs

  • @darrenalbansyah
    @darrenalbansyah Месяц назад +1

    is this in cycle or eevee?

    • @lecdrom
      @lecdrom Месяц назад

      He is using cycles, but it would also work in eevee by tweaking some stuff

    • @mlt-studios
      @mlt-studios  Месяц назад

      Cycles

  • @stanbad6137
    @stanbad6137 3 дня назад

    0:28 doesnt work, when I change the strengt to 100, it's just turn white but no light emission.

  • @TheAbsolutecad
    @TheAbsolutecad Год назад

    Looks very good.

  • @katana2665
    @katana2665 4 месяца назад

    Very cool.

  • @mr.dobrodushnyi
    @mr.dobrodushnyi Год назад

    Thank you, bro!

  • @richardturner6576
    @richardturner6576 Год назад

    Beautiful tutorial,thank you for sharing.

  • @riwallnaudin5473
    @riwallnaudin5473 8 месяцев назад +1

    hello so I managed everything, it's great but I still have a little problem! in fact I would like to duplicate my element and when I do it it creates a black trace in the negative part... it's complicated to explain but if someone is able to help me I would be willing :)

  • @NicoLinde
    @NicoLinde Год назад +6

    This is fantastic! How did you shoot the footage of the torch? And can the clip be used in personal and commercial projects?

    • @mlt-studios
      @mlt-studios  Год назад +1

      I did not shoot the footage myself. I’m not sure where I got it from. I looked online, but could not find it, nor found anything similar. Which is why I put it in the description. So best not use it commercially.
      Action VFX has some awesome jet engine FX, but they are paid products

  • @piloto_loco
    @piloto_loco Год назад

    insane!

  • @DraconicKobold
    @DraconicKobold 3 месяца назад

    Creating a Jet Engine: Alright Imma start out with this fully modeled and textured jet engine..
    I feel cheated, Im looking for the thrust vector bone setup.

  • @pajs-orion
    @pajs-orion Год назад

    Pretty :D

  • @sanfera5644
    @sanfera5644 Год назад

    Beautiful...

  • @mdiqbalhossain9832
    @mdiqbalhossain9832 Год назад

    This is great

  • @RAY-kh3ie
    @RAY-kh3ie Год назад

    super vidéo !! Merci beaucoup

  • @abuelo3d
    @abuelo3d Год назад

    perfect i like for my classrroom

  • @RedHedDes
    @RedHedDes Год назад +1

    Great tutorial, thanks!

  • @artnaut
    @artnaut 26 дней назад

    Heyy amazing video! Is there anyway one could bake this and import things like this into a software like unreal engine? 👀

  • @WolfyPlays
    @WolfyPlays Год назад

    Nice tutorial but i encountered an issue, in some angles where the inner thrust cylinder and outter thrust cylinder are overlapping, it looks blocky, only soloution i found was turning off backface culling but that made the longer plane thrust not visible from all sides.

  • @debicreation9228
    @debicreation9228 Год назад

    Blender ka Kan sa version app use kar te ho. Mera blender 3.0.0 version me viewpot display settings ka option nehi araha hai, ... give me some feedback

  • @goldenpantys6829
    @goldenpantys6829 Год назад +1

    Hello. first of all. aweseome Tutorial. Thank you.
    But i have an Problem. The Flames are not visible when i render it with no background and as an alpha image. The renderer shows the flames reagular, but as soon as i save it the flames disappear. How can i fix this?

    • @mlt-studios
      @mlt-studios  Год назад +1

      Im not quite sure I understand your problem. When you hit f12 and render it she’s are there? But once you save it, it is not?
      I noticed something similar with one her projects.
      Are you just rendering the flame?
      Then you could try to render with black background, and then use the add blend mode, wherever you need it.

  • @lukayz1363
    @lukayz1363 Год назад

    Cool!

  • @roaling
    @roaling Год назад

    Can you upload a video on youtube of the blow torch as I can't access google drives?

  • @bobbychezz2887
    @bobbychezz2887 Год назад

    the video is not playing like i press the spacebar and the timeline also plays, but the video with image texture does not play

  • @enzothepalekid
    @enzothepalekid 11 месяцев назад

    for some reason whenever I mark seam and UV Unwrap it, the entire flame texture looks corrupted and distorted and on different faces no matter what I do.

  • @mamtapatil1892
    @mamtapatil1892 4 месяца назад

    Can we do the same in Maya? Please do the same in Maya.

  • @VisualistAyush07
    @VisualistAyush07 Год назад

    Amazing

  • @nishaan3d928
    @nishaan3d928 Год назад +2

    Great tutorial. How do you make this effect from directly behind/head on, on that effect? since they are image cards, it doesnt look too great looking straight at it instead of at an angle.

    • @mlt-studios
      @mlt-studios  Год назад +1

      I showed a small workaround for that at the end.
      But to make it proper, you need footage from that angle. Action VFX has something like that, from a lot of angles, including behind. But of course you need to buy that.
      If you find any free good footage, I would be interested in that as well.

    • @nishaan3d928
      @nishaan3d928 Год назад

      @@mlt-studios thank you so much. I will have a look

  • @Lutra8
    @Lutra8 Год назад +6

    Seems like this is the Intake part of the engine, not the turbine o_o
    Still pretty cool

    • @mlt-studios
      @mlt-studios  Год назад +2

      Haha, okay. Good to know. I don’t know anything about that, it was just called “old turbine engine” on sketch fab and looked nice. That’s why I took it 😊

  • @crunchybones2528
    @crunchybones2528 Год назад +1

    how to make a jet engine:
    step 1: make the engine

    • @mlt-studios
      @mlt-studios  Год назад

      A few other people commented something similar. I’ve posted a more detailed explanation to them. In short: This title is what people are searching for, not how to make a jet engine thrust (or something like that).
      That is why I mentioned it in the beginning, so that people won’t waste time watching the full video

  • @herbertnatanael
    @herbertnatanael Год назад

    Nice

  • @debicreation9228
    @debicreation9228 Год назад

    Thank you sir ☺️

  • @tawandagunda7618
    @tawandagunda7618 8 месяцев назад

    whats the name of the pink one next to the purple

  • @rainpsww4623
    @rainpsww4623 Год назад

    my another inner layer thrust doesn't show in cycles mode

    • @mlt-studios
      @mlt-studios  Год назад

      Yea, I had the same problem when I prepared for the video. Not sure, how I fixed it though.
      You can send me your file over discord, then I can have a look.
      DerMalt#0547

  • @indrakomara6966
    @indrakomara6966 Год назад

    thank you

  • @omarbinfarooq
    @omarbinfarooq Год назад

    I rendered it with Alpha It shows all good in render but when I save it doesn't shows

    • @mlt-studios
      @mlt-studios  Год назад

      Is it completely gone, or just very faint? Blender sometimes has problems saving semi transparent stuff. So things, that aren’t completely opaque nor transparent. Especially when you add glow in the compositor.
      I‘m not quite sure, what the fix is. Did you try out different file formats?

    • @omarbinfarooq
      @omarbinfarooq Год назад

      @@mlt-studios it's all gone but i only tried png sequence so I should try other formats

    • @mlt-studios
      @mlt-studios  Год назад +1

      @@omarbinfarooq try 16 bit tif with rgba, or openexr

    • @RosdasHH
      @RosdasHH Год назад

      @@omarbinfarooq any luck?

  • @mohit40968
    @mohit40968 Год назад

    i can get rid of black background. Any solution?

    • @mlt-studios
      @mlt-studios  Год назад +1

      Sure. What do you want in the background? If you want to make it transparent, just go to the Render Properties tab, and under the film panel enable transparent.
      If you want to have a more in detail explenation, check out this video: ruclips.net/video/GlStMZfZjSw/видео.html

    • @roaling
      @roaling Год назад

      @@mlt-studios There seems to be only two options for me - background completely opaque or nothing at all, when I have a transparent shader or none at all.
      Translucent shaders partially work, but I you can still clearly see some random polygons with the big stupid white texture.
      But, to summarise, I can't get the background to disappear like yours, despite having a black background and everything pretty much identical.
      Here's the video I'm using: ruclips.net/video/3WzWRNvhwR8/видео.html

    • @mlt-studios
      @mlt-studios  Год назад

      @roaling I just looked through my test renders, and it seems I had the same problem. I think the problem first occurs, when saving the render. That is probably why I added a background and rendered without transparency. I can’t really remember.
      A fix would be, to move the thrust into its own collection and render it separately in a new view layer.
      Then you would have a view layer with the engine itself and a view layer with the thrust.
      For the thrust layer, you would set the engine collection to holdout, while for the engine layer you would set the thrust collection to indirect only.
      Then you can render the engine with transparent background and the thrust with black background.
      In compositing you can then simply Add the thrust to the first image with the “add” (linear dodge) blending mode.

  • @EvilMP5
    @EvilMP5 Год назад

    Will this work with a movie style animation or are there more steps to make that work?

    • @mlt-studios
      @mlt-studios  Год назад

      I‘m not exactly sure what you mean with movie style animation. You of course can use this method in you films. It might not hold up from too close, but for a lot of stuff this should be enough

  • @hampela7439
    @hampela7439 Год назад

    Hi, great video, i have a question, it works perfectly but when i want to animate it for example going behind a ship, i put keyframes of location, and when it comes to keyframe, video texture stops replaying, any tips? Thank you!

    • @mlt-studios
      @mlt-studios  Год назад

      Did you set the clip to cyclic on the image texture node? There should be an option.

    • @hampela7439
      @hampela7439 Год назад

      yea i did that, but i figured out what was wrong, i messed up while setting up frames, ive put a big number haha, but i fixed it , thanks regardless !@@mlt-studios

  • @aquapuppy9838
    @aquapuppy9838 Год назад

    Sorry for the newbie question, but how would I go about changing the color of the recorded flames, can I just plug a color ramp in immediately after the clip but before the multiply layer and give it a new color?
    Thanks for the great tutorial btw, this is really helpful and I couldn't find anything like it.

    • @mlt-studios
      @mlt-studios  Год назад +1

      I would try a hue saturation value node and change the hue. Of course you then also have to change the Color in the multiply node

    • @aquapuppy9838
      @aquapuppy9838 Год назад

      @@mlt-studios Great thanks, I'll give that a shot! I tried my off the cuff color ramp suggestion, and it changed all the alpha instead lol...

  • @bigj7864
    @bigj7864 Год назад

    would have come in handy like 4 weeks ago lol

  • @mariegrasmeier9499
    @mariegrasmeier9499 Год назад +1

    Thanks, great! I want to make an animation of a Bunsen burner for an e-learning project. That seems almost petfect

  • @ВиталийЛаптев-ъ7в
    @ВиталийЛаптев-ъ7в Год назад +1

    How make this model in blender?
    ruclips.net/video/DPC9K5ZCoL8/видео.html

    • @mlt-studios
      @mlt-studios  Год назад

      You mean the Apple?
      Maybe try this tutorial series, which is specifically for beginners.
      ruclips.net/p/PL3UWN2F2M2C8-zUjbFlbgtWPQa0NXBsp0

  • @WelshGuitarDude
    @WelshGuitarDude Год назад

    What if you try using noise rather than a clip to generate thrust visual, should try it to see if it works

    • @mlt-studios
      @mlt-studios  Год назад

      Yea, I tried that already, but could not get a similar realistic result. But that probably is due to my limited procedural node skills.

    • @WelshGuitarDude
      @WelshGuitarDude Год назад

      @@mlt-studios you would you the noise to wiggle the vertices along it's normals either up or down ill try it this week to see if I can get it to work

    • @mlt-studios
      @mlt-studios  Год назад

      @@WelshGuitarDude ahh okay, so you mean displacement. I was thinking about creating procedrual engines exhaust with the shader editor.

    • @WelshGuitarDude
      @WelshGuitarDude Год назад

      @@mlt-studios yeah you could try that too with Musgrave noise texture node and scrolling the uv along the direction of the mesh

  • @arbiter8246
    @arbiter8246 Год назад

    1:02 Yeah, that concludes my tutorial. I thought you were making this effect from scratch.

    • @mlt-studios
      @mlt-studios  Год назад

      You mean with nodes and stuff? Using video textures is actually a way often used in the vfx Industry, which is why I wanted people to show that. Making it from scratch with nodes is probably harder to get a realistic result, but I would guess more flexible.

    • @arbiter8246
      @arbiter8246 Год назад

      @@mlt-studios I misunderstood the tutorial then. That's my fault.

    • @mlt-studios
      @mlt-studios  Год назад

      @@arbiter8246 no worries. If I would know how to do it realistically with nodes, I would probably use that method.

  • @georgerussell2947
    @georgerussell2947 Год назад

    how to make a jet engine:
    Step 1: start with a jet engine

  • @alexmazvi
    @alexmazvi Год назад

    Nice way of doing it. How heavy is this method when rendering? In comparison with using geometry nodes or an animated (manually) shader.

  • @NaNnaaaaaaaaa
    @NaNnaaaaaaaaa Год назад

    wow

  • @dr.infinity
    @dr.infinity Год назад

    why its not work in cycle for me

    • @mlt-studios
      @mlt-studios  Год назад

      Can you describe the problem more precisely? What does not work?

    • @dr.infinity
      @dr.infinity Год назад

      @@mlt-studios It is not transparent on cycle but its work normal on eevve

    • @Kirill28465
      @Kirill28465 Год назад

      You probably chose "translucent" instead of transparent bsdf

  • @ValeGoG
    @ValeGoG Год назад

    10/10

  • @ceptronx
    @ceptronx 9 месяцев назад +3

    I hear german

  • @Ðogecoin
    @Ðogecoin Год назад

    Is the project file for sale?

    • @mlt-studios
      @mlt-studios  Год назад

      No. The engine model is a scan, I bought myself

    • @Ðogecoin
      @Ðogecoin Год назад

      @@mlt-studios Oh ok good job by the way

    • @mlt-studios
      @mlt-studios  Год назад

      @@Ðogecoin thanks!

  • @MYTHICALLY3D
    @MYTHICALLY3D Год назад

    😮

  • @svggridnco9699
    @svggridnco9699 Год назад

    gas bunner

  • @ipugbsaeprigubtgzr895
    @ipugbsaeprigubtgzr895 Год назад

    veri gudt engelisch

  • @manmadeartists
    @manmadeartists Год назад

    Thanks for providing the flame mp4! Still relevant 🫶🏻

  • @Domzdream
    @Domzdream Год назад +1

    That wasn’t complicated at all. 🤦🏻😅

  • @emanuelgaff1349
    @emanuelgaff1349 Год назад

    I can make a real gas and smoke physics way better and faster than this.

    • @mlt-studios
      @mlt-studios  Год назад +1

      Congrats!
      This method is meant as a lightweight alternative,
      that does not increase rendertime that much, and can be dublicated many times.
      For a closeup like this, simulation would give you a more realistic result. Provided you know how too, and you PC can handle it.

    • @bjondersson
      @bjondersson 6 месяцев назад

      But can you make a tutorial on it?

  • @sealthrux
    @sealthrux Год назад

    bruh I wish u would show certain menus for like 0.1 seconds tho lmao

  • @dannybcreative
    @dannybcreative Год назад

    Nice work!