@ntggolfman Absolutely correct. Spiff went and found himself a niche that is beneficial to both game devs (if they’re smart) and himself. A perfectly balanced business dealing. 😎👌
XD I'm remembering a roleplay I did with friends playing as nations on the XIX century (I was China). Once, Netherlands wanted to go to war with me. My answer was "I have more soldiers than you have ammunition".
Existential crisis when you can't be certain if you're a real person, or if Spiffing Brit created you out of thin air with an exploit just so you could like his videos.
I can just imagine the armies of cavemen necromancers swarming over settlements, killing everything and everyone, only to repeatedly resurrect them to perform menial labor and advanced civil planning.
Or, you know, they specifically made sure that they didn't kill anybody and turned everybody to slaves only to raid settlements the next time. Then working said slaves to death or using them as sacrifices. -This post was made by Aztec Flower Wars gang.
"Why build your own cities when the romans can build them for you."- Average Briton, explaining how the roman empire is playing checkers while Britannia is playing chess
@@bodaciouschad Developer oversight. The developers can't think of everything when they make a game. They probably never even considered that anyone would capture a city state they just liberated.
@@Syngrafer That would be a big oversight. Any moderately experienced player is going to look at that feature and ask "can I use this to reset my city?"
@@Khaim.m The problem is not even reliberating the city as that destroys pops and units, the problem is that the city auto-builds districts when it is liberated. Im sure there was a person on the dev team that thought that was a good idea and it was added without thinking of the exploit loops. Take the district building out and the exploit disappears as there is no point to liberating and capturing. To diminish the impact of neolithic pop spamming, the culture/research huts could respawn with diminishing returns and with limited respawns as on harder difficulty or more populated maps, it can be hard to find untouched areas and a player could get stuck in that era if they did not respawn at all. Could also be solved by making the reward diminish per player, so if a player already has a star in neolithic, the huts do jack shit or only a little per hut.
Spiff just made invadeing and releasing a city to a cultural habit. Imagine the names of the city gates and places: Invader' Gate, Plunder Street, Place of regularly gaind Freedom, etc.
@@bl4cksp1d3r eh, no on the previous Humankind video, Spiff explained that the Devs put actual content creators as possible playable avatars (or as enemies) in-game and Spiff was one of them
@Abdul Rahman Mohammed then I must have built up an immunity like iocane powder, because I drink 20 ounces every morning and I'm not dead (source: I'm commenting on this video).
A "Where's Waldo?" moment, just before Spiff says "We haven't even discovered the AI" around 7:10, the border for the AI is in fact on screen. It's also interesting to note Spiff did not complete the Caveman only challenge.
AAAAAAHHHHH!!!! PAAAAAIIIINNNN!!!!!! I broke my hand yesterday because of the hate comments I get all the time. I was so angry that I punched a hole in my computer. Please don't hate me, dear dan
@@AxxLAfriku so what is the lesson to learn, dont fight in internet, turn off comment notifs and be done, for what reason you give a flying fuck about other comments, and i say so because i did now i just or not comment at all or turn off notifs
The way he got that city to develop districts that were far more technologically advanced than what he had, or even could, research reminds me of the Pakleds from Star Trek: The Next Generation.
18:50 "corpses in the city rised and built a whole bunch of campuses" Ah , this is perfectly reasonable explanation ! Spiffing Brit , The Necromancer game , yes !
Play with more land mass to get lots of mammoths, and you can get that many tribesmen in the same number of turns even on the longest game speed (40 food per monke) while getting >1000 influence. Use that influence to get wonders and the free fully built cities to build them. Claim your second wonder before the AI claims its first.
Sadly yes, TV show dothraki are just cavemen:( On the other hand having 100k proper mongol warriors in lamellar armor with composite bows on horseback would probably be a bit too OP to deal with in the show... who needs dragons if you are Genghis 2.0?;)
I have actually been wondering how valuable it would be to just stay in ancient to build pop that way cause you can build it really fast, especially the more you have. Then you can conquer with them or just disband them to get insane population in cities. Apparently it actually is pretty dang effective so long as you aren't too picky on which first civ you get
@@lordcarve yeah, I've really only played a few games. But after my first one I'd figured out how to go through ancient in like 5 turns. Then I found a city and it takes a while to grow pop but you find a couple mammoth and are like I if I didn't advance that'd be 2 pop right there. Take a turn or two. You lose out on some production from city for those turns you wait, but high pop means more production, and until you get techs to enhance production, your city doesn't make that much on its own. And the tribal unit is respectable for a decent while. Also I guess you'll blow through the first era anyway.
Though a vastly different game, this reminds me of Age of Evolution. Can't think of the genre, but a 2D arena for fighting. You buy units and fort upgrades and have them autofight the AI's units and upgrades, trying to get to their fort to crush it. Over time, you earn evolution points that let you go to the next age, with new units and fort upgrades. Caveman to medieval to... renaissance? Then to modern, and finally futuristic. All with a pattern to what's available. A basic unit, a range unit, a mounted unit, a basic turret, a stronger turret, and an ultimate. But while you'd think cavemen with clubs, slingshots, or riding stegosaurus while eggs are rapid fired from a chicken strapped to their cave would lose pretty quickly... They don't. You can stay as cavemen almost right up to the end, and they will stop everything. Even as the AI gets horses, muskets, swords, and eventually grenades and AK-47s, with the enemy fort upgrading to dump oil on you or with a full auto machine gun turret, the cavemen not only survive, they manage to deal a little to the enemy fort. They only become unmatched against the sci-fi era, and even then, while they can't win, they can survive a really long time. So you can have a caveman on a stegosaurus fighting an alien looking mech warrior while a chicken turret supports it with hundreds of eggs
I do enjoy the fact that the caveman strat is more of a strat than an exploit. It's the difference between a longer time investment to get more out of it later, or a shorter time investment to get to the rewards quicker since you're a bit more vunerable as the early era. So it doesn't break the game. But then the city invasion is just broken.
"When Ug was boy, Ug was taught how big stick better. Ug now man, and know that thing better than big stick is big stick and a large metropolis with a strong science and agricultural base." -Ug the caveman, lead councilmember of Nesa, the Megacity literally built in a day.
I was thinking about this earlier I'm so glad that certain RUclipsrs can read my mind and always release something about what I want exactly when I want it. Telepathy is definitely perfectly balanced and not overpowered at all.
Hey spiff, idk if you’ll see this comment, but I wanted to say thank you for the great content. Seeing a new upload today made a really shitty week a lot better, and I’m holding you responsible. In addition to my respect, admiration and appreciation, I’m going to drink 18L of Yorkshire tea because we can buy that in canada 🇨🇦
Thinking about it a bit, I realised that RL humanity actually used the same strategy for the last 60.000 years before written history: spreading over the entire globe, hunting and discovering food.
I’m just a random guy over here in Georgia in the ol USA but I’d just like to say thatThis man the Spiff has basically single handedly restored my love of drinking tea 🤗🤗♥️🍃 currently sipping on a lovely bedtime brew before I try my first cup of .. yes you guessed it.. YORKSHIRE TEA GOLD!! It smells amazing I can’t wait to start my day out with it 👌🏻 keep up the great work Spiff👍🏻👏🏻. Long live Tea 🫖 Long live Spiff! Long live us all!!! Cheers everyone :)
Spiff you need to play Australia. I was playing with my brother and was able to make 4 market quarters in one turn and have 13k production in one city.
this is all im gonna say for today is 4:20 anyways besides that you are one of the few people i can just have your stuff playing and that voice just make me like okay yep thats time to sleep but at the same time is so good in short keep doing the good work also im tired as all get out :3
idk who draws all of ur cartoon portraits but they are wonderful. Im sure some of it is fan art right its good to see you using your subs art to grow your channel and make ur videos even better which the are fire anyway subscriber 4 life
2:53 The pathfinding doesn't actually know if a curiosity has spawned or not so it will waste moves. Particularly as your empire's vision expands. It does know where the spawners are though, and will only prioritize the closest one if it is outside of your empires vision. It is why units go mental when they can't auto-find a spawn to go "check." E.G: They can't embark yet but curiosities also don't spawn due to vision. So auto-explore just bounces between 2 tiles. It is best to start with auto-explore on and slowly shift over to manual control. Also, take note of the spawns because they're static.
*Zerg Rush Of Caveman > Man With Nuke*
E
Noice
Zerg Rush Of Caveman > Chuck Norris
@@EEEEEEEE E
You seem to have got addicted to DAD jokes more than tea...
Nesa celebrating it's 17th Independance Day in a single day:
"I'm tired, boss."
"why do we have to build a science district every time we celebrate independence day!"
Its time for the 18th!
Yes, we've had first Independence Day, but what about second Independence Day?
“That’s too damn bad!”
@@possiblyrandom6703 Diez y Ocho de Cinco de Mayo!
The Humankind devs are smart, they've got the guy whose better at breaking their game than anyone else helping them fix it
@@norilsk668 that's a shitty fix tho and limits gameplay a lot. Better to make a good fix than an easy one
Or maybe just make it so free cities don't instantly build a district after you capture them :P
@@norilsk668 An easy fix isn't always a good one
@@norilsk668 Just don't respawn curiosities. And of course fix independent cities.
@ntggolfman Absolutely correct. Spiff went and found himself a niche that is beneficial to both game devs (if they’re smart) and himself. A perfectly balanced business dealing. 😎👌
All those times I saw the Liberate button and thought to myself "Why would I ever want to use that button?"
Such a fool I've been.
I mean, what scenario would lead you to discover that liberating a city would insta-build a tile?
that what makes him such a good game tester!
"Liberate" Them of this world
@@DanielNetSet maybe an ai liberated a city?
Never played the game but I agree.
Gunner: my gun can fire 1000 rounds a minute for 4 minutes straight!
Spiff: so youre saying i need 4001 men to fight you? deal!
XD I'm remembering a roleplay I did with friends playing as nations on the XIX century (I was China). Once, Netherlands wanted to go to war with me. My answer was "I have more soldiers than you have ammunition".
@@podemosurss8316 Well, then your men will have to share lmao
@@podemosurss8316 me flipa tu nombre XDDDDD Y la historia ni te cuento
@@andreaannoni251 BOWAY OHH!
Existential crisis when you can't be certain if you're a real person, or if Spiffing Brit created you out of thin air with an exploit just so you could like his videos.
I have accepted it, it is a good existence and at least I know my purpose
It is a simple life. But a fun life.
Omg I’m gonna die for glitch 😢
I can just imagine the armies of cavemen necromancers swarming over settlements, killing everything and everyone, only to repeatedly resurrect them to perform menial labor and advanced civil planning.
astoshan gets his hands on a time machine
Strong dwarf fortress vibes from that phrasing of it lmao
Or, you know, they specifically made sure that they didn't kill anybody and turned everybody to slaves only to raid settlements the next time. Then working said slaves to death or using them as sacrifices.
-This post was made by Aztec Flower Wars gang.
Tremble before us, for we have mastered the dark arts of civil planning!
It fills my heart with joy that "it just works" has basically become spiff's catchphrase 🤣
Who would win:
- Devs with the power of shaping the game reality itself
- One Tea Tribe
I think a game dev with console commands could probably beat Spiff's exploits.
@@Nerdnumberone nah. Spiff has Yorkshire Tea Gold
average coffee drinker vs average yorkshire tea Enjoyer
@@daevenwmiller2006 Game devs can also obtain the power of Yorkshire Tea Gold.
100 tea bois
Fog of war: *exists*
The AI: we don’t do that here
E
@@EEEEEEEE E?
@@CatDrinkingPoison E.
@@4D4850 E
@@EEEEEEEE A
Everyone else- "Return to Monke"
Spiff- "Welcome to the party, pal"
“Welcome to the tribe, you magnificent sausage!”
Ooga booga
"why build cities when you can capture them from someone else?"
Yup, he's British
Bruhhhhhh
Capture the Cities, take the good stuff, *then* give them back
He is British-ing on multiple levels.
So smart
"Why build your own cities when the romans can build them for you."- Average Briton, explaining how the roman empire is playing checkers while Britannia is playing chess
I’m just picturing the devs hearing about this and going “he did WHAT?!”
You forgot the "this time" to that as he has already done at least one video about breaking the game.
More like: “Welp, here we go again…”
@@TheUserid82 week 12 of the spiffing tests... now what!?
Next patch notes:
"You can now sack and liberate the same city only once per turn"
Why can you even sack them in the same turn that you've liberated them in the first place?
@@bodaciouschad Developer oversight. The developers can't think of everything when they make a game. They probably never even considered that anyone would capture a city state they just liberated.
@@Syngrafer That would be a big oversight. Any moderately experienced player is going to look at that feature and ask "can I use this to reset my city?"
@@Khaim.m The problem is not even reliberating the city as that destroys pops and units, the problem is that the city auto-builds districts when it is liberated. Im sure there was a person on the dev team that thought that was a good idea and it was added without thinking of the exploit loops. Take the district building out and the exploit disappears as there is no point to liberating and capturing. To diminish the impact of neolithic pop spamming, the culture/research huts could respawn with diminishing returns and with limited respawns as on harder difficulty or more populated maps, it can be hard to find untouched areas and a player could get stuck in that era if they did not respawn at all.
Could also be solved by making the reward diminish per player, so if a player already has a star in neolithic, the huts do jack shit or only a little per hut.
i could see them removing the ability to stay behind an era on purpose
Spiffing Brit isn't playing Humankind. He's playing Monkekind
Reject Humanity Embrace Monke
E
MONKE
Mmm... Monke.
Mmmm... Monke.
Spiff just made invadeing and releasing a city to a cultural habit. Imagine the names of the city gates and places: Invader' Gate, Plunder Street, Place of regularly gaind Freedom, etc.
"Freedom thrice over" square
Deslaver street
"Rome wasn't built in a day."
Nesa: "Hold my beer."
It was built on 2 days apparently
correction... tea
Nesa: I made this.
Spiff: You made this?
Spiff: ...
Spiff: I made this.
whos nesa ?
@@arzentvm Never existed.
@@arzentvm This sounds like an honest question.
Nesa is the city Spiff is "liberating".
it's Neša pronounced [NE-SHA]
"Life, somehow, finds a way."
Apparently, so does death!
"the other AI" Spiffy confirms he's a robot
I hit this part of the vid right as I scrolled to your comment. Brilliant
@@a-10warthog23 holy crap! Same! And I came here to comment that too ! 🤯🤯🤯🤯🤯
9:24 "The bears are just going to lose over and over again" "I feel that" --longtime Chicago Bears fans
"It´s over Bears, I have the high ground"
The bears roar and growl. It seems they think you underestimate their power.
Hello there
66 upvotes is the right amount
Mordern Nations: have nukes and powerful weapons
The Spiffing Brit: Oooga booga caveman stronk
Oh . . . oh my god . . . there's so many! They just keep coming! They are billions!
Also . . . their religious beliefs are strangely compelling.
@@ajm5007 lol
Cavemen together strong
It's just like caveman Theodore Rosevelt always says, speak softly and carry a big stick.
@@bodaciouschad
Alternatively, speak softly and make sure you can use people smaller than you like a flail.
"Mom, can I get Civilization?"
"We have Civilization at home."
Civilization at home:
To be fair this is so much better than Civilization Revolution. If you don't have a PC your Civ game options are kinda bad
@@cedlir1133I play civ 6 on the ps4,it’s great
Ironically this man is creating a perfectly balanced game with no exploits
"Can the devs bribe me by putting an avatar of me in the game? Absolutely."
You mean, the Avatar that you design yourself?
Why is he bald though? Is the game so stupid that you can only have either hair or a hat, not both?
@@bl4cksp1d3r eh, no
on the previous Humankind video, Spiff explained that the Devs put actual content creators as possible playable avatars (or as enemies) in-game and Spiff was one of them
THE CAVEMAN MEMES ARE REAL
STICK MOST POWERFUL
STICK DOES WIN EVERY TIME
Good ol' stick, nothing beats stick... 'cept rock...
@@Avarus-Lux every game with a crafting system has taught me that a stick and a rock is all you need to make an axe.
Confused unga bunga
Shadiversity approves
That feeling as a game dev when you find out an entire feature of your game needs to be thrown out for balance.
*PUBLIC SERVICE ANNOUNCEMENT*
"Remember to be drinking your warm cups of tea ladies and gentlemen! 🍵 🇬🇧"
E
What if I use a tankard and fill it to the brim with tea then drink the entire thing in one go?
thank you as always adonis!
Looks around furtively...
COFFEE!
Runs away cackling maniacally.
@Abdul Rahman Mohammed then I must have built up an immunity like iocane powder, because I drink 20 ounces every morning and I'm not dead (source: I'm commenting on this video).
"Wait.. it's all Unga Bunga?"
*_pulls out bone_*
"Always has been"
*bonk*
Wait- *did they just tear their own femur off just to use it as a club?!*
@@bodaciouschad
YES
@@bodaciouschad These cavepeople are absolutely hardcore. And insane. And high on primitive narcotics. All the time.
"conquer RUclips with our unlimited tribes people"
Isn't that how it's already done? 🤔
A "Where's Waldo?" moment, just before Spiff says "We haven't even discovered the AI" around 7:10, the border for the AI is in fact on screen.
It's also interesting to note Spiff did not complete the Caveman only challenge.
The poor pupils that have to learn the history of Nésa for far futures final exams 😬
nesa history is tooooooooooo dark for childs to learn
Spiff straight up "invented" combination of slave based economy and Flower Wars.
the last question asks how many times it got attacked and liberated
So you see children, that's why you never mess with caveman necromancers commanded by an all powerful tea boi
@@jinzogabriel1910 until today**
Alt title: Overpowered british man wins with Unga Bunga
AAAAAAHHHHH!!!! PAAAAAIIIINNNN!!!!!!
I broke my hand yesterday because of the hate comments I get all the time. I was so angry that I punched a hole in my computer. Please don't hate me, dear dan
@@AxxLAfriku *Insert hate comment here*
(Sorry, seems like you had a seriously bad day, so I hope that doesn't happen to you again)
@@AxxLAfriku so what is the lesson to learn, dont fight in internet, turn off comment notifs and be done, for what reason you give a flying fuck about other comments, and i say so because i did now i just or not comment at all or turn off notifs
The clubbing joke was fantastic. Never apologize for it.
finally a kindred pun admirer xD
those puns every now and then are the cherry on top of spiff's perfect rhythm presentations!!
The way he got that city to develop districts that were far more technologically advanced than what he had, or even could, research reminds me of the Pakleds from Star Trek: The Next Generation.
18:50 "corpses in the city rised and built a whole bunch of campuses" Ah , this is perfectly reasonable explanation ! Spiffing Brit , The Necromancer game , yes !
ahh yes the 40k method of conquest. send wave after wave of men till the enemy falls to your overwhelming numbers.
Drown them in our own blood
Play with more land mass to get lots of mammoths, and you can get that many tribesmen in the same number of turns even on the longest game speed (40 food per monke) while getting >1000 influence. Use that influence to get wonders and the free fully built cities to build them. Claim your second wonder before the AI claims its first.
Or more players, maybe that's what spawns mammoths instead of land
dude straight said "fuck it, we're gonna role play the dothraki today."
Timestamp?
Sadly yes, TV show dothraki are just cavemen:(
On the other hand having 100k proper mongol warriors in lamellar armor with composite bows on horseback would probably be a bit too OP to deal with in the show... who needs dragons if you are Genghis 2.0?;)
@@TheArklyte Ha yeah the technologically superior nomadic tribes thing genuinely broke many highly civilized brains.
I have actually been wondering how valuable it would be to just stay in ancient to build pop that way cause you can build it really fast, especially the more you have. Then you can conquer with them or just disband them to get insane population in cities. Apparently it actually is pretty dang effective so long as you aren't too picky on which first civ you get
Underrated comment. It's far more efficient to use the scouts to disband into your own cities or just simply instantly conquer the AI.
@@lordcarve yeah, I've really only played a few games. But after my first one I'd figured out how to go through ancient in like 5 turns. Then I found a city and it takes a while to grow pop but you find a couple mammoth and are like I if I didn't advance that'd be 2 pop right there. Take a turn or two. You lose out on some production from city for those turns you wait, but high pop means more production, and until you get techs to enhance production, your city doesn't make that much on its own. And the tribal unit is respectable for a decent while. Also I guess you'll blow through the first era anyway.
Spiffing brit: constantly gives power back to the people just to take it right back at instant benefit
Me: I understand 2 party politics now
Oh man.
That comment made me laugh... and then I got sad, because it is too real.
"hey, we don't want to make exploring too easy, let's add a fog of war"
"but what if that's too hard? Let the AI play for the player too"
They had to make it easy. It’s a SEGA publication, which means half their buyers are 12 years old. I forget, who’s their mascot? Oh yeah. 🤣
"What is the point of building your own cities when simply you can just steal it from others?"
I mean, you are in fact British, so this tracks.
I've been looking for a game that combines up to 60 historical cultures as you lead the people from the ancient to the modern age!
E
Let's game it out?
@@EEEEEEEE understandable, have a nice day
No way! 60 historical cultures?
Sorry, this is the wrong game, this one leads you from the neolithic age to the neolithic age
Though a vastly different game, this reminds me of Age of Evolution. Can't think of the genre, but a 2D arena for fighting. You buy units and fort upgrades and have them autofight the AI's units and upgrades, trying to get to their fort to crush it. Over time, you earn evolution points that let you go to the next age, with new units and fort upgrades. Caveman to medieval to... renaissance? Then to modern, and finally futuristic. All with a pattern to what's available. A basic unit, a range unit, a mounted unit, a basic turret, a stronger turret, and an ultimate. But while you'd think cavemen with clubs, slingshots, or riding stegosaurus while eggs are rapid fired from a chicken strapped to their cave would lose pretty quickly... They don't. You can stay as cavemen almost right up to the end, and they will stop everything. Even as the AI gets horses, muskets, swords, and eventually grenades and AK-47s, with the enemy fort upgrading to dump oil on you or with a full auto machine gun turret, the cavemen not only survive, they manage to deal a little to the enemy fort. They only become unmatched against the sci-fi era, and even then, while they can't win, they can survive a really long time. So you can have a caveman on a stegosaurus fighting an alien looking mech warrior while a chicken turret supports it with hundreds of eggs
History books: A long time ago, the most powerful empire was built on one city by liberating it and sieging it over and over and over again.
Spiff has finally returned to monke
Sorry I meant money.
E
This comment is brilliant.
I do enjoy the fact that the caveman strat is more of a strat than an exploit. It's the difference between a longer time investment to get more out of it later, or a shorter time investment to get to the rewards quicker since you're a bit more vunerable as the early era. So it doesn't break the game. But then the city invasion is just broken.
1:39 „trying to hurl wooly mammoths off a cliff“ damn that‘s deep, it brings tears of joy into my eyes
"Working as intended."
~deep lore master overlord Miyazaki
18:20 _“What is the point of building your own city when you can steal it from others”_
ah, a true british indeed
"Oh lovely a sanctuary! ... Let's burn it to the ground."
Stay spifftastic man lmao
"When Ug was boy, Ug was taught how big stick better. Ug now man, and know that thing better than big stick is big stick and a large metropolis with a strong science and agricultural base." -Ug the caveman, lead councilmember of Nesa, the Megacity literally built in a day.
With many features come infinite exploits. Well done in uncovering them. 💪☕
E
@@EEEEEEEE E
@@EEEEEEEE E
All exploits can be discovered with enough time and tea
@@EEEEEEEE E
I was spawned into existence with an uncontrollable urge to like the video.
I was thinking about this earlier I'm so glad that certain RUclipsrs can read my mind and always release something about what I want exactly when I want it. Telepathy is definitely perfectly balanced and not overpowered at all.
Spiffing Brit is already the ruler of Humankind, he didn't need a game to show it.
"Please sir, there's only so much liberation a person can take!"
Got my big cup of tea in hand as I sit back and relax with a Spiffing video
This Exploit : When you want to play a 4x game and satisfy your gacha urges at the same time.
What district will I roll next? xD
Oh, great another six Tribesmen duplicates.
Humankind Devs: If we put Spiffing Brit in out game, maybe he won't exploit it?
Spiffing Brit: *Laughs in Yorkshire Tea Gold*
Americans: Liberate countries with oil
The spiffing brit: Liberates cities several times so he can get better tech.
This video is so balanced, it broke the in video ad and shown me your video on top of the advert!
Hey spiff, idk if you’ll see this comment, but I wanted to say thank you for the great content.
Seeing a new upload today made a really shitty week a lot better, and I’m holding you responsible.
In addition to my respect, admiration and appreciation, I’m going to drink 18L of Yorkshire tea because we can buy that in canada 🇨🇦
Spiffing brits videos should be rated T for Tea honestly, and theyre fantastic too
I was called by the terrorized games that mr. spiff broke and they forced me to like this video.
Glad to see you doing new Humankind content. I got this game in part because I like a couple of your earlier videos on it.
Will we ever get More Crusader Kings 3 100 stat Man
Please our great Lord of tea and corgis
Whhat a awesome video once again! Thus i didnt really understand the game for now, but i like your idea of overtaking RUclips
Ah yes, the purest form of traditionalism
Great video Spiff, super early, watching with some Yorkshire tea.
Amplitude: This is the game we've been wanting to make for years. Everything else has led up to this.
Spiff: Hold my beer
"You discovered a Jeff Goldblum: 'Life. Finds a way'"
Dammit Spiff. I was watching Spiff!
5:45 that deserves a like
"I should be blue, shouldn't I?"
Ah yes, passivity, the color of those who wanted peace 🤔🤔
Some of the games he plays i couldn't give a toss about but his banter is legendary hahaha love the content
"Caveman only".
So Spiff is just going to play as the British for this video?
E
no as the italians
(i'm italian)
oh you cheeky sausage
Thinking about it a bit, I realised that RL humanity actually used the same strategy for the last 60.000 years before written history: spreading over the entire globe, hunting and discovering food.
Just think: In some parallell universe someone actually laughed at Spiff’s cavemen clubbing joke.
I knew I was in the wrong universe..
Bruh, I think you're in the wrong universe if no one laughed at that
@@gsgaming6976 Exactly, that was a perfect pun.
Of course I know him, he's me!
I love how that one guy rebuilds the entirety of Nesa.
I can confirm that human kind is easily defeated by a true caveman.
I always smile when I watch your videos Spiff. Your joy is infectious
Ah yes exploited RUclips so I can be one of the first perfectly balanced
E
@@EEEEEEEE yes it brings me to tears as well
I’m just a random guy over here in Georgia in the ol USA but I’d just like to say thatThis man the Spiff has basically single handedly restored my love of drinking tea 🤗🤗♥️🍃 currently sipping on a lovely bedtime brew before I try my first cup of .. yes you guessed it.. YORKSHIRE TEA GOLD!! It smells amazing I can’t wait to start my day out with it 👌🏻 keep up the great work Spiff👍🏻👏🏻. Long live Tea 🫖 Long live Spiff! Long live us all!!! Cheers everyone :)
Spiff you need to play Australia. I was playing with my brother and was able to make 4 market quarters in one turn and have 13k production in one city.
Only issue is with khmer and mongolia its easy to hit 25k production in all cities in the industrial era
E
@@thespiffingbrit excuse me? May I know how?
@@gavinsavage7842 New video out and now you know how. :)
this is all im gonna say for today is 4:20 anyways besides that you are one of the few people i can just have your stuff playing and that voice just make me like okay yep thats time to sleep but at the same time is so good in short keep doing the good work also im tired as all get out :3
"This person here can be separated." Caveman invents meatgrinder, duh!
Brit: _Liberates Nesa_
Also Brit immediately after: "I have altered the deal. Pray I do not alter it any further."
Still Brit: Proceeds to alter it further 18 times...
Grab your tea partners!
Tea of choice today unsurprisingly is yorkshire tea gold!
E
idk who draws all of ur cartoon portraits but they are wonderful. Im sure some of it is fan art right its good to see you using your subs art to grow your channel and make ur videos even better which the are fire anyway subscriber 4 life
"All of your friends" ... On that note - Is Lewis talking to you again or is he still salty as fuck? LOL
that nightlife joke was....mmmmm fantastic! ur sooo Majestic Spiff
Imagine being able to play as yourself as the developers intended...
Good to have you back.
id realy like to see a video how he finds out all this perfectly balanced mechanics xD
2:53 The pathfinding doesn't actually know if a curiosity has spawned or not so it will waste moves. Particularly as your empire's vision expands. It does know where the spawners are though, and will only prioritize the closest one if it is outside of your empires vision. It is why units go mental when they can't auto-find a spawn to go "check." E.G: They can't embark yet but curiosities also don't spawn due to vision. So auto-explore just bounces between 2 tiles.
It is best to start with auto-explore on and slowly shift over to manual control. Also, take note of the spawns because they're static.
Goddammit spiff, LET ME SLEEP
I like when this guy does things IMMEJETLY