The Evil Within 2 (Zero Punctuation)
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- Опубликовано: 7 ноя 2017
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He did have a tragic backstory told completely through collectible text dumps.
I hope that's how children will learn about my horrible life.
Better start keeping a diary with oblique wordplay riddle bullshit and very important keywords littered throughout that leads to a secret treasure once you’ve collected every page.
@@jacobschott6955 And then go to the office one morning and hide singular pages of the diary everywhere.
and once you collect all the pages and join the first letters of every sentece you get the URL that is just a rickroll
It was also unskippable if you wanted to save.
Not that it was terribly interesting anyway or touched on in the actual story, but you did basically have to see it.
A nightmarish candyland-esque hellscape imagined by his daughter *_would_* have been more interesting.
The Stefano bits are actually pretty good, the problem is that the Stefano bits themselves are hosted within Umbrella's version of Tranquility Lane, which is neither particularly scary nor particularly interesting.
“No way, it’s fucking evil out there.”
“That may be, but there’s Evil Within, too.”
*stares at camera*
cant wait for The Evil Within 3: The Evil is also on the outside this time
The Evil Within 3: Evil needs to go deeper within.
The Evil Within: 3viler-ler.
Mitch Collins, The evil within 3: We found a bit of evil with the lint.
The Evil Within 3: The real evil was in the friends we made along the way.
The evil kn3vle
Yahtzee. Single-handedly keeping the Escapists youtube channel afloat.
Of course he's doing it single-handedly. He has to use one hand to wank
Max J choice
Escapists has other people? You lie. You're a lier. Stop lying lier. Jim left years ago.
It's literal now. Have you seen the notice the Escapist mods put out?
Escapist actually is almost just Yahtzee now. A lot of the other shows or people weren’t pulling a profit, so Escapist has basically laid off everyone except for Yahtzee as permanent workers.
Stefano suffers from Vaas Syndrome. He's the best villain in the game, who gets killed off way too early, only to be replaced with a disappointment that the game constantly assures us is SOOOOO much eviler than anyone else.
Yeah, while the _concept_ of Theodore could actually be neat and frightening, he isn't written in a way that makes him scary or intimidating, or even really that evil, and he doesn't even have the payoff of a proper confrontation. Probably a side effect of the game's increased emphasis on Mobius, which was such a generic plot that it barely contributed to the game. In many ways, Theodore embodies my main problem with The Evil Within 1 and 2 in that for a game about exploring the conscious and unconscious minds of the insane, it's really pretty grounded and logical. Stefano and his Obscura are the highlight of 2 because they actually do distort the world without needing some McGuffin. And the Obscura is just about the only genuinely scary looking thing in the game.
I hope this doesn't keep happening in video games.
I remember being genuinely confused when far cry 3 just kept going after I killed vass. Then being told "hey he wasn't the bad guy, this guy is" just left me a bit let down.
Comparing him to Theodore.
+user1point0
Stefano actually does things on screen (a lot, actually), interacts with Sebastion a lot which creates buildup and personal investment in the form of a rivalry, has a ton of lore scraps that piece together his character background to understand who he is, AND he says amusingly cocky things to make him less generically edgy and more quirkily insane.
In comparison, Theodore is met once before his "fight", has no discernible background, and is basically told to be this big bad evil without much/any actual substance to build it up. Plus he came out of literally nowhere as a lazy excuse to pad on the game's runtime, when in comparison Stefano is teased from the beginning of the game as his murder porn is the literal first anomaly seen, which then more and more is found which builds up the ultimate encounter.
Zero Punctuation is a dangerous thing to discover when you have something important to do with a close deadline.
The Evil Within 2: Dream Daddy
Oh god...
FUCK
Hawt
I'll play. Get me that distressed lonely detective ass.
*Woah there*
0:57 "pffft! Well, obviously"
That's my favourite facial expression from all of ZP now.
"Rescuing princess with the tacit understanding that they'll handle scepter and orbs in gratitude."
Okay if I can say that sentence once in my life to someone as a joke, then I'll die happy.
The Evil Within 2: The Withining
The evil within 2: eviler and deeper withiner
The evil within 2: electric evil aloo.
The Evil Within 2: The Revelationing
The Evil Within 2: Within Harder
The Evil Within 2: Evil Reloaded
I'm surprised Yahtzee didn't mention Anima, she was probably the scariest part of the game well up until the third encounter when I found out you could literally sprint past her
On Nightmare difficulty ammo is a commodity for sure, much more of a "survival" feeling. You want to sneak kill everything you can. And yes it can be pretty damn hard on Nightmare.
It's always a good day when I wake up to another installment of 'Yahtzee ruins another companies retirement plans' being let loose on the world.
OathKeeper Prepare your hats
Yeah because his review is severely dampening their sales 😂😂 but yes, it was funny
Let's all laugh at an industry that never learns anything, teeheehee!!!!
That's my favorite jingle, from now until the heat death of the universe.
ruclips.net/video/LQiyLA7YCnI/видео.html
It seems like making a corporation the main baddie in a videogame is a bit of a misstep. You end up needing a boss to represent the corporation and it ends up usually being another guy in a suit with an uninteresting greedy personality, and the boss fight and mechanics are a total let down.
ceomyr the only time I've seen evil corporations work is in Resident Evil
it's not a problem if you make it mean something.
ceomyr
It's dull that the corporate boss in video games always has to be a guy in a suit, I men, just look at some real corporate leaders like Steve Jobbs or Mark Zuckerberg, they don't wear suits and ties in most of the pictures I've seen, so why should their fictional evil counterparts have to?
And even if the corporate villain wear suits to office, they don't have to wear them outside of it. I found it jarring in Uncharted 3 when the villain Talbot wore a suit even when climbing ancient ruins, you'd think someone with his resources would be able to afford some good outdoor wear for such occasions.
They actually DID explore the guy's tragic backstory in the first game…but only if you paid attention and collected…um…things, I think it was tapes? Like, it wasn't part of the game if you didn't look for it.
Everytime you entered a saferoom you got a free collectible explaining his backstory.
I do not see what the problem was.
"random documents and audio logs"
The evil without... um...
Aaron Teitelbaum The Evil Without Excitement.
+ItsDaKoolaidDude
Meh, one of my favorite games this year. Sucks to be you I guess_
+Damn Slam
Well if TEW2 is considered garbage by *sheep* that take Yahtzee seriously. .
The Evil Without Car Insurance
It's his opinion
Now I want a horror game based in a gingerbread town full of psycho gingerbread men.
careful, that's starting to sound like Ninjabread Man
I just realized... Resident = one who lives WITHIN a residence + Evil = Evil
Therefore Resident Evil = Within Evil
and since this is a Japanese developer we must flip the noun and the subjective to get:
“In With Evil my happy Residence game of Extreme Joy”
What are you doing here hahahaha
This sounds like one of those chines bootlegs Apple/Google store games
ruclips.net/video/LQiyLA7YCnI/видео.html
Castillone no advertising! Bad!
Hate IncarNate okay?
The best part of the game is easily Anima. She's completely avoidable so some people haven't even seen her. She literally terrifies me and her arc in the story has a lot of depth.
justaspeck21 My favorite part as well, the first time I saw her, she terrified me
Anima is great, until you've played Fatal Frame III and realize that she's just a re-tread of Reika Kuze, without the personality and plot development to go along with her to explain why Anima is a killer soul-sucking crazy ghost lady that you must hide from, to begin with. I strongly recommend picking up a PS2 off Amazon or out of a pawn shop or something at some point, and playing that particular title, because that's basically where Shinji Mikami pulled the idea of a noisy mental lady-ghost that lures you into a dream world and kills with a touch, and the hiding segments in that bare a strong parallel to the Anima segments of The Evil Within 2. The exception being that Reika is the final boss of her particular title, and gets the majority of the plot devoted to why she's gone nutters, rather than being a re-occuring side-encounter.
Also, I wish the saw-blade body-parts ogre-lady had been kept as an invincible threat that was part of the larger plot, rather than being demoted to an expendable elite enemy that there are multiple instances of, midway in. It really sucks, because they spent so much time building up her appearance at the start of the game, just to throw that all out over a mid-boss fight.
Just started playing this game recently. Yeah Anima is cool and all, but I've been having some difficulty figuring out where her challenge is supposed to come from? Every time I have encountered her she kinda just wanders around and never knows where I am, I walk a block or two away and she's gone. She's cool, but overall she doesn't really do much aside from make me take a jog
@@perryborn2777 The challenge is from escaping without being seen. If she spots you AT ALL, which she can easily do if you're in an enclosed space, as she can walk through walls, (luckily, she emits static near her location, which you can easily see, even through walls) you're doomed, as she will quickly dash towards Sebastian at a speed higher than he can sprint at, and will grab him and suck his life out, which not even the Bottle Break skill (makes Sebastian automatically use a bottle, if he has any, to avoid damage from grabs) will save him from. The reason I'm pointing this out is because The Lament also has a one hit kill grab (it gives Sebastian an acid shower), but unlike Anima, he can save himself if he has the skill and a bottle on him.
@@ethanedwards3357 I beat the game a couple days after that comment. Only trouble she gave me was back in one of the asylum sequences. Every other time I just walked away
Evil within 1 is criminally underrated
prakhar pant I very much agree with you!😊
It most certainly is. There was a variety of environments and enemies that made it feel like being in the mind of a mad man. Everything had a mix between medieval and industry that made it look like it was in constant agony. In this game, however, we just get resident evil style zombies.
The Oculus and Myra were pretty cool, but I can tell that the creativity was not focused on what ended up being most of the game. And it sucks cause the visual style and atmosphere are no small part of what I loved about the first game
Heretical Cuttlefish ikr, shinji mikami made evil within 1's environments terrifying but beautiful, it was a great game but mikami didn't work on the second one so it kind of lags behind in atmosphere and environment.
Evil Within 1 is criminally poor optimized.
All jokes aside, the princess/damsel in distress comparison was intriguing.
2:26
I imagine its some bonkers matrix clause where their sentience gets stuck in the mainframe and the fate of their body is inconsequential unless somebody decides to download the corrupted minds back into who-knows-who's bodies.
I'm very sure the reason you didn't see many more tubs or people in tubs in the opening because the 'icepick' method was already addressed, but it didn't matter and nobody noticed how little it mattered because shit went dark and the bodies just went braindead for some 'mysterious reason'.
And in the last three sentences, Yahtzee invents a better game. A bright, colorful happy world full of random death traps and monsters because you're in a kid's mind and their sense of fun and play is gumdrops and twisted mounds of flesh.
His story was talked about in the first game, it was mentioned in a lot of his journals that you find throughout the game.
Ngl I loved clearing the maps of enemies. It was just satisfying.
Evil corporation's name EA
"okay, we have our evil virtual world all set up inside the little girl's head. Now to add loot boxes."
"Chomp-chomp, Yum-yum" Is also what Yahtzee says when the summer release drought ends.
Seb's backstory was illustrated through Notes found in each save room throughout the first game, which was often needed to activate the mirror to save.
My first playthrough was on survival and I walked away thinking "damn, that was too easy! I only died three times!"
Now I'm doing my second playthrough on Nightmare. I take back my previous criticism
I was disappointed in the lack of variety though. The first game had so much more in regards to enemies. It felt like being in the mind of a mad man, whereas this one felt more like Resident Evil with magic going on
While everything about Sebastian seems to be coincidences, if you pay attention you'll that every "coincdence" besides Lily being kidnapped basically all stem from her being kidnapped in the first place.
I would recommend playing this on nightmare difficulty the first time through to get a real survival horror experience. I haven't played it on the easier modes yet, but I really enjoyed the challange in nightmare mode.
Maybe it was a mistake not to make nightmare mode the default, because it seems objectively better from what I've heard
Jinchyn people bitched that the first one was too hard on Normal. So this time Normal is kinda easy and Casual is SUPER easy while Nightmare is closer to Survival difficulty from the first game.
They tell you the difference beside each difficulty if I remember correctly, so it's really up to the player to choose their challenge I guess.
Also, I agree on Nightmare being peoples first time. That's what I did. I scavenged every corner of the map to get ammo and gel and everything. Took me way longer to beat it my first time. Then had people on Casual that beat it in 6 hours or less and say it's too easy then say how the game was terrible.
Even the damage the most basic enemies give you is way more in Nightmare. Those demon dog bitches and the stabby witch are downright fucking terrifying in nightmare. Maybe 2 hit kills.
Nightmare is good if you like it to be more difficult. When Yahtzee said he got ammo, resources etc. thrown at him from every corner, I just thought that he probably would have enjoyed it more on a higher difficulty. There, he would have really had to scavenge and actually get those upgrades and think before barging into the room and shooting at things because you could get killed after like 2 hits. No use crying over spilled milk but still...if you don't like easy games, don't play this game on casual/normal.
It's not news that Yahtzee always plays games on easier difficulty settings and then complains that they are easy.
The evil within one: not enough stuff
The evil within two: too much stuff (-bullets though you can create them)
Sebastian did have a tragic backstory told through random diaries strewn about near the save points in the first game. I can't remember what it was exactly, but it did have something to do with his daughter or something. The plot was pretty unimportant, the big part of the game was getting to play the spiritual sequel to Resident Evil 4, except you can move and aim at the same time.
Chomp chomp yum yum
I preferred the Evil Without
Yahtzee, you purposefully left out Obscura and the Bukkake Monster to prove your point about monster design, didn't you?
Luckee Strikee don't forget anima!
John Franco - She's too cute to be considered scary.
Luckee Strikee Ehhhh to each their own
I mean, blob monster and ghost lady are both pretty generic monster designs in horror too. Obscura is probably the only enemy with a really unique design.
Thesaurus Rex - Bukkake-kun generic? I can't think of anything quite like it. The sound it makes also contributes a lot to its presence. Unfortunately it isn't used to its full potential after the first encounter - which is awesome.
Yahtzee just accidentally revealed he played the game on Survival difficulty. I mean, I guess he doesn't have the time, but if you play the game, do it on Nightmare difficulty.
Nightmare difficulty is the real way to play this game. Conserving ammo and doing side objectives for more supplies becomes really important.
If you pay attention when Sebastian and Kidman at first arrive in the "plug-in" room you can see O'neal in one of those tubs
to the left.
The first game was actually fantastic. I don't usually like horror games but I absolutely loved The evil within and I recommend it to everyone especially now since it's on sale on playstation store!
Akeyy because the evil within and horror :D
And no, this game is deffently NOT fantastic. Its not even good
BeThomsen Mechanically it's not great .. but it is very enjoyable. The story is good if you fully take time to understand it aswell. I guess the japaneese way of storytelling is very different and most people wouldn't follow along so to speak.
BeThomsen It's much better than the first game and actually quite a good game taken by itself.
The gameplay was just horrible and the story was not 'good' enough to waste your time in it. Its alright if you enjoyed it but its far far far way from being fantastic
BeThomsen Thats completely subjective and thats just your own opinion.
This never gets old..!!😂😂
"Chomp chomp nom nom"
Right well that's my next tattoo sorted. Thanks Yahtzee
A few years ago we had games with pretty girls as secondary (or main) characters or as the character you're supposed to save in order for me to feel I have a pretty girlfriend. Now we have games about dads protecting their children so that I can feel I'm a good father. Yay for being part of the age group! \ o /
The Evil Within 2: Still a Bit of Evil In There, Better Run It Through The Dishwasher Again
FINALLY! Ever since the stream I have been waiting for this...
Played on nightmare, bought it for 30, definitely a solid 8. Worth playing
To be fair the first game did briefly explore his tragic backstory.
As a responsible dad in good shape, I take offense . . .
...on female fantasies of being responsible and shit?
You shouldn't, because Yahtzee basically just said you're the kind of man women fantasize about.
Even if you're a gay dad, that should make you smirk and roll your eyes smugly.
Good for you, man!
The first one was a lot better in my opinion, bosses and setpieces were more crazy and memorable.
2:36 wasn't there like, a 75% chance of him not even getting out, plus why would Mobius shoot Sykes, he was working for him and HE tracked THEM down to work for them
2:51
WTF, YOU PICKED OKLAHOMA FOR SOMETHING!
Man, I had a ton of problems with keeping my supplies at a manageable level in this game. Hell, about the last third of the game I basically never had healing items, and burned the ones I picked up instantly because I needed the health, and there weren't any coffee pots available. Nightmare mode was quite a bit harder than the game suggested.
love your work
“Yummy Hairy Dad Game” will slot nicely into the library of “Yahtzee-isms,” right along with “Spunkgargleweewee” and “Spectacle Fighter.”
The virtual world is also administered through implants in the subjects' heads in a wifi mode as well as being jacked in.
Don't forget Silent Hill story of a Father finding his Daughter in a Town under the mental control of his daughter
Finally. I've been waiting for this review
The evil within 2: Slightly below the evil that surfaced last time
2:21 This is actually explained in the first game, the consciousness of every subject that died connected to STEM remains trapped on the system.
The Evil within making an "I hate Mars bars"
It's not a virtual world. More like a dream world and dreams are hard to keep coherent. It makes sense to jump from place to place plotwise in the first one.
Soooooo....Did he like it, love it, hate it, eat it? I cant tell this time around.
He seems to be nitpicky this time where last time he was more "the whole game is confusing and bad".
After so many years of watching Zero Punctuation, I believe since I discovered what Steam was back in the day, I still can't tell if he 'liked it or not'
I like that a baby skull is a slightly less horrible thing.
That police light looks like the broteam pill fuzzed up
What about the Camera Monster? The Magma Enemies? The Ghost Girl that haunts you everywhere you go? Those are some relatively creative creatures. At least, more creative than the generic Zombies.
The fact he uses a map of Oklahoma City freaking killed me. My god what a call out.
I live in Oklahoma and I got very alarmed by the map at 2:50.
Lasagna I am in Tulsa. Seemed really random to see that.
Lawton dude here
Zero Punctuation indie rock band name of the week: Hippopotamus Taxidermy.
I think he played the game in casual mode. I never had more than 10 bullets and 2 healing items in my arsenal almost the whole game
AR21 he should turn it up to fucking classic mode
Scary... how accurate you are.
I watched the last Evil Within zero punctuation video and scrolled down to see what else might I indulge in and saw this.
Which made me say out loud to the bathtub
"There was a second one?"
"History always runs in cycles."
Ah, how interesting to hear you say that.
-tips trilby-
Sebastian's backstory comes up in some boring notes that you periodically find in the first one, which I played like two weeks ago because I made a big mistake. I should have listened to you.
It's definitely in there, but I can definitely understand how you could miss it, considering that it's a tacked on aside that slows down the momentum of the game to even look at.
Don't forget the camera boss. And the white goo monster that popped up. And the first time you met scary knife lady in a dark room.
Oh, and Anima, for those players who hate being able to kill enemies.
Actually the first game did go over his tragic backstory but it was just through random notes instead of cutscenes.
1:13 it's all just a massive coincidence 🤣
Did not expect to see a map of central Oklahoma in this video.
Glad you like it.
The Evil Within 2: There's Evil Within these parts!!!😂
I swear the first boss was straight out of Invader Zim
How?
@@melvinmerkelhopper5752 idk, I posted this 3 fuckin' years ago, back when "gen Z" wasn't even a concept.
Suddenly a map of Oklahoma (where I live) shows up in your video. Creepy!
1:43 - This joke alone is worth a like :)
ayyy shoutout to the guys who live in that map
Didn't think I'd see my town on a map in a Yahtzee video. Lol
4:30 one to talk about creativity!
Wrote a book about Marmelade in which nothing happened and the story stops with deus ex machina!
I wonder what Yahtzee is gonna do after Escapist goes bankrupt? If it ever does. I've always assumed he mistakenly signed a life-long contract to work for them, and that's why he's stayed this long. So, what is he going to do once his jailer finally lets him run free?
"Oh no I'm dead bleh" that killed me
I’m looking for the dang bedeep episode.
Anyone know what it’s from?
4:24 Uh, you missed out some boss fights here Yahtzee. Obscura (Camera on legs), O'Neal (Flamethrower) and there's also Effigy (the giant thing with the electrified pylon you have to kill just before the final boss).
Well that's cool. At 2:50 my house is in the red star at the center of the map.
How can you make the evil mega cooperation thing work? Like how can you make a player take it serious enough?
I love that shampoo
I found the predictablity of this game comforting
Nice my hometown was on your sandbox map
The Evil Within 2: Return of the Within
Corp needs a kid to make a virtual world, ignores all the street kids and kidnaps one who has parents.
Manored yes. i mean why take a kid with parents who will look for them.
Whiskers...
Never forget
Can i take my evil to go?
With extra saus?
acevitamin one fiddy?