Brilliant there's always something to learn! Thankyou! Blimey - the alt-Q thing works in edit mode as well! Brilliant. No more back to object mode, select object, back to edit mode... The select stuff was excellent, defo using that! Some of my other favourites: 1. Flicking between views with the pie menu can also be done orbiting and then pressing and holding alt to get the view you want. Snaps to orthogonal if set to auto in Prefs > Navigation > Orbit and pan, so quick 2. Nudge objects - press G and then without moving the mouse press the keyboard arrows 3. My favourite, Flatten Bevels with the scale cage (click, hold the scale tool) - auto merge verts on, select all the beveled verts with scale cage, move one of the central face handles, look at the pop-up box and set the changed value, then repeat with the flattened verts using a scale cage edge handle 4. Clone the layout tab twice, I get rid of modelling at the same time, never used it - 1 new tab set up for assets and one with quad view (ctrl-alt-q), save default startup.
thanks for these. I also find extremely useful: * CTRL+mousewheel to scroll through drop down menus * CTRL+click to expand and collapse accordion menus (those arrow ones on the side panels) * click and hold to change multiple values at once (like all X,Y,Z values for scale or rotation) * hold SHIFT to make smaller adjustments to any value your changing (works with and any numbers you change by holding the LMB and dragging)
Instead of tab for pie menu I prefer pie menu on drag which is below the tab for pie menu. This changes 3 keys. Tab toggles edit mode like normal, but hold tab down and move mouse to get pie menu. Move mouse cursor until option highlights(The circle around the center) and let go to make that selection. ~(Tilde) puts you into fly/walk mode. Hold ~ down and move mouse to get view pie menu. Z toggles wireframe shading mode. Hold z and move mouse get the shading mode pie menu. If you also check extra shading menu options it adds toggle overlays on and off and x-ray mode.
@Nieverton69 oh, that's weird. If you're in the Edit > Preferences > Keymap options, it should be right at the top 🤔 the preferences section can be expanded with the disclosure triangle, maybe its just collapsed right now?
2:50 My favorite select-linked trick is that Blender will treat a part of the model that is hidden (using the H hotkey) as if that geometry has been deleted. So, you can select a loop of faces and hide them to "unlink" two parts of the mesh before using select-linked. Also, why does this comment section contain no acknowledgement of the phenomenal Aladdin reference in the title? I must fix this.
Could you maybe make a video on "Cloth brush" stuff? So how to use the Cloth brush and/or the "Cloth" settings on other brushes (like the boundary brush or the Pose Brush) And/or maybe how to get nice folds in different types of clothing. Ive struggled SO MUCH with this and NO video I've found ever explained it in a way that I was able to apply to my models. I usually need folds for Pant legs, Sleeves, Socks, Shirts (under arms + chest) etc so maybe you have to use the tools differently for those? PLS HEEEELPPPP!!!
Alright, I've got one short cut command that'll help a ton... but only in cases that you have a lot of parented things... like, let's say a model with a rig and the like? Well, if you want to find... let's take a model of Cloud from FF 7, and you want to find where his hair is in the Outliner. Well, you can select the hair in the View Port then, while your pointer is in the Outliner and press [.] either on the normal Keyboard layout or the NUM PAD. It'll zip right to the item in the Outliner. Even opening the collapsed items to get it in view. HOWEVER, know that some items have two entries in a model like Cloud, and pressing the [.] (Period Key) again will move you to the next entry of that item you have selected. SUPER handy when you have a super complex rig with lots of loose parts, like weapons, hair, clothing, or the like.
Can you make a video that explains every possible different way you can color objects in blender and export so they actually turn up with color inside another software like unity or like the sims 4 studio? Ive never found one single video that shows all color methods, like one uses materials in the widget menu, another square ish colors on a texture file, another onr uses materials but wirh nodw system, and theres probobly more and idk how any of them works people barely mention they exist but dont show me how to use, if I find a video its udually outdated or they start in the middle thinking you alredy knew 50% before opening he video...an usually they only color inside blender for show for lile screenshots or diaorama but never to make it actually ...work inside a game engine or another 3d software...I wanna se whole process start to finish. Half the time they dont even say what format they export as
Brilliant there's always something to learn! Thankyou!
Blimey - the alt-Q thing works in edit mode as well! Brilliant. No more back to object mode, select object, back to edit mode...
The select stuff was excellent, defo using that!
Some of my other favourites:
1. Flicking between views with the pie menu can also be done orbiting and then pressing and holding alt to get the view you want. Snaps to orthogonal if set to auto in Prefs > Navigation > Orbit and pan, so quick
2. Nudge objects - press G and then without moving the mouse press the keyboard arrows
3. My favourite, Flatten Bevels with the scale cage (click, hold the scale tool) - auto merge verts on, select all the beveled verts with scale cage, move one of the central face handles, look at the pop-up box and set the changed value, then repeat with the flattened verts using a scale cage edge handle
4. Clone the layout tab twice, I get rid of modelling at the same time, never used it - 1 new tab set up for assets and one with quad view (ctrl-alt-q), save default startup.
Sweet, thanks for the tips 😁 I've gotta try the Flatten Bevels method!
One last video before bed. Sweet
Then the sweet embrace of sleep 😁
Well i got to sculpting before learning anything new, super proud of myself for managing to know this much.
Heck yes 😁
thanks for these. I also find extremely useful:
* CTRL+mousewheel to scroll through drop down menus
* CTRL+click to expand and collapse accordion menus (those arrow ones on the side panels)
* click and hold to change multiple values at once (like all X,Y,Z values for scale or rotation)
* hold SHIFT to make smaller adjustments to any value your changing (works with and any numbers you change by holding the LMB and dragging)
Great tips, thank you 😁 I didn't know about the first two, very handy!
You're so funny, dude, and these tips are very helpful. Thank you for the wonderful video. I hope to see more videos like this in the future!
Aw thank you! That's really lovely of you to say 😁😁😁
What can I say , I love your videos , your style is amazing !!
Aw thank you very kindly! 😁
Some Amazing Useful New Tricks!!! Thanks!!! 👍😁
Awesome, love to hear that 😁
Had to take notes, thanks for the tips.
Happy to help 😁 thanks for watching!
Oh god! I was only supposed to watch this passively, but I think I'll have to get out of bed to write these down!
... or watch again later. Thank you!
Sweet 😁 mission accomplished!
Instead of tab for pie menu I prefer pie menu on drag which is below the tab for pie menu. This changes 3 keys. Tab toggles edit mode like normal, but hold tab down and move mouse to get pie menu. Move mouse cursor until option highlights(The circle around the center) and let go to make that selection. ~(Tilde) puts you into fly/walk mode. Hold ~ down and move mouse to get view pie menu. Z toggles wireframe shading mode. Hold z and move mouse get the shading mode pie menu. If you also check extra shading menu options it adds toggle overlays on and off and x-ray mode.
Ohh, that's another nice setup, I'll give it a try 😁
Holy wow... I have been using blender for like 4-5 years and there were STILL things I didn't know.
Sweet 😁 mission accomplished!
You can also use ALT + Middle mouse then move your mouse in a direction to snap to that orthographic view.
Nice 😁 another speedy tip is always appreciate, thank you!
These tips gonna change my whole workflow now to be much more efficient😂
Thanks!
Also those sculpting tips are exactly what I needed 🫡
You can also drag the middle mouse button while holding down the Alt key to instantly switch to orthographic view.
Awesome, thank you 😁
Thank you Moltenbolt I now have phenomenal cosmic power, time to use it to make shitposts
The perfect use case 😂
I didnt know about the select pattern. I will have to experiment
Ye it's a neat lil selection thing hehe 😁
That was great thank you 🎉
My pleasure 😁
1:16 wt hell you doing to show preferences in keymap ?
Edit > Preferences > Keymap (if I understood the question correctly)
@@moltenbolt I don't see the preferences in the keymap
@Nieverton69 oh, that's weird. If you're in the Edit > Preferences > Keymap options, it should be right at the top 🤔 the preferences section can be expanded with the disclosure triangle, maybe its just collapsed right now?
2:50 My favorite select-linked trick is that Blender will treat a part of the model that is hidden (using the H hotkey) as if that geometry has been deleted. So, you can select a loop of faces and hide them to "unlink" two parts of the mesh before using select-linked.
Also, why does this comment section contain no acknowledgement of the phenomenal Aladdin reference in the title? I must fix this.
I agree, hiding faces is a sleeper link-selection trick! And yes hahah youre the first to have mentioned the cosmic power 😁😁😁
Bro do you sleep?? 😭 great video!! Sooo many tips
Hehe the monolith never sleeps 🔶️
Yes!
😁 hehe thank you for watching!
Could you maybe make a video on "Cloth brush" stuff?
So how to use the Cloth brush and/or the "Cloth" settings on other brushes (like the boundary brush or the Pose Brush)
And/or maybe how to get nice folds in different types of clothing.
Ive struggled SO MUCH with this and NO video I've found ever explained it in a way that I was able to apply to my models.
I usually need folds for Pant legs, Sleeves, Socks, Shirts (under arms + chest) etc so maybe you have to use the tools differently for those?
PLS HEEEELPPPP!!!
I shall add it to my list of topics to cover 😁
@@moltenbolt Thank you!!!!
Alright, I've got one short cut command that'll help a ton... but only in cases that you have a lot of parented things... like, let's say a model with a rig and the like?
Well, if you want to find... let's take a model of Cloud from FF 7, and you want to find where his hair is in the Outliner. Well, you can select the hair in the View Port then, while your pointer is in the Outliner and press [.] either on the normal Keyboard layout or the NUM PAD. It'll zip right to the item in the Outliner. Even opening the collapsed items to get it in view. HOWEVER, know that some items have two entries in a model like Cloud, and pressing the [.] (Period Key) again will move you to the next entry of that item you have selected.
SUPER handy when you have a super complex rig with lots of loose parts, like weapons, hair, clothing, or the like.
Ohhhh that's gonna save a ton of time, thank you 😁
Make some procedural material workflow with ucupaint
Because i can't paint rough edges with hand like you
I already did: ruclips.net/video/fHb3F0xwJ9c/видео.html
@@moltenbolt oh thanks 👍
When I was trying the repeat last action, it showed display as, with show different options
Oh, that's odd. Were you on Object Mode?
@@moltenbolt ya
@subomiayo8938 that's exceedingly odd 🤔🤔🤔
@moltenbolt maybe I changed some things in the settings, have any suggestions to change it. Oh I do have machine tools addon
@@subomiayo8938 machine tools might have changed they default keybind for sure. Worth checking machine tools options to double check!
Can you make a video that explains every possible different way you can color objects in blender and export so they actually turn up with color inside another software like unity or like the sims 4 studio? Ive never found one single video that shows all color methods, like one uses materials in the widget menu, another square ish colors on a texture file, another onr uses materials but wirh nodw system, and theres probobly more and idk how any of them works people barely mention they exist but dont show me how to use, if I find a video its udually outdated or they start in the middle thinking you alredy knew 50% before opening he video...an usually they only color inside blender for show for lile screenshots or diaorama but never to make it actually ...work inside a game engine or another 3d software...I wanna se whole process start to finish.
Half the time they dont even say what format they export as
I'll definitely add it to the list of topics, thank you 😁
- the pie is nowhere near as fast as using the numpad
- duh, F2 works in every software, it is THE key to rename stuff, been like that for 30 years
Cool - thanks for the info 😁
❤
❤️🔶️
Title all your videos like this
I shall take your advice for considerable viewership enticement 😁
These tips gonna change my whole workflow now to be much more efficient😂
Thanks!
Also those sculpting tips are exactly what I needed 🫡
Awesome 😁 happy to hear that!