Kev thanks for creating the materials from scratch in blender instead of making some sensational title and then directing everyone to a website that sells a material texture to use effectively pay wall blocking us. It is really helpful and I learned a little bit more about it the way you did it
I have a question - do you know of a way to create a deep sea underwater effect for an environment? - i'm working on a project and i'm struggling to find a way to make my subjects look immersed in deep murky water. Any thoughts? (or if BlenderBinge doesn't see this, can anyone else help?)
I see this. That’s actually my next video I believe, but shhhhh ;). I have 3 I’ve said I’d do, so it’s on the list. I’d create some sort of ground and use volumes to simulate the murkiness. Objects will move into fog and make it work. I have some tricks for other things you’d see under there as well. The volumes are key.
Your tutorials are the future. Things that would have taken 30 minutes to an hour for a RUclipsr to explain have been shortened to a mere 5 minutes. Thank you 😊
Thank you! I’ve been struggling with a format that will work for things that have so many steps but keep people interested. I’m constantly refining and hopefully “getting closer.” 😀
There's also IanHubert making 1-minute super fast tutorials for more intermediate users. At some point we'll get the full range of video lengths from 50-min low-level tutorials to "want moths use boids" "k thx"
Shallow? If you can call my latest video shallow, especially the node part, I don’t know what to tell you other than feeling that I’ve wasted my personal time helping you in the past... nice....
teenstarlets.info no, they are not shallow, they may be quick, but but I think this is a way better type of tutorial. Instead of telling you everything, he encourages you to add to the fairly simple (but great looking scene ) that he has made! Mabye these are not the best for complete beginners, but for intermediates or experienced artists, these are great. You may have your opinion, and that’s ok, but at least show some respect for this guy!👍
Great tutorial! I don't suppose you can clarify making the rings or give the exact values could you? (2:05-2:19). I'm having a helluva time getting my torus stretched so thin like that.
Really nice tutor, very big thanx!! But can you explain in more detail what you did with the torus on 2:14 , How did you "scale it down and scale it out" creating a disk from ring (torus)??
Wow, on 0:35 that was too fast - you were sitting on Wavelength node, and then suddenly you got Musgrave Texture. Could get confusing for someone to follow along. Also, in newer Blender there is no Color pin on Musgrave texture, just Fac pin, so not sure if that's ok to use that.
@@KevBinge Yep, thanks. Although Fac direct connection also seemed to work almost the same. Blender has been changing things a lot, hopefully for better :D
Lol! Nah, I’m not competing with him. It seems that we have a similar level and years of experience as generalists, but he has real street cred with Blender. He actually directed a Blender open movie in 2012. I was leading a Maya centric team back then in a Fortune 50 company and not using Blender at all yet lol. Thanks!!
@@KevBinge very, now to figure out how this all works with the blender 2.8 would if i wanted to create an actual banding effect ala jupiter or other gas giants need to be masked out in the editor or is there a way to make the texture behave like i want.
This is awesome dude thank you so much ;) I just started with blender yesterday and I got a saturn look alike in 3 hours thanks to your tutorial (not as refined as yours but it will come!). This is awesome. Subscribed
That’s great to hear! You’ll see that your refined look will come faster than you think, then you’ll plateau, then move forward again lol. I’m happy to help!
Only made it through the first minute before I got distracted and started animating a storm on my planets surface by adding a texture mapping to the musgrave and rotating that in sync with the rotation of the rings and adding some math nodes to the distortion to give a little stormy look... in other words... I got inspired following the beginning of this tutorial and am pretty excited with what it started. Have yourself a like and a subscribe my friend. Thanks for your work.
That’s awesome!!!!! I’d love to see it when you finish. If you’re tackling math nodes, it’s probably going to look amazing. Thanks for sharing, and welcome aboard!! 😀😀
Thanks! Sure, when you create the torus, go to the bottom of the screen where the pop-up shows up for the torus creation properties. Lower left of the screen. In there, shrink down the inner radius value. That tightens the circle. Then, when you scale it, it will look like the one in the video.
When you crate the torus, scale he inner radius in the pop-up panel near the bottom of the screen. That will allow you to bring the center in and get a ring like this.
@@KevBinge right click menu is something theyve needed in blender for a long time, they really needed to make blender act like all other programs do, and with 2.8 theyve made massive steps in that direction thankfully.
@@KevBinge I think different people will have their own preferences. I like time to follow along so your chat is welcome for me as it gives me time to catch-up.
That’s cool. I still plan on longer videos as well. I have a few planned that will need to be that way 😀. Thanks for your honesty. I appreciate it and it helps!
Where did you get the background texture? I looked up some pics on google, but there are very few usable, when it comes to set them as a 360° world texture
Great tutorial Kev, but It seems me and a lot of other people are stuck at 2:19. Our rings just stretch like a big donut and don't have a filled center. I tried "Looking at the window when you first make it" but none of the settings accomplish what you do. Is there a fix or is it just that Blender doesn't work that way anymore? Would really appreciate a response for us lost souls
Thanks Jack! I just looked on 3.0 and it’s there but change “Dimension Mode” to “Exterior/Interior” then pull the “Interior Radius” down to like 0.1m and it should work. Please let me know if that helps, and Happy New Year!!
Hi! Thank you so much for this quick and amazing tutorial! As a new Blender user these kind of videos inspire me so so much! Since I'm a beginner I got stuck in a step so I would love it if you could help, right when creating a Torus, I do the Major/Minor Exterior/Interior settings, scale it down and back up but the ring comes empty inside no matter what. Like it is still a ring and the inside of it is empty. Is there a way to fix that? Thanks a lot!
Thanks! In hindsight, I wouldn’t do the radius thing, I’d just flatten out the normal torus and scale it out. Another commenter generously explained why there would be an empty space near the planet due to extreme gravity, so I’d leave that space there, and a normal torus will give you that. Does that help?
@@KevBinge Hi! Thanks for responding to me! I think I failed to ask my question properly, what I meant was I was having a problem "flatting" my torus. I do what you show me and when I scale it back up it doesn't come back as a "disk", it still looks like a bigger version of 2:11
Ahhh... I get it. Hit shift + spacebar and choose scale. That should give you the manipulator handles. You could also hit “n” on the keyboard with the torus selected, and on the Z scale, enter like .001 or something small.
Tutorial was hard to follow a few times but love this style I learned so much thank you! Having a problem with my asteroids not rendering when I make them smaller, wondering if anyone had any idea why?
I did it got all the way to the rocks duplicating them then I get crashes after 4 or 5 times I finally made it to the end learning more now about the nodes shading and rendering. Now every step I take I save it. And I put all my work on a Dvd flash drive so I can keep my computer clean. Thanks bud
When you create the torus, you get a pop up on the bottom of the screen left that gives you options. Make the inner radius small and then you can flatten it out with scaling on the z-axis. Is that what you’re asking? Thanks!
@@KevBinge yes thanks! I made it small earlier and tried flattening it, first I shortened on the z then I tried the x and y and it would go more out and stay a ring but wouldn't stick to the planet
@@KevBinge yeah no problem! So I still a little new to blender, would I grab the inner vertices only and scale them in to center? Then subdivided to smooth it?
Super cool vid, thanks for sharing! (Could say the same thing about any of the other dozen or so vids of yours I've watched this weekend.) I'm trying to do the same thing in Cycles and was hoping to take advantage of adaptive subdivisions on all those rocks, but I noticed it doesn't work once you have a displacement modifier in the stack. So that got me thinking I should get rid of the displacement modifier, and use a Voronoi texture into the displacement node and tackle it through the shader instead. I can play around with the mapping to try and get randomness based on rock location and then, as far as I'm understanding it, once I have my rock collection applied to the disc, the adaptive subdivision tool should kick in and mean it doesn't subdivide the hell out of all the tiny rocks in the distance?
Thanks!! Yes, you are correct. I believe the shader will work and adaptive subdivision should treat the ones far in the back with much less detail. That will ultimately look better than mine because Cycles handles this stuff differently. The only thing that might take much longer is volumetrics. You could always render that out with EEVEE and comp it later.
@@KevBinge Oh, I didn't have the right version of blender. :) I thought it was the most recent, but I was not as updated as I thought! Thanks! I will have to retry the tutorial now that I have updated by stuff! Thanks so much!
0:14 secs in
"Then we'll go to object, smooth it and make it more... Smooth"
This guy knows what he's talking about
Yeah!!
lol
Default cube : pls don't annihilate me
Lol!!!
CGMatter:
Kev thanks for creating the materials from scratch in blender instead of making some sensational title and then directing everyone to a website that sells a material texture to use effectively pay wall blocking us. It is really helpful and I learned a little bit more about it the way you did it
You’re welcome. I like my videos to use mostly just vanilla Blender. It’s pretty darn powerful by itself. Thanks!
I have a question - do you know of a way to create a deep sea underwater effect for an environment? - i'm working on a project and i'm struggling to find a way to make my subjects look immersed in deep murky water. Any thoughts? (or if BlenderBinge doesn't see this, can anyone else help?)
I see this. That’s actually my next video I believe, but shhhhh ;). I have 3 I’ve said I’d do, so it’s on the list.
I’d create some sort of ground and use volumes to simulate the murkiness. Objects will move into fog and make it work. I have some tricks for other things you’d see under there as well. The volumes are key.
@@KevBinge oh hell yes, looking forward to it! :D
Me too lol!! To find free time now... hahahahaha!! Try what I’d suggested though, that might get you pretty far 😀
the one and only volgun!!!
I'm going to be a rebel and turn the default cube into the planet. :-)
lol go for it!
Hahahaha!!! Hit ctrt+3 Lol!
@@KevBinge + cast modifier
woah there , what the frick you think you're doing
INSANITY! Man was not meant to meddle with such things!
"Viewport Display" also has a "show emitter" so you don't have to hack the volume thing to make the torus invisible.
Oh wow, I need to check that out. The final build hid a few things lol. Thanks!!!!!!
@@KevBinge Hi, I just wondered if you could tell me why my torus won't go invisible and show the rocks!
jokes on you i only came here to learn how to create simple rocks hehehehehe.
Hahahaha!!
one of the best tutorials on blender. THANK YOU bro.
Thank you!!! 😀
Your tutorials are the future. Things that would have taken 30 minutes to an hour for a RUclipsr to explain have been shortened to a mere 5 minutes. Thank you 😊
Thank you! I’ve been struggling with a format that will work for things that have so many steps but keep people interested. I’m constantly refining and hopefully “getting closer.” 😀
There's also IanHubert making 1-minute super fast tutorials for more intermediate users.
At some point we'll get the full range of video lengths from 50-min low-level tutorials to "want moths use boids" "k thx"
No, they are not. This used to be a very good tutorial channel but it cas come down to a shallow channel without real indepeth information.
Shallow? If you can call my latest video shallow, especially the node part, I don’t know what to tell you other than feeling that I’ve wasted my personal time helping you in the past... nice....
teenstarlets.info no, they are not shallow, they may be quick, but but I think this is a way better type of tutorial. Instead of telling you everything, he encourages you to add to the fairly simple (but great looking scene ) that he has made! Mabye these are not the best for complete beginners, but for intermediates or experienced artists, these are great. You may have your opinion, and that’s ok, but at least show some respect for this guy!👍
I can't believe you can make something so cool so fast
It’s Blender, not me lol.
Great tutorial! I don't suppose you can clarify making the rings or give the exact values could you? (2:05-2:19). I'm having a helluva time getting my torus stretched so thin like that.
Really nice tutor, very big thanx!! But can you explain in more detail what you did with the torus on 2:14 , How did you "scale it down and scale it out" creating a disk from ring (torus)??
Thanks! Yea, that’s exactly what I did. I changed the torus settings in the pop-up window right after I’d made the torus.
“I’m gonna do everything in blender here... For fun, or not” exactly how i talk to myself.
Haha!! That’s me thinking out loud too lol.
These quick tutorials are the next best thing, this is really well done.
Thank you!!
awesome tutorial sir you are great
Thank you!! I’m ok, I only stand on the shoulders of giants that have come before me.
How to scale the ring out? Where is the option of inner radius? .... 2:15
Inner radius comes up right after you create the torus before you click away from it.
Thank you for getting straight to the point! Creating a space film and this tutorial was perfect 🤩
You’re welcome!
This is cool! Can’t wait to try it.
Thanks! Give it a shot 😀
Wow, on 0:35 that was too fast - you were sitting on Wavelength node, and then suddenly you got Musgrave Texture. Could get confusing for someone to follow along. Also, in newer Blender there is no Color pin on Musgrave texture, just Fac pin, so not sure if that's ok to use that.
I know lol... I was going WAY TOO fast in these. You can plug fac into a color ramp and get color. Does that help?
@@KevBinge Yep, thanks. Although Fac direct connection also seemed to work almost the same. Blender has been changing things a lot, hopefully for better :D
Yeah, it’s mostly for the better Hahahaha!!
Looks nice!
Thanks!!
3:15 My ancient computer is expressing some concern
3:33 My computer now hates me and wants me dead
Hahahahaha!! Mine is getting up there too!
The final render looks beautiful. Awesome job. 👏🏼
Thank you Aries!
Real nice, real nice
Thanks Simon!
Maaan, this is genius! Plain Genius!
Thanks!! It’s all just trial and error lol 😀
As always , you never disappoint.
Thanks man
Thank you!! And you’re welcome 😀
Awesome tutorial! Thank you, very helpful. Also, very hilarious in 0.5 speed. Drunk tutorial, great laugh, thank you :DD
that looks really good!
Thank you so much! This was a tough one to figure out lol!
Wow! You are skillfull, sir! Looks amazing! Would love to be able to make this stuff for my ambient music ;D
This was great. Thanks.
You and Ian Hurbert should have a race to see who can explain something the fastest.
Lol! Nah, I’m not competing with him. It seems that we have a similar level and years of experience as generalists, but he has real street cred with Blender. He actually directed a Blender open movie in 2012. I was leading a Maya centric team back then in a Fortune 50 company and not using Blender at all yet lol. Thanks!!
loved the tutorial just one thing. is there a way to make the texture on the gas planet move like a real gas planet?
Thanks! Yes, you can keyframe subtle movement in the textures, or do a fluid sim and render it then apply it as a texture map. Does that help?
@@KevBinge very, now to figure out how this all works with the blender 2.8 would if i wanted to create an actual banding effect ala jupiter or other gas giants need to be masked out in the editor or is there a way to make the texture behave like i want.
This looks amazing
Thank you!!
This is awesome dude thank you so much ;) I just started with blender yesterday and I got a saturn look alike in 3 hours thanks to your tutorial (not as refined as yours but it will come!). This is awesome. Subscribed
That’s great to hear! You’ll see that your refined look will come faster than you think, then you’ll plateau, then move forward again lol. I’m happy to help!
Nice tutorial, thank you:)
You’re welcome! Thank you!
I am going to be make a whole movie like star war after watching this tutorial. Hahaha
Really nice.
Go for it! That would be awesome!!
that rock trick is gold
Thanks Taylor!
Only made it through the first minute before I got distracted and started animating a storm on my planets surface by adding a texture mapping to the musgrave and rotating that in sync with the rotation of the rings and adding some math nodes to the distortion to give a little stormy look... in other words... I got inspired following the beginning of this tutorial and am pretty excited with what it started. Have yourself a like and a subscribe my friend. Thanks for your work.
That’s awesome!!!!! I’d love to see it when you finish. If you’re tackling math nodes, it’s probably going to look amazing. Thanks for sharing, and welcome aboard!! 😀😀
this is why am learning Blender :D
Thanks!
These Kinds of tutorials are the best!!!
Thanks!!
3:20 With 3.3 You can just put a Transparent BSDF node in the place of the Principled BSDF for the ring to make it invisible.
Thanks! Blender is always moving 😁
Wow, you’ve gotten far since the early 2.8 days. Congrats dude
Thanks! I think I’m riding a small wave, but it’s pretty awesome!
Very nice and very quick tutorial.
Thanks Matt!
Awesome! I'm a C4D user but the fundamentals are the same, I'll try this concept
Awesome! I’d love to see it!!
Love your tutorials. Thank you.
Thanks!!! You’re welcome 😀
I just found my favorite channel
Thanks HardDan!! Welcome to the community 😀
Its a fast tutorial but if you go through the footage frame by frame you can manage. Great tutorial, quick and helpful, keep it up!
Thanks!
@@KevBinge thank you too! You really are skilled in blender. Is this also something you do for a living or is it a hobby?
Really nice and straight to the point!
Thanks!
Very nice! But I have one question. 2:14 What's happend? I don't know how to make this huge circle.
Please answer!!!
Thanks! Sure, when you create the torus, go to the bottom of the screen where the pop-up shows up for the torus creation properties. Lower left of the screen. In there, shrink down the inner radius value. That tightens the circle. Then, when you scale it, it will look like the one in the video.
Just one more question. How to create animation? Out planet and rocks just doing nothing. Please help us to finish this project.
This is sick! Thank you for teaching us!
You’re welcome.
Superb! Subscribed.
Thanks!!
The look excites me. #BlendIt #PushIt
Thank you!!
those voronoi rocks look perfect! i need to try more things with displacement
Thanks! Displacement and subdivision are a great way to get quick nature outside of using scans of actual nature.
Great tutorial. Thanks
You’re welcome, thank you!!
2:14, how do you convert the torus in a circle???
When you crate the torus, scale he inner radius in the pop-up panel near the bottom of the screen. That will allow you to bring the center in and get a ring like this.
@@KevBinge hank you very much
@@KevBinge The problem is there is no pop up panal... pls help
You can use right click to shade smooth now, so much faster
Wow, I missed that one. Thanks!!!
@@KevBinge right click menu is something theyve needed in blender for a long time, they really needed to make blender act like all other programs do, and with 2.8 theyve made massive steps in that direction thankfully.
Awesome. I am going back to my crayons. This stuff is melting my melon.
Crayons are cool too 😀
Very nice tutorial. Thanks!
You’re welcome, thanks!
Very nice - thanks!
Glad you liked it!
Great info and outcome but I like the more relaxed pacing you've used in other tutorials.
Thanks! I felt I was losing people as I drolled on lol.
@@KevBinge I think different people will have their own preferences. I like time to follow along so your chat is welcome for me as it gives me time to catch-up.
That’s cool. I still plan on longer videos as well. I have a few planned that will need to be that way 😀. Thanks for your honesty. I appreciate it and it helps!
Really really owsome.
Thanks!!
looks fantastic !
Thank you!!
Looks awesome hope I can make one day new to blender
Keep at it and you will. One step at a time.
Amazing video! Thanx.
Thank you!!
finally an animation which my pc can run smoothly.
Just not too many asteroids and you’ll be fine 😀
Very good and helpful 👍🏻👍🏻👍🏻
Thanks!
So cool!
Thanks!!
Where did you get the background texture? I looked up some pics on google, but there are very few usable, when it comes to set them as a 360° world texture
in the end he wrote that it's a noise texture with a color ramp 5:02
@@linecraftman3907 oh, i totally missed that. Thanks so much :)
@@Brosion99 idk man i think you should thank the guy who made the tutorial
@@linecraftman3907 already did in a seperate comment, also left a sub as thanks :)
Thanks!! I’d actually made a video shortly after this one on exactly how I did it. It’s here if you want: ruclips.net/video/SYDTGUxM_is/видео.html
ive been opening blender for 4 years every day.. creating a UV sphere... closing blender.. today is the day I did it again.
Great tutorial Kev, but It seems me and a lot of other people are stuck at 2:19. Our rings just stretch like a big donut and don't have a filled center. I tried "Looking at the window when you first make it" but none of the settings accomplish what you do. Is there a fix or is it just that Blender doesn't work that way anymore? Would really appreciate a response for us lost souls
Thanks Jack! I just looked on 3.0 and it’s there but change “Dimension Mode” to “Exterior/Interior” then pull the “Interior Radius” down to like 0.1m and it should work. Please let me know if that helps, and Happy New Year!!
@@KevBinge yep it's work, thanks!
wow very good "hollywood grade" effect : O
Thank you!!
I cant scale out the torus how did make this ring appear when you scale?
Great Stuff - thanks!
You’re welcome 😀
Hi! Thank you so much for this quick and amazing tutorial! As a new Blender user these kind of videos inspire me so so much! Since I'm a beginner I got stuck in a step so I would love it if you could help, right when creating a Torus, I do the Major/Minor Exterior/Interior settings, scale it down and back up but the ring comes empty inside no matter what. Like it is still a ring and the inside of it is empty. Is there a way to fix that? Thanks a lot!
Thanks! In hindsight, I wouldn’t do the radius thing, I’d just flatten out the normal torus and scale it out. Another commenter generously explained why there would be an empty space near the planet due to extreme gravity, so I’d leave that space there, and a normal torus will give you that. Does that help?
@@KevBinge Hi! Thanks for responding to me! I think I failed to ask my question properly, what I meant was I was having a problem "flatting" my torus. I do what you show me and when I scale it back up it doesn't come back as a "disk", it still looks like a bigger version of 2:11
Ahhh... I get it. Hit shift + spacebar and choose scale. That should give you the manipulator handles. You could also hit “n” on the keyboard with the torus selected, and on the Z scale, enter like .001 or something small.
@@KevBinge Thank you sooo very much!!! This helped me tons, much love
I’m glad to hear it, now make something better than me 😀😀. Thanks!!
Tutorial was hard to follow a few times but love this style I learned so much thank you!
Having a problem with my asteroids not rendering when I make them smaller, wondering if anyone had any idea why?
Thanks! Are they rendering at all? Check your clipping planes on the scene and camera. I usually set mine to .1 and 100,000 to start with.
You're amazing!
Thanks!!!
5min blender tutorial with a cinematic result. that is realy great! big RESPECT Sir!!
Thank you!!
The cinematic result is NOT covered in the "tutorial".
at 3:15 some of my rocks have their own light point, it makes the belt very bright, do you know how to disable all the light points?
great video btw
Thanks! Your rocks have their own lights? Hmmm.... Are the lights duplicating?
wow amazing video, thank you for sharing your skil
Thank you too
WOW! This looks amazing, Kev! Well done! More to learn, have I.
Thanks!! There’s always more to learn lol. I’m highly suspect of the word “expert.” 🧐
@@KevBinge Me too, my friend.
I did it got all the way to the rocks duplicating them then I get crashes after 4 or 5 times I finally made it to the end learning more now about the nodes shading and rendering. Now every step I take I save it. And I put all my work on a Dvd flash drive so I can keep my computer clean. Thanks bud
Awesome! I save ALL the time now haha. I’ve lost more work over the years than many create, so I learned the hard way haha!
Does anyone know how to make the star background?
I did a quick video on how I did it here: ruclips.net/video/SYDTGUxM_is/видео.html
blenderBinge Thank You!
Anytime 😀
fucking brilliant tutorials are here, keep it up!!!
Thanks!!
This is such an easy and nice turtorial... You got yourself a subscribe and a like. :)
Thank you!! Welcome 😀😀
@@KevBinge Copying your turtorial at the moment xD
@@KevBinge Another question...In the last animation, how did you add the stars in the background and which hdri or texture did you use for them?
Awesome! Let me know how it goes 🤣
2:18
How to make Torus with filling? I got still like a ring, not a flat :(
Ahh, go into the little pop-up box when you create the torus, decrease the “inner radius”, then you can flatten it like in the video.
I love it!
Thank you!
Currently creating my own solar system so this is perfect!
Awesome!!
me too! it's for my science project!
@@Jyddie oh nice! I hope you get an A!
@@NightShinerStudio the problem is my asteroid is lagging my computer 🥲
@@Jyddie same 😂
bruh, i have never had to watch a tutorial at 0.25x speed before. I'm just here for the asteroid rocks. literally 1 action per frame
What did you do at 2:14 ?
Nice Video, good pace and easy to follow, well done!
Thank you!!
Yeah quick... but awesome. thank you
Thanks!!
As a newbie to blender this is packed full of good info! Thank you!
Thanks Cassidy! You’re welcome 😀
how did you make the ring a big flat disc at 2:19? im stuck at this part
When you create the torus, you get a pop up on the bottom of the screen left that gives you options. Make the inner radius small and then you can flatten it out with scaling on the z-axis. Is that what you’re asking? Thanks!
@@KevBinge yes thanks! I made it small earlier and tried flattening it, first I shortened on the z then I tried the x and y and it would go more out and stay a ring but wouldn't stick to the planet
Ahh, that makes sense. You could also grab the inner edges and scale them in, then subdivide the whole thing too. Thanks!
@@KevBinge yeah no problem! So I still a little new to blender, would I grab the inner vertices only and scale them in to center? Then subdivided to smooth it?
I don't have color in musgrave texture only gradient texture has what should I do (2.9)
Super cool vid, thanks for sharing! (Could say the same thing about any of the other dozen or so vids of yours I've watched this weekend.)
I'm trying to do the same thing in Cycles and was hoping to take advantage of adaptive subdivisions on all those rocks, but I noticed it doesn't work once you have a displacement modifier in the stack. So that got me thinking I should get rid of the displacement modifier, and use a Voronoi texture into the displacement node and tackle it through the shader instead. I can play around with the mapping to try and get randomness based on rock location and then, as far as I'm understanding it, once I have my rock collection applied to the disc, the adaptive subdivision tool should kick in and mean it doesn't subdivide the hell out of all the tiny rocks in the distance?
Thanks!! Yes, you are correct. I believe the shader will work and adaptive subdivision should treat the ones far in the back with much less detail. That will ultimately look better than mine because Cycles handles this stuff differently. The only thing that might take much longer is volumetrics. You could always render that out with EEVEE and comp it later.
Awesome tutorial! I loved it... my computer not so much, hahaha!
Yeah Justin! Lol The first time I did this my computer crashed haha! I scaled it back from here. Thanks!
How can we make an animation to make the rocks move and rotate randomly in the scene???
You’d can do that now with geometry nodes, though it’s still a bit complex to set up at the moment.
Man... Thanks for the Great tut! Quick and dirty! Just like you said! But also nice!
Thank you!!
Excellent thanks
You’re welcome.
Hey! the bloom affects my rings and I don't like it, how can I fix it?
That's some starwars level tutorial. Thank you for it.
Thanks! I was thinking of throwing a ship in there lol!
@@KevBinge that's a great idea. Im gonna do that. Also im thinking of animating those asteroids as well. Static asteroid looks odd
Yeah, go for it. A little motion is a good thing. That was too much for this video lol.
I can find material output or the principled bdsf - think that's right. Is it essential for this? I have the most recent version as well.
That’s strange... are you in the shading Workspace? Also, is your node area set to object or world? Thanks!
@@KevBinge Oh, I didn't have the right version of blender. :) I thought it was the most recent, but I was not as updated as I thought! Thanks! I will have to retry the tutorial now that I have updated by stuff! Thanks so much!
Excellent! I’m glad to hear you’re back on track. 😀