JUST Action Games

Поделиться
HTML-код
  • Опубликовано: 12 сен 2024
  • / thegamingbritshow

Комментарии • 1,4 тыс.

  • @Dat1G1
    @Dat1G1 6 лет назад +435

    I still don't quite understand why some people say that a game with juggling, on the fly weapon switching, parrying, unlockable moves and Devil Trigger can't be compared to other games with juggling, on the fly weapong switching, parrying, unlockable moves and Devil Trigger.

    • @FrozenOver0
      @FrozenOver0 6 лет назад +60

      This is honestly a way better argument for GamingBrit's point about comparisons than anything he said in the video himself. He really bogged down his argument with a lot of baggage by trying to say people shouldn't bother with labeling subgenres.

    • @_Ikelos
      @_Ikelos 6 лет назад +19

      It's not a very compelling argument, just a cheeky "Gotcha!".
      DMC does not have RPG elements, or exploration that directly impacts your power.
      In GoW4 exploration is most of the game, it's how you will get most of your returns for the time you put in.
      Granted that even though the exploration is good, the rest of the game falls short both in the action AND the RPG build variety.
      So it still sucks, but they're still different games.
      Really, stop for a second and imagine how you would implement an RPG system similar to Dark Souls in DMC.
      What happens when you let your players make a shotgun build?
      That fine tuned combat simply goes to shit and a meta of overpowered spams is created. You then cannot get around that without limiting the action variety to fit the RPG build variety.

    • @Dat1G1
      @Dat1G1 6 лет назад +84

      Ikelos
      Holy shit, nobody's saying that Dad of War and DMC should be exactly the same game, but you have to be blind and deaf if you think that they have nothing in common and that Gow4 is so fundamentally different that they can't be compared to each other.
      Gow4 focuses alot on its combat and that combat has alot in common with games like DMC or the old God of War games. It's therefore completely unreasonable to say that it can't be criticized for that combat if it's worse by comparison, even if it wants to also have RPG elements now. I seriously have no idea how that is so hard to understand.

    • @Dat1G1
      @Dat1G1 6 лет назад +39

      Ikelos
      I don't know why you're trying to bring dark souls into this, but fine, I don't really see how comparing its combat with that of other action games is inherently wrong either. There is a reason why I would criticize Dark Souls 3's obsession with "straight fights" when it comes to bosses, and that is simply because its combat isn't as deep as lets say DMC or Bayonetta, and that if I wanted "straight fights" I would play those games instead.
      But lets not forget that you're derailing the argument by bringing Dark Souls into the conversation and ignoring the blatant simillarities that Gow4 and games like old Gow and DMC have. Again, if a game lets me juggle enemies and has a Devil Trigger, like Gow4 undeniably does, I'm going to compare its combat with that of other games that let me juggle enemies and have a Devil Trigger.

    • @_Ikelos
      @_Ikelos 6 лет назад +3

      Old GoW can 100% be compared to DMC.
      New GoW is an Action RPG.
      If you can't see the difference between Action RPG and Action after I explained it to you, I don't know what to tell you.
      You simply cannot have tight and fine tuned action combat while at the same time having serviceable RPG elements.
      The flipside of that coin would be something like FFXV, where Action was halfassedly spliced into what was just an RPG and ended up in a similar piece of shit game that does nothing right.
      At best you can complain that GoW suddenly became an OW RPG for no reason, which I agree was fucking stupid.
      You can say that they are bad, but just like it would be stupid of me to say that Bayonetta is shit because it's seriously lacking in RPG elements, you can't say that something like Dark Souls sucks because you only have a light and heavy attack instead of a system of combos.
      I brought Dark Souls into it because it's a successful version of what GoW4 was trying to accomplish, thought that was obvious.

  • @Enzo_Matrix92
    @Enzo_Matrix92 6 лет назад +126

    Please don't tell me someone actually said jumping would ruin the immersion of new GOW...

    • @superapm9620
      @superapm9620 6 лет назад +35

      I mean he's not wron - *Cue Kratos effortlessly jumping forward 5 feet without any momentum*
      Noooo wait, he's nothing _but_ wrong dadgummit!!
      Frankly as far as I'm concerned the original series did a much better job telling its story with its mechanics than NuwGoW does with its.

    • @devilhunter107
      @devilhunter107 2 года назад +9

      One of the local chinese game reviewers called gamker actually said "thank god for no jumping, just imagine how horrible the immersion will be ruined with jumping!" so yea.. dumbasses existed :(

  • @SaberRexZealot
    @SaberRexZealot 6 лет назад +919

    FRUSTRATION IS GETTING BIGGER
    BANG
    BANG
    BANG

  • @OneTrueNobody
    @OneTrueNobody 6 лет назад +97

    Oh, yeah, when you get down to it, action games are action games. Sub-genre category labels are more there to state what the emphasis of the experience is on within that umbrella. The old "stylish action" labels and whatnot are a bit of a misnomer because they really refer less to style than to that kind of balls-to-the-wall fast-paced technical combat you see in those Devil May Cry type games, as opposed to something more grounded. But that's just there to tell people who like different kinds of action games what kind of action they're in for so they can pick and choose the action games they actually like.
    It's an unofficial categorization of games that loses value when people can't agree on what they mean, though. Case in point: "survival horror." These days I think we're pretty sure we all know what kind of game within the horror category we're talking about when we say those words, but at one point the definition of the genre got really confused. This is, of course, the era of gaming where Resident Evil 4 had thrown out Capcom's previously-favored formula and began the upward climb to "action horror." Then trends surrounding the horror genre became polarized and we got the equal and opposite karmic reaction, that type of horror game that seeks to terrify through powerlessness and suspense rather than the decision-making and nail-biting struggle of a survival scenario. The definitions blurred and most of the time when people said "survival horror" you actually had to see for yourself whether the game emphasized the survival aspect or was going in a more (or even less) action-focused direction.
    In some sense the massive shift that Resident Evil 4 represented for that series wasn't all too different from God of War 2018 in its weird backwards-ass way. And with that comes a certain difficulty in finding a shorthand way to describe its gameplay so that you can quickly and efficiently tell someone why they should or shouldn't look deeper into it.
    Arguments over genre classification for God of War 2018 versus God of War OG are kind of missing the point. Those sub-categories aren't there to tell you what you can or can't criticize, they're there to tell the audiences that like a certain kind of game *whether or not* they're that certain kind of game. That's why I bring up the Resident Evil 4 comparison; a lot of people did not and still to this day do not like what that game did to the franchise, well-executed or not, and that's okay. But we still got tons of arguing between one neck of the fanbase and the other as to whether or not it was a valid entry in the series or, god forbid, whether or not it was THE SUPERIOR DIRECTION!!!!!11!1!ONEONEEXCLAMATIONPOINT. It's all obfuscation. The only thing that matters to an individual gamer is whether or not the product as delivered entertains them. Even if Resident Evil 4 is worthy of all that critical praise, that's hardly a condemnation of the people who just didn't like it. Likewise, the people who prefer Resi4's direction over classic Resi (or Resi7) are hardly wrong to have that particular taste fueling their subjective preferences.
    People try to oversimplify all of this by arguing validity based on what makes a label. Resident Evil 4 "sucks" because it's "not survival horror" enough. Or it's "more survival horror" than the games that followed, and therefore "better." We're getting some of the same kind of discussion with God of War now, except it centers around (ironically) drawing a clear categoric division between the type of game this new God of War is and the type of games the previous entries were. It's in the same kind of spirit but it's approaching the question from the opposite direction. There's something insidious about that, though, because it seems to partially lean on the idea that the previous design and story direction was inferior. No real critical explanation for why, but an undercurrent of sentiment that its non-seriousness and cartoonish brutality aren't cultured enough.
    That's certainly the tone of the pre-release interviews and articles, and it seems to have been inherited by the people defending the game. It's less about whether they're all just action games, and more about saying in the most indirect manner possible, "but those games aren't artsy enough, so it doesn't matter whether they're mechanically superior."
    The problem is, that's subjective preference being touted as a hard category classification AS AN ARGUMENT AGAINST objective mechanical analysis.
    Kind of a lame way to defend a game, isn't it?

    • @christiansoldier11
      @christiansoldier11 6 лет назад +9

      Kudos. I think you explained the point more succinctly than Gaming "Every game is an action game!" Brit

    • @negativespace261
      @negativespace261 2 года назад +1

      I came back to this video after years because basically everything you said in this comment came to my mind. Thanks for saving my time because this is essentially my exact same thoughts on the matter. Great breakdown!

  • @PhantomFearYT
    @PhantomFearYT 6 лет назад +49

    I think the correct term is "Video Game"
    I looked it up on Wikipedia

  • @zorroknowsbetter
    @zorroknowsbetter 6 лет назад +33

    In a alternative universe:
    But Charlie, it's not a movie script, it's a script.

  • @SumThingFawful
    @SumThingFawful 6 лет назад +388

    DMC is an RTS shooter while God of war is a Hack&slash sport game. How can you compare these two brit? Just give up

    • @morginorg9757
      @morginorg9757 6 лет назад +12

      TheKidFawFul seems logical to me

    • @MJonMBoviM
      @MJonMBoviM 6 лет назад +13

      my head hurts

    • @Scroteydada
      @Scroteydada 6 лет назад +29

      Dirk Berkis DMC 3 exists too much for your comment to make sense

    • @namelesslad5803
      @namelesslad5803 6 лет назад +3

      MH_Nova/ZardX Don't feed the troll

    • @RedgraveGilver
      @RedgraveGilver 6 лет назад +25

      >DMC used to be strategy based. Like... the first DMC. After that its mindless hack n slash.
      lol no. Lobos jr(one of the most skilled Soulsborne player out there) just played the first DMC and mechanics just doesn't hold up. You can spam stinger to Nelo Angelo and you can win. That won't happen in DMC 3. Try spamming stinger to Cerberus or Agni & Rudra and see what happens. The game would probably recommend easy mode to you lol

  • @CroneRaven1810
    @CroneRaven1810 6 лет назад +197

    Still waiting for a Ninja Gaiden video.

    • @brayroll7432
      @brayroll7432 6 лет назад +13

      oOVanHalenOo and I'm waiting for the Nier: Automata video

    • @shintenku
      @shintenku 6 лет назад +8

      This , This one right here is top priority , Since Nier Automata turned out a masterpiece .

    • @CountXDracula
      @CountXDracula 6 лет назад

      Still waiting for that Raidou Kuzunoha video.

    • @rainspiderviii7852
      @rainspiderviii7852 6 лет назад +5

      NINJA GAIDEN VIDEO WHEN CHARLIE?!

    • @zenna5062
      @zenna5062 6 лет назад +7

      I'm still waiting for a Ninja Gaiden trilogy remaster or port to PC :( .

  • @aduffyguy
    @aduffyguy 6 лет назад +115

    What if we take a further step back and just call it a "Game"?

    • @sandwich1601
      @sandwich1601 6 лет назад +16

      What is a _game_ though o_O???????

    • @bennymountain1
      @bennymountain1 6 лет назад +22

      then garbage apologists will go like: "It's not a game, it's a quasi-cinematic expewience!"

    • @BIaziken2
      @BIaziken2 6 лет назад +9

      But it's not a game script, It's a SCRIPT

    • @anti-ethniccleansing465
      @anti-ethniccleansing465 3 года назад

      Is Beyond: Two Souls a freaking game? I’d argue definitely not!

  • @gekkanshounen5112
    @gekkanshounen5112 6 лет назад +549

    DMC5 is such a wondrous story of consumers coming out on top for once it's still unbelievable sometimes. Glad the shitty reboot is dead and swept under the bus it's time for some real DMC action!

    • @yuristuras7895
      @yuristuras7895 6 лет назад +31

      not shitty, you just didnt like it

    • @TheKrigeron
      @TheKrigeron 6 лет назад +167

      It is shitty to him, therefore he called it shitty.

    • @WAR3600
      @WAR3600 6 лет назад +31

      GekkanShounen except DmC is not entirely dead, we can see some incluence of it in DMC V

    • @igedesanjayaputravhyasa2756
      @igedesanjayaputravhyasa2756 6 лет назад +33

      and DmC got influenced by DMC 4 right?

    • @DrnMontemayor
      @DrnMontemayor 6 лет назад +3

      I can still see them pushing both.

  • @MrEvol94
    @MrEvol94 6 лет назад +32

    Drinking game:
    Take a shot every time TGBS says "Combat" in this video.

    • @fruitfulmink1326
      @fruitfulmink1326 6 лет назад +2

      MrEvol94 ~ I counted 24 uses. Might have missed one or two because I zoned out near the end.
      Fun fact: The first 9 or so uses occur in roughly the first 2 minutes.

    • @MrEvol94
      @MrEvol94 6 лет назад

      Matthew Feeney
      Haha I wrote my comment beforr watching the whole vid. But it's good to get a break after those hectic 2 minutes lol

  • @linkinman84
    @linkinman84 6 лет назад +166

    I think most of it comes from the fact that "Action" as a name doesn't do a good enough job of describing all these games. You can call both God of War 2018 and Dynasty Warriors action games but I don't think that the audience for those games has much overlap. I think it makes more sense to have some sort of differentation. But games in general are so big and so varied that I feel like it's common that genre is pretty polarizing, they're not like movies or books. That's why when JoJo Eyes of Heaven categorized itself as "Stylish Tag Team JoJo Action" instead of just "Fighting", it just felt right.

    • @furious_malic7808
      @furious_malic7808 6 лет назад +6

      linkinman84 absolutely right, but he is to an extend correct but lets just let him make a different kinda video. I still like god of war for different reasons i like dmc4. Nothing is going to change that. Sure dmc4 might have more complex gameplay, and i do agree that the upgrading system in god of war is more like a novelty compared to older leveling systems in final fantasy with more complex rpg mechanics. I definitely see where gamingbrit is coming from and he's right. Just because an anime game is an anime game doesnt mean we cant compare it to better anime games or ufc games or whatever that are more complicated and interesting. But i do agree the combat in dmc4 is more complicated than god of war, and god of war really just borrows things from other games like DmC or other games im sure but i think it does a better job with merging ideas compared to horizon zero dawn which didnt like all that much. I think god of war lacks a compelling interesting platforming mechanics, repetitive action, and a limited open world. I think what the game does well at is the personality of kratos and how he fights his enemies, the environments and graphics are great, but i still think the game is ok.

    • @HiddenSpaces23154
      @HiddenSpaces23154 6 лет назад +5

      @linkinman84 I also enjoy ignoring everything they said with exactly what he described was pointless to do in the first place.

    • @majukun
      @majukun 6 лет назад +37

      a differentiation is needed when the fans of said genres don't overlap at all.
      a devilmay cry fan is not going to automatically be interested in a dinasty warriors or a zelda just because there's combat in it and thus you can put all of them under the umbrella of "action games"..but a devil may cry fan will probably at least glance at games in the same sub-genre like bayonetta, metal gear rising,ninja gaiden, and even the old god of war games.
      While he thinks that those subgenres are useless i think that the opposite it's true, that a non-descripting name like "action game" is an useless nomenclature since it tells absolutely nothing about the kind of gameplay there's in the game..just that you fight stuff..which happens in like 35% of the games ...in the other 55% you shoot at things (and someone might argue those are action games too) and the remaining 10% is puzzle games, sport games, simulators/managerial and other stuff.
      does that mean that you can't judge gow including combat in the pro or cons? of course you can and you probably should..but that has nothing to do about naming genres..it's just an excuse for fanboys.

    • @linkinman84
      @linkinman84 6 лет назад +4

      You're both totally right, I'm not saying he's wrong here. My point is that I don't think games are straightforward enough to be put into such a broad box. To me it all comes down to intention as well as production. These games all serve different purposes and while I don't think it's fair to say that that should remove them comparison, I do think that it's a factor to take into account. I don't think it's right to compare a game like Naruto Ultimate Ninja Storm to Tekken 7 despite them both being fighting games, stuff like that is what I'm saying.

    • @MJonMBoviM
      @MJonMBoviM 6 лет назад +1

      well a normal person would make a direct comparison. like if someone asked me about the new god of war id say its like devil may cry 4 with much worse combat but a better level design and more varied bosses and environments

  • @TurboButton
    @TurboButton 6 лет назад +193

    I'm getting hungry, hombre.

    • @Blackcloud288
      @Blackcloud288 6 лет назад +18

      FUCK YES, you are the best boss fight EVER

    • @JeanLucMG
      @JeanLucMG 6 лет назад +6

      Turbo Button Miss your videos mate 💔

    • @frantz816
      @frantz816 6 лет назад

      Then eat

    • @jesusstaccato8448
      @jesusstaccato8448 6 лет назад +5

      You're not Alexander!

    • @jesusstaccato8448
      @jesusstaccato8448 6 лет назад +1

      the Super Best Friends just confirmed their next LP is God Hand so, y'know, at least we have some reason to stay alive for another month.

  • @TheDigitalAtlas
    @TheDigitalAtlas 6 лет назад +83

    I honestly think you’re over simplifying. Like, music has tons of genre branches that are all based off how you play the involved instruments.
    It doesn’t just branch off from Music to Jazz and just stop. There’s bebop, there’s big band, there’s chamber, there’s electro swing, there’s ethno and so on. I don’t think anyone would disagree with you that DMC is an action game. But labeling CAG is just to give that extra branch to describe the progression, difficulty structure, and combo structure.
    I honestly do this with shooters too. I consider military shooters very different from older shooters and like that we keep those as different branches and consider games like Bulletstorn a fusion.
    I get it. You wanna just talk about combat that feels good and combat that doesn’t and you should do exactly that. I’ll compare Breath of the Wild to Symphony of the Night lets go, but denying the branches is.... not the way to do it.

    • @xanious3759
      @xanious3759 6 лет назад +10

      I don't think branches and genres themselves are really the issue, I just hate how nebulous the current genres are and how the branches are being used by some people as a haphazard way of deflecting criticism.
      In movies per say, genres are typically a lot more understandable. No one is in disagreement on what "Horror" or "Western" means. But for a much more complicated medium, games have really simplistic and kind of silly genre names. "First-Person Shooter" tells you practically nothing about a game. Quake is very different from something like Medal of Honor or Overwatch, and yet they're all considered the same genre. Yeah, sure, Portal is technically a "First-Person Shooter", you shoot a gun in first person. But that basically tells you nothing. Portal and Doom are completely different games.
      What I don't like is how "Character Action" or whatever the fuck people are calling it is more subtractive than anything. It's so thinly defined and no one agrees on its meaning. It can't simply be "DMC- style action games" or "Intricate Action" or something, and its not helped by that most of these "character action" games are actually quite different from eachother. Dad of war is a weird, plot focused and reductive reboot that has combat from a game that's literally DMC inspired to some degree. If its combat is a LARGE CHUNK OF THE GAME and is lackluster, I can't help but be a bit dissapointed.
      Its not that an action game has to have the best action ever to be good, I just don't want people using nebulous genre terminology to defend a lackluster action experience. Its okay to like God of War PS4, but you can't make it magically immune to criticism just because "its not the same genre."

    • @nikolaangelov3583
      @nikolaangelov3583 6 лет назад +3

      The problem with your analogy is that in videogames you can't choose the pacing of the combat, whereas with instruments you can. For videogames, the choice is in the hands of the designer. It is, indeed, a design choice. I agree though that not every game should have to be compared to DMC. The question reiewers should ask is this:''What feeling did the combat designers tried to convey to me (by pacing the combat in a certain way), and did they succeed.'' The gamer should instead ask:''Do I like this? Is this the thing for me?''

  • @VintsonVidya
    @VintsonVidya 6 лет назад +53

    Dude just let people call it what they want. Action is such a broad term and people want to categorize stuff a little bit better. DMC and Uncharted aren't even remotely the same games, but they can both be seen as "action" games. Clearly Bayonetta, DMC, MGR, and Ninja Gaiden are similar to each other, you even understand that because you reference those games together a lot.

  • @drunkbottlemaniac
    @drunkbottlemaniac 6 лет назад +132

    Okay are we done with this topic? Cant we just talk about Jak & Daxter or something?

    • @oneeyeop-en6720
      @oneeyeop-en6720 6 лет назад +5

      or about R and C ;-)

    • @grainygamingor4452
      @grainygamingor4452 6 лет назад +3

      DrunkBottleManiac But is Jak and Daxter a 3d platformer tho? that's the question.

    • @raze2012_
      @raze2012_ 6 лет назад +1

      nah, obviously GamingBrit is gonna start jumping on the KH bandwagon now. At least, he's probably gonna go in depth about 2's combat and how well it did to iterate on 1's. And Maybe complain about how BBS ruined this perfect balance.

    • @jriibzmodus4792
      @jriibzmodus4792 6 лет назад

      Agreed
      And ratchet and clank
      Please more games

  • @TheFuryWraith
    @TheFuryWraith 6 лет назад +23

    God of War 2018 is defined as an ''Action-adventure'' genre game, a genre that combines core elements from the action and adventure genres. So yes, it is fair to compare its action elements to action games. End of story.

  • @PunishedV
    @PunishedV 6 лет назад +17

    Wouldn't any game where you control a character with real time controls be a "character action" game?

    • @ufazig
      @ufazig 3 года назад +3

      Aren't all games RPG, since you roleplay as an specific character in most of them? Taking the name too literally is pointless.

  • @harrincourt95
    @harrincourt95 6 лет назад +22

    I don't think I 100% percent agree with you, (but maybe I just don't completely understand what you are trying to say). While I definitely agree with the part where you say, that GOW 4 deserves its criticisms, and claiming that it should no longer be viewed as being the same genre as the previous games is also complete BS. However, I might have a little issue, with your statement :"They are just action games, with good combat systems". I just feel that the term "action game" is just TOO broad of a term. I might be wrong here, but I believe that a word like "action game" can either refer to a Devil May Cry or to a Titanfall 2. Because both are indeed action games, yet played in completely different perspectives and have radically different combat systems. This is why a term like "first person shooter" helps, because it allows to differentiate Titanfall 2 from DMC. And this is why I always felt that a term like "third person spectacle fighter" was a pretty decent term to categorize games like DmC, Bayoetta and GoW (and yes, even the newest one). The "third person" in this case refers to the perspective in which the games are played, the "spectacle" referring to the general idea, that indeed these games allow for certain spectacle to be created by player expression and finally the "fighter" referring to the idea of combos and move-sets available for the player, and the way in which the player chains these together, which is also at the core of fighting games. This is however how I would categorize them, I am not saying this is the be all and end all.

  • @Z-A-C
    @Z-A-C 6 лет назад +16

    You should make a rant on people that say “hack n slash games is just random button mashing”

    • @DeMomcalypseLive
      @DeMomcalypseLive 6 лет назад

      Zomagedon isn't any melee combat-based action game just "button mashing" when you break it down? Lol

    • @Z-A-C
      @Z-A-C 6 лет назад +6

      Ora Saikatsu people that say that think that you’re just randomly mashing buttons to do powerful moves, but it’s not actually like that

    • @DeMomcalypseLive
      @DeMomcalypseLive 6 лет назад +1

      Zomagedon I know it's not actually that, but like..you're still mashing buttons. It's probably the first thing you'll do when you first start playing a game. Then you become better at the game and slowly build a more complex set of moves in your head. On surface level, they are button mashers. But they become more complec the more you understand the mechanics. The whole "easy to learn, difficult to master" shit

    • @modeseven8100
      @modeseven8100 6 лет назад

      I get the feeling you didn't watch the video at all.
      He exclaimed he doesn't care about either of those "sub"genres and just classifies things as different kinds of action games, some good in certain areas and others good in others.

    • @Klef_Takis
      @Klef_Takis 6 лет назад +1

      I would love Brit to do that, I have a friend whos always going on about how his Bioware games and Fallouts are just superior to any other type of game, specially hack'n slash games, cause there just "button smashing"

  • @christiancountryboyilovejesus
    @christiancountryboyilovejesus 6 лет назад +4

    "Any game with violence is a fighting game" - My mom 2014

  • @ZhaoConquers
    @ZhaoConquers 6 лет назад +38

    Still waiting for that DMC 5 trailer analysis Charlie

  • @Grigori7
    @Grigori7 6 лет назад +27

    You're still wrong though.
    People create new categories so they can help themselves and others find more media similar to what they like.
    Take a different medium for example. Music. You know how many sub genres of metal their are? Do you think the "it's JUST Metal music" is going to help folks that like Slayer, find more bands that are similar to Slayer? Could you recommend Cannibal Corpse to a Slayer fan without them being disappointed? Or does categorizing the band as "Thrash Metal" and then fitting a bunch of other bands into that genre, lead to an easier time for a Slayer fan to find more bands they will enjoy.
    I don't want "JUST a vertical shooter"
    I want a "Bullet Hell", because I want to dodge 1000 bullets not just a measly 10.
    I don't want "JUST a platformer"
    I want a "Metroidvania" because I like exploration.
    If I told someone I love Bayonetta, and someone recommended me...idk Mortal Kombat Special Forces. Y'know because it's an "ACTION GAME". Do you think I'd be happy with that shit?

  • @JustOniWorks
    @JustOniWorks 6 лет назад +13

    I knew it wasn't over. It'll never be over. This is our new home.

  • @LeoKRogue
    @LeoKRogue 6 лет назад +69

    The fact that you had to make so many of these is hilarious because it just spikes in the knowledge that folks didn't get it the first two times. >_>
    I still appreciate and will use hack-and-slash/character-action as a descriptor because it's a colloquial convenience; people know what it implies and it's like... Descriptive short-hand. I can evoke a very quick "vibe" or "feel" and spend less time explaining what I mean, and more time actually talking about the game.
    Having said that, yeah, crit whatever you want however you want, dude. Melee Combat is Melee Combat.

    • @விஷ்ணு_கார்த்திக்
      @விஷ்ணு_கார்த்திக் 6 лет назад

      TF does character action even mean?

    • @2000Doriyas
      @2000Doriyas 6 лет назад

      it's attempting to describe games that have you play as a particular character in a third-person action game, so it means nothing but it's synonymous with "stylish action" and the other vague terms being used to try and separate certain combat games from the average. It's pretty useless unless other people know what you mean, but whatever works for people to describe games is gonna be used.

    • @shehzaanaabdulla3047
      @shehzaanaabdulla3047 6 лет назад +1

      I consider hack-and-slash games a fundamentally different type of game to a character action game. The hack-and-slash is much shallower, and more akin to a 3D take on side-scrolling beat-em-ups, whereas a character action game is a deep dive into a character's action toolset.
      This is why Ninja Gaiden, despite using a sword, isn't a hack-and-slash, it's a character-action game.

    • @விஷ்ணு_கார்த்திக்
      @விஷ்ணு_கார்த்திக் 6 лет назад +7

      There is no such thing as a "character action game", its a retarded sounding thing i've only recently come to hear.
      *"3D take on side-scrolling beat-em-ups"*
      You're correct, Hack'N'Slash games are an evolution of beat'em'up games and DMC is a hack'n'slash game. It is what defined the genre in the first place.

    • @SWIFTzTrigger
      @SWIFTzTrigger 6 лет назад

      You just contradicted yourself lol. You agree with him but then went on to say yo state those terms yourself so people know what type of game you are talking about...what?

  • @Zen_200
    @Zen_200 6 лет назад +25

    DMC 5 FUCKING HYPE !!!

  • @poncut5074
    @poncut5074 6 лет назад +16

    May I suggest you check out the rest of the Onimusha Series and The Ninja Gaiden games?

  • @sKiiTs8
    @sKiiTs8 6 лет назад +122

    ngl getting a bit bored of this discussion

    • @skytheirishguy8829
      @skytheirishguy8829 6 лет назад +31

      sKiiTs8 Gotta milk those sweet, sweet "controversial opinon" views.

    • @krmzdonluadam7740
      @krmzdonluadam7740 6 лет назад +18

      somebody is pretty insecure about their god of war review i guess

    • @youknowyoufuckedupright3058
      @youknowyoufuckedupright3058 6 лет назад +24

      So because somebody is sick of hearing about the same banter over and over that automatically means they're insecure about God of War? What?

    • @krmzdonluadam7740
      @krmzdonluadam7740 6 лет назад

      YOU THOUGHT IT WAS A NIGGA, BUT IT WAS I DIO!!! lmao chill it was just a casual shit talk

    • @atl-tiger-mask7391
      @atl-tiger-mask7391 6 лет назад +3

      Nobody asked you guy

  • @1Synner
    @1Synner 6 лет назад +13

    The problem with just calling them "just action games (with really good combat)" only really lumps them into a generic catagory of "action games". What constitutes an action game? Uncharted is an action game. Tomb Raider is an action game. Metal Gear Solid is an action game. Assassin's Creed is an action game. Hell, Gears of War can be considered an action game.
    We all know there is a clear difference between games like DMC, God of War, Ninja Gaiden, No More Heroes, Bayonetta, Metal Gear Rising, etc and games that clearly don't focus on nuanced combat. This is why people have taken up the idea of giving games that DO focus on that part of the gameplay a subgenre.
    BTW, the original term was Extreme Combat/Action: defined as a catagory "which concentrate on powerful heroes fighting hordes of foes with a focus on stylized action". I think that's a pretty acceptable term, which still separates them from the rather generic "action game" genre.
    I understand that trying to catagorize them under one genre is to remove confusion and attempt to grant more credit to titles that go above and beyond, but some games aren't simply not going to be made that way. Some of them are built to be simple and straighforward, without nuance and depth, regardless of what we want out of them. On the other side, an action game can encompass just about anything that doesn't sit in it's own genre.
    With all this said, whether it's in its own genre or not does not save it from criticism. God of War 4 has some serious issues that were only in that game, and not the original series. Killer is Dead also, regardless of how flashy it is, isn't safe, regardless of being an action game, or Extreme Combat game.

  • @superiorgamedude
    @superiorgamedude 5 лет назад +8

    You know why I will always call Devil May Cry a hack and slash? Because I spend 90% of my time hacking and slashing my way through enemies, so cut me some slack.

  • @DreamedLint
    @DreamedLint 6 лет назад +46

    It's annoying you're sticking to this strawman that the only definition for 'character action' games is this nebulous, arbitrary bar of quality. I honestly haven't heard anyone try to classify them that way. I ultimately agree with your point but ignoring obvious components of the genre like upgrading movesets instead of purely stats, combat that emphasizes combos, and typically an emphasis on multiple playthroughs that reward mastery. These things aren't exclusive of course, but they can safely typify GOW, DMC, Ninja Gaiden, Godhand, etc. Though in the end, 'Action Game' is still probably the best name because it at least sounds less pretentious than 'Character Action' lol. I wish some of those more reasonable arguments were addressed than sticking with only the silliest comments from your previous videos.

    • @jyro_07
      @jyro_07 6 лет назад

      Trolling Troll Trolls Troll Troll Trolls guys i think its a troll

    • @danieladamczyk4024
      @danieladamczyk4024 5 лет назад

      Maybe something like this will fits more:
      If game is focus on fighting without ring, that is a Slasher.
      If game have distinct protagonist with his/her own move set, that is a Stylish Slasher.
      And if game have all above and judging system then that is a Spectacular Stylish Slasher.
      That Triple S system, it cannot be better then that.
      What you thinks about it, is better that "character action" or "action game"?

    • @PsypherWolf
      @PsypherWolf 5 лет назад

      I'm not sold on either 'Action game', which is too broad; nor 'Character action', which is just a dumb way to say hack-n'-slash.

  • @fiestakaharriva
    @fiestakaharriva 6 лет назад +9

    I don't want to upset you or anything, but I do think games like DMC or Ninja Gaiden do deserve their own branch but due to the weight of their scoring system. For example, Devil May Cry rewards not spamming and taunting with more points, Ninja Gaiden rewards long combo strings (despite not being eficient at all) with more essence, the Original God of War sorta tried to mix long combo string bonus with style bonus like smashing petrified enemies or finishing them with a QTE when your combo was over 25 etc.
    Games like God of War 4, Yakuza or Nier Automata don't really want you to spend time improving upon your previous runs, rather they just want you to walk through the game the best way you can without any real sort of self-challenge subsystems. (I know Yakuza measures your overall time and kill count but come on, that won't make you play any better than a Style/combo meter). That said, I agree with you that the focus of any game should be its most polished aspect and that God of War deserves due criticism for that... it's just that it isn't really that bad that there isn't a combo meter or a bonus system in that one.

  • @TheMaestroMizerous
    @TheMaestroMizerous 6 лет назад +32

    Gaming Brit keeps making memes out of stupid statements like action games.

  • @bronch3733
    @bronch3733 6 лет назад +6

    Plus if we are sticking to this idea that DMC's combat is "just better than" or "just deeper than" other action games then we might want to bring up Quake. Jump canceling and all other DMC movement/combo/style tech is literal child's play compared high level Quake movement, to say nothing of strategy. And yet, everyone just sort of knows that comparing these two "action games" makes no sense. I wonder why that is...

  • @sneedbane3247
    @sneedbane3247 6 лет назад +76

    dmc 5 looks cool,im hyped,also,buy skyrim

    • @thetismprism671
      @thetismprism671 6 лет назад +5

      I'm gonna pirate Skyrim instead.

    • @Nakajima_Zanza
      @Nakajima_Zanza 6 лет назад +1

      God Howard.

    • @protonjones54
      @protonjones54 6 лет назад

      Fuck off Todd no one wants your shitty overrated RPGs

    • @MyPhalte
      @MyPhalte 5 лет назад +1

      Doctor Jones clearly, people do when Witcher 3 has sold millions of copies.

  • @odinsplaygrounds
    @odinsplaygrounds 6 лет назад +26

    Hack and slash is the typical term for those kind of action games, regardless if it's stylish, good, clunky, etc. Just defined by an action games with a lot of hacking... and slashing. Just like beat 'em ups so popular in arcades were defined by fist fighting with rare occasion of weapon use. Or how shoot 'em ups were defined by a lot of shooting... Thy are ALL action games, nobody is disputing that, but defining it by a sub-genre is more describing.

    • @2000Doriyas
      @2000Doriyas 6 лет назад

      So is Monster Hunter a Hack n Slash or an RPG?

    • @tigerfestivals5137
      @tigerfestivals5137 6 лет назад +4

      Jordan both, but it's created it's own sub genre of...well..."monster hunting" games.

    • @odinsplaygrounds
      @odinsplaygrounds 6 лет назад +7

      Monster Hunter is an action RPG. If it's hack and slash though is up to debate, since hack and slash usually indicates you take on a lot cannon fodder enemies(such as you do in DMC, Bayonetta, Ninja Gaiden, Metal Gear Rising, Dynasty Warriors, Diablo, etc). But if you wanted to, you could be more specific and also call it a hack and slash RPG.

    • @DragoRidley17
      @DragoRidley17 6 лет назад +3

      Tiger Festivals Please do not refer to Monster Hunter as a "monster hunting" game if someone asks you to describe it. That will only be met with confusion and annoyance.

    • @tigerfestivals5137
      @tigerfestivals5137 6 лет назад +2

      Drago Ridley Sure, but I'm gonna refer to God Eater and other Monster Hunter-likes as "hunting" or "monster hunting" games, because that's the subgenre that they're in.

  • @liu3chan
    @liu3chan 6 лет назад +19

    No. It's not "JUST action game". Everybody who played Devil May Cry, Ninja Gaiden, MG:Revengence, etc can feel the similarity and we categorize them because then it's easier to find something that you like. What you said is like saying "Its JUST first person game. So what there are some that are about leveling up in open world, some that are about building and surviving, some that are about pure shooting in a small levels and so on. They're all JUST first person game."
    Well, it's true that the name hack'n'slash/beat'em up/stylish action game is misleading though.

    • @Peasham
      @Peasham 6 лет назад +2

      There can be RPG and Survival FPS game, you know. And no one's saying there can't be. The problem is, there isn't a consistent definition for what kind of game DMC is, same with the others.

    • @necromancer1983x
      @necromancer1983x 6 лет назад +3

      First person is the "genre" of perspective, not the gameplay. Resident Evil 7 is a "first person" Survival Horror game, survival horror being the important part.

    • @liu3chan
      @liu3chan 6 лет назад

      Peasham Well, then we must find that definition. If our brains can feel the similarity between those games then we can make it a category.

    • @Peasham
      @Peasham 6 лет назад +1

      And "our brains" feel this similarity because they're similarly designed. But similarly designed games don't warrant a whole new category just because they're similarly designed. Who gets to decide what does and does not fit that mold? Your feelings? Well, those aren't good enough for definitions.
      And that's really the problem here, everyone's arguing this based on their feelings, but fact of the matter is, your feelings could make Bayonetta a strategy RPG, and we can't exactly have a civil discourse with that, now can we?
      There are some objective categories you can point out DMC being in: Third-person, and action. How you choose to describe that action, however, is the subjective part. For example, even though you can point out the complexity of Kingdom Hearts 2 for hours, with how many mechanics go into it, some people still think it's "Mash X to win". And ya know why they say that? Because their brain feels it.
      As for Bruce, if you play the game with a first person control scheme, that means that gameplay is first person. You realize there are different mechanics with first person games as opposed to third person games, right?

    • @liu3chan
      @liu3chan 6 лет назад +2

      Bruce Ingram You are right. So how about strategy games? You can have turn based, army building, tycoons, team based (the one where you don't build your own army but you have a small team instead), something like football manager is probably type of strategy game too... or are all of those JUST a strategy games?

  • @GuitarrAssassin
    @GuitarrAssassin 6 лет назад +4

    This series of videos reminds me of how quite a few games will slap the "Action Adventure" genre name when the devs can't figure out what genre to classify it as.
    On a side note: I feel that the terms "Hack 'n Slash" and "Beat 'em Up" refer to the same genre due to there being no real difference in terms of mechanics.

  • @AJMurdoc
    @AJMurdoc 6 лет назад +150

    I get where you are coming from, I guess it depends on what you get out of each game. Ninja Gaiden, DMC, Platinum, God Hand, Vanquish, etc., have far more expressive mechanics than what Tales Of Berseria of GOW 4 (For the record I love ToB). In addition, those four I mentioned tend to have a more substantial skill floor, and that combination of skill floor and expression separate them from other 3D melee combat systems.
    And hell, you could go further with it. Do traditional 2D fighting games count as just action games? Is Doom an action game? I understand that you want to just define what each game tries to accomplish, I just think that clarity on what a game offers you is important to the player/consumer.
    Anyways, great video Charlie. Every video assures me that my $1 Patreon is worth it.

    • @Peasham
      @Peasham 6 лет назад +25

      I'm pretty sure Fighting games are fighting games, and FPS' are FPS'.

    • @Spike294
      @Spike294 6 лет назад +2

      This guy gets it

    • @koboltcatalyzer606
      @koboltcatalyzer606 6 лет назад +10

      Compared to other FPS games, yeah i'd say doom 2016 is an action FPS game.
      much like how the metroid prime and borderlands games are more adventure focused FPS, with the latter series throwing in some rpg elements on it.
      Key thing though, they are all still FPS games at their core, and no amount of of subcatagories will change that.

    • @zhaoyun255
      @zhaoyun255 6 лет назад

      Well, Vesperia PS3 had some pretty damn insane strict timing guard cancel with bizarre OTG combo as well.

    • @Skallva
      @Skallva 6 лет назад +4

      Antichrist2000
      Streets of Rage is not a fighting game.
      FGs are defined by their empahsis of 1v1 (very rarely 2v2) matches and giving the players as much clarity and as many options as possible to make matches feel fair and satisfying.
      SoF is just a traditional beat-em-um. You beat up CPU mooks to progress through the stage.
      And sorry, but I'd rather be able to describe what I'm talking about.
      Should we now only call apples and roasted beef food because that's what they are? No. An apple is a fruit and a roasted beef is meat, these words carry different meanings that allow us to differentiate the two.
      And btw, action-adventure often doesn't even describe games that focus on an adventure aspect, or action for that matter. It's not even a good umbrella term because it's so freaking misleading.

  • @aleckirk2178
    @aleckirk2178 6 лет назад +1

    I think why people want to put a name on it is because when asked, "Hey! What's this *insert new game here* like?" people don't want to say, "Oh you know... it's basically Devil May Cry with *insert theme here* The same way people get flak for saying, "It's like Dark Souls!"

  • @vaultt309
    @vaultt309 6 лет назад +7

    1. I totally agree that we should compare and criticize games with similar focuses. Like DMC and GOW(2018) are heavily focused on action combat and its fair to compare them.
    2. Yes there are many games were you have direct control over your in game avatar, many of those games feature combat, some of them suck at combat, some of them a great at combat.
    Sure you can compare them all, but that doesn't invalidate the idea of the "hack and slash"/"character action" sub-genre. Regardless of how silly the name may be. Gamers still know what you mean when you use the term and that's useful.Even if people go too far and underestimate the amount of overlap DMC has with other action games that doesn't mean it's wrong to consider it as part of a sub genre.
    3. I love DMC and Ninja Gaiden. They're great action games. But to say that they are THE BEST ACTION GAMES PERIOD beyond any notion of sub-genre is so far into the realm of your own opinion that to state it as fact is laughable.
    Massive amounts of people will argue that THE BEST ACTION GAME is Modern Warfare. or The Last of Us, or Mario64, or Forza, or Fortnight. And they're not wrong. There are games that fall under the broad "action game" genre that you can't fairly compare. That's why there are sub genres in the first place.

  • @o0LordMuffin0o
    @o0LordMuffin0o 6 лет назад +2

    I don't believe the new god of war to be mostly focussed on combat. The new god of war took away the focus on combat from the previous game to focus more on story and exploration which is evident just by the conversations you hear while piloting the boat. They obviously put way more effort into those aspects than the combat. I legitimately believe the new go of war to be closer to walking simulators than to devil may cry. It i all about experiencing the story through the enviroment. Of course none of this excuses the bad combat, but in my opinion the elder scrolls has way worse combat for example. so i'd be interested in your opinion on that series and how we should classify it. Since it does action combat, why not do it good. Contrary to the "popular" opinion i believe dmc is easily fit into a genre since it only does one thing: combat (we'll ignore the platforming for good reason) but god of war should be called something like a narrative focussed action exploration game. Again nothing to excuse the combat but certainly shifting the focus away from it and probably turning the story into the main reason most people will buy the game.

  • @mekudu-man3804
    @mekudu-man3804 6 лет назад +5

    Where is the Wonderful101 video, when we speak about good action combat here?!

  • @scrustle
    @scrustle 6 лет назад +7

    I agree with your overall point, but I think Ninja Gaiden and God of War still count as "stylish." They both have very stylised combat. Just a different style to DMC/Bayo. Still, I get the point about it not being a useful point to define a genre by. "Stylish action" was just made up by Capcom to describe DMC, in an attempt to repeat what they did with "survival horror." So I guess you could say the origin of this whole idea of certain action games being too good for the genre was just a Capcom marketing ploy.
    And again I have to reiterate how awful a term "spectacle fighter" is. It's a terrible term and people only use it so much because TB used it, who picked it up from Yahtzee. Both critics with cult-like following. But neither are experts in the genre, and most of Yahtzee's writing is supposed to be a joke anyway.

  • @ipreferapenne3030
    @ipreferapenne3030 6 лет назад +13

    I had a friend who enjoyed the new God Of War a lot, and i made him play DMC 3 and he didn't really enjoy it(the guy was getting destroyed on like the first boss, that reaper thingy on the second mission.) He made an argument that God Of War has better combat because of how satisfying it was, when it came to spectacle and more crunchy, cathartic and satisfying, but i argued that DMC actually has better spectacle and more cathartic combat, it just expects you to actually learn the game to pull it off.
    We argued for a while and of course i eventually cultured him, but we ultimately came to a conclusion that both games can co-exist because they do strive for different things somewhat. For all we know, the developers of the game dont really enjoy that kind of DMC combat and are more of a fan of the kind of combat they implemented. I actually couldn't name anything wrong with GoW objectively(probably because im a moron), but i do know that i dont really enjoy the game, but that is because of my personal tastes, and my friend couldn't name anything objectively wrong with DMC, (probably because he was only on the second mission before quitting).
    GoW has seemingly simple mechanics because it really isn't looking to appeal to the more hardcore gaming audience, my friend looks at gaming as a simple hobby, but he is more dedicated to other things in life, unlike me, i treat gaming seriously and i look to have a career in designing them one day. So, that game is there for him to simply enjoy and he doesn't really have to dedicate hours of his life to learning deep mechanics to feel satisfied. I called him lazy but i think he is a hard worker, when he truly can put his mind to something, the same way i dont really care to learn advanced trigonometry or geometry, he doesn't want to learn advanced mechanics in video games, thus, he doesn't because it isn't important to him.
    DMC will be there for me and the gaming industry has proven that it still cares about hardcore gamers that spend hours of their life analyzing game mechanics and want to stay in the action constantly. That will be there for us, i dont agree with games simplifying themselves when they had somewhat strategic and deeper mechanics, i hope this doesn't happen to DMC, but i believe from what we saw that it wont. One of the joys of entertainment is how no-one, NO-ONE can definitely say they dont like a certain type of medium, because there is something out there for everyone, whether they wanna dig deep into mechanically complex gameplay, or they want to enjoy simple, yet cathartic experiences. They may not replay titles as often thus things that are important to me and many others(replay ability, constant uninterrupted actions and no unskippable cutscenes) wont be important to another side.
    I dont think this video is not as much of a criticism of the other side as it is a defense of our side and how we may see things in terms of action games. Someone may also or may have already made a defense of their side and their enjoyment of the GoW or other mechanically average games.

    • @jriibzmodus4792
      @jriibzmodus4792 6 лет назад

      I prefer a Penne I'm a hardcore game, enjoy every genre and I enjoy both God of war and Devil may cry like games

    • @yes.6892
      @yes.6892 3 года назад +2

      This comment deserves a fucking spotlight and bottle 'o wine, fuck.

    • @shoopoop21
      @shoopoop21 2 года назад

      Your friends problem is that he doesn't enjoy hard things, or learning. If he learns it because "its important" instead of "because learning is fun" then that is his problem. I'm sure your friend does not come up short in work or other obligations, but he is absolutely lazy. If the passion of discovery and eureka, and the thrill overcoming odds does not outweigh the honestly marginal level of discipline it takes to play a hard action game, then I'm sorry, but I think your friend sucks. BTW, starting with DMC3 is sort of a mistake. That game absolutely is NOT a good starting point, because you can feel like there are 3 other style you "should" be playing because you don't know how to use yours. DMC1, 4, or 5 are MUCH better to start with.

  • @MrSwac31
    @MrSwac31 6 лет назад +9

    First off:
    Oldschool genres are not useful and they haven't been useful in a while.
    Your video is basically "Heavy metal isn't a subgenre of Metal, it's just metal"
    Second:
    You said: "Whatever you're game is mostly focused on, that's the thing that needs to hold up to the most scrutiny." but...
    The new God of Wars isn't focused on the combat, its combat is as important and good as DMC's platforming.
    Dark souls isn't focused on being reckless, fast and with lots of moves.
    Rainbow Six 1 isn't focused on good reflexes. It's focused on being tactical, prepared and dealing with plans failing.
    The only thing I take from your two last videos is that:
    - "Action game" is a very vast category based on a pretty vague premisse.
    - That you need that vagueness to "objectively" critique parts of games focused on different game design and user experience goals but share superficial characteristics (hack&slash = you use swords to cut things).
    - You have a pretty restrictive and personal view of what qualifies a good game in such a vast category.

    • @AlexRango
      @AlexRango 6 лет назад

      >the new GOW isn't focused on combat
      what is it focused on then? puzzle solving? racing?
      and before you say "story" this is a game, not a movie

  • @josephsheehan6079
    @josephsheehan6079 6 лет назад +11

    These videos are getting montnous. One, genres are always nebulous, it's pretty smug to think your the first person to recognize this. Two, quality of combat is not actually what defines "character action" genre as it includes games like Killer is Dead and Asuras Wrath which don't have good combat neatly fit the "eye test" for character action game. Three, all combat nay all mechanics of games are contextual. You seem to have a really hard to grasping with the idea that all mechanics are Text. They are saying just as much as the story is so having mechanics that divorce from explict text is poor writing. Divorcing these things is a failure to engage with the medium as more than a sensual experience. Undertale makes it's genocide route montonous to make a point. Dad of Wars story would be undercut by flashy high gloss combat. All of that is to say GoW isn't perfect but your criticisms are incredibly vapid and miss the point.

  • @PurposelessRabbitholes
    @PurposelessRabbitholes 6 лет назад +7

    Man you’ve been on a roll with the uploads lately

  • @lanya2475
    @lanya2475 6 лет назад +91

    really rambling to yourself at this point

  • @Luigitakesover
    @Luigitakesover 6 лет назад

    The difficulty with subgenres is that they do tend to have vague and nebulous requirements but that doesn't mean that they're not useful descriptors of a certain type of game. If you get into the pedantic weeds, games like rogue and Xcom are "Just RPGs" but terms like"roguelike" and "strategy RPG" are still incredibly useful in instantly painting a picture of what those games are like. "Character action" is not nearly as well defined as Roguelike but still usefully describes single player linear action games with a focus on combat mechanics and exaggerated physics.
    Regardless, you're right about one thing: Subgenres are not gated communities like some people pretend they are and there's really no business using them as strict checklists by which to judge games. They're really useful labels for helping people find more of what they like and that's pretty much it.

  • @Lazyguy22
    @Lazyguy22 6 лет назад +14

    The "DMC genre = good combat" argument collapses when confronted with Devil May Cry 2.

    • @Miyazaki68
      @Miyazaki68 6 лет назад +4

      Exactly, they have all the same mechanics, what matters is the execution of those mechanics, this entire argument is so ridiculous.

    • @jriibzmodus4792
      @jriibzmodus4792 6 лет назад

      Miyazaki68 yup

    • @jaquan541
      @jaquan541 5 лет назад

      @@Miyazaki68 DMC2 does not have the same mechanics as the other games in the series

  • @RagnarokMic
    @RagnarokMic 6 лет назад +2

    The problem is qualifying things as JUST action games, doesn't really give people an idea of what to expect, I think the biggest problem most people have is trying to classify things so strictly. A hack-and-slash can have some beat-em-up elements, and vice versa, but you'd generally go with the prevalent mechanic, just so people have a more general idea of what their walking into. A game CAN be a hack-and-slash/beat-em-up, it having both doesn't mean it can't be either. The more specific you are, the better idea people have of what they're walking into. Action is a broad term that can be any number of things, they're all action, but what kind of action?

  • @Keihart
    @Keihart 6 лет назад +7

    Your problem with the name of the genre misses the point on why the classification is there to begin with, the only reason to separate games on genres is to classify them accordingly to consumer tastes or developer focus. Stylish action games or Character action games have as a common point the focus on real time action combat. Does any genre really describes everything we put in it? obviously not, because usually you don't build thinking about the genre but you use the genre to classify what you build.
    If a developer comes up with something that doesn't fit the mold it will be alloted to a pre existing genre for a while until the new style becomes influential enough that warrants it's own genre. As an example, Soul's games used to be RPGs, now everything similar is gaining the moniker "Souls like" or FPS games used to be called Doom Clones and then gained the FPS tittle.
    GOW and DMC are not the same type of game and don't focus on the same things regardless of what box you try to put them, those boxes exist only to simplify and classify familiar types of games.

  • @RidleyXX45
    @RidleyXX45 6 лет назад +1

    Okay, you've convinced me. "Character Action" "Cuhrazy Game", just hair splitting, and after watching this video and your detailed analysis, I'm convinced. It's all action. No more hair splitting. Just bad guy splitting like ol' papa Dante.

  • @SkarrGaming
    @SkarrGaming 6 лет назад +139

    DMC, GoW, Ninja Gaiden, Dark Souls, whatever, these are all action games, they just handle the action differently. DMC is fast paced, responsive and stylish. DS is slower, more methodical and relise more on the characsters stats. Is the action in DMC better than GoW? Yes, I'd say it is. Does it make GoW a bad game? No. GoW puts more emphasis on it's story telling and exploration than DMC does. They are both action games, but at the same time they are very different games.
    I think maybe it's time to put this topic to rest and stop coming down so hard on GoW. I think most people were hoping for a full video about DMC5 with a break down of the trailer and your thoughts and predictions.

    • @Peasham
      @Peasham 6 лет назад +68

      Sure, GOW not having the same combat as DMC doesn't make it a bad game, but he's just trying to criticize the combat in general, and people aren't letting him because muh terms.

    • @adamstrong98
      @adamstrong98 6 лет назад +18

      I think the problem everyone's having is that, from watching his videos recently, he's comparing the combat to devil may cry's or a similar style of combat. The two simply aren't comparible. I have many gripes with GoWs new combat but I think he's making a dead weight comparison to something that is, by certain definitions, of a different genre due to the direction of its gameplay

    • @fantasyconnect
      @fantasyconnect 6 лет назад +6

      See, spectacle fighter fits a ton of games, and also separates action games with little spectacle from the ones with a ton of it.
      GoW, DMC, Ninja Gaiden etc, are all spectacle fighters.
      And that works.
      But then you have Uncharted, certainly not a spectacle fighter, but still a pretty damn good action game.

    • @CtisGaming
      @CtisGaming 6 лет назад +4

      Fantasy Connect
      The name doesn't define the genre, it's a label used to identify games by their predecessors, spiritual or otherwise.
      It's a subgenre of action games not a different genre altogether. It's used to narrow the type of action game you want. His argument here is the same as saying shock and Doom games shouldn't be identified as such because FPS exists and includes both.

    • @MerlautJones
      @MerlautJones 6 лет назад +3

      I see DMC & GoW as hack & slash games...and Dark Souls' a RPG.

  • @johncummins46
    @johncummins46 6 лет назад +1

    You know, it's really easy to see what you're saying, I've been following this channel for a bit now and I'm honestly more then just impressed, but i find it really funny that this is the second video you made on this topic, and the fourth or fifth talking about what works in action games, and there are still people coming up with the same excuses with different names

  • @WAR3600
    @WAR3600 6 лет назад +180

    But not every action game needs to have the depth of DMC to work. You can't compare the combat in the Souls series with DMC for example, the aproach of the game and it's combat is totally different, even if it's an "action game". You don't have to compare every single action game with DMC, instead see If the combat works well with that game in particular. Is like saying MGS combat is shit because the aproach of the game is not shooting everything that moves in comparison with Gears of War or something.

    • @WAR3600
      @WAR3600 6 лет назад +72

      Smug Anime Girl yeah dude I love to do slow motion air combos in Dark Souls, you're totally right!

    • @GiygasHD
      @GiygasHD 6 лет назад +52

      He never said every action game needs that depth to "work" lol and you can compare the gunplay between Gears and MGS on their polish alone- just because there's a "different approach" doesn't mean it's free from critique or comparison to other games with similiar features.

    • @ziadbruh
      @ziadbruh 6 лет назад +78

      he explained this in the last video dude. in a game like dark souls, the plethora of other elements besides combat pick up the slack. god of war doesn't have enough meat on its RPG bones though to make up for the wonky combat

    • @onefourthcanadian
      @onefourthcanadian 6 лет назад +23

      I was thinking the same thing when I started the video, but I think he kind of knows that. The original god of wars were used as an example even tho in the GOW 4 review he did, he said the originals didn't have deep combat. He's not saying the combat has to be deep (though, obviously that is his preference by a pretty hefty margin), he's just saying it has to be good. There's allllooooottt of different routes that could take. You can have an action game with pretty simple mechanics and have it be fun based off of vicerality and being a power fantasy. You could have a very limited amount of mechanics but make it where mastery of those few mechanics is required. I really only got into action games with dmc 4 special edition, and I haven't finished the rerelease of 3, so I don't have a lot of examples.

    • @seanjenkins5505
      @seanjenkins5505 6 лет назад +7

      rafael_farias he literally said this at the end of the video. Either you didn't watch the whole thing or you're being wilfully ignorant.

  • @duke86fan
    @duke86fan 6 лет назад +2

    meanwhile the next day game makers toolkit makes a video explaining why "yeah god of war actually does have a deep combat system"

  • @Sentay0
    @Sentay0 6 лет назад +4

    6:36 but it does have a purpose if my friend (who doesn't know shit about video games, at least not the really video gamey video games) asks me about Devil May Cry and I call it an action game he's now going to have additional questions, whereas calling it by one of the aforementioned sub-classifications could more efficiently convey what it's about.

  • @LostTimeHero
    @LostTimeHero 6 лет назад +11

    Makes sense to me. Don't see why this is so difficult for people to comprehend.

  • @blitzkriegdragon013
    @blitzkriegdragon013 6 лет назад +74

    You, uh, you really wanna die on this hill don't you?

    • @benwasserman8223
      @benwasserman8223 6 лет назад

      Adron Duell So long as people give God of War universal acclaim, nope

    • @blitzkriegdragon013
      @blitzkriegdragon013 6 лет назад

      Ben Wasserman He clearly does my dude.

    • @benwasserman8223
      @benwasserman8223 6 лет назад

      Adron Duell Ik I meant he REALLY wants to double down on year old criticism despite the overwhelming majority yelling “We love the game!”

    • @blitzkriegdragon013
      @blitzkriegdragon013 6 лет назад +1

      Ben Wasserman I misread. It would be really comedic if he turned into the I hate GoW channel though.

    • @benwasserman8223
      @benwasserman8223 6 лет назад +1

      Adron Duell Not really. I actually like most of GB’s videos and commentaries. But this just feels like an unwillingness to accept an early video critiquing GoW now feels outdated in light of people embracing the new changes

  • @NineOuh
    @NineOuh 6 лет назад +1

    This series of videos is very useful to me, because it's letting me know which of my friends I should stop talking to about video games whenever I see them slagging you off in my discord server.

  • @keybladelovers
    @keybladelovers 6 лет назад +37

    I fundamentally disagree with your premisis here. From what i understand of your arguement is that you think that just becuase a genre isnt as well defined as youd like it to be then that makes the genre useless becuase it doesnt describe it any more. Except if you actually believe this then you must not like the concept of genres to begin with. I mean what realy makes Mario a platformer any more than Zelda anyway both games seriers feature jumping and platforming segments why arent they the same genre. Or lets say Breath of The Wild and Devil May Cry what seperates these two games if we just label them action games. That doesnt rly apply any context of the game now does it

    • @Peasham
      @Peasham 6 лет назад +9

      If a definition is contradictory, it's a shit definition.
      The proposed definitions are contradictory, hence shit.
      Pretty simple.

    • @CtisGaming
      @CtisGaming 6 лет назад +5

      Peasham
      It's by examples, the definition is 2ndary. There are also some genres that serve as modifiers, like Open-World. Other genres are subgenres, like Souls-like, musou, and character-action/ spectacle fighter within the action/ hack n slash genre.

    • @shehzaanaabdulla3047
      @shehzaanaabdulla3047 6 лет назад +6

      A genre isn't a definition though. It's a descriptor. Calling it a definition implies the genre comes first and the game conforms, rather than the other way around.

    • @jriibzmodus4792
      @jriibzmodus4792 6 лет назад

      Peasham he should do a video on guilty gear or Blazblue. Heck has he done a video on persona 5 or Doom
      Those games some good action, and man the first two are so complex I doubt he can handle them

  • @sirrparker47
    @sirrparker47 6 лет назад +5

    We get it, you dont like God of war.

  • @JohannesEckhoff
    @JohannesEckhoff 6 лет назад +54

    Man you're just being pedantic about what to call shit now. All these labels were arbitrary to begin with. Of course it's valid to compare games, no matter how similar or different they may be, but that doesn't mean we should just give up on genres.
    Ratchet & Clank is an action game and a platformer. Oh we should still be able to compare it to other action games, so do we just give up the term "platformer"?
    I agree with the main point, but what's the harm in letting people have a bunch of categories?

    • @Peasham
      @Peasham 6 лет назад +22

      The harm is when you're trying to critique a game, and they furiously won't let you because of their made-up, contradictory categories.
      The "platformer" category isn't contradictory, and is clearly defined. But as Brit has shown, the suggested terms are.

    • @MrShortDictionary
      @MrShortDictionary 6 лет назад +20

      You can critique it all you want, but saying "this game should be more like DMC in its combat" is silly because you're allowed to have different approaches when it comes to combat.
      He loves to say that "character action is just action with good combat" but what defines "good combat"? It's just as vague a definition as "character action", so the whole point falls flat when we're just substituting one bad category for another.
      For example, I thought god of war's combat can be crazy and intense depending on what runes you use, what type of arrow you have equipped, juggling, weapon switching, etc. It was just slower and more strategic around what enemies you're fighting. Do you want stun or damage? Do you want group based attacks or single enemy focus attacks?
      Dismissing a game that takes a different direction to action because it doesn't fit the category of action YOU like is asinine.

    • @Sparanda314
      @Sparanda314 6 лет назад +8

      Because people are using those names and categories to decide when and where a game can be critiqued or compared against other games.

    • @CtisGaming
      @CtisGaming 6 лет назад +5

      Peasham
      How are they stopping him from critiquing it? Who has the channel and videos here? No one's stopping him. They're just saying that GoW4's combat is good for what it is and while it can be improved, actually saying how on the game's terms rather than just saying to blindly copying DMC isn't the way to go.

    • @Sparanda314
      @Sparanda314 6 лет назад +8

      The entire point behind TGB's last 2 videos have been that exact issue. People complained about his comparison and critique of the new God of War because according to them it's unfair to compare it to DMC and other games in this arbitrary genre. TGB isn't saying that God of War needs to be the same as DMC or anything else. He's saying that people should actually critique the game no matter what you define it as instead of saying "It's good because it's not the same genre as these other games."

  • @jacob3178259
    @jacob3178259 6 лет назад +7

    i feel like the true underlying message that has been buried in these videos by your strong opinion on genre definitions is that if your game focuses on killing shit, make it good at doing so. thats always something i've said to my friends and they don't quite get it for whatever reason. dragon's dogma proved you can have fast paced action with variety in rpg's and nier automata proves rpg's can have platinum games levels of combat and destroys any excuse for skyrim levels combat.

  • @Kriss_ch.
    @Kriss_ch. 6 лет назад +4

    This seems perfectly valid to me. I think you just gotta move on at this point, whatever disagreements people have, you've made your position on this genre stuff very clear.
    To expand on my stance: In my opinion a lot of genres and especially subgenres of action is only helpful as a way to find games that are more or less similar to what you're looking for. Musou games, soulslike, spectacle fighters, they're all attempts to try and put together some common elements so it's easier to go "this is more like this other thing". They're just tags. I don't think you mentioned the term, but I often see "brawler" thrown around just as a "this is not a shooter" descriptor, on anything with a focus on melee combat. These games are not different beasts entirely that you can't contrast and compare, and definitely if you're just looking at the combat and seeing how each game handles it and how you enjoyed it in a separate title.
    It looks like some commenters are getting frustrated because naturally, something like Dark Souls, Senran Kagura and the new God of War have different design goals, different moods they wanna create, and very different approaches to stats and storytelling and presentation. They feel like comparing those are dumb, and that includes comparing the new God of War with the old God of War since they're going for a serious over the shoulder father & son hiking trip fantasy story this time around compared to the aggressive American DMC clone revenge story. You might not be able to put down some concrete definitions on what separates a "spectacle fighter" and a regular old "action game" or even "action RPG", but it's still a "I know it when I see it" kinda scenario where lots of people can tell something's changed.
    But the new God of War _is_ still largely combat, still largely _action_, and I don't think the changes in perspective and moves and the RPG elements layered on top makes it _invalid_ to compare that to the other games in the literal same series or have an opinion on how they pulled it off compared to other similar games, and even just not enjoy the direction they took it in. When you provided a ton of examples in that video on how the changes in perspective and move list limit your options and frustrate you with the camera, as well as annoy you with specific modern gaming storytelling trends like the walking and talking segments compared to the cutscenes of the original, I don't see how that's unfair in any way. I'm sorry people are giving you a hard time over this.
    I follow a streamer(old souls community mainstay and badly nicknamed EpicNameBro) who gets similar amounts of annoyed watchers when he compares the new God of War's and Nioh's combat favorably to the combat of Dark Souls and feels both are an improvement in terms of tactical depth and resource/meter management compared to Souls. That doesn't even mean he likes those games more than Souls overall- It just means he enjoys the combat more on a moment to moment basis. You've got to be able to talk about this stuff and explain where you're coming from without being nitpicked to death for comparing games in "different genres", or with different design goals.
    Thanks to anyone that bothered reading all that.

  • @ebd8733
    @ebd8733 6 лет назад +1

    Ok so to sum up this GOW/genre terminology saga:
    I can understand Charlie’s point of view about the new GOW, I’m a hardcore GOW fan since childhood.
    In fact, it’s one of my first action games I bought and played on the PS2.
    Personally, I had very mixed feelings about this, on one hand just seeing Kratos return was a blessing in itself, the move to Norse mythology felt like the right mythology rather than Egyptian or Japanese(?!).
    The transition to more exploration and optional quests looks good and definitely gives me more appetite (for lack of a better term) to play it in the future.
    And just seeing GOW return and still alive felt good.
    Having said that... Charlie’s 2 main points about gameplay and the immersion or storytelling style or however you wanna call it.
    If you look at the gameplay alone , so yes obviously it’s not really GOW like we knew in the past.
    It’s all been said in the videos on the topic in this channel, call it however you want but when you take one of the most important and basic mechanics (jumping) out of gameplay, then yeah it’s not really in the same realm as Ninja Gaiden or DMC and it’s not the good old GOW we knew and loved, and that alone is enough justification to call the new GOW a new genre without even talking about change of camera and main weapon.
    About the storytelling, I do agree game developers are trying harder these days to pander to the casual mainstream and the big name reviewers and appeal to a wider demographic.
    A deep emotional dynamic between adult and a child a la Last of Us? check.
    “RPG elements” a la every other action game in the market today? check.
    longer game length to justify it’s price? check.
    I’m definitely gonna buy this game and I’ll probably enjoy the shit out of it, but in order for that to happen I’ll have to think of it as TLOU meets Dark Souls within the GOW universe.
    My advice, look at this soft reboot this way.
    Honestly, I don’t understand why this “war” of comments has gone on for so long, if you love the 2018 GOW then just enjoy it.
    If you don’t then just move on and play something else.
    Keep in mind that when an independent critic such as Charlie does these videos he brings his own personal taste in gaming, past experience, likes and dislikes.
    This not IGN or Gamespot.
    When you’re watching a review/rant/analysis about a certain game from this channel or the likes of him like Angry Joe or CleanPrice you’re basically listening to a fellow gamer who doesn’t have the same preferences as you about gaming and is %100 honest and straightforward about it.
    To be more blunt, imo most of these arguments about a specific gameplay mechanic and what genre this game or that game should be associated with are a waste of time and energy.
    You think you won’t enjoy the game? Don’t buy it.
    You think you’ll enjoy it?
    Buy it.
    Did you not enjoy it even though you thought you would’ve?
    Move on to the next game on your playlist. Simple.

    • @slayarch2217
      @slayarch2217 Год назад

      GoW4 is not in a new genre. Maybe sub-genre, but that doesn't really matter. The combat is just worse. I'd pretty much argue everything is worse in that game.

  • @kazooietothepast
    @kazooietothepast 6 лет назад +6

    Super Mario Galaxy is my favorite character platform game.

  • @Sophie_the_Sapphic
    @Sophie_the_Sapphic 6 лет назад +1

    It's called the Stylish action genre not because it's more complex but because it rewards you for being stylish (with for example a style meter) that's why the old gow games and yakuza are not in that genre and vanquish is

    • @Sophie_the_Sapphic
      @Sophie_the_Sapphic 6 лет назад +1

      Also i agree that the genre does not determin what you can critique about a game if a part of a game is bad the genre doesn't matter it's bad cough cough god of war 4 cough

  • @HybridAngelZero
    @HybridAngelZero 6 лет назад +4

    I feel like all this genere confusion is on the fact that... Uhhh
    I feel like Western developed action games get held to a lower standard on pure, raw gameplay that Japanese titles. Now, I'm NOT saying any of these titles are better or worse than another as complete games, I'm just saying, on raw gameplay, Western developed action games aren't held to as high a standard, and that's unfair because I KNOW developers in the west are capable of creating intricate, high-level combat, and I feel like this issue is somewhere in the management or directorial side

    • @CtisGaming
      @CtisGaming 6 лет назад +2

      Micaiah the Otaku Gamer [HybridAngelZero]
      It's because the goals aren't the same. Japanese action games almost always have trash-fire stories that are usually so bad they harm they harm the game. They also tend to have enemies so lacking that the complexity they do have goes to waste.

    • @HybridAngelZero
      @HybridAngelZero 6 лет назад +1

      CtisGaming I don't quite agree with you, I think it has more to do with marketing. I think a lot of Western developed action games go for the largest audience, while Japanese games target a specific niche.
      I'm not insulting either type of game, here, more that I know western developers CAN make games with gameplay just as good, but I feel like their told not to because producers want accessiblity.
      Of course, there are exceptions, plenty of Japanese games are watered down for accessiblity, and plenty of western developed games have high skill ceilings, but I feel like Japanese games are judged more harshly in that case.
      Overall, we just need to stop judging games differently based on the region they were developed in.

    • @Stone_Stronghold
      @Stone_Stronghold 6 лет назад

      Who the fuck really cares about story, lets look at God of War, no one really gives a fuck about Kratos or his story its all about the gameplay, the sad thing is that most japanese action games actually have an engaging stories and they aren't even trying to be wannabe hollywood oscarbait like GoW while having better gameplay.

  • @Eddyoshi
    @Eddyoshi 6 лет назад +1

    I think you're over complicating something simple:
    DMC and MGR are hack & slash games (due tot he main weapon being a sword), God Hand is a beat em up (mainly style of fighting is punching). They are called that because that is the main point of their gameplay, its the main reason they were made. Yakuza on the other hand's main focus was its word and story, it has beat em up combat in it, and you do it often, but it wasnt the main point of the game. Its like how GTA has 3rd person shooting and racing mini games in it, does that suddenly make it a 3rd person shooter or racing game? No. Those are bits of the game, but GTA at its core is an open world game.

  • @onimaxblade8988
    @onimaxblade8988 6 лет назад +3

    Just a note that went through my head around the 6:30 mark. I think one of the things to keep in mind when criticizing God of War 4, compared to something like DMC though, is what it's actually going for with its combat. I can honestly enjoy a less complex battle system more sometimes, all anyone has to do is look at Dark Souls for like two seconds to see that.
    But I still agree with your point overall, I do. All just Action Games.

  • @BellowDGaming
    @BellowDGaming 6 лет назад +1

    RE titles RE4, RE5 and RE6 has melee and combat systems thrown in such as team ups, counters, qte's and weapon combo's like i.e. Ice then melee, or flashbang break all the zombie's neck. So are those action games or 3rd person shooters or survival horror? Either way I had fun with the combat. :D

  • @ShadianVise
    @ShadianVise 6 лет назад +8

    I think it's worth exploring different genre names even if there's a lot of controversy. When it comes down to it, if we include all these games under the same label, the label becomes meaningless since it encompasses a wide variety of games. I think the primary difference between "character action" games and games like GoW is that "character action" games focus almost 100% on combat mechanics, while the other games are more diluted. That's not a defense of GoW, but it does have more features than Bayonetta or DMC, features that many people value. I think it's worth categorizing them differently in order to provide greater clarity with fewer words. GoW sacrifices depth for the sake of breadth, and you may like that or not like it, but it definitely does make it different.

  • @PlagueInjected
    @PlagueInjected 6 лет назад +1

    Putting in clips from the God of War along with games like DMC, Ninja Gaiden and even the original GOW games highlights how badly the new GOW needs a 60fps mode.

  • @LE0NSKA
    @LE0NSKA 6 лет назад +20

    *CCCHARACTER ACTION (Close Combat Character Action [also C-C-Combo])*
    your points are valid but I also see why people want to seperate certain games from others. like the new GoW is more like a beefed up Zelda than a toned down Bayonetta... knowwhatImean? Unless you'd put Zelda in the same pot as Devil May Cry and so on.. but I wouldn't.. their focus is way different.
    I dunno. it's just splitting hairs and no one wins it seems like.
    the difference to me seems to be whether or not DOING COMBO is the main focus of the game, or not.
    and your argument against GoW would still stand. it may not focus DOING COMBO, but it kinda feels like it should have, concidering the amount of combat there is.
    thats my 2 cents on this nerd discussion about nerd shit that I love dearly for some reason.

    • @charcharmunr
      @charcharmunr 6 лет назад

      It's more the "way the action is done", then? Like, I'd say Zelda games, except maybe Skyward Sword and BotW, have just "fine" combat for being largely not-combat-focused. A game like GoW4... Its main thing is combat, and its combat is... Just okay.

    • @HiddenSpaces23154
      @HiddenSpaces23154 6 лет назад +6

      I think the problem is that instead of using the category to distinguish the games genra it seems more like just a way to justify it's poor mechanics that could have been more thought out.

    • @MomockDamock
      @MomockDamock 6 лет назад +3

      So uh... the new God of War has gigantic dungeons full of puzzles and challenging navigation? Never heard about it.

    • @CtisGaming
      @CtisGaming 6 лет назад +3

      Trolling Troll Trolls Troll Troll Trolls
      It's not though. Character Action is simply used to identify a subsection of games and it clearly works since Brit literally mentions all of them and sees a distinction there.
      This genre existing doesn't stop him from criticizing it and even if it disappeared the same disagreement would stand. GoW4's combat is different from DMC's and while it can be improved, blindly copying dmc isn't the answer.
      Brit needs to actually give ways to expand on its combat without adding in stuff that doesn't fit or trivializes what's currently there. Things to let them bring back the giant bosses within the current game, etc... That's how his critique on it would be accepted, but as it stands it's irrelevant to anyone who took the game for what it is.

    • @LE0NSKA
      @LE0NSKA 6 лет назад +1

      +Momock
      yes it does. have you played it?

  • @BubblegumHurp
    @BubblegumHurp 4 года назад +1

    This reminds me how similar the action genre is to video games compared to what metal is to music as far as all the crazy genre subdivisions go

  • @newrunrocks2656
    @newrunrocks2656 6 лет назад +4

    Thegamingbritshow is the best youtuber 👍🏻👍🏻🤗

  • @MouseBasket
    @MouseBasket 5 месяцев назад

    I may be 5 years late, but i feel character action game works, because the idea is to make gameplay reflect the character you are controlling, if your character is brooding and serious, the combat needs to be about efficiency. Meanwhile, a silly and less grounded character should reflect them, like Dante.
    A character action game is a character action game when the idea is to become the person you’re playing, by fighting how that person would

  • @FolstrimHori
    @FolstrimHori 6 лет назад +3

    I don't see a problem at all with considering the God of War titles a part of the "stylish action" colloquialism.
    All I see here is that you're caught up in the details for no reason other than to make a rant.
    The terms all sprung from a desire to effectively refer to a sort of action game that's heavily focused on combat, and encourages you to mess around and show off; and there's absolutely nothing wrong with that. In fact it's quite helpful given that the terms are widespread enough to be searchable on google now.
    Let me make it easy for you. You want to know why your arguments ultimately amount to nothing?
    Because Uncharted is an "action" game. Because Call of Duty is an "action" game. Because Armored Core is an "action" game.
    If you're friend asks you what kind of game Bayonetta is because they want to play more games of a similar vein, and you answer with "action game", CONGRATULATIONS! You've said the equivalent of saying nothing at all!

    • @FolstrimHori
      @FolstrimHori 6 лет назад +2

      Honestly every single argument you've made was already said by some idiot on /v/ back in 2014.
      And those guys were just doing it for the sake of being jackasses.

  • @DisableYT
    @DisableYT 6 лет назад

    I don't think you can measure a genre by how literally the genre's name describes its games.
    You can argue that GoW's tacked on mechanics don't shift the series' focus without having to devolve into "Do Mario 64's punches and kicks make it a fighting game??"-style arguments.

  • @sagewaterdragon
    @sagewaterdragon 6 лет назад +66

    Dude, it's okay to say that you just want every game to be Devil May Cry. You clearly don't understand that some games have different design goals than others. If the conversation stopped at "I don't like the new God of War," that'd be a totally reasonable complete thought. It gets annoying when you start asserting that A) something is objectively worse than another thing because B) its systems don't aim to evoke the same feelings that another game does.

    • @TSPhoenix2
      @TSPhoenix2 6 лет назад +6

      I think he really overlooks that the average gamer isn't very mechanically skilled, they like the level of depth in a game like the new God of War or Zelda because they are manageable and let players do the cool stuff without having to put the hours into mastery.
      I'd personally love a bit more combat depth in Zelda, but I understand that this would make the game substantially less approachable for a lot of players. It's okay for some action games to be pick up and play and not require memorising button combos to do well. Making the combat 'better' in many franchises would ruin those franchises for their fans.

    • @meganejiggly4147
      @meganejiggly4147 6 лет назад +24

      Did you even watch the video before commenting? He never said all games have to be like Devil May Cry, he just likes action games with good gameplay. Just because you're butthurt about his God of War review doesn't mean he doesn't make good points.

    • @sagewaterdragon
      @sagewaterdragon 6 лет назад +22

      I don't even have a PS4, I'm not upset about his opinion on God of War. I'm annoyed by him tripling down on that single point as some objective fact.

    • @meganejiggly4147
      @meganejiggly4147 6 лет назад +20

      Having restrictive camera during combat, useless filler "platforming" segments in which you can't even die, the lack of tension during overly scripted scenes which has too little player involvement, the fact that the "juggling" is incredibly shallow which is just heavy and then mashing whatever ,etc. Those are all valid criticisms and pretty objective, you don't have to take his word for it, just play the game and see for yourself. I don't agree with him all the time either but you saying he just wants every game to be Devil May Cry is objectively wrong. He says in the video above that it's fair to criticize DMC4 for its flaws (good combat but bad stages) so why isn't it fair to criticize GoW for its flaws too? (good graphics but bad combat). He bashed Yakuza for some aspects even though he likes the series. He acknowledges Ninja Gaiden as another great of the genre and constantly talks about God Hand, Vanquish, Bayonetta as well. So no, he doesn't want all games to be like DMC, he just expects good combat. The video was a response to people trying to categorize GoW as something else to avoid criticism, and in this context I actually do agree with what he's saying. Trying to make excuses that it's another genre just so he can't criticize its combat is so damn stupid.

    • @samadams8533
      @samadams8533 6 лет назад +8

      He qualifies the combat systems in DMC/hack and slash or whatever we want to call them games, as the examples of games with "good fighting systems", except this doesn't work, because there are plenty of other games with amazing combat systems that function nothing like the kinds of games he likes. He's objectively listing the combat system he likes as the best/goal for every combat system, when the truth is there's plenty of other combat systems that are just as well polished and deep mechanically without having tons of combos, fast paced hack and slash style combat, or are much more patient and methodical. So qualifying the games he likes as just being "action games with good combat systems" is really unfair when he just only likes one kind of combat system.

  • @851852093114208513
    @851852093114208513 6 лет назад +2

    I guess it's kind of like pop-punk. Like what makes the Ramones punk, but Green Day pop-punk? How do you measure the catchiness of a song's hook such that making a genre distinction is necessary? How is Blitzkrieg Bop not a catchy hook? Or Sheena is a Punk Rocker. I mean just as catchy a chorus as When I Come Around or whatever. Who even knows. What does this even have to do with videogames? I don't know where I was going with this.

  • @falksi3182
    @falksi3182 Год назад +5

    The new God of War games play like shit.

  • @rafalemiec8683
    @rafalemiec8683 6 лет назад +1

    I know what genre new GoW is: Stylish Spectacle - because there's nothing more to that title, than showing off nordic/viking stylistic choices and pulling off overblown spectacles in cutscenes.
    What bugs me most about GoFour is all the devs had to do was remove Kratos from the game, make it about "just some dude" and then they could make a staggering reveal that he's some obscure god and, HOLY SHIT, for some reason Blades of Chaos are stashed somewhere along your way (best if they were an optional, secret weapon, which was absolutely overpowered - an homage to Kratos).

  • @Horatio787
    @Horatio787 6 лет назад +6

    You're defending your initial review of God of War, but it feels like you're just repeating the same point now. Why not look at the more legitimate criticisms and praises of your review to provide a better context of your feelings, instead of arguing with people who aren't trying to understand you?
    I said you were cherrypicking examples from other action games like Revengeance to make God of War look bad without explaining why one button parrying in Revengeance is okay but in God of War it's a negative. I'm sure there are other things people have said too.

  • @kikook222
    @kikook222 6 лет назад

    The genre works because the games in it are distinguished enough where they can fit into that category. It's just supposed to be a generic thing grouping similar games together, it's not supposed to describe the game itself.

  • @igedesanjayaputravhyasa2756
    @igedesanjayaputravhyasa2756 6 лет назад +5

    So we talking about genre here right? Sorry i got drifted her by RUclips also your video give me a lot of interesting action game Thanks dude

    • @benwasserman8223
      @benwasserman8223 6 лет назад +3

      Idk Charlie's still in video 3 of "I'm still talking about a critically acclaimed game that I disliked from the day 1 announcement" reviewer mode

  • @TheLordDai
    @TheLordDai 6 лет назад +1

    I think spectacle fighter is the proper genre, but it's not because it has spectacle, but because it's trying to get you to create your own spectacle. The distinction between something scripted and something the player creates from their movesets etc is important, as is something unintended versus something the game actively tries to get you to do. Stuff like combo meters, stylish ratings, a grade at the end of the mission that encourages you to optimise your gameplay as much as you can, that sort of thing.

  • @hideakiakio6698
    @hideakiakio6698 4 года назад +3

    I remember ggmanlives calling Vanquish a character action game
    I remember him calling Doom 2016 a character action game as well
    Whyyy?

  • @_Ikelos
    @_Ikelos 6 лет назад +1

    It's not about genre, it's about focus.
    Before I try to explain this in a different light, let me preface by saying that God of War 4 fails on every level save for exploration.
    What people are trying to express when they try to create subcategories of Action Games is probably a shift in focus.
    As you said, Dark Souls for example is a game that is Action, RPG and Open World and that combination creates a spectrum.
    The developers will be forced to make choices, like "How much should the Action matter in your success versus the RPG elements?"
    It ends up looking something like 30% Action, 50% RPG and 20% Exploration.
    You can't go over 100%, you simply have to pick.
    Something like Nioh for example is further down the RPG line than Dark Souls, while at the same time skimming on exploration a whole lot.
    There isn't much that you can find in Nioh's world that will make you more powerful, in fact you can gear up exclusively by killing player phantoms with the gear you want.
    However, you can still modify your gear and make builds around certain elements, keeping the RPG factor very strong, in fact making the Action very reliant on the kind of build you are going for (like in Dark Souls).
    These games focus on combining different genres within the Action.
    Something like DMC is a completely different effort, it is simply pure Action which gives the developers an immense liberty in how they want to fine tune that action.
    If you're making an Action RPG you simply do not have the liberty to give your players those ample combat choices, Dragon's Dogma being proof of that , and some of the early (now mostly patched) Dark Souls builds too.
    In DMC you can make X combo do exactly X damage and you can be sure that it cannot be exploited.
    If DMC had RPG elements (AKA letting the players make a build that focuses on specific elements of the action, for example a Gun focused build, or a mobility focused build, etc.) then it becomes impossible to tell which moves can be exploited to be overpowered, thus you need failsafe systems, like Poise and Poisebreaking the removal of which made DS3 a fucking nightmare of estocs and dark swords.
    The systems that you make yourself, can go from being clear in your mind to becoming impossible to discern once they clash with one another.
    This also happens in God of 4 , where you can just focus on something like Cooldown+Runic and spam your abilities which stagger enemies 100% of the time in addition to dealing ridiculous damage.
    The combat for Action RPGs therefore is bound to have failsafe systems and limitations.
    Imagine if Bayonetta let you take damage off your melee weapons and put it into the rocket launchers. You would probably never even need to dodge the entire game.
    In short, you simply cannot have 100% focus on Action, and 100% on RPG elements at the same time.
    If you tune down the RPG elements too much they end up becoming irrelevant and at that point it's not really an RPG anymore.
    If you tune down the Action elements too much same applies.
    This is why people are telling you that it is unfair to compare DMC's or Bayonetta's combat to something like Dark Souls.
    It's not just different, it's a whole other world.
    It's Basketball vs Chess, or D&D vs World of Warcraft.
    I do agree that the whole "Spectacle Fighter" shit is just ridiculous though.

  • @SuperArppis
    @SuperArppis 6 лет назад +24

    I guess people don't judge the new God of War through same lens as you do. Because they really seem to be enjoying the combat. Different people like different things. Simply put.
    And for them the action in the new God of War might actually be something they are holding on as better than what any of the Devil May Cry might offer (oh the shock). One of the reviewers I read said that he thought the combat in the God of War is one of the best ones he has ever experienced. He kept looking forward to the next encounter.
    So I guess it's not surprising a lot of people enjoyed the combat in God of War and they don't agree with what you said about it, so they get loud about it.

    • @majukun
      @majukun 6 лет назад +14

      you took it upside down though.
      it's not about him saying to other people they can't like the game..it's about gow fans pestering him because in his review of the game he said that the game was a bit meh..decent..even good, but not really that great either..at least from what i understood from his review

    • @Peasham
      @Peasham 6 лет назад +5

      Well, that reviewer seemed like shit, since he didn't articulate why it's good, while Brit can and has articulated his points perfectly.
      He never said people can't like it, and this isn't about people liking it, it's about critique.

    • @SuperArppis
      @SuperArppis 6 лет назад +1

      I didn't open up the review in it's fullest either, remember that. I just said one thing from it.
      Don't judge someone's review on one line alone... :)
      AND I never claimed he didn't say people can't like it. All I did rise up was the fact that WHY people might be so much up and arms about his critique. Because they got different perspective on it.

    • @SuperArppis
      @SuperArppis 6 лет назад +1

      No, there was nothing upside down about my comment. Please read it with thought next time. :)
      I never claimed that TheGamingBritShow said that people can't like the game. WHAT I said was that people have different perspectives to him about it. And they see it the different way. Thus they might like some of the things he doesn't.
      As he said in the review: it's all about the perspective.

    • @jriibzmodus4792
      @jriibzmodus4792 6 лет назад

      Peasham watch the ACG video

  • @joelmontoya4872
    @joelmontoya4872 6 лет назад +1

    It's like this study they did on people who describe too many genres in similar music. The brain scans showed it was basically a way for people who don't know anything about the actual technical aspect of music to fake like they do. Same thing here, people over analyzing something in a way that makes them feel like they're more technical even though it doesn't mean much. Just jumbling a bunch of words that make it sound specified

  • @Toblinorino
    @Toblinorino 6 лет назад +7

    Would you then say that there are no sub genres in video games as a whole? It kinda helps to inform people on what kinds of games they are looking for. Games like bayonetta, dmc, and ninja gaiden are clearly more similar to each other than they are to some thing like Dark Souls and Nioh. And DS and Nioh are certainly more similar to eachother than other rpgs like Dragons Dogma and Skyrim.
    And I don't really think it's fair to say that other games are lazy with their combat because often times their priorities are different. Someone who goes to play Pokémon might not be looking for the same complexity as in another turn based rpg like Bravely Default. I don't think that means Pokémon is the worse game of the two since it's encounters aren't as demanding. I think it instead puts an emphasis on simpler fights that can be more accessible to a wide audience.
    Not every game needs to have thoughtful and technically demanding gameplay because not everyone wants that. I have a lot of friends who would much rather play Arkham City or something like that than as opposed to Bayonneta because that games pace just is too much for them.

    • @christiansoldier11
      @christiansoldier11 6 лет назад +1

      Nah man, let's institute full on anarchy. No structure, no genres! If I wanna play Rainbow Six like a Call of Duty game, I should be able to. Likewise if I want to play Super Mario like Devil May Cry, then we should all be able to! If everything is an action game, then nothing is an action game! (Can you tell im joking yet?)

  • @ChaosAngelZero
    @ChaosAngelZero 6 лет назад +1

    I think Capcom themselves, perhaps Kamiya personally, came up with the moniker "crazy stylish action" for the original Devil May Cry, just like Mikami came up with "survival horror" for the original Bio Hazard/Resident Evil (causing every previous and future horror-themed adventure games to be called that, despite games like Silent Hill opting for a more sensible "horror adventure").

  • @OniramKenobi
    @OniramKenobi 6 лет назад +76

    Please...don't turn your channel into a reddit thread, Brit.
    Just drop this or make an actual reddit thread where you don't have to make a video to post.

    • @DioGoodguy
      @DioGoodguy 6 лет назад +13

      Oniram Kenobi Patreon money well spent.

    • @Miyazaki68
      @Miyazaki68 6 лет назад +16

      Seriously this is getting ridiculous, calling it a reddit thread is very fitting.

    • @dalhar20
      @dalhar20 6 лет назад +6

      I lik it tho...

    • @2000Doriyas
      @2000Doriyas 6 лет назад +1

      This drama over genres and action games (which have become a much less relevant genre, or one that is largely snubbed) is still pretty fresh to a lot of people that want more games with really engaging combat.

  • @doplextv
    @doplextv 6 лет назад +2

    Next vid: JUST GAMES.

  • @superbro6413
    @superbro6413 6 лет назад +11

    This seems like a losing battle.
    Like, I get where you're coming from,
    but I don't understand why you would decide to continuously bang your head against the wall that is the _"ignorant internet opinion"_ .
    At the end, we're all arguing about semantics.
    If people want to dismiss a critique because of arbitrary genres,
    why give them the time of day at all with a response?
    At the very least, why go through the effort of making 2 videos about it?
    Heck,
    I garuntee that some people will continue to move the goal posts,
    so trying to "stoop" to their level in an attempt to get them to make a concession to your critique seems futile.
    I apologize for being blunt dude,
    but this all seems rather inane.
    Not to say these past videos have been bad, they're fine and solid arguments,
    but the context behind their existence seems pointless.
    Cheers eitherway;
    I look forward to your next video

    • @superapm9620
      @superapm9620 6 лет назад

      This is the best take I've heard so far.

    • @RengokuGS
      @RengokuGS 6 лет назад +2

      Agreed. People in the comments have already misrepresented his opinion in scope and target.There is nothing more to say. Might as well just get on with the dmc 5 news.

  • @5hane9ro
    @5hane9ro 6 лет назад +1

    I would say everything comes down to the main thing you do in the game. I know that's what you basically say in the video but I would say the praise for dad of boi gets it for trying interesting things despite not being fully developed