It’s not even that they remastered the original in HD, or even tried to recreate it in the newer style, it’s that this looks so much more different and amazing, the lighting is on another level compared to even the origami king and colour splash. They even added new music. I’d like to think that someone at Nintendo loved this game just as much and pushed to have as much love put into it as possible.
They would’ve just remake the game with just updated graphics and a remix soundtrack but nope. They made new expressions on characters, have different battle themes and so many more. You can tell they put so much heart and soul into the game and the characters. And I’m ALLL for it
It was kind of disappointing to see people overlooking how high effort this remake is simply because it’s not 60 FPS I understand the argument about settling for less, but that doesn’t justify devaluing the developers’ hard work just because the frame rate isn’t at an industry standard. The Devs wanted to make the game look as beautiful as possible because that was part of the appeal of the original game the visuals so they had to sacrifice frame rate the switch is barely more powerful then a seventh generation console it’s not the developers fault that Nintendo had the switch made with outdated hardware
the games just a remastered anyways, and the fact that the switch is 20+ years ahead of the gamecube but yet the gamecube is able to hit 60fps is pretty funny.
While this game has received quite the glow up in almost every way, I have to say the "screen shatter" in the original TTYD after finding the location of the next crystal star, is still so freaking cool.
I agree, I was waiting for this. The new one doesn't have that "oomph" when the text pop up comes up after the zoom in of the map shot. The original will still give me shivers from the sound effects used in that one moment. Still love the new visual effects though, absolutely incredible
Just buy it people, please. Go into debt, take out a loan, forget your kids groceries and don’t fill up your car with gas. Do something. Take a loan out from a loan shark, idgaf. Just buy this game so the weebs at Nintendo realize this game is where the paper mario franchise was at its peak. I’d love a sequel, or even a new game that continues this story idc lol. JUST BUY IT OK I WANT NINTENDO TO SEE THIS AS SUCCESSFUL. N’YEAH, SEE
@@PedroMatos482 its hard to tell. It seems like some of this translation is going for a more faithful interpretation of the Japanese text and some may just be the writers having more fun
@kybosh4253 I think that's exactly it. Which is both a good and a bad thing. Form the dialogue we've seen so far they've taken the edgyness and dark flavor out of most of the text which is a shame considering that was one of the biggest aspects that gave ttyd such a great vibe
@@ScrimmyBunglets i've noticed the foot fetish joke is still in, oddly enough. I'm mixed on some of the changes. Some of them I love, others i'm ok with but slightly prefer the original. At the very least the replacements have been funny so far, even if a few got sanitized.
@@kybosh4253some things aren’t. The Goombas flirting with Goonbella in the sewers was removed and it was actually translated pretty accurately in the original us release.
I will miss the general conversation sound. It's one of the most distinct paper mario sounds I remember, but yeah it should be updated, which I love them using specific mario character sounds
Its crazy how much of a difference the improved lighting makes on the atmosphere. The dimmer lighting in the area around the Thousand Year Door does a great job of capturing the mysteriousness of the area.
@@jameswalterthethirdthere's always one that has to bring it up We get it. The game is 30FPS. We don't need to dwell on it forever, it's not going to change.
@@jameswalterthethird I'm not saying it doesn't. We all know it's a flaw of the game. But only dwelling on the flaws is just as unhealthy as only looking at the positives. Also "half assed port" is such a mind boggling phrase. They made an effort to fix one of the original games biggest flaws (the back tracking), they completely animated the intro, the game now has an actual lighting engine, the sprites are smooth and crisp with newly added animations to characters including lesser NPCs, they composed even more varied music to make the game more dynamic and that's just what we know. All of these things is far superior to the original. That doesn't mean the game deserves to be slapped with a "half assed port" comment because the game isn't as smooth. Is it a problem? Sure. No game is perfect and 30FPS is a bummer. Does that mean it deserves all of this unfathomable hate? Absolutely not.
@@BlaizeTheDragon mmm compared to other remakes like ff7 and re4 and even super Mario rpg this is a half assed remake… very minimal improvements and only one big change, that being the back tracking has changed… I get I love thousand year door but def not going to support a clear money grab by Nintendo
6 million is probably a little too high. Super Mario RPG is likely to surpass Origami King’s sales (if it hasn’t already) somewhere around 4 million. So if TTYD reaches that number by the time the Switch 2 launches, a message will be sent to Nintendo that we still want Paper Mario games like the first two.
It is a real shame that the remake runs in 30 fps instead of 60 fps like in the original. But other than that the remake really does look phenomenal. They really went all out with this remake. I especially love how expressive the characters are in the remake with the newly added animations. That & the remake fixing the infamous backtracking of the original game is a huge plus.
I think it’s to help people with visual disabilities to see it better, the old wavy rainbow text might be a bit much for some people 😁 And hey the more people that can play this game, the better!
It's rare with remakes to claim that the original pales in comparison, especially with beloved cult classics like TTYD. As someone who grew up obsessed with Paper Mario, I can confidently say that this is the case here. In this presentation, TTYD's appeal finally gets the glorious and epic vibe it deserves.
could in the original, and we dont know the extent of the settings in the remake yet. I am assuming yes, especially with just how drastic the clips used to compare got offset in this video.
Since it's on the same engine as Origami King, you could only skip / speed up dialog by seeing it once first (which might be a pain because most dialog will be slow and doesn't get repeated anyway...) I REALLY hope that's not the case in this game...
Yeah honestly in retrospect IMO it actually works better for this game somehow. Like in the side by side comparisons the original smooth battle animations with the paper sprites somehow made it look kinda weirdly robotic in retrospect. Whereas in the new version the lower framerate somehow makes it more... convincing? It's strange.
nostalgic tunes, 1 coin (when featured) in the badge shop the moment it unlocks, 0 bp. It has been hard confirmed at this point. Music, yes. SFX, unknown. In which case, all that is missing is the visual "filter", but it is debatable if it is even worth wishing for when it is the main separation we get in the trailers.
I believe the Original Nintendo Gamecube Paper Mario The Thousand-Year Door game looks still good even after iver a 20 years, but can't eait i'm so excited for the Upcoming HD Switch Remake! 😊❤
I've never played the original TTYD, but apart from the visuals the other notable thing I absolutely am liking is the unique character "voices". Charm times a million.
I kind of agree. The remaster is too bright and it looks a bit off. I'm not sure if I should buy the Gamecube or Switch version. Are there any major changes between these 2 games besides visually and musically?
@@JimmyFantageI don’t believe there are. The only differences I can think of is that there’s two new bosses, Prince Mush and Whacka the Mole, but other than that, there’s no other notable differences.
Still the best Mario game I ever played. Beat this when I was 12 and beat it several times since. The backtracking in spots can be annoying but there's so much to do and so many crazy, unique characters!
This is 💯 a full remake from the ground up- metroid prime remastered was an enhanced version of the original games code. They probably couldnt get it at a steady 60fps and decided to lock it at 30. They really REALLY seem to have put the visuals on the front of their priorities for this. Its not really going to affect the gameplay, but it will end up *feeling* a little different compared to the OG. Luigis mansion was 30fps and was awesome, nothing in this game will be any more intense so I personally dont mind, having played the original to death I welcome a new change of pace 🤷♀️
@@guitarspud1723 I think their point is it's not a decades old game, it's a brand new game releasing this year from a code/visuals/etc perspective. Origami king also priorities visuals and runs at 30 as a result. Having said that, hopefully they release a 60fps patch for the next system.
This really is the Metroid Prime Remastered of the Paper Mario Series. It looks exactly how you remember until you see the side-by-side and realize how advance it actually is.
@@arzfan29 Frame rate has always been subjective. It bothers some, it doesn't bother others. Personally, it is only a problem for me sometimes. The question here is how do the battles run. As long as there are no problems with the timings (no lag in responsiveness), it's not a problem.
@@carlstevenwillettsthe ppl who got early prevues said the timing has been altered to accommodate the framerate, so it won’t be more difficult in battle to perform precise hits.
What exactly is a remaster then ? A port is to take the original game and plop it onto a newer more later console without any reworks, right ? It is essentially emulated.
@Milksi_bons emulation is when the system is pretending to be the original system for that game, a port is when the game is running natively on the new system, a remaster is when it's still the original game but modernized with new textures and graphics but still the same engine and code, a remake is when the game is completely rebuilt from the ground up, it can be a shot for shot remake like Paper Mario TTYD, or the Spyro and Crash trilogies, or completely different like Final Fantasy Vll Remake
A remaster is upping the resolution and adding extra content to improve gameplay. A remake is complete overhaul of graphics,the soundtrack, and gameplay. @@Milksi_bons
Still prefer the original runs better for the scrolling and I hate they made all the grounds reflective. It’s supposed to look like paper not some wet unreal engine tech demo
Does anyone know or can tell if they’re reusing the voices from the original game in the remake? Like is Mario using reused voice lines from Charles? Really hope so
Most of the changes do look good honestly. Except for the map scene in my opinion. It being gray and getting color IS cool, but I like the sound effects of everything popping into existence rapid fire. I also liked it being more showy. Everything else honestly looks great, I think I might pre-order this.
I know that opinions exist but it will never make sense to me how someone could play paper mario 64 AND thousand year door and come out saying 64 is the better game. TTYD does everything that 64 does but better, and adds even more on top of that while giving it a fresh coat of paint. And now with this remake an even fresher coat of paint
@@ScrimmyBunglets paper Mario 64 has the much better level design and chapters. TTYD backtracking hallway simulator is pretty god awful and ranking up is actively a bad thing where the stage hurts you more than it helps.
I'll be honest, I love the new music, the graphics, all the renovations like Captain new singing animation or how the map reveals itself. But I do not like how they used internal lighting in the tavern: I get it, it's cool and a bit more realistic, but I cannot see anything on the upper floor. Oh well
Is it just me or does the overworld music in the remaster feel muted. The notes and melody popped in the GameCube version but it just feels like it doesn’t pop the same way in the remaster. Maybe hearing it for myself rather than through the video will resonate differently
Still buying this, but my main problem with recent PM games has never been more apparent than at 2:51... WHY IS IT SO DARK?? WHY IS ALMOST EVERYTHING IN THESE GAMES SO POORLY LIT???
This is the only remake I have bought because this is when I stopped playing Paper Mario. I loved this when it came out but the next game for the Switch turned me away. Safe to say I’m enjoying this game right now 20 years later and it’s still incredible!
I play The original years ago and i playing The New One and is a great remake. Visually it could only have been better in one way: Making a "Fantasian" with the settings and characters, that is, making real models and scanning them for the game
45 minutes ago, can't wait for the obvious rage baiters saying they can't see a difference or complaining about fps Like, ocarina of time had realtime 15fps combat and was fine but ok
I bought the game soon as the game came out and it's got different features to it. I was thinking "No this game was never like this b4" so I researched the game, it is different!
I think my judgement is already clouded! XD Sure there are some dialogue differences. But man, 2004 graphics were already good for their time, remake 2000% better. Almost everyone has little animations that add flavor. Cutscenes got improved. OG tavern was silent, fine kinda adds a teeny bit new atmosphere, remake? new music. All this make the remake look spectacular
@@MegaEdproductions I specifically miss the "glass shatter" in the original, vs the "soundwave" when you update the map. I'm just saying, this remake looks AMAZING, but we should be prepared for changes we won't necessarily like. I'm seriously considering getting 2 copies of this game, one just to keep sealed lol
Big fan of this game and I love that they remastered it, but to make it 30 fps 20 years after it was 60 fps on the GameCube, that is disappointing for me.
Man who cares if they had to adapt it to 30 fps. The game is freaking gorgeuous, it's fun, has an engaging story, amazing gameplay, it is Mario's best RPG adventure and one of the best RPGs ever, period. Just GET IT.
7:10 Damn, those pillars were killed by 30 fps It is a minor detail and some may even say it's annoying, but I liked seeing those pillars in front of the camera as it rotates, but at that speed they probably looked awful at 30 fps :
If you notice the battle feel slightly faster no longer do you have to wait till Mario cocks back his hammer to start charging the first notch immediately start the moment you flick back
The thing about Nintendo’s cartoony style, is that it ages beautifully. Yes, the remake looks beautiful and some of the textures on the GameCube one are a little fuzzy. But it absolutely holds up
Put the original in HD, and it'll look just as good as if it were made yesterday. That's proof the stylized graphics age better than realistic graphics.
TTYD Switch edition's visual overhaul don't feel like a straight upgrade in my opinion. For instance, the trees and clouds in the gamecube version look a lot more lively and stylish compared to the somewhat bland look of the new paper mario style. Yes, the textures and shapes of the new switch style makes it look more like "paper" but I don't get why they had to tone down the comic book esque artstyle to achieve this. That comicbook style was something that I really enjoyed from the original and I believe it helped give the game it's unique visual identity. I think there are some minor differences in how things are displayed too that irk me a little, like on the map reveal, they made the star cutout effect behind mario a lot smaller. As a result it feels a little less impressive when mario gains new info on the map. They probably could've made it slightly smaller but making it so small it's only covering the map and losing the speedlines reduces the impact of the event for me. Some Battle animations also look like a general downgrade from the original. I think they must've forgotten to speed up the battle animations because stuff looks like it's in slow motion now. If you compare the hammer animation from gamecube to switch, the GC version looks like mario's struggling to charge up the hammer for an attack while the switch version lacks any feeling of weight to it when he's charging it up. Not all the new changes are bad, I like the new door and some of the lighting effects they added to the environment. I also don't mind the 60fps -> 30fps change that much. Would it be preferrable if it was 60? Yes, but I think it's something I could get used to with enough time. The other changes, maybe not so much. It's frustrating since I'd love to play the definitive experience of TTYD on a modern console but for me, it kinda hits that middle ground of going a little too far with visual changes that it doesn't feel the same anymore without being an entirely new game. Maybe I'll get a lot of hate for this post, but as of right now, I don't feel too sold on this version of the game as someone who's played the original already. I think it will be a good game for people who haven't played the original to be able to experience the story and gameplay for the first time, and I hope they can enjoy the game.
I'll be honest, I don't see a difference in the frame rate. I think I mostly see fps when I'm panning the camera around in a 3D environment. Not too much of that going on here.
I just completed Paper Mario 64 on NSO, so I think I’m gonna buy this game. But I couldn’t find a way to save my victory over Bowser, because the save block in Toad Town gets removed, which means you’ll never see a 100% save file in the game. Though I wonder: can you leave Toad Town in the epilogue before entering Peach’s castle? I doubt it, but would the save blocks in the surrounding areas still be where they were during the game if so?
so the reason old games did that is...a bit goofy but basically the last save is b4 the final boss so that you CAN do everything else without them having to create a post game
@@Gemma-Majoran I don’t know if that answers the question of “can you leave Toad Town in the epilogue before entering Peach’s castle?”. Because entering it eventually triggers the credits and you can’t do anything else once they’re through.
@@fridaynightfunkinfan5627 i havent tested that particular thing myself, but the previous reply was more an explanation as to why the save block is removed in the first place; n64 era was still early enough in the history of video games that devs were still trying to figure out what was to become mainstay features of the medium. NG+ was not yet common, and saving after the final boss meant it could never be re-fought. Then comes hardware limitations a bit too specific to get into when i am only guessing or working off inferences. They dont want you to save post final boss when they havent even "figured out" returning the player to the title screen or implementing credits, as such a save would basically brick the file into a gameplay-less conclusion. Most N64 games with a definitive end to a story freeze up like that and force a hard (console) reset, so it isnt much of a stretch to infer the hardware limitations and intent behind a lack of post game, NG+, and the absence of save blocks in the conclusion. If there is a reachable save block, it almost certainly requires glitches, and hardware limitations also make it hard to believe they programmed a "world peace" map state for every screen in the game, implying that the devs would do everything in their power to keep you locked to the few screens that DO have a "world peace" map state. It is pretty telling when remakes of games from that era often include boss rematches that werent in the original: video games have learned the mainstays by the time of the remake, and want to give players a way to continue enjoying the game post credits, even if there is no post game itself.
@@cullenlatham2366it's not even just in old games. Both Zelda breath of the wild and tears of the kingdom also kick you out before the final boss. Nintendo hardly has post final boss stuff in their games.
To everyone complaining about "muh framerate:" *The average person is not going to care.* Want 60fps or think the GCN version looks better (somehow)? Play the original. If you've never played the GCN release and want to experience this outstanding game on Switch, get the remake. Good times will be had regardless.
You’re right the “average person” may not know exactly what fps means, however, a lot of people are prone to headaches from 30fps games. Claiming fps makes no difference does not make it a fact, it just makes it an opinion (and a very poor one).
@@byuremklack9735 I never made the claim that FPS makes no difference, I stated the average person will not care. FPS definitely matters in faster-paced games like your shooters or action games, but for a turn-based RPG like TTYD most of the timing for action commands is pretty easy to land (the Superguard mechanic being more of a bonus VS a requirement), regardless of 30 or 60 FPS. I'm not interested in arguing in YT comments, but I do feel for the arguments on both sides.
@@DemieDuken by that logic they should have just released SMRPG at 30fps because it’s less important. Why ask for more when you can just settle for less.
It’s weird because while the remake really did improve upon a lot of things, there’s this cohesiveness the original had that the remake isn’t capturing for me.
Considering how dialogue is being censored to be less edgy, I would assume the noose might be the only edgy thing they kept in the game world. If anything they may keep the toad outline but not the blood stain which I would be fine with.
It would be so helpful if you would allow RUclips to subtitle your videos, even if it's just in automatic English! For someone like me who understands the language but finds it difficult to understand it in a long video without subtitles, it's really complicated... and your work looks really interesting!!
@@rokucam1958 then why did they comment that on a video that they were most likely perfectly able to understand, instead of one that they weren't? I'm just gonna assume they're a bot tbh
@@jclkaytwo Honestly, depending on where they're from Felix may be a little hard to understand. (Even though he didn't talk that much in this video, fair point). Counter-question....why would a bot ask for subtitles?
@@rokucam1958 I dunno, bots are weird. and it's kinda weird to tell a channel like nintendo life that "your work looks really interesting" as if it's some sort of creative project lol
The game was fine the way it was I was excited to play this game, not for better graphics and more dialog, and for them to slightly change music that was perfectly fine the first time around. I wanted to relive a game that was a big part of my childhood the way it was. but for some reason the beauty that was paper mario wasn't enough even for the people that created it. Slightly disappointed not everything needs a 2020 glo up... and personally the art was better on the GameCube version top tier they should've left it alone.
Really hoping those little "Voices" they give everyone are able to be turned off, that kind of thing in games makes my ears bleed. Still going to get it regardless just might skip past text real quick
whyd they conspicuously oversimplify some color palettes? and then add more to others?? why remove detail where it needs it? why get rid of the slowly color-shifting text? it wasn't hard to read in the first place??
@@jclkaytwo its not a big deal on its own, but ive noticed a larger trend in nintendos games where they keep changing things to be oversimplified, despite them being simple enough already. it would be fine if it was a case by case basis, but it seems more like a habbit considering theyve been doing it for the past 10 years
@@dynastylobster8957 I don't think this game looks oversimplified at all. the colours are different from the original, but the lighting, shading, scenery, and modelling are so much more complex and detailed.
The switch version to me looks time times better. Unless it's the RUclips compression rate. I do have it at 1080p .I don't see the difference of frames. . imo switch looks better. Like the 30/60fps doesn't matter.
I wish they hadn't changed the map animation. I feel like a lot of remasters go a bit too far with some of the changes, quality of life improvements aren't an issue and changing textures to better suit the style also isn't an issue but unnecessary changes like the map animation start to bother me... Like if there's a lot of those little changes the game starts to lose that nostalgic connection for me, which nostalgia is 1000% the selling force with these old remasters.
I don't like the new look of Petal Meadows, and they even made the sky less stylish for no reason Also, because they made it darker, the new Thousand Year Door entrance looks less roomy and doesn't feel as epic. They could have added some mist at least. Same issue as with the palace at the end Chapter 6, which was shown in the trailer And of course the framerate downgrade from the original is inexcusable
I've been waiting 3 years for a switch "pro" or a switch 2, and I'm getting frustrated at how many great games I can't play until it finally comes out.
For people who cry over game's fps rate, don't worry. We got better graphics, Quality of Life changes, different battle theme per area, characters have their own dialogue voices, remastered music (if you didn't like it there is a badge that turns all music into the GC ost), new animations and etc. Fps rate is just a single think we lost, but the upgrades are multiple. Hope for no fps drops and nintendo handling the battles well in 30 fps.
That's exactly the issue why those people cry about the 30 fps. They have no other reason to cry about, so they cling really desperatly to the only real "negative", which is the fps.
@@ne0ns0wl46 Nah there are other things to complain about like seen performance drops in gameplay, excessive amounts of bloom and focus on shiny paper looking stuff and dialogue changes. The people defending the game only have "muh graphics" to make it sound better and even that arguement is weak. They made crystal stars look like literal stickers. Metroid Prime Remastered is far more impressive visually than this. The voices giving more personality is fair but that isn't important to the game like the gameplay is which wasn't even optimized for a much more powerful console. Saying its a new game is not an excuse either cause metroid prime remastered and some other games on switch that are more graphically impressive and have better framerates.
@@dave9515 The floor being shiny everywhere is also one of my "meh" points, but not really a serious complaint. There have been no performance drops so far in seen gameplay. IGN said they had 1 or 2 small stutters in specific scenes, but there is no realy footage to confirm this, and other people who got early gameplay demos said they had no issues. That means, so far there is no performance issue to complain about known. The few dialog changes are non-issues "OH NO THE GOOMBAS AREN'T SEXIST ANYMORE" is the only line i saw some complaints about, but like i said non-issue. So yes, the Framerate issue is the only LEGIT reason to be on the level of complaining about it. And i know that 60 fps feels smoother, but that doesn't mean that 30 fps are unplayable like some FPS-jesters claim. TTYDR is a Remake. Metroid Prime Remastered is (like the name says) a Remaster. Metroid Prime Remastered is a port that runs the original source code, the baked lighting and texture improvements happen on top of everything. TTYDR is remade from the ground up in some variation of the Origami King engine (as far as we can see). But to be fair i can't say you what really happens under the hood with Paper Mario and why it needs to be capped at 30 fps, and neither can you. So that's not really a argument right now. Whataboutism will lead nowhere.
This isn't helpful at all but I did see gameplay from one channels preview that showed the boggle woods music and its the only remade song I've heard so far that I think sounds better than the original.
THEY EVEN CHANGED THE THEME FOR THE TAVERN TO SOUND MORE IRISH, this game just can't be more perfect on the sound matter
And is that DYNAMIC TRANSITION between the two?? Incredible.
THIS GAME IS INCREÍBLE!!!
It’s not even that they remastered the original in HD, or even tried to recreate it in the newer style, it’s that this looks so much more different and amazing, the lighting is on another level compared to even the origami king and colour splash. They even added new music. I’d like to think that someone at Nintendo loved this game just as much and pushed to have as much love put into it as possible.
Ooh, I love the new dialogue noises for the different characters. Very Banjo-Kazooie-esque.
Yes!!
For me it reminds me of Undertale
The fact that flavio sounds like Cronos from yugioh GX japanese dub has me dying
That is indeed an awesome detail
Reminds me of Animal Crossing 😂
They would’ve just remake the game with just updated graphics and a remix soundtrack but nope. They made new expressions on characters, have different battle themes and so many more. You can tell they put so much heart and soul into the game and the characters. And I’m ALLL for it
I’d have preferred just a graphics update like with Super Mario Sunshine. Who wants to play in 30 fps?
@@christophersawdon1617 aint that big of a deal bro, its gonna take some getting used to fosho, but by no means is it a dealbreaker in a rpg
It was kind of disappointing to see people overlooking how high effort this remake is simply because it’s not 60 FPS I understand the argument about settling for less, but that doesn’t justify devaluing the developers’ hard work just because the frame rate isn’t at an industry standard. The Devs wanted to make the game look as beautiful as possible because that was part of the appeal of the original game the visuals so they had to sacrifice frame rate the switch is barely more powerful then a seventh generation console it’s not the developers fault that Nintendo had the switch made with outdated hardware
But, the framerate, it's terrible, TERRIBLE!!!! (....lol)
the games just a remastered anyways, and the fact that the switch is 20+ years ahead of the gamecube but yet the gamecube is able to hit 60fps is pretty funny.
While this game has received quite the glow up in almost every way, I have to say the "screen shatter" in the original TTYD after finding the location of the next crystal star, is still so freaking cool.
I agree, I was waiting for this. The new one doesn't have that "oomph" when the text pop up comes up after the zoom in of the map shot. The original will still give me shivers from the sound effects used in that one moment. Still love the new visual effects though, absolutely incredible
@@Ray-rd7cyYes! That shiver is a real feeling! I'll miss that screen shatter on the map but still so ready for this new experience!
Just buy it people, please. Go into debt, take out a loan, forget your kids groceries and don’t fill up your car with gas. Do something. Take a loan out from a loan shark, idgaf. Just buy this game so the weebs at Nintendo realize this game is where the paper mario franchise was at its peak. I’d love a sequel, or even a new game that continues this story idc lol. JUST BUY IT OK I WANT NINTENDO TO SEE THIS AS SUCCESSFUL. N’YEAH, SEE
I preordered digitally and physically 🎉
Nah lazy overpriced remake. Not touching until it is 29.99
I can't support a censored product that's a rerelease of something I already own.
@@NotAVtuberPinkyPromisewhat do you meant by “censored”?
@@hododod246lazy???????????????
overpriced? fine. whatever. but LAZY???????
Man they added a lot more dialogue to some of these conversations
Have to wonder how much of that was just lost in the original localization.
@@PedroMatos482 its hard to tell. It seems like some of this translation is going for a more faithful interpretation of the Japanese text and some may just be the writers having more fun
@kybosh4253 I think that's exactly it. Which is both a good and a bad thing. Form the dialogue we've seen so far they've taken the edgyness and dark flavor out of most of the text which is a shame considering that was one of the biggest aspects that gave ttyd such a great vibe
@@ScrimmyBunglets i've noticed the foot fetish joke is still in, oddly enough. I'm mixed on some of the changes. Some of them I love, others i'm ok with but slightly prefer the original. At the very least the replacements have been funny so far, even if a few got sanitized.
@@kybosh4253some things aren’t. The Goombas flirting with Goonbella in the sewers was removed and it was actually translated pretty accurately in the original us release.
I will miss the general conversation sound. It's one of the most distinct paper mario sounds I remember, but yeah it should be updated, which I love them using specific mario character sounds
There is an option to use OG sounds
@@TBL-AMELIA How can I use it / where is it cause there is no options in the options for that
Its crazy how much of a difference the improved lighting makes on the atmosphere. The dimmer lighting in the area around the Thousand Year Door does a great job of capturing the mysteriousness of the area.
Too bad it doesn’t look as smooth……
@@jameswalterthethirdthere's always one that has to bring it up
We get it. The game is 30FPS. We don't need to dwell on it forever, it's not going to change.
@@BlaizeTheDragon I mean ur getting charged full price for a half assed port dude. It’s disappointing and deserves to be criticized
@@jameswalterthethird I'm not saying it doesn't. We all know it's a flaw of the game. But only dwelling on the flaws is just as unhealthy as only looking at the positives.
Also "half assed port" is such a mind boggling phrase. They made an effort to fix one of the original games biggest flaws (the back tracking), they completely animated the intro, the game now has an actual lighting engine, the sprites are smooth and crisp with newly added animations to characters including lesser NPCs, they composed even more varied music to make the game more dynamic and that's just what we know. All of these things is far superior to the original. That doesn't mean the game deserves to be slapped with a "half assed port" comment because the game isn't as smooth.
Is it a problem? Sure. No game is perfect and 30FPS is a bummer. Does that mean it deserves all of this unfathomable hate? Absolutely not.
@@BlaizeTheDragon mmm compared to other remakes like ff7 and re4 and even super Mario rpg this is a half assed remake… very minimal improvements and only one big change, that being the back tracking has changed… I get I love thousand year door but def not going to support a clear money grab by Nintendo
If this game sells 6Million + we should be safe to hope for a new Paper Mario with this bsttle System
Yeah no
I hope so
I hope so
If that happens every game would fell the same with nothing new to spice things up
6 million is probably a little too high. Super Mario RPG is likely to surpass Origami King’s sales (if it hasn’t already) somewhere around 4 million. So if TTYD reaches that number by the time the Switch 2 launches, a message will be sent to Nintendo that we still want Paper Mario games like the first two.
This dynamic music in different parts of Rougeport is making this dump feel alive ❤
THE ALTERNATE BATTLE MUSIC
I hope your dump went smoothly, wipe well!
It is a real shame that the remake runs in 30 fps instead of 60 fps like in the original. But other than that the remake really does look phenomenal. They really went all out with this remake. I especially love how expressive the characters are in the remake with the newly added animations. That & the remake fixing the infamous backtracking of the original game is a huge plus.
My one concern with framerate is always are there drops?
@@Lightspeedsaccording to early reviews/previews the frame rate is stable
30fps was probably a choice. Looks like they prioritised visual fidelity with the remake.
@@JIreland1992 you could always fix it on pc
Its a lazy port. If people keep supporting downgrades like this nintendo will keep trolling its fanbase
Awesome video! It's cool that they added music for the bar now, rather than just quietening Rogueport's theme like in the original.
the only thing i wish they didn’t change was the way the dialogue options are in the original. i just like how they’re wavy and glow lmao
I think it’s to help people with visual disabilities to see it better, the old wavy rainbow text might be a bit much for some people 😁 And hey the more people that can play this game, the better!
Agree. But that's too minor to taint anything.
@MTGApollo @seifenspender yeah both valid points
I might just be weird, but I don't even notice the difference with 30FPS unless the 60FPS footage is there to compare to.
agreed
THERE'S TAVERN MUSIC
7:57 I'm wondering, why did the background of the text window stop moving in the remake? It's a small detail, but I liked it, so it's a shame.
It's rare with remakes to claim that the original pales in comparison, especially with beloved cult classics like TTYD.
As someone who grew up obsessed with Paper Mario, I can confidently say that this is the case here. In this presentation, TTYD's appeal finally gets the glorious and epic vibe it deserves.
Would love to know if you can auto-advance text box’s by mashing A or B, the text moves a bit slow for my taste
could in the original, and we dont know the extent of the settings in the remake yet. I am assuming yes, especially with just how drastic the clips used to compare got offset in this video.
Since it's on the same engine as Origami King, you could only skip / speed up dialog by seeing it once first (which might be a pain because most dialog will be slow and doesn't get repeated anyway...) I REALLY hope that's not the case in this game...
Idk the lower frame rate lowkey to me makes the paper aesthetic better
Yeah honestly in retrospect IMO it actually works better for this game somehow. Like in the side by side comparisons the original smooth battle animations with the paper sprites somehow made it look kinda weirdly robotic in retrospect. Whereas in the new version the lower framerate somehow makes it more... convincing? It's strange.
@@darthrykingalso the animations were heavily improved
If that were the intention, it'd be closer to 15 or 24 FPS to mimic stop-motion.
Our brains are used to seeing 2d animation at 24fps at this point, so it makes some sense.
I guess that's one way to cope
I’ve played this game many times, and still feel like I’m getting spoiled by watching these vids. What a time to be alive
Wdym
Any opinions to get the original music or sounds in options or with a badge?
The badge that lets you listen to the original music costs one coin and 0 BP to equip, idk about the sounds in options though
There's a GameCube Badge now it was in screenshots so it's safe to say yeah
There is a nostalgic tunes badge that lets you have the original GameCube soundtrack. It will cost 0 BP to equip and be available early in game.
nostalgic tunes, 1 coin (when featured) in the badge shop the moment it unlocks, 0 bp. It has been hard confirmed at this point. Music, yes. SFX, unknown. In which case, all that is missing is the visual "filter", but it is debatable if it is even worth wishing for when it is the main separation we get in the trailers.
All characters have back sprites now???!?!?!?
yeah, friends and NPCs drawing new face, back and animations
I believe the Original Nintendo Gamecube Paper Mario The Thousand-Year Door game looks still good even after iver a 20 years, but can't eait i'm so excited for the Upcoming HD Switch Remake! 😊❤
Based Bleach enjoyer
Yes, i'm based Bleach enjoyer, but i'm a Nintendo and Mario fan too! @@gintoki48
I love the way the battles start with the super mario bros jingle now, always starts the hype
I've never played the original TTYD, but apart from the visuals the other notable thing I absolutely am liking is the unique character "voices".
Charm times a million.
It looks great but the older visuals feel more cohesive
Nah that's just nostalgia
I kind of agree. The remaster is too bright and it looks a bit off. I'm not sure if I should buy the Gamecube or Switch version. Are there any major changes between these 2 games besides visually and musically?
I find his set up washed out. My tv is so bright and the colors pop so much.
@@JimmyFantageI don’t believe there are. The only differences I can think of is that there’s two new bosses, Prince Mush and Whacka the Mole, but other than that, there’s no other notable differences.
Looks amazing, but losing the 60 fps stings a bit.
Still the best Mario game I ever played. Beat this when I was 12 and beat it several times since. The backtracking in spots can be annoying but there's so much to do and so many crazy, unique characters!
4:40 I wish they kept the more stylized clouds.
I wish they kept everything about that stage intact...
I love the Origami King feel to the graphics and music!!!
Same, and Origami King was shit
TOADSWORTH IS ALIVE
Why is it at 30fps though..? Metroid Prime Remastered is more graphically intense and still keeps 60fps so why can't TTYD?
This is 💯 a full remake from the ground up- metroid prime remastered was an enhanced version of the original games code.
They probably couldnt get it at a steady 60fps and decided to lock it at 30.
They really REALLY seem to have put the visuals on the front of their priorities for this.
Its not really going to affect the gameplay, but it will end up *feeling* a little different compared to the OG.
Luigis mansion was 30fps and was awesome, nothing in this game will be any more intense so I personally dont mind, having played the original to death I welcome a new change of pace 🤷♀️
@@GamesareJoy30 fps sucks. There is no reason for this decades old game to run at 30.
It’s honestly not that bad I’m gonna get it regardless
@@guitarspud1723 I think their point is it's not a decades old game, it's a brand new game releasing this year from a code/visuals/etc perspective. Origami king also priorities visuals and runs at 30 as a result. Having said that, hopefully they release a 60fps patch for the next system.
@@guitarspud1723 it's a remake, not a decade old port
This really is the Metroid Prime Remastered of the Paper Mario Series. It looks exactly how you remember until you see the side-by-side and realize how advance it actually is.
Metroid Prime managed 60 fps though, if I remember correctly.
@@carlstevenwilletts who cares
@@arzfan29 Frame rate has always been subjective. It bothers some, it doesn't bother others. Personally, it is only a problem for me sometimes. The question here is how do the battles run. As long as there are no problems with the timings (no lag in responsiveness), it's not a problem.
I could care less about frame rate as long as it runs well and plays well
@@carlstevenwillettsthe ppl who got early prevues said the timing has been altered to accommodate the framerate, so it won’t be more difficult in battle to perform precise hits.
5:34 I miss the old ripple. It feels like the new layer of the world is peeling
Remake looks great but I can definitely tell the fps difference, especially when Mario is walking. The side by side makes it more apparent.
I hope this sells really well just to show Nintendo we want more paper mario to be like this.
And yet people still keep calling this a remaster lol
Probably the same people who called Super Mario RPG a port. (not joking, I heard people actually calling it that, lol)
@Joeynator3000 omg, that is hilarious 😂
What exactly is a remaster then ? A port is to take the original game and plop it onto a newer more later console without any reworks, right ? It is essentially emulated.
@Milksi_bons emulation is when the system is pretending to be the original system for that game, a port is when the game is running natively on the new system, a remaster is when it's still the original game but modernized with new textures and graphics but still the same engine and code, a remake is when the game is completely rebuilt from the ground up, it can be a shot for shot remake like Paper Mario TTYD, or the Spyro and Crash trilogies, or completely different like Final Fantasy Vll Remake
A remaster is upping the resolution and adding extra content to improve gameplay. A remake is complete overhaul of graphics,the soundtrack, and gameplay. @@Milksi_bons
Why doesn't Mario wave when talking to characters anymore?
A bit odd considering they added new animations in other cutscenes
Maybe cuz hail
Okay the Switch version looks and sounds better 30fps or not it's still a big improvement and I'll be picking it up that's for sure
Still prefer the original runs better for the scrolling and I hate they made all the grounds reflective. It’s supposed to look like paper not some wet unreal engine tech demo
Does anyone know or can tell if they’re reusing the voices from the original game in the remake? Like is Mario using reused voice lines from Charles? Really hope so
Yes, old Voice clips are being used. Played the original too much. There might be new voice clips for new things if they added some
Most of the changes do look good honestly.
Except for the map scene in my opinion. It being gray and getting color IS cool, but I like the sound effects of everything popping into existence rapid fire. I also liked it being more showy.
Everything else honestly looks great, I think I might pre-order this.
I wish they would do this for the first Paper Mario. I like that one so much better.
Same. TTYD absolutely deserves a remake and I'll be getting this on day one, but I always feel like I'm in the minority for preferring PM64 over TTYD.
@@darthryking same!!!
Same PM64 is the much better game for sure.
I know that opinions exist but it will never make sense to me how someone could play paper mario 64 AND thousand year door and come out saying 64 is the better game. TTYD does everything that 64 does but better, and adds even more on top of that while giving it a fresh coat of paint. And now with this remake an even fresher coat of paint
@@ScrimmyBunglets paper Mario 64 has the much better level design and chapters. TTYD backtracking hallway simulator is pretty god awful and ranking up is actively a bad thing where the stage hurts you more than it helps.
I'll be honest, I love the new music, the graphics, all the renovations like Captain new singing animation or how the map reveals itself. But I do not like how they used internal lighting in the tavern: I get it, it's cool and a bit more realistic, but I cannot see anything on the upper floor. Oh well
7:13 I kinda like Nintendo made some updates, the Original a bit slow
But I think is kinda cool, is like it’s shiny.
I really like the sfx for the speech bubbles
Is it just me or does the overworld music in the remaster feel muted. The notes and melody popped in the GameCube version but it just feels like it doesn’t pop the same way in the remaster. Maybe hearing it for myself rather than through the video will resonate differently
Still buying this, but my main problem with recent PM games has never been more apparent than at 2:51... WHY IS IT SO DARK?? WHY IS ALMOST EVERYTHING IN THESE GAMES SO POORLY LIT???
Will the Japanese version remain uncensored? Or did we lose our Goombella cat call scene?
great Gonzales is back;D!
This is the only remake I have bought because this is when I stopped playing Paper Mario. I loved this when it came out but the next game for the Switch turned me away. Safe to say I’m enjoying this game right now 20 years later and it’s still incredible!
I play The original years ago and i playing The New One and is a great remake.
Visually it could only have been better in one way: Making a "Fantasian" with the settings and characters, that is, making real models and scanning them for the game
45 minutes ago, can't wait for the obvious rage baiters saying they can't see a difference or complaining about fps
Like, ocarina of time had realtime 15fps combat and was fine but ok
To be fair, OOT's 3DS remake upped the fps I'm pretty sure.
I bought the game soon as the game came out and it's got different features to it. I was thinking "No this game was never like this b4" so I researched the game, it is different!
We mustn't let our love of this game cloud our judgment, but boy oh boy does this look good
I think my judgement is already clouded! XD
Sure there are some dialogue differences. But man, 2004 graphics were already good for their time, remake 2000% better. Almost everyone has little animations that add flavor. Cutscenes got improved. OG tavern was silent, fine kinda adds a teeny bit new atmosphere, remake? new music. All this make the remake look spectacular
@@MegaEdproductions I specifically miss the "glass shatter" in the original, vs the "soundwave" when you update the map. I'm just saying, this remake looks AMAZING, but we should be prepared for changes we won't necessarily like.
I'm seriously considering getting 2 copies of this game, one just to keep sealed lol
@@pizzagroom6221Why though? Just to stare at?
Big fan of this game and I love that they remastered it, but to make it 30 fps 20 years after it was 60 fps on the GameCube, that is disappointing for me.
I was 12 when the original game came out on the GameCube. I am so excited to replay this game as an adult
Man who cares if they had to adapt it to 30 fps. The game is freaking gorgeuous, it's fun, has an engaging story, amazing gameplay, it is Mario's best RPG adventure and one of the best RPGs ever, period. Just GET IT.
exactly, all these fake fans in the comments are annoying. good thing they’re the minority 1%
7:10 Damn, those pillars were killed by 30 fps
It is a minor detail and some may even say it's annoying, but I liked seeing those pillars in front of the camera as it rotates, but at that speed they probably looked awful at 30 fps :
If you notice the battle feel slightly faster no longer do you have to wait till Mario cocks back his hammer to start charging the first notch immediately start the moment you flick back
Between this and getting Monster Hunter Stories 1 on switch this may be the happiest I’ve been since the Switch released.
The developers really leaned into the paper aesthetic in the remake, its really cool!
The thing about Nintendo’s cartoony style, is that it ages beautifully. Yes, the remake looks beautiful and some of the textures on the GameCube one are a little fuzzy. But it absolutely holds up
Put the original in HD, and it'll look just as good as if it were made yesterday. That's proof the stylized graphics age better than realistic graphics.
TTYD Switch edition's visual overhaul don't feel like a straight upgrade in my opinion. For instance, the trees and clouds in the gamecube version look a lot more lively and stylish compared to the somewhat bland look of the new paper mario style. Yes, the textures and shapes of the new switch style makes it look more like "paper" but I don't get why they had to tone down the comic book esque artstyle to achieve this. That comicbook style was something that I really enjoyed from the original and I believe it helped give the game it's unique visual identity. I think there are some minor differences in how things are displayed too that irk me a little, like on the map reveal, they made the star cutout effect behind mario a lot smaller. As a result it feels a little less impressive when mario gains new info on the map. They probably could've made it slightly smaller but making it so small it's only covering the map and losing the speedlines reduces the impact of the event for me.
Some Battle animations also look like a general downgrade from the original. I think they must've forgotten to speed up the battle animations because stuff looks like it's in slow motion now. If you compare the hammer animation from gamecube to switch, the GC version looks like mario's struggling to charge up the hammer for an attack while the switch version lacks any feeling of weight to it when he's charging it up.
Not all the new changes are bad, I like the new door and some of the lighting effects they added to the environment. I also don't mind the 60fps -> 30fps change that much. Would it be preferrable if it was 60? Yes, but I think it's something I could get used to with enough time. The other changes, maybe not so much. It's frustrating since I'd love to play the definitive experience of TTYD on a modern console but for me, it kinda hits that middle ground of going a little too far with visual changes that it doesn't feel the same anymore without being an entirely new game. Maybe I'll get a lot of hate for this post, but as of right now, I don't feel too sold on this version of the game as someone who's played the original already. I think it will be a good game for people who haven't played the original to be able to experience the story and gameplay for the first time, and I hope they can enjoy the game.
I'll be honest, I don't see a difference in the frame rate. I think I mostly see fps when I'm panning the camera around in a 3D environment. Not too much of that going on here.
At first I was just hype to play it again, but I am blown away at the extra love that was put in making the is much more than I thought it was.
Gotta say for the battles I definitely prefer the new music
I just completed Paper Mario 64 on NSO, so I think I’m gonna buy this game. But I couldn’t find a way to save my victory over Bowser, because the save block in Toad Town gets removed, which means you’ll never see a 100% save file in the game. Though I wonder: can you leave Toad Town in the epilogue before entering Peach’s castle? I doubt it, but would the save blocks in the surrounding areas still be where they were during the game if so?
so the reason old games did that is...a bit goofy but basically the last save is b4 the final boss so that you CAN do everything else without them having to create a post game
@@Gemma-Majoran I don’t know if that answers the question of “can you leave Toad Town in the epilogue before entering Peach’s castle?”. Because entering it eventually triggers the credits and you can’t do anything else once they’re through.
@@fridaynightfunkinfan5627 i havent tested that particular thing myself, but the previous reply was more an explanation as to why the save block is removed in the first place; n64 era was still early enough in the history of video games that devs were still trying to figure out what was to become mainstay features of the medium. NG+ was not yet common, and saving after the final boss meant it could never be re-fought. Then comes hardware limitations a bit too specific to get into when i am only guessing or working off inferences. They dont want you to save post final boss when they havent even "figured out" returning the player to the title screen or implementing credits, as such a save would basically brick the file into a gameplay-less conclusion. Most N64 games with a definitive end to a story freeze up like that and force a hard (console) reset, so it isnt much of a stretch to infer the hardware limitations and intent behind a lack of post game, NG+, and the absence of save blocks in the conclusion. If there is a reachable save block, it almost certainly requires glitches, and hardware limitations also make it hard to believe they programmed a "world peace" map state for every screen in the game, implying that the devs would do everything in their power to keep you locked to the few screens that DO have a "world peace" map state.
It is pretty telling when remakes of games from that era often include boss rematches that werent in the original: video games have learned the mainstays by the time of the remake, and want to give players a way to continue enjoying the game post credits, even if there is no post game itself.
@@cullenlatham2366it's not even just in old games. Both Zelda breath of the wild and tears of the kingdom also kick you out before the final boss. Nintendo hardly has post final boss stuff in their games.
@@LuigiXHero *Before* the final boss? I hope you just need to reopen the save file to reach and fight it.
To everyone complaining about "muh framerate:" *The average person is not going to care.*
Want 60fps or think the GCN version looks better (somehow)? Play the original. If you've never played the GCN release and want to experience this outstanding game on Switch, get the remake. Good times will be had regardless.
30 FPS is tied to the engine, it was made in the Origami King engine.
You’re right the “average person” may not know exactly what fps means, however, a lot of people are prone to headaches from 30fps games. Claiming fps makes no difference does not make it a fact, it just makes it an opinion (and a very poor one).
@@byuremklack9735 I never made the claim that FPS makes no difference, I stated the average person will not care. FPS definitely matters in faster-paced games like your shooters or action games, but for a turn-based RPG like TTYD most of the timing for action commands is pretty easy to land (the Superguard mechanic being more of a bonus VS a requirement), regardless of 30 or 60 FPS.
I'm not interested in arguing in YT comments, but I do feel for the arguments on both sides.
@@DemieDuken by that logic they should have just released SMRPG at 30fps because it’s less important. Why ask for more when you can just settle for less.
@@byuremklack9735 Nice straw man. Vote with your wallet, chief. 👍
Holy shitamole, they really went all out for this remake. I'm stunned.
okay the fact that they added dynamic music to rogueport is hella cool
I really hope they remember to include stylish moves
It’s weird because while the remake really did improve upon a lot of things, there’s this cohesiveness the original had that the remake isn’t capturing for me.
wonder if the game is uncut, the white outline from the dead toad, anybody know something about this?
I mean the noose is still in it so I’d imagine that’s they’re too
@@coolioam8137the toad outline was only in the Japanese version
You're right, idk how I forgot about that. @@LuigiXHero
Considering how dialogue is being censored to be less edgy, I would assume the noose might be the only edgy thing they kept in the game world. If anything they may keep the toad outline but not the blood stain which I would be fine with.
It would be so helpful if you would allow RUclips to subtitle your videos, even if it's just in automatic English! For someone like me who understands the language but finds it difficult to understand it in a long video without subtitles, it's really complicated... and your work looks really interesting!!
huh? why do you need subtitles? everything in the video except for the intro is written in text.
They said videos. Plural. It was a request for the overall channel going forward.
@@rokucam1958 then why did they comment that on a video that they were most likely perfectly able to understand, instead of one that they weren't? I'm just gonna assume they're a bot tbh
@@jclkaytwo Honestly, depending on where they're from Felix may be a little hard to understand. (Even though he didn't talk that much in this video, fair point).
Counter-question....why would a bot ask for subtitles?
@@rokucam1958 I dunno, bots are weird. and it's kinda weird to tell a channel like nintendo life that "your work looks really interesting" as if it's some sort of creative project lol
30fps is a dealbreaker for me personally, especially considering the fact the original was 60
This is really bad. Don't know what nintendo is doing with there framerates lately.
The fps issues already killed the new gen zeldas for me.
Zamn I hate to see how picky y'all are with your foods
@@Its_specter "picky" brother have you read the comment?
i can't tell the difference with cartoony games, 30fps and 60fps looks the same to me.
I suggest the comparison clips being shorter so we can hear them back to back better
1:58 not a big deal or anything but it seems the partner’s path finding haven’t gotten any smarter
😂 didn’t notice till now
Looks like they teleport right to you instead of jumping wildly.
The game was fine the way it was I was excited to play this game, not for better graphics and more dialog, and for them to slightly change music that was perfectly fine the first time around. I wanted to relive a game that was a big part of my childhood the way it was. but for some reason the beauty that was paper mario wasn't enough even for the people that created it. Slightly disappointed not everything needs a 2020 glo up... and personally the art was better on the GameCube version top tier they should've left it alone.
The new unique character dialogue sounds are giving Banjo Kazooie - and I’m not mad about it!
I noticed he doesn’t salute when he talks to others in the new one
Really hoping those little "Voices" they give everyone are able to be turned off, that kind of thing in games makes my ears bleed. Still going to get it regardless just might skip past text real quick
The Voices sounds off. Not a Fan to be honest
I wonder if the 30FPS was just to make the game seem more like paper?
Probably because it’s more stable
The original is 60 fps,
Looks better
whyd they conspicuously oversimplify some color palettes? and then add more to others??
why remove detail where it needs it?
why get rid of the slowly color-shifting text?
it wasn't hard to read in the first place??
examples?
@@jclkaytwo the part out in the field looks to have less contrasting colors, and the diologue selection seems to have been oversimplified
@@dynastylobster8957 new lighting? I dunno, I really don't think it's that big of a deal
@@jclkaytwo its not a big deal on its own, but ive noticed a larger trend in nintendos games where they keep changing things to be oversimplified, despite them being simple enough already. it would be fine if it was a case by case basis, but it seems more like a habbit considering theyve been doing it for the past 10 years
@@dynastylobster8957 I don't think this game looks oversimplified at all. the colours are different from the original, but the lighting, shading, scenery, and modelling are so much more complex and detailed.
Aaa yes it is funny to see that the gamecube and switch still have the same loading time before a battle. Even after all these years.
The switch version to me looks time times better. Unless it's the RUclips compression rate. I do have it at 1080p .I don't see the difference of frames. . imo switch looks better. Like the 30/60fps doesn't matter.
They censored the goomba hitting on the lady partner goomba
I wish they hadn't changed the map animation. I feel like a lot of remasters go a bit too far with some of the changes, quality of life improvements aren't an issue and changing textures to better suit the style also isn't an issue but unnecessary changes like the map animation start to bother me... Like if there's a lot of those little changes the game starts to lose that nostalgic connection for me, which nostalgia is 1000% the selling force with these old remasters.
It's a complete remake from the ground up not a remaster. I get what you're saying it's just not a remaster mate.
Metroid Prime and now Thousand Year. :) I need a Sunshine and Twilight Princess remaster.
Its a shame the remake runs at 30 fps but the game looks gorgeous and i love the remixed music.
I think they made new songs like for the Inn that you go in, really nice details :D
I don't like the new look of Petal Meadows, and they even made the sky less stylish for no reason
Also, because they made it darker, the new Thousand Year Door entrance looks less roomy and doesn't feel as epic. They could have added some mist at least. Same issue as with the palace at the end Chapter 6, which was shown in the trailer
And of course the framerate downgrade from the original is inexcusable
I've been waiting 3 years for a switch "pro" or a switch 2, and I'm getting frustrated at how many great games I can't play until it finally comes out.
For people who cry over game's fps rate, don't worry. We got better graphics, Quality of Life changes, different battle theme per area, characters have their own dialogue voices, remastered music (if you didn't like it there is a badge that turns all music into the GC ost), new animations and etc. Fps rate is just a single think we lost, but the upgrades are multiple. Hope for no fps drops and nintendo handling the battles well in 30 fps.
That's exactly the issue why those people cry about the 30 fps.
They have no other reason to cry about, so they cling really desperatly to the only real "negative", which is the fps.
@@ne0ns0wl46 Nah there are other things to complain about like seen performance drops in gameplay, excessive amounts of bloom and focus on shiny paper looking stuff and dialogue changes. The people defending the game only have "muh graphics" to make it sound better and even that arguement is weak. They made crystal stars look like literal stickers. Metroid Prime Remastered is far more impressive visually than this. The voices giving more personality is fair but that isn't important to the game like the gameplay is which wasn't even optimized for a much more powerful console. Saying its a new game is not an excuse either cause metroid prime remastered and some other games on switch that are more graphically impressive and have better framerates.
@@dave9515
The floor being shiny everywhere is also one of my "meh" points, but not really a serious complaint.
There have been no performance drops so far in seen gameplay.
IGN said they had 1 or 2 small stutters in specific scenes, but there is no realy footage to confirm this, and other people who got early gameplay demos said they had no issues.
That means, so far there is no performance issue to complain about known.
The few dialog changes are non-issues
"OH NO THE GOOMBAS AREN'T SEXIST ANYMORE" is the only line i saw some complaints about, but like i said non-issue.
So yes, the Framerate issue is the only LEGIT reason to be on the level of complaining about it.
And i know that 60 fps feels smoother, but that doesn't mean that 30 fps are unplayable like some FPS-jesters claim.
TTYDR is a Remake.
Metroid Prime Remastered is (like the name says) a Remaster.
Metroid Prime Remastered is a port that runs the original source code, the baked lighting and texture improvements happen on top of everything.
TTYDR is remade from the ground up in some variation of the Origami King engine (as far as we can see).
But to be fair i can't say you what really happens under the hood with Paper Mario and why it needs to be capped at 30 fps, and neither can you.
So that's not really a argument right now.
Whataboutism will lead nowhere.
@@dave9515 Nah you’re just delusional.
The paper looks like actual paper, I love the aesthetics.
i think the only thing kinda bugging me is the floors are a little to shiny for my liking (i will buy 3 copies of this game)
MOAR! We want moar show us moar show us osts from boggly woods
This isn't helpful at all but I did see gameplay from one channels preview that showed the boggle woods music and its the only remade song I've heard so far that I think sounds better than the original.
still prefer the gamecube version