Blender 3D Most Realistic, yet Most Convoluted Planet Tutorial on YT (Simple + Advanced Setups)

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  • Опубликовано: 18 дек 2024

Комментарии • 115

  • @screamsso2790
    @screamsso2790 2 года назад +44

    This is great, appreciate how you sat down and spent numerous hours trying to explain this for us.

    • @samk9632
      @samk9632  2 года назад +18

      it's kind of convoluted but I wanted to give everyone the resources to make something neat

    • @Viilap
      @Viilap 10 месяцев назад

      ​@@samk9632 goat

  • @labplay6771
    @labplay6771 Год назад +4

    Your content is CRIMINALLY underrated fr. Its crazy. These tutorials are one of the best youtube has to offer. You are a life saver!!! Thank yiu so much!

  • @georgek2222
    @georgek2222 2 года назад +5

    This video HAS to go viral, seriously

    • @samk9632
      @samk9632  2 года назад +3

      lol that would be nice but I am more interested in making substantive content than optimizing my videos for the algorithm
      Thank you for your kind words

  • @MrFusionCube
    @MrFusionCube 2 месяца назад +1

    This is so wonderfully detailed and lengthy that it is almost autistic! It certainly deserves a like! I mean, who knew creating a photorealistic Earth in Blender could be this epic? It's like you’ve unlocked the ultimate level of creativity! Can’t wait to see what you come up with next!

  • @CameronKiesser
    @CameronKiesser 2 года назад +32

    I'm not brave enough to watch this yet but it's neat that I could have a nice planet in 3 hours minimum. lol.

    • @I_am_PLANETFUL
      @I_am_PLANETFUL 3 месяца назад +1

      I’ve watched countless but always struggle with the atmosphere now I’m making Saturn (hopefully)

  • @cgichecklist6005
    @cgichecklist6005 2 года назад +17

    Your knowledge in blender is mind blowing.. never seen this much scientifically accurate earth tutorial. This video deserves a lot more views.. ur amazing..👍

    • @samk9632
      @samk9632  2 года назад +8

      It's kind of neat how actually paying attention the what the atmosphere consists of makes a pretty big difference. So many people forget about the ozone layer when making planets, and it really makes a difference

  • @ExOrbit1980
    @ExOrbit1980 5 месяцев назад +1

    Hi Samuel! Just wanted to say thank you. I really appreciate you sharing your knowledge and making me realize that after 4 years of Blender I'm still a beginner. It's complex, I'm bad at math, but it's awesome. Again thank you for making me push the bar and show me the way towards the next level

  • @mustafayerebasmaz390
    @mustafayerebasmaz390 10 месяцев назад +2

    I followed to tutorial in Blender 4.0 with same nodes It did not give me the same but the Tutorial is great and professional thank you for share.

    • @drone815
      @drone815 7 дней назад

      im not as brave as you. if i watched a 3 hour video and the nodes didnt work i would probably explode

  • @astrodemiurge
    @astrodemiurge 3 месяца назад

    This tutorial is by far the absolute best Earth tutorial on youtube. Thank you for posting it, I was desperate searching for the balance between quality and render times, and now I have it all.

    • @AstroEarthly-e8e
      @AstroEarthly-e8e 2 месяца назад

      what blender version are you using

    • @astrodemiurge
      @astrodemiurge 2 месяца назад

      @@AstroEarthly-e8e 4.2

    • @AstroEarthly-e8e
      @AstroEarthly-e8e 2 месяца назад

      @@astrodemiurge im also using 4.2 but when i add the volume scatter everything becomes black

    • @astrodemiurge
      @astrodemiurge 2 месяца назад

      @@AstroEarthly-e8e try increasing the volume bounces in the ligth paths

  • @larisdalley7383
    @larisdalley7383 2 года назад +2

    1:26:12 You can just press alt + RMB to connect the sockets if they are named correctly.
    Yes I do hate you after that tutorial but still great tho

  • @BlauwFilms
    @BlauwFilms 11 месяцев назад

    Wow. Thank you so much Samuel! This tutorial covers all the nitty gritty that is difficult to wrap your head around.
    I've been making planet renders for a while now and it's been hard to find an easy breakdown of simulating Rayleigh Scattering. Brilliant work! Will attempt these techniques in Chaos Corona :) Cheers, Leo

  • @MScienceCat2851
    @MScienceCat2851 Год назад +1

    I will not lie, this makes me want to get back in blender.

  • @vger2
    @vger2 Месяц назад

    Looking forward to the tutorial, though unsure how well Blender from 3 years ago will work with the current. I was bummed to see that the 42K cloud texture was the same one that I spent a few hours cleaning up at 8K resolution. I don't know who the original creator was of that image (some NASA artist?) but it has numerous, obvious Photoshop clone stamp repetitions all over the place. Usually not noticeable until you are zoomed into one of the areas then it's a massive face palm moment.

  • @potatocouchtwo7181
    @potatocouchtwo7181 2 года назад +2

    you do some crazy stuff in blender my dude

  • @3dartistmusa
    @3dartistmusa 2 месяца назад

    Wonderful tutorial thanks

  • @rosengrenj9
    @rosengrenj9 2 года назад +3

    I finally worked up the courage to do this tutorial and after three attempts I finally have the best looking planet I have ever seen
    Seriously though, thanks so much for this Samuel! The amount of effort you put into this is honestly mind blowing, you even stayed up till 3 am to make this 👏👏👏

  • @joelmulder
    @joelmulder 7 месяцев назад

    This is really great! I wish it was a bit shorter, but it does indeed live up to the title.
    As you say, there’s a severe lack of anything space related as far as 3D tutorials go

  • @rolandmine6693
    @rolandmine6693 2 года назад +5

    Omg thanks so much for making this I’m trying to impress my graphics design teacher

  • @kimpanattoni
    @kimpanattoni 28 дней назад

    Now that Blender has added both a Mie and a Rayleigh Scattering node with its most recent 4.3 release, I would really be curious to see how you would modify your node network to use them in place of some of the methods you are using in the advanced section of this tutorial. Out of my wandering curiosity, that is.

  • @ColdBegant
    @ColdBegant 2 года назад

    Best Earth tutorial in ever!

  • @SOMNAMBULA-z5q
    @SOMNAMBULA-z5q 2 года назад +1

    Thank you very much for that

  • @zetopr8058
    @zetopr8058 6 месяцев назад

    A real trooper, oke well you are then the sith lord

  • @MrDaveWhitney
    @MrDaveWhitney Год назад +1

    I'm having several issues and it's very confusing. Once I got to the Advanced step of creating clouds, perf fell thru the floor. Second, my clouds aren't casting any shadows, nor are they anything more than vertical streaks of simulated volumetric white.
    One other thing I noticed is your node tree for computing haze anisotropy (1:48:40) doesn't match the formula you showed at 1:47:10. For example, it lacks the 3/2 power of the denominator of the term on the right. I made a node tree that mimics the formula you referenced.
    Also, I'm curious why you've frequently used a Vector Multiply with inputs of a vector and a scalar, instead of using a Vector Scale node.

  • @syns369
    @syns369 2 года назад

    finally ! I was working with the previous setup for my graduiation project, thanks !

  • @SockManAnims
    @SockManAnims 7 месяцев назад

    This guy is a genius

  • @zetopr8058
    @zetopr8058 6 месяцев назад

    Holy fuckn shit is this crazy, it looks fantastic

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 2 года назад +2

    21:33, how do you make a subdivided cube into a sphere?

  • @PinPimYT
    @PinPimYT 2 года назад +1

    I can confirm this is a planet

  • @shadmehrmomeni7793
    @shadmehrmomeni7793 2 года назад +1

    bro,when i saw your notification,i said i was going to see something amazing and long😂❤❤thanks❤

  • @joshhutchinsonart
    @joshhutchinsonart 2 года назад +4

    I know you said not to ask questions like this but I'll give it a shot because I desperately want to get the same result as you.
    I followed exactly what you did twice over from the beginning, but when I finish setting up the light sample pack and get to 1:31:37 where you connect the add shader to volume output l get a really blown out white gradient against a hard edge where the planet is 1/3 plunged into vanta blackness. Any idea what might be causing this? P.S your content is gold and can't wait to see more!

    • @kayagursu7776
      @kayagursu7776 2 года назад

      i get the same thing

    • @kayagursu7776
      @kayagursu7776 2 года назад +1

      ok i fixed it by just reconnecting some nodes

    • @HedronStudio
      @HedronStudio Год назад

      @@kayagursu7776 Still not woeking for me :(

  • @DavidVVvvhr
    @DavidVVvvhr 3 месяца назад

    Good info but I cant see the numbers of the nodes with the low resolution (Even I am viewing with 1080p), Maybe it is becouse my screen has different proportions than yours, or maybe it has to do with compression.

  • @matejivi
    @matejivi 2 года назад

    This is incredible. Thank you very much!

  • @mrrandommeme63
    @mrrandommeme63 2 года назад +5

    how long have you been doing this stuff, this stuff looks sooooo impressive

    • @samk9632
      @samk9632  2 года назад +3

      Thanks mate, I've been doing planets for probably 2 years

    • @mrrandommeme63
      @mrrandommeme63 2 года назад +1

      @@samk9632 ok woow, I tried to make a cat for over 4 years and I failed miserably but this... how long have you been into blender

    • @samk9632
      @samk9632  2 года назад +3

      @@mrrandommeme63 I think about 3.5 years

    • @Slipper.The_Avaitor_Films
      @Slipper.The_Avaitor_Films Год назад

      @@samk9632 aint no way, i have used it for 3 years and i'm nowhere good as this

    • @TheSpacePlaceYT
      @TheSpacePlaceYT Год назад

      @@Slipper.The_Avaitor_Films Bro does his research. It's been a month in for me and I'm already starting to get the hang of emission planets.

  • @megachelick
    @megachelick Год назад

    Hope to gain more mind flexibility, before i try to follow this tutorial again. Something always going wrong, when i try to follow advanced part. Good luck for me next time :)

  • @enricovalenzaenv
    @enricovalenzaenv 2 года назад

    Insanely good.

  • @sadraadib306
    @sadraadib306 2 года назад +1

    i loved this video, how do u get it to render so fast tho?

    • @voidanomaly8243
      @voidanomaly8243 8 месяцев назад

      I'm curious too lol. Got a 3090 and its taking longer than 10 minutes for 4k

  • @rolandmine6693
    @rolandmine6693 2 года назад +9

    I was wondering if you could make a tutorial of how to make thunder like effect surrounding the planet. Like viewed from space if you know what I mean. Thanks so much and totally fine if you can’t show how to

    • @D3FA1T1
      @D3FA1T1 2 года назад

      do you mean the aurorae?

  • @Mstvbeenangels
    @Mstvbeenangels 2 года назад +4

    If god had an architect it should be you man!
    You have such a knowledge of thing that blows my mind!!

    • @samk9632
      @samk9632  2 года назад +2

      thank you mate

  • @ColdBegant
    @ColdBegant 2 года назад +1

    In start video - planet on picture in browser window - this is your render or photo from ISS?

    • @samk9632
      @samk9632  2 года назад +2

      my render

    • @ColdBegant
      @ColdBegant 2 года назад +3

      @@samk9632 WTF! MAN! IT'S GREAT! BEST TUTORIAL FOR EARTH IN EVER!

  • @latan974
    @latan974 2 года назад +1

    Hi ! really great tutorial but when i go to the step of the athmosphere in the simple node setup i have big square artefacts between the demarcation of the dark side of the earth and the blue athmosphere , do u know how to fix it by any chance ?

    • @samk9632
      @samk9632  2 года назад

      You have to make sure your displacement type is set to displacement instead of bump only. That would be my guess

  • @xosachn
    @xosachn 2 года назад

    Love your work man
    helped me so much
    but the mic volume is kinda low so ya
    thanks!

  • @VisualistAyush07
    @VisualistAyush07 2 года назад

    Awesome 🔥

  • @Deltaforce8472_
    @Deltaforce8472_ 2 года назад +1

    i really like the stuff you doing and i really want to try it but not right now because im quite bad but maybe in the future? Idk but then if i try that i probably will try it by myself 😅😄

    • @samk9632
      @samk9632  2 года назад +4

      if you are keen on doing stuff like this, focus on nodes and math and your ability to understand what goes on here will skyrocket

  • @marias9941
    @marias9941 2 года назад

    Thanks so much for this tutorial! Lots of great knowledge , I appreciate the time you spent on this 👍 I was wondering if you have any advice or references that would help with learning/ really understanding how to implement math equations within blender? Or how would you go about learning how to do this? Thanks again! 😊

  • @Funatiq
    @Funatiq 2 года назад

    Dp you have any tips on the camera settings and composition?
    Like, what is a recommended focallength? And how do you create that masive looking planet effect?

  • @Pipi108
    @Pipi108 2 года назад +1

    Just saw your reddit post, amazing work man!

  • @jaecubed
    @jaecubed 2 года назад +1

    Chiming in late to say I love the fact this is grounded in physics. IMO you can't render something realistic, something truly realistic, without being somewhat of a physicist.

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 2 года назад +1

    Can the shape of the atmosphere be modified so it can be in Eevee?

    • @cg.man_aka_kevin
      @cg.man_aka_kevin 2 года назад +1

      @@fakemint934 Ok.

    • @cg.man_aka_kevin
      @cg.man_aka_kevin 2 года назад +1

      @@fakemint934 I just 8GB or RAM, Intel core i3, and just using Radeon GPU and doesn't support for Blender 3.0 Cycles X GPU Compute. 🥲🥲🥲 And now GPU is expensive...

    • @cg.man_aka_kevin
      @cg.man_aka_kevin 2 года назад +1

      @@fakemint934 That's why I hope there's a way to become Eevee... And is there a free .blend file for this planet shader?

  • @thermochrome
    @thermochrome 11 месяцев назад

    this needs an update especially since of the square artifacting issue (it comes from the power operation of the density function)

  • @Viilap
    @Viilap Месяц назад

    What about procedural planets?

  • @Magma-uw7yo
    @Magma-uw7yo 2 года назад

    I always search a way to add thunder an aurora as we can see on the ISS do you know how to do that ?

  • @fed_blend
    @fed_blend 2 года назад

    Legend dudee

  • @dakotaridge
    @dakotaridge 2 года назад +2

    Around 21:15 ...
    Subdivide it a bunch? There is no "a bunch" key. How many subdivisions?
    Turning it into a sphere ... since viewers don't need to know how to do that either, mesh:transform:to sphere; don't click after that, just slide the mouse all the way to the right. Then left click when it's a sphere.
    Make sure your dimensions are 2 ... press "N"; the "item" tab in the slideout window, bottom, is the display of "dimensions."
    Apply scale: ctrl+A, scale
    To shade smooth: right click, shade smooth
    That's the missing stuff for only 35 seconds of video time. If there's time for 20+ minutes of small talk unrelated to the tutorial, there's time to think about who will be viewing this.

    • @phoenixcraft9940
      @phoenixcraft9940 2 года назад +5

      This tutorial is not aimed at people who are too new to blender to not know how to convert a subdivided cube into a sphere - If you watch the rest of the video you'll find that these types of luxuries are not given - and should not be given - as people who don't already know how to use blender would have quite some trouble in pretty much every aspect of this tutorial. The first 20 minutes of 'small talk' is related to the tutorial - explaining resources for obtaining information about cloud and surface textures.

  • @wrdgaming4247
    @wrdgaming4247 3 месяца назад

    really wish you had told us what you were clicking to do each step. Just as the subdivision part, and I'm already lost. I can't reproduce the sphere from the cube because you're not explaining it.... As you said, there's a lot of videos that are not quite helpful enough......

  • @harshitrao8729
    @harshitrao8729 2 года назад

    How much will it take to render if I make an animation

  • @saberpotatoboy4151
    @saberpotatoboy4151 2 года назад

    awesome tutorial! when I render the advanced node earth (even though i’m not advanced) my render times are hours long. I’m rendering on a mac cpu. is there a reason why my render times are so long? I feel like it is partly the cpu, and partly something else, like the clouds. Also, my texture for the clouds I got from earthexplorer arent mapping right, they kind of just stretch. any fix for that? I set the projection to box and that didnt really fix it either.

    • @samk9632
      @samk9632  2 года назад +2

      Mac CPU would explain it
      render times are roughly 3-4 minutes on my 3080ti. Depending on your rig it's either faster than most other methods or a decent bit slower

  • @harshitrao8729
    @harshitrao8729 2 года назад

    Just tell at how many vfx studio are you working for.
    You must be the senior environmental artist at weta digital

  • @captain3d697
    @captain3d697 2 года назад

    But like how are you going to made textures seamless in Blender just with nodes, no coding??? Im going to download it and check it out.

    • @samk9632
      @samk9632  2 года назад

      just fancy UV manipulation and blending. It's a similar process that tools like gimp/PS work

  • @JMVRemixer
    @JMVRemixer 2 года назад

    great

  • @ruok-l5t
    @ruok-l5t Год назад

    As much as I try to understand this I still dont. Your explanations arent that clear. But regardless, how and where did you learn to put these nodes correctly? Like how did you know you had to stack so many Multiply nodes together to achieve something?

  • @Magma-uw7yo
    @Magma-uw7yo 2 года назад

    I don't understand why I don't have the same result while I'm using the exact same nodes and parameters. Yes I don't completly understand but the node in both computers are the same so why it doesn't work is my biggest question. Otherwise very good tutorial thank you, it's my fault you're nice have a good week

    • @samk9632
      @samk9632  2 года назад +3

      the amount of variables to get right here is immense. generally speaking, you will get the most from tutorials like these if you are well-versed in math and how volumetric rendering works. it's very difficult as a content creator to both show the implementation and discuss the theory in one sitting, and I'm a bit too lazy to break this up into multiple vids

  • @DenisFomin
    @DenisFomin 2 года назад

    Круто!

  • @Matthewmest
    @Matthewmest 3 месяца назад

    my laptop could never oh I also can't model this

  • @dakotaridge
    @dakotaridge 2 года назад

    Blender first appears at 20:40.

  • @dawn3348
    @dawn3348 2 года назад

    okay, it's ADVANCED, i quit : (

  • @_Mark41
    @_Mark41 3 месяца назад

    lol"simple"

  • @romanhorseman
    @romanhorseman 2 года назад

    It's not realistic, textures are real but it's just 2 meter sphere dude :/ scale is not right.

    • @JMVRemixer
      @JMVRemixer 2 года назад

      ?

    • @saberpotatoboy4151
      @saberpotatoboy4151 2 года назад

      scale doesn’t really matter as long as you can scale down other objects in the scene, are you saying that the earth should be to actual scale where you can’t even see it because it would start clipping with the boundaries of blender, as earths radius is 6369783 meters.

    • @romanhorseman
      @romanhorseman 2 года назад

      @@saberpotatoboy4151 oh thanks for the radius of earth. You can change where clipping starts&end in view tab. And I did try it, it works. When you're modelling human,animal or an object you must do that correct scale. For example you modelled some apples, have you ever saw an apple like 0.01cm or inch in real world? If you do that scale apple your light is not gonna work as real apple scale, shading will be very bad because of scale. What ever you do in 3d program you must do it as real world scale.

    • @saberpotatoboy4151
      @saberpotatoboy4151 2 года назад +2

      @@romanhorseman That is simply incorrect. you do not have to match real world scale. the lighting will be completely the same. Do you know how hard it would be to zoom your viewport around a scene in space like that, what if you try to model the sun and the earth in the same shot, you are telling me you have to match REAL WORLD scale to that? lmao. pretty much everyone knows this so that is why I hope you are just kidding.
      If you want real information, then just look it up instead of guessing.

    • @JMVRemixer
      @JMVRemixer 2 года назад

      @@romanhorseman just change the light strength and/or radius lol