Hey Everyone! In this video I share how you can create planets for space scenes in Blender 3d quickly and effectively. It involves using three steps. A planet with a texture, overlaying clouds, and adding an atmosphere with volumetrics. Finally you can composite these three layers together with glow and glare and you are good to go! Enjoy and let us know what you would like to learn next on the channel! Our Blender Add-ons: GeoFX (geometry node add-on): blendermarket.com/creator/products/geofx-add-on-fx-node-systems Horde: www.blendermarket.com/products/horde-add-on-crowd-creation-tools Nature/Creature add-on bundle: www.blendermarket.com/products/naturecreature-add-ons---spyderfy--nisarga-lite-ultimate-bundle Ultimate Blender add-on value pack: www.blendermarket.com/products/add-on-value-pack-citybuilder3dkhaoslightarchitectcablecam-bundle CityBuilder3D: www.blendermarket.com/products/citybuilder-3d KHAOS (Ultimate Explosion/Destruction Add-on): www.blendermarket.com/products/khaos-ultimate-explosion-simulator Spyderfy: www.blendermarket.com/products/spyderfy-bug-system-add-on\ Texture Stamps: blendermarket.com/products/texture-stamps-decal-add-on WeatherFX: www.blendermarket.com/products/weather-fx-add-on Cablecam (Cinematic movement rig): www.blendermarket.com/products/cablecam-cinematic-camera-movement-rig LightArchitect (Film setup previsualization): www.blendermarket.com/products/lightarchitect---filmmaking-add-on KHAOS Fire Shader: blendermarket.com/products/khaos-fire-shader-fire-shading-simplified
super good and super fast, but so cohearant thank you sir, and i just got the bundle been waiting for something like that, ive wanted all those addons for so long
@@LightArchitect tbh honest break downs of using addons and as well as just good quick tutorials, not to name drop but a lot of the comunity loved the one minute tuts back in the day. a slightly more 10 min tuts would be a great idea. imho
Man great tutorial, thank you so much! Hope i can a get a good comp out of my rendering program since i use nuke so i'll need to check how to render each layer different but great!
There's a lot missing in this tutorial honestly, so I'll mention what others haven't so far: The "Texture [LightArchitect] found online" is (likely) from "Solar System Scope"s textures page, which has 2/8k maps of most planets, including the clouds.
its a good tutorial but it really annoyed me when I almost finished and then you just didn't explain how to do the view layer thing. I also couldn't find where you linked it in the description. No hate, you are good at explaining.
I don´t see why the need for an HDR environment map for illuminating it all, in space there are no such things, you have one sun source only, a distan sunlight. If you refer to atmospheric illumination, surely that can be done within any atmosphere layer?
Hmmm. I think you could create a similar effect without the environment map. In my opinion the subtle environment map provides slight variation in the lighting. As some say...imperfections are the digital realism. Just a thought.
@@LightArchitect I may need to test it, but if there is some level of atmosphere thickness, I doubt such environment map would have any significant impact on the earth surface, it would vanish in a haze..so to speak :) A very clear view on the ground, from space at close encounter and hardly and thickness in the atmosphere, then such small light changes would perhaps do the trick though. If it concerns atmosphere that is so thick or without any ground visible, environment is of no use since variations in atmosphere and clouds are worked out within the atmosphere layer or cloud layer... In real life imperfection is just reality, and it has to do with how clouds cast shadows, obscure light with variationbs based on it´s properties, and variations in the earth atmosphere and regional dust particles, as well as variations in how the earth grounds surface material is absorbing and scatter reflecting the light,
Love your tutorials, I usually know 99% of what you're doing but there's always some gold nuggets in each one, plus they're the right length. One thing that hurts though (like most Blender artists) your compositing is terrible. It's fine at an amateur level but as a compositor myself I see so many great 3D scenes made and then either completely ruined at the comp phase, or just not fully realized. n
Hi Yesyesnonono, I appreciate the feedback and the kind words. What compositing steps should I work on in your opinion? Are you a Nuke or Fusion fan? I'm a CG generalist but just got into node compositing around 2 years ago. Before it was all about AE haha. Interested in your feedback.
@@LightArchitect Advice? it's tough to say ... I feel like you (as are most CG-centric peeps) are missing the fundamentals of compositing. I don't mean this in a dickish way, it's just that your CG is SO impressive that it becomes noticeable that the comp is not at the same level. I can't teach you to comp in a comment, but beginner issues usually come down to black levels (for example, a CG element in the mid/BG having deeper black levels than something in the FG plate), same thing goes for defocus levels, using too much glow / lightwrap... I could go on since it's a deep subject. I've been a Nuke compositor on feature films for the past 15 years, prior to that I used After Effects daily on motion graphics and broadcast VFX. AE is a joke for proper compositing, and Fusion is cumbersome IMO -- mind you I haven't used it much since it was bought by Black Magic. I don't know any serious compositors who use it but I appreciate that it's free and would love it if Nuke had some competition, because the Foundry are a horrible corporation who hate artists and are determined to become the next Autodesk/Adobe. Anyways, looking forward to more of your tutorials.
Dude... I find these type of tutorials so annoying.. you give us this beautiful little space animation that gets me really excited, and then you don't even show us how to make it. We end up creating a static version that finishes so abruptly at the end I haven't got a clue how to get that final result. Why? Anyone can make a planet, there's over 100 tutorials on YT, but no one shows you have to make the cool animation like you presented... please redo this properly.. the animation is bloody amazing with the aurora effects :))
It isn't an animation tutorial. You can easily youtube how to animate. Animation isn't something specific to this. It's something that has its own set of functions that are applied to scenes. This is actually a fantastic tutorial with great explanation in a bite-sized video.
@@nevanks What are you dribbling on about? The teaser trailer is for an animated space scene then we get a static space tutorial, just like every other one on here....please do tell me what's actually 'fantastic' about this one that I can't learn from any other planet YT video?
@I_am_Spartacus Again, this isn't an animation tutorial. It's how to set up a scene. The video would be going off topic and have been too long. Your inability to understand the material doesn't make it bad material. It's different than other space tutorials because it's more thorough. You apparently haven't even looked at other videos because almost none do both scenes and animation. Your sour attitude is probably why you aren't comprehending the material.
Hi There. I appreciate the feedback. Usually for our tutorials we do a short version and a long version for the reasons you are mentioning. Will keep this in mind in the future for our tutorials. Thanks!
Appreciate the feedback. This is one of the main reasons we sometimes do short versions and long versions of the same tutorial. Just to offer more specifics in one versus the other. Thanks for the comment!
Hey Everyone! In this video I share how you can create planets for space scenes in Blender 3d quickly and effectively. It involves using three steps. A planet with a texture, overlaying clouds, and adding an atmosphere with volumetrics. Finally you can composite these three layers together with glow and glare and you are good to go! Enjoy and let us know what you would like to learn next on the channel!
Our Blender Add-ons:
GeoFX (geometry node add-on): blendermarket.com/creator/products/geofx-add-on-fx-node-systems
Horde: www.blendermarket.com/products/horde-add-on-crowd-creation-tools
Nature/Creature add-on bundle: www.blendermarket.com/products/naturecreature-add-ons---spyderfy--nisarga-lite-ultimate-bundle
Ultimate Blender add-on value pack: www.blendermarket.com/products/add-on-value-pack-citybuilder3dkhaoslightarchitectcablecam-bundle
CityBuilder3D: www.blendermarket.com/products/citybuilder-3d
KHAOS (Ultimate Explosion/Destruction Add-on): www.blendermarket.com/products/khaos-ultimate-explosion-simulator
Spyderfy: www.blendermarket.com/products/spyderfy-bug-system-add-on\
Texture Stamps: blendermarket.com/products/texture-stamps-decal-add-on
WeatherFX: www.blendermarket.com/products/weather-fx-add-on
Cablecam (Cinematic movement rig): www.blendermarket.com/products/cablecam-cinematic-camera-movement-rig
LightArchitect (Film setup previsualization): www.blendermarket.com/products/lightarchitect---filmmaking-add-on
KHAOS Fire Shader: blendermarket.com/products/khaos-fire-shader-fire-shading-simplified
This tutorial made my day! Thank you
You are welcome! Thanks for subscribing our channel!
Great Blender tutorial!
Thanks!
super good and super fast, but so cohearant thank you sir, and i just got the bundle been waiting for something like that, ive wanted all those addons for so long
Awesome thanks so much for the feedback! Can't wait to see what you make! Let us know what you would like to see/learn next!
@@LightArchitect tbh honest break downs of using addons and as well as just good quick tutorials, not to name drop but a lot of the comunity loved the one minute tuts back in the day. a slightly more 10 min tuts would be a great idea. imho
SHADING tab master in the HOUSE!
XiexieNi :)
Amazing as always, and great tips with the view layers... keep forgetting to make use of those. 👍👌🔥
Nice!
More like these!
Thank you Scott!!! More coming!
Thank you for producing this. Outstanding!
Thank you for watching and the kind words!
as a beginner i love you're videos thanks you so much
Thank you so much for watching!
Mind blown 🤯
Thank you! Glad you found it useful!
WOW!!!! Love that intro and also background music - i know its not what i'm supposed to be watching for but HAD to comment ;)
You're the best!
Man great tutorial, thank you so much! Hope i can a get a good comp out of my rendering program since i use nuke so i'll need to check how to render each layer different but great!
Very awesome!
Thanks!
good!!
Thanks Hubert!!!
There's a lot missing in this tutorial honestly, so I'll mention what others haven't so far:
The "Texture [LightArchitect] found online" is (likely) from "Solar System Scope"s textures page, which has 2/8k maps of most planets, including the clouds.
its a good tutorial but it really annoyed me when I almost finished and then you just didn't explain how to do the view layer thing. I also couldn't find where you linked it in the description. No hate, you are good at explaining.
Same I wasted my time with this video now I don’t understand how to finish it what a d-ck move
Could you give the link for the clouds map?
1:40 what did you did in there, how did you deleted that background
how did you add a lens flare overlay?
I don´t see why the need for an HDR environment map for illuminating it all, in space there are no such things, you have one sun source only, a distan sunlight.
If you refer to atmospheric illumination, surely that can be done within any atmosphere layer?
Hmmm. I think you could create a similar effect without the environment map. In my opinion the subtle environment map provides slight variation in the lighting. As some say...imperfections are the digital realism. Just a thought.
@@LightArchitect
I may need to test it, but if there is some level of atmosphere thickness, I doubt such environment map would have any significant impact on the earth surface, it would vanish in a haze..so to speak :)
A very clear view on the ground, from space at close encounter and hardly and thickness in the atmosphere, then such small light changes would perhaps do the trick though.
If it concerns atmosphere that is so thick or without any ground visible, environment is of no use since variations in atmosphere and clouds are worked out within the atmosphere layer or cloud layer...
In real life imperfection is just reality, and it has to do with how clouds cast shadows, obscure light with variationbs based on it´s properties, and variations in the earth atmosphere and regional dust particles, as well as variations in how the earth grounds surface material is absorbing and scatter reflecting the light,
plaease make 2024 version on how to create volumetric atmosphere
👌👌👌👌👌👌👌👌👌👌👌👌👌👌👌👌👌
Thanks so much Jigar! Hope all is going well with you!
Bro, slow down... Got me rewinding like my name is Blockbuster!
@@goodday7920 haha thank you for the input
Love your tutorials, I usually know 99% of what you're doing but there's always some gold nuggets in each one, plus they're the right length. One thing that hurts though (like most Blender artists) your compositing is terrible. It's fine at an amateur level but as a compositor myself I see so many great 3D scenes made and then either completely ruined at the comp phase, or just not fully realized. n
Hi Yesyesnonono,
I appreciate the feedback and the kind words. What compositing steps should I work on in your opinion? Are you a Nuke or Fusion fan? I'm a CG generalist but just got into node compositing around 2 years ago. Before it was all about AE haha. Interested in your feedback.
@@LightArchitect Advice? it's tough to say ... I feel like you (as are most CG-centric peeps) are missing the fundamentals of compositing. I don't mean this in a dickish way, it's just that your CG is SO impressive that it becomes noticeable that the comp is not at the same level. I can't teach you to comp in a comment, but beginner issues usually come down to black levels (for example, a CG element in the mid/BG having deeper black levels than something in the FG plate), same thing goes for defocus levels, using too much glow / lightwrap... I could go on since it's a deep subject.
I've been a Nuke compositor on feature films for the past 15 years, prior to that I used After Effects daily on motion graphics and broadcast VFX. AE is a joke for proper compositing, and Fusion is cumbersome IMO -- mind you I haven't used it much since it was bought by Black Magic. I don't know any serious compositors who use it but I appreciate that it's free and would love it if Nuke had some competition, because the Foundry are a horrible corporation who hate artists and are determined to become the next Autodesk/Adobe.
Anyways, looking forward to more of your tutorials.
Dude... I find these type of tutorials so annoying.. you give us this beautiful little space animation that gets me really excited, and then you don't even show us how to make it. We end up creating a static version that finishes so abruptly at the end I haven't got a clue how to get that final result. Why? Anyone can make a planet, there's over 100 tutorials on YT, but no one shows you have to make the cool animation like you presented... please redo this properly.. the animation is bloody amazing with the aurora effects :))
It isn't an animation tutorial. You can easily youtube how to animate. Animation isn't something specific to this. It's something that has its own set of functions that are applied to scenes. This is actually a fantastic tutorial with great explanation in a bite-sized video.
@@nevanks What are you dribbling on about? The teaser trailer is for an animated space scene then we get a static space tutorial, just like every other one on here....please do tell me what's actually 'fantastic' about this one that I can't learn from any other planet YT video?
@I_am_Spartacus Again, this isn't an animation tutorial. It's how to set up a scene. The video would be going off topic and have been too long. Your inability to understand the material doesn't make it bad material. It's different than other space tutorials because it's more thorough. You apparently haven't even looked at other videos because almost none do both scenes and animation. Your sour attitude is probably why you aren't comprehending the material.
Hi There. I appreciate the feedback. Usually for our tutorials we do a short version and a long version for the reasons you are mentioning. Will keep this in mind in the future for our tutorials. Thanks!
Appreciate the feedback. This is one of the main reasons we sometimes do short versions and long versions of the same tutorial. Just to offer more specifics in one versus the other. Thanks for the comment!
As a beginner that I am you go to fast bro... :)
Gotcha. Thank you for the feedback.