Thank you so much for this tutorial May be a little fast but straightforward and very helpful Thank you so much for this you are extremely professional
Hi! I really like this deisgn, but I have a few questions about problems I ran into. First, for some reason I never got that circular white disc that is shown at the 50 second mark. Would you happen to know how to fix that? I'm guessing because of that, I got a rectangular flame. And I couldn't get it to show in any renders. Any help would be appreciated! Thanks again for the tutorial! Great videos!
You want to plug 'object ' from texture coordinate node to mapping node, sometimes alpha blend won't show in render so try alpha hashed, make sure origin point stays in the top middle .🙂
I got everything working but now I'm trying to move the flame to a different position and it doesn't seem like I can do that I can move the polygons but the flame doesn't move with it Is there a fix for this? Edit: In case anyone else has this issue the fix is when selecting the object in object mode if you go on Options make sure the Affect only origin is ticked off
@@my3darts Hey sorry, one more question. I got to the end but I think i made a mistake. I think I made multiple objects for the different rotated flames. Instead of doing it in editor mode, so they are not one object. Is there anyway I can make them all into one object (join does not work). Or do I need to do it again? Thank you for the tutorial btw :)
In blender any tab, if you click N it will open something in right side, if you click T it will open something in left side, Your mistake is, I think you selected the key frame and clicked N, First you need to deselect the keyframe, click N, then select the keyframe, and select the noise texture
Ok, you can export your rocket model, you can export texture, png, jpeg, exr, but you can't export the flame because, it is a blend file. Blender shader editor' only supports blender programs, you can't export the flame,
@@my3darts Thanks. That did work, however, I also had to change the alpha settings on the first coloramp to zero at the black end to make it transparent, and the other coloramp with white only at both ends.
The tip of the flame still has a black background appear I when I put it into another model and rendered, any tip on how to make it transparent with only the flame showing?
Yes, we can, insert a map range node in the left side of the color ramp, now you can animate the map range node, in will control the sliders in the colorramp. If you want to animate the colors in the colorramp, just click the color and you will see , RGB, HSV, HEX , you can animate all those values
@sugig4ng55 What did you do to get it to work? I still can't get the circle to show after switching to spherical? Must be something new with 4.1 because i have done everything exactly as shown.
Plug the object form the texture coordinate to mapping, if you see white color there must be scaling issue or transparency issue, set the blend mode to alpha blend 🙂 make sure that the orgin point stays at the top of the mesh.
@@my3darts I tried to follow using Blender 4 and came to a stop when I was supposed to press CTRL+T to add the nodes but nothing happens when I do it. Edit: managed to add them manually however.
Thank you for just getting straight to the point. This was easy to follow.
Yes 🙂
Fantastic. Love a tutorial that gets right to the point.
Actually a pretty cool Tutorial Great Job
Thanks!
Thank you so much for this tutorial May be a little fast but straightforward and very helpful Thank you so much for this you are extremely professional
Welcome 😊
FYI, for someone could not find the modifier on the graph editor tap, you should select a point on the straight graph. Then the tap will appear.
Thank you so much, great video and straight to the point
You sir, are the MVP ✨✨✨
Thanks
This only works for eevee in case anyone is confused!
😊
If you have any doubts leave a comment
shit
thats why it wasnt working
In will work in cycles also, you want to increase the transparency step count
@@my3darts im sorry im really dumb with the nodes in blender since im very new to it, i dont understand what u mean by that,
easiest tuto ever on blender ! thanks
Really cool content 🎉❤❤❤
Please continue- it’s really helpful stuff ❤❤❤
Sure 🙂
Thank you so much, was confused at first, but I get it now :)
Bro this is God....
Am hoping to see for more tutorials
Sure🙂
very informative ,thanks
Wow. Thanks a lot. A very nice explanation and a good tutorial. I subscribed immediately.
Thanks 😊
Hi! I really like this deisgn, but I have a few questions about problems I ran into. First, for some reason I never got that circular white disc that is shown at the 50 second mark. Would you happen to know how to fix that? I'm guessing because of that, I got a rectangular flame. And I couldn't get it to show in any renders. Any help would be appreciated! Thanks again for the tutorial! Great videos!
You want to plug 'object ' from texture coordinate node to mapping node, sometimes alpha blend won't show in render so try alpha hashed, make sure origin point stays in the top middle .🙂
Thanks for helping! Again, great tutorials!@@my3darts
I got everything working but now I'm trying to move the flame to a different position and it doesn't seem like I can do that
I can move the polygons but the flame doesn't move with it
Is there a fix for this?
Edit: In case anyone else has this issue the fix is when selecting the object in object mode if you go on Options make sure the Affect only origin is ticked off
It means you are still inthe edit mode, go to object mode, then you can move the flame
@@my3darts In object mode I can move the flame but it disappears if you move away from the origin
Check your mapping connected to object coordinates
If you need more clarity, send screenshots to my Instagram
@@my3darts I'm gonna send a DM now thanks!
Hey man, maybe there is an update, I can't find blend mode in options.
You can use the same method but use a different blend mode in the material
@@my3darts Hey sorry, one more question. I got to the end but I think i made a mistake. I think I made multiple objects for the different rotated flames. Instead of doing it in editor mode, so they are not one object.
Is there anyway I can make them all into one object (join does not work). Or do I need to do it again?
Thank you for the tutorial btw :)
Select all the objects click, ctrl + J
0:55 my options tab doesn't have either of those drop down menus what should i do?
Please contact me on Instagram
thanks steven hawking!
Your welcome
Thank you!
Very Cool!
What is step transparency and how do i change it so that this works in cycle?
Go to render properties, light paths, transparent, increase the count
Nice, Thanks!
Cool, thank you!
This is eevee only setting. Cycles doesn't have the blend mode setting
But it will also work in cycles
Did everything exactly but still not getting the disc. I got the half black and half white but when I changes to spherical it simply went full white.
Reduce the scale value
@@my3darts Thanks...will give that a try. I had scaled up to see if that would work but never thought to scale down.
At 1:47 you add a plane. Why does yours appear as round and mine is square? Thanks!
Add the plane, inside the edit mode, do some adjustments in scale in the mapping node.
Very cool, thanks !
Well, 4.2 Blender and they removed these settings at 0:50. Great...
You're LEGEND!
when I press N on the graph editor, the only option i have is a check box that says Show Cursor, and some cursor options. What am I doing wrong?
In blender any tab, if you click N it will open something in right side, if you click T it will open something in left side,
Your mistake is, I think you selected the key frame and clicked N,
First you need to deselect the keyframe, click N, then select the keyframe, and select the noise texture
Hi, at 1.24 minutes, when i change the z-axis scale on the mapping to 0.1, no change happens to the object? Any ideas to what I'm doing wrong? thanks!
For more, clarification, send screenshot to my Instagram account
@@my3darts Nevermind, I fixed it, thanks for the quick reply though!
@@pavansingh9470 What did you do to fix it? I'm having the same issue.
@@bigbomba6677 I restarted the steps from the beginning and it worked
how can i move and rotate the flame, if I try it the color disappears?
Go to object mode, then move it
For more information, chat me in instagram
2D so won’t be heavy as well ❤…great
Yes🙂
Very nice, but how I may to bake it for export in gltf 😢 I’m confused
You can bake a material of a object, but you can't bake entire shader with its properties
@@my3darts how may I export it with my rocket model as gltf instead?
What is gltf
@@my3darts 3D model export format
Ok, you can export your rocket model, you can export texture, png, jpeg, exr, but you can't export the flame because, it is a blend file. Blender shader editor' only supports blender programs, you can't export the flame,
Does anyone know how to make the black transparent instead? It keeps showing up against other objects in my scene.
Go to render properties, light path, jncrease transparency
@@my3darts Thanks. That did work, however, I also had to change the alpha settings on the first coloramp to zero at the black end to make it transparent, and the other coloramp with white only at both ends.
The tip of the flame still has a black background appear I when I put it into another model and rendered, any tip on how to make it transparent with only the flame showing?
Send screenshots to my Instagram
@@my3darts Okay
best tutorial of makin thruster flame, but im just too dumb bcouse idk why my plane dosnt show any cgange, just white plane lol
abraham880.gumroad.com/l/dzvko
Download the project file
@@my3darts you are the G
Is there anyway to break color ramp into seperate color so we can animate it.
Yes, we can, insert a map range node in the left side of the color ramp, now you can animate the map range node, in will control the sliders in the colorramp.
If you want to animate the colors in the colorramp, just click the color and you will see , RGB, HSV, HEX , you can animate all those values
Even if I change the mapping scale, the shape does not change. What should I do?I'm using Blender4.0
Please send screenshots to my Instagram account, let me try to find it
abraham880.gumroad.com/l/dzvko
Check this link
Sorry, I looked it up and it was my mistake. Very nice tutorial!
Ok ok🙂
@sugig4ng55 What did you do to get it to work? I still can't get the circle to show after switching to spherical? Must be something new with 4.1 because i have done everything exactly as shown.
For me the plane is always white? Im using Blender 4.0. But nice tutorial!!
Plug the object form the texture coordinate to mapping, if you see white color there must be scaling issue or transparency issue, set the blend mode to alpha blend 🙂 make sure that the orgin point stays at the top of the mesh.
abraham880.gumroad.com/l/dzvko
Check this link to download the file
mess with the Z scale on the mapping node, i had to do -.15
@@my3darts thanks, big help, the tutorial is difficult in Blender 4.3
what if render by cycle?
You want increase step transparency, otherwise it won't work
How to do it in blender 4?
You can use the same method
@@my3darts I tried to follow using Blender 4 and came to a stop when I was supposed to press CTRL+T to add the nodes but nothing happens when I do it.
Edit: managed to add them manually however.
@@piip4 enable node wrangler addon, its inbuilt addon
Niiice!
Thanks 😊
Brother i have a doubt, watch dafuqboom animation channel csn you make tutorial of all particle he use ?
Sure bro 🙂
Can you send the form to me?
What form?
不错,很好的方法
是的
Very easy to follow although the machine voice is a little annoying
Love it. Does anyone knows how to export it to unity? Haha :c
Спасибо!!!
Добро пожаловать
Nice
😊
❤❤
Thanks 😊
🥰
bro why the text to speech it triggers me
I am sorry 😢,
@@my3darts your good it just hurts my head
Not everyone can speak English.
@@gregb9389 I speak English idc how bad he sounds but I would rather hear that