Your content is CRIMINALLY underrated fr. Its crazy. These tutorials are one of the best youtube has to offer. You are a life saver!!! Thank yiu so much!
lol that would be nice but I am more interested in making substantive content than optimizing my videos for the algorithm Thank you for your kind words
This is so wonderfully detailed and lengthy that it is almost autistic! It certainly deserves a like! I mean, who knew creating a photorealistic Earth in Blender could be this epic? It's like you’ve unlocked the ultimate level of creativity! Can’t wait to see what you come up with next!
Your knowledge in blender is mind blowing.. never seen this much scientifically accurate earth tutorial. This video deserves a lot more views.. ur amazing..👍
It's kind of neat how actually paying attention the what the atmosphere consists of makes a pretty big difference. So many people forget about the ozone layer when making planets, and it really makes a difference
Hi Samuel! Just wanted to say thank you. I really appreciate you sharing your knowledge and making me realize that after 4 years of Blender I'm still a beginner. It's complex, I'm bad at math, but it's awesome. Again thank you for making me push the bar and show me the way towards the next level
This tutorial is by far the absolute best Earth tutorial on youtube. Thank you for posting it, I was desperate searching for the balance between quality and render times, and now I have it all.
Wow. Thank you so much Samuel! This tutorial covers all the nitty gritty that is difficult to wrap your head around. I've been making planet renders for a while now and it's been hard to find an easy breakdown of simulating Rayleigh Scattering. Brilliant work! Will attempt these techniques in Chaos Corona :) Cheers, Leo
Looking forward to the tutorial, though unsure how well Blender from 3 years ago will work with the current. I was bummed to see that the 42K cloud texture was the same one that I spent a few hours cleaning up at 8K resolution. I don't know who the original creator was of that image (some NASA artist?) but it has numerous, obvious Photoshop clone stamp repetitions all over the place. Usually not noticeable until you are zoomed into one of the areas then it's a massive face palm moment.
I finally worked up the courage to do this tutorial and after three attempts I finally have the best looking planet I have ever seen Seriously though, thanks so much for this Samuel! The amount of effort you put into this is honestly mind blowing, you even stayed up till 3 am to make this 👏👏👏
This is really great! I wish it was a bit shorter, but it does indeed live up to the title. As you say, there’s a severe lack of anything space related as far as 3D tutorials go
Now that Blender has added both a Mie and a Rayleigh Scattering node with its most recent 4.3 release, I would really be curious to see how you would modify your node network to use them in place of some of the methods you are using in the advanced section of this tutorial. Out of my wandering curiosity, that is.
I'm having several issues and it's very confusing. Once I got to the Advanced step of creating clouds, perf fell thru the floor. Second, my clouds aren't casting any shadows, nor are they anything more than vertical streaks of simulated volumetric white. One other thing I noticed is your node tree for computing haze anisotropy (1:48:40) doesn't match the formula you showed at 1:47:10. For example, it lacks the 3/2 power of the denominator of the term on the right. I made a node tree that mimics the formula you referenced. Also, I'm curious why you've frequently used a Vector Multiply with inputs of a vector and a scalar, instead of using a Vector Scale node.
I know you said not to ask questions like this but I'll give it a shot because I desperately want to get the same result as you. I followed exactly what you did twice over from the beginning, but when I finish setting up the light sample pack and get to 1:31:37 where you connect the add shader to volume output l get a really blown out white gradient against a hard edge where the planet is 1/3 plunged into vanta blackness. Any idea what might be causing this? P.S your content is gold and can't wait to see more!
Good info but I cant see the numbers of the nodes with the low resolution (Even I am viewing with 1080p), Maybe it is becouse my screen has different proportions than yours, or maybe it has to do with compression.
Hope to gain more mind flexibility, before i try to follow this tutorial again. Something always going wrong, when i try to follow advanced part. Good luck for me next time :)
I was wondering if you could make a tutorial of how to make thunder like effect surrounding the planet. Like viewed from space if you know what I mean. Thanks so much and totally fine if you can’t show how to
Hi ! really great tutorial but when i go to the step of the athmosphere in the simple node setup i have big square artefacts between the demarcation of the dark side of the earth and the blue athmosphere , do u know how to fix it by any chance ?
i really like the stuff you doing and i really want to try it but not right now because im quite bad but maybe in the future? Idk but then if i try that i probably will try it by myself 😅😄
Thanks so much for this tutorial! Lots of great knowledge , I appreciate the time you spent on this 👍 I was wondering if you have any advice or references that would help with learning/ really understanding how to implement math equations within blender? Or how would you go about learning how to do this? Thanks again! 😊
Dp you have any tips on the camera settings and composition? Like, what is a recommended focallength? And how do you create that masive looking planet effect?
Chiming in late to say I love the fact this is grounded in physics. IMO you can't render something realistic, something truly realistic, without being somewhat of a physicist.
@@fakemint934 I just 8GB or RAM, Intel core i3, and just using Radeon GPU and doesn't support for Blender 3.0 Cycles X GPU Compute. 🥲🥲🥲 And now GPU is expensive...
Around 21:15 ... Subdivide it a bunch? There is no "a bunch" key. How many subdivisions? Turning it into a sphere ... since viewers don't need to know how to do that either, mesh:transform:to sphere; don't click after that, just slide the mouse all the way to the right. Then left click when it's a sphere. Make sure your dimensions are 2 ... press "N"; the "item" tab in the slideout window, bottom, is the display of "dimensions." Apply scale: ctrl+A, scale To shade smooth: right click, shade smooth That's the missing stuff for only 35 seconds of video time. If there's time for 20+ minutes of small talk unrelated to the tutorial, there's time to think about who will be viewing this.
This tutorial is not aimed at people who are too new to blender to not know how to convert a subdivided cube into a sphere - If you watch the rest of the video you'll find that these types of luxuries are not given - and should not be given - as people who don't already know how to use blender would have quite some trouble in pretty much every aspect of this tutorial. The first 20 minutes of 'small talk' is related to the tutorial - explaining resources for obtaining information about cloud and surface textures.
really wish you had told us what you were clicking to do each step. Just as the subdivision part, and I'm already lost. I can't reproduce the sphere from the cube because you're not explaining it.... As you said, there's a lot of videos that are not quite helpful enough......
awesome tutorial! when I render the advanced node earth (even though i’m not advanced) my render times are hours long. I’m rendering on a mac cpu. is there a reason why my render times are so long? I feel like it is partly the cpu, and partly something else, like the clouds. Also, my texture for the clouds I got from earthexplorer arent mapping right, they kind of just stretch. any fix for that? I set the projection to box and that didnt really fix it either.
Mac CPU would explain it render times are roughly 3-4 minutes on my 3080ti. Depending on your rig it's either faster than most other methods or a decent bit slower
As much as I try to understand this I still dont. Your explanations arent that clear. But regardless, how and where did you learn to put these nodes correctly? Like how did you know you had to stack so many Multiply nodes together to achieve something?
I don't understand why I don't have the same result while I'm using the exact same nodes and parameters. Yes I don't completly understand but the node in both computers are the same so why it doesn't work is my biggest question. Otherwise very good tutorial thank you, it's my fault you're nice have a good week
the amount of variables to get right here is immense. generally speaking, you will get the most from tutorials like these if you are well-versed in math and how volumetric rendering works. it's very difficult as a content creator to both show the implementation and discuss the theory in one sitting, and I'm a bit too lazy to break this up into multiple vids
scale doesn’t really matter as long as you can scale down other objects in the scene, are you saying that the earth should be to actual scale where you can’t even see it because it would start clipping with the boundaries of blender, as earths radius is 6369783 meters.
@@saberpotatoboy4151 oh thanks for the radius of earth. You can change where clipping starts&end in view tab. And I did try it, it works. When you're modelling human,animal or an object you must do that correct scale. For example you modelled some apples, have you ever saw an apple like 0.01cm or inch in real world? If you do that scale apple your light is not gonna work as real apple scale, shading will be very bad because of scale. What ever you do in 3d program you must do it as real world scale.
@@romanhorseman That is simply incorrect. you do not have to match real world scale. the lighting will be completely the same. Do you know how hard it would be to zoom your viewport around a scene in space like that, what if you try to model the sun and the earth in the same shot, you are telling me you have to match REAL WORLD scale to that? lmao. pretty much everyone knows this so that is why I hope you are just kidding. If you want real information, then just look it up instead of guessing.
This is great, appreciate how you sat down and spent numerous hours trying to explain this for us.
it's kind of convoluted but I wanted to give everyone the resources to make something neat
@@samk9632 goat
Your content is CRIMINALLY underrated fr. Its crazy. These tutorials are one of the best youtube has to offer. You are a life saver!!! Thank yiu so much!
This video HAS to go viral, seriously
lol that would be nice but I am more interested in making substantive content than optimizing my videos for the algorithm
Thank you for your kind words
This is so wonderfully detailed and lengthy that it is almost autistic! It certainly deserves a like! I mean, who knew creating a photorealistic Earth in Blender could be this epic? It's like you’ve unlocked the ultimate level of creativity! Can’t wait to see what you come up with next!
I'm not brave enough to watch this yet but it's neat that I could have a nice planet in 3 hours minimum. lol.
I’ve watched countless but always struggle with the atmosphere now I’m making Saturn (hopefully)
Your knowledge in blender is mind blowing.. never seen this much scientifically accurate earth tutorial. This video deserves a lot more views.. ur amazing..👍
It's kind of neat how actually paying attention the what the atmosphere consists of makes a pretty big difference. So many people forget about the ozone layer when making planets, and it really makes a difference
Hi Samuel! Just wanted to say thank you. I really appreciate you sharing your knowledge and making me realize that after 4 years of Blender I'm still a beginner. It's complex, I'm bad at math, but it's awesome. Again thank you for making me push the bar and show me the way towards the next level
I followed to tutorial in Blender 4.0 with same nodes It did not give me the same but the Tutorial is great and professional thank you for share.
im not as brave as you. if i watched a 3 hour video and the nodes didnt work i would probably explode
This tutorial is by far the absolute best Earth tutorial on youtube. Thank you for posting it, I was desperate searching for the balance between quality and render times, and now I have it all.
what blender version are you using
@@AstroEarthly-e8e 4.2
@@astrodemiurge im also using 4.2 but when i add the volume scatter everything becomes black
@@AstroEarthly-e8e try increasing the volume bounces in the ligth paths
1:26:12 You can just press alt + RMB to connect the sockets if they are named correctly.
Yes I do hate you after that tutorial but still great tho
Wow. Thank you so much Samuel! This tutorial covers all the nitty gritty that is difficult to wrap your head around.
I've been making planet renders for a while now and it's been hard to find an easy breakdown of simulating Rayleigh Scattering. Brilliant work! Will attempt these techniques in Chaos Corona :) Cheers, Leo
I will not lie, this makes me want to get back in blender.
Looking forward to the tutorial, though unsure how well Blender from 3 years ago will work with the current. I was bummed to see that the 42K cloud texture was the same one that I spent a few hours cleaning up at 8K resolution. I don't know who the original creator was of that image (some NASA artist?) but it has numerous, obvious Photoshop clone stamp repetitions all over the place. Usually not noticeable until you are zoomed into one of the areas then it's a massive face palm moment.
you do some crazy stuff in blender my dude
Wonderful tutorial thanks
I finally worked up the courage to do this tutorial and after three attempts I finally have the best looking planet I have ever seen
Seriously though, thanks so much for this Samuel! The amount of effort you put into this is honestly mind blowing, you even stayed up till 3 am to make this 👏👏👏
This is really great! I wish it was a bit shorter, but it does indeed live up to the title.
As you say, there’s a severe lack of anything space related as far as 3D tutorials go
Omg thanks so much for making this I’m trying to impress my graphics design teacher
Now that Blender has added both a Mie and a Rayleigh Scattering node with its most recent 4.3 release, I would really be curious to see how you would modify your node network to use them in place of some of the methods you are using in the advanced section of this tutorial. Out of my wandering curiosity, that is.
Best Earth tutorial in ever!
Thank you very much for that
A real trooper, oke well you are then the sith lord
I'm having several issues and it's very confusing. Once I got to the Advanced step of creating clouds, perf fell thru the floor. Second, my clouds aren't casting any shadows, nor are they anything more than vertical streaks of simulated volumetric white.
One other thing I noticed is your node tree for computing haze anisotropy (1:48:40) doesn't match the formula you showed at 1:47:10. For example, it lacks the 3/2 power of the denominator of the term on the right. I made a node tree that mimics the formula you referenced.
Also, I'm curious why you've frequently used a Vector Multiply with inputs of a vector and a scalar, instead of using a Vector Scale node.
finally ! I was working with the previous setup for my graduiation project, thanks !
This guy is a genius
Holy fuckn shit is this crazy, it looks fantastic
21:33, how do you make a subdivided cube into a sphere?
shift+alt+s
@@Slipper.The_Avaitor_Films and then press 1
I can confirm this is a planet
bro,when i saw your notification,i said i was going to see something amazing and long😂❤❤thanks❤
lol thanks mate
I know you said not to ask questions like this but I'll give it a shot because I desperately want to get the same result as you.
I followed exactly what you did twice over from the beginning, but when I finish setting up the light sample pack and get to 1:31:37 where you connect the add shader to volume output l get a really blown out white gradient against a hard edge where the planet is 1/3 plunged into vanta blackness. Any idea what might be causing this? P.S your content is gold and can't wait to see more!
i get the same thing
ok i fixed it by just reconnecting some nodes
@@kayagursu7776 Still not woeking for me :(
Good info but I cant see the numbers of the nodes with the low resolution (Even I am viewing with 1080p), Maybe it is becouse my screen has different proportions than yours, or maybe it has to do with compression.
This is incredible. Thank you very much!
how long have you been doing this stuff, this stuff looks sooooo impressive
Thanks mate, I've been doing planets for probably 2 years
@@samk9632 ok woow, I tried to make a cat for over 4 years and I failed miserably but this... how long have you been into blender
@@mrrandommeme63 I think about 3.5 years
@@samk9632 aint no way, i have used it for 3 years and i'm nowhere good as this
@@Slipper.The_Avaitor_Films Bro does his research. It's been a month in for me and I'm already starting to get the hang of emission planets.
Hope to gain more mind flexibility, before i try to follow this tutorial again. Something always going wrong, when i try to follow advanced part. Good luck for me next time :)
Insanely good.
i loved this video, how do u get it to render so fast tho?
I'm curious too lol. Got a 3090 and its taking longer than 10 minutes for 4k
I was wondering if you could make a tutorial of how to make thunder like effect surrounding the planet. Like viewed from space if you know what I mean. Thanks so much and totally fine if you can’t show how to
do you mean the aurorae?
If god had an architect it should be you man!
You have such a knowledge of thing that blows my mind!!
thank you mate
In start video - planet on picture in browser window - this is your render or photo from ISS?
my render
@@samk9632 WTF! MAN! IT'S GREAT! BEST TUTORIAL FOR EARTH IN EVER!
Hi ! really great tutorial but when i go to the step of the athmosphere in the simple node setup i have big square artefacts between the demarcation of the dark side of the earth and the blue athmosphere , do u know how to fix it by any chance ?
You have to make sure your displacement type is set to displacement instead of bump only. That would be my guess
Love your work man
helped me so much
but the mic volume is kinda low so ya
thanks!
Awesome 🔥
i really like the stuff you doing and i really want to try it but not right now because im quite bad but maybe in the future? Idk but then if i try that i probably will try it by myself 😅😄
if you are keen on doing stuff like this, focus on nodes and math and your ability to understand what goes on here will skyrocket
Thanks so much for this tutorial! Lots of great knowledge , I appreciate the time you spent on this 👍 I was wondering if you have any advice or references that would help with learning/ really understanding how to implement math equations within blender? Or how would you go about learning how to do this? Thanks again! 😊
Dp you have any tips on the camera settings and composition?
Like, what is a recommended focallength? And how do you create that masive looking planet effect?
Just saw your reddit post, amazing work man!
Chiming in late to say I love the fact this is grounded in physics. IMO you can't render something realistic, something truly realistic, without being somewhat of a physicist.
Can the shape of the atmosphere be modified so it can be in Eevee?
@@fakemint934 Ok.
@@fakemint934 I just 8GB or RAM, Intel core i3, and just using Radeon GPU and doesn't support for Blender 3.0 Cycles X GPU Compute. 🥲🥲🥲 And now GPU is expensive...
@@fakemint934 That's why I hope there's a way to become Eevee... And is there a free .blend file for this planet shader?
this needs an update especially since of the square artifacting issue (it comes from the power operation of the density function)
What about procedural planets?
I always search a way to add thunder an aurora as we can see on the ISS do you know how to do that ?
Legend dudee
Around 21:15 ...
Subdivide it a bunch? There is no "a bunch" key. How many subdivisions?
Turning it into a sphere ... since viewers don't need to know how to do that either, mesh:transform:to sphere; don't click after that, just slide the mouse all the way to the right. Then left click when it's a sphere.
Make sure your dimensions are 2 ... press "N"; the "item" tab in the slideout window, bottom, is the display of "dimensions."
Apply scale: ctrl+A, scale
To shade smooth: right click, shade smooth
That's the missing stuff for only 35 seconds of video time. If there's time for 20+ minutes of small talk unrelated to the tutorial, there's time to think about who will be viewing this.
This tutorial is not aimed at people who are too new to blender to not know how to convert a subdivided cube into a sphere - If you watch the rest of the video you'll find that these types of luxuries are not given - and should not be given - as people who don't already know how to use blender would have quite some trouble in pretty much every aspect of this tutorial. The first 20 minutes of 'small talk' is related to the tutorial - explaining resources for obtaining information about cloud and surface textures.
really wish you had told us what you were clicking to do each step. Just as the subdivision part, and I'm already lost. I can't reproduce the sphere from the cube because you're not explaining it.... As you said, there's a lot of videos that are not quite helpful enough......
How much will it take to render if I make an animation
awesome tutorial! when I render the advanced node earth (even though i’m not advanced) my render times are hours long. I’m rendering on a mac cpu. is there a reason why my render times are so long? I feel like it is partly the cpu, and partly something else, like the clouds. Also, my texture for the clouds I got from earthexplorer arent mapping right, they kind of just stretch. any fix for that? I set the projection to box and that didnt really fix it either.
Mac CPU would explain it
render times are roughly 3-4 minutes on my 3080ti. Depending on your rig it's either faster than most other methods or a decent bit slower
Just tell at how many vfx studio are you working for.
You must be the senior environmental artist at weta digital
But like how are you going to made textures seamless in Blender just with nodes, no coding??? Im going to download it and check it out.
just fancy UV manipulation and blending. It's a similar process that tools like gimp/PS work
great
As much as I try to understand this I still dont. Your explanations arent that clear. But regardless, how and where did you learn to put these nodes correctly? Like how did you know you had to stack so many Multiply nodes together to achieve something?
I don't understand why I don't have the same result while I'm using the exact same nodes and parameters. Yes I don't completly understand but the node in both computers are the same so why it doesn't work is my biggest question. Otherwise very good tutorial thank you, it's my fault you're nice have a good week
the amount of variables to get right here is immense. generally speaking, you will get the most from tutorials like these if you are well-versed in math and how volumetric rendering works. it's very difficult as a content creator to both show the implementation and discuss the theory in one sitting, and I'm a bit too lazy to break this up into multiple vids
Круто!
my laptop could never oh I also can't model this
Blender first appears at 20:40.
okay, it's ADVANCED, i quit : (
lol"simple"
It's not realistic, textures are real but it's just 2 meter sphere dude :/ scale is not right.
?
scale doesn’t really matter as long as you can scale down other objects in the scene, are you saying that the earth should be to actual scale where you can’t even see it because it would start clipping with the boundaries of blender, as earths radius is 6369783 meters.
@@saberpotatoboy4151 oh thanks for the radius of earth. You can change where clipping starts&end in view tab. And I did try it, it works. When you're modelling human,animal or an object you must do that correct scale. For example you modelled some apples, have you ever saw an apple like 0.01cm or inch in real world? If you do that scale apple your light is not gonna work as real apple scale, shading will be very bad because of scale. What ever you do in 3d program you must do it as real world scale.
@@romanhorseman That is simply incorrect. you do not have to match real world scale. the lighting will be completely the same. Do you know how hard it would be to zoom your viewport around a scene in space like that, what if you try to model the sun and the earth in the same shot, you are telling me you have to match REAL WORLD scale to that? lmao. pretty much everyone knows this so that is why I hope you are just kidding.
If you want real information, then just look it up instead of guessing.
@@romanhorseman just change the light strength and/or radius lol