The 8 Biggest Differences Between DnD 5e and Pathfinder 2e
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- Опубликовано: 24 июл 2024
- Experienced Dungeon Masters, Wolf and KMo, go over the biggest differences between DnD 5e and Pathfinder 2e. They are absolute Pathfinder newbs, learning the system for the first time.
Chapters:
00:00 Introduction
00:59 Action Economy
03:37 Character Customization
07:03 Criticals
09:28 Modifiers
12:15 Advantage / Bonuses
13:37 Resting, Healing & Dying
20:26 Player Rolls
21:25 Publisher Support
24:51 Closing Thoughts Игры
Thanks for watching everyone! Sorry Character Creation is in there twice, the edit should take effect soon. Just skip to 24:51!
When you multi class in 5th edition, you limit the growth of your main class. In Pathfinder 2nd edition, multiclassing doesn't limit your main class, it just increases your skills/abilities/things you can do.
If you're free archetype, (Which most folks use) Otherwise they cost a class feat slot. Some classes this is a bigger expense than others, and overall doesn't hinder your progression other than fiddly feat stuff.
As The Rules Lawyer says: Every +1 matters. It's because of the critical success at exceeding by 10 after rolling the check. Each +1 increases the chances of a critical success by 5% (and decreases the chance of a critical failure by 5%). That's huge. Also on criticals, Paizo has a critical success and failure deck which gives flavor and fun to crits in melee.
Literally, a plus one only matters if you rolled the number that would have missed without it. Love the Rules Lawyer, but that saying just isn't true!
@@danepatterson8107 It matters on three numbers: The number that would have failed without it, the number that would have critically failed without it, and the number that wouldn't have critically succeeded without it. Granted, avoiding a critical failure (or securing a critical success) might mean less to you than going from failure to success, but it's still doing much more than a +1 in 5e.
@@danepatterson8107 There are 4 outcomes for most rolls in PF2e. Critical Failure, Failure, Success, Critical Success. Each +1 adds 5% to the probability of a higher level of success, because Crit Success happens when you roll 10+ greater than the target number. Every +1 is not just helping you 'not miss by only 1', it's increasing your probabilities off special good outcomes (and avoiding especially bad outcomes).
@@danepatterson8107 A +1 in the tight game economy of PF2E comes in total, all effects combined, quite close to a d4 in 5E , e.g. from a Bless spell. And, a +2 is already huge for the maths.
You gotta talk about how cool shields are! You use them in combat actively instead of passively.
It’s honestly what made me love the system. I was on the fence. I played more PF1 then most. But having a shield make a real difference? Plus I was amazing by shield Block reaction. I fell in love.
TBH, as cool as shields are, I feel like they missed a lot of love to make them fantastic. I do love the shield mechanics, but shields themselves feel a bit forgotten. If you are really into shields, there's a 3PP book called "Everything Shields" on Pathfinder Nexus. It also has Pathbuilder and Foundry support. Does a ton to make shields even more awesome
NON MAGICAL HEALING IS NOT ONLY POSSIBLE, BUT VERY VERY VERY USEFUL!
The Medicine skill is super duper important in PF2e!
Edit: Sorry I don't mean to sound antagonistic or rude, I'm just very passionate about my mundane battlefield medics! So fun to literally bandage the team up after battles!
While it is normal to have a mix of magical and medical healing, it could be entirely possible too run a campaign if most PCs take Medicine Skill and the Battle Medic skill feat (with a few of members spec'ed for more of the higher med skill feats) and be just fine. They might have to be more careful with some foes, but it is still viable.
@@neilhewitson1617 Yeah, While you should almost always have a "Healer" in your party in most adventures, mundane healing options make is so that your "Healer" doesn't have to be tied to specific classes!
Back alley Rogue doctor? Wizard Biologist? Medic Monk? Go for it!
@@Tigermanic21 Medicine is still very good even if your character can heal with spell slots. Champions with Lay On Hands don’t really need Medicine though.
Slight correction to Hero Points and Dying - You can use ALL of your Hero Points to stop yourself from Death. Specifically, Death. Not Dying. So when you gain Dying 4 and would otherwise Die, you can then use the Hero Points to restore yourself. This is also the case with Breath of Life Spell. You cannot use Breath of Life when you are dying, but when you would Die.
Thanks for the clarification. Still learning and chewing through all the new stuff! So exciting and so much fun!
Some other things that are useful to note about AO is that it isn't only when they leave your threat range. You can use it if they use any Move (means you can hit them when they get up from prone) or Manipulate (Somatic spells!) action, or ranged attack. And on top of that, you can also cancel their manipulate action on a critical.
It's important to note that PF2 does have adv/dis in it as well (referred to as fortune/misfortune), it's just that it is much rarer and designed specifically for luck themed abilities.
So fun to see you guys discovering the system and all the differences. Seeing your excitement is infectious, your kid in the candy store analogy definitely struck home. There's so much I want to sink my teeth into because it all looks so cool!
Guys, look into the Medicine skill in Pathfinder 2, and the trained ability Treat Wounds. If you like the story flavor stuff, this is really going to make your day.
Yes! Since making this video we've played more and have messed around with the Treat Wounds ability. It's so much more thematic/believable than simply going to bed and having all your wounds magically seal up. Very very cool. Thanks for watching and taking the time to comment. You rule!
The nice thing about PF2e's feat system is that they are categorized. So, yeah, your character is loaded with feats, but you only need to look at the ones that qualify for the spot you are filling - so you don't have to worry about the myriad ancestry or class feats when you are picking out a skill feat (unless you are really trying to optimize something, which isn't necessary).
Very true!
I'd like to mention one critical difference. Pathfinder 2e is a game where there is no "dumb" class.
Martials in PF2e have to be cunning warriors. The player playing the Fighter or Barbarian has to constantly be thinking, taking setup actions, and carefully planning. Most players love that. They are engaged when they have to consider tactics on a deep level.
If you want to play a game that demands you to be a cunning warrior, play PF2e. If you want a game where you can veg out to the rhythm of Move, Swing, Pass Turn, stick to 5e. There isn't a right answer here, just a preference.
Much of this is a fault of the DM many times and how they use the enemies at their disposal poorly. In both PF1E and 2E combat can also just turn into "move, attack, rinse, and repeat" just like 5E can.
@@Sammo212 It could, but I think you’d almost need to deliberately ignore rules for it to, because if you just stick to move and attack you’re probably gonna die in an encounter if you get unlucky
4:54 YEAH IT WAS!!! It was also awesome though! I guess it IS not was, but my culture had been shocked previously!
15:34 Medicine is actually REALLY good for healing in Pathfinder 2e, it's what you'll likely use outside of combat to heal!
20:39 I don't use Secret checks in PF2, neither does the GM I just played with! If numbers are coming off a player's sheet they PLAYER should be rolling the dice! If I ever have an issue with a player metagaming then THEY will lose this ability and I will roll for them then but not until then!
This would also come after giving the player opportunities to fix their metagaming issues, probably more chances than I should!
21:26 I think this section got put in the video twice!
Regarding healing: non-magical healing in PF2e is powerful. Make a Field Medic background character and take Medic dedication at level 2. Your average D&D cleric will feel bad. Just remember to invest in Healer's Tools.
You can Assurance regular medicine check at level 3, expert checks at level 6, and master checks at level 14. Assurance can never meet the Legendary DCs.
Another great video guys. I feel like I’m going on this ride to p2e with you. I have definitely fall in love with this rule set. I feel stupid not checking out p1e. Back then all us forgotten realms lover’s didn’t want to learn a new world. Which is happening in my circle now. So I told them I’ll run the rule set. In the forgotten realms.Still so it is hard for people to try something they’re not comfortable with. Which is why I love the video series of p2e you’ve been doing. Keep up the great work.
The issue with games that keep the numbers really small is that it makes all characters feel same-y. I like Pathfinder because you can play characters who are true specialists and some shmuck who just rolled well isn’t going to outshine a scholar who has studied the topic for years.
28:00 - Playing a healer in PF2E, there are times when you will choose to NOT heal someone who is down because they'll come back up with wounded and likely be knocked down again quickly to and even worse dying rank. Healing a character in combat can actually result in being what killed that character.
With the Free Archetype system from the game mastery guide it gives you even more player character variety as you get a free archetype with feats. You can make a character multiclassed, thematic, etc without sacrificing class feats necessarily.
Or go full into the archetype feats and spend both on them. Sometimes i use a class for the festures and only take a few feats from it
@@ghostyuki-kfpinquisitor1038 Same. Just depends on my concept.
One big one that’s more for those coming over from 5e is the Concentrate trait. Namely that this is not anything like 5e’s concentration - it’s just there for other abilities to reference, like how Rage prevents you from taking any actions with the concentrate trait. There’s no “maintaining concentration on a spell” nor can you cause a bad guy’s spell to end just by whacking him over the head really hard… unless that hit drops him to zero HP at least.
Very true. The closest thing is a spell that needs to be "sustained" but even that simply requires one action on your turn and that's it.
Regarding Paizo's support: Ever check out the trailers for their various adventure paths? I've got a couple adventure paths from the various Humble Bundles, but had no idea they all had trailers until fairly recently. Just something I found entertaining. Worth checking out for vibes, I think.
That's a great summary! About player rolls, there's one more thing to mention: there are no contested rolls, if you're attacking with an ability you roll against AC/Fortitude/Reflex/Will, and if you're defending youre rolling against a DC.
Plus twenty at level one is a bit of an exaggeration - but by level ten or so, you'll be right around there with your best skills/attacks!
I like it because it makes the things that you were 50/50 at succeeding at early on become almost impossible to fail eventually as you gain levels. The things that are truly challenging to your character change to bigger and better things as you level up.
For the production quality and y'all's personal charisma this channel has way fewer subs than it should
Thanks so much! We're still a pretty new channel, but we're trying to grow. Tell ya friends lol. Have a great day.
From the DM/GM side:
- There's clear and simple rules for everything, including for when there aren't rules, when you want to make a quick ruling instead of looking it up, or you need to make up a rule or action. So there's not really any need for you to work hard on rulings.
- The Encounter Building system is phrased a little easier to parse but similar in execution, but you can trust it. Generally the only thing you need to check on a monster is its resistances. 98% of the time you can just grab monsters or the suggested level ranges to fill the encounter budget and get a balanced encounter.
- DnD 5e sort of leans towards player experience at the expense of the DM experience. In 2e, GMs are well supported and they don't require you do do much extra work. There's no powder kegs like the 5e Conjure spells that can be broken if the player gets to choose what they summon and make you the bad guy by putting it on you to choose for them as the balancer.
- The game is super easy to teach both because the system does a lot of heavy lifting for the GM and because most rules are up front and direct. Three action economy for example. There's no niche rules on actions when spellcasting as a bonus action, bonus actions aren't a thing, etc. Just 3 actions, basic things that aren't special moves or spells take one action per thing it does. If it's a special move or spell jot down the action cost. Boom, easy.
- Did I mention that the system does a lot of the heavy lifting for you? PF2e adventures usually don't require you generate any content to run them but you still can if you like. For example, I could run my players straight through the wild west adventure Outlaws of Alkenstar and not need to make anything. But they busted a lockbox and I rewarded them for veering of the rails a little wit ha deed that when pursued would lead to the spooky house from the Malevolence adventure and if they cleared that they'd have a nice base of operations. But you might say "Won't they be over-leveled for the rest of the main game?" but to that I point to the 'Building a Creature" rules that give a clear guide for adjusting the levels of enemies with precision so I can just scale the enemies up easily! And there's clear rules for expected treasure by level so I can also keep their gear at the right amount too! MWAHAHA! Cower before the power of a robust and reliable toolset!
Pathfinder 2e allows endless healing in Exploration Mode. The Champion might, for example, Lay on Hands, then Refocus, then Lay On Hands, etc.
This doesn't work in combat because the Refocus action takes 10 minutes.
resting reminds me of the spoof videos about long rest and healing those gaping wounds.
I have yet to play Pathfinder (but I'm determined to run a game after the ogl stuff), but I was struggling with how to introduce firearms into 5e, the best way to fix the Ranger, what kin of world I wanted to make, and so much more. Then I started looking at Pathfinder and just kinda went, "huh, everything I want to do is just here. I think I know what I'm doing now!" Plus, while I've never much cared for pre-made settings before, Golarion has really grown on me more than any D&D setting other than Dark Sun.
Yeah, Paizo isn't shy about adding new stuff the core rules. Same goes for Golarion. They've fleshed it out and it's really a great campaign setting. But you could always just port your favorite DnD Setting over to Pathfinder without much hassle.
I know this is a comparison video between D and D5E and Pathfinder 2E, but the no spell cruel groove for a 5th edition where you're saying you can only cast one spell per round you're kind of saying it wrong. The actual rule is if you cast a bonus action spell then the only other spell you can cast that turn is a one action cantrip. If you use the fighter's action surge for example, you can cast more than 11 action spell. If you are a wizard who multiclasses into fighter for 2 levels then you can absolutely use fireball action surge fireball. You just can't misty step on that same turn.
Thank you for the clarification! But this sort of unnecessarily obtuse balancing easily illustrates why I prefer P2E's ruleset
Wounded mostly comes up in combat, treat wounds or full hp for 10 minutes will remove it.
Also crit failing a save or taking a crit that drops you to 0 puts you straight to dying 2. Get crit at wounded 2, rip, you're dead
That bit at the end reminded me there's a tattoo in pf2e called Mortal Chronicle. It records when and how you died each time you do.
D&D is a bit of an argument how it words with HP. The generally accepted rule is HP is stamina. You aren't really taking damage until you're very low, like 1/20 your current hp or 0. At 0 you are being damaged. Healing restores this stamina or closes wounds. It's not perfect, but it's a lot better than "you're magically healing overnight"
The only comment that I would add, is the video makes it sound like healing is hard after a fight and is limited to magic...
One of the things PF2e has is lots of non-magical healing and it's possible to have parties with no "healer" and still be ok.
Example: The fighter might be the "healer" because they're patching everyone up with the medicine skill between fights.
As a DM if I had a secret roll from a player I would have that player roll the die behind my screen, so their roll is not based upon my luck but they still cannot see it.
As a DM if a player wants to play a class/race/etc that is not in the core rules I would expect the player to have the documentation in hand that I could read.
As a Player I have that documentation in hand for the DM to read.
I think there's an editing error somewhere around 22:00, it's repeated content from the character creation section earlier on. Editing is hard lol
Thank you for understanding lol! I made the cut, but it won't take effect for a couple hours.
@@BasicLiches Yeah it takes a lot of work that's never seen by most. You guys make good content though! Thanks for your time and effort.
Also, reviving in PF2e is much harder. Reviving spells are mostly rituals you dont have access to. Your dm can make a quest to learn it.
23:45 I **loved** the old brown and gold splat books in the early 90s, not to mention all the settings! There was so much fun stuff to explore, and despite having less tech they still managed to crank them out, IMO with fewer issues than current WOTC. We have the Internet and 3rd-party stuff, which is better, but it will never feel good to have the main publisher feel incapable of putting out their own.
As someone who got into ttrpgs with Pathfinder 1e/DnD 3.5, 5e feels so watered down and empty! I'm so happy to hear Pathfinder 2e tries to be accessible like 5e while retaining the customization and variety that made 3.5/Pathfinder great
I don't doubt it's already been commented, but the video deserves the engagement and I figured some people checking the comments would want to know:
The points about healing and dying are *slightly* incomplete - not only do you have the Cleric to do magical healing, but any character can use their Medicine skill to patch up the party, if they have the tools! It's usually an out-of-combat thing, taking a rest between fights to get people as topped up as you can (and it also resets your Wounded condition, which means that's usually more a "per fight" than "per day" thing). Still, with certain choices, a field medic that can heal mid-combat is not only possible, but viable and fun!
Yep...we totally botched that! Still learning since we've come over from 5E. That being said...we still love how it takes medicine checks and tools to patch up the wounded. Very thematic and just feels right! Thanks so much for the helpful comment!
And personally, I believe that the 10 + 4A critical failure is a distinct reason for this system to encourage men maxing. If that feature wasn't in the rules, then people would be more encouraged to not necessarily have a higher stat spread. It wouldn't encourage them to not necessarily start with an 18 in their key stat.
It really depends what you mean by “min maxing” if all your saying is starting with 18 in your key stat, sure, but there’s nothing really like the sorc-lock or the 1 level fighter/cleric dip, etc. the difference between a 16 and an 18 in your key stat is like…an additional 5% chance to crit. Which isn’t nothing, but it’s also not as hugely impactful one way or the other. It also doesn’t feel that bad to just make sure your key stat is 18. That’s not where the interesting choices are in the system in my opinion.
+5 and -5 on advantage and disadvantage only applies to passive scores in that way. For rolls, the difference is about 2.8.
The average of a flat d20 roll is half the die, or 10.5.
The average of a d20 at advantage is 2/3 of the die, or 13.33_.
Three d20s, such as you’d get for Elven accuracy, is 3/4 of the die, or 15.
The average of disadvantage is 1/3 of the die, or 6.66_.
If repeating decimals seem spooky, just round or truncate the decimal, whichever you’re comfortable with. The difference between 13.33_ and 10.5 is 2.833_, so you might round up to +3 if that’s easier to remember, but it’s not +5.
Don’t take advice on maths from myths.
27:45 - ‘Verisimilitude’ is the word you’re looking for. Oh, and when it comes to something that exists in-fiction in a similar way it does in-reality, the word for that is ‘Diegetic’. The Pathfinder Society is league play that’s almost diegetic.
27:30 - Warforged are sapient golems, not robots. There’s no electricity, clockwork, or fuels, just magic. How the creation forest created life is intentionally left mysterious. Their ‘innards’ are like a cross between wood and rope; these rootlike structures are effectively musculature. Wrapped around their inner Groot is a metal carapace, and some parts like their eyes and other senses are tied to bits of enchanted stone, so maybe one has amethyst eyes while another has carnelian. Whatever their specific materials, they’re much closer to Stormbringer than C-3PO.
pathfinder reminds me of dnd 3.5 , good god i miss manifester and initiator classes
Makes sense since Pathfinder was spawned out of 3.5!
just an fyi. raw. you cant use a hero point to come back up, just stablise. but alot of gms house rule that rule to 1 hp like myself.
Good catch! Thanks for clarification!
I honestly have no interest in pathfinder. I don’t play in enough ttrpg groups to be interested in branching out. I will however continue to watch your pathfinder vids because you guys are awesome.
I guess Pathfinder 2e is just built different!
When it comes to Pathfinder and PC creation it feels very much where 5e also has a massive problem. That is the psychology that more choices actually make you less happy. The more that you can create, make and mess around with the more likely you are to question or regret your choices thinking that something else would have been better. The older games with fewer choices not only made you feel more fulfilled in your choices but forced you to be more creative in how to use your more limited options had it right in this. Because more choices result in you thinking solely in your limited box of abilities that you chose for your character and less about outside of your sheet that you can do or attempt to do. I ended up going to other direction in moving from 5e as the go-to to Castles & Crusades instead. Limited classes get access to spell casting, healing is slowed to 1 HP per day, feats don't exist in the standard rules, your stats remain the same the entire game unless magic or other items change it, no death saves, and death comes at -10 HP. A much more rules-light D20 game than Pathfinder which was my biggest draw. The PHB with all of the core rules, classes, races, spells, and items is only about 200 pages long. The heavy rules system of Pathfinder was an instant turn-off.
I don't think that's how critical successes/failures for death saving throws work in 5e.
DnD is to Pathfinder what McDonalds is to steak house.
Coming to PF2e from 5e, I have to disagree on the complexity. 5e is much easier to work with for players who don’t fully understand the system and there is much less choice paralysis in character creation.
I much prefer PF2e, but the lack of choice in 5e characters creation makes it much more approachable for non-gamers.
But. If you can swing it, PF2e is wonderful and anyone who learned the rules of 5e should have no problems learning PF2e and may even find it easier as the system is much more cohesive and balanced.
I don’t think it’s as simple as one system being categorically simpler than the other. 5e has very simple onboarding for new players, you pick a class and race and you essentially have your character. Early on, character’s have such a limited suite of abilities that the GM can remember player’s abilities for them. In 2E, character creation is much more involved and players are expected to have a pretty good idea of how their characters work from the start.
On the flipside, there are definitely parts of 5e that are more complicated or cumbersome, often placing that burden entirely on the GM. The CR rules just straight up do not work, which means a GM often has no idea whether an encounter they use will challenge the players at all or TPK them before they have significant experience with the system. 5e is also a game using simple rules, while also asking for significant rule adjudication; which creates a lot of “gaps” where the GM might have to improvise heavily or look online to figure out how a rule is actually supposed to work.
On your final point it is easier to teach Pathfinder 2e to someone that hasn't played 5e because they don't have to "unlearn" before they can learn.
For a newbie PF2 is easier because the system is built around tight math and consistent rulings. 5e has too much ambiguity because of its "plain language" rules, lack of universal tags and far too many "exceptions" to the standard rules.
6 years creating 5E content and you still have the spells per turn wrong. You can cast as many spells as you want in a turn as long as you don’t use your bonus action to do it. That means you can Fireball, Counterspell, action surge and then cast a 2nd fireball, wild magic surge and then cast a 3rd fireball all in one turn if you fulfill all the other requirements for that combo…
13:20 hum aktiually its +- 3 not +-5 with advantage and dizadvantage
Good call Soninho, someone told me that it was +-5. Helps to check the facts right? 😋
@@BasicLiches That's because most just shortcut it to +/- 5, plus that's what the book uses when adjusting passive scores. The _actual_ number ranges from 1-5 depending on what you need to hit on your d20, the closer to 10/11, the more it helps.
@@BasicLiches The math actiually gave "interesting" results, by that i mean, advantage has an average of 13,666666... and disadvantage has 7,369... of average.
Advantage/disadvantage math gets weird and is dependent on the dc. It’s generally between a +3 and a +5 depending…
@@johnathanrhoades7751 I know that, because in actuallity, when you roll with advantage, you need only a single result to count as a hit for it to hit, probability says, in that case we square the chance to miss, the reverse is true for disadvantage, so you square your chance to hit, in either case the result would be acurate, because we are squaring a fraction, which makes us square both the numerator AND the denominator, which ends up giving an even smaller fraction.
So yea, play pathfinder 1e or 2e over D&D all day every day.
These two systems are so convoluted and so mind numbing in the long term. Get rid of them and join the ICRPG side. TTRPG streamlined. No BS
Index Card RPG is great! Every single person that plans on being a Dungeon Master / Game Master should read that thing at some point! Hoping to cover it on the channel at some point.
Another difference is that DnD is made by WotC and Pathfinder is made by a company that doesn't treat their community like crap.
Ha! Very true!
Hmmm, so why did Paizo employees need to form a union then? Take off the vaseline coated glasses.
@@simonfernandes6809 It was voluntarily recognised.
Also, you shouldn’t only want unions at bad workplaces. Unions are good for every workplace. It means it has a much better chance of STAYING GOOD if it was already - and becoming good if it wasn’t.
(Finally, you’re talking about employees. Kinda different subject to the wider community, no?)
@@simonfernandes6809 ,
And, unlike every other corporation, management didn't break any laws when their workers decided to unionize, they said "okay, let's organize a vote"... and that's it. Nothing like Amazon, Tesla, Google, etc. where the Managers did their best to prevent the workers from unionizing!
Every body is flogging to pathfinder just because it is a big name what dose pathfinder offer the game master that is better then DCC or OSR
Archives of nethys, GMsharedprep, all content is available for free online in archives. Lore is not. Also there is 1 book for both players and GMs. CRB. There is not a DMG. So the barrier of entry is a lot less.
@@NPR_Nerd Nonsense, the barrier to entry to PF2E for new players is huge - the material considered important spread across 5-6 books.
Most OSR games and DCC have ONE book - that's it.
The only material required is the CRB. I think Other options. But can always pick up a pregenerated character and roll dice. 1 book for Gm and playing (12 characters) Also there is a humble bundle till tomorrow $400 of PDF for $25.
But to each their own. Have fun be creative.
@@simonfernandes6809 ,
Pathfinder just requires 2 books... the Core Rulebook and Beastiary 1. That's it. If you are an evil person, you don't even _need_ those books... you just need an internet connection... I assume you have at least _that,_ lol.
5E is bad as a Sword and Sorcery or Fantasy RPG. FeatFinder is even worst.
As WOW tabletop simulators, 5E is good, FeatFinder is better.
Anyway, none of them are D&D, but superheroe games set in pseudomedieval Fantasy settings.
Look for AD&D, OSE, Shadowdark, Hyperborea, Fantastic Héroes and Witchery, DCC, Basic Fantasy or Swords and Wizardry for different flavors (modern and old mechanics) of D&D, not videogame emulators.
You're not wrong. 5E and Pathfinder are basically superhero games compared to OSE, DCC, Knave, Zweihander etc... Still if you want to experience that videogame style of character customization then 5E or PF2E are probably the right systems for ya. We love them all...from the OSR stuff to the more modern crunchier systems.
@@BasicLiches Sure, they are. But if I want to play a videogame I play It in the Computer, but to each their own. 👍
Sounds like a shit on D&D rant to me.
5e deserves all the shit you can drop on it
Nah...we still love DnD. Just pointing out the stuff that we've noticed in Pathfinder since we're new to the system.
This video is reasonably balanced and doesn't dump on 5e. The first person who responded to your comment is typical of the toxic PF2E fanbase that dumps on 5e and drives people AWAY from PF2E.
@@simonfernandes6809 If by balanced you mean every point made gives the edge to Pathfinder, yes it's balanced.
I am not really into D&D 5e, but Pathfinder 2e just sounds worse. Especially the idea of secret checks is abhorrent to me, that is something I won't do, since I prefer to un my games in a rather transparent manner.
The book does tell you to ignore secret checks at your table if you don't like them. It's the default way they recommend, but it's very easy to omit.