The attrition table seems really cool. It’s dramatic since early in an adventure while you’re fighting minions you have a buffer that can keep you in the fight, later when you e taken a few hits and you need to fight the boss every decision counts since taking a single hit can put you on death’s door.
I played my first session as a player last night. Although I found the character creation process fairly lengthy, once it's done it was very simple to use. The combat can be as tactical as you want it to be or not with special emphasis on Effectiveness score (the higher your final roll result the more damage you inflict) and the ability to dodge, block attacks as well as armour absorption really makes it stand apart from D&D's rather vanilla combat. Examples: My Rheas Scout hit a goblin with a sling (dirty 20) and looking at the effectiveness chart I got to do an extra 2d6 damage on top of my 1d3+3 regular sling damage on the hit. The goblin's armour could only absorb a couple of points of damage and I happened to max out on them with a whopping 18pts -armour 2 = 16pts total = dead gobbo.
Your longer video really helped me out with getting the concepts and rules in place so I could run this game for my group. We were all just dnd players before but stumbling on your video peaked my interest to the world of trpgs outside of dnd. We're on our 8th session and are loving it so much. It's actually opening the gates to exploring other systems as well. I still chuckle to myself to think that this was the game that broke us out of the 5e bubble.
I like how despite the mud-and-blood core, Goblin Slayer still accommodates epic beat-the-odds anime moments with systems like fate points and overcasting.
Idk about in the manga, but in the anime we've never seen D20s being rolled as far as I can remember, only d6s. One of the moments was when Goblin Slayer woke up near death just to choke the fuck out of the Goblin Champion they fought in the sewers.
@@kingme4201 Is that on the dub or the original song in japanese mentions d20s? Because yeah, you can clearly see that the red 1 in the d6 represents GS glowing eye of vengeance so watching the anime clearly shows that its a d6 game.
I just got the book, and I will say that one of the reasons this system seems "crunchy" and intimidating is that it just keeps repeating itself, and it's doing it because it's holding your hand. I really do like the system and I can see my group having fun with it once we understand it more. I will probably run it like a mix of Goblin Slayer's and Frieren's world since Goblin Slayer's worlds just makes everything have a base name for everything.
Sounds like a really savage editor who wasn't concerned about catering to inexperienced gamers could slash this down to what, 300 pages without losing anything vital? 200? Less?
Thanks for this review, Anon! I really like your no holds barred reviews. Out of curiosity, where did you get the electronic version of the game? I have only seen the physical book on Amazon. Thanks again!
@@NotepadAnon So Goblin Slayer is pretty skippable if you can handle even modestly complex rules, much less the insane shit we grew up on in the 70s and 80s. Time to go watch some Sword World vids, methinks.
calling goblin slayer a simplified version of sword world sounds so incredibly wrong for someone who has played years of sword world and then read goblin slayer
I think it's mostly a "Scale" thing, I got Goblin Slayer almost immediately, but SW took me a bit because it is a lot "MORE" SW than GS, even if the complexity is skewed. But after reading as many of these things as I have, my opinion of things have been dramatically skewed.
My read of the GS game felt like "babby's first JTRPG" which is what I think it was. The Dragon Quest to the rest of Sword World's Wizardry as it were. A way to break into a wider market with something less academically taxing on the players. I am very happy that we're getting exposed to more games like this that fly in the face of the meme that Japense TRPGs are only hyper structured serial one-shot games. Japanese games built for longer campaigns exist, and are good. >Rates High Elf Archer is only a 6/10 Good she's mine anyway. No go look at the Konosba RPG while I pine away over the fact that we're probably never going to get official translations of Sword World and Alshard, the behind these licensed introductions...
I kind of want to yoink that attrition table thing for my hardcore 5e campaign
The attrition table seems really cool. It’s dramatic since early in an adventure while you’re fighting minions you have a buffer that can keep you in the fight, later when you e taken a few hits and you need to fight the boss every decision counts since taking a single hit can put you on death’s door.
I played my first session as a player last night. Although I found the character creation process fairly lengthy, once it's done it was very simple to use.
The combat can be as tactical as you want it to be or not with special emphasis on Effectiveness score (the higher your final roll result the more damage you inflict) and the ability to dodge, block attacks as well as armour absorption really makes it stand apart from D&D's rather vanilla combat.
Examples: My Rheas Scout hit a goblin with a sling (dirty 20) and looking at the effectiveness chart I got to do an extra 2d6 damage on top of my 1d3+3 regular sling damage on the hit. The goblin's armour could only absorb a couple of points of damage and I happened to max out on them with a whopping 18pts -armour 2 = 16pts total = dead gobbo.
RIP Sorcerer 3, shouldn't have seeked refuge at the dramatubers' guild.
she's doing okay now, she isekaid into an angel
Your longer video really helped me out with getting the concepts and rules in place so I could run this game for my group. We were all just dnd players before but stumbling on your video peaked my interest to the world of trpgs outside of dnd. We're on our 8th session and are loving it so much. It's actually opening the gates to exploring other systems as well. I still chuckle to myself to think that this was the game that broke us out of the 5e bubble.
I like how despite the mud-and-blood core, Goblin Slayer still accommodates epic beat-the-odds anime moments with systems like fate points and overcasting.
>goblin slayer OP literally mentions rolling D20s
>official game is 2d6
Idk about in the manga, but in the anime we've never seen D20s being rolled as far as I can remember, only d6s.
One of the moments was when Goblin Slayer woke up near death just to choke the fuck out of the Goblin Champion they fought in the sewers.
@@GlitchTechV1 still kinda funni that d20 is mentioned in its opening music but never appears.
@@kingme4201 Is that on the dub or the original song in japanese mentions d20s?
Because yeah, you can clearly see that the red 1 in the d6 represents GS glowing eye of vengeance so watching the anime clearly shows that its a d6 game.
@@Iridium-77-g “rightfully” by Mili, is the OP song for goblin hunter at least in the US. “Time to roll your d20” is a line in the song.
@@kingme4201 I mean... you can see the 2d6 in the anime opening, though.
I have just started learning the system, and this video helped immensely!
I just got the book, and I will say that one of the reasons this system seems "crunchy" and intimidating is that it just keeps repeating itself, and it's doing it because it's holding your hand. I really do like the system and I can see my group having fun with it once we understand it more. I will probably run it like a mix of Goblin Slayer's and Frieren's world since Goblin Slayer's worlds just makes everything have a base name for everything.
Thanks Anon!
Sounds like a really savage editor who wasn't concerned about catering to inexperienced gamers could slash this down to what, 300 pages without losing anything vital? 200? Less?
Thanks for this review, Anon! I really like your no holds barred reviews. Out of curiosity, where did you get the electronic version of the game? I have only seen the physical book on Amazon. Thanks again!
You can buy an E-Book Version via Bookwalker, be warned it is a .cbz format.
@@NotepadAnon Thanks for the quick reply! Did you have to covert it from that file format to a pdf?
It took a bit, as all a cbz is is just a bunch of strung together PNGs. It takes a bit, but you -can- do it.
Will I get the same experience from playing this compared to swordworld 2.0/2.5?
Yes, but the best way to think about it would be "Baby's First" Sword World. Simplified down, but still clearly SW under the hood.
@@NotepadAnon So Goblin Slayer is pretty skippable if you can handle even modestly complex rules, much less the insane shit we grew up on in the 70s and 80s. Time to go watch some Sword World vids, methinks.
Fellow Fantasia enjoyer (tho I'm a 4th gen guy myself)
interesting
Sigil and shadow pretty please 😢
Gotta get a case with it in. Though I may say fuck it and just do a Microcase to justify it.
calling goblin slayer a simplified version of sword world sounds so incredibly wrong for someone who has played years of sword world and then read goblin slayer
I think it's mostly a "Scale" thing, I got Goblin Slayer almost immediately, but SW took me a bit because it is a lot "MORE" SW than GS, even if the complexity is skewed.
But after reading as many of these things as I have, my opinion of things have been dramatically skewed.
My read of the GS game felt like "babby's first JTRPG" which is what I think it was. The Dragon Quest to the rest of Sword World's Wizardry as it were. A way to break into a wider market with something less academically taxing on the players. I am very happy that we're getting exposed to more games like this that fly in the face of the meme that Japense TRPGs are only hyper structured serial one-shot games. Japanese games built for longer campaigns exist, and are good.
>Rates High Elf Archer is only a 6/10
Good she's mine anyway.
No go look at the Konosba RPG while I pine away over the fact that we're probably never going to get official translations of Sword World and Alshard, the behind these licensed introductions...