RETOPO PLANES - IN DEPTH: MD Export, 3DtoPatterns, Auto Density

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  • Опубликовано: 11 фев 2025

Комментарии • 29

  • @alialyakoob2996
    @alialyakoob2996 8 месяцев назад +3

    i swear you are the best person. not a single person has a freaking add on that i want. you exactly read my mind because i want this so bad

  • @mylandatruong8069
    @mylandatruong8069 8 месяцев назад +1

    Crazy stuff here! Exactly what I needed for my game character, already bought wrapmaster from you in the past, big thumbs up! Will definitly buy this one as well, because the quality of your tools are so good!
    Edit: Just tested my warrior outfits. This works like a charm.
    At my studio we had a workaround where we reprojected UV's via houdini. But this works more intuitive and also nice additive with the multiple retopo! Impressive stuff. Highly recommend

  • @merciasep4230
    @merciasep4230 2 месяца назад

    you are the best..thansk for your atentions a fpr be paciente with newbies....bravo!

  • @hombrezoo
    @hombrezoo 10 месяцев назад

    Man, this looks amazing
    !!! just bought it a couple of days ago, cant' wait to start testing it!!!

  • @inunekonanita
    @inunekonanita 9 месяцев назад

    Very very useful, thank you so much!

  • @rurutie4764
    @rurutie4764 5 месяцев назад

    absolutely genius,MD should hire you

    • @beethao9380
      @beethao9380 3 месяца назад

      no. MD should give him a license deal.

  • @olivevee
    @olivevee 2 месяца назад

    Hello, I was checking the part about 3d to pattern and I was wondering if it does the same to any 3d mesh that has UVs even they are not imported from MD? Meaning it will create flat planes even for mesh that is not from marvelous, based on their uvs?

    • @beltmaker
      @beltmaker  2 месяца назад +1

      Hi, yes - just make sure that it has Blender's default UV name which is "UVMap" and it will work.

  • @jlee6566
    @jlee6566 10 месяцев назад

    This is amazing!!!

  • @myownsadness2328
    @myownsadness2328 7 месяцев назад

    how about adding thickness to some parts? how to do it and then set it in UV?

  • @sdasaaaa
    @sdasaaaa 7 месяцев назад

    hello sorry to bother you but how do you add more borders in that way you do it? at minute 4:59

    • @beltmaker
      @beltmaker  7 месяцев назад +1

      Hi, I'm doing it with crease in edit mode. Select an edge and then shortcut is shift + E.

    • @sdasaaaa
      @sdasaaaa 7 месяцев назад

      @@beltmaker thank you very much this is really very useful what a great addon. :D

  • @SW-lw6mt
    @SW-lw6mt 10 месяцев назад

    Been using this on a couple of garments and while it's not magic it's certainly faster and more fun. Great work! Is there a way to select edges that you want to have visible seams lines?

  • @DarkEdgeDesign
    @DarkEdgeDesign 3 месяца назад

    How does this work with sewn pockets?

    • @beltmaker
      @beltmaker  3 месяца назад

      Yes, it's important though to avoid sewing more than two patterns to one side. That would confuse this tool. Pretty much like one edge can have only two faces connected otherwise normals will go crazy - if you lets say have three quads meet at one edge. I will be releasing some vids showcasing capabilities of this tool asap. I know it's lengthy answer to a simple question, just wanted make clear those technical aspects.

  • @fandeasanh3092
    @fandeasanh3092 8 месяцев назад

    How to make the red dot size smaller ?
    Tried to retopo small scale uv is hard since red dot too big

    • @beltmaker
      @beltmaker  8 месяцев назад

      Scale GUI is just for that;) you’ll find it in UI section

  • @gloriacastelva
    @gloriacastelva 10 месяцев назад

    Hello. Can I use retopo planes with sculpted clothes in Blender?
    I don't have the Marvelous designer program, and I want to sculpt clothes in Blender, but retopology is very difficult for me. I want to make puffy dresses with ruffles

    • @QWERTYCommander
      @QWERTYCommander 10 месяцев назад

      The way the tool works is dependent on the clothing having Marvelous Designer-esque UV's, so no. I would recommend the Garment Tool add-on in addition to this, it's a paid addon, but it's a small one-time purchase and the process of making clothing on it is a lot more MD-like.

  • @arifnbd
    @arifnbd 9 месяцев назад

    Again, Can you make this avaibale for Maya users? I will purchase it immediately!

    • @beltmaker
      @beltmaker  9 месяцев назад +2

      Hi, I hear you. However I'm exclusively geometry nodes developer, at least at this point. So take it as invitation to Blender;)

  • @TonyOFN
    @TonyOFN 9 месяцев назад

    Is it necessary for the scale to be set at 0.10%?

    • @beltmaker
      @beltmaker  9 месяцев назад

      It works for then importing the obj into blender. With such scale it is the right size in the scene and doesn’t need to be adjusted further.

  • @AntonSavoderov
    @AntonSavoderov 4 месяца назад +1

    Doesnt work from start

    • @beltmaker
      @beltmaker  4 месяца назад

      @@AntonSavoderov Hey, make sure you're using Blender 4.0+ For support contact me via email nodesinteractive@gmail.com

  • @Amina3D
    @Amina3D 3 месяца назад

    this not working for me at all

    • @beltmaker
      @beltmaker  3 месяца назад

      Hi, please contact me via e-mail or BlenderMarket so it’ll be easier to give feedback with screens and such. And first, make sure that you’re using Blender 4.0 or higher. You can find e-mail in bio of this channel.