hey man quick suggestion, when recording a tutorial set your resolution scale to 2 in preferences, that way it's much easier to watch on smaller monitors 😁
@@samk9632 It's EXTREMELY small. In my monitor I can't read the values on the math nodes, no matter the video resolution. Makes it very hard to follow along.
@@samk9632 Truly though man, your work is great but your tutorials are incredibly difficult to follow largely due to the resolution of your recordings. I understand you have a preference for how to work, but if you are making these videos for people to follow you should consider what type of environment your viewers are in and take the steps to make it so that people /can/ watch your videos. At the very least you could try zooming in more on your nodes so that we can see what's going on. I just don't get it because this is a common complaint but you never address it and it's like you've never bothered checking to see what it's like to follow one of your tutorials on a more common setup. Still appreciate your work though - that's kinda why it makes this more annoying lol.
Hi great tut fella, just a quick one, ive followed it to the best of my ability, not sure if its me or my laptop GPU but the Sun atmosphere doesn't look as spikey as the tutorial seems very bloomy from the get go. appreciate the help
Wow, very cool! I'm curious, how did you go about generating the lens kernel in houdini? Implementing a logic similiar to AngeTheGreats "What is Bloom" video in COPS? SOPS?
Would you be willing to share the .blend file? I keep having weird issues that seem to change very time i start from scratch. I think it might be me using the wrong nodes in 4.1. Anyway love the video, keep being awesome.
@@samk9632 You already gave away a ton of knowledge (for free) and you educated and inspired a lot of people (me included).👍 For example in the latest Houdini 20 release, the new cloud shader seems to do the same thing under the hood you've shown in your cloud tutorial. All pyroshaders also have 2 layers of anisotrophy that you can mix now. I wonder where they got that from? Well timed coincidence? Low degree of separation? Either way, this alone makes my renderers more beautiful and faster to render and getting both at the same time is highly appreciated (in both Blender and Houdini - perfect). The stuff you are doing is bleeding edge even without the additional secret sauce. I haven't even watched this tutorial yet but I already know the end results looks awesome.
How do you think about these and implement them? I still can't understand it. How can a person foresee so many variations and come to such a conclusion?
I'm lost at 7:25 because my material settings don't look the same as yours it has everything except displacement settings and the volume under the settings tab
My current problem is that the color input nodes don't seem to have any effect now that I've switched to Cycles, so if you find a solution let me know :)
Mithout musgrave node in new Blender versions my eclipse looks like shit XD But nevertheless thank you for this tutorial. And please scale UI in blender in you future videos.
hello, improvement in the way of doing the tuto, but think that not everyone has a 4K screen! and yet I have a 27 inch but 4 K, otherwise I'm stuck at 16 minute, blender 4.1 no longer has the Node "musgrave" replaced by noise, but at 16.38 it stuck, any idea?
hey, I tried this tutorial in 4.1 and they removed the musgrave texture... and now during the part where you make the prominences (the little U shaped atmosphere thingies for the Sun) when I try to recreate them I end up with spiky things do I need a real musgrave texture or can i be just fine with a noise
i have been waiting centuries for this, thank you Samuel Krug VFX on RUclips.
is ur screen res in nanometers? ._.
LMAO I have a dual 4k monitor (7640x2160)
@@samk9632 you should probably set the ui scale higher for videos then xd
@@samk9632 no way, im crying on 1920:1080
@@samk9632 Geeez? I have one 3820 monitor and my head still isn't wide enough? xD
Super excited to give it a shot, thanks for sharing!
Incredible solution!
Three tutorials in one video? Holy hell this is awesome dude! 👌
Ayo, this looks amazing!
thanks for sharing your knowledge
Forget the moon, your monitor could block out the sun lmao. Good tutorial
meany
@@carreteFILMSPro what’s mean lol? His monitor is huge (or his ui size is tiny)
Wow, this tutorial is awesome! 😊
this looks amazing like always, thanks for sharing!
looks cool!
we LOOOVE to see it ! ! !
thanks for sharing
Sam with the biggest monitor ever known to humankind
I used this tutorial to improve my Sun in blender, Very helpful!
Literally a texturing wizard
I love it great tutorial 👍👌😍
Really helpful. Thank you very much. The math / vector math is so important but hard to understand. When to use what, to archive....
Thx for the supra knoledge
Musgrave magic! 🧙♂
No more musgrave un blender 4.1, you need to use a noise one now😅
hey man quick suggestion, when recording a tutorial set your resolution scale to 2 in preferences, that way it's much easier to watch on smaller monitors 😁
I recognize it's a bit small, but it's honestly too weird for me to work in 2x scale that it'd probably end up even more unintelligible lol
@@samk9632 It's EXTREMELY small. In my monitor I can't read the values on the math nodes, no matter the video resolution. Makes it very hard to follow along.
@@samk9632 Truly though man, your work is great but your tutorials are incredibly difficult to follow largely due to the resolution of your recordings. I understand you have a preference for how to work, but if you are making these videos for people to follow you should consider what type of environment your viewers are in and take the steps to make it so that people /can/ watch your videos. At the very least you could try zooming in more on your nodes so that we can see what's going on. I just don't get it because this is a common complaint but you never address it and it's like you've never bothered checking to see what it's like to follow one of your tutorials on a more common setup. Still appreciate your work though - that's kinda why it makes this more annoying lol.
Woah, this is incredible great work!
Hi great tut fella, just a quick one, ive followed it to the best of my ability, not sure if its me or my laptop GPU but the Sun atmosphere doesn't look as spikey as the tutorial seems very bloomy from the get go. appreciate the help
at 26:45 I gave up on the texturing. How do I make the moon sphere completely black like yours in rendered view?
Don't use any shader
Wow, very cool!
I'm curious, how did you go about generating the lens kernel in houdini? Implementing a logic similiar to AngeTheGreats "What is Bloom" video in COPS? SOPS?
Would you be willing to share the .blend file? I keep having weird issues that seem to change very time i start from scratch. I think it might be me using the wrong nodes in 4.1. Anyway love the video, keep being awesome.
Remember to use the iso certified glasses when creating an eclipse in blender
Can this be animated, haven't watched the whole tut yet... Just a quick question i have added the video in the save later
yes, although that is left as an exercise to the viewer, I can't give away all my secrets haha
@@samk9632 You already gave away a ton of knowledge (for free) and you educated and inspired a lot of people (me included).👍
For example in the latest Houdini 20 release, the new cloud shader seems to do the same thing under the hood you've shown in your cloud tutorial. All pyroshaders also have 2 layers of anisotrophy that you can mix now. I wonder where they got that from? Well timed coincidence? Low degree of separation?
Either way, this alone makes my renderers more beautiful and faster to render and getting both at the same time is highly appreciated (in both Blender and Houdini - perfect).
The stuff you are doing is bleeding edge even without the additional secret sauce.
I haven't even watched this tutorial yet but I already know the end results looks awesome.
We could really use a hand from ya at the AstroBlender project, wanna join?
How do you think about these and implement them? I still can't understand it. How can a person foresee so many variations and come to such a conclusion?
where did you get the moon 23 K disp texture, I see it on the svs site?
insane bro, going to use this in my next film.
Is 4.1 generally slower at rendering than 4.0? I got 4070Ti and my render time was 1.5 hours
2048 samples, 0,01 noise
try optix instead of cuda
something in your settings is definitely fucked, because there's no reason this should take more than a minute or two. I'm rendering this in 4k in
Go to edit > preferences > system > Cycles Render Devices
select your available device.
in my RX5500XT ("HIP") it took 2 minutes.
@@Salatiels exactly what helped me thx
👍👍👍
please use a 1920:1080 monitor to register the tutorial, my microscope is broken.
I'm lost at 7:25 because my material settings don't look the same as yours it has everything except displacement settings and the volume under the settings tab
My current problem is that the color input nodes don't seem to have any effect now that I've switched to Cycles, so if you find a solution let me know :)
You need to switch to Cycles engine to get displacement settings for materials.
@@Salatiels Did you ever find a solution for this?
@@darkdev86 unfortunately, I didn't. It's probably something related to the version, I ended up rendering a white star.
@@Salatiels Man thanks for responding. Honestly this is the worst tutorial ever for the quality of the screen recording. My eyes are killing me.
Mithout musgrave node in new Blender versions my eclipse looks like shit XD But nevertheless thank you for this tutorial. And please scale UI in blender in you future videos.
Can this be animated? And look realistic i mean.
Could you talk about how you did the JWST refraction pattern in houdini? Just COPs or is it from SOPs?
Bro you'll be fueling the flat earth society all around the globe.
hello, improvement in the way of doing the tuto, but think that not everyone has a 4K screen! and yet I have a 27 inch but 4 K, otherwise I'm stuck at 16 minute, blender 4.1 no longer has the Node "musgrave" replaced by noise, but at 16.38 it stuck, any idea?
The old musgrave texture is now "within" the new noise texture. You can look up how to set up the new noise node to emulate the old musgrave texture.
hey, I tried this tutorial in 4.1 and they removed the musgrave texture... and now during the part where you make the prominences (the little U shaped atmosphere thingies for the Sun) when I try to recreate them I end up with spiky things
do I need a real musgrave texture or can i be just fine with a noise
The old musgrave texture is now "within" the noise texture. You can look up how to set up the new noise node to emulate the old musgrave texture.
how do i animate this?
This is really great! Thank you.
these are the type of guys who doesn't care about views, other tubers would make 3 separate videos and each 30 mins long
i watched this not to make an eclipse but a sun and i think i succeeded. now i have a realistic sun
Your microphone is really poor quality.