I love how instead of making an invisible wall at the edge of the map the devs made an empty black abyss. You can swim out into the literal endless empty void but all you'll find is an infinite number giant sentient condoms filled with glow stick juice.
One thing amazing about subnautica is that you start off dumb and afraid, by the end you know just about everything about the planet and end up somehow sad to leave
Considering how sucky alterra is, I would probably prefer to stay. I mean, I have full freedom to build an amazing and luxurious base and food and water to last basically forever.
@@mrbarefootbogan6254 I discovered this channel one month ago, and I thought he was just insulting every game to male people laugh. Now I know that is exactly what he does, but with context
@@Calvin.Hobbes98 if you've ever watched Honest Trailers, you can kind of compare this channel to that. Honest Trailers always makes satire and insulting jabs at movies, but you can tell when they do one that is hard to insult because the movie is so good. Yahtzee here is very similar. Yes, his content is hilarious no matter what, but it's hard for him to throw genuine shade on a good game that he really enjoyed.
Subnautica is the kind of game when you start off with a knife, couple of seaweed, and corals And ended up building a massive auto-piloted intergalactic space rocket
The Brennan but as you play, you discover that stalkers are really just shark puppies and go for scrap metal that you drop instead of taking a bite out of you. they don’t even hurt your prawn suit!
Not quite the only one, Dark Souls being is favorite game, as explicitly stated so often before, I would think it's also a 5 star to him. Also on the list would probably be Silent Hill 2 and Shadow of the Colossus. Finally, while he never officially reviewed it, he never really seemed to have anything negative to say about Undertale, and went out of his ways to put it as his best game of 2015, despite normally only ranking games that he has reviewed during that year.
I know, either he's getting sentimental, or the developers are taking a hint and actually making an effort to make half-decent stories. Either way, it's nice. :)
Could have something to do with the fact that he's been reviewing a lot of actually pretty good PC indie games and hasn't spent that much time on big multiplatform AAA titles. There has rarely been so few big studio games to review for this long.
what about a survival game set in a tron like world where the concept of copper, iron, and such as none existant but isntead you have to shuffle crafting materials are different sorts of data
Honestly my favorite part of the whole game is using the prawnsuit grapple hook to grapple onto sea monsters to go at them with the drill. Ended up renaming the suit The Tally Ho and ravaging all the beasts in the land with it. Hopefully psychic sea mommy didn't see any of that
I had a prawn suit with the grappling hook and the drill arm the first time I went down to the Lost River. After a few minutes looking around the Lost River with the prawn suit a ghost leviathan showed up. I decided I wasn't having that shit, so when he charged me, I grappled onto his face and held the drill on his face for a solid ten seconds, then held on as he bucked like crazy trying to get me off. One of the most adrenaline-filled moments I've had in Subnautica.
until the moment you turn around and see the glowing face of a Ghost coming towards you....in the Night, in ultimate Dark Waters, while wearing headphones, playing at night...
This game does the opposite: when you're on the ground the game feels really janky and clumsy to control. But when you go underwater everything becomes smooth.
Those bloody Reapers have a tendency to just pop out of thin air?/water? nvm. One time I was in my Seamoth I was gliding enjoying the scenery, I bumped into a small fish which somehow did 20 damage :| I got out to rapair I heard the Reaper but it sounded like it was faaar down and just as I reach 100 on repair I sea the tail of it on the side of my screen and then a roar (at this moment I jumped from my seat), I turned around and saw it maybe 3 meters away from me I just got in my seamoth and bolted out of there. Verry few game gave me such a rush from a scare, but also amazement for how beautiful the game world is XD.
Obligatory reminder of the warpers, like *that* son of a bitch who kept following me in silence around the Desari base, just watching me and waiting to teleport me out there... I hate those bastards. imgur.com/a/WQiEO
I can deal with reapers. Give them a quick zap with the seamoth defence sysem plus i can swim faster than them. Now the ghost leviathans. Fuck those things. Their aggro range is bonkers.
Me: Another survival/crafting game... pfft, no thanks. Subnautica: Ah. But I have a decent plot and an ending you strive towards achieving. Me: ...I'm listening.
Did we mention we broke taboo and made underwater gameplay functional (mostly) and also fun. And pretty, very pretty...... *stares deeply into the mesmerizing hypno fish*
J Dubs C Now wait till you find out that they are still going to add a bunch of stuff to this like a new biome etc. Really makes you think what sort of fucked up world we live in where people care about the games that they made.
What is a wave without the ocean? A beginning without an end? They are different, but they go together. Now you go among the stars, and I fall among the sand. We are different But we go...together.
palkinator when the sea emperor started saying goodbye all poetically I was impressed, that rarely happens so yeah... Leaving my base to get on the rocket felt awkward in a good sense.
That an ancient, dying godlike being tried to reach out to you to save her children and in doing so save yourself, and then used that dying breath to thank you and hope to see you again within the waves...yeah I felt something too. See you around, space cowboy.
@@HylianOverlord I don't know why I never corrected it..... And its quite funny, because I just so happened to watch this, 52 minutes after your reply, ....... without a notification
Subnautica is a beautiful gem of a game. After wasting almost 30 years of my life on gaming and not much else (sad, i know) there isn't much that can still evoke something like joy or excitement in me when it comes to gaming. Subnautica actually made me feel like a little kid playing something fresh and new again. I spent hours drawing my own map with pen and paper, mapping points onto a coordiante system, figuring out what the hell i'm supposed to do (never used the wiki once) and i have to admit that it was the most fun 50h i've had in a long time. Money incredibly well spent. Would by it a second time if it came with a fresh map. Love almost everything about that game. Can't praise it enough.
I know it's been a long time, but have you heard they are making a sequel called Subnautica: Below Zero? Because they are. You can buy it and play what they have so far of it already.
I have to agree. The feeling of something new and wonderful rarely really comes with new games and subnautica completely nailed it. Another game that I couldn't stop playing once I got trading down was X3. Building a massive fleet just became a total addiction unto itself. I'm almost afraid to launch it again lol.
@@jadekaiser7840 I'd wait until it hits 1.0 at least TBH. From what I've seen it still looks very unfinished though they definitely seem to have a lot of what subnautica so good in place.
@@zosxavius and thb it isn't the same subanutica I hate it that you aren't really isolated you have always a little chat with your sister. And you could in theory just leave the planet since there is a ship floating or something like that. I hope they remake everything about the story. Btw you can buy it but don't play it or else you will spoil yourself.
@@xayah9073 Actually, for much of Below Zero, it's spent in silence. While you do start off having some convo's with your sister, there's a huge stretch of time where comms are down (immediately after the Vesper is damaged) and won't really pick up up again a thing is repaired, and repairing said thing can take a huge amount of time due to needing a specific thing from a specific place that is dangerous to get to and requires a specific tool. And no, you can't just leave. Robin's shuttle was stolen by an unnamed, unknown entity.
For him I hope he disabled the big fucking gun when he launched his rocket. Another fun thing about this game is that if you launch the rocket and get off the planet you can leave behind a time capsule with some stuff in it. It'll get uploaded to a website where people can vote to have it in the game or not, then other players can find your time capsule. You can also leave a note with it.
A game made with love by a company that fired the audio designer at the first sign of twitter mob controversy lol. Also im led to believe im meant to have been finding these time capsules but not once have i found one.
@@Karak971 Good odds you already learned this in the two years since you left this comment, but just in case others are reading who haven't: Apparently you get 40 randomly-selected time capsules per save. There's a pre-defined list of locations but I couldn't find that list, and exactly which of those locations is used is randomised.
I know this is an old comment, but.... you actually cannot launch the rocket if you didn't disable the QEP first. The rocket's computer will tell you "nope, can't do. too dangerous." until you disable it.
He did forget to mention the ass-clenching terror you experience in the early game when you're desperately hoping that enormous sea monster that just emerged from the gloom doesn't notice you trying to- OH SHIT IT SAW ME
My first encounter with a leviathan was when I'd built a Seamoth and was curious to about what was around the back of the Aurora, so I headed over there to check out the area around the thrusters. All of a sudden a giant monster grabbed my Seamoth, lifted it out of the water, and bit into it... I yelled in surprise and immediately booked it out of there back to my base!! No thank you!!!!
Based on the fact its only $25 on Steam and Yahtzee liked it I bought and started playing last night around 7pm and it had that Minecraft time passing effect where suddenly it was 3am and I was regretting the fact I had to go to work in the morning. It reminds me a bit of Rust, but better because you can enjoy a singleplayer experience.
@@justADeni it was originally intended to be a coop experience they reference it with the cyclops "made for a crew of 3" line but ended up being singleplayer because of time restrictions I think that's a good thing though since it allows the game to focus on atmosphere (lost river, that one floating ball biome)
Coming in 3 years later to say I appreciate the "blake edwards" reference. I grew up watching older movies as a kid, and Operation Petticoat was great to me as a kid.
I'm glad he liked it enough to complete it! I've been playing it since it's early access debut but still haven't beaten it. I get distracted so easily... I would love to see a picture of fortress ocelot alpha.
www.twitch.tv/videos/231412319 That's Yahtzee streaming Subnautica. He first starts a new game, but if you just want to see Fortress Ocelot Alpha jump to around 1hr 42min where he loads his first playthrough save and shows it to the stream. It's quite nice and I drew a lot of inspiration from it's design to my proper base, although I did move my Moon Base Charlie slightly closer to the blood kelp forest.
I often get distracted playing games too. Never reaching the ending and inevitably getting distracted by other games or media. *No Man's Sky(Update X.x):* What, exploring a universe? Sorry, I'm too busy pimping out my base and freighter. *Witcher 3:* Plot? Sorry, I'm too busy with these side quests. Look, mushrooms! *Roller Coaster Tycoon:* What do you mean I'm out of money? I was in the middle of building my death coaster that no one would ever ride!
I've heard a lot of complaints about people trying to find where the sulfur is. I guess it was because I was watching other people's "let's plays" that I noticed the first time you encounter those exploding fish your little AI partner tells you that there is sulfur nearby and then the fish explodes by you. Perhaps it putting another little marker like it tells you the first time you crack open a Sandstone deposit would have been better instead of your PDA telling you one time.
This. It's a game that rewards you for paying attention to the little details, if you miss a piece of dialogue the encyclopedia also has hints as to where certain resources are.
"I told myself I wasn't gonna stick around long enough to want to explore the base building element" When someone like Yahtzee says this and then goes on with a joke about how he got lost in the base building element, then you KNOW you've made a good game. Good design is when a game essentially coerces you into exploring it's environments and mechanics through natural, unspoken guiding. A well paced and well thought out game can easily do with without forcing you to do shit or even WANT what the game is offering to begin with It's like a really good tutor, except the subject being studied is "having fun"
For some reason Im picturing a survival horror game taking place in the arctic shortly after the events of John Carpenter's "The Thing". Your character is sent to check out some staticy distress calls from the base where everything went down, and almost there a blizzard hits. When you show up the entire place is on fire and blood spattered. You dont actually get to see the thing itself for a while, building up to it in a similar method to alien isolation. In the midst of initially exploring the base and surveying the damage, trying to figure out what happened there, you find the vehicle you went there in destroyed, and if you had initially traveled there with anybody theyre missing. As the game progresses and you not only have to fidn means of putting out fires and getting throughout the entire arctic research station trying to understand what happened you also need to loot what you can and craft survival gear as most of the place is without power and it turns out a hostile nearly lifeless wilderness is creepy enough when you arent in a horrible nightmarish slaughter scene. Eventually things start showing up, one or more members of your party become infected by the thing, and while as in the films fire is an effective means to actually put it down (chopping it up or shooting it usually just causes it to split into equally horrifying pieces that can scamper off and show up later, the whole "decisions having consequences" gameplay but in more of a sense of survival and whether or jot your making problems worse rather than just a moral choice system, though if there were to be an actual moral choice system Id have it so its not so much affecting your characters mentality as those of whatever party members are with you as the tension mounts in a life or death battle against a creature all of you are threatened by yet incapable of dully understanding so the riskier moves to secure survival which may put people at risk or kill them under suspicion of them being infected may make other party members rebel against you). Eventually you find everything out and have to craft as a final game option either a means of sending out a distress call seeking escape or crafting a means of putting the creature down for the count for good, more setting a trap bound to kill you both than actual weapons as for the most part it wont be combat focused but rather trying to avoid combat with a thing you have little to no means of effectively putting down without sacrificing the fuel you need for warmth in order to survive the harsh blizzards, or try to just flee as far away as possible marooning it there but risking it escaping too, possibly bringing some form of proof back to try and talk the government into nuking the place to kingdom come. Idk I see a lot of ways it could all work together. What do you think?
My subnautica wasn't all that crazy unless you count learning how to quantum drift through the planet with a seaglide, turning a floater into a prisoner of war aboard my submarine, a 10 minute battle with a crabsquid, and finding 3 of the 4 (or 5) super rare fish eggs as crazy.
Been playing since alpha. My only issue is my ravenous appetite for exploration isn’t sated after a while. When you’ve done it once you’ve done it all. Base building can only satisfy me so much, I want to keep exploring. To keep documenting flora and fauna, finding new biomes and secret little things. If subnautica had that, as well as some kind of interesting and satisfying endgame gameplay, then it’d be 10/10 perfect.
I get what you're saying. For me I am a little tired games that waffle on. Although I get the appeal. Maybe it's just I like playing different games, so like an end. No issues with open endless modes though, no impact on a story mode :)
What if my silent protagonist wants to stay on the planet? After all, if you stay there's no taxes to pay, no work life, no coworkers to secretly wish you could murder in some FPS.
I think the most terrifying experience in subnautica is when you are exploring and the PDA says "Detecting multiple leviathan class creatures in the area. Are you sure whatever you are doing is worth it?"
Me: **enjoying subnautica** The leviathan class life forms Id guessed might be in the _extremely_ late game because of the full planet scan on their way to show up when I don’t even have a sub: I guess you wonder where I’ve been
I love Subnautica, it's one of the precious few survival games I can't get enough of (when I'm not scared shitless of it). And now, I can say to any nonbelievers: "it's so good, even Yahtzee couldn't dislike it, as hard as he tried!"😁
the cave sulphur problem appears to be a rather common one although it has improved from the beta during which it was called crash fish powder, and who the hell knows what a crash fish is, at least cave sulphur implies it involves explosions in a cave
I absolutely love the way they did the large subs hud as making it real added so much immersion and made it feel like you were the person piloting a sub, not the sub itself.
I find it to be a little too bright for many environments. The terrain is usually below you, and there's this big glowing cyan radar blocking your view.
I always enjoy a few hours of Subnautica. Start a new file, get to where I make a base in the Active Lava Zone, and just set up an observation room to watch a dragon blasting random fish as I chomp down marblemelons and enjoy some coffee. So long as he doesn't spot my base, it's safe enough with a dozen thermal reactors to keep me nice and cozy at night.
I never expected subnautica to make me sad like this was one of most terrifying experiences I've had, I can't wait to get off the planet and beat the game but when I entered the rocket I kinda just became overwhelmed with sadness and just started reading up. I could look in one direction and know what biome I'm looking at, the horrifying encounters I've had there and everything and to leave it all behind just felt so... Unreal Subnautica will always stay one of my favourite survival games and hell while we're at it I might us we'll put it as one of my favourite horror games
My first playthrough of Subnautica definitely left a strong impression. Few other games have evoked such strong and varied emotions in me. My first visit to Lost River made me gape in awe, building and boarding my first Cyclops made me giggle like a kid in absolute delight, and I went into territorial rage when a Reaper Leviathan tried to mess with my base and I literally blasted it all the way back to the Aurora. Heck, something as simple as the battery charger makes me happy, it's just so damn useful and user friendly.
No no no, just make a note of it if he likes a game. You call the presses if he can't find a flaw in a game. Which he has only done once. Edit: It was Portal, people.
Heh, is it weird that when you said Blake Edwards and "Pink" my first thought was "Hey. Pink Panther reference!". I completely forgot he was also responsible for Operation Petticoat.
This is one of the most positive videos I've heard from this series in a long time, even more than Dark Souls/Bloodborne, which is saying a lot. Subnautica has rapidly become one of my favorite games, and I'm glad to see that others are also enjoying the experience.
Stasis Rifle. It's how you can "safely" scan pretty much anything hostile. That said, by the time you get the Stasis Rifle, you're way past knowing about Sulfur.
August Öström scan progress stays even when you stop scanning something, so i just kept scanning them and then backing off when they were about to blow until I eventually got it because science finds a way dammit
2:28 Actually, the game provides you with a clue for cave sulphur. If you enter a cave, the PDA says "Detecting sulphur deposits in the local cave systems. Sulphur is an essential component of the repair tool." It's also in the name, CAVE sulphur. So, I'm pretty sure you would find it eventually because you already knew that it would be somewhere in the cave system. I stumbled upon it in my first playthrough after exploring for only a couple minutes. But as for Kyanite, yeah. Kyanite is a little annoying, I wish they provided some kind of clue as to where kyanite is.
Really I actually thought that kyanite was easier to find than cave sulfur because well yes they tell you it's in a cave they don't mention it's going to explode at you and generally speaking whenever you pop one of those little bastards you're injured so you like swimming away to you know catch your breath and figure out what's going on with your life and what horrible choices you've made it was basically all right what are these used for depth upgrades all right that probably means I should go deeper since depth is equivalent to progress in the game what's that behind that tree a path to hell oh it's probably down there
My first encounter with the Reaper, I was merrily checking out the sea floor around the Aurora, (which by the way, I'd fully explored without ever having seen a Reaper - something which many have told me is miraculous) when I saw its shadow come over the top of me from behind. It didn't even roar, it just went past me. I froze in my seat, just seeing this horrific silhouette. It's only when I swam away as fast as I could back to my Seamoth did it roar and make chase. I had to stop playing that game for a couple days before I got the courage to play it again!
This video is the first that I've watched of this channel and me being someone that is playing subnautica at the moment found this hilarious mixed with the fact that this accent talking about wanting to shove a warpers balls into a panini maker + how he mentions every time that you stop playing you eventually get pulled back in only to be punished by getting the shit scared out of you because the grand reef being where of course you find literally every other module and Orange tablets mixed with the "ENDING" of the intergalactic pizza delivery truck that crashed and made many bad decisions on the way all because rich mc money was salty because the secret alien race didn't give then a tip, only to find out that they had planned ahead and built a massive T shirt cannon and shot them down. You have earned a subscriber
Well, USUALLY very good. I remember one that was particularly underwhelming, and when I read the line I was thinking "their delivery of this is either going to be absolutely chilling or absolutely pitiful" and unfortunately it was the latter.
Love how he has the same feeling most of us have about warpers, got teleported from my seamoth while exploring the grand reef and ended up in the void, oh hey Ghost leviath...! after that i went on a warper murdering spree with a ton of gas torpedoes.
Nailed it. Also, if you dive into wikis to advance I think you're kind of missing out on discovering the world. Once you build a scanner base its pretty clear how you can find every last resource if you want it. That said, I struggled really hard to find all of the pieces I needed to make the seaglide and did look up what zones they were in. I actually found the seamoth parts first pretty easily and then I had fun finding the mobile vehicle platform parts. And the hostility and beauty of the world is just utterly captivating. I've honestly never played a game that keeps drawing me back like that one did.
When I finally got around to playing Subnautica, I named my seabase Fortress Ocelot Alpha in Yahtzee's honor since I probably never would've heard of this wonderful game if not for Yahtzee, and I also probably wouldn't have found the cave sulfur if not for Yahtzee's quip about those goddamned Crashfish.
My favorite moment was when I was exploring the Grand Reef, I think it was, and I hear this noise and turn around and all of a sudden this giant, full grown ghost leviathan is coming straight at me, and I had to swim for my life to get away. It was so cool.
Subnautica is definitely my favourite of the crafting survival type games. The thing I find with most crafting survival games is I just run out of things to do and get bored eventually, but with Subnautica I actually had goals to work toward. And on top of that, I could spend a bunch of time doing my own thing till I got bored of that and then move on with the story until I got tired of that and went back to my own thing. By the end my submarine was fully upgraded and I'd basically built a home inside of it, so everywhere I went I took my home (and all my things) with me on my adventure. Which was nice as it meant no going back to base to get random junk (just have to recharge the batteries once in awhile but it's easy enough to set up a small outpost for that when you carry 100% of your materials with you everywhere you go :p). I did build a large base though but it spent most of its time fairly abandoned. But I'm glad the game actually had an end and a story. The thing about other crafting survival games is they're all sandbox games and as such I just get bored and slowly move on, which I feel really makes the experience less than it could be if it had an actual story and ending. I do like the odd survival crafting sandbox game but only if I can play it with friends, and even then we still tend to get bored and move on from it (but usually come back after awhile). But single player I just find it dull most often.
I figured out that the submarine was named after Blake Edwards who directed a movie called Operation Petticoat where there's a gag in the movie where they have to mix red and white paint in order to have enough paint to paint a submarine.
The last time I played this game I was in a dark room late at night playing with a very good pair of headphones. I decided to stock up and explore the ship that crashed nearby. I kept going deeper and deeper into the water, keeping an eye on the big fish way off in the distance. I found some goodies and started pillaging them. Next thing I know I hear something behind me. I turn around and am face to face with a massive fuck-off fish who lunges at me. I literally slapped the headphones off of my face, jumped out of my seat, and grabbed my face while repeating 'oh fuck... oh fuck...' 10/10 Great way to face your irrational phobias. Would recommend.
You're starting to understand there at 3:00 the appeal of scuba diving. Smarter people than myself have first said the reason we do it is because gravity has kept us screwed to the ground all our lives, but when we roll off the boat we are free. Problem is, once you learn how to do it in the real world oceans, it completely shatters the remaining immersion because that man needs a damn decompression stop sometime and RIP his ears.
I love how instead of making an invisible wall at the edge of the map the devs made an empty black abyss. You can swim out into the literal endless empty void but all you'll find is an infinite number giant sentient condoms filled with glow stick juice.
Fuckin hell you're descriptive
I have never heard a description of them that fit my sentiment better. Kudos.
there is only max 3 of those glowing noodles
and a juvenile in the lost river
@MM's 3 Adults and 3 Juvenile's in the Crater. Outside the crater are the ancient ones even larger than "adults"
One thing amazing about subnautica is that you start off dumb and afraid, by the end you know just about everything about the planet and end up somehow sad to leave
Considering how sucky alterra is, I would probably prefer to stay. I mean, I have full freedom to build an amazing and luxurious base and food and water to last basically forever.
@@RainAngel111 you even got the cure for the infection. So no worries on that front.
I knooow. I don't wanna go >.
Margaret stayed
You start of dumb and afraid and you end up knowledgeable and afraid.
For the people new to Zero Punctuation the translation is:
This game is amazing and highly recommended
K nice lol
Yahtzee has been around for a long time mate.
@@mrbarefootbogan6254 I discovered this channel one month ago, and I thought he was just insulting every game to male people laugh. Now I know that is exactly what he does, but with context
Ah thank you, im new and i dont know this guy but i like him.
@@Calvin.Hobbes98 if you've ever watched Honest Trailers, you can kind of compare this channel to that. Honest Trailers always makes satire and insulting jabs at movies, but you can tell when they do one that is hard to insult because the movie is so good. Yahtzee here is very similar. Yes, his content is hilarious no matter what, but it's hard for him to throw genuine shade on a good game that he really enjoyed.
Subnautica is the kind of game when you start off with a knife, couple of seaweed, and corals
And ended up building a massive auto-piloted intergalactic space rocket
Akram Safirul Except you don’t start off with the knife, and seaweed seems dangerous to collect early on.
@@chrisschoenthaler5184 Yeah, it's got shark monsters all around it! Those look super dangerous, I mean, what could be worse than a shark monster??
The Brennan A shark monster that throws lava.
(That’s an actual thing in Subnautica)
The Brennan but as you play, you discover that stalkers are really just shark puppies and go for scrap metal that you drop instead of taking a bite out of you. they don’t even hurt your prawn suit!
and then the thing that is actually called a shark pops out of the sand and takes a bite out of your rear
The devs should be proud. Yahtzee gave the game a half-hearted approval, which is more than enough proof that this game is fucking fantastic.
SpartanGerm 212 that half hearted approval is his equivalent of a 4 star rating
Reilly O'Brien would his Portal review be the only 5 star then?
Renimus Maximus And silent hill 2
Not quite the only one, Dark Souls being is favorite game, as explicitly stated so often before, I would think it's also a 5 star to him. Also on the list would probably be Silent Hill 2 and Shadow of the Colossus. Finally, while he never officially reviewed it, he never really seemed to have anything negative to say about Undertale, and went out of his ways to put it as his best game of 2015, despite normally only ranking games that he has reviewed during that year.
AND it costs less than half of a triple-A title! Subnautica is like the poster boy for "How to do early access the correct way!"
Nonexistium is actually in the glove box of the escape pod under your Mars bar, next to the ironicum
Iron i cum bruhhhh
@@oner6328 lol
Wait...did Yahtzee just give...another positive review? This usually happens maybe 3 times a year.
I know, either he's getting sentimental, or the developers are taking a hint and actually making an effort to make half-decent stories.
Either way, it's nice. :)
Well, the planets have clearly alligned and the oceans will soon run red with blood. (Oceans lol)
Either Companies are taking a step back and reassessing them selves to see what fans want...
Or we hit peak and nothing else will be good this year.
Could have something to do with the fact that he's been reviewing a lot of actually pretty good PC indie games and hasn't spent that much time on big multiplatform AAA titles. There has rarely been so few big studio games to review for this long.
And it's only February.
I know it was a throwaway joke, but I'd play the shit out of a survival game set in a food world.
instead of managing hunger you would have to manage weight
@@lotusfish8632 no, you're a diabetic and you have to manage your blood sugar instead of hunger.
You have to manage a healthy diet that wont kill you while you make a base, a rocket and a knife entirely out of food. HOld on, downloading unity now.
how bout lavaworld
what about a survival game set in a tron like world where the concept of copper, iron, and such as none existant but isntead you have to shuffle crafting materials are different sorts of data
Honestly my favorite part of the whole game is using the prawnsuit grapple hook to grapple onto sea monsters to go at them with the drill. Ended up renaming the suit The Tally Ho and ravaging all the beasts in the land with it. Hopefully psychic sea mommy didn't see any of that
rain train
That is FUCKING AWESOME
I cant believe i haven't seen anyone else who thought of that.
"Tally ho"
Wow
I give thee 5 stars/5
I had a prawn suit with the grappling hook and the drill arm the first time I went down to the Lost River. After a few minutes looking around the Lost River with the prawn suit a ghost leviathan showed up. I decided I wasn't having that shit, so when he charged me, I grappled onto his face and held the drill on his face for a solid ten seconds, then held on as he bucked like crazy trying to get me off. One of the most adrenaline-filled moments I've had in Subnautica.
Jackson DeWitt I know right, I think this is why the computer warns about about a feeling of limitless power
Lmao
See, I never did finish my prawn suit blueprints, which ultimately led me to just sort of never going back to it one day...
Maybe next playthrough
Forgot to mention: And somehow it breaks a long established taboo in gaming where underwater is a shitty thing to play*
until the moment you turn around and see the glowing face of a Ghost coming towards you....in the Night, in ultimate Dark Waters, while wearing headphones, playing at night...
@@smaragdwolf1 OOF.
RIP Pants.
This game does the opposite: when you're on the ground the game feels really janky and clumsy to control. But when you go underwater everything becomes smooth.
@@falcoon_f_zero9450 basically everywhere that has air is buggy in some way
the rocket door
that one cave with wall phasing flying fish
the cyclops
@@smaragdwolf1 In VR
kinda surprised he didnt talk about how scary the game is, but maybe hes immune to fear of sea satans with a taste for human flesh...
Those bloody Reapers have a tendency to just pop out of thin air?/water? nvm.
One time I was in my Seamoth I was gliding enjoying the scenery, I bumped into a small fish which somehow did 20 damage :| I got out to rapair I heard the Reaper but it sounded like it was faaar down and just as I reach 100 on repair I sea the tail of it on the side of my screen and then a roar (at this moment I jumped from my seat), I turned around and saw it maybe 3 meters away from me I just got in my seamoth and bolted out of there.
Verry few game gave me such a rush from a scare, but also amazement for how beautiful the game world is XD.
lzsmith8 I think he shat his pants when he first encountered the Reaper Leviathan like all of us did.
Obligatory reminder of the warpers, like *that* son of a bitch who kept following me in silence around the Desari base, just watching me and waiting to teleport me out there... I hate those bastards.
imgur.com/a/WQiEO
I can deal with reapers. Give them a quick zap with the seamoth defence sysem plus i can swim faster than them. Now the ghost leviathans. Fuck those things. Their aggro range is bonkers.
I play subnautica in VR (when the VR mode wants to work right) and it adds another level of fear
Me: Another survival/crafting game... pfft, no thanks.
Subnautica: Ah. But I have a decent plot and an ending you strive towards achieving.
Me: ...I'm listening.
abloogywoogywoo when Subnautica said that to me all I said was " SHUT UP AND TAKE MY MONEY!"
And horror better than any indie horror game
Did we mention we broke taboo and made underwater gameplay functional (mostly) and also fun. And pretty, very pretty...... *stares deeply into the mesmerizing hypno fish*
My primary objective is to swim closer to the beautiful creature… such a beautiful creature…
He forgot to mention the reapers
*WHO DARES TRESPASS UPON FORTRESS OCELOT ALPHA!?*
Amazing, it's almost as if we watched the same video.
THE SAME VIDEO? HOW IS THIS POSSIBLE?
Chromodar
NANI!?
IT IS I, YOUR EDITOR TELLING YOU TO WRITE YOUR FUCKING REPORT ALREADY YAHTZEE
TIS I,
ARTHUR, KING OF THE BRITAINS.
AND I COMMAND YOU AS YOUR KING, TO STAND ASIDE.
Subnautica is now on the elite list of games that have gotten Yahtzee's seal of approval
Pretty sure its stand alone expansion Below Zero has seals too (it does have adorable space penguins)
Uuhh,...no have you SEEN those mouths?
With Yahtzee it's more the "seal of doesn't suck".
Which is already a hundred times more than what he would give the average Call of Battlefield.
wait a moment, the game's good? how come? i thought we didn't do those anymore
J Dubs C I'm waiting for him to review The Long Dark next
Pedro Vanderlei this was made before that agreement
J Dubs C Now wait till you find out that they are still going to add a bunch of stuff to this like a new biome etc. Really makes you think what sort of fucked up world we live in where people care about the games that they made.
So it's this, The Long Dark, and KSP that made it out?
Nah its bad. Visualy stunning but not much else
What is a wave without the ocean?
A beginning without an end?
They are different, but they go together.
Now you go among the stars, and I fall among the sand.
We are different
But we go...together.
K
@@joemama-mo3el explaning where this came from would result major spoilers for subnautica
@@obisvanainobis9950 sad part is the quote is pretty self-explanatory to when it was said
@@obisvanainobis9950 He literally spoils the entire game in the video and you worried about this quote
I didn't want to leave. Why couldnt big water mom teach me to breath underwater and then i could stay with my new brothers and sisters.
The story was great. That ending actually managed to instill some emotion from me.
palkinator when the sea emperor started saying goodbye all poetically I was impressed, that rarely happens so yeah... Leaving my base to get on the rocket felt awkward in a good sense.
Always cool to see a fellow hunter and Magala fan. Now we just need somebody with Gogmazios and we'll have all three! (Similar body structure)
That an ancient, dying godlike being tried to reach out to you to save her children and in doing so save yourself, and then used that dying breath to thank you and hope to see you again within the waves...yeah I felt something too. See you around, space cowboy.
She was the Sea Deity we needed, but not the one we deserved. Indeed, we go together.
That comment about the ending makes it sound like it did the bare minimum...
Well, glad to hear you had a good time Yahtzee. 👍
Why doe this have no comments?
Hey Yahtz, are you still playing that game ??
WHO DARES TRESPASS UPON FORTRESS OCELOT ALPHA ??
That seriously cracked me up.
Every time I watch this review I laugh so hard when he says that!🤣🤣🤣🤣🤣
yeah, this got me lol
He said ocelot.
@@HylianOverlord I don't know why I never corrected it.....
And its quite funny, because I just so happened to watch this, 52 minutes after your reply, ....... without a notification
Guess what my next outpost is going to be named
Subnautica is a beautiful gem of a game. After wasting almost 30 years of my life on gaming and not much else (sad, i know) there isn't much that can still evoke something like joy or excitement in me when it comes to gaming. Subnautica actually made me feel like a little kid playing something fresh and new again. I spent hours drawing my own map with pen and paper, mapping points onto a coordiante system, figuring out what the hell i'm supposed to do (never used the wiki once) and i have to admit that it was the most fun 50h i've had in a long time.
Money incredibly well spent. Would by it a second time if it came with a fresh map. Love almost everything about that game. Can't praise it enough.
I know it's been a long time, but have you heard they are making a sequel called Subnautica: Below Zero? Because they are. You can buy it and play what they have so far of it already.
I have to agree. The feeling of something new and wonderful rarely really comes with new games and subnautica completely nailed it. Another game that I couldn't stop playing once I got trading down was X3. Building a massive fleet just became a total addiction unto itself. I'm almost afraid to launch it again lol.
@@jadekaiser7840 I'd wait until it hits 1.0 at least TBH. From what I've seen it still looks very unfinished though they definitely seem to have a lot of what subnautica so good in place.
@@zosxavius and thb it isn't the same subanutica I hate it that you aren't really isolated you have always a little chat with your sister. And you could in theory just leave the planet since there is a ship floating or something like that. I hope they remake everything about the story. Btw you can buy it but don't play it or else you will spoil yourself.
@@xayah9073 Actually, for much of Below Zero, it's spent in silence. While you do start off having some convo's with your sister, there's a huge stretch of time where comms are down (immediately after the Vesper is damaged) and won't really pick up up again a thing is repaired, and repairing said thing can take a huge amount of time due to needing a specific thing from a specific place that is dangerous to get to and requires a specific tool.
And no, you can't just leave. Robin's shuttle was stolen by an unnamed, unknown entity.
Exploding bush monsters of the sea. Does every survival game have to have kamikaze shrubberies?
It's the unspoken rule
As a matter of fact, *YES!*
The Freebooter well. Subnautica doesnt have those. See them more as middle eastern clownfish.
Terraira doesn't.
Terraira has hell.
Like, straight up hell.
There's a giant wall made our of human flesh down there.
Liam Masters I know people like that
For him I hope he disabled the big fucking gun when he launched his rocket. Another fun thing about this game is that if you launch the rocket and get off the planet you can leave behind a time capsule with some stuff in it. It'll get uploaded to a website where people can vote to have it in the game or not, then other players can find your time capsule. You can also leave a note with it.
A game made with love by a company that fired the audio designer at the first sign of twitter mob controversy lol.
Also im led to believe im meant to have been finding these time capsules but not once have i found one.
I love the idea behind Time Capsules, but I felt guilty getting one because I got Ion Power Cells and I wasn't near the end game.
Javier SSTO if there’s only one per game I got fucking gypped. Mine literally gave me 5 fish.
@@Karak971 Good odds you already learned this in the two years since you left this comment, but just in case others are reading who haven't: Apparently you get 40 randomly-selected time capsules per save. There's a pre-defined list of locations but I couldn't find that list, and exactly which of those locations is used is randomised.
I know this is an old comment, but.... you actually cannot launch the rocket if you didn't disable the QEP first. The rocket's computer will tell you "nope, can't do. too dangerous." until you disable it.
He did forget to mention the ass-clenching terror you experience in the early game when you're desperately hoping that enormous sea monster that just emerged from the gloom doesn't notice you trying to- OH SHIT IT SAW ME
My first encounter with a leviathan was when I'd built a Seamoth and was curious to about what was around the back of the Aurora, so I headed over there to check out the area around the thrusters. All of a sudden a giant monster grabbed my Seamoth, lifted it out of the water, and bit into it... I yelled in surprise and immediately booked it out of there back to my base!! No thank you!!!!
Based on the fact its only $25 on Steam and Yahtzee liked it I bought and started playing last night around 7pm and it had that Minecraft time passing effect where suddenly it was 3am and I was regretting the fact I had to go to work in the morning. It reminds me a bit of Rust, but better because you can enjoy a singleplayer experience.
You watch Daddy Tom and Mommy Christina? Welcome to the family son
it also now has multiplayer mod, and playing with friends or SO is significantly better (imo) Still an amazing game
@@justADeni it was originally intended to be a coop experience they reference it with the cyclops "made for a crew of 3" line but ended up being singleplayer because of time restrictions I think that's a good thing though since it allows the game to focus on atmosphere (lost river, that one floating ball biome)
The toy Space Shuttle - hilarious. The fact that it's a toy of Space Shuttle Atlantis? *_PERFECT_*
Coming in 3 years later to say I appreciate the "blake edwards" reference. I grew up watching older movies as a kid, and Operation Petticoat was great to me as a kid.
the pink submarine is reference to the film Operation Petticoat directed by blake edwards and starring cary grant who captains an pink submarine
" Who dares trespass up Fort Ocelot Alpha!"
This is up there with some of the classic Yatzee lines.
I'm glad he liked it enough to complete it! I've been playing it since it's early access debut but still haven't beaten it. I get distracted so easily... I would love to see a picture of fortress ocelot alpha.
www.twitch.tv/videos/231412319
That's Yahtzee streaming Subnautica. He first starts a new game, but if you just want to see Fortress Ocelot Alpha jump to around 1hr 42min where he loads his first playthrough save and shows it to the stream. It's quite nice and I drew a lot of inspiration from it's design to my proper base, although I did move my Moon Base Charlie slightly closer to the blood kelp forest.
I often get distracted playing games too. Never reaching the ending and inevitably getting distracted by other games or media.
*No Man's Sky(Update X.x):* What, exploring a universe? Sorry, I'm too busy pimping out my base and freighter.
*Witcher 3:* Plot? Sorry, I'm too busy with these side quests. Look, mushrooms!
*Roller Coaster Tycoon:* What do you mean I'm out of money? I was in the middle of building my death coaster that no one would ever ride!
@K_A Thanks so much for the link. Fortress Ocelot Alpha was awesome.
Giving the fact it's Yahtzee, Fortress Ocelot Alpha is probably an architectural representation of a mental disease.
Unfortunately, the Stream seems to be gone.
"WHO DARES TRESPASS UPON FORTRESS OCELOT ALPHA?!"
My new favorite quote from anything ever.
I've heard a lot of complaints about people trying to find where the sulfur is. I guess it was because I was watching other people's "let's plays" that I noticed the first time you encounter those exploding fish your little AI partner tells you that there is sulfur nearby and then the fish explodes by you. Perhaps it putting another little marker like it tells you the first time you crack open a Sandstone deposit would have been better instead of your PDA telling you one time.
it was originally called crashfish powder, dont know why they changed that
@@oh7mak
Because appearantly bomb fish shit out sulfur
This. It does tell you immediately where there is sulfur because it is a critical early game component.
I remember I was so furious with that stupid creature attacking me everytime that I had to look where they came from. That's how I found it early on 😂
This. It's a game that rewards you for paying attention to the little details, if you miss a piece of dialogue the encyclopedia also has hints as to where certain resources are.
The “WHO DARES TRESPASS!” part gets me every time
Operation Petticoat! I GET THAT. They even made a TV series out of it in the 70s, I think.
the most unexpected place to expect a comment from professorpuppet XD
So do I! But I have a weakness for all the late 50s Tony Curtis movies ...
We sank a Truck...
What a good day this is. Other people got that reference and I get reminded of Professor Puppet's existence
I was going to say Operation Petticoat, that movie was hilarious.
1:57
I'm just now realizing that this is the start of Yahtzee's dolphin fetish subplot.
Thank you!!! I was hopeing someone would see that too! I love Yatzee!
"I told myself I wasn't gonna stick around long enough to want to explore the base building element"
When someone like Yahtzee says this and then goes on with a joke about how he got lost in the base building element, then you KNOW you've made a good game. Good design is when a game essentially coerces you into exploring it's environments and mechanics through natural, unspoken guiding. A well paced and well thought out game can easily do with without forcing you to do shit or even WANT what the game is offering to begin with
It's like a really good tutor, except the subject being studied is "having fun"
I lost it at “Ocelot Alpha” i can picture a cat like that going for a swim.
For some reason Im picturing a survival horror game taking place in the arctic shortly after the events of John Carpenter's "The Thing". Your character is sent to check out some staticy distress calls from the base where everything went down, and almost there a blizzard hits. When you show up the entire place is on fire and blood spattered. You dont actually get to see the thing itself for a while, building up to it in a similar method to alien isolation. In the midst of initially exploring the base and surveying the damage, trying to figure out what happened there, you find the vehicle you went there in destroyed, and if you had initially traveled there with anybody theyre missing. As the game progresses and you not only have to fidn means of putting out fires and getting throughout the entire arctic research station trying to understand what happened you also need to loot what you can and craft survival gear as most of the place is without power and it turns out a hostile nearly lifeless wilderness is creepy enough when you arent in a horrible nightmarish slaughter scene. Eventually things start showing up, one or more members of your party become infected by the thing, and while as in the films fire is an effective means to actually put it down (chopping it up or shooting it usually just causes it to split into equally horrifying pieces that can scamper off and show up later, the whole "decisions having consequences" gameplay but in more of a sense of survival and whether or jot your making problems worse rather than just a moral choice system, though if there were to be an actual moral choice system Id have it so its not so much affecting your characters mentality as those of whatever party members are with you as the tension mounts in a life or death battle against a creature all of you are threatened by yet incapable of dully understanding so the riskier moves to secure survival which may put people at risk or kill them under suspicion of them being infected may make other party members rebel against you). Eventually you find everything out and have to craft as a final game option either a means of sending out a distress call seeking escape or crafting a means of putting the creature down for the count for good, more setting a trap bound to kill you both than actual weapons as for the most part it wont be combat focused but rather trying to avoid combat with a thing you have little to no means of effectively putting down without sacrificing the fuel you need for warmth in order to survive the harsh blizzards, or try to just flee as far away as possible marooning it there but risking it escaping too, possibly bringing some form of proof back to try and talk the government into nuking the place to kingdom come. Idk I see a lot of ways it could all work together. What do you think?
Sounds really cool.
2:14 "Tea, Earl Gray, hot"
THAT'S AN SCP, I SWEAR
Yahtzee should design a survival/crafting system... tears of sparrows... mushrooms and tin foil... That would be a trip
My subnautica wasn't all that crazy unless you count learning how to quantum drift through the planet with a seaglide, turning a floater into a prisoner of war aboard my submarine, a 10 minute battle with a crabsquid, and finding 3 of the 4 (or 5) super rare fish eggs as crazy.
Been playing since alpha. My only issue is my ravenous appetite for exploration isn’t sated after a while. When you’ve done it once you’ve done it all. Base building can only satisfy me so much, I want to keep exploring. To keep documenting flora and fauna, finding new biomes and secret little things. If subnautica had that, as well as some kind of interesting and satisfying endgame gameplay, then it’d be 10/10 perfect.
So essentially what I’m saying is give us the tools to make mods on the level of a Bethesda game. Please.
Ö _ at least the upcoming ice biome is something to look forward to
"7.8/10 Not enough water"
I get what you're saying. For me I am a little tired games that waffle on. Although I get the appeal. Maybe it's just I like playing different games, so like an end. No issues with open endless modes though, no impact on a story mode :)
What if my silent protagonist wants to stay on the planet? After all, if you stay there's no taxes to pay, no work life, no coworkers to secretly wish you could murder in some FPS.
I think the most terrifying experience in subnautica is when you are exploring and the PDA says "Detecting multiple leviathan class creatures in the area. Are you sure whatever you are doing is worth it?"
Me: **enjoying subnautica**
The leviathan class life forms Id guessed might be in the _extremely_ late game because of the full planet scan on their way to show up when I don’t even have a sub: I guess you wonder where I’ve been
Yeah, fuck the reapers, all my homies hate the reapers.
That fortress bit killed me!
I was really worried Yahtzee was going to rain one of my favourite games but wow, he nailed it.
I love Subnautica, it's one of the precious few survival games I can't get enough of (when I'm not scared shitless of it). And now, I can say to any nonbelievers: "it's so good, even Yahtzee couldn't dislike it, as hard as he tried!"😁
the cave sulphur problem appears to be a rather common one although it has improved from the beta during which it was called crash fish powder, and who the hell knows what a crash fish is, at least cave sulphur implies it involves explosions in a cave
I feel a surge of warmth in my heart whenever I watch a ZP review this positive.
I know it's late to say this, but this is how I felt when he gave a positive review on Persona 5 lol
"WHO DARES TRESPASS UPON FORTRESS OCELOT ALPHA?!!!" What do you know, a game that Yahtzee didn't roast completely to the ground.
I absolutely love the way they did the large subs hud as making it real added so much immersion and made it feel like you were the person piloting a sub, not the sub itself.
It'd better be immersive. It's a submarine, after all.
I find it to be a little too bright for many environments. The terrain is usually below you, and there's this big glowing cyan radar blocking your view.
Subnautica is one of those rare examples of games that spend years and years in development and just get better with time
I always enjoy a few hours of Subnautica. Start a new file, get to where I make a base in the Active Lava Zone, and just set up an observation room to watch a dragon blasting random fish as I chomp down marblemelons and enjoy some coffee. So long as he doesn't spot my base, it's safe enough with a dozen thermal reactors to keep me nice and cozy at night.
Wow, I'm impressed he was able to survive long enough to fight Marcus.
I never expected subnautica to make me sad like this was one of most terrifying experiences I've had, I can't wait to get off the planet and beat the game but when I entered the rocket I kinda just became overwhelmed with sadness and just started reading up.
I could look in one direction and know what biome I'm looking at, the horrifying encounters I've had there and everything and to leave it all behind just felt so... Unreal
Subnautica will always stay one of my favourite survival games and hell while we're at it I might us we'll put it as one of my favourite horror games
My first playthrough of Subnautica definitely left a strong impression. Few other games have evoked such strong and varied emotions in me. My first visit to Lost River made me gape in awe, building and boarding my first Cyclops made me giggle like a kid in absolute delight, and I went into territorial rage when a Reaper Leviathan tried to mess with my base and I literally blasted it all the way back to the Aurora. Heck, something as simple as the battery charger makes me happy, it's just so damn useful and user friendly.
I swear to god you are the funniest game critic on youtube!
4 years later, and I keep coming back to this absolute masterpiece every time I get a desire to play Subnautica.
...wait, you liked a game? CALL THE PRESSES! :P
No no no, just make a note of it if he likes a game.
You call the presses if he can't find a flaw in a game. Which he has only done once. Edit: It was Portal, people.
i mean, don't presidents have red phones for that second one?
And the people who call the presidents find out from~?
What game was it that he couldn't find a flaw in?
Thomas Chitham pretty sure undertale was that game. The review is literally ten secondswith him saying "undertale is a good game"
I know I'm repeating my last comment but I feel it's more apropos here.
Yahtzee and Jotaro should hang out. They could talk for hours about dolphins.
this possible dolphin fetish of Yahtzee's that he always brings up but never exactly addresses is vastly intriguing to say the least
yahtze yahtze daze...
Jojo characters arent real
Wait, what, you’re telling me JoJo characters *aren’t* real?
He is trying to deceive you!
He's probably an enemy stand user!
Heh, is it weird that when you said Blake Edwards and "Pink" my first thought was "Hey. Pink Panther reference!". I completely forgot he was also responsible for Operation Petticoat.
This is one of the most positive videos I've heard from this series in a long time, even more than Dark Souls/Bloodborne, which is saying a lot. Subnautica has rapidly become one of my favorite games, and I'm glad to see that others are also enjoying the experience.
I never noticed until this review, but Yahtzee does seem to be fixated on the tears of dying sparrows
If you scan the kamikaze fish, the game will tell you that they nest in and feed on sulfur.
Philip how the hell do you scan something that is sailing right at you and detonates in a half a second? Those little assholes don't hang around
Yeah, you normally go in the opposite direction of where the suicide bomber is going, not at it. :D
Stasis Rifle. It's how you can "safely" scan pretty much anything hostile. That said, by the time you get the Stasis Rifle, you're way past knowing about Sulfur.
August Öström scan progress stays even when you stop scanning something, so i just kept scanning them and then backing off when they were about to blow until I eventually got it because science finds a way dammit
I just facetanked one explosion and scanned it, the crashfish get fully scanned really fast
4:13 made me chuckle
2:28
Actually, the game provides you with a clue for cave sulphur. If you enter a cave, the PDA says "Detecting sulphur deposits in the local cave systems. Sulphur is an essential component of the repair tool." It's also in the name, CAVE sulphur.
So, I'm pretty sure you would find it eventually because you already knew that it would be somewhere in the cave system. I stumbled upon it in my first playthrough after exploring for only a couple minutes.
But as for Kyanite, yeah. Kyanite is a little annoying, I wish they provided some kind of clue as to where kyanite is.
Really I actually thought that kyanite was easier to find than cave sulfur because well yes they tell you it's in a cave they don't mention it's going to explode at you and generally speaking whenever you pop one of those little bastards you're injured so you like swimming away to you know catch your breath and figure out what's going on with your life and what horrible choices you've made it was basically all right what are these used for depth upgrades all right that probably means I should go deeper since depth is equivalent to progress in the game what's that behind that tree a path to hell oh it's probably down there
"Fortress Ocelot Alpha" xD
WHO DARES TRESPASS ON?!
My first encounter with the Reaper, I was merrily checking out the sea floor around the Aurora, (which by the way, I'd fully explored without ever having seen a Reaper - something which many have told me is miraculous) when I saw its shadow come over the top of me from behind. It didn't even roar, it just went past me. I froze in my seat, just seeing this horrific silhouette. It's only when I swam away as fast as I could back to my Seamoth did it roar and make chase. I had to stop playing that game for a couple days before I got the courage to play it again!
0:23 I had no idea Yahtzee was that fluent in gunspeak
Aaron Kitzmann He said AR-15. Anyone who knows anything about guns knows that name. That and the Ak-47.
sanguis bumb You clearly haven’t been to Australia
This video is the first that I've watched of this channel and me being someone that is playing subnautica at the moment found this hilarious mixed with the fact that this accent talking about wanting to shove a warpers balls into a panini maker + how he mentions every time that you stop playing you eventually get pulled back in only to be punished by getting the shit scared out of you because the grand reef being where of course you find literally every other module and Orange tablets mixed with the "ENDING" of the intergalactic pizza delivery truck that crashed and made many bad decisions on the way all because rich mc money was salty because the secret alien race didn't give then a tip, only to find out that they had planned ahead and built a massive T shirt cannon and shot them down. You have earned a subscriber
It stands to mention they added very good voice-acted recordings for all these lengthy documents that you can leave playing after closing the menu.
Well, USUALLY very good. I remember one that was particularly underwhelming, and when I read the line I was thinking "their delivery of this is either going to be absolutely chilling or absolutely pitiful" and unfortunately it was the latter.
Love how he has the same feeling most of us have about warpers, got teleported from my seamoth while exploring the grand reef and ended up in the void, oh hey Ghost leviath...! after that i went on a warper murdering spree with a ton of gas torpedoes.
Not gonna lie: I've been looking forward to your review of Subnautica for a LONG time now.
And I was not dissapointed. :)
Nailed it. Also, if you dive into wikis to advance I think you're kind of missing out on discovering the world. Once you build a scanner base its pretty clear how you can find every last resource if you want it. That said, I struggled really hard to find all of the pieces I needed to make the seaglide and did look up what zones they were in. I actually found the seamoth parts first pretty easily and then I had fun finding the mobile vehicle platform parts. And the hostility and beauty of the world is just utterly captivating. I've honestly never played a game that keeps drawing me back like that one did.
This is as close as this guy gets to complimenting something! That's how you know the game is amazing.
When I finally got around to playing Subnautica, I named my seabase Fortress Ocelot Alpha in Yahtzee's honor since I probably never would've heard of this wonderful game if not for Yahtzee, and I also probably wouldn't have found the cave sulfur if not for Yahtzee's quip about those goddamned Crashfish.
I had a feeling that Yahtzee would like Subnautica.
My favorite moment was when I was exploring the Grand Reef, I think it was, and I hear this noise and turn around and all of a sudden this giant, full grown ghost leviathan is coming straight at me, and I had to swim for my life to get away. It was so cool.
OMG, I love how Yahtzee used the Beatle's cartoon Yellow Submarine for his sub and then named it the "Yoko Oh No", that's SO funny! XD
Subnautica is definitely my favourite of the crafting survival type games. The thing I find with most crafting survival games is I just run out of things to do and get bored eventually, but with Subnautica I actually had goals to work toward. And on top of that, I could spend a bunch of time doing my own thing till I got bored of that and then move on with the story until I got tired of that and went back to my own thing.
By the end my submarine was fully upgraded and I'd basically built a home inside of it, so everywhere I went I took my home (and all my things) with me on my adventure. Which was nice as it meant no going back to base to get random junk (just have to recharge the batteries once in awhile but it's easy enough to set up a small outpost for that when you carry 100% of your materials with you everywhere you go :p). I did build a large base though but it spent most of its time fairly abandoned.
But I'm glad the game actually had an end and a story. The thing about other crafting survival games is they're all sandbox games and as such I just get bored and slowly move on, which I feel really makes the experience less than it could be if it had an actual story and ending.
I do like the odd survival crafting sandbox game but only if I can play it with friends, and even then we still tend to get bored and move on from it (but usually come back after awhile). But single player I just find it dull most often.
"WHO DARES TRESSPASS ON FORTRESS OCCELOTTE ALPHA!?"
"I was going to paint it pink and call it the 'Blake Edwards's bit I didn't think anyone would get that." Lmfao
Holy cow he made a reference to Operation Petticoat, who got that one?
Not me, had to google it.
lol I feel old. I totally did!
Man im old I got it.
Well, the whole point of the joke is that the majority WOULDN'T get it, so.... Calm down captain echo.
I had to go watch the film after he'd said that.
A pink submarine named Blake Edwards? I don't get it.
One short Googling later: haha that's moderately funny.
I liked this review. Pretty much summed up thusly: "I'm tired of survival horror, but here is one I enjoyed"
"make spears out of twiglets"
Well Grounded is probably the closest thing to that, and is also rather good :)
1:34 thats actually the map for subnautica being nailed to the floor there
Cool
Neat. Didn't even notice that untill you pointed it out
This man is so British that he can turn the entire ocean of subnautica into tea
''WHO DARES TRESPASS UPON FORTRESS OCELOT ALPHA''
LOL
I figured out that the submarine was named after Blake Edwards who directed a movie called Operation Petticoat where there's a gag in the movie where they have to mix red and white paint in order to have enough paint to paint a submarine.
thank you!
Good job Unknown Worlds, you got a good response from Yahtzee. Arguably one of the most difficult accomplishments to accomplish these days.
The last time I played this game I was in a dark room late at night playing with a very good pair of headphones. I decided to stock up and explore the ship that crashed nearby. I kept going deeper and deeper into the water, keeping an eye on the big fish way off in the distance. I found some goodies and started pillaging them. Next thing I know I hear something behind me. I turn around and am face to face with a massive fuck-off fish who lunges at me. I literally slapped the headphones off of my face, jumped out of my seat, and grabbed my face while repeating 'oh fuck... oh fuck...'
10/10 Great way to face your irrational phobias. Would recommend.
Butt.
Did you find a cuddlefish?
Well he did mention something about running out of contraceptives so I guess he did xD
It just hit me that the rocket ship in the video is named Big Daddy. I don't know why, but that's pretty damn funny to me.
I fucking love this game
Yes, some of us adults actually GET the Pink Submarine reference.
That was surprisingly not exaggerated... It was really honest.
It was an in depth review (pun intended)
1:14 seconds in and I'm dying
Thank you for reviewing Subnautica.
"Like a kitten crawling down a hose pipe" perfect analogy! Gotta love this guy's humor.
"Who dares trespass on fortress ocelot alpha"
Me apparently
You're starting to understand there at 3:00 the appeal of scuba diving. Smarter people than myself have first said the reason we do it is because gravity has kept us screwed to the ground all our lives, but when we roll off the boat we are free. Problem is, once you learn how to do it in the real world oceans, it completely shatters the remaining immersion because that man needs a damn decompression stop sometime and RIP his ears.