EASY Jet engine trail Blender in 5mins

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  • Опубликовано: 6 июн 2022
  • Hope you enjoyed the video, make sure to like and SUB :)
    If you have any questions ask below, I will try to answer.
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Комментарии • 24

  • @RetrovexAmbient
    @RetrovexAmbient 11 месяцев назад +3

    i love how you used a model instead of particles systems, simulations or volumes, this is such a big time saver!

  • @RetrovexAmbient
    @RetrovexAmbient 11 месяцев назад +3

    this does not even have enough views for how creative this is, holy shnitzel this is amazing!!

  • @samumunti2086
    @samumunti2086 18 дней назад

    you fr deserve more subs

  • @anchor2375
    @anchor2375 2 года назад +3

    Have you ever woken up, and wanted to make a jet engine afterburner trail in Blender? Lmao. Nice tutorial; quick, but still detailed and clear.

    • @throwgon3390
      @throwgon3390  2 года назад +2

      i ended the meme
      maybe next tutorial

  • @luampastudio62
    @luampastudio62 Год назад +1

    Thanks! great one perfect for what I was looking for :D

  • @VJ-bl2oj
    @VJ-bl2oj Год назад +2

    superb tutorial.. well explained..really appreciate your time and efforts

  • @luisalbertoramirezcastillo2201

    ty

  • @philipdanilenko6418
    @philipdanilenko6418 2 года назад +7

    You lost me at it’s actually really easy

  • @THE_Musicmanaz
    @THE_Musicmanaz 9 месяцев назад +1

    ok but how did you make the trail animated in 4:12?

  • @plcreator483
    @plcreator483 Год назад +1

    When you tapped on Control T what those other 2 things called because I am having trouble finding em

    • @throwgon3390
      @throwgon3390  Год назад +2

      In edit>preferences>addons, look for “node wrangler” enable it, then you should be good.

  • @xenoturegaming198
    @xenoturegaming198 2 года назад

    Once I add the Vertex group it flattens it.

    • @xenoturegaming198
      @xenoturegaming198 2 года назад

      I actually figured it out but I need the trail to stick to a larger object.

    • @throwgon3390
      @throwgon3390  2 года назад

      @@xenoturegaming198 Sorry for the late response, If you want to attach it to another object, just parent it to the object. You can also make the object follow the trail and be ahead of the flame so the flame is following it.

    • @KOM3007
      @KOM3007 6 месяцев назад

      how did you made it no flatten?@@xenoturegaming198

  • @titanic-theorys
    @titanic-theorys Год назад

    at 1:18, how did you increase the streangth on the rotation?

    • @ethanael_yovan
      @ethanael_yovan Год назад

      its the strength of the modifier, on the right you can see the number changing

  • @m.saggafe8852
    @m.saggafe8852 Год назад

    how do i export it to another project without losing any colors and with the animation still working

    • @throwgon3390
      @throwgon3390  Год назад +1

      If you want to export this and have Color information, you’ll need to bake the texture. I would recommend just recreating the simple gradient in the software you’re exporting it into though. If it’s a game engine remember to lower the poly count to prevent lag.

    • @m.saggafe8852
      @m.saggafe8852 Год назад

      Thanks alot 😄👍

  • @cephalos81
    @cephalos81 Год назад

    YOU TRY TO RUN THAT FLAME ON A MULTIPLAYER GAME AND WATCH THAT SERVER CRASH...IMAGINE 50 DUDES FLYING AROUND WITH THOSE FLAMES.... THE SERVER WOULD JUST DIE

    • @throwgon3390
      @throwgon3390  Год назад

      If you want to run this in a game, you’ll need to lower the poly count. I never said this flame is game ready.

    • @cephalos81
      @cephalos81 Год назад

      @@throwgon3390 my apologies, i came accross very rude on that comment. I now know better (very new to the blender community)