Elden Ring ¦ Quick Critique
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- Опубликовано: 6 сен 2024
- FROMSOFTWARE's biggest and most ambitious game has finally released and is taking the gaming landscape by storm. Media outlets from every corner of the internet have been quick to give Elden Ring 10 out of 10s without hesitation. A lot of people have agreed with this sentiment. Finding it to be a worthy follow-up to the legacy the company has laid out in it's previous works. But after about 80 hours in the game, I can say for certain that this hype train has been burning more fuel than it has. So join me as I explain myself before the internet metaphorically crucifies (maybe literally) me✌.
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#ELDENRING
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Eldens ring’s success is maximized by a serious lack of new quality games and developers
That's true
In a time where studios dare releasing half finished games, with a retail cd game that only installs a 'download update' menu/button... games with a day1 30GB patch... games where 30% of the content got removed, in order to be sold as $19.99 dlcs... games that still use +10yo old engines... games released with thousands of glitches and bugs, with hundreds of level 0 bugs (freeze/reboot system/corrupts files/etc), that got reported thousands of times by the QA teams, but the studio still decided to release it 'as is'... games often built around a monetization scheme, instead of being built around fun, joy, free content, etc...
games with pre-orders available 12 or 18 months before release, with dlcs available to buy, or even season passes, for content absolutely nobody knows nothing about...games made by companies with +10 billions cash, +10'000 employees, who still manage to create truly poor experiences... and even much worse, games filled with lootboxes and microtransactions... and instead of the big websites and journalists being on the gamer's side, and give these mediocre games the 6/10 or the 5/10 they deserve, the big websites like polygon, ign, etc, will often give those games 9/10s...9.5/10s... or even 10s...
In a time almost every single game released by the big/super big studios is a huge stinky turd,
We, gamers, must embrace, praise, buy, and play games like Elden rings, which offers us incredible features, wonderful visuals, and tons, tons , tons of replayability .
I still find it incredible, the number of weapons with its unique special attacks... then, we have tons of friends to summon... then, there are all the ashes of War, that radically change the gameplay... then, there are the tons of incantations... tons of armors, outfits, etc etc...
We can start a game, with a particular spirit to summon, one particular weapon, one particular ash of war, and a few incantations. And the next ng+! We could choose a different spirit to summon, a different weapon, a different ash of war, a different incantation, etc, and the game would be 300% different. We could play ER 1000 times, and each time would be totally different from the previous game.
Add to that a gigantic world... tons of different weapons... tons of enemies... plenty of npcs... etc etc.... and all that with 0 microtransactions. EVERYTHING was put into the game.
Damn, a guy could play the entire game by only summing spirits... or by only using arrows... he could play the game by only throwing electric jars... he could play the entire game by making enemies asleep... or we could play the game by using a potion that makes enemies attack other enemies...
I mean, we can play and finish elden ring in 1 million different ways.
Of course, there is a glitch here, a bug there... caves, dungeons, could be done a bit better (wow, that amazing cave, in the snow side, with all those reflections of stones, red medusas.. truly impressive visuals and reflections), but at the end, we are criticizing 0.1% of the game, while 99.9% is just fantastic !
I had my ps5 a few months after launch, but most games I bought, I just couldn't finish them, like farcry 6... the new horizon ... nothing would keep me interested enough.
And then, elden ring is released. And I'm still in my first playthrough, with over 360 hours, and level 350.
I'm leveling up as many items as possible, +9 or +25 for most items, spirits.. still finding unbeaten bosses, from the beginning, when bosses were too hard, and I would simply skip them.
Never finished a souls game, because I didn't want to spend 1000 hours learning all the attacks, how to parry, dodge, etc, hundreds of enemies. I quickly get mad , if I get 1-hit killed, after a 10m long fight... frustration kicks in, controllers start hitting the walls, I start punching stuff, and even will bite my hands !
Bought bloodborne. Played at 10am. Died, died, died. At 5pm, I was selling it. A few years later, buy it 2nd hand. I decide to give it a go, the game looks so gorgeous. I study plenty of tutorials. I die, die, die. Uninstaller it, destroy the cd. A few years later, the game goes free on ps+. I watch some extra tutorials. Manage to beat a couple of bosses, but die, die, die. Uninstaller it again.
With elden ring, I can play the way I want. A boss is too hard ? Come back later. Enemies are too tough? Level up your character and weapons. Bosses still too hard ? Why not trying to summon a spirit ? That spirit doesn't work with that boss ? Try another one. Boss still too tough ? Upgrade your spirit. Use a faster weapon. Learn the enemy weaknesses, and use the right outfit, weapon, etc, imbue it with fire, poison, etc.
I can play ER the way I want, and I can finish the game. Soon, when I'm done finding all the important items, I will finally start a ng+. I will probably put another 100 or 200 hours.
When was the last time i could play a game for hundreds of hours ? Mass effect trilogy.... fallout4....
These games are very rare... and they deserve all our attention. Most games, today, must tick the boxes 'woke'... 'lgbtq'... 'powerful women'... 'black protagonists'.... 'gay sex/kiss'... etc etc, instead of ticking the boxes 'fun'... 'interesting'....'tons of content'.... and most games end up flopping, fortunately.
I wish a new elden ring game could be released this year.
At the end, if we take the few negative things in elden rings, and give it a 9.7, instead of a 10... well that really make any difference ?
So yes, for everything this game offers, content wise... graphics quality... number of summon spirits, armors, outfits, weapons, enemies.... the map size... the particle effects.... the ashes of War.... the sound tracks and sound effects... the tons of huge enemies... the interface.... the framerate... the replayability... the almost 0 bugs... the 0 monetization (look at Diablo 4 immorals...)... the thousands different ways to approach the game...the hundreds, if not thousands of hours of gameplay... etc etc etc... and compared to most Aaa released these last years, like fallout76...cyberpunk... mass effect Andromeda... and hundreds of gigantic turds,
Giving this game less than a 9, would be an absolute injustice !
@@only4posting just becauseu this game is good does not give the right to fromsoft fans to shit on other beloved games like assasins greed ghost of tsushima god of war etc just like many people dont like from soft games the same aplies to you guys who do not like other games
@@only4posting they had to patch that shit up anyway
There are plenty of great games out there, people are just not as willing to criticize FS games for some reason, just look at how most people preface their criticism of Elden Ring with some form of apology.
135 hours for the first playthrough, which was MOSTLY a great experience (pretty much a 100% completion). Some of the late-game parts felt like they really dragged (both snow areas), but the finale was great for me. However... Starting a new game plus, I find myself immediately exhausted, and not really eager to play. It's just such a large undertaking -- mostly for the reasons of open world. Meanwhile, beating Bloodborne 8 times on one character felt much better, as it just flows so well and is easily digestable in comparison.
same when I finished sekiro, ds3, bloodborne and etc.... I just kept playing or started another character when I did that in elden ring I just got tired from grinding just so I can beat Margot
Exactly that is why other open huge world games are played only once. But still, elden ring may not he to be beated as many times as the previous ones, you could beat the game 5 times and unlock everything there is
262 and still not finished..lol
It's normal.
If you play Bloodborne 3/4 times you will play around 50 hours.
Elden Ring is big and 4/5 times longer.
My first playthrough of Elden Ring was around 125 hours and for now I don't want to experience it again.
But maybe in 5/6 months I will play it again.
I played Bloodborne maybe 10 times and I don't get tired xD
Is sooo good!
I've been saying this since day one that it just didn't have the replay value of all the other souls games and the game would be better with a smaller quality over quantity approach. Ive replayed every from game since demons over and over until I know every inch of the game and absolutely master it. I beat elden ring and I never want to play it again. The pvp is a joke even compared to ds3 so it doesn't even have that for me. I pray that they dont go open world again in their next title.
I will never understand people getting angry at DS2 for having too many gank enemies and then see them praise the ever loving shit out of this game when that problem is 10x worse here.
"Combat is the best the souls series has ever been"
Bloodborne has entered the chat
Technically not part of the "Souls" series. But yeah, Bloodborne is more fun to play.
@@CommandPromptGaming Good video, by the way! Agree with pretty much everything
@@BasedChadman Thanks, dude! I appreciate you for wanting💪!
Sekiro Peak Fromsoftware combat!
Bb is pretty braindead and hampered by some very bad hitboxes. Limbsplitting also trivializes every beast boss, including ludwig
It's sad that in order to have an honest critique of the game you have to constantly reassure people you don't hate the game. That's very telling about how unwelcoming it is to have an opinion that isn't blind praise.
Yeeeup. If you don't make it 1000% clear then people will get man. And hell, they still did if this comments section is anything to go by.
"Combat is the best is the best the soul series have ever been"
*Laugh in Bloodborne*
It definitely says something about Elden Ring that it is the first from software game I've played that I have no interest in ever replaying. I tried. Made it about 15 minutes and just felt exhausted thinking about the megalithic nightmare I was about to re-embark on and said nah. I didn't realize how much of a chore it had been to finish the first time until I was faced with the prospect of doing it all again.
Your points align perfectly with how I feel about the game. Overall very solid, but with a lot of flaws that become more apparent the more you play.
yep totally love at first sight until you get to late game where mistakes are heavily punished and it isn't even a mistake you make, just input lag, visual lag, glitches, or even bad design. Maliketh is hell to play against on pc cause 1 moment of lag at a bad time and you die
Lol after playing 120 hr
@@NoName-hj6cs oh yeah lol that’s definitely when I also started seeing flaws smh.
same here, started to feel this way, cracking the 80 hours mark. I prefer the more "closed-off" dark souls world building
@@deadinzoid it’s easier to add more emphasis on architecture and designs for bosses etc. like if we look at godrick and how linear he was compared to the other bosses, His was pretty much the most dramatic one with absolutely godly music and voice acting besides rykard as well. Everywhere else was like “Oh hey, Godfrey #2 and AOE Boss #34000 coming in hot” lol what a shame. Masterful world design but that repetitive shit needs to go for the DLC.
This was a compilation of the exact thoughts I have had since I started playing this game. This review got everything on point.
Me too. If I reviewed games, my review of elden would be identical to this.
Open worlds have been done to death, souls was perfect without it. I hope they don’t do any more open world games
Im so torn on the way I feel about elden ring. Because for me at least, it has some of the highest highs in the entire series, but when it's dwelling in the lows, damn it sinks. Doesn't help that it ended so poorly, with one of the worst boss fights they've ever made, at least imo.
Yas
yeah radagon was alright but i cant comprehend how they thought that the elden beast was a good fight, let alone the end fight of the game. terrible boss.
Bruh I'm still in the first area no new weapons or armor
@@rhyswhittington8759 In every other fs game the final boss felt challenging (except for Nashandra lol) but fair.In the other hand ER's Elden beast didn't feel like I'm having a good fight at the end of the game more like a gank party with hard to dodge AOE and homing attacks. Damn I wish back Isshin and SoC
@@ihatehandleupdate honestly i would have prefered nashandra to this....... sword saint isshin is my absolute favourite fromsoft boss. absolutely prefect in every way.
I’m just going to say it: Elden ring is my least favorite souls game. At first I thought it was the best because it was the first time in a true open world in a souls game and everyone was praising to no end. But I stopped playing halfway through. Small things just gnawed away at my experience. Like a lot of riding on my mount in empty spaces, spirit summons doing the fighting for me in every boss battle, not feeling any progression because everything is so open, just al lot of small things that added up. I still think that ER is better than most games out there though, but the previous souls games are just more enjoyable for me.
My favorite review of this game. Would say I agree with almost everything. I am approaching 100 hours and am just now at the final boss.. not to mention how many runes I had to farm instead of truly earn in order to do so.
Oh, god, FARMING. Yeah, IMO that was the WORST part of ER. You try to earn your runes like you could in previous titles and you end up ganked over and over by a boss, sometimes disguised as a normal enemy. Demigods and endgame bosses are the only ones that give you a decent number of runes, while others give you MAYBE a 1/4 of a level, that you will inevitably lose because beating 4 bosses in a row without dying twice in a row isn’t something you should expect of Miyazaki. And I SWEAR that freaking crow everyone is talking about has a higher rune value than most of them. After I got to Atlus, I earned at most 1 level per boss and everything else came from farming.
To compare it to previous titles, I just started a new Bloodborne character yesterday and I haven’t had to farm at all before Vicar Amelia (which is about as far as I can get in a day).
You dont have to farm in ER, onyl bad players do it
@Atthewmay Eohanekay @Chemagician i wouldnt say that only bad palyers do it i dont like gate keeping, grind of souls/runes always has been posible in souls games and arguably this game does it mutch better than other ones with spots that are dedicated to rune farming if somone want to over lvl to beat some content, but i dont realy see why somone would do this other than equiping hes fav weapon or spell bc all boss encounters can be so easy with summons/spirits and a little bit of thought and patience so imo complaying about farming is so invalid thing....
i dont understand why so mutch ppl are complaying about the game that give you so much stuff to work with to complete it. You never had to farm anything if somone say that beating bot solo witchout summons is only valid thats hes problem let anyone play how thay want.
@@shunami8571 I agree as I never felt I needed to farm for runes at all, and I think it’s because some players just aren’t interested in exploration. They want to go straight from story boss to story boss and ignore the sheer amount of things there is to do in limgrave alone
I agree. I was level 170 on my first playthrough because I did all side content and I didn't really farm much. On my second playthrough where I skipped more side content I'm 140 and only got the Haligtree left before I complete Maliketh and the other bosses until the end. So I'll probably be 150 when I'm finished. I did farm on this character but most of it went to buy smithing stones because it's a very expensive build with several weapons being maxed out. Also to note, on my first playthrough I used both spirit ashes and summons when available, but on this playthrough only boss where I used summons was during the Radahn fight because I believe it's just how it's intended to play out.
Bottom line, I didn't try very hard to farm for levels and I'm roughly where you want to be relative to content. I did end up doing a fair number of side content but far from everything. If I skipped more side content maybe I'd be 10-15 levels lower, but it wouldn't make that big of a difference tbh. The biggest damage in NG comes from upgrading your weapon and building properly in general.
DS and BB level design are masterful and i don't think from soft will top them.
Sekiro came pretty close, the verticality with the grappling hook was awesome.
Their design in certain areas like Stormveil, Academy, etc. are great. They still got it (sometimes). Everywhere else though is a sprawling drag even though it looks gorgeous. I think the open world approach was a mistake.
@@evanparrafx i agree, legacy dungeons are the greatest part but the open world is a copy and paste chore.
@@splinterborn You know what, I gotta take back my last statement. I almost gave up on Elden Ring and gave it one last chance and I found out I was kind of going about it all wrong. What I thought was just a lot of open space between main boss areas, turns out to be amazing. That open space is incredibly dense, interconnected to a lot of different areas and quests and objectives, and so much better than I thought. I don't know what happened exactly, but it all started to click.
@@evanparrafx i tried new game + and got immensely bored exploring again but fair enough, glad you enjoyed it.
They need something as simple as a town with npcs that don't ultimately die horribly. A simple village with a smith, item shop maybe a magic shop.
Basically roundtable hold but town
Majula 2
Why?
Agreed
Yeah, while there are happy moments, there is really barely any casual homeliness.
If that's what you want then I suggest you don't play dark souls
"Thanks to these stakes of Merika everywhere!" ...shows a summoning pool stake.
🤣🤣🤣
So you think after 80 hours he doesn't know what a stake of marika looks like? He probably didn't have the footage and thought that was close enough, but thats besides the point, even assuming he did NOT know what they look like, all his points suddenly have less value? Argue with what hes saying instead, give an opinion, do something that isn't looking like a fucking npc PLEASE tell me you're a real human with a brain
So you think after 80 hours he doesn't know what a stake of marika looks like? He probably didn't have the footage and thought that was close enough, but thats besides the point, even assuming he did NOT know what they look like, all his points suddenly have less value? Argue with what hes saying instead, give an opinion, do something that isn't looking like a fucking npc PLEASE tell me you're a real human with a brain
What is different about them?
@@DogHonest summoning stakes enable the summoning of other players, as the name suggests. Stakes of Merika are respawn points.
Completely different things.
I don't mind the repetitiveness of the dungeons, since they're optional. I do them anyway because I'm an item hoarder 😀
But they aren’t optional really. Unless you’re one of these people that do zero hit runs you won’t be able to do the “main route” without doing the “optional content” because you won’t be able to get enough levels without grinding for hours. Hell even the “optional content” doesn’t even give that many runes on average so you just have to do more and more. But then you run into the issue that you might get over leveled and trivialize the experience but how would you know till it has happened because they don’t share that information with players.
It’s almost like they designed it to be a slog to keep you playing more/“engaging” instead of a well tuned experience that can be main routed to perfection like all of DS and have optional content if you want to do more or learn more about the lore.
@@spectersmusic You get pennies of xp from catacombs. ive beat the game on 3 new games and did 2 without catacombs. lvls arent a problem
Yet if this was in another game you'll be screaming and knocking the game for it. But i suppose when muh fromsoft does it, it gets a free pass.
@@XenoMorphGaming79 Do I know you? I think not. Nice try on this assumption, but when i enjoy a series of games or a game dev. company I know what to expect and I do not tend to be annoyed or complain on the game. Have a nice day.
@@MrTroxism seethe
My biggest beef is the armor and health. I'm new to the franchise so I don't know if it's like that in the other games. I've never played a game before where the armor and health stats felt so pointless.
I couldn't agree with this review more. I love Elden ring, but I love ds, bb, and sekiro more. I fear that we will never see another new tight world like the older games after the reaction to this open world.
Lets all pray from doesn't go open world EVER AGAIN!
@@BaxBoogey22 after the huge mainstream success of this game going open world you really think they gonna drop it now.lol
If they do make a new one make sure that they do THESE TWO THINGS and that's to fix multiplayer system (no items needed to play the mode) and to balance the world itself (enemy doesn't one-shot you every one second towards mid to late game)
This makes me sad. Because i honestly think an open world souls game is very hard to balance for me to enjoy. I just find tight and smaller souls game better. But i can see why they will go through with this open world trend.
Saying they should never do open world again is just asinine. They should continue to make games and make them open world or enclosed linear designs as the project demands.
I always felt like I was the only one who felt this way but you perfectly conveyed my feelings towards the game since I first played it.
The game started out meh for me, I didn't really know how to get stronger and all the caves/catacombs were not that interesting. There were a bunch of awesome secrets to discover but I always felt way underprepared for everything since I never found a second weapon for like 10 hours. Then once entering Stormveil it was an incredible game all the way through Lyandell. After that it went way downhill. The bosses near the end of the game have so much potential, but because of one-shot moves they become tedious and annoying. They are way to fast for the only defensive option to be rolling. You also need to wait for 20 hit combos and can't do anything in the mean time. There's just too much combat in general to justify this being an open world, if there were other activities as well that would be more enjoyable for me. The tight, well designed worlds of the earlier fromsoft games make more sense for this style of game, where the whole focus is a hostile world and difficult combat encounters.
Amen.
There are many more defensive options than rolling lol. Also a tip for those "20 hit combos" use the roll catches to get a quick light attack in. I think the game still holds true to its. You will only enjoy the game if you're willing to give it the time. The maps got really easy to read topography and the merchants provide useful notes that helped me a lot. Plus after figuring out i could get smithing stones in the tunnels right at the gatefront side of the lake and did my first catacomb it became evident how to level up. Maybe our experiences differed somehow but i found. SO many weapons i had to spend like 30 mins sorting my inventory lol.
You suck at the game. I’ve never experienced any of those problems and this was my first game. You should’ve saved your energy for sumn else rather than typing how much you suck at the game.
@@laughingmonkey5522 rolling is the best tho, shields aren't that good unless you have a huge one/that one miracle
@@studiogimli7645 I know I got one-shot by the weird cat-dog thing where you fight those imps in the first level (took me 4 hours to get a weapon from them and it's weaker than my sword I picked Samurai)
8/10 game for me. Loved the first half of the game! Everything felt so new and fresh...then the second half came and it was ALL reskins, reused OST and boss fights, gank fights all over, dungeons are very samey and identical OST, bosses all have the same move sets: long range, extremely hard hitting, insane HP, long delays and estus sniping.
Level design overall was 100% amazing 1st half and basically everything else. The final 10% is a fucking boss rush and they are clearly overtuned bc they have to make up for the summons being 100% broken.
Exactly how I’m feeling right now. Everything after Margit the Omen King has been tedious at best.
@@HALN62 that’s pretty much where it starts and it gets worse.
Before playing it, it was a 7/10 for me. After
Beating the game, it's a 7.5/10
same here, for me it's a 7/10
5/10 from me. 8 is way too generous for this disappointment.
One thing I would add is the enemies design. Their speed and damage output are so high. A lot of fights just seem annoying instead of hard. One shots are everywhere and just makes the game harder for the sake of being harder.
Besides it, great video!!!
yeah!! math is not hard is fking annoying too, and also making millions of dollars is not hard it just have so many annoying thing that i have to do.. sigh I always knew life is not hard it is just annoying. I feel u bro I feel u
It feels like artificial difficulty. Everyone criticized Dark Souls 2 for that, but Elden Ring gets a pass for that. People say to grind or gaslight you by saying it's easy and you just need to git gud.
What’s your vigor at?
As someone who played all except ds2: upgrading vigor as much as the other games resulted in just as much 1-shot potential. With 45 vigor I think the only 1shot was malenias wombo combo if you tanked all 3 parts.
Level Vigor bro
You sound like a glass cannon or are in a part where your not supposed to be. Level up vigor to 40, period. Early damage comes from leveling your weapon, later game damage comes from your stats. Not an MMO.
I agree with you, dude.
Bloodborne is still the best. Masterful world and story, high mob variety, exhilarating combat and the score is *kiss*.
From peaked at bloodborne. It’s all downhill now.
Bloodborne is overrated like hell, i swear
Oooph Bloodborne is good but I I think it’s their worst game.
@Ascenndant there are whole arcane and bloodtinge builds. Just because the let’s plays you watched didn’t utilize them doesn’t mean they doesn’t exists in the game.
Not being able to respec I don’t think is the hugest issue because there are only really 4 main stats for increasing your damage for the respective builds with low soft caps. If you want to build out toward a secondary main stat it wouldn’t be the hardest thing in the world to do.
Not avoiding NG+ if you beat the final boss again is not the greatest detriment. Since it is one of their more linear games you will most likely have done what you wanted to on that run by that point. Also it is pretty glaringly obvious what is the last boss so I think it would be reasonable to not do it if you didn’t want to end the game like…most games do when you beat the final boss.
I also like Bloodborne the most out of all Fromsoft games, but it has unique faults, which the others don’t have. Ultimately I love all their games (even DS2), each has some distinguishing characteristic that makes it unique and amazing.
I completely agree with the dungeon thing. Im on my 3th playthrough and have 300 hours on eldan ring and the caves and the small dungeons are such sleepers and just annoying to get through. They have the most annoying and same enemy types that run after you around every corner, but the scale of the caves never change either. I think back to Skyrim that came out in 2012 and they also had repetitve dungeons, but some of the caves were just massive. You would enter a small cave and then discover a bigger one with huge scale and it would suprise the player. It gave the player a sense of want to explore these small caves to see if you can find some big hidden one. I remember so many instences where I would walk in to a basic dungeon in Skyrim, but as I went down it became bigger and bigger and started straying away from that basic dungoen type and I would feel so immersived with this advanture i had created for myself. Eldan ring doesnt do that, every cave functions the same. There are 5-6 different cave types and just by looking at the interior of the cave you can see what your about to do for the next 10mins. It kinda destroys any want to reply the game for a lot of people. Eldan ring also likes to show you a lot of the later content far in the distent by creating these massive sceneries that subtly tell you where to go, but the underground caves and dungones would of been an amazing change in the way you presive the world by showing you nothing and slowly pulling you down into these complex cave systems. Their were also way to many of those caves meaning most people would miss most of them and do them at a much higher level creating even less of a challenge and fun. I hoenslty wish they would scrap like 50% of the caves and dungons and foucs on quality over quantity for these small dungons and caves to make them more unique and have actual cool boss fights and not just Crucible knight number 7.
@Garmon im on my 4th one trying to 100% it and its a 10/10 in my book i still have some gripes with it, but i love it.
No wonder they're sleepers you have over 300 hours lmao
Dungeons sucked on first play through. Elden ring is comprised of all the different ideas from other souls games. Dungeons are just the chalice dungeons from bloodborne which were tedious and repetitive there as well.
@@kinin4400 I just finished the game near 100% no summons or Co-Op, melee only. I'm a souls veteran.
Spent about 135 hours playing, and by the 80hour mark I was feeling huge open world fatigue, largely due to what you're talking about, copy and paste dungeons: the mines, caves, and those damn crypts! As soon as I'd walk into one I'd more or less know the layout and goal, same enemies and same objectives, with most rewards not pertaining to my preferred build. That really drained my soul ngl.
I think that a large part of it is that this game represents itself as a "for souls veterans who like to 100%" but the actual content is such that I could have had a better experience only doing some of those side areas (but that's soooo not in my blood, I like to do ALL the things I see in a world).
All that being said, Elden Ring is still awesome. It gets an 8/10 from me. It is NOT greater than the sum of its parts, but it is still great despite that.
Now for me, BOTW was also heavily imperfect, but it gets a 9.5/10 from me because it IS greater than the sum of its parts (all IMHO of course). I hope Nintendo addresses the issues in the second one. AND I hope the Elden Ring DLC later this year does the same, I'll be playing both til I'm blue in the face!
This is one of my favorite games, and I've been a fan of this series since Demon's Souls. It is NOT perfect XD Not even close. There's performance issues, there's balance issues, there's too much copy and paste going on, there's far too much of a dependence on gimmicks to provide challenge and while a lot of this can probably get tuned up with patches, I really think that this game struggles to have an identity of its own. It's way too much of the same stuff we've been getting for it to stand out a lot. Giving me a jump button and a horse isn't enough to make this not another Souls game, and while I appreciate the familiarity I would have welcomed something a little more different. I hope that since they've come close to perfecting their combat formula and have proven the concept of making this work in an open-world that the next thing will push them further from their comfort zone than Elden Ring did. The fact that I could give you a general plot synopsis for this game and you wouldn't even know which game int he franchise I was talking about says it all.
You want something less souls like, they gave you sekiro. We need more souls games. Open world is sooooo boring. One play through was cool but I haven’t returned since. Meanwhile I’ve played ds3 since it’s release to present day.
@@brandonsmith4410 I have a long list of issues with Sekiro. I'll sum up by saying, I don't think Sekiro is a bad game. I think for what it wanted to be, it did it extremely well and I understand why people like it. Sekiro is a game I personally do not like and have no interest in beyond the handful of hours I invested in it.
Also, I was very detailed about where I felt Elden Ring fell short and how I wish From Software had been a little more ambitious in parts of it. I think saying that I simply "want something less souls-like" is a pretty reductive take on what I was presenting in my comment. It would be better to explain WHY my points don't work or would have somehow negatively impacted the game in some way would have been a better.
As for Open World games being boring, there are several in my experience that are amazing... and they're better at being open world games that Elden Ring was. I suggest things from older Elder Scrolls titles and even Breath of the Wild (I have to admit, despite my resistance to that game initially) did it really really well. We have Dark Souls games, we have really good ones too that I can go back and play over and over. I was hoping Elden Ring would feel familiar, have that Dark Souls feeling in it that I could relate to, but I didn't want it to BE just another Dark Souls game.
"The fact that I could give you a general plot synopsis for this game and you wouldn't even know which game int he franchise I was talking about says it all." this is so laughably false i dont even have a retort for it. its easily demonstrable between all the games lore and how different they can be. which idiot are talking about that wouldnt distinguish between dark souls or ER lore?
@@Gakusangi imo elden ring is a substantially better open world game than both botw and skyrim combined, especially when comparing exploration, level and world design. elden ring does fall short in some aspects, but overall its triumphs speak for themselves and its still easily the best fromsoft game by a gigantic margin, atleast in my experience, i started with sekiro then elden ring and basically played the other games backwards, the soulsborne games felt like utter downgrades in everyway but music, while sekiro is my 2nd fav fromsoft game. soulsborne felt like just walking down 40 hours of interconnected corridors, while sekiro has actual elevation and well...elden rings level design is on a league of its own. stormveil and capital alone are more intricate and complicated than the first few areas of ds1 and bb combined. the jumping added an entire dimension to traverse and frankly the fact that you guys are dismissing the most handcrafted open world game up to this point says it all.
i think youre just bored with soulsborne in general. ERs open world and horse are the most innovative theyve been since demons souls, it isnt just a new coat of paint and a 2-in-1 weapon gimmick like a certain other game(bloodborne*cough*!!), in comparison, it is lightyears ahead of them in formula change, maybe youre talking about the medieval atmosphere? its the best the series has been in atmopshere too so im fine with that, ERs art design and variety is also on another legue. you 2 are underestimating the nightmare task of translating the souls formula into an open world format, and it already shook the industry almost as much as ds1 did and its only been out a year.
as much as i love botw, its open world is basically just a series of shrines, puzzles, 5 enemy types and a crapton of climbing mostly just to find more shrines and gather weapons that break in 5 mins, its a physics sand box pretty much, its nowhere near ER on level design especially, as well as having the most bog standard environment types ive seen in games, while elder scrolls...well that has its own tidal wave of flaws but i digress, i still remember firing up oblivion over 15 years ago, its still one of my favorite games of all time, but on a pure design level, ER has it beat by several magnitudes.
now if i had to critique ER, i would say it has too many "shrines" if you will, with 50 freakin side dungeons, but frankly they still embarrass bbs chalices or ds1s izalith, so even ERs stank isnt as stinky as those 2 when they fart. most ppl misunderstand the half true critique that ER copy pastes too much enemies and bosses, in truth ER embarrasses the older games in those regards, it has 150 non-recycled enemies and over 65 bosses, no ERs issue were the overabundance of those side dungeons and blue boss rings you find in the open world, they ruined the introduction of so many late game enemies, they really shouldve cut the side dungeons by half, kinda like how fromsoft shouldve completely cut the chalices from bb.
@@brandonsmith4410 no thanks, i took a break when i finished ER, but when i got back i got to mountaintops in 3 hours, on top of having 4 times the amount of bosses and enemies i can experiment with than ds3 does, while the older games basically force you to go into new game + because there are no bosses or anything interesting left to do other than pvp, or just force you right after you kill the final boss, which was trash design, but veterans dont like admitting the older games were riddled with crappy tedious designs so lets move past that. overall ER has much more replicability than the older games, you just like whats more comfortable for you. many open world games are boring, but plenty are not. you sound like a synthetic man fan brah.
Ornstein and Smough are honestly the best duo from software ever did. This game was absolute insanity when it came to duos. I skipped most of them.
They were pushovers
O&S, The Demon Princes, Friede and Ariandel, and L&L were designed to be duo bosses. ER duo bosses are just single bosses put in the same arena.
@@burgerboss8377 Summoner detected
Weak.
how about utilizing the games trillions of tools that make those duos really fun? rather than smash your face on a brick wall like most souls veterans do? if you think ppl didnt summon or cheese alot with O&S well i got some news for yah.
Elden Ring is fantastic, great game and a wonderful experience especially for players new to the genre and FromSoft games. Bloodborne is still their greatest experience overall IMO. Trick weapons, rally mechanic, atmosphere, lore and the interconnected world design is Miyazaki at his finest
And consistency in theme and tone, something I don't get with elden ring.
Bloodborne is so damn consistent. Elden ring is still my favorite because it's the most epic tho.
bloodborne has the best lore and atmosphere for sure
Kids
I feel like the camp I'm in is one not really shared by many other people. I LOVE when early-game bosses turn out to be late-game enemies. To me, it helps me feel a sense of accomplishment or progression when I struggle against that boss early on, but then many hours later while I'm in the final stretch, get to fight them again as a regular enemy with significantly less thought or stress involved. I don't think it undermines your original victory, but demonstrates just how far you've come since you originally fought that boss.
...But this sentiment only applies to bosses being reused as ENEMIES. Bosses being reused as bosses is kinda lame. There is no sense of progression to be felt there. Only stagnation.
Idk every game reuses enemies, this game has some of the best enemy diversity ever so I feel like it’s not really valid criticism, cuz it’s by extension a criticism of every other game that’s ever existed, can’t think of a game that doesn’t reuse enemies tbh.
In general I agree. I loved it with DS1 and the Capra/Taurus demons.
But in ER the bosses recycled as enemies are WAY stronger than the actual bosses even though your character is now also way stronger. It negates that effect for me.
I usually don't care, but in this "souls" game it just feels wrong. And like someone else said: the repeated versions of the bosses are usually stronger, which shouldn't be the case.
Heard your review and instantly subscribed. I think your points are true. I love ER but BB/Sekiro and DS give the impressions of a larger ruined world in their more tight and well-designed levels and atmosphere. Also boss-reuse is a problem in ER - along with multiple bosses (eyeing Twin Valiant Gargoyles nervously).
Ironic that Sekiro/BB seems to have more replay value than ER.
Thanks so much, dude! And yeah, I couldn't agree more. Right after I finished Elden Ring I did a 4th playthrough of Sekiro to cleanse my soul😂. But I appreciate you watching ❤️❤️❤️!!!!
This game started at a 9 then dropped to a 7 because of the copy and pasted content. Anytime I would explore I was always disappointed by the rune drops and gear that I just never had a use for. And some of the late game bosses are just not fun or rewarding to fight. The adventure was fun though. I honestly wish they cut the open world because it was the legacy dungeons where I most enjoyed the game.
Ye I completely agree, the open world is pretty to look at but ultimately dragged the game down in my opinion.
If this game is a 7 please tell me what game is a 10 because I'm going to play it.
There's no such thing. But games that I would rate higher than Elden Ring? Easy:
Sekiro Shadows Die Twice
Sonic Mania
Kena Bridge of Spirits
Boneworks
@@alessiodigiacomo3725 Death Stranding, MGS2, and Dragon Quest 11, I would rate higher than Elden Ring. But those are different games. In terms of the soul genre, I think Bloodborne and Sekiro are still the best.
I don't understand how having something that used to be a boss that turns into a regular enemy takes the wind out of your sails. It's a thematic device to show that your character has become so strong that previous challenging enemies are now the norm. They do this in literally every game. It's not insulting, it's inspiring. You, and thusly your character, have grown to a point that what used to be a boss now constitutes as a common foe.
However I do agree that they got trigger happy with gank bosses.
They literally reuse bosses as bosses over and over again. And I think more importantly the placement of these resused bosses is very odd at times and feels rushed. I think that's the real issue, is in the quantitiy of world they had to fill they sometimes rushed and just placed seemingly random resused bosses.
Man wasn't it just a great moment back in DS when just a few hours after you finally overcame your Capra Demon PTSD they put a horde of them into a small corridor. Miyazaki truly loves all his children.
@@IntelligentProbe I mean I hear this complaint in regards to from software often yet not for other RPGs or open world. How many draugr did you fight in Skyrim yet it wasn't an issue in that game to most people? From reuses bosses in a story way a lot of the time. For example the godskins reappearing in places connected to the rune of death which if you learn about them makes perfect sense
because Skyrim was released in 2011. 2 generations of hardware ago. People had lower expectations back then, and Bethesda doesn't have the same reputation as FromSoftware.
@@CommandPromptGaming the original dark souls came out in 2011 as well and without the mountains in Skyrim their maps were actually extremely similar in overall size. Skyrim is the easy example but open world and RPGs in general always reuse enemies
Couldn't agree more. It really bothers me that FromSoft is completely immune from criticism. If you say anything bad about the game that is well and completely valid, people just tell you to git gud and don't elaborate further. No other gaming company gets that luxury. FromSoft is awesome, and they are absolutely one of the most consistent devs out there. But they're far from perfect. This game is an achievement, but it has real issues that need to be talked about and I'm glad yourself and other RUclipsrs are calling the game out for this.
If elden ring was released in the 2000s, it wouldn't have gotten this much hype, the overpraise this game got is sadly a symptom of the depressing state of modern AAA gaming, its a gem that standouts a lot among the turds of nowadays when it would have been an unremarkable gem among the other classics back then.
If they wanna repeat big bosses, at least make it creative and in line with the lore. And they actually did it, once. Like how Milicent actually have waterfowl move, so when we came across Malenia, we are like “so this is Milicent’s mother!” and understand that she get that moves from Malenia. There’s no reason to put spirit Godfrey boss or even Margit/Morgot multiple times.
Astel getting recycled for some random late-game tunnel was a little ridiculous
Margit isn't real, they are a projection, same with his second encounter in Leyndell outskirts. Blue Loretta and Gold Godrey are also weaker projections of later bosses that have expanded move sets compared to their spirit versions. Probably lore reasons.
@@DR.SLAMMER Yeah. I don't get they there is a second Astel. It makes the Lake of Rot Astel seems less special. Maybe there is a lore reason we don't know of but it seemed pretty weak sauce. I don't mind bosses being reused, especially the less significant ones. Seeing bosses that I defeated as regular enemies in late game areas doesn't seem to bother me as much as other people. To me it shows character growth and lets you recognise just how far and strong you have become. Which isn't that a part of playing RPG games?
They all do you just have to buy in to the lore. Which becomes meh, tree avatars is easily explained. Misbegotens and crucible knights are beings from before the time of erdtree. I dont know why the godskin duo bosses get recycled though. Or how they respawn in the fight. Most dragons are just people who were cursed(or punished i cant remember) to turn into dragons. Idk i dont think the lore having justification makes it any better tho. Just introduce those enemies as "greater" variants and keep the base one later on when its introduced as a regular mob (like the crappy attempt with the carian(magic)giants who just have the 1 move more lol)
@@laughingmonkey5522 Iirc the Godskin guys are part of a cult, which is why they appear as often as they do.
Huge caveats not required. I put 150 hours into the game and when it was all over it felt more like a relief than an achievement.
Anyone who initially reviewed this and gave it a 10 clearly didn't fight fire giant or experience how poor the end game is, so the real talk is entirely welcome.
Do you think Haligtree and Farum Azula was anything but one of the peaks of gaming in the last decade. If that's the case, I'm so glad to disagree with you.
Fire Giant was an amazing fight
When it comes to reused bosses in dungeons I take the view that as long as the rewards are different I’d rather have them than not and hopefully the resources that would’ve been used to make totally new ones is being used for new DLC content.
It's Dark Souls on a bigger map. I don't think this game revolutionises open world games. It's like most other open world games without map markers etc. But unlike something like Morrowind where NPCs give you descriptions of where to go instead of map markers, Elden Ring just got rid of the map makers without a proper system to replace them.
you can use map markers, there's actually markers and beacons that function as places of interest, it makes much more sense on an open world game that you have to explore to not "give" you markers, and the map has visual markers like the caves that aways can be found easily
Npc's always tell you where to go and yea some quests lines they don't but then if all of them spelt it out to you people would complain about that
The "there is so much to do" argument is what people claiming ER is a masterpiece claim to hate: Quantity over quality and 101 open world-marketing.
ER has both Quantity & Quality.
@@jkthegreat5687 agree to disagree, I’m with the original poster on that one
Oh, and for Burial Watchdogs: use crystal daggers on one of them and it attacks the other (and kills it). Leaving with only one weakened boss left. Lot of these types of "tricks" in the game that suggests developers wanted to provide an "out" to straight up fighting 2 bosses.
Yeah someone never played dark souls
the problem is that if you as a developer are providing an "out" for a boss then is your boss deisign good or fair? i would argue no.
@@trevorjohnson8981 you cant do that in dark souls lol, bloodborne had the knife but i dont remember if any bosses were affected
@@studiogimli7645
The Shaman knife was more intended for the Spider Chapel and Rakuyo Well.
Explain abductor virgins....
What you see as a flaw, I see as a strong point of the game. The first time you face a boss, it feels overwhelmingly difficult. Then you see it again later on in the game, and you're able to apply your knowledge to beat it easier. Then it shows up again, and you've gotten so good at fighting it, it doesn't warrant being a boss again. It's in fact a great way to show the player's progress.
Not to mention, re-using and re-skinning of enemy models in later areas has been a common thing for big RPG's since like the very first Final Fantasy.
Finally someone that actually realizes how ridiculous the same exact boss fights are
I’m still totally all in with my first playthrough and therefore am reserving judgement on the game in its entirety until I finish, but I think I agree with all your points. There is soo much repetition and it feels less like working your way through a maze where the reward is unlocking a shortcut or realising you’ve now reached an area you could only see in the distance before. I think there is so much to love in this game and I am thorough enjoying it, but personally I don’t think it will top bloodborne for my favourite. Also, it makes me sad that you have to expect “death threats” or at least super negative comments. This was a really well put together and well thought out review with totally fair points. Great content. Will subscribe 👍
Still am going with Sekiro as my fav FS game to date.
Its only a well out together video if youe stupid. Elden ring has flaws but is easily a ten out of ten. Example: name a ten out of ten game In the last ten years? Elden ring is easily as good lol. So ya its a ten out of ten.
For 1 microsecond of happiness, the game rapes you until you loose every little bit of it and reverse to a depressive/absolute extreme hanger (NOT HEALTHY!!! I almost did some things like break my own neck or break everything in my home over extreme anger, no, I mean absolute, pure, untainted anger, believe me, that's not good and it's new to me, to that extent at least, for some game ESPECIALLY a from soft game, I liked their old games and Sekiro. Didn't like DS 3 that much though and the 2nd I prefer to forget it ever existed it was cruel too and not good). EVERY TIME there is something new that was done completely to frustrate people, or to make theme enjoy playing.. It had so much potential.. It could even have been good, like the games I loved made by some unknown game studio called from software in the distant past. Now they became cruel and toxic ad out of control. There are too many outrageous thigs in that one. SEKIRO WAS FAIR. And well designed. This one is not well balanced and has too cruel shit for no reason There are myriads of actually SADISTIC THINGS IN THAT GAME!!! It's completely unhealthy. People will have health problems, like hypertension, but I guess Myazaki is so full of himself ow that he sniffs his own farts. First From game I think is so frustrating I feel SICK, PHYSICALLY SICK. So, what? Now the entire industry will copy and fail ad make cruel things too because they think it's what people want...
Nope, I almost finished it, I saw what I had to see, even discovering it is laborious and I don't even say the thigs I fid not good either else than that strange new cruelty.
Now "difficult" just means mean spirited level ad game design specifically made at every turn to disgruntle people and surf on some cultish behaviors and "controversy" I guess it's the marketing part of Namco Badai that's genius is some very twisted way.
I guess the same people NOW defending the worst parts of this one game were the same that thought Dark souls one was "too unfair" when it was actually pretty fair ad well balanced.
@@jojolafrite90 bro breathe.
@@jojolafrite90 new copypasta dropped
I actually love seeing recurring enemies throughout the world. It makes it feel like more of a cohesive world in a way, imo.
Yeah it’s such a dumb criticism like every game reuses enemies.
@@James-9999 Thats not a good argument. Just because they do that doesnt mean it should be excepted or it cant be criticized.
I agree, especially the Night’s Cavalry, Crucible Knights and Tree Sentinels. These aren’t singular characters, they’re supposed to be knightly orders. The game actually has lore stating the exact number of each group and their reasons for being where they are.
I agree. It would be less fun if there was no enemies.
@@Fox_Cord Exactly. Plus it means I can re-do fights with certain awesome bosses. Kinda wish they went even further like how ds2 did it with redoing bosses.
Dude, this is a fantastic video, I agree 100% with the points you’ve brought up. I’ve put 200 hours or so in, and I’m 2 trophies from plat, but I lack any will power to complete this game or do any subsequent play throughs. The endgame bosses (especially Maliketh) in NG+4 and up are stupid difficult thanks to everything one shotting. Now Sekiro on the other hand... is damn brilliant. I just beat Genichiro yesterday and it’s safe to say this is probably my favourite From game with Blood being a close second. Sekiro and Bloodborne need sequels asap 🙏
He complained about bosses having alot of health ig u thought that was an actual criticism
I think if in Elden Ring will be able to deflect similar to Sekiro would be amazing!
All from software games are awesome!
@@Lumigle there's mods for that, I highly recommend. I'm about 6 hours in on a modded playthrough with deflects and loving it
@@denny141196 uooh, I will!
Dunno how you can say that when Sekiro is legit their most boring title next to Demon souls
THANK YOU. FINALLY SOMEONE WHOS NOT GATEKEEPING THIS GAME. I totally agree it's a good game until you get to a certain point then the cracks really start to appear. In no universe is this a 10/10 masterpiece. 8/10 at best and that's being generous
The criticism against repeating of enemies seems strange to me. In real life the only time you find a unique creature is when its species is endangered. Mostly people go to the store, and don't say "Why are there only humans here, humans are boring, I wish there were some extraterrestrials."
The one reason I think it gets 10/10 from reviews is because it's a game for playing as a game that doesn't have all the annoying features that other games have acquired over the years. Whatever criticisms anyone might have they forgive the game because of it's positives that make it unique among games right now.
I get what you're saying, but Souls games usually have such an abundance of variety. Of course, in past games, some enemies repeat but its always in an unexpected, interesting, and minimal way. Like, why are the pest creatures in the literally every area of the game? Enemy variation isn't exactly the biggest problem, but it reflects the lack of creativity in certain aspects of the game.
@@lvtcs I think people should enjoy the variety that there is. Because even if some stuff is replayed the amount of variety that there is is still staggering.
And if people can say "maliketh from ng+4 is so hard"...then stuff being copied at all doesn't bother them considering they played the game through 4+ times 😂
Elden ring has its issues but I think enemy variety is one of the smallest ones.
There's more than enough unique boss fights in this game to keep it fresh.
If somehow you managed to fight all the misbegotten enemies back to back to back...well that's just bad luck
@@lvtcs What do you mean? There are tons of different enemies, variations of enemies, and environments in Elden Ring. I don't know what the count is, but it's a lot.
Whether or not people agree with your points, you deserve much more subscribers and views.
Very well done video!
Great review. Mind baffling how much of a pass we give to Elden Ring for bugs when Cyberpunk 2077 got panned just because it was popular to do so at the time. This video took courage.
Cyberpunk was panned because that game was and still is a disaster beyond fixing and a huge scam of a product. Play cyberpunk even today and see if the game is still free of gamebreaking stuff. Then compare it to the game that the devs were selling in the marketing and game events. Or just look up All the lies from the game or basic gameplay mechanics present in every other even turd of an open-world released since 2000. Elden ring has flaws, cyberpunk is a failure in every way, not comparable in any way, shpae or form.
Not even comparable and I'm one of those who crusade to highlight elden ring's flaws. Elden ring on release was a working game with a general high quality of content and improvements over its predecessors, but also a number of flaws and questionable design decisions either intrinsic to the open world genre or experiments that ultimately drag it down. Cyberpunk on release was an unplayable mess with subpar gameplay mechanics, barebones rpg elements and a world that was a far cry from what had been advertised.
@@playmsbk just a reskinned cyberpunk
The context is the landscape of gaming. Every other publisher we love has gone to shit. Microtransactions, unfinished, buggy messes all plague the games that have came out. So to see a challenging game with no microtransactions that's explorable and fun?? It would make me give it a 10 even though it's an 8/8.5
facts
There are so many games that don't have MTX and aren't buggy games. If all you play is the most mainstream third party AAA games, then I can see how you would think that. Psychonauts 2, Sifu, Triangle Strategy, Guardians of the Galaxy, Ratchet and Clank, Returnal, SMTV, and Kirby and the Forgotten Land are just games that don't have these issues. Are all of these automatically a 10/10?
@@Drstrange3000 my point was that a game without microtransactions that is finished and not riddled with bugs are hard to find these days. It feels like a breath of fresh air. You can't just ignore all the comments, videos, and frustrations from gamers over the last 6 years by listing games from the last 1-2 years.
@@click004hd7 I am well aware of the junk permeating a lot of modern gaming and constantly speak out against it. I just have an issue with the justification of giving Elden Ring a perfect score just because it doesn't have those issues when other games are free from them too. Some of the performance isues like constant stuttering, framerate drops, and invisible enemies are bugs. This game has some of the worst performance issues I have experienced. I'm just really confused here and just want someone to make sense.
@@Drstrange3000 Probably not the one you want to hear, but mediocre is the new excellent
This is bang on. Fromsoft did an AC origins and went full quantity over quality. What saves them however is that the enemies are tough and the game doesn't hold your hand so discovery is organic. The fun of fighting 100000 bosses gets really dull after a while.
You are NOT in the minority! I've finished ONE playthrough (200+ hours), and I've had enough.
Even if people don't agree that it is NOT a 10/10 and that it rethreads a LOT of known territory, they have to see the weak points in it. Specially some of the "unbalanced" enemies that don't really match the player's combat system and cause nothing but frustration due to our limited responsiveness. Pretty good Critique.
I’d give it a 8 out of 10. It has its issues but it’s still amazing
10 : amazing, no matter the flaws.
9 : impressive.
8 : very good.
7 : good game.
6 : somewhat decent.
5 : mediocre.
4 : not good.
3 : unplayable.
2 : joke.
1 : is there anything to be said about this ... "Game"
0 : No game.
8.5 out of 10 for me.
@@martinhenry7284 based on your score sheet it has to be a 9 now
9.5 for me
@@martinhenry7284 idk I feel like every game has flaws tho, so by that logic there’s never been a 10/10 game. Like ppl are criticizing it for reusing enemies and assets (which btw every game does, no one has been able to name me a game that doesn’t) and having dark souls combat, like Ppl actively admit to loving the combat but they still criticize it’s use in a from software game? Idk just feels like a lot of youtubers are saying the games not perfect for the clicks, and then when you hear thier arguments they are usually criticizing things that can be applied to almost every game ever.
The world feels kinda dead. Some NPC's here and there and your only interaction with them is just talking. Then they disappear and appear somewhere again. The NPC side of the game was a huge letdown. Sure it's exactly the same in Dark Souls, but they should have really improved NPC's and questing for this. Started my second run but I don't think I'm going to finish it. The world is just too big and there's too much content that doesn't interest me second time around. Such a shame since I love the weapon and build variety.
I lost interest around the time I realized all the NPCs die. Especially when they die without an explanation because you progressed another NPC's quest.
@@Dandoskyballer you can thank George R.R. Martin and his hatred for his characters and/or his complete inability to write a proper redemption arc/happy ending for that.
I like repeat bosses of earlier areas as normal enemies because it shows how strong you've become.
Buuut they do repeat some bosses waaay too much as you state.
This!!!!!
So far my favorite has to be Sekiro. Upgrades, fighting mechanics and the fact that you play as an actual character is what makes it stand out. I'll give Elden Ring a shot once I either get a better PC or PS5.
I got 100% sekiro last month bought it onsale end of feb , i got elden ring thinking they made sekiro why not , iv gotta be honest sekiro is for adults , elden ring is for kids who like dungeons and dragons and ps3 combat
@@thegamingda7404 100% Sekiro is a game for men.
Why do u need a ps5 or a pc for
Sekiro is also my favorite man, because you really focus on combat and learning your enemies. On Elden Ring you spend most of your time wandering around finding item and you don’t always find it useful because your built or level
Just between us men, you guys in this thread have the *most correct* opinions in this comment section. Y'all know Sekiro is goated with the mfkn sauce👌.
My first playthrough has taken me 160 hours. There is a lot to like about this game but I definitely found myself flagging towards the end. I also think a pretty big issue felt like balancing the challenge as the open world makes it harder to get the difficulty curve right
You were probably flagging from playing 160 hours
@@Frankthegb not really the last few bosses have been rather boring and frustrating. Let's not even talk about the elden beast.
Like Godrick is really fun to fight it's in my opinion 1 of the more perfect boss in the game. And it's gets ruined by the elden beast.
From personal experience after starting a new game the first 3/4 of the game is really fun however it simply gets less enjoyable with the last 1/4 of the game.
I played 90 hours on my first playthrough with a strength build/no summons/ no cheesing and quit during the godskin duos. I changed to a faith build and put after 60 hours in so far and I'm enjoying it much more. There's just TOO much in this game. I love exploring and I find everything and read everything, and after 90 hours and not even being close to finishing the game, I was done with it. There's so many items that I have that I've never looked twice at. I'm just going to play easy mode and finish it. There's no joy in exploring a cave with all enemies that can 2 shot you, only to find a stupid talisman that I'll never use, and no deathroot.
This is an example of an unimaginably stupid person. They were enjoying the game wholeheartedly. Got whooped. Started over rather than finding a way to win, and is now complaining the game is too big.... Sorry your 60 bucks got you way more value than the usual terrible triple a releases. Also genius "the beast eye quivers" shows up EVERYWHERE there is deathroot. So if thats what your looking for and that doesnt pop then your in the wrong spot. Perfect example of someone not understanding the game and complaining about it. Also since your crying its too big and you cant finish.... The godskin duo is literally two major bosses (three if you count gideon but hes cake) before the last boss. And the boss right before the last boss is literally right outside the last bossroom. So it was so big you literally almost finished if you hadnt given up....
i quit at malenia (got to her just before maliketh) so just after godskin duo with a strength build. unfortunatly it seems like its impossible to tackle this game with any build. malenia felt quite frankly undefeatable with a strength build for me.
@@rhyswhittington8759 sorry if it seems like I'm stalking you on these threads you just have interesting points I can either respond to or would try to help with
I killed her twice with my Str/Dex/Faith build. Solo her first phase then summon a mimic tear for the second
I'd argue that it's not a cheese because in my case my mimic tear can't solo her and from a lore standpoint Malenia caused a biological nuclear fallout the last time she used her full power so I'd say using a clone of yourself to break her aggro isn't anywhere near as dishonorable as exploding rot
I practiced on her with Guts Greatsword before killing her with my main weapon
The method with Str weapons is to do massive damage in short amounts of time to break Malenia's stance
Using Lions Claw with the Alexander Shard, Godfreys talisman, the charged attack talisman, charged attack physick and stance breaking physick will do the trick
Make sure to charge R2 immediately after Lions Claw for maximum effect but be advised she might Waterfowl if you knock her down and punish her too many times in a row
Hope this helps
@@Kn1ghtborne nah man i dont mind at all, i enjoy talking about it. i would agree that its not a cheese as well as its in the game and it isnt exploiting it in any way, its overpowered yes but i dont think calling it a cheese is fair. i almost killed her a few times with my main strengh weapon (greataxe) but it does just feel like these games are straying away from heavy methodical play with each new game and i would honestly argue that its starting to not work properly anymore.
i think that since bloodborne these games are becoming too fast and in the dark souls side of the series it doesnt work well.... dark souls 3 just about works well but the speed of the gameplay is really on its limit, bloodborne worked because of the rally mechanic and sekiro works because of the deflect mechanic but elden ring (basically dark souls 4 to be honest) just feels like the gameplay (mainly bosses) has just gotten too fast for the gameplay for a few builds and its a shame.
mind you the open world doesnt help, i dont care how many people are praising it... its really a step down as the game just cant be balanced properly and the last third of the game really shows that the open world doesnt work gameplay wise. it was an interesting concept but i hope they go back to the more semi- linear level designs, the open world just makes it too complicated to cater for all builds properly and you can easily overlevel by accident as you really are not sure where you should be in the game for your level.
i enjoyed elden ring but the people who are calling this game a 10/10 must be on meth because it just..... isnt. way too many repeat assets, the map is simply too big, you could delete half of the bosses and a quater of the map and nothing substantial would be lost and thats a real shame. i wont be replaying this game as i do other souls games now and again, unfortunately like dark souls 2 it will be skipped by me. have all achievements in it and im done.
@@rhyswhittington8759 very much agree especially 2nd and 3rd paragraph. Devs want to make sekiro enemies but put in dark souls. The patches to speed up great swords demonstrate that
I agree with you! I think the open world was too big and I had to use some internet walkthroughs to find special items like the glintkey to progress. Made me really feel frustrated because important items were hidden. I much prefer the legacy dungeons, stormveil castle and the big bosses. Grinding runes to increase vigor was also boring since the end game bosses are difficult. I was lvl 130 when I beat Radagon and Melania.
Omg this is actually so impressive a review that is saying elden ring isn’t perfect without just saying it’s too hard very good points and like you said the game is amazing but I don’t think it’s a perfect 10/10 still a great game tho
Its far from perfect its max 8/10 its not better then Bloodbourne and Darksouls 3. Wierd game with weak bossfights and weakest pvp i ever seen in this series.
@@Wiktorino1984 its way better than dark souls 3 and bloodborne. Weird game? Wtf does that mean all souls games a fucking weird. Weak bosses? But you try and say bb is better. Bitch please bloodborne bosses at thei best are mid compared to the best of elden ring. Ds3 has gael and friede as their best so sure they are better than elden rings best for now we shall wait for the dlc. Its the samr 10 as the other miyazaki souls games and the dame 10 as any other 10 game
@@blackvalio4060 Dude I agree we disagree. I got platine in Elden Ring its more then i try.
I think the reason its gettings 10's is because for years souls games have been niche and for a smaller audience. Not just with the difficultly and story you have to put effort into learning, but because its been so "dark". Horror, artistically creepy and scary, gothic, appealing to a more unique and alternative audience. Part of it anyway, of course they always appealed to gamers who love a challenge. But elde. Ring brought something more mainstream, more familiar to average gamers, a more typical looking open world. Daylight in a sense. The first time i saw it i didn't even know it was a souls game. I saw an open world rpg, with grass and trees and streams, a guy in armor with a sword, and the name elden ring. I thought it was a new lotr game. I think that brought into the main mainstream and those simple changes opened the minds of people who thought the witcher and assasins creed were the best rpgs. Reviewers, i mean. At first glance it looks like a more mainstream formula rpg. And i think that got them to actually try enjoying a souls game without complaining about the fact that its different than the norm.
This is by far one of the best constructive critiques I’ve seen of the game so far
Thank you so much! I appreciate the kind words! Really glad you're liking the video.
Thank you some one finally says it.
Its a great game sure but its like a seven or eight. Saying that it's a 9 or 10 would put it up there with the Witcher 3 and Red Dead redemption 2 which it's not.
This game is definitely better than rdr2
I agree about the copy/pasted boss fights, but the particular ones you pointed out are completely fine. The dualist is one of a group, so yeah, there are more of them. The Misbegotten Leonine and Ulcerating Tree Spirits, and Erdtree Avatars are akin to a species of creature, so yeah, there are more than one of them. It’s an open world game. You’re not always going to be encountering just 1 of a particular enemy. Also, I just like when early game bosses show up later as regular mobs. Nothing demonstrates your progression better
Stares at morgott who’s climatic reveal was ruined by that fact. Stares at random loreletta (despite being an amazing boss) in the halgrik tree. Like say what ya will about the lore but well the game can feel a tad repetitive at times to the detriment of certain bosses. The older games did it but,less of it and with better placements most of the time. Same enemies feel just random especially in the giant mountains
So I'm new to Souls games, Elden Ring is my first forray into it, and I love it. The "re-used" bosses make a bit more sense when you look at the lore, plus it shows how the thing that used to hold you back is much less of a speedbunp for you now
The only thing missing was Jack Garland. We didn't get to kill Chaos.
The reason From Software doesn’t face scrutiny for repeating their formula is because they don’t pump out games ever damn year like the example you game of Assassin’s Creed and C.O.D, so there’s a lot more space between releases so you don’t get exhausted from it. They also change everything else up enough to still make it fresh. Unlike C.O.D, every release from that game franchise has been a reskin of 2019 Modern Warfare.
Is it 10 out of 10? Of course it will be for a lot of people, because it is not about the flaws, but about the fun - when the flaws start to outweigh the fun you can start to subtract points from the score. It never happened to me, so 10 out of 10 it is. But it is important to point out the flaws, they do exist, but I did not had that much fun since Dark Souls.
its a 9.5/10. If the Consecrated Snowfield was fully fleshed out, and the endgame had a bit more enemy variety in general, i would absolutely give it a 10. No videogame is perfect, that will never exist, but the highs, the artistic quality, the passionate development, and the gameplay loop in Elden Ring are peak. And it has no microtransactions lol
Praising game companies for not implementing microtransactions is like praising someone for not punching your face. Things that are the bare minimum shouldn't be praised like it's something special.
@@excalibro8365 welcome to modern gaming. We have to praise studios for doing the bare minimum now because no one else is capable of it
I'm glad people are finally saying this shit
Coming from the perspective of someone who has never played a souls game, I can appreciate your perspective on most points and fervently agree on the camera issue. The one thing I can say is it would be really weird for them to make so many unique enemies to cover the entire map with them, and figuring out so many unique move sets would cause most people to just give up and brute force everything. It will be interesting to see how many players actually platinum the game compared to previous FromSoftware games. If you go in and play the entire game without guides, it may be more likely that the average person does not see all the iterations of every boss, because they will likely see less than 50% of the side content their first time through.
Doesnt that speak to the map being big for no reason? If you cant fill th map with unique stuff to see, (and fight) then downsize it.
@@TheKillaShow after lots of time out into the game now, (and still enjoying it) I must say what bothers me the most is missing a location because there is nothing in the game saying “go here” and then when you finally discover it, you’ve lost the ability to do some quests because you already progressed beyond that point and/or you are so overpowered for the region it is pointless to do. It’s actually pretty difficult to see all the quests in proper order because of this.
@@TheKillaShow THIS. Whenever I try to discuss this with other ppl, they give excuses regarding the repetitive bosses by saying, "Well, it's a very big map so, meh." I don't see much beauty in a wide open world if so many things there are going to be repetitive, that instead of staring in wonder at your surroundings, you're left staring at them in indifference because of how stale it's become. But that's just my opinion lmao don't come at me for that. Still would like to hear all ya'll opinions tho.
Speaking to your point about it being weird if they’d made so many unique enemies, something I’ve felt since completing the game is “maybe every side dungeon didn’t need a boss at the end.” Because it feels incredibly gimmicky to me that they all do, and really contributes to the overall “generic” feel of the side dungeons.
@@nickjanecke6688 It feels to me like each dungeon did not originally have a boss, but maybe testers ended up wasting so much time looking for a boss that wasn’t there and complained that there needs to be something to indicate the end of the dungeon. I guess some of the “boss rooms” could have been empty with no loot, but then we’d see complaints for that and why not just drop in some repeat bosses with +1 or +2 talismans. The only real ways to overcome this issue would be to take the time to build unique bosses for every dungeon or cut out the excess dungeons. To be honest, on my replays, I tend to skip the dungeons with no interesting loot.
I feel like the bosses being reused in regular combat later on gives you the feeling of power thinking how hard it was the first time you had to beat them. I think the point is you start feeling like a god who is single handedly reclaim the world
Yea that's the point and it worked really well in past games like Dark souls 1 with Capra Demons. The point here with ER is that it's reused far too often. In Dark souls 1 it was a one time thing and made you have that same epiphany you just described, but in ER it's done so often that it loses all value. Also in Dark souls it made sense lore and location wise, it was used as environmental story telling: You fight a Capra in the lower undead burg early game and don't find out about where they came from until you get to the lava bs outside lost izalith and see more of them. It makes you think how tf did that one Capra make his way uo to Undead burg lol. Meanwhile in ER it's just blatant copy paste with no lore or reason or at all, it doesn't inspire thought or anything just makes you go "oh hey another one of those guys"
I honestly see no issue with the reused mobs... like... I mean... I don't really give a shit at all lol
@@TheCnicus i think you need to replay DS. capras are everywhere in the late game. take off the nostalgia goggs
@@lustrazor44 Lol whut? Have you even played the game? Besides the one in lower undead burg Capras are only in the lava area past Quelaag.I wouldn't qualify 1 area as "capras are everywhere in late game". Also not sure what nostalgia would have to do with anything when it hasn't even been 6mo since my last playthrough and i didn't get into the series until 2017. How tf would i feel nostalgic about a game that isn't even 10 years old to me?
I agree with a lot of this. I feel like the world designs of the DS trilogy/BB kind of fit this style of game better. Once the wow factor of how big the open world is wears off, it loses a lot of its luster. Most of the mini dungeons aren't that great. Dual bosses that are just two of the same or similar enemies slapped together. Reused bosses like falling star beast taken from the context they seemed designed for, fighting outside with Torrent's speed, and thrust into a smaller indoor boss arena.
ER is a great game, but the choice to go massive open world has consequences that IMO hold the game back. The legacy dungeons are by far, IMO, the best part of the game while the open world kind of drags things down.
I still see this game as 10/10 . Honestly regarding the duplicate bosses , I think it’s just how u view it . I looked at the entire open world with the reused bosses equivalent to bloodborns chalice dungeons . Which a lot of ppl loved . Now with how big the world is and having 150 + bosses idk how anyone can really expect them to make everyone unique . Maybe 40-50 unique ones and then Reused . So I viewed the open world caves as bloodborn CD’s and the legacy dungeons as what dark souls naturally is .
In conclusion, I think it’s so smart that they made most of the games content “optional” bcs then those reused bosses critic would be valid to lower the score in my opinion . Bcs the core game which is storm veil , academy , the capital , mountains , and the island is all you which is what’s required there are no re used bosses EXCEPT morgott lol
I beat Elden Ring (100% almost every nook and cranny explored) and then i reinstalled and started playing Bloodborne for the 99millionth time. Thats how i felt.
i played ER 3 times then i started by first bloodborne playthrough, then after finishing it i noticed how laughably overhyped it is by the bb fanboys and never went back to it.
This was my first FromSoft game and I absolutely LOVE IT! I have not played anything else since I got it. The main game is great, but the PvP adds a whole other bit of awesomeness! This game has inspired me to check out the other FromSoft games. I'm looking forward to it, even if there is no jump in the previous souls games.
Wish you the best. Many people get a rude awakening when they play FS previous installments
@@chef_boysauce4399 how so? ER was my first and barring the music and sekiro, the older games just felt like downgrades in comparison.
@@flamingmanure the older games have much tighter level design and demand much more. They aren’t downgrades. People just don’t like them because they are much more different and play like the ACTUAL souls experience.
@@flamingmanure ER being your first makes you look on more fondly. FromSoft games in general have a thing where your first one is your favorite 90% of the time. ER being people’s first makes them partial to the myriad of thing they can do, whereas all the other games typically give 1 or no options when you’re given a boss. The lore and subplots of the previous installments are a lot easier to find out and discover. I genuinely think ER’s open world only served to make the experience lesser. I’ve been shit on for this opinion several times. So go ahead if you disagree.
Based take, my guy👌
the first 20 hours or so is 10/10 so it's not surprising journalists chose that for a rating.
so the enemy type re-use is the number one criticism among fans of elden ring. its really not an issue for me because there are so many enemy types in general i dont mind that many are recycled. also, it gives you a sense of scale and progression in the world when that boss that kicked your butt 35 hours ago becomes a basic goon for the late game areas
The reskinned enemies and bosses is a joke to say the least. Game drags on way too long and getting lost on how to progress the story that alot of people need to look it up is just stupid. Mage and bleed builds are op af compared to everything else.
Im so glad someone finally spoke out aboht the flaws of this game hopefully they fix the performance issue aswell as how shit multiplayer is
multiplayer has never changed in Dark Souls... this is no different. it's the way it is to prevent people from abusing it and just rolling over the game with their friends.
many ppl spoke out about its flaws, but most notice theyre negligible compared to the sheer insane triumpths and highs this game has, its far better than the older games thats for sure, this is like the 4th "negative" review out of 500 XD thats just how good the game is all things considered.
A 10/10 score means next to nothing nowadays. Its doesn’t represent a groundbreaking next step in gaming but just a working game that isn’t riddled with bugs or the publisher paid for the 10/10 score
I put 300 hrs into the game. A single player. The last time I did that? Skyrim but over the span of years.
I honestly don't mind that it's the same formula as the rest of the souls games, but I totally agree with the rest of your criticisms. Ds1 is still my favourite from game thanks to the world design.
Yep summed it up perfectly but I think you missed 1 thing. The reason BOTW works with it’s open world (which elden ring clearly took queues from) was the *variety* of content. Puzzles, towers, climbing, actual cities and villages with NPCs, shrines, etc…
You never knew what you were getting.
Elden ring has ONE thing in its open world…shit to kill. That’s all you do, kill stuff. Found a cool cave? Nice, kill everything in it. Found a nice vista spot? Awesome, kill whatever jumps out from behind you. Found a secret tunnel with an NPC? Dope, but they’re gonna attack you so kill ‘em. There is no variety. How does that qualify as “exploration” when your not gonna find anything besides the same boss you’ve seen and killed 10x?
BotW was also the same. Enemy were reskins and lacked variety greatly. Also shrines got repetetive, different but very basic, and 120 shrines? They should have focused on quality over quantity.
12:23
Exactly, there are so many times in this game where I just used the mimic and let it do its thing, not because a boss was too hard, but because it was either annoying or something I already fought 15 times.
Great and balanced review. Elden Ring does a lot of things well but the excessive reuse of enemies and bosses will keep it from overtaking Bloodborne, Sekiro or Dark Souls for me. The open world is certainly impressive and beautiful to look at but it definitely dilutes the quality of content.
Agree but sekiro? Its literally the worst game from has pu out and in terms of boss recycling its only 2nd to elden ring
@@miceatah9359 Strongly disagree but I respect your opinion. Sekiro is very different to all the other games and I absolutely loved it for that but I can see why many would not.
True, they do reuse some bosses as well but I think they made more of an effort to differentiate them and it doesn't become as obnoxious because of how much shorter the game is.
Ooooo, I disagree my friend. Sekiro is my favorite from this studio! But I do think it has it's fair share of problems, and a big one is recycling bosses. But at least in Sekiro they're textured differently or something of the sort. The bull bosses for example. I think Elden Ring is just a bit more egregious.
Has far as enemy reuse not only does elden ring have more variety it technically reuses less of them than all the other games they've made. It just feels more apparent because this game is alot bigger and longer.
@@miceatah9359 Sekiro's combat is the best fromsoft has ever put out, that more than makes up for it.
demon's souls - no bonfires, if you die at the boss you need to rush the level and all the healing you used is gone and must be acquired again
dark souls - bonfires occasionally, if you die at the boss you need to rush the level and you keep all healing
bloodborne - no bonfires, if you die at the boss you need to rush the level and all the healing you used is gone and must be acquired again
elden bing bing wahoo - bonfires everywhere, can outrun all enemies with torrent, stake of marika checkpoint in front of the boss gate, if you die you keep you heals and have infinite summons
You know what? That was really good! Subbed!
Although I do really enjoy Elden Ring, and I have over 300hrs lost in it, I do agree it's not a 10/10 game, I'd say a solid 8, maybe a low 9. If I was to compare it to other AAA titles released in the last few years I wouldn't complain at anyone who gave it a 10
This was my first from software game and at first playin i wasnt rlly enjoyin it, not cause of the difficulty but just i wasnt rlly gripped. I just kinda roamed around for a bit, got bored and didnt touch it for a month or so. It was only after some pushin from a friend did i come back and with a more focused mind i rlly got into it. There were very few times i actually didnt enjoy myself in it, even when on my 2nd play through i adored it. I just imagined i was riding around all these areas myself, how you would in a world this large. Cause for the world it just makes sense imo, if i left stormveil and was immediately ontop of raya lucaria i might not feel immersed, atleast not as much as i am in this grand world. But that's just my opinion lmao (Also marget reappearing is a story thing blah blah lore stuff)
I think the open world in elden ring actually yields a bigger issue that you didn't touch on. There are times where you will go exploring for a while away from the main questline and end up overleveling to the point that when you return to the main path you dumpster the next boss. It completely takes away from the impact of the boss fight. I wish the game would scale things to your level rather than allow you to become God and smite enemies. I also didn't understand the awe of an open world from software game, the previous entries were essentially fauxpen world games. They added a crafting system and large expanses between checkpoints. Overall I agree that the game has faults but in the day and age where deathloop gets 10/10 from IGN... anything less would be insulting to Elden Ring. I think the fact that this game is receiving such scores speaks more to the need for a revision of the system. Nowadays if a game gets lower than a 70, it's probably garbage. That's ridiculous. Game scores seem to continually inflate year after year.
It's a branching issue from being able to go anywhere anytime you want, right? Like I mentioned, you had this freedom in the previous games with the going and fighting what bosses you want to in the early game. But you could also choose to go and pick up late game items and use them in earlier areas if you wanted. And it's an RPG, so of course grinding is always a possibility. But it seems like it's waaaaay easier to do in Elden Ring. I've seen people one-shotting Godrick with that big laser spell that intelligence builds can get. It almost feels like you're encouraged to break this game moreso than any of the other games, which is a really strange way to design a world. And if you put level scaling in a souls game the community would throw a tantrum until it's removed, lol.
And you are so right about there needing to be change. Gaming outlet reviews honestly seem like they're scared to be 100% up front with how they feel about a game. Or, in the case of this game, they only get to play through a quarter of the game before the embargo is lifted and the review has to be out. Therefore they make an educated guess on what they think the rest of the game would be. It's messed up🤷🏻♂️.
So don't ever level areas then. I kept my weapon under +2 for like 50 hours and never farmed runes for levels. Also fully explored areas before moving on. I saw some of this when going back to things I missed but it's not that bad unless you purposely pushed your levels up
I actually think they did that on purpose to add an easy mode without actually adding one
One site giving Deathloop a 10/10 is different than every single site and content creator giving ER a 10/10. You conveniently left out Deathloop's overall reception, which is mixed.
One person giving a game a 10/10 is a perfectly acceptable expression of their opinion. When a game gets absolutely nothing but 10/10s, and you're aware of how the Souls community acts, it seems less like genuine opinions and more of a way to cover their ass from getting doxxed and harassed by a bunch of angry manchildren
How tf is this a problem to you. That’s what the game is about.
Everyone: FromSoft has a great formula if it ain’t broke don’t fix it.
Also everyone: OMG another call of duty they’re all the same why don’t they try something else?!?
Keep it consistent guys.
Theres also the fact poise is ruined and enemies have input reading. So, you end up frequently just trading damage as the AI reacts to your button inputs before presenting the results of your input and the AI’s reaction to those inputs.
These are the exact problems I had with this game! Thank you I thought I was alone on this
Idk a lot of the criticisms I hear can be applied to every game that ever existed, every game reuses enemies and assests.
You are exactly right. But the Dark Souls series has usually been pretty good about it's content being consistently fresh. The dungeons and bosses are the bread and butter of the experience. And overcoming a difficult boss just to find them again somewhere else does nothing but cheapen the initial victory for me.
@@CommandPromptGaming Dark Souls has reused boss assets since the first game. I'm not sure what you are talking about.
I know dude, lol. I literally mentioned it in the video. "Usually pretty good" doesn't mean it doesn't happen.
@@CommandPromptGaming Dark souls is considerebly smaller and still use reused assets and feels like a figthing simulator of torture. I don't agree with you and darksouls is a 5/10 for me and this a 9.5/10 but to each their own. In my opinion this is the best fromsoftware game after sekiro.
It got bland to me after I got the mountaintop of giants, but I’m hyped that the souls fan got something they can hold up….I will agree that the game was refreshing to the gaming community tho, felt more like a game than the unfinished products we get from AAA companies who trap content through dlcs
im into this critique 8 minutes and im just like: THANK YOU THANK YOU SIR. i have exactly the same thoughts
This may be a hot take, but I think the re-birth mechanic may be what's killing replayability for a lot of people. when I finished bloodborne with a strength build for the first time, I immediately went "wow that was awesome, I wonder how different the game feels as a dex build or an arcane build" and immediately started a new game to try them out. But in elden ring, why would you start a whole new game when you can just re-birth, and try out that faith build you've been thinking about? You've already done all the level, item, and location grinding. And those vast stretches of scenery were enjoyable the first time through, but most people will just run past them mindlessly on follow up playthroughs. Just a thought I've had for a while.
By playing Elden Ring i really dont feel the need to go back to any past medieval souls whatsoever even Demon's wich was my favorite for a long time.
(200+ hrs) and im still discovering new quests and zones, going totally blind, no Internet or walkthroughs at all.
Bloodborne is still #1 for me, but damn
Elden Ring got pretty close.
Finally, the way people act for this game I expected it to raise the fucking dead, give me a billion dollars, and cure cancer.
It didn't do that for you? Did it for me.
@@Jauren0524 bro share some that billion dollars.
Their inventory system is atrocious tbh. Not one playthrough have I been able to have a perfect inventory experience. I lose things. Things don't even show up. It doesn't read certain items I have in my bag even though I have them. And Don't get me started on the clipping. Why can't a game company make a realistic system where you dont go through someone or something. Why is the only thing that is appearently physically here is the shield and some land lmao
Lmao you don’t know how game design works you can’t possibly remove every instance of clipping in the game that’s ridiculous. I don’t understand what you mean with the inventory system it’s just as good as the other games.
@@janterri3539 Fromsoft is lazy and knows nothing about game design, without allowing mass clipping everywhere because they aren't competent enough to optimise without that crutch. You know nothing about game design either lmao.
@@matsimurf_5900 Yes you must know everything, clipping is an unavoidable side effect as gaming currently stands. Try as you might, you will never name
me a game that doesn’t have it, making all dev companies “lazy” and “incompetent”
I think people have forgotten that 10/10 basically means it's perfect and couldn't be better... and this game could definitely be better
Many 10 out of 10 games DO have newly emerging technologies and designs that push the medium forward but I blatantly disagree with the idea that 10 out of 10s are reserved for those games alone. When you said “aren’t 10s usually reserved for something that pushes the medium forward or is a huge technical achievement?” I audibly said “No they aren’t.” Many 10 out of 10 games ARE those things but a 10 out of 10 isn’t RESERVED for those things. Very basic technologies and philosophies that aren’t huge technical achievements and designs that don’t push the medium forward can and have been 10/10 games.
I know that has nothing to do with ER but that’s a fallacious argument imo.
The enemies are types, not the same person. The lore explains why their are so many.