So... Yahtzee... Just wanted to let you know, my university showed me one of these videos, as a representation of 'criticism', you have made it. You're now a teaching aid. Well done.
I'm reminded of something another RUclipsr said a while back. "Blood and gore do not equal horror, they only equal blood and gore! You do not scare me by grossing me out, you merely gross me out!"
You know, speaking as a helicopter pilot, it was hard to watch that scene where the helicopter crashes in the forest. They lost their engines higher than 1000' AGL (Above the ground, basically) and started freaking out over it. Cry me a river you first day student-permit flier. Most helicopters with good forward airspeed can auto-rotate below *100'* . At that height, you can auto-rotate and fly without engines really easily down. And further, you'd be so high you could basically choose wherever you wanted to land-- that being ideally not the wall of a mountain.
@F.u.c.k Go.ogl.e lol calm down son, its just a picture of a cartoon. I know middleschools can be stressful but have you tried channeling that anger and energy in to something more productive?
I remember a promo being something like “Are you ready to have your faith tested?” Yes, my faith in outlast 3 being good has diminished thoroughly, thank you.
Hayden Compton its funny because its horrible. the fact you laugh means you recognize it was a bad thing. so if your pastor yells at you Thats your defense
Or, you know, just stay away from your perv of a pastor who apparently tries to make your life decisions for you, Joe? Yikes. Religious/God-fearing or not, someone who goes into Christianity as their CAREER is definitely a whack-job... hence the molestation and brainwashing, and huge number of psychopaths that latch onto that "career".
Resident Evil 7 reminded everyone that you don't need to be COMPLETELY defenseless for something to be scary. Just the opposite: If you unload your entire ammo clip into an enemy's head and all he does is complain that now he needs to get a new hat, that's even worse. Having defenses that are ultimately futile is a hundred times more scary than being forbidden from defending yourself. The former is true horror. The latter is just aggravating.
@Matt White I mean, freeman didn't actually explain the difference. And also, there's no need to explode over a single word referring to a theoretical weapon. A simple explanation as to the difference would have been fine, and would actually encourage people to use the right word in the future.
How is having a useless gun not aggravating? Take RE2: shooting a whole mag into a zombie that falls down and gets back up then you shoot another mag into his face and he falls down is boring as hell. Having to run away might definitely be the pussy option, but at least its something intense and engaging, unlike standing in 1 spot and clicking at the same zombie for 5 minutes straight.
Alien Isolation is another great example of this. They hand me a big fuck off revolver to lull me into a false sense of security. When I finally have the chance to use it on the alien, it’s about as effective as throwing crumpled up pieces of paper
He loves horror, so he has high standards for it and Outlast 2 just wasn't that great. Whereas JPRGs he sees as generally tosh so a pretty good game becomes fantastic for the genre. I think.
I said the same thing: Resident Evil 7 has MURDERED the "all you can do is run and/or hide" horror subgenre simply by reminding everyone that it's nice, in an interactive medium, when faced with a fight or flight response, to have the fucking option to *fight.* Trying to play this or even just watch let's plays of if after RE7 was frustrating beyond verbal or textual explanation; a feeling best characterized by pissing on a crying baby while screaming "WAH WAH WAH!! NOT FUNNY WHEN I DO IT TO *YOU,* IS IT!?"
Very late but I feel like alien isolation also helped this trend because it gave you a lot of means to defend yourself against the alien but the alien was still a huge threat
The main problem with this game is that it was clearly set up for DLC to explain its ending. Outlast one was also set up for a DLC but it at least gave a complete story about why everything happened and just gave the player an unsatisfying ending. Whistle blower did a good job building on the current story and filled in some gaps from the original story, but it wasn't necessary to have a general understanding of what happened in outlast 1.
Actually the story is explained at one point. There’s a random piece of paper you find in a random hut if you go down a random path that has nothing to do with the main path of the story.
Outlast two felt to me that the developers couldn't be bothered to code combat into the game and just left you to it. There is a point when anyone would start fighting back. But you never do.
Everything about Outlast 2's story is explained in a single paper off the beaten path where instead of taking the obvious raft you are suppose to swim along the side of the lake to find it in an abandoned camp site up a hill. Yeah. Nice storytelling Outlast 2 devs! /s This game screams trying to hook in all the Game Theory youtube channels to explain it's story. Trying to be the next FNAF, or whatever.
At least the original Outlast explained itself by the end before Whistleblower came out. Even if the ending was lackluster, even if you didn't find all the notes or read all of them, you knew why the asylum went to shit and why there was a spooky scary ghostie floating about, even if it was just thanks to exposition master Dr. Wernicke. Here you have to Game Theory the everliving crap out of it, and if you don't happen to go out of the way and brave the waters of the lake (which Blake specifically says he isn't going to do because something's fucky) and find the single note that ties the whole thing to Murkoff, then you're shit out of luck. Yeah you can put together a rough estimate of the whole picture, but it generally comes down to "everyone's hallucinating", and that doesn't cut it.
which is a retarded plan because when you make something with that goal in mind it almost never works. it is always create a good game first that a ton of people can get into THEN youtubers get interested because they all love their views (i can say that, my videos are shit, not of popular stuff and unwatched) and THEN it might also become a youtube hit.
Lonewolf1925 worse still, there are comic books published by the games developer that tie this game to the first one directly. because you know what game deaerved a mulitimedia franchise project? ducking Outlast
Forget the helicopter, being married in a video game is about as foreboding as you can get. Doesn't matter if it's a happy marriage or not, either way it'll end up with one of the two cashing in life insurance.
it doesn't matter where the helicopter is or what kind of helicopter it is. if it is a video game it will crash, it can be an rc, it will crash, it can be a fucking drawing, you will hallucinate that it will crash. that helicopter will drag talos one to earth just so it also can crash.
But every helicopter in every game is fake. I'm more talking about that the prolog to prey was convincing enough in its presentation to have warranted a helicopter crash.
I love how the Escapist intro doesen't even play anymore, it just goes straight into the ZP intro. Shows that Yahtzee is the only thing good about the Escapist.
My guess is Yahtzee's fully aware he could make a personal channel but he doesn't feel like dealing with YT himself so he just plays along. He knows The Escapist have to agree to his every condition anyway if they want to stay relevant.
"pretentious" seems to sum up this game perfectly. it clearly wants to be analyzed and inevitably will thanks to the huge amount of "theorists" jumping on the hottest new game trying to find even a tiny scrap of evidence towards whatever stupid crap their mind can conjure.
At least give a good reason that the player character can't fight back. In Slenderman you're an unarmed person lost in a forest and just looking at Slenderman makes the player go insane. These are just a bunch of anemic lepers and there are always at least half a dozen farm implements within reach that could function as a weapon. But the game decided we're just not allowed to defend ourselves. The fucking Kobayashi Maru is a better horror game than Outlast 2. It's impossible to win, but at least it lets you try.
Blake kicks and punches people along the way. Thing is, he's scared shitless, has no skill fighting at all, and there are no guns in the place. I think we should have been given the opportunity to use weapons, but they should have been 100% innefective. If you ask me, I wouldn't bother to fight back if I was in Blake's situation. He barely ever gets to get the jump on things.
Darker but that's thing as you control him you can make him sneak around be innovated or whatever. He's scared shitless but why bother going after your own wife then. What was he gonna do when he got there ? It's one thing to be afraid but the game constantly chases you and the only time you face a monster is in the flashbacks. But I'm pretty sure a quick stab behind someone's back could have killed them there is a way to keep it scary too and have weapons, it's called atmosphere and they had plenty of that in the forest the river lake and even in the flash back. But they ruin it with the chases and if you get cornered you can't always push them back because it's not scripted and so you just try to run past them getting stabbed. there's no even attempt to put in a shove button.
FoxFireGirl1 He has no choice, he's not gonna let her wife live. The game tells you right at the start how much of a wimp Blake is. Plus he's afraid of commiting direct murder, he gets chances to kill people many times, at one point it's even clear he could do it, he doesn't want to because he's not like them. He's a christian man who will not kill.
Darker I wouldn't say he's a Christian man. Yes religion affected him in younger life to the present but he holds a lot or resentment because of the religious figure in his young life making him bear a heavy burden. Other than that, it's still bull. In direct game play it's one thing to do it in a cutscene that he does nothing or sometimes is able to do something or in a quick time event it's another thing that you're running around and get stuck and attacked and you can't push them back. It takes you out of any idea of horror and instead leaves you frustrated. Added to the very little waymarkers (yes some lights show you the path so follow the lights) it's not easy to really see since it all happens in one night, and after a while anyone, in his circumstance would pick up a weapon to at least defend himself. It's one thing to keep running away, but again, what was he going to do when he gets to his wife he couldn't do shit he was easily taken down and only the other group finished off Val. Basically the game comes off as this main character keeps pushing his luck of not doing something else.
FoxFireGirl1 But you can push them back. I was surprised by the amount of kicking people in the face (as he runs) Blake does. He does at least try to push people away when he gets caught, like in QTEs where he punches people.
Ace cameraman, brings one battery. You can understand most of the story but the main reason most people get confused is because there is no ending for the game. Most likely it was cut for the DLC. Another aspect is that outside of a foghorn, a giant fucking light and a river of mercury water the game doesn't delve into what causes people to go off the tracks and go bat shit crazy.
Dravoski And why does this professional news company use such rubbish batteries? Surely it would last most of the game (I don't know how much time the game takes place over so I'm not sure)
It would help if the night vision or sound finder didn't need a fucking nuclear reactor to power it. The amount of batteries he goes through is ludicrous.
Dravoski Apparently there's a document quite early on that actually explains the connection and other such stuff but you have to stumble upon it. I didn't.
I like Outlast so much that I bought the second one almost as soon as it came out. I didn't even watch any reviews and gameplay so my experiance would be entirely spoiler free. Boy did I feel played, never ever buying another game without watching a review first.
Played with what? I only see two drawbacks to it. Level design is ass in early levels (gets better later on, part of the idea of the game is to disorient you) and the ending is REALLY trippy and hard to understand. I still don't know if Blake survived in the end or not.
Darker I mostly don't like that stealth was butchered, enemies always seem to find a way to me unless I hide in barrels. The level design sucks balls, if it was meant to disorient you than it did an excelent job, but being disoriented throught the game is not very fun. Another thing is unfairness and chase sequences, unless you start running the moment you gain control you are dead and finding your way around the level is just trial and error. The most unfair moments to me were when you first encounter Martha, you are new to the game, going through a foggy forest and some bitch just starts screaming and kills you in one hit. Another one is when you are chased by the arrow shooting guy, you go through some bushes and some jerk grabs you so you do the QTE and then your character turns around and goes straight into the guy chasing you. The ending was kinda predictible if you played the first game and read some documents but it was lacking, newcomers probably think that the apocalypse just happened but players of the older outlast can put the pieces together rather quickly.
***** That initial scene with Marta was awfully made, a terrible first impression if you ask me. I doubt a horror game is _meant_ to be fun, as well. The stealth was very much butchered, or the AI was just really good. A real person wouldn't look at a lump of what clearly isn't grass in the dark and just dismiss it as grass, even less when you're looking for a specific person. I'm looking at you, Metal Gear Solid 1-4. Depends on how you look at it, really
As tightly made as Outlast 1 one was, I too was disappointed by 2. Some of the alluding to mass psychosis induced by Murkoff as some sort of experiment could have been a really cool idea if they built it in as the key twist, but they tried to go the Silent Hill route instead. That was a mistake.
"Oi, you know that house where a bunch of SWAT squads got murderraped to death and back and death again? Let's get in there unarmed and undarmoured, alone at night without any sort of proper night vision equipment."
I thought Yahtzee was just being hyperbolic in his trademark way during this review, but I found he was completely right about everything when I tried the game out. It's excessive, badly designed, horribly-written, and not fun in the slightest. I remember reaching the mass grave part and realizing I barely had a grasp on what the hell was happening. It really is just disconnected ultraviolence and horror cliches.
I can't stand non-combat horror games. I feel the opposite as others, I feel no horror when there is no combat because I know the game is never going to put me into a fight or flight situation. It's always going to be flight... a combination of amnesia and Dead Space 2 would be the perfect horror game. A combat game where you have to hide/run sometimes, but well made enough that you never can be sure if this is the moment or not...
I know I'm like 3 years late but it's implied in the game that the reason Blake hallucinates his school is because he for some reason is also affected by the loud foghorn you hear every 15 minutes or so. Near the beginning there's a scene where the foghorn goes off and all the people around you start having headaches or something and Blake isn't affected by it this time, but then every time after that he inexplicably is. I think there's a document or something that tries to claim the foghorn is connected to the Morphogenic Engine from Outlast 1 and that MURKOFF is still somehow also behind these peoples' insanity but it's a really obscure document and it still doesn't make much sense even if you find it. The fact that you spent half the game wandering the school for little to nothing to come of it just makes it more frustrating. It's a shame, the setting had potential to be a very cool game, but as he said in the video, the "scariest" thing about it was the excessive gore that was also confusingly sexual.
honestly having the night vision on the camera doesn't even make sense now either because there are literally flashlights laying all over and you can't do anything with them. hell, in the opening of the game there's a flashlight right beside a freaking battery..
I have been doing an LP of Outlast two on my actual channel and Yahtzees point about the first enemy he saw seeing him before he had a half chance to react is exactly what happened to me and my heart sank a bit when it happened because I loved my playthroughs of Outlast and Whistleblower.
The best part of the game was the scene that I thought was going to be the most generic, the whole "raining blood" scene outside the mine. There was actually some intense and amazing atmosphere, shame it had to be cut off with the most frustrating trial-and-error chase in the game.
abloogywoogywoo ironic how it worked out. RE7 had a lot of hate going toward it when it was announced. But it turned out very good. While Outlast 2, a game that seemed hyped (from what I've seen) ended up being bad.
I saw a Let's Play of this, and to be completely fair, the idea was that the village was being experimented on, and the tower in the distance was sending out signals that fucked with their brains and made them religious fanatics, and that those same signals affected the main character and that's why he kept seeing his old school. It doesn't REALLY make sense, but it's not quite as obtuse as Yahtzee made it out to be…
"Guys how can we improve our game with no story, shit mechanics and no overall sense of progress? I know, we'll slander a church! That totally hasn't been overdone and is completely necessary to complete the game!"
I think Outlast 2 is the unfortunate result of a game trying to outdo it's prior entry in all the wrong ways. IT's fine to want to up the stakes of a sequal. But it tried to up the gore and horror factor even when the first game already bordered on the traumatic with how F'd up it was. So the sequel tries to rape, child murder, and beating you over the head with commentaries on cults but it all just goes way too far that you just numb to it. It just feels like a game trying to freak you out rather than a world you're imersed in naturally making you feel disturbed.
I'd agree with Yatzhe that if Re7 didn't release before this people probably would have like it. Just tried too hard to be edgy with the dead babies and blood everywhere.
I laughed so hard at the imp in a tuxedo banging the piano keys with its butt and the imp slicing Yahtzee in the you-know-what, along with a pile of dead imps, an imp playing Connect Four, an imp using a cheese grater on Yahtzee, and the confusing, jumbled up story and gameplay of Outlast 2. XD
God I am so tired of horror games where you can't fight back. It's just the most unrealistic thing I've ever seen. Getting attacked by a crazy person? Better not pick up the variety of blunt objects that could be used as a weapon.
Yeah, my favourite Horror-Game to date is Cry of Fear. You can fight back, despite the enemies being supernatural. And it's free. Not being able to fight back against clearly human enemies is just silly. Even if you don't have the strength to fight, you should still be able to lay traps. The crazies aren't the only ones lacking common sense in Outlast, it seems.
It works in some cases, such as Amnesia where you can shield yourself futilely with boxes and punching them is obviously the worst idea you can do based on their monstrous presence. It makes sense for the most part in Outlast because you do in fact have no weapons and you are up against men with blades; I know I'd run from Chris Walker cause there's no way you can imagine winning. FNAF is a unique game with it's own style, it had a nuance game mechanic for the time and it is a subgenre all in it's own in what is known as micromanagement/horror so that one also gets a pass. In short, it makes sense. However with Outlast 2 you are fighting people where you obviously can punch back and pitchforks are lying ever where. I agree that it is overused but that doesn't mean it is done poorly all the time. Also Alien Isolation balances it out perfectly out of any game by far.
Horror game protagonist: oh we’re over the scary forest full of murderous cultists that might have demon magic I certainly hope our helicopter/plane doesn’t crash for no reason.
Okay, just for the hell of it... Knowledge dump! There's an obscure clump of information from the first Outlast that handedly explains all of this. Naturally, that isn't something you'd just learn outright, because it's in all those files you run around collecting while in Mount Massive Asylum. Nevertheless, here is the basic skinny: So, you know how the asylum was secretly a facility for testing {A} brainwave transmission gear that's made the inmates even more bonkers and {B} a breakthrough design of nanites created by an old German scientist that leads to the creation of {C} Project Walrider, a sentient nanite ghost controlled by poor Billy Hope, then later Miles Upsure? Well, during the initial testing of all of this equipment that eventually led to the madness at the asylum you're stuck in, they had some pretty weird effects. The obvious one is how all the inmates were definitely being affected by the mind stimulation machines even when they were not the target. It made their problems worse, stressed out a great deal of the staff, and even made some people on the actual project snap. However, there was ANOTHER weird effect that happened, and they didn't know WHY. Members of the female staff started getting reactions in their bodies like they were suddenly getting pregnant, but nothing was there. They birthed nothing, there WAS nothing...that anybody could see. But when you realize we have nanites responding to brainwave transmission technology, it doesn't take much to realize that the blasted things were looking to replicate somewhere where life is born. It may have even worked and caused the Walrider to become more powerful when it was unleashed or enhanced the mental effects of the brainwave devices or whatever. ANOTHER file in Outlast, however, pertains to a doctor stating "Hey, this technology might be used to actually control human behavior, to manipulate them on a broad scale. We should look into that.". So! Here we are in Outlast 2. There's an isolated community of seemingly backwater people, all of whom seem to be going completely out of their mind with religious or paganistic fervor regarding the end of the world and the anti-christ who will ring it in. Everyone is completely unstable and paranoid, and the main antagonist is obsessively killing all children in fear of what they believe to be a soon-coming prophecy. It's all crazy, and what's weirder is that Blake's wife is supposedly pregnant, thus becoming a target for them. During all this time, there is this light-sound effect that seems to have precipitated Blake's hallucinations, and it seems to affect the other people. Now, anyone who hasn't seen the above files wouldn't think this, but between that and spotting some strange building that seems to be in the distance that could be a power facility or a transmission hub, it is possible that the Mount Massive experiments are continuing, focusing mainly on the mind control transmissions. Why not? People are out of their gourds, the light makes it worse, and we're watching Blake lose his shit. Seems to fit. Alot of focus shifts onto the meaning off the hallucinations and the so-called pregnancy, where Lynn is certainly feeling like she's pregnant during a supposed apocalyptic storm, but when she gives birth, she doesn't see anything. The big question is, then...is any of this real? Some of it is really hard to tell, because potentially everyone being mind-controlled into nightmare hallucination is sharing the same rain of blood or they're all having their own separate hallucinations. It doesn't matter. Some of it is false, but some of it is REAL...but in a chilling way. Mount Massive's containment was for shit, especially since they lost control of the Walrider and we don't even know if Miles was dealt with or not. I would say no, and I would say that the fixation on preventing an anti-christ in Outlast 2 is due to a rash of false pregnancies...like there was a spread of those nanites that got loose and were trying to birth a new Walrider. Think about it a second: They want to stop the birth of a monster, somethung they're unconsciously sure will come, if not believing it down to their souls. The Walrider is a monster. Blake's little adventure leads to the birth of a baby that isn't there, which he believes is perhaps a reincarnation of his dead school sweetheart. What do I think happened? I think a new nano-ghost was born, that it was seen as a devil child by all but Blake, whose repressed past saw it as someone he once knew, and may or may not imprint some of that ON the thing.
The reason I didn't like the story in this game was the same reason I didn't like Destiny's story, it's there but behind a bunch of collectibles that can be easily missed, but at least with destiny the lore is actually interesting here it felt like an excuse to add more graphic imagery.
Keres1995 For the gameplay, yes, lore wise I didn't like the items containing all the lore but I could understand as the game will most of time hint at item locations so you would find most of them normally in a casual play-through.
I enjoy Dark Souls for the combat and gear, not the story, any game that tells its story through collectibles is simply shit at storytelling, which only in Dark Souls case is ok.
EdgeOI I personally always interpreted Dark Souls' item storytelling to be the result of the player character being (surprisingly) just as ignorant of the game world lore as the player, having to rely on various historical objects/weapons (which for some reason walls of text written on them? idk)) to learn wtf is going on.
Why do developers think horror games where you can't fight back are good? Sometimes it's done well in the early attempts (sense of defencelessness and hopeless) it's fun as shit fighting back in a horror game when you can. Best example Alien Isolation
It is revealed that the machine that created the Wallrider in the first is being tested on the formally nice but fundamentally Christian village through a control tower set up in the hills above it. The machine uses auditory [the horn the keeps going off] and visual stimulation [the strange lights] to create hallucinations designed to incite madness. The experiment is still going on when Blake arrives and the copter he is in gets caught directly in the blast, causing Blake to go into fever dreams of his elementary trauma from that point on. Unfortunately a side effect of the modified device is that its causes shared hallucinations, meaning all the blood, violence and sexual repression of the already affected town bleeds into Blake's mental state. This only starts to clear toward the end of the game where you learn what happened to Blake's childhood friend because most of the villagers had been killed by that point. Also in the first game its stated in multiple documents that the machine, even when being tested on one person, radiates some form of presence that induces phantom pregnancies in women. Which is why the female patience and staff had to be evicted from the asylum. Though you only find out about the tower and experiment in seemingly two or so documents spread throughout the game. You'd have to get lucky or be a completionist to find that out though. .
I consider the first outlast a masterpiece of an indie game, it was great, good characters, interesting story, aguably innovative gameplay...etc, and the DLC was great too, how they screwed so hard with the second one is beyond me, a boring, repetitive, cliche, chase simulator with a confusing story, a boring protagonist and uninteresting characters, and what is up with Marta killing you in one hit and always knowing where you are?? Anyway, Red Barrels have lost my trust.
@Darker and BATTLEFRONT Really he just needs to be sure to pick up the ONE note hidden around the lake that flat out explains everything that's happening, missing that single note will make the ending as confusing to you as to Blake himself.
Honestly, I think Outlast 2 should have been two separate games. One with the cults, the other with the school. Alone, they're interesting ideas. Together, as Yahtzee pointed out, they make no sense when strung together.
I don't know what is with modern horror games in thinking that you can dump 300 million gallons of blood and guts and that somehow makes it scary. all that does is desensitize you to an overly sub stranded boring ass game
I love listening to Yahtzee destroy games for their flaws ^^ Even For Honor which I quite like. Its a good time waster game, and it keeps me interested and looking forward for each game. For now at least.
I just finished Outlast 2. I came here because I couldn't verbalize how much I hated it, and I knew Yahtzee wouldn't have the same inability. 5 star review. Everything said is 100% true.
“What the fuck happened?” After just beating it, I really connected with that What’s worse is there apparently is an interesting story there, it’s just relegated to outside comics
This game is the stand-alone version of Gmod's popular game mode ''Death Run''. There's nothing to get man, what seems like story is just fluff. Just have fun running from the spooky murderfuckers, it's 90% of the gameplay after all!
mryupjup A good catfish can get you out of a murder charge just as well as any lawyer, provided you can convincingly lie about not knowing about the victim's allergies.
Apparently it takes the subtle storytelling approach, but poorly Everything in the game is explained by subtle clues and one vital note that's off to the side somewhere in the lake While at the lake, you may see a power plant and what look like four smokestacks in the distance. Apparently some people tried to get close and a bright light overtook them and they began to hallucinate This bright light appears multiple times throughout the game and is often what causes the hallucinations to begin for Blake, even causing the villagers to hallucinate as well. Blake is slowly being driven insane as he is forced to relive his most powerful trauma while at the same time enduring such traumatic events that would ultimately break his mind until he more or less believed in the same things as the cults, that being that his wife would give birth to the Antichrist. It's theorized that this is a Murkoff Corporation experiment, and we're caught in the middle of it (Again)
Darker Sorry to revive this old comment but I just went and checked his top 5 of 2017 and Outlast 2 made the worst list. Quite a shame since I liked the game.
Blake and everyone else is being effected that loud inception noise and white light. It causes him and the villagers to hallucinate and because if a feedback loop, people start experiencing shared hallucinations; that's why Lynn and everyone else thinks Lynn is pregnant.
So I didn't play outlast 2, curse me for doing so, but I really disliked outlast 1, bunch of jumpscares, that was it, and I tried to watch a few let's plays of Outlast 2, but I honestly couldn't be bothered at some point anymore. And what you're telling us now is that they're all going at each other's throats because of hallucinations and all that, and that Lynn dies because she tries to give birth when she really isn't even pregnant in the first place? Oh well, and I thought Outlast couldn't get any more stupid. I mean, thanks for clearing this up, but now I know at least that I did the right thing through avoiding that game.
WonDerMeGa31 You can't talk about a game like that without playing it. I think Blake may have killed his wife by accident, he thinks she was giving birth, so he rips something out of there, Lynn cries in pain and when she's about to die she sees things clearly. Blake ripped her fucking organs out.
What is explained very shitty in the game (through ONE piece of paper) is that Murkoff is giving them visions for some kind of experiment. Most likely their greatest sin. Which, in Blake's case, was sloth. The act of doing nothing meant doing everything.
The place was a scientific testing site where everytime that big flash an noise go out everyone slowly loses part of their insanity. Women would often have phantom pregnacies hence why she said there was nothing there before she died. Him reliving his childhood truama is just an effect of the noise disrupting his brain
Such a shame... Outlast 1 is one of my favorite horror games, and as someone who rarely gets frightened in games, it made me shit myself on more than one occasion. Yet Outlast 2 could be mistaken for a trite greenlight asset flip with better graphics.
Pirate it at least. Don't let reviews fool ya, the story is actually very interesting and being disoriented is kind of the point. I do agree with Yahtz, the first time you find the old lady with the pickaxe the level design is ass. It's literally a corridor you have to sprint through and it took me many times to pass, I almost dropped the game there, and it was just the start. If you manage to get through that one terrible first impression, you'll find one gem of a game. It's not a 10, though.
to put it simply the story is to be pieced to gather parts are hidden in the first outlast parts in outlast 2 and some crucial stuff in the comics redbarrelsgames.com/comic-books/ enjoy its some really good reading
3:00 I literally just looked up and learned about damaclease or what ever his name is. Totally unrelated reason for looking that story up. SCP files. Weird how things pop up more often after learning about them.
Guy Harrington when it comes to story telling either in books movies tvshows games, it's bad story telling if one thing has nothing to do with the other regardless of some connections. Maybe one can say it has to do with him feeling like a kid again that he can't save a girl. But that's a bit over reaching, there was too much going on in out last 2 that none of it was really necessary. Everyone basically dies. It's like telling a story about going to the store but reminiscing about a time you had to kill your dog, and how it's connected because your dog ate eggs and you're on the way to buy eggs. Oh and then there's a cop asking you for directions to a murder scene and a bat shit crazy lady screaming sprinkles st a fire hydrant. When the game was almost quiet no story telling just the atmosphere alone as you tried to make it to one place was a lot more terrifying. But the game felt as if it needed to ram into your head gore sexual abuse crazy cult mystical shit a loud noise your elementary school your crushes your probably not pregnant wife two random priests a monster that only exist in your mind but not out in the real world. It hardly gives you a break to just breathe and take it all in to make any sense of it
I feel like they were trying to show his determination to not be helpless this time but it's sorta...I don't know. It's like if I'm getting charged down by someone about to try to kill me and I have a shotgun, I don't need to flash back to all the memories of getting my ass kicked by bullies in high school to pull the trigger, I just need to have the drive to not be a casualty of natural selection. Similarly, if your wife's been abducted by a bunch of batshit insane death cultists, you don't need to have failed a childhood friend getting abused by a religious asshole, you just need to have the normal human desire to well, NOT LET YOUR WIFE BE MURDERED BY A GODDAMN DEATHCULT
Game developers need to realize there's a difference between horror and shock. Horror is much more effective when it's done in properly designed tension and release cycles where the anxiety creeps up on us gradually, when we don't even know what we're fleeing from, while shock is basically tons and tons of gore for no reason other than being gross.
outlast 2 is a load of wank, its lazy with explanations, its too fast paced, and hiding might as well not be an option, since the enemies path finding skills are insane, its like they hastily slapped things together and hoped we'd like it, well too bad, the first one has the second game beat by a landslide, fuck outlast 2 all it left me doing, was going 'wtf' ever two minutes or less, that should be its title outlast: wtf, that at least would have made more sense than the game itself, plus the first game had silent protagonists for a reason, the one in this game made us want to find the mute button all the time, because he kept breaking immersion with random crap and stating the same thing over and over tediously, seriously, what were they thinking
I don't know if I am the only one this as happened, but, every single time I watch a Zero punctuation! video, the video stop playing at 0:07 second for 2-5seconds then it restart like nothing happened.
So... Yahtzee... Just wanted to let you know, my university showed me one of these videos, as a representation of 'criticism', you have made it. You're now a teaching aid. Well done.
Wow that's awesome.
Not sure if that's concerning or appraising
Do you remember which one they showed you?
@MyboiJAEGER Personally I think it's the opposite. "Everybody's a critic", so you might as well break down what is good and bad practice
He's the single best critic in the world
"A friendly dog with the voice of Bob Ross"
WE ARE NOT WORTHY!!!!
British Lakers Fan
Bob Ross is my jehovah
I'm glad i'm not the only one that reacted to that. :')
British Lakers Fan Dog Ross is God Ross
Accidentally replied to the wrong thread because iPad, disregard.
Aren't you the cutest edgelord?
I'm reminded of something another RUclipsr said a while back.
"Blood and gore do not equal horror, they only equal blood and gore! You do not scare me by grossing me out, you merely gross me out!"
You know, speaking as a helicopter pilot, it was hard to watch that scene where the helicopter crashes in the forest.
They lost their engines higher than 1000' AGL (Above the ground, basically) and started freaking out over it.
Cry me a river you first day student-permit flier. Most helicopters with good forward airspeed can auto-rotate below *100'* . At that height, you can auto-rotate and fly without engines really easily down. And further, you'd be so high you could basically choose wherever you wanted to land-- that being ideally not the wall of a mountain.
I'm not a Helicopter Pilot, and even I cringed at that scene too. I honestly though that the Pilot was high and thinking he was on a Plane.
Zamir The pilot was indeed high if you know what I mean.
Thanks for telling me that, i looked it up and learned something new.
Uh oh someone wants attention lmao
@F.u.c.k Go.ogl.e lol calm down son, its just a picture of a cartoon. I know middleschools can be stressful but have you tried channeling that anger and energy in to something more productive?
Yatzee's voice is so smooth the video is more satisfying than the game he's reviewing.
I remember a promo being something like “Are you ready to have your faith tested?” Yes, my faith in outlast 3 being good has diminished thoroughly, thank you.
Lol
Not gonna lie though, Outlast Trials does look unreal, haha
Haven't had a chance to play it myself, but it seems The Outlast Trials is being pretty well-received overall.
i have never seen a camera that runs on one AA battery.
sweetMoriarty Good, seeing things that don't exist is generally bad
Especially a "professional" camera used for the news that has night vision. That should take ohhh roughly 13 D batteries ATLEAST
Well that's why the nightvision burns through it so fast.
I actually used to have one of those. Lasted only about an hour before I had to change batteries
Its the IR blaster that runs on the battery, not the camera
Outlast 2: Can't see shit edition
passion of the christ vr... i feel kinda bad for laughing as hard as i did
Hayden Compton its funny because its horrible. the fact you laugh means you recognize it was a bad thing. so if your pastor yells at you Thats your defense
Or, you know, just stay away from your perv of a pastor who apparently tries to make your life decisions for you, Joe? Yikes. Religious/God-fearing or not, someone who goes into Christianity as their CAREER is definitely a whack-job... hence the molestation and brainwashing, and huge number of psychopaths that latch onto that "career".
zombievac or I could lesson to some person on the internet. Hmm what a conflict.
Hayden Compton I would have been funny but it's not VR
Nope I wouldn't...
Resident Evil 7 reminded everyone that you don't need to be COMPLETELY defenseless for something to be scary. Just the opposite: If you unload your entire ammo clip into an enemy's head and all he does is complain that now he needs to get a new hat, that's even worse.
Having defenses that are ultimately futile is a hundred times more scary than being forbidden from defending yourself. The former is true horror. The latter is just aggravating.
@@DrewFr33m4nn Alright calm down mate. It's a simple mistake many people make, who fucking cares?
@@MasterCharlie104 Gun nut wannabes. There's always one ready to pop and try to lecture everyone on a detail just as unimportant as their petty life.
@Matt White
I mean, freeman didn't actually explain the difference. And also, there's no need to explode over a single word referring to a theoretical weapon. A simple explanation as to the difference would have been fine, and would actually encourage people to use the right word in the future.
How is having a useless gun not aggravating? Take RE2: shooting a whole mag into a zombie that falls down and gets back up then you shoot another mag into his face and he falls down is boring as hell. Having to run away might definitely be the pussy option, but at least its something intense and engaging, unlike standing in 1 spot and clicking at the same zombie for 5 minutes straight.
Alien Isolation is another great example of this. They hand me a big fuck off revolver to lull me into a false sense of security. When I finally have the chance to use it on the alien, it’s about as effective as throwing crumpled up pieces of paper
Yathzee liked Persona 5 (a j-rpg) and disliked Outlast 2 (a western horror).
This is a brave new world we live in.
I blame the Trump Presidency.
well is difference game
...Actually is that your fault Joker? Did Yahzee have a change of heart?
thats because persona 5 is a good game, whereas outlast is just a game
He loves horror, so he has high standards for it and Outlast 2 just wasn't that great.
Whereas JPRGs he sees as generally tosh so a pretty good game becomes fantastic for the genre.
I think.
I said the same thing: Resident Evil 7 has MURDERED the "all you can do is run and/or hide" horror subgenre simply by reminding everyone that it's nice, in an interactive medium, when faced with a fight or flight response, to have the fucking option to *fight.* Trying to play this or even just watch let's plays of if after RE7 was frustrating beyond verbal or textual explanation; a feeling best characterized by pissing on a crying baby while screaming "WAH WAH WAH!! NOT FUNNY WHEN I DO IT TO *YOU,* IS IT!?"
Very late but I feel like alien isolation also helped this trend because it gave you a lot of means to defend yourself against the alien but the alien was still a huge threat
The main problem with this game is that it was clearly set up for DLC to explain its ending. Outlast one was also set up for a DLC but it at least gave a complete story about why everything happened and just gave the player an unsatisfying ending. Whistle blower did a good job building on the current story and filled in some gaps from the original story, but it wasn't necessary to have a general understanding of what happened in outlast 1.
Actually the story is explained at one point. There’s a random piece of paper you find in a random hut if you go down a random path that has nothing to do with the main path of the story.
Outlast two felt to me that the developers couldn't be bothered to code combat into the game and just left you to it.
There is a point when anyone would start fighting back. But you never do.
Everything about Outlast 2's story is explained in a single paper off the beaten path where instead of taking the obvious raft you are suppose to swim along the side of the lake to find it in an abandoned camp site up a hill.
Yeah. Nice storytelling Outlast 2 devs! /s
This game screams trying to hook in all the Game Theory youtube channels to explain it's story. Trying to be the next FNAF, or whatever.
At least the original Outlast explained itself by the end before Whistleblower came out. Even if the ending was lackluster, even if you didn't find all the notes or read all of them, you knew why the asylum went to shit and why there was a spooky scary ghostie floating about, even if it was just thanks to exposition master Dr. Wernicke.
Here you have to Game Theory the everliving crap out of it, and if you don't happen to go out of the way and brave the waters of the lake (which Blake specifically says he isn't going to do because something's fucky) and find the single note that ties the whole thing to Murkoff, then you're shit out of luck. Yeah you can put together a rough estimate of the whole picture, but it generally comes down to "everyone's hallucinating", and that doesn't cut it.
wow, that doesnt sound like complete shit at all, nothing like a game that hides its story in a fucking corner
which is a retarded plan because when you make something with that goal in mind it almost never works. it is always create a good game first that a ton of people can get into THEN youtubers get interested because they all love their views (i can say that, my videos are shit, not of popular stuff and unwatched) and THEN it might also become a youtube hit.
Lonewolf1925 word
Lonewolf1925 worse still, there are comic books published by the games developer that tie this game to the first one directly. because you know what game deaerved a mulitimedia franchise project? ducking Outlast
Forget the helicopter, being married in a video game is about as foreboding as you can get. Doesn't matter if it's a happy marriage or not, either way it'll end up with one of the two cashing in life insurance.
I guess prey(2017) broke the helicopter law.
Helicopter Law only counts if your entering hostile territory.
no, because that was a fake helicopter.
it doesn't matter where the helicopter is or what kind of helicopter it is. if it is a video game it will crash, it can be an rc, it will crash, it can be a fucking drawing, you will hallucinate that it will crash. that helicopter will drag talos one to earth just so it also can crash.
if it's not a helicopter it does not crash. you can not get pregnant from a dildo, you can not crash a fake helicopter.
But every helicopter in every game is fake.
I'm more talking about that the prolog to prey was convincing enough in its presentation to have warranted a helicopter crash.
I love how the Escapist intro doesen't even play anymore, it just goes straight into the ZP intro.
Shows that Yahtzee is the only thing good about the Escapist.
I wish that the zp intro would go away as well.
Or at least be at the same volume as the video, instead of weirdly louder.
He probably brings in a crap ton of revenue for the Escapist though
My guess is Yahtzee's fully aware he could make a personal channel but he doesn't feel like dealing with YT himself so he just plays along. He knows The Escapist have to agree to his every condition anyway if they want to stay relevant.
Nowadays he's literally the only thing *on* the Escapist at all.
"pretentious" seems to sum up this game perfectly. it clearly wants to be analyzed and inevitably will thanks to the huge amount of "theorists" jumping on the hottest new game trying to find even a tiny scrap of evidence towards whatever stupid crap their mind can conjure.
"I'm not frightened, I'm annoyed."
At least give a good reason that the player character can't fight back. In Slenderman you're an unarmed person lost in a forest and just looking at Slenderman makes the player go insane. These are just a bunch of anemic lepers and there are always at least half a dozen farm implements within reach that could function as a weapon. But the game decided we're just not allowed to defend ourselves. The fucking Kobayashi Maru is a better horror game than Outlast 2. It's impossible to win, but at least it lets you try.
Blake kicks and punches people along the way. Thing is, he's scared shitless, has no skill fighting at all, and there are no guns in the place. I think we should have been given the opportunity to use weapons, but they should have been 100% innefective. If you ask me, I wouldn't bother to fight back if I was in Blake's situation. He barely ever gets to get the jump on things.
Darker but that's thing as you control him you can make him sneak around be innovated or whatever. He's scared shitless but why bother going after your own wife then. What was he gonna do when he got there ? It's one thing to be afraid but the game constantly chases you and the only time you face a monster is in the flashbacks. But I'm pretty sure a quick stab behind someone's back could have killed them there is a way to keep it scary too and have weapons, it's called atmosphere and they had plenty of that in the forest the river lake and even in the flash back. But they ruin it with the chases and if you get cornered you can't always push them back because it's not scripted and so you just try to run past them getting stabbed. there's no even attempt to put in a shove button.
FoxFireGirl1 He has no choice, he's not gonna let her wife live. The game tells you right at the start how much of a wimp Blake is. Plus he's afraid of commiting direct murder, he gets chances to kill people many times, at one point it's even clear he could do it, he doesn't want to because he's not like them. He's a christian man who will not kill.
Darker I wouldn't say he's a Christian man. Yes religion affected him in younger life to the present but he holds a lot or resentment because of the religious figure in his young life making him bear a heavy burden. Other than that, it's still bull. In direct game play it's one thing to do it in a cutscene that he does nothing or sometimes is able to do something or in a quick time event it's another thing that you're running around and get stuck and attacked and you can't push them back. It takes you out of any idea of horror and instead leaves you frustrated. Added to the very little waymarkers (yes some lights show you the path so follow the lights) it's not easy to really see since it all happens in one night, and after a while anyone, in his circumstance would pick up a weapon to at least defend himself. It's one thing to keep running away, but again, what was he going to do when he gets to his wife he couldn't do shit he was easily taken down and only the other group finished off Val. Basically the game comes off as this main character keeps pushing his luck of not doing something else.
FoxFireGirl1 But you can push them back. I was surprised by the amount of kicking people in the face (as he runs) Blake does. He does at least try to push people away when he gets caught, like in QTEs where he punches people.
Ace cameraman, brings one battery. You can understand most of the story but the main reason most people get confused is because there is no ending for the game. Most likely it was cut for the DLC. Another aspect is that outside of a foghorn, a giant fucking light and a river of mercury water the game doesn't delve into what causes people to go off the tracks and go bat shit crazy.
i also heard there was a comic mini series that took place in between this game and whistleblower.
Dravoski And why does this professional news company use such rubbish batteries? Surely it would last most of the game (I don't know how much time the game takes place over so I'm not sure)
It would help if the night vision or sound finder didn't need a fucking nuclear reactor to power it. The amount of batteries he goes through is ludicrous.
Dravoski Apparently there's a document quite early on that actually explains the connection and other such stuff but you have to stumble upon it. I didn't.
Dravoski They do explain what is causing everyone to go crazy. The issue is that it is explained in a hidden note.
I like Outlast so much that I bought the second one almost as soon as it came out. I didn't even watch any reviews and gameplay so my experiance would be entirely spoiler free. Boy did I feel played, never ever buying another game without watching a review first.
Brango Biggins I was the same for Mass Effect Andromeda
Played with what? I only see two drawbacks to it. Level design is ass in early levels (gets better later on, part of the idea of the game is to disorient you) and the ending is REALLY trippy and hard to understand. I still don't know if Blake survived in the end or not.
Darker I mostly don't like that stealth was butchered, enemies always seem to find a way to me unless I hide in barrels. The level design sucks balls, if it was meant to disorient you than it did an excelent job, but being disoriented throught the game is not very fun. Another thing is unfairness and chase sequences, unless you start running the moment you gain control you are dead and finding your way around the level is just trial and error. The most unfair moments to me were when you first encounter Martha, you are new to the game, going through a foggy forest and some bitch just starts screaming and kills you in one hit. Another one is when you are chased by the arrow shooting guy, you go through some bushes and some jerk grabs you so you do the QTE and then your character turns around and goes straight into the guy chasing you. The ending was kinda predictible if you played the first game and read some documents but it was lacking, newcomers probably think that the apocalypse just happened but players of the older outlast can put the pieces together rather quickly.
***** That initial scene with Marta was awfully made, a terrible first impression if you ask me.
I doubt a horror game is _meant_ to be fun, as well.
The stealth was very much butchered, or the AI was just really good. A real person wouldn't look at a lump of what clearly isn't grass in the dark and just dismiss it as grass, even less when you're looking for a specific person. I'm looking at you, Metal Gear Solid 1-4. Depends on how you look at it, really
I thought the same thing after playing destiny
As tightly made as Outlast 1 one was, I too was disappointed by 2. Some of the alluding to mass psychosis induced by Murkoff as some sort of experiment could have been a really cool idea if they built it in as the key twist, but they tried to go the Silent Hill route instead. That was a mistake.
Yes he needs the nightvision to see in the dark BUT HE RUNS PAST 100 DIFFERENT FLASHLIGHTS AND CAN'T PICK THEM UP!
Dead Rising had a helicopter intro, and it didn't crash....well, it didn't crash in the intro.
It crashed five days after the intro, when you were supposed to be picked up.
I'm not really sure if it counts as a "horror" game, though, it's more of a survival/ zombie beat em' up.
But in this case Yahtzee just mentions "gaming intro sequences". Never specifies the genre in that quote.
"Oi, you know that house where a bunch of SWAT squads got murderraped to death and back and death again? Let's get in there unarmed and undarmoured, alone at night without any sort of proper night vision equipment."
Ace Cameraman... only brings one battery...
Maybe there were more inside the helicopter in a box but he was only carrying one in his pocket?
I thought Yahtzee was just being hyperbolic in his trademark way during this review, but I found he was completely right about everything when I tried the game out. It's excessive, badly designed, horribly-written, and not fun in the slightest. I remember reaching the mass grave part and realizing I barely had a grasp on what the hell was happening. It really is just disconnected ultraviolence and horror cliches.
More violence means more scary, right?
"But at the end of the day the only thing you need to OUTLAST is you gag reflex." That sums up pretty well the quality of Outlast 2.
"A friendly dog with the voice of Bob Ross" and I nearly spit out my lunch.
I can't stand non-combat horror games. I feel the opposite as others, I feel no horror when there is no combat because I know the game is never going to put me into a fight or flight situation. It's always going to be flight...
a combination of amnesia and Dead Space 2 would be the perfect horror game. A combat game where you have to hide/run sometimes, but well made enough that you never can be sure if this is the moment or not...
I know I'm like 3 years late but it's implied in the game that the reason Blake hallucinates his school is because he for some reason is also affected by the loud foghorn you hear every 15 minutes or so. Near the beginning there's a scene where the foghorn goes off and all the people around you start having headaches or something and Blake isn't affected by it this time, but then every time after that he inexplicably is. I think there's a document or something that tries to claim the foghorn is connected to the Morphogenic Engine from Outlast 1 and that MURKOFF is still somehow also behind these peoples' insanity but it's a really obscure document and it still doesn't make much sense even if you find it. The fact that you spent half the game wandering the school for little to nothing to come of it just makes it more frustrating. It's a shame, the setting had potential to be a very cool game, but as he said in the video, the "scariest" thing about it was the excessive gore that was also confusingly sexual.
honestly having the night vision on the camera doesn't even make sense now either because there are literally flashlights laying all over and you can't do anything with them. hell, in the opening of the game there's a flashlight right beside a freaking battery..
Logan Yarbrough The enemies would be able to see the beam of light.
I have been doing an LP of Outlast two on my actual channel and Yahtzees point about the first enemy he saw seeing him before he had a half chance to react is exactly what happened to me and my heart sank a bit when it happened because I loved my playthroughs of Outlast and Whistleblower.
The best part of the game was the scene that I thought was going to be the most generic, the whole "raining blood" scene outside the mine.
There was actually some intense and amazing atmosphere, shame it had to be cut off with the most frustrating trial-and-error chase in the game.
They fucked up with Outlast 2.
Ironic. We were all waiting for this one, yet more pleasantly surprised by RE7.
abloogywoogywoo ironic how it worked out.
RE7 had a lot of hate going toward it when it was announced.
But it turned out very good. While Outlast 2, a game that seemed hyped (from what I've seen) ended up being bad.
It's not bad, it's just not as good as the first one. It's still a 7 or an 8.
This "The Fuck?" caught me so off guard i am still giggling about it
I saw a Let's Play of this, and to be completely fair, the idea was that the village was being experimented on, and the tower in the distance was sending out signals that fucked with their brains and made them religious fanatics, and that those same signals affected the main character and that's why he kept seeing his old school. It doesn't REALLY make sense, but it's not quite as obtuse as Yahtzee made it out to be…
I played the game for like four hours and that never came across. I'm sure you're right but the game should do a better job explaining stuff.
"Guys how can we improve our game with no story, shit mechanics and no overall sense of progress? I know, we'll slander a church! That totally hasn't been overdone and is completely necessary to complete the game!"
Sees a cow with a rocket launcher saying “Eat this, moother fucker.”
My life is now complete.
Suppose that's the advantage of Alien Isolation's cut to black death, keeps the fear of the unknown in you.
"A friendly dog with the voice of Bob Ross" That made me laugh harder than it should've
God resident evil seven was fucking fantastic 'gazes of into the distance, reminiscing'
Alex Guidotti it honestly was
"WHERE YA GOIN' BOY?" "WELCOME TO THE FAMILY SON"
*[puts on some rose-tinted nostalgia glasses]*
"Rose tinted nostalgia glasses"? Are you kidding? The game's not even a year old...
Connor was here It isn't, but Yahtzee would probably poke fun at us for even thinking of "gazing into the distance reminiscing" for such a new game.
I think Outlast 2 is the unfortunate result of a game trying to outdo it's prior entry in all the wrong ways.
IT's fine to want to up the stakes of a sequal. But it tried to up the gore and horror factor even when the first game already bordered on the traumatic with how F'd up it was. So the sequel tries to rape, child murder, and beating you over the head with commentaries on cults but it all just goes way too far that you just numb to it.
It just feels like a game trying to freak you out rather than a world you're imersed in naturally making you feel disturbed.
I'd agree with Yatzhe that if Re7 didn't release before this people probably would have like it. Just tried too hard to be edgy with the dead babies and blood everywhere.
Mokojen Kaiba people do like RE7 though, and it definitely is having an effect on the opinions of the horror genre
Mokojen Kaiba its as bad as me trying to make a joke
The dead babies were a good idea in theory, but they should have shown that part somewhere halfway through the game instead of at the beginning.
I laughed so hard at the imp in a tuxedo banging the piano keys with its butt and the imp slicing Yahtzee in the you-know-what, along with a pile of dead imps, an imp playing Connect Four, an imp using a cheese grater on Yahtzee, and the confusing, jumbled up story and gameplay of Outlast 2. XD
God I am so tired of horror games where you can't fight back. It's just the most unrealistic thing I've ever seen. Getting attacked by a crazy person? Better not pick up the variety of blunt objects that could be used as a weapon.
Nicholasryan17 re7 did while keeping the horror elements
Yeah, my favourite Horror-Game to date is Cry of Fear. You can fight back, despite the enemies being supernatural. And it's free.
Not being able to fight back against clearly human enemies is just silly. Even if you don't have the strength to fight, you should still be able to lay traps. The crazies aren't the only ones lacking common sense in Outlast, it seems.
It works in some cases, such as Amnesia where you can shield yourself futilely with boxes and punching them is obviously the worst idea you can do based on their monstrous presence. It makes sense for the most part in Outlast because you do in fact have no weapons and you are up against men with blades; I know I'd run from Chris Walker cause there's no way you can imagine winning. FNAF is a unique game with it's own style, it had a nuance game mechanic for the time and it is a subgenre all in it's own in what is known as micromanagement/horror so that one also gets a pass.
In short, it makes sense. However with Outlast 2 you are fighting people where you obviously can punch back and pitchforks are lying ever where. I agree that it is overused but that doesn't mean it is done poorly all the time.
Also Alien Isolation balances it out perfectly out of any game by far.
Jon Baxter while you could barley defend yourself against the Alien, it still let you try to fight it
yeah they should rename this genre to Helpless Idiot Simulator
Horror game protagonist: oh we’re over the scary forest full of murderous cultists that might have demon magic I certainly hope our helicopter/plane doesn’t crash for no reason.
Okay, just for the hell of it... Knowledge dump! There's an obscure clump of information from the first Outlast that handedly explains all of this. Naturally, that isn't something you'd just learn outright, because it's in all those files you run around collecting while in Mount Massive Asylum. Nevertheless, here is the basic skinny:
So, you know how the asylum was secretly a facility for testing {A} brainwave transmission gear that's made the inmates even more bonkers and {B} a breakthrough design of nanites created by an old German scientist that leads to the creation of {C} Project Walrider, a sentient nanite ghost controlled by poor Billy Hope, then later Miles Upsure? Well, during the initial testing of all of this equipment that eventually led to the madness at the asylum you're stuck in, they had some pretty weird effects. The obvious one is how all the inmates were definitely being affected by the mind stimulation machines even when they were not the target. It made their problems worse, stressed out a great deal of the staff, and even made some people on the actual project snap. However, there was ANOTHER weird effect that happened, and they didn't know WHY. Members of the female staff started getting reactions in their bodies like they were suddenly getting pregnant, but nothing was there. They birthed nothing, there WAS nothing...that anybody could see. But when you realize we have nanites responding to brainwave transmission technology, it doesn't take much to realize that the blasted things were looking to replicate somewhere where life is born. It may have even worked and caused the Walrider to become more powerful when it was unleashed or enhanced the mental effects of the brainwave devices or whatever.
ANOTHER file in Outlast, however, pertains to a doctor stating "Hey, this technology might be used to actually control human behavior, to manipulate them on a broad scale. We should look into that.". So! Here we are in Outlast 2. There's an isolated community of seemingly backwater people, all of whom seem to be going completely out of their mind with religious or paganistic fervor regarding the end of the world and the anti-christ who will ring it in. Everyone is completely unstable and paranoid, and the main antagonist is obsessively killing all children in fear of what they believe to be a soon-coming prophecy. It's all crazy, and what's weirder is that Blake's wife is supposedly pregnant, thus becoming a target for them. During all this time, there is this light-sound effect that seems to have precipitated Blake's hallucinations, and it seems to affect the other people. Now, anyone who hasn't seen the above files wouldn't think this, but between that and spotting some strange building that seems to be in the distance that could be a power facility or a transmission hub, it is possible that the Mount Massive experiments are continuing, focusing mainly on the mind control transmissions. Why not? People are out of their gourds, the light makes it worse, and we're watching Blake lose his shit. Seems to fit.
Alot of focus shifts onto the meaning off the hallucinations and the so-called pregnancy, where Lynn is certainly feeling like she's pregnant during a supposed apocalyptic storm, but when she gives birth, she doesn't see anything. The big question is, then...is any of this real? Some of it is really hard to tell, because potentially everyone being mind-controlled into nightmare hallucination is sharing the same rain of blood or they're all having their own separate hallucinations. It doesn't matter. Some of it is false, but some of it is REAL...but in a chilling way. Mount Massive's containment was for shit, especially since they lost control of the Walrider and we don't even know if Miles was dealt with or not. I would say no, and I would say that the fixation on preventing an anti-christ in Outlast 2 is due to a rash of false pregnancies...like there was a spread of those nanites that got loose and were trying to birth a new Walrider. Think about it a second: They want to stop the birth of a monster, somethung they're unconsciously sure will come, if not believing it down to their souls. The Walrider is a monster. Blake's little adventure leads to the birth of a baby that isn't there, which he believes is perhaps a reincarnation of his dead school sweetheart.
What do I think happened? I think a new nano-ghost was born, that it was seen as a devil child by all but Blake, whose repressed past saw it as someone he once knew, and may or may not imprint some of that ON the thing.
If I had a nickel for every time a blood drenched hillbilly told me "That sounds rough"...
The reason I didn't like the story in this game was the same reason I didn't like Destiny's story, it's there but behind a bunch of collectibles that can be easily missed, but at least with destiny the lore is actually interesting here it felt like an excuse to add more graphic imagery.
Did you enjoyed the Dark Souls franchise?
Keres1995 For the gameplay, yes, lore wise I didn't like the items containing all the lore but I could understand as the game will most of time hint at item locations so you would find most of them normally in a casual play-through.
I enjoy Dark Souls for the combat and gear, not the story, any game that tells its story through collectibles is simply shit at storytelling, which only in Dark Souls case is ok.
EdgeOI
I personally always interpreted Dark Souls' item storytelling to be the result of the player character being (surprisingly) just as ignorant of the game world lore as the player, having to rely on various historical objects/weapons (which for some reason walls of text written on them? idk)) to learn wtf is going on.
Omg I was laughing so loud and so hard I had to stop the video several times to catch my breath! Great work. You guys are amazing!
Why do developers think horror games where you can't fight back are good? Sometimes it's done well in the early attempts (sense of defencelessness and hopeless) it's fun as shit fighting back in a horror game when you can. Best example Alien Isolation
It is revealed that the machine that created the Wallrider in the first is being tested on the formally nice but fundamentally Christian village through a control tower set up in the hills above it. The machine uses auditory [the horn the keeps going off] and visual stimulation [the strange lights] to create hallucinations designed to incite madness. The experiment is still going on when Blake arrives and the copter he is in gets caught directly in the blast, causing Blake to go into fever dreams of his elementary trauma from that point on. Unfortunately a side effect of the modified device is that its causes shared hallucinations, meaning all the blood, violence and sexual repression of the already affected town bleeds into Blake's mental state. This only starts to clear toward the end of the game where you learn what happened to Blake's childhood friend because most of the villagers had been killed by that point.
Also in the first game its stated in multiple documents that the machine, even when being tested on one person, radiates some form of presence that induces phantom pregnancies in women. Which is why the female patience and staff had to be evicted from the asylum.
Though you only find out about the tower and experiment in seemingly two or so documents spread throughout the game. You'd have to get lucky or be a completionist to find that out though. .
I consider the first outlast a masterpiece of an indie game, it was great, good characters, interesting story, aguably innovative gameplay...etc, and the DLC was great too, how they screwed so hard with the second one is beyond me, a boring, repetitive, cliche, chase simulator with a confusing story, a boring protagonist and uninteresting characters, and what is up with Marta killing you in one hit and always knowing where you are?? Anyway, Red Barrels have lost my trust.
Did you play it?
I have played both, nearly finished the second
BATTLEFRONT 2 HYPE TRAIN Finish it. It is not cliché, at least not for videogames. Also make sure to find and read the notes.
Darker Ok, I will 🖒
@Darker and BATTLEFRONT Really he just needs to be sure to pick up the ONE note hidden around the lake that flat out explains everything that's happening, missing that single note will make the ending as confusing to you as to Blake himself.
"A freindly dog with the voice of Bob Ross" yahtzee if thats a comforting thought for you, I shudder to think what truly disturbs you
I'm really fucking glad Resident Evil 7 was so good and so well received cause now shit games like this will start to disappear even more.
John Kramer yea
A friendly dog with the voice of Bob Ross does sound rather nice.
So you don't agree with Rincewind.
Mokona Modaky ahhh another appreciator of Rincewind's philosophy of running away
Well, stuff didn't really end well with him.
Mokona Modaky how did it not end well for Rincewind? he got a sweet job as the professor of cruel and unusual geography at the university
And got sent into space
Rincewind knew when it was rime to swing a weighted sock though.
It’s kind of sad when BioShock Infinite did the “religious bastards” thing way better and it came out 4 years before this game.
Pretentious. THAT'S the word I'm looking for. There was no coherent story during the whole game, and quiet frankly, it puts CoD to shame.
A friendly dog with the voice of Bob Ross is forever in my happy place
Honestly, I think Outlast 2 should have been two separate games. One with the cults, the other with the school. Alone, they're interesting ideas. Together, as Yahtzee pointed out, they make no sense when strung together.
hanging out with a friendly talking dog with the voice of bob ross sounds like a great time
I don't know what is with modern horror games in thinking that you can dump 300 million gallons of blood and guts and that somehow makes it scary. all that does is desensitize you to an overly sub stranded boring ass game
Thankfully it isn't all like that. SOMA provides a much more contemplative kind of horror.
I love listening to Yahtzee destroy games for their flaws ^^
Even For Honor which I quite like.
Its a good time waster game, and it keeps me interested and looking forward for each game. For now at least.
I just finished Outlast 2. I came here because I couldn't verbalize how much I hated it, and I knew Yahtzee wouldn't have the same inability. 5 star review. Everything said is 100% true.
**Angry British sounding man makes angry statements about things that relate to games**
Gonna copyright that shit and sell it for a few dozen eggs.
Woah woah woah WOAH
Angry AUSTRALIAN man :D
Yeah. British sounding man.
Shiny GiratinaZ Woah woah woah WOAH
Yahtzee is originally from BRITAIN :D
You have the gift of observation and the curse of snark.
“What the fuck happened?”
After just beating it, I really connected with that
What’s worse is there apparently is an interesting story there, it’s just relegated to outside comics
This game is the stand-alone version of Gmod's popular game mode ''Death Run''.
There's nothing to get man, what seems like story is just fluff.
Just have fun running from the spooky murderfuckers, it's 90% of the gameplay after all!
50% actually. The rest is set pieces.
4:18 the way he said it fuckin killed me 😂🤣
Wait wouldn't the power shutting off also shut down the Pac-Man game?
2:25
Yahtzee's sprite goes slightly greener than black, and no it's not the grass and bushes. You can see it switch back at 2:29.
actually there is no baby...2 things indicate to this:
1) blake's wife says she sees nothing when blake shows her the baby
2)the baby has no shadow
"Someone having no shadow = them not being real" is a bad trope
1:00 The moment when Yahtzee became a 2nd Amendment advocate and he didn't even know it. :P
What's the difference between a lawyer and a catfish?
One's a scum-sucking bottomfeeder, and the other's a fish.
Random Guy Someone lost their court case, methinks.
tomreevo -- someone got a free living from abusing the system.
Working with a lawyer is like...Working with a lawyer, if you have to ,be willing to sacrifice more money than you ever needed to.
What do lawyers and sperm have in common? They both have a 1 in 3,000,000 chance of becoming a human being.
mryupjup A good catfish can get you out of a murder charge just as well as any lawyer, provided you can convincingly lie about not knowing about the victim's allergies.
Apparently it takes the subtle storytelling approach, but poorly
Everything in the game is explained by subtle clues and one vital note that's off to the side somewhere in the lake
While at the lake, you may see a power plant and what look like four smokestacks in the distance. Apparently some people tried to get close and a bright light overtook them and they began to hallucinate
This bright light appears multiple times throughout the game and is often what causes the hallucinations to begin for Blake, even causing the villagers to hallucinate as well.
Blake is slowly being driven insane as he is forced to relive his most powerful trauma while at the same time enduring such traumatic events that would ultimately break his mind until he more or less believed in the same things as the cults, that being that his wife would give birth to the Antichrist.
It's theorized that this is a Murkoff Corporation experiment, and we're caught in the middle of it (Again)
Outlast 2 got REKT by Yahtzee. Lmao this is so good.
All he said is he didn't understand it...
CarlosG 0619. not really. he seemed soft on it. not like home front. i think he liked it enough to finish it but not enough to recommend it
Well, the next in line is Sniper: Ghost Warrior 3, already uploaded on The Escapist website. As expected, he rips it a new one in all Yahtzee glory.
yarpen26 well I havent watched that one but I 100% thrust you considering how bad that game is lol
Darker Sorry to revive this old comment but I just went and checked his top 5 of 2017 and Outlast 2 made the worst list. Quite a shame since I liked the game.
"making sauerkraut out of your joy department" I lost it XD
Blake and everyone else is being effected that loud inception noise and white light. It causes him and the villagers to hallucinate and because if a feedback loop, people start experiencing shared hallucinations; that's why Lynn and everyone else thinks Lynn is pregnant.
So I didn't play outlast 2, curse me for doing so, but I really disliked outlast 1, bunch of jumpscares, that was it, and I tried to watch a few let's plays of Outlast 2, but I honestly couldn't be bothered at some point anymore. And what you're telling us now is that they're all going at each other's throats because of hallucinations and all that, and that Lynn dies because she tries to give birth when she really isn't even pregnant in the first place? Oh well, and I thought Outlast couldn't get any more stupid. I mean, thanks for clearing this up, but now I know at least that I did the right thing through avoiding that game.
WonDerMeGa31 You can't talk about a game like that without playing it. I think Blake may have killed his wife by accident, he thinks she was giving birth, so he rips something out of there, Lynn cries in pain and when she's about to die she sees things clearly. Blake ripped her fucking organs out.
What is explained very shitty in the game (through ONE piece of paper) is that Murkoff is giving them visions for some kind of experiment. Most likely their greatest sin. Which, in Blake's case, was sloth. The act of doing nothing meant doing everything.
Do Darkest Dungeon next
MC_ Sch0ck27 Darkest Dungeon came out ages ago.
It had a update recently
If there's a gaming drought you can bet your fanny he will, prey recently came out and we aren't that far away from E3.
"In the genre of first-person horror games... Is the obscure subgenre of ones that are actually good."
We all know Alien Isolation is still the best survival horror. Come at me bitches.
And a licensed one to boot!
CarlosG 0619 hey, funny seeing you here
No, not the best, one of the best.
I agree. IGN shat on it when it came out. 5.9/10
Probably because the devs didn't give them lots of money
The place was a scientific testing site where everytime that big flash an noise go out everyone slowly loses part of their insanity. Women would often have phantom pregnacies hence why she said there was nothing there before she died. Him reliving his childhood truama is just an effect of the noise disrupting his brain
So from looking at the comments, the story is explained ala Dark Souls, but done piss poorly.
Piss poorly?
If you're telling the story through the enviroment you should have an intriguing enviroment and also fun gameplay in case someone doesn't care
4:07 That looks more like a super-nerd with huge glasses than it does a gamer covering his face with his hands.
Please review *HuniePop* Yahtzee.
It's a real game for real men, about real women.
I've never heard of HunePop. Is that anything like HuniePop?
get a fucking life.
greetings fellow joel watcher
Paradox Acres He will soon my friend. We just have to have faith
Oh. You're back
Talk about the master of analogys.
Such a shame... Outlast 1 is one of my favorite horror games, and as someone who rarely gets frightened in games, it made me shit myself on more than one occasion. Yet Outlast 2 could be mistaken for a trite greenlight asset flip with better graphics.
Pirate it at least. Don't let reviews fool ya, the story is actually very interesting and being disoriented is kind of the point. I do agree with Yahtz, the first time you find the old lady with the pickaxe the level design is ass. It's literally a corridor you have to sprint through and it took me many times to pass, I almost dropped the game there, and it was just the start. If you manage to get through that one terrible first impression, you'll find one gem of a game. It's not a 10, though.
Sam x his review is shit because the game was actually good
I guess I'll crack it and give it a shot when I get the time
Knowing that this is made in Windows Movie Maker ups the enjoyment 10 fold
to put it simply the story is to be pieced to gather
parts are hidden in the first outlast
parts in outlast 2
and some crucial stuff in the comics
redbarrelsgames.com/comic-books/
enjoy its some really good reading
3:00 I literally just looked up and learned about damaclease or what ever his name is. Totally unrelated reason for looking that story up. SCP files. Weird how things pop up more often after learning about them.
boring git here but yes flashbacks to past trauma can be triggered by even mild stress. The events don't even have to be that related
Guy Harrington when it comes to story telling either in books movies tvshows games, it's bad story telling if one thing has nothing to do with the other regardless of some connections. Maybe one can say it has to do with him feeling like a kid again that he can't save a girl. But that's a bit over reaching, there was too much going on in out last 2 that none of it was really necessary. Everyone basically dies. It's like telling a story about going to the store but reminiscing about a time you had to kill your dog, and how it's connected because your dog ate eggs and you're on the way to buy eggs. Oh and then there's a cop asking you for directions to a murder scene and a bat shit crazy lady screaming sprinkles st a fire hydrant. When the game was almost quiet no story telling just the atmosphere alone as you tried to make it to one place was a lot more terrifying. But the game felt as if it needed to ram into your head gore sexual abuse crazy cult mystical shit a loud noise your elementary school your crushes your probably not pregnant wife two random priests a monster that only exist in your mind but not out in the real world. It hardly gives you a break to just breathe and take it all in to make any sense of it
Fair enough, checkovs gun and all that
I feel like they were trying to show his determination to not be helpless this time but it's sorta...I don't know. It's like if I'm getting charged down by someone about to try to kill me and I have a shotgun, I don't need to flash back to all the memories of getting my ass kicked by bullies in high school to pull the trigger, I just need to have the drive to not be a casualty of natural selection.
Similarly, if your wife's been abducted by a bunch of batshit insane death cultists, you don't need to have failed a childhood friend getting abused by a religious asshole, you just need to have the normal human desire to well, NOT LET YOUR WIFE BE MURDERED BY A GODDAMN DEATHCULT
Game developers need to realize there's a difference between horror and shock. Horror is much more effective when it's done in properly designed tension and release cycles where the anxiety creeps up on us gradually, when we don't even know what we're fleeing from, while shock is basically tons and tons of gore for no reason other than being gross.
11 minutes ago. let's do this
Pmsl "3rd place trophy full of spit" 😂
outlast 2 is a load of wank, its lazy with explanations, its too fast paced, and hiding might as well not be an option, since the enemies path finding skills are insane, its like they hastily slapped things together and hoped we'd like it, well too bad, the first one has the second game beat by a landslide, fuck outlast 2 all it left me doing, was going 'wtf' ever two minutes or less, that should be its title outlast: wtf, that at least would have made more sense than the game itself, plus the first game had silent protagonists for a reason, the one in this game made us want to find the mute button all the time, because he kept breaking immersion with random crap and stating the same thing over and over tediously, seriously, what were they thinking
I don't know if I am the only one this as happened, but, every single time I watch a Zero punctuation! video, the video stop playing at 0:07 second for 2-5seconds then it restart like nothing happened.