The Sega version need 50% reduced speed and probably the full 1mb rom size to get all the enemy variations and AI. It could have been the definitive version of Double Dragon if a more competent developer did it
Nice one, mate. Double Dragon was a staple back in the day, and I always thought the MD version looked "wrong". I didn't know it was produced by a western 3rd party company, but it explains a lot. Any chance of doing either Outrun or Space Harrier at any point? Those would be pretty cool.
Yeah and also on a tiny cart when most new games of its era were coming in at 8mb. The extra 4mb could have went to including voice samples and improving the music. And the characters. And everything else 😁 I may do videos on Space Harrier and Out Run somewhere down the line, been considering those. For Space Harrier, it'd be interesting to see the 32X version against the arcade one so people can see how bad the framerate drops are. Or it'd be fun to look at the GBA versions of Space Harrier and Out Run vs the arcade games.
Personally, while I love the arcade game, I prefer the NES version when it comes to contemporary home releases. The Genesis version is pretty rough and most of the music is a big letdown. Really, it should have been close to perfect.
@@InglebardGaming .I think the NES version is awful Especially the ridiculous leveling up to use more techniques. I prefer the Genesis version,which plays closer to the arcade,unlike the NES version..
I remember reading in an old gamer magazine that this game was reprogrammed by a dev team who did not really ask for permission so they did not really have a license nor did they even have access to the arcade source code, never mind that it was believed that Double Dragon was old by that time. Still the best way this game could have been done perfectly was if Sega Japan internal dev teams would have handled it around 1992 and onwards when rom cartridges went over 8Megs
Ballistic was Accolade. They bought the rights. I wish they hadn't, lol. I'm surprised no one's made a homebrew version that's more than arcade perfect yet.
TRATE DE CAMBIARLE EL COLOR A ABOBO PERO NO PUDE,TIENE PALETAS DE COLOR COMPARTIDAS AQUI LES DEJO UNA MUESTRA DE QUE PREPARE PARA DOUBLE DRAGON 2 ruclips.net/video/SKt8uxLuAFw/видео.html
I'm not too technical, but seeing those specs for the arcade original, with a high CPU clock and a secondary, I wonder why this game is so slow, probably badly optimized or something, as the DD2 for the Japanese Mega Drive suffers from hiccups and slowdown, only eliminated by overclocking the CPU via the emulator to 200%, so, this game and the second are probably not optimized in many systems, I bet. I know that there are fan patches which address some of the Mega Driver version issues, making it a bit less flawed.
Well keep in mind arcade DD1 and DD2 run on an older 8-bit CPU. If it was powered by a 68000 instead of a 6809 it probably wouldn't have had any slowdown - or at least it would have had significantly less. It definitely could have been optimized for the hardware it was on, too. For the Genesis ports of DD1 and DD2, well, there's really no excuse for the issues each of them have. DD1 was kind of a lazy port and was the programmer's very first game for the hardware. And that music, ugh, just atrocious. And a 4 megabit cart at the time IT came out? Insanity. DD2 was either a lazy or incompetent port in general... but at least it had great music.
The Genesis version was so BAD, that I ended up playing and liking the NES RPG DD version more. Genesis version could have been better...almost arcade perfect. DD2 on Genesis wasn't any better.
Well it wasn't good! At the time it came out, not long before Streets of Rage 2, it should have been close to arcade perfect. DD2 on the Genesis / MD was bad in different ways - small characters and slowdown - but it plays better than the original and sounds a LOT better. I did a video on that one, too.
This is a mediocre port of Double Dragon. Some of the background textures are rather tiley. Where it suffers most is the sound... no voices at all and inferior BGM quality. Bricks that pop out of the wall in the last stage? Gone. All the cuts thanks to using that 4Mbit ROM, no doubt. One more megabit of cart ROM would've made this decent, though maybe not perfect. I think they cheaped out since they didn't expect it to sell great with Streets of Rage out there.
Loving the commentary on this video! Hello wrong color Abobo! XD
Glad you liked it, thanks for the feedback!
The Sega version need 50% reduced speed and probably the full 1mb rom size to get all the enemy variations and AI. It could have been the definitive version of Double Dragon if a more competent developer did it
Yeah, this should have been better than perfect.
Nice one, mate. Double Dragon was a staple back in the day, and I always thought the MD version looked "wrong". I didn't know it was produced by a western 3rd party company, but it explains a lot.
Any chance of doing either Outrun or Space Harrier at any point? Those would be pretty cool.
Yeah and also on a tiny cart when most new games of its era were coming in at 8mb. The extra 4mb could have went to including voice samples and improving the music. And the characters. And everything else 😁
I may do videos on Space Harrier and Out Run somewhere down the line, been considering those. For Space Harrier, it'd be interesting to see the 32X version against the arcade one so people can see how bad the framerate drops are. Or it'd be fun to look at the GBA versions of Space Harrier and Out Run vs the arcade games.
I would still play the Genesis version of this game over the NES version.
Personally, while I love the arcade game, I prefer the NES version when it comes to contemporary home releases. The Genesis version is pretty rough and most of the music is a big letdown. Really, it should have been close to perfect.
@@InglebardGaming .I think the NES version is awful Especially the ridiculous leveling up to use more techniques. I prefer the Genesis version,which plays closer to the arcade,unlike the NES version..
@IslandBoy-808 I remember when my uncle had the NES version even me as a kid thought it was awful
I remember reading in an old gamer magazine that this game was reprogrammed by a dev team who did not really ask for permission so they did not really have a license nor did they even have access to the arcade source code, never mind that it was believed that Double Dragon was old by that time.
Still the best way this game could have been done perfectly was if Sega Japan internal dev teams would have handled it around 1992 and onwards when rom cartridges went over 8Megs
Pal version of DD runs just right
cool comparison..i missed on this one
Thanks! And np, it's really old now. But still relevant!
I had the Genesis version and loved it
why did ballistic make it?
Ballistic was Accolade. They bought the rights. I wish they hadn't, lol. I'm surprised no one's made a homebrew version that's more than arcade perfect yet.
TRATE DE CAMBIARLE EL COLOR A ABOBO PERO NO PUDE,TIENE PALETAS DE COLOR COMPARTIDAS AQUI LES DEJO UNA MUESTRA DE QUE PREPARE PARA DOUBLE DRAGON 2 ruclips.net/video/SKt8uxLuAFw/видео.html
Ah, that's too bad about the shared palette. Your DD2 color hack is looking pretty good!
muchas gracias seguire trabajando en ello
@@Hacks-Roms-Deluxe Great!
I'm not too technical, but seeing those specs for the arcade original, with a high CPU clock and a secondary, I wonder why this game is so slow, probably badly optimized or something, as the DD2 for the Japanese Mega Drive suffers from hiccups and slowdown, only eliminated by overclocking the CPU via the emulator to 200%, so, this game and the second are probably not optimized in many systems, I bet.
I know that there are fan patches which address some of the Mega Driver version issues, making it a bit less flawed.
Well keep in mind arcade DD1 and DD2 run on an older 8-bit CPU. If it was powered by a 68000 instead of a 6809 it probably wouldn't have had any slowdown - or at least it would have had significantly less. It definitely could have been optimized for the hardware it was on, too.
For the Genesis ports of DD1 and DD2, well, there's really no excuse for the issues each of them have. DD1 was kind of a lazy port and was the programmer's very first game for the hardware. And that music, ugh, just atrocious. And a 4 megabit cart at the time IT came out? Insanity. DD2 was either a lazy or incompetent port in general... but at least it had great music.
The Genesis version was so BAD, that I ended up playing and liking the NES RPG DD version more.
Genesis version could have been better...almost arcade perfect. DD2 on Genesis wasn't any better.
Well it wasn't good! At the time it came out, not long before Streets of Rage 2, it should have been close to arcade perfect. DD2 on the Genesis / MD was bad in different ways - small characters and slowdown - but it plays better than the original and sounds a LOT better. I did a video on that one, too.
This is a mediocre port of Double Dragon. Some of the background textures are rather tiley. Where it suffers most is the sound... no voices at all and inferior BGM quality. Bricks that pop out of the wall in the last stage? Gone.
All the cuts thanks to using that 4Mbit ROM, no doubt. One more megabit of cart ROM would've made this decent, though maybe not perfect. I think they cheaped out since they didn't expect it to sell great with Streets of Rage out there.
Yeah, they mega cheaped out on this. It was also the programmer's first genesis game and first console game period if I remember right.