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if the water is liquid, then it is warmer than 0c or it would be frozed (unless it's sill and super cooled, but then if you were moving in it, it would freeze.) the air on the other hand can be MUCH MUCH COLDER! so it makes total sense for it to be colder in the air than in the water, especially if you have insulated diving gear.
Has Ben ever played Empyrion Galactic? My friends just gifted it to me from steam for my birthday and it's quickly become my favorite of these types of craft/survival games. I'd be interested to hear his take on it.
*Biomutant waves from the outside window "Come & see my world! I've only got about 75% of it planned out, but with some incoming DLCs & some more RPG elements (Homebase, Unlockable Companions / Romantic / Friendship Relationships, Pets, & Monster Hunter-styled Cooking mini-games with resources to hunt / grow / gather) at least MY GAME has Autosave, Reliable mounts, & a Difficulty Curve for all of you Dark Souls Bois to slam your heads against! I even made it about Global Weather Changes & Polluting the Planet! Why are all the kiddos still playing Minecraft & Far Cry? (Or Zelda:BotW)"
I remember there was a patch for the original subnautica that litterally corrupted any save file you overwrote, and as far as Im aware they never found a way to recover them, I had a game with almost 48 hours in it that got corrupted and had to be deleted, sucks cause there was also no system for Backing up saves on console
I do appreciate that the entire previous game is summed up with a press release about how Alterra developed the revolutionary new search and rescue method of “make the survivor do all the work to meet us halfway,” and that this made their stock prices sore. Because I was definitely looking for more reasons to dislike Not-Weyland-Yutani…
You misunderstood then, according to the news, Alterra didn't need to send any help, the passengers in the ship all survived and made it somewhere safe already. No further questions. On an unrelated note, bioresearch into alien pathogens is a booming industry right now, and Alterra is expanding their business into it and xenogeology.
@@Umbra_Ursus Ever heard of the game called Natural Selection? Considering the suspiciously mutated and weaponized Kharaa, Alterra seems strikingly stupid.
Tbh though if I were a developer of this game and saw THIS Video I’d be extremely relieved that Yahtzee didn’t verbally destroy the game. He jus wanted autosave
Well I'm relieved he brought it up. I thought I was the only one who lost hours of progress thanks to the lack of auto save. Oh and the rage was real. Took me days to go back...
Honestly the whole temperature thing has the same impact as just being an oxygen tank for land. Half of the time I didn't even have trouble with it because the game shits spicy peppers at you left and right or I'd just take a quick dip in the water.
I didn't have any issues with temperature because of the Prawn suit which you can literary take to any place of interest in this game, in water or on land. Btw this makes the Snowfox laughably useless.
I watched the speed runner salvner play below zero and he would just construct a base anytime he got cold. You don't need any power to get heating inside. Just have enough mats on you for a tube and a hatch and you can survive no problem. The freezing mechanic really seemed undercooked imo
@@akhannar9368 and with that grappling hook and jetpack, you can get so many places you're not supposed to be. like the cliffs at the back of the basin, leading to some massive rectangle of sand. or even skipping extending the bridge by climbing up the nearby cliffs and jumping across.
I have no idea why Unknown Worlds refuses to add autosaves to SN and SNBZ, as there is mod that perfectly accomplishes just that with precisely zero issues.
probably because that is built around the hardcore version where it is now a save and quit instead of a save. Also helps that you don't have to worry about loading into *pick your fav lavi* mouth.
Im 100% sure the reason they didnt add auto save is to save memory for the game on console because for some reason subantica is only allowed a certain amount of memory on console and if you run out like my friend did the game just completely breaks and all your save files get fucked as the world just dissolves around you
Could actually be to make it easier. Like if you get your cyclops destroyed, it would actually be easier just to reload. However, you can't if autosave sets in just after that.
@@Stilgarsan But why not leave that decision to the player? If I am a filthy casual, I will load a save. If I am a hardcore survivalist role player, I won't load, just start a new game.
The worst change from Subnautica Classic to Crystal Subnautica: the cool monkey bars swing animation that plays when you exit the Seamoth into a Moonpool is no longer in the game. RAGE.
a back to the castle ocelot alpha planet. In this installment Yahtz build a winter residence and get stuck on invisible terrain on land. Also watch as he goes insane on the oxygen announcer every 15 seconds. Or wait maybe that last part was me going insane.
I didn't know that, thanks. It was driving me insane. In Subnautica it just said "Oxygen" once, here it is telling a damn short story every minute that it would probably be advantageous to your oxygen reservoir to surface.
Yeah, adding auto-save shouldn't be too difficult for this game. Just make it happen only after returning to your base perhaps, or entering a safe zone of some sort.
Which is funny cause the game already has that in regards of only prompting dialogues and transmissions AFTER you entered a "Safe" environment, e.g. Your base/cyclops/truck.
@Nick Fanchette Well turns out it didn't so much save your game as it saved your spawn information. That if you where to die, that is where you would pop up again. But not actual saving.
@Nick Fanchette Not sure, perhaps its just a 'checkpoint save', but its only a soft one. If the game is turned off, or crashes, that information is lost. Big difference between that and a hard save.
I remember at an AMA the devs mentioned its something they want to do but technical difficulties are in the way. So it's not so much a design choice as it is a "we would if we could but you have no idea how difficult that actually is right now" sort of thing. Hopefully in the future.
Ah yes, the lack of auto save. Going on an adventure, claiming loot and leveling up only to be lost to a power out or a bug. you look at all you've done and realize the amount of time it took and the only thing that comes to mind is 'fuck it'. Damn I need to play Skyrim again
This just happened yesterday to me with another game. Luckily I didn't lose much progress, but still, it bums you out knowing the game can just die on you anytime.
I lost an hour and a half from below zero hard crashing my ps5 (the crash where your ps5 won't even power up unless you disconnect power and then reconnect - then the ps5 has the nerve to tell me I shouldn't disconnect the power...). After that I haven't touched below zero, restarted the original again instead (but the ps5 version).
Go out on an adventure: Save happens. If you had the cyclops, get out of the cyclops, Save happens. So you only lose one expedition, which unless you are carrying mostly food and water, means a half hour, maybe a full hour. And you don't lose your progress, you drop the kit you had since last save and reappear back where the "Save" happened, with that jaunt still having happened.
"For some reason the seawater on this ice planet is pleasant jacuzzi temperature" Not really. But water is warmer than the air during the wintertime in Alaska. I took my open water SCUBA test in Wittier, Alaska in February many years ago. The seawater was 35f while the air was 9f. With a dry suit and a thermal base layer I dreaded getting out of the water to change tanks.
Water in the artic when frozen is around 22 degrees. Water about 200 feet down is about 32 degrees purely due to pressure. Most places with a frozen and barren landscape do not have water that you can live in. It needs to be about 88 to 90 degrees.
Also, you vent heat way more in the open air than you do underwater. That insulated wet suit can easily keep you comfortable even in waters that are, indeed, Below Zero. However, standing, soaking wet in freezing cold air as the wind whips through you is gonna be a VERY different story. I mean, Yahtzee does live in Australia so, I guess we can't blame him for not knowing the basics when it comes to cold weather. :)
For those who don't know, the Sister plot was always the secondary one, but it changed from Robin's sister being a good Megacorp employee causing friction between the sisters, to her being dead instead, which was incredibly clunky, and so well thought out that you don't even need to complete the Sister's plot to win.
I feel like i need to add to this. (spoilers) My first play through i was incredibly confused as the game basically pointed you to the alien plot. Its just confusing that the main character speaks so much of her sister but just like drops everything to help out this alien. When i completed the game I didn’t even find the cave with the ice leviathan and the pdas telling of the sisters death. Oh and the finding out about the death of this sister is anti climatic. Its just “oh she died of a fall” and thats it. I do feel like the first game had a better story than this one
Ive just completed BZ, without ever having played the early access, and the story does seem like a complete mess. [SPOILER] Like really, your sister actually died of her own negligence and killed some poor dude at the same time? Why the heck was she even blowing up the cave before using the anti-gen? Its feels kinda bizarre and abrupt how that plot is cut off. Definitely made me feel like there were some rewrites and desperate atempts to fit everything in the end. I still dont know what the heck happened to the other people on the planet. How Marge and Sam met. Or the other way around, how Marge and the survivors apparently never interacted. Doesnt even feel like indirect, vague storytelling, because damn Robyn had to spell every single thing out (with the frustrating tendency not to ask any questions), but just like the whole thing wasnt really thought out. Games wasnt a total disaster or anything, but disappointing that it fell short in places where the first one seemed more compotent. Now that they're making another game, I hope theyre actually expanding on the formula. Do something new and unique with it, or at least make it bigger and better.
@@sadface7463 Yeah, spoilers for both games: The original game works perfectly well. A shipwreck scenario is perfect for a survival game. The in-universe reasons for why we arrive with nearly no tools or provisions and have to scavenge or mine everything we need are perfectly natural, and the transition from trying to link up with other survivors to trying to figure out what else is going on in the world to curing the disease and saving the planet works perfectly well. The overall goal of "survive, escape" never changes. Riley almost isn't a character, he brings no motivations beyond the player's own. There's no voice inside Riley's head, just the PDA. Below Zero makes the brave choice of giving the player character a personality: She is an idiot. She intentionally stranded herself on 4546B, she prepared for the trip. She brought an empty survival shelter with her; no tools, no supplies, to the arctic wasteland of a deserted alien planet. She's supposedly here to investigate the death of her sister, and the game starts out like Robin is going to talk to herself the whole time, she makes little journal entries. Then you find the alien voice, and then most of the stuff you do in game is his quest. There are two plotlines that are at best tangentially connected to each other. And it just doesn't work as well.
Not only that, but the overlap between the two plots gets dropped at the end (Al-An is supposedly looking for a way to fix the infection, but he'll gladly leave the planet with you _before_ you fix the infection).
It's weird to try to see how a survival games try to make a narrative. I think subnautica has done it the best, while a game like Generation Zero tries and does a good job, but fails with many of its unpolished mechanics
That's like being mad at your bread for not being toast when you haven't used the toaster yet. GenZero is still in early access, Subnautica and S:BZ are both fully launched titles.
I liked Spore. I enjoyed it very much. I do not trust that game with half a minute of playtime. I end up saving whenever anything actually happens. Dont be Spore, put an autosave
Weirdly enough, i ignored the alien AI until i sorted out the sister plot. Seemed the most logical to me - game didn't exactly signposted that the unknown signal you acquire without much fanfare and that is only referenced once in a single audio log was the main plot of the game, NOT your dead sister who is the sole reason you even came to this godforsaken planet. Silly me. Anyway, i ignored it and ended up missing out on that "do what AI wants" part and on a sizeable amount of its commentary (and as a result got struck with Robin and her weird off-brand PDA voice narrating the events. And my goodness, are they freaking annoying). Don't make my mistake, fellow commenters - do not ignore the obscure out of the way fanfare-less signal. 2:40 Yeah, what the hell was that about?! Ice worm is a thing you only have to really interact with ONCE in the game, in an off-to-the-side secluded SURFACE area that has only a singular purpose of gating off the plot-related and otherwise useless building. You visit it once, do your thing, and never have to think about the much advertised worm again. It doesn't even show up in any of the other 2 big surface areas. Hm, kinda expected you to shit on the Sea Truck, if i'm honest. Yes, an interesting concept but that's about it. It's slow as hell when you attach modules, even with an upgrade. You can't build inside of it, so your expansion and functionality are limited by modules. But you can only attach 4, and one is pretty much required to be the robot suit docking one that doesn't have ANY functionality beside that. Then another one has to be the crafting one, which is a whole module dedicated to just a basic fabricator and a single pathetically small storage locker with about 1/4 the size of a single stationary locker that you could put about 12 in just the cabin in the cyclops, but i digress. And the remaining 2 will most likely have to be the storage ones that collectively hold about 5min mining expedition worth of resources. After which you have to say "welp, that was a productive day" and spend about 10min slooooooooowly trucking back to base on a truck that i'm pretty sure moves at the same speed as your normal swimming. Game literally added "auto move" button to account for that. And while yes, you could listen to audio logs while riding, you CAN'T read the text logs or check your blueprints: as soon as PDA is opened - the auro-movement halts. This is so bizarre that there's a mod to address that. Contrast that with the cyclops in the first game that you could fill with lockers making it your mobile storage area, install both fabricator and modification station, meaning you didn't need to return to base for that either, and even put a planter with some veggies on it, so you would have a self-replenishing supply of food and water. Oh, and the battery charge station for the tools. At that point you pretty much never had to go all the way back to your base just to unload your shit, craft or recover supplies - you were self sufficient and free to explore the world with no mundane annoyances. Hell, even power was not really an issue as late game as ion power cells held a frankly stupid amount of energy.
Wow. You really played the hell out of Below Zero. Reading your post, I have to admit I'm feeling less excited to try the game myself. It's hard to capture lightning in a bottle twice and sounds like the studio only managed to capture a few lightning bugs.
@@elberethgilthoniel1397 Yeah... Game is by no means bad, but it didn't improve over the orignal in any way, and did a few noticeable regressions in terms of storytelling and quality of life features.
@@NekoiNemo That's the feeling I've been getting too from monitoring the game. It's just tough to capture the magic twice. I've still got a long way to go in original Subnautica. Just encountered the Sea Dragon for the first time and wet myself. In VR it was just an absolutely terrifying experience. Below Zero doesn't have VR support, so I definitely don't feel much urgency to go out and get it. Again, nice job with your original post. Very well written and introspective. Hope you're having a pleasant weekend.
Yeah, i was one of the Early Access players from before the Story shift, so a ton of stuff happened that hampered development for a while one of the major things is that the Writer from Subnautica 1 left the company midway through development and the experience shifted heavily from there. Before the shift Robin was an Alterra employee and had to do actual missions for Alterra to get things like the depths upgrades (this is one of the reason upgrades are underwhelming here you weren't supposed to be able to get most within the hour) hell you started the game at Outpost Zero and the alien ruin there now used to be the Al-an containment ruin, him going into your brain was the starting point before so it had more fanfare, and while unfinished various drafts of the story reveal that someone had found the Kharaar virus that for a mission you had to sent to Alterra and was threatening them (with your sister) to comply to his demands or he'd release the virus and kill them all, what happens after that though was never drafted, Marguerite was also more important before actually witholding alien keys needed to progress through the alien bases until you did her missions, things like the seatruck made a lot more sense with the new Boots on the ground (water?) Worker vibe that the game seemed to be going for, you weren't there to explore and survive like SB 1, you're there to do a job for your corporate overlord, if you wanna see some of the potential this game had before you should look up older EA builds or read up on the stuff that happened
What version were you playing? Because I attached one of each module no problem (for a total of 6, iirc). The only thing I can think of is that you tried to attach something behind the prawn module. Nothing can be attached behind it, so it always has to be the last one.
The temperature in water being higher than out of water actually does make sense. Water can't go below a certain temperature before just becoming ice, where the air temperature can be much much lower than that. So if your scuba suit can handle temperatures of up to -10 C then it would make sense that you are fine in water but fucked on the surface. (This assuming that your suit covers your entire body and you don't have say, no helmet on)
Water can go lower if there's salt in it which there definitely is. There are also those deadly ice spires that appear sometimes, which only happens in very cold salty water. I guess you can justify it by saying your wetsuit is designed to keep you warm in water, not air, but still. I'm guessing they wanted to include the temperature mechanics under water too but found it was too difficult to balance with oxygen
@@RainAngel111 Freezing point of ocean water is supposed to be -2 C. Colder than normal water, but not by THAT much. (The salt content of the ocean isn't as high as you might think.) The temperature of the air around the south pole is -20 C. So the water would be significantly warm than the air. The real question is, if the entire planet is like that, then how has the water not frozen by now?
@@BeginswithPIE - Also, there's lots of volcanic activity heating the water, so depending on the atmosphere's (in)ability to retain heat, you could have water that was hotter than the air all over. But, as Ike pointed out, this is the same planet, so we know "the entire planet" is _not_ like that.
ROCK AND STONE! So do I, but knowing him he'll play it for an hour and decide he doesn't like it because it's multiplayer... Hopefully he'll like it though
@@MangoLassie142 Honestly DRG has probably the best single-player content in the "team-survival" subgenre of shooter... Bosco is a pretty brilliant piece of design, because the tradition is just to stick you with a bunch of AI's pretending to be players with all the limitations therein, which causes lots of "idiot AI" problems you just don't get with Bosco. Bosco never asks for help, never gets stuck, never takes ammo or health that you needed, and as long as the job isn't "kill lots of bugs" then bosco will reliably and effectively do most everything you tell him to... Hell, he'll practically do Point Extraction and On-Site Refining missions *for you*, to a degree that a dwarf just can't match. Naturally, having actual players to interact with is what makes the game great, but I've had plenty of fun just playing solo.
Actually you can freeze to death in the water too (if you’re standing still). I think the explanation is that the excessive movement and exercise of the water keeps you warm, and it’s not like you’re getting super wet while in your nice wetsuit.
@@alexnoman1498 Weirdly they really didn't, only six are from the original game (Bladderfish, Boomerang, Crashfish, Hoopfish, Skyray, and Spinefish) and even the iconic Peeper got new artic specific model...
The snowfox has to go fast before it handles well. If they had made it possible to go over water (maybe with an upgrade), I would be zipping around on the thing all the time. As it is now, it's built by my land base just to complete the land stuff.
really, you don't even have to abuse tarzan grapple flying. the fact it's tanky and the fact the worm doesn't fuckin knock you off it makes it faster than the bike every time.
"You only have to worry about temperature when you're on land" Yahtzee is clearly not familiar with the concept of a wetsuit, which only really keeps you warm when you're in the water. Or the fact that the air above the surface can get a whole helluva lot colder than liquid water, and therefore overwhelm your heating systems faster.
Ehhh, I'd dispute this. The reason you need a wetsuit is partially because water is so much better at conducting heat away from your body than air is. A 65°F room is comfortable indefinitely in long sleeves and pants, but 65°F water gets chilly pretty quick. The "rule of 50" is that a 50 year old man (with life jacket) has a 50% chance to survive in 50°F water for 50 minutes--a testament to how even relatively warm water sucks heat out out of you.
@@lmack3024 at the same time I think I remember reading somewhere that generally the sea is warmer than the air with windchill when you get to the Arctic or antarctic, and she could be wearing a drysuit rather than a wetsuit if it's that cold
@@positivitybot03 The water is marginally warmer, but I'm pretty sure that only really applies as a bonus for seals and penguins. There's a reason why the standard response to falling through the ice into water is to panic, scramble out as fast as you can, and literally do frantic naked jumping jacks to ward off death, as opposed to just staying in the water because its warmer than the air. That being said, this is all easily handwaves by saying "It's spooky magical futuristic technology that we don't understand" but still.
@@positivitybot03 Also the main island in the game is practically sourrounded by volcanic activity. Maybe not scientifically accurate, I couldnt say, but there is clearly alot of heat flowing into the water from volcanic vents all over.
"Inclusivity is great and all, but there are people who I feel would still benefit from being shamed, now and then." - Yatzee I think this sums up the world very nicely, thanks!
"Your mum used to get by without a gastric band but then the five-dollar footlong happened"-must be one of the best closing lines to a Zero Punctuation episode in quite some time.
Today, Yahtzee reviews Subnautica: Below Zero, but takes time out for a 10s review of Lost Ruins, and then combines the two in the ending slideshow. :P
Not generally warmer to the point you could survive in it, unless it's a hot spring/near a geo-thermal vent, so he does still have a point. ETA: We are talking about an ice planet after all.
A suit made to survive in above 0 degree water works in water at near 0 degrees not at -40 in air where the water on the suit would freeze and damage it
We are talking about a sci-fi game here, where you have morphing flippers & as I said this is set on an ice planet so I expect the water to be colder because what's the point otherwise?
I like the enviroments in this game so much more,because they feel so much more full of life and more underwater My favorite biomes are the lilly pads and the cotton anemone caves,I'm not sure why,especially the lilly pad biome seems like a world that isnt underwater but it is,in regular subnautica it just lost the feeling of underwater after a few hours in
I much prefer the original's world map to Below Zero's. BZ relies way too heavily on narrow, twisty turney mazes. The caves below the kelp forest, the twisty bridges, the lilypad caverns, the crystal caverns, the cotton anemone caves, they're all just narrow, confusing mazes. I'll grant you though, you get to a point in the original where you don't return to the surface very often, so the fact that you're surrounded by water kind of stops mattering.
Wait.. youre supposed to use the snow speeder for that bit? I used the robot suit and the fire worm couldn't touch me. Edit: this made me remember that on top of the iceberg there is a dev room that I stumbled across. It just seems to demo some effects
same, i had the prawn before the speeder. i was stomping around killing snow stalkers left and right wondering why my knife couldn't shave them. then i hear the rumbling, get in my prawn, leap and jet away, and as im floating away i turn and see a glowing red willy angrily waggling out of a wall, 100 yards away from where i was.
The prawn is definitely better than the bike except in one or 2 instances (from what I've heard.) The worm can 1 shot you in the prawn (from what I've heard,) and you can easily get out of bounds in the prawn. I literally jumped the invisible walls by the shallow bridges, and got stuck on a never ending ice sheet.
Given how janky movement on land has always been in Subnautica, I took one look at the snow speeder, thought of how moving faster was only going to further jankify things, and decided not to bother with it.
saw a streamer do the whole bit on foot and ngl it was one of the tensest and funniest moments in the game bc the sheer amounts of time an ice worm spawned next to him and the distressed noises he made every time in answer were g o l d (nvm the way chat kept screaming at him) speeding through the entire thing with the hoover bike thing just doesn't seem to carry the same "oh fuck i'm about to become a worm's shish kebab" feel
The coldest liquid water can be of 0c (pressure can change this a bit). Air can get quite a bit nippier. If your suit can keep you warm in down to say -5c you will always be warm enough in liquid water, but not always in the atmosphere.
I just realized that asking for Autosave in a game is a huge compliment. It basically means that you were so immersed that you couldn't even care about pausing for half a second and pressing a button to ensure you didn't waste the past 4 hours of looking for exotic unicorn-catfish teeth
No, it just means it wasn't so boring that I dozed off, died, and never returned to the game. Actually it's more because autosave is just the standard today. Unless games specifically say "save often because we don't" it is just assumed.
To me, it says, "The game was fun but very annoying to put up with." which isn't a compliment so much as a heavily qualified statement. Sure, it may suggest that the game is worth playing if you add autosave, but it also suggests that without it it's not good enough to hold up. Never mind the fact that it's possible that a game is bad enough that a reviewer might rake it over the coals for not having autosave only because that would have meant that they didn't have to play it for so long as they re-did everything the lack of saves un-did.
Yeah and nothing breaks that emersion like having to pop up the main menu so you can click save. So can't win really, at least let us quick save but no
@@rustyslug2943 Nah, you don't understand. Criticizing that the game is missing a basic feature and can cost you a bunch of progress is actually a huge compliment! /s
Yahtzee asking the real question. I believe the big Oppays do bludgeon damage, (the really big ones deplete your oxigen too) and the small ones do pierce.
Hey Yahz- wanna hear the real kicker that'll finally ruin what little bit of prostate you have left? The PC version of Below Zero autosaves like it's afraid you've got fucking narcolepsy. You get into your seatruck? Autosave. You get *out* of your seatruck? Autosave. Enter or leave your base? Autosave! Enter or leave an important quest area? Crush the proletariat. ...Oh, sorry, meant 'Autosave'. You know how autocorrect is these days.
That must be a recent addition, because I played at launch on PC and it had no autosave either. Lost about 4 hours of gameplay when my game bugged out.
Water can't get significantly below 0 C. If the surface air is going significantly below 0C, and your gear can allow you to have enough insulation for 30C water then you stay in the water. Scuba gear is normally insulated and insulation for near freezing water is realtovely easy. Surviving significantly below Freezing air gets more and more dangerous.
I spent most of the game looking for the Worms but didn't actually find them until the last hour or so I had left of the story. I never checked if I could use the bridge until much later.
I enjoyed looking for data pads and more info, doing the side quest of the sisters story, meeting Madia from the logs of the first game, and the new base building module
The lack of autosave is exactly what stopped me from getting into Subnautica 1. 3 times i played that game, getting further each time. And each time I forgot it didnt have an autosave because i've played literally any other survival game And then i'd crash and lose everything and go shit to this bollocks
It cant even be that hard to implement. Just autosave every time you enter your base or something It has a decade long loading screen for some reason surely
I don't know what game you idiots have been playing, including Yat here, but every time you get an exit transition out of a building or the Cyclops, you get an autosave. You die, and you appear back at your last exit point, but with the recent past still having happened, you just dropped any new stuff you picked up where you "died". So there is no need for autosave.
@@ahernj No, it is the same thing. A HARD crash may not work the same way, depending on where it is when it crashes, but the game absolutely has saving.
Did anyone else feel like the game lacked the fear factor of the first game? Like, the Reaper Leviathan was a really iconic encounter and just hearing it made you shit your pants and even Ghosts and Sea Dragons were incredibly imposing. Meanwhile in Below Zero the scariest thing I encountered was a Chelicerate swimming on the surface when I was chugging around an iceberg (which only scared me because I didn't think they'd go that far up. Even the Shadow Leviathan, despite having an amazing design is barely a threat because his area and pathing is so telegraphed. The only thing standing out is how unusually large its aggro range is but once you have the perimeter defense module you're basically invincible so what's even the point. At least in the original you couldn't just zoom around with your Seamoth in the lava lake and had to actually use the big and slow Cyclops. After those two you only have the Ice Worm which is the biggest non-issue in the entire game. It's scary for exactly one second until you realise it literally cannot hurt you as long as you hold down the run button and since there's no stamina bar that thing is infinite and traversing the Ice Spires is only a matter of not constantly getting lose because you can't see shit and there's no map.
Largely sums up my experience with Below Zero (sans the crashing issue because I was on PC). I think my biggest gripe was how much time I put into getting stuff to survive the cold, only to discover that it's ridiculously easy to stay warm with the heating plants, caves, water, and food that can bump up your temperature. I was bummed to discover that the Snowfox wasn't only largely useless, it's extremely fragile and prone to losing a lot of health if you go too fast towards a hill and it bottoms out on your way up. That and I missed having the Seamoth and Cyclops. I understand WHY they're gone (the Seatruck makes them both more or less obsolete) but I will wanted them...
It says something that I ultimately completed that land speeder segment in a prawn suit with a grapple attachment. The worms hit me a lot less in a bipedal suit with a grappling hook than a vehicle which has "fast enough to outspeed threats" in its description.
While that description is definitely a lie, at least your feet are fast enough to casually move out of the worm's hit range after it comes up. I just carried the fox to some rock the worm can't reach after that to fix it. Could probably just have walked the whole way to the alien base.
Really liked your review! Playing the game too, you made a lot of conclusions I did! I wish surface exploration felt more wonderous. There's only a handful of surface biomes; some of which are story setpieces than biomes.
Auto-save really should be a mandatory feature on most modern games. Partly for the pure convenience factor, but mostly because as game have gotten more advanced that also tends to mean more things that can go wrong, more ways for the game to crash.
You know, it's almost been a decade since his original MineCraft review Maybe he should revisit it and discuss if decade of changes has changed anything I know he's played a bit between then and now, but it'd still be interesting
As much as I like the idea of revisiting old games, I would hate for it to become "a thing". Yes, many games have gotten exponentially better as new features are added by loving Devs who want their babies to grow up big and strong. But so many other games are released half-finished and riddled with innumerable bugs and glitches, and only become decent years later, and that kind of business plan should be discouraged.
@@Metrion77 yeah, but reserving it for games like MineCraft or fortnite, which remain popular for such a long period of time, wouldn't be too bad But Yahtzee knows what he's doing. "No man's sky? More like 'no game'. Not your strongest attempt at wordplay, Yahtz. NO WORRIES, I'LL JUST PATCH SOMETHING BETTER IN LATER!"
@@Metrion77 what about the other way where the game started out good, but the devs ruined it afterwards due to greed or bugs introduced into the game at later dates.
@@raistlarn Starbound. If he ever reviews Starbound again he'll tear it apart, they really ruined it with further updates and the few things that were worthwhile were mechs and space stations
I really liked the difficulty of the first subnautica game, admittedly I have ventured into the wikis on both games when particularly stuck. I certainly appreciated having multiple "people" in the sequel (wasn't as lonely as the first) which was nice, but it felt so short and easy! I had no problems at all getting easy access to all the resources needed. I didn't feel there was progression at all. Overall, very dissapointed. Oh and you were meant to use the snowspeeder!? I never bothered, just used the cold suit and never had any issues, just brought a bunch of medpacks with me.
Science bit: The reason the water temperature isn't a huge issue is because of the laws of physics. Liquid water becomes denser the colder it gets, which means that any liquid water you find - unless it's under a lot of pressure - is probably around 4 degrees C. Still cold enough to kill you dead if you're not wearing a drysuit, but there's a reason people can spend hours swimming in arctic waters, y'know?
well... if you're in below-freezing temperatures, the water is always warmer than the air. it's a thing. the problem is that we live on land so we wear clothes that keep us warm when they (and we) are dry but don't do so well when wet. so yeah, if it's really cold, don't jump in the water unless you have a well-insulated drysuit, oxygen tank, full-face mask etc.
I completely agree with Mr. Yahtzee on building the base part! For some reason I still love these survival games but never ever do I build a base unless I absolutely have to.
I actually thought Below Zero was pretty good. I went in knowing that the game was basically an expansion pack cobbled together with a bunch of unused ideas from the first game that got ballooned into a sequel, so the shortness of the game didn't really bother me. Hell, I thought it improved the game in some areas: the mineral detector was handy as hell, and I like how they made the air bladders less useless than they were in the first game. However, I could've done without the PDA going "Warning: 30 seconds of oxygen remaining" 50 squillion times in the early game. Never so fast have I ever hunted down the Ultra High Capacity O2 Tank in Subnautica. I also didn't experience any crashes, either; I don't know if that has anything to do with me playing it on PC, but I also have the PS4 version and I didn't have crashes on that either. Lucky, I guess. All in all, I thought Subnautica: More Please was pretty damn good.
You're right so far that Below Zero plays like a shitty cash grab DLC that seems like it had 6 months of development and not three (3!) years. You're wrong so far that it's "pretty damn good". It's not, it's shit.
The whole water warmer than land thing has something to do with the enviromental protection suit thingy your character wears or something. It's one of the PDA logs I believe.
If you're wondering why the sound design is not as great in Below Zero: Simon Chylinski the genius behind the first games Audio was fired over making fun of political correctness.
@@pureevil9496 well they didn't want to get flake from twitter so they kind of had no choice even so the game is still missing something in the audio department with him gone
@@RookieREX the fact anyone takes Twitter seriously is egregious. It makes up so very little of the whole political spectrum. The people playing politics on that platform makes up less than 1% of the American population. (Can't speak for other countries, but I'm pretty sure most of twitters active users are American)
When he mentioned a "theme song for a 90's Disney cartoon" I instantly heard the DuckTales theme song even before I noticed he put a line from that exact theme. And now it's gonna be stuck in my head for a month
2:25 To be fair, the temperature in the water probably feels like jacuzzi temperature, compared to the temperature on land. If it's anything like Earth oceans, around the poles, it can vary from -2°C to +10°C. Compare that to a low temperature mark of -65°C on land, and the sea will probably feel pretty damn nice. :-)
That bloody sea truck keeps changing its mind on whether or not I should be able to enter the prawn suit attachment section, till one time it jettisoned forward and I found myself protruding from the prawn suit's midriff like a chest burster from Alien
I'm not really sure why they brought the prawn suit back in this game, since the sea truck is capable of exploring the deepest part of the game. The prawn suit can't float and most of the game is incredibly vertical making it a ballache to get around; plus once you start adding modules to the sea truck it becomes harder and harder to manhandle it into the nooks and crannies.
Below Zero is a great game, but it lacks this feeling of terror and loneliness which was crucial part of the original. You are constantly surrounded by a dry land. You get a talking companion, so you can throw jokes at each other 400m under sea level. And water is almost always perfectly clear, so you will never experience fear of hearing Reapers in murky waters near Aurora or going into pitch-black Blood Kelp Zone. And most importantly: it plays just like the original, so you know exactly what you have to do (make a scanner, grab some fishes, etc.). It's still a wonderful experience, but it's basically impossible to recreate pure magic from the first game.
Yeah, thing is you're really not going to get that genie back in the bottle; When I played the original it was long after everyone else had (Epic gave it away for free), so the spook factor of Leviathans was extremely reduced because I knew generally to avoid Open Water as much as possible. And when you shove a Leviathan into cramped caves, like the Shadow Leviathan in Below Zero, the fact that they have much less room to move makes them far less threatening on top of reducing their ability to surprise you out of nowhere. Thus to make Leviathans the most effective, they basically need big empty areas to swim around in, and unless your going in completely ignorant of the game you're going to know there isn't anything besides the big scare monster there.
Yahzee, ever heard of a wetsuit? futuristic wetsuit that stabilizes bodyheat through heating the water seeping in, thus allow you to swim in Subzero temperature water without issue. It sorta exists already (although not to the point of being useful for arctic exploration.
The warm water thing makes a certain amount of sense. Water is generally 4 °C below the surface, since that's the temperature that's the densest. The surface could be quite a lot colder. Though given that all the water isn't frozen over, it's probably just 0 °C. The air could be colder though. But the big problem is that water carries heat much better than air and much, much better than ice, so even if it's technically colder outside the water, you'd freeze to death a lot faster in the water.
Fun fact! Water is always warmer under the surface. Maybe not by much, but enough to make you not freeze if you keep moving. Another fun fact! Staying still underwater long enough in Below Zero will make you freeze to death.
It's a shame what they did to the Ice worms by the full release. In early access versions you could actually dodge them on the hover bike, which made trips into their territory exhilarating mad dashes across the icy tundra, cursing all the way. Now it's just an annoying maze that occasionally interrupts your trip across it.
If the air above is freezing then the ocean would actually be warmer. 4 Deg Celsius water has the highest density. And thus Ice floats above water. If this weren't the case parts of our ocean would be frozen solid, which will put a bit of a damper on our ecosphere.
If you read the PDAs it's actually explained why there are no temperature issues in water, the suit you're wearing is designed to compensate for that, but only in water. Idk how realistic it is but I mean it's sci fi, and it's at least some kind of explanation instead of just ignoring it completely.
Fyi if you don't want to freeze to death, and can stay underwater for extended periods of time (somehow), DO swim in cold weather. All liquid water is above 0 degrees Celsius, and the farther down you go, the closer it gets to 4 degrees. Water is great at transferring energy, so it pulls heat from you quickly in cold air, but if surrounded by it, the temperature you're exposed to will aproach the average temperature of that body of water, which for an ocean is incredibly consistent.
Watch today's episode of Zero Punctuation on Miitopia early at the link: www.escapistmagazine.com/v2/miitopia-zero-punctuation/ or watch it early on RUclips by joining RUclips Memberships for $2 / month!
Pls review guilty gear strive
I hope he does Monster Hunter Rise
if the water is liquid, then it is warmer than 0c or it would be frozed (unless it's sill and super cooled, but then if you were moving in it, it would freeze.) the air on the other hand can be MUCH MUCH COLDER! so it makes total sense for it to be colder in the air than in the water, especially if you have insulated diving gear.
Has Ben ever played Empyrion Galactic? My friends just gifted it to me from steam for my birthday and it's quickly become my favorite of these types of craft/survival games. I'd be interested to hear his take on it.
Does he need a copy of Hellpoint? Some splitscreen coop fun! ... and it has autosave. :)
And apparently the sea truck doesn’t have the “Welcome aboard captain” which is arguably one of the best things in the original.
I used to get a stiffy from turning on the engines in that thing! The sound design was so good!.
Or the ability to dock a smaller submarine inside your submarine. Which was THE best feature in the original
@@TheMunchkin9 There's a module to dock the prawn suit on the back of the truck. Not quite the same, I know, but it's still very useful.
*Biomutant waves from the outside window
"Come & see my world! I've only got about 75% of it planned out, but with some incoming DLCs & some more RPG elements (Homebase, Unlockable Companions / Romantic / Friendship Relationships, Pets, & Monster Hunter-styled Cooking mini-games with resources to hunt / grow / gather) at least MY GAME has Autosave, Reliable mounts, & a Difficulty Curve for all of you Dark Souls Bois to slam your heads against!
I even made it about Global Weather Changes & Polluting the Planet! Why are all the kiddos still playing Minecraft & Far Cry? (Or Zelda:BotW)"
That should be illegal. I loved the Cyclops.
In the first Subnautica I was like "Hey I haven't saved for a bit I'll do that now." and opening the pause menu crashed it.
That's the kind of shit that makes me ditch a game forever.
Seriously. I did this in Below Zero too. Saved the game for the first time in a while, lost 3 hours of progress
I remember there was a patch for the original subnautica that litterally corrupted any save file you overwrote, and as far as Im aware they never found a way to recover them, I had a game with almost 48 hours in it that got corrupted and had to be deleted, sucks cause there was also no system for Backing up saves on console
Yup I lost 5 hours that way
@@HerobrinesPizzaGuy There was a patch last month iirc that made those files playable again
I do appreciate that the entire previous game is summed up with a press release about how Alterra developed the revolutionary new search and rescue method of “make the survivor do all the work to meet us halfway,” and that this made their stock prices sore.
Because I was definitely looking for more reasons to dislike Not-Weyland-Yutani…
You misunderstood then, according to the news, Alterra didn't need to send any help, the passengers in the ship all survived and made it somewhere safe already. No further questions. On an unrelated note, bioresearch into alien pathogens is a booming industry right now, and Alterra is expanding their business into it and xenogeology.
I imagine the alien hybrid ion cells helped. Apparently, given the headlamp, they incorporated the tech and probably made a pretty penny
They're only Weyland-Yutani if they're actively stupid evil. If not, they're just the good old "Black Mesa" stupid.
@@Umbra_Ursus Ever heard of the game called Natural Selection? Considering the suspiciously mutated and weaponized Kharaa, Alterra seems strikingly stupid.
wait seriously? when was the first game ever mentioned in below zero?
Tbh though if I were a developer of this game and saw THIS Video I’d be extremely relieved that Yahtzee didn’t verbally destroy the game. He jus wanted autosave
One of the devs was doing a interview with escapist and the interviewer brought up yahtzee and you could see the horror on the devs face instantly.
@@ReleasedHollow link pls, i need to see it
Well I'm relieved he brought it up. I thought I was the only one who lost hours of progress thanks to the lack of auto save. Oh and the rage was real. Took me days to go back...
@@henriquegaivao9929
Can't post links here, sadly, but search for "escapist below zero interview" here on youtube and go to 26:55.
@@joeltarnabene5026 many thx
"What do I do now?"
"I dunno, eat shit by the sounds of it." was testicle-tearingly brutal-
A verbal, completely nonchalant kick to the nuts.
Agreed. A nonchalant corkscrew punch into to one’s more sensitive areas of the body. I am one quite lacking in nuts and even I felt that pain.
It's the modern "triple-AEYYY" games industry in a nutshell.
Honestly, one of the greatest lines Yahtzee has penned
Honestly the whole temperature thing has the same impact as just being an oxygen tank for land. Half of the time I didn't even have trouble with it because the game shits spicy peppers at you left and right or I'd just take a quick dip in the water.
I didn't have any issues with temperature because of the Prawn suit which you can literary take to any place of interest in this game, in water or on land. Btw this makes the Snowfox laughably useless.
I watched the speed runner salvner play below zero and he would just construct a base anytime he got cold. You don't need any power to get heating inside. Just have enough mats on you for a tube and a hatch and you can survive no problem. The freezing mechanic really seemed undercooked imo
@@akhannar9368 hell, if you know how to skip with it properly, it's even faster than the snowfox.
@@VeryPeeved Ah, yes. I've been bunny-hopping around the entire glacier.
@@akhannar9368 and with that grappling hook and jetpack, you can get so many places you're not supposed to be. like the cliffs at the back of the basin, leading to some massive rectangle of sand. or even skipping extending the bridge by climbing up the nearby cliffs and jumping across.
I have no idea why Unknown Worlds refuses to add autosaves to SN and SNBZ, as there is mod that perfectly accomplishes just that with precisely zero issues.
wouldn't help him much on the console.
probably because that is built around the hardcore version where it is now a save and quit instead of a save. Also helps that you don't have to worry about loading into *pick your fav lavi* mouth.
Im 100% sure the reason they didnt add auto save is to save memory for the game on console because for some reason subantica is only allowed a certain amount of memory on console and if you run out like my friend did the game just completely breaks and all your save files get fucked as the world just dissolves around you
Could actually be to make it easier. Like if you get your cyclops destroyed, it would actually be easier just to reload. However, you can't if autosave sets in just after that.
@@Stilgarsan But why not leave that decision to the player? If I am a filthy casual, I will load a save. If I am a hardcore survivalist role player, I won't load, just start a new game.
The worst change from Subnautica Classic to Crystal Subnautica: the cool monkey bars swing animation that plays when you exit the Seamoth into a Moonpool is no longer in the game. RAGE.
Or the "Welcome aboard, captain" when you enter the cyclops.
@@raistlarn ALL SYSTEMS ONLINE.
No stasis because people were killing the leviathans :-(
I remember when you could mount solar panels on the cyclops. Also you picked up pieces of the things you built and not scanning them with a scanner.
@@raistlarn the best voice
a back to the castle ocelot alpha planet. In this installment Yahtz build a winter residence and get stuck on invisible terrain on land. Also watch as he goes insane on the oxygen announcer every 15 seconds. Or wait maybe that last part was me going insane.
You know you can turn that off in the settings right?
@@monhunterz5430 oh indeed i was just having a giggle on the games expense. Thanks for the tip though Mon. ;)
I didn't know that, thanks. It was driving me insane. In Subnautica it just said "Oxygen" once, here it is telling a damn short story every minute that it would probably be advantageous to your oxygen reservoir to surface.
Yeah, adding auto-save shouldn't be too difficult for this game. Just make it happen only after returning to your base perhaps, or entering a safe zone of some sort.
Which is funny cause the game already has that in regards of only prompting dialogues and transmissions AFTER you entered a "Safe" environment, e.g. Your base/cyclops/truck.
Plus that’s where it already “saves” you in case you die
@Nick Fanchette Well turns out it didn't so much save your game as it saved your spawn information. That if you where to die, that is where you would pop up again.
But not actual saving.
@Nick Fanchette Not sure, perhaps its just a 'checkpoint save', but its only a soft one. If the game is turned off, or crashes, that information is lost. Big difference between that and a hard save.
I remember at an AMA the devs mentioned its something they want to do but technical difficulties are in the way. So it's not so much a design choice as it is a "we would if we could but you have no idea how difficult that actually is right now" sort of thing. Hopefully in the future.
Ah yes, the lack of auto save. Going on an adventure, claiming loot and leveling up only to be lost to a power out or a bug.
you look at all you've done and realize the amount of time it took and the only thing that comes to mind is 'fuck it'. Damn I need to play Skyrim again
I was happily playing Subnautica and DID NOT KNOW I HAD TO SAVE! Grrr.
No you don't. Skyrim bad.
This just happened yesterday to me with another game. Luckily I didn't lose much progress, but still, it bums you out knowing the game can just die on you anytime.
I lost an hour and a half from below zero hard crashing my ps5 (the crash where your ps5 won't even power up unless you disconnect power and then reconnect - then the ps5 has the nerve to tell me I shouldn't disconnect the power...). After that I haven't touched below zero, restarted the original again instead (but the ps5 version).
Go out on an adventure: Save happens. If you had the cyclops, get out of the cyclops, Save happens. So you only lose one expedition, which unless you are carrying mostly food and water, means a half hour, maybe a full hour. And you don't lose your progress, you drop the kit you had since last save and reappear back where the "Save" happened, with that jaunt still having happened.
"For some reason the seawater on this ice planet is pleasant jacuzzi temperature"
Not really. But water is warmer than the air during the wintertime in Alaska. I took my open water SCUBA test in Wittier, Alaska in February many years ago. The seawater was 35f while the air was 9f. With a dry suit and a thermal base layer I dreaded getting out of the water to change tanks.
Water in the artic when frozen is around 22 degrees. Water about 200 feet down is about 32 degrees purely due to pressure. Most places with a frozen and barren landscape do not have water that you can live in. It needs to be about 88 to 90 degrees.
Also, you vent heat way more in the open air than you do underwater. That insulated wet suit can easily keep you comfortable even in waters that are, indeed, Below Zero. However, standing, soaking wet in freezing cold air as the wind whips through you is gonna be a VERY different story. I mean, Yahtzee does live in Australia so, I guess we can't blame him for not knowing the basics when it comes to cold weather. :)
@@tarrker He lives in the United States now I thought.
@@ReleasedHollow if Wikipedia is to be believed, he moved here in 2016. Not sure where, though.
@@tarrker Just going to guess California. That seems to be where a lot of foreign RUclipsrs end up.
For those who don't know, the Sister plot was always the secondary one, but it changed from Robin's sister being a good Megacorp employee causing friction between the sisters, to her being dead instead, which was incredibly clunky, and so well thought out that you don't even need to complete the Sister's plot to win.
I feel like i need to add to this.
(spoilers)
My first play through i was incredibly confused as the game basically pointed you to the alien plot. Its just confusing that the main character speaks so much of her sister but just like drops everything to help out this alien. When i completed the game I didn’t even find the cave with the ice leviathan and the pdas telling of the sisters death. Oh and the finding out about the death of this sister is anti climatic. Its just “oh she died of a fall” and thats it. I do feel like the first game had a better story than this one
Ive just completed BZ, without ever having played the early access, and the story does seem like a complete mess.
[SPOILER]
Like really, your sister actually died of her own negligence and killed some poor dude at the same time? Why the heck was she even blowing up the cave before using the anti-gen? Its feels kinda bizarre and abrupt how that plot is cut off.
Definitely made me feel like there were some rewrites and desperate atempts to fit everything in the end. I still dont know what the heck happened to the other people on the planet. How Marge and Sam met. Or the other way around, how Marge and the survivors apparently never interacted.
Doesnt even feel like indirect, vague storytelling, because damn Robyn had to spell every single thing out (with the frustrating tendency not to ask any questions), but just like the whole thing wasnt really thought out.
Games wasnt a total disaster or anything, but disappointing that it fell short in places where the first one seemed more compotent. Now that they're making another game, I hope theyre actually expanding on the formula. Do something new and unique with it, or at least make it bigger and better.
God it could have tied in so well with the other one but they just did nothing. Major L it was the more interesting of the two anyway.
@@sadface7463 Yeah, spoilers for both games:
The original game works perfectly well. A shipwreck scenario is perfect for a survival game. The in-universe reasons for why we arrive with nearly no tools or provisions and have to scavenge or mine everything we need are perfectly natural, and the transition from trying to link up with other survivors to trying to figure out what else is going on in the world to curing the disease and saving the planet works perfectly well. The overall goal of "survive, escape" never changes. Riley almost isn't a character, he brings no motivations beyond the player's own. There's no voice inside Riley's head, just the PDA.
Below Zero makes the brave choice of giving the player character a personality: She is an idiot. She intentionally stranded herself on 4546B, she prepared for the trip. She brought an empty survival shelter with her; no tools, no supplies, to the arctic wasteland of a deserted alien planet. She's supposedly here to investigate the death of her sister, and the game starts out like Robin is going to talk to herself the whole time, she makes little journal entries. Then you find the alien voice, and then most of the stuff you do in game is his quest. There are two plotlines that are at best tangentially connected to each other. And it just doesn't work as well.
Not only that, but the overlap between the two plots gets dropped at the end (Al-An is supposedly looking for a way to fix the infection, but he'll gladly leave the planet with you _before_ you fix the infection).
It's weird to try to see how a survival games try to make a narrative. I think subnautica has done it the best, while a game like Generation Zero tries and does a good job, but fails with many of its unpolished mechanics
That's like being mad at your bread for not being toast when you haven't used the toaster yet. GenZero is still in early access, Subnautica and S:BZ are both fully launched titles.
@@br2k So stop selling an unfinished product.
@@asddsa8203 it was on sale for for about seven bucks. A great deal for early access.
@@br2k I'm going to buy pre-toasted bread just to spite you
I find it a positive evolution, a better motivator than just survive as long as possible.
The game has no auto-save!? Spore should have been all they needed to know that that's so -very- poor an idea.
I liked Spore. I enjoyed it very much. I do not trust that game with half a minute of playtime. I end up saving whenever anything actually happens.
Dont be Spore, put an autosave
I had a 200 hour save in spore corrupted by a patch, gave me an existential crises.
With auto save I wouldn’t be able to get my Prawn Suit back after a leviathan nommed it
The least they could do is give you a little warning text on screen like "You haven't saved in 30 minutes." or something like that.
True Spore players know that remembering to save at every given moment of your existence is your only hope for survival.
Weirdly enough, i ignored the alien AI until i sorted out the sister plot. Seemed the most logical to me - game didn't exactly signposted that the unknown signal you acquire without much fanfare and that is only referenced once in a single audio log was the main plot of the game, NOT your dead sister who is the sole reason you even came to this godforsaken planet. Silly me. Anyway, i ignored it and ended up missing out on that "do what AI wants" part and on a sizeable amount of its commentary (and as a result got struck with Robin and her weird off-brand PDA voice narrating the events. And my goodness, are they freaking annoying). Don't make my mistake, fellow commenters - do not ignore the obscure out of the way fanfare-less signal.
2:40 Yeah, what the hell was that about?! Ice worm is a thing you only have to really interact with ONCE in the game, in an off-to-the-side secluded SURFACE area that has only a singular purpose of gating off the plot-related and otherwise useless building. You visit it once, do your thing, and never have to think about the much advertised worm again. It doesn't even show up in any of the other 2 big surface areas.
Hm, kinda expected you to shit on the Sea Truck, if i'm honest. Yes, an interesting concept but that's about it. It's slow as hell when you attach modules, even with an upgrade. You can't build inside of it, so your expansion and functionality are limited by modules. But you can only attach 4, and one is pretty much required to be the robot suit docking one that doesn't have ANY functionality beside that. Then another one has to be the crafting one, which is a whole module dedicated to just a basic fabricator and a single pathetically small storage locker with about 1/4 the size of a single stationary locker that you could put about 12 in just the cabin in the cyclops, but i digress. And the remaining 2 will most likely have to be the storage ones that collectively hold about 5min mining expedition worth of resources. After which you have to say "welp, that was a productive day" and spend about 10min slooooooooowly trucking back to base on a truck that i'm pretty sure moves at the same speed as your normal swimming. Game literally added "auto move" button to account for that. And while yes, you could listen to audio logs while riding, you CAN'T read the text logs or check your blueprints: as soon as PDA is opened - the auro-movement halts. This is so bizarre that there's a mod to address that. Contrast that with the cyclops in the first game that you could fill with lockers making it your mobile storage area, install both fabricator and modification station, meaning you didn't need to return to base for that either, and even put a planter with some veggies on it, so you would have a self-replenishing supply of food and water. Oh, and the battery charge station for the tools. At that point you pretty much never had to go all the way back to your base just to unload your shit, craft or recover supplies - you were self sufficient and free to explore the world with no mundane annoyances. Hell, even power was not really an issue as late game as ion power cells held a frankly stupid amount of energy.
Wow. You really played the hell out of Below Zero. Reading your post, I have to admit I'm feeling less excited to try the game myself. It's hard to capture lightning in a bottle twice and sounds like the studio only managed to capture a few lightning bugs.
@@elberethgilthoniel1397 Yeah... Game is by no means bad, but it didn't improve over the orignal in any way, and did a few noticeable regressions in terms of storytelling and quality of life features.
@@NekoiNemo That's the feeling I've been getting too from monitoring the game. It's just tough to capture the magic twice. I've still got a long way to go in original Subnautica. Just encountered the Sea Dragon for the first time and wet myself. In VR it was just an absolutely terrifying experience. Below Zero doesn't have VR support, so I definitely don't feel much urgency to go out and get it.
Again, nice job with your original post. Very well written and introspective.
Hope you're having a pleasant weekend.
Yeah, i was one of the Early Access players from before the Story shift, so a ton of stuff happened that hampered development for a while one of the major things is that the Writer from Subnautica 1 left the company midway through development and the experience shifted heavily from there. Before the shift Robin was an Alterra employee and had to do actual missions for Alterra to get things like the depths upgrades (this is one of the reason upgrades are underwhelming here you weren't supposed to be able to get most within the hour) hell you started the game at Outpost Zero and the alien ruin there now used to be the Al-an containment ruin, him going into your brain was the starting point before so it had more fanfare, and while unfinished various drafts of the story reveal that someone had found the Kharaar virus that for a mission you had to sent to Alterra and was threatening them (with your sister) to comply to his demands or he'd release the virus and kill them all, what happens after that though was never drafted, Marguerite was also more important before actually witholding alien keys needed to progress through the alien bases until you did her missions, things like the seatruck made a lot more sense with the new Boots on the ground (water?) Worker vibe that the game seemed to be going for, you weren't there to explore and survive like SB 1, you're there to do a job for your corporate overlord, if you wanna see some of the potential this game had before you should look up older EA builds or read up on the stuff that happened
What version were you playing? Because I attached one of each module no problem (for a total of 6, iirc). The only thing I can think of is that you tried to attach something behind the prawn module. Nothing can be attached behind it, so it always has to be the last one.
The temperature in water being higher than out of water actually does make sense. Water can't go below a certain temperature before just becoming ice, where the air temperature can be much much lower than that.
So if your scuba suit can handle temperatures of up to -10 C then it would make sense that you are fine in water but fucked on the surface. (This assuming that your suit covers your entire body and you don't have say, no helmet on)
Water can go lower if there's salt in it which there definitely is. There are also those deadly ice spires that appear sometimes, which only happens in very cold salty water.
I guess you can justify it by saying your wetsuit is designed to keep you warm in water, not air, but still.
I'm guessing they wanted to include the temperature mechanics under water too but found it was too difficult to balance with oxygen
@@RainAngel111 Freezing point of ocean water is supposed to be -2 C. Colder than normal water, but not by THAT much. (The salt content of the ocean isn't as high as you might think.)
The temperature of the air around the south pole is -20 C. So the water would be significantly warm than the air.
The real question is, if the entire planet is like that, then how has the water not frozen by now?
@@BeginswithPIE maybe during the warmest of the summer but -40c is more accurate during the winter... at the antarctic station at least.
@@BeginswithPIE the entire planet isn't like that, it's the same planet as subnautica 1, just in the arctic instead of the tropics
@@BeginswithPIE - Also, there's lots of volcanic activity heating the water, so depending on the atmosphere's (in)ability to retain heat, you could have water that was hotter than the air all over. But, as Ike pointed out, this is the same planet, so we know "the entire planet" is _not_ like that.
I hope he does one on Deep Rock Galactic someday
ROCK AND STONE! So do I, but knowing him he'll play it for an hour and decide he doesn't like it because it's multiplayer... Hopefully he'll like it though
Did someone say Rock and Stone??
@@MangoLassie142 Honestly DRG has probably the best single-player content in the "team-survival" subgenre of shooter... Bosco is a pretty brilliant piece of design, because the tradition is just to stick you with a bunch of AI's pretending to be players with all the limitations therein, which causes lots of "idiot AI" problems you just don't get with Bosco. Bosco never asks for help, never gets stuck, never takes ammo or health that you needed, and as long as the job isn't "kill lots of bugs" then bosco will reliably and effectively do most everything you tell him to... Hell, he'll practically do Point Extraction and On-Site Refining missions *for you*, to a degree that a dwarf just can't match.
Naturally, having actual players to interact with is what makes the game great, but I've had plenty of fun just playing solo.
I hope so too the game is a lot of fun, but I am pretty sure he tends to only play single player games or the single player bits of multiplayer games
ROCK......AND.......STONNNNNNNNE!!
"In your head like a theme song to a 90s Disney cartoon" is so true as the Winnie the Pooh song has been randomly playing in my head since dawn.
...Aaaand now it's in mine.
Yahtzee's move to the US has progressed him from "My 'Ute!" to "My Uke!"
Actually you can freeze to death in the water too (if you’re standing still). I think the explanation is that the excessive movement and exercise of the water keeps you warm, and it’s not like you’re getting super wet while in your nice wetsuit.
G L O R I F I E D
F A C T O R Y - W A R P E D
P A N I N I
P R E S S
Take that Sony
Not *an* "alien ice planet", just a large arctic landmass on *the* planet from the first game. It's even visible from space in the ending cutscene.
Nerd
That's a big difference! Mainly because then they can reuse all the creature models :D
@@alexnoman1498 Weirdly they really didn't, only six are from the original game (Bladderfish, Boomerang, Crashfish, Hoopfish, Skyray, and Spinefish) and even the iconic Peeper got new artic specific model...
Did anyone even use the snowfox or just abuse the prawn suits glitchy as hell land physics
ironically prawn which is designed for underwater exploration has less jank controls on land than snowfox, somehow
The snowfox has to go fast before it handles well. If they had made it possible to go over water (maybe with an upgrade), I would be zipping around on the thing all the time. As it is now, it's built by my land base just to complete the land stuff.
@@dreamcoresequoia7830 I really wanted to like the snowfox, but its awful handling and weird control scheme made it just not enjoyable
really, you don't even have to abuse tarzan grapple flying. the fact it's tanky and the fact the worm doesn't fuckin knock you off it makes it faster than the bike every time.
"You only have to worry about temperature when you're on land"
Yahtzee is clearly not familiar with the concept of a wetsuit, which only really keeps you warm when you're in the water. Or the fact that the air above the surface can get a whole helluva lot colder than liquid water, and therefore overwhelm your heating systems faster.
Ehhh, I'd dispute this. The reason you need a wetsuit is partially because water is so much better at conducting heat away from your body than air is. A 65°F room is comfortable indefinitely in long sleeves and pants, but 65°F water gets chilly pretty quick. The "rule of 50" is that a 50 year old man (with life jacket) has a 50% chance to survive in 50°F water for 50 minutes--a testament to how even relatively warm water sucks heat out out of you.
@@lmack3024 at the same time I think I remember reading somewhere that generally the sea is warmer than the air with windchill when you get to the Arctic or antarctic, and she could be wearing a drysuit rather than a wetsuit if it's that cold
@@positivitybot03 The water is marginally warmer, but I'm pretty sure that only really applies as a bonus for seals and penguins. There's a reason why the standard response to falling through the ice into water is to panic, scramble out as fast as you can, and literally do frantic naked jumping jacks to ward off death, as opposed to just staying in the water because its warmer than the air.
That being said, this is all easily handwaves by saying "It's spooky magical futuristic technology that we don't understand" but still.
@@positivitybot03 Also the main island in the game is practically sourrounded by volcanic activity. Maybe not scientifically accurate, I couldnt say, but there is clearly alot of heat flowing into the water from volcanic vents all over.
thank God someone else commented so I dont have to .
"Inclusivity is great and all, but there are people who I feel would still benefit from being shamed, now and then." - Yatzee
I think this sums up the world very nicely, thanks!
"Your mum used to get by without a gastric band but then the five-dollar footlong happened"-must be one of the best closing lines to a Zero Punctuation episode in quite some time.
Had to go back and rewatch that bit.
Today, Yahtzee reviews Subnautica: Below Zero, but takes time out for a 10s review of Lost Ruins, and then combines the two in the ending slideshow. :P
should we tell him that in freezing landscapes the water is warmer than the air? ;D
Not generally warmer to the point you could survive in it, unless it's a hot spring/near a geo-thermal vent, so he does still have a point.
ETA: We are talking about an ice planet after all.
@@pedanticperson1149 eta?
A suit made to survive in above 0 degree water works in water at near 0 degrees not at -40 in air where the water on the suit would freeze and damage it
@@edwiinandresmosqueramarulanda Edited To Add
We are talking about a sci-fi game here, where you have morphing flippers & as I said this is set on an ice planet so I expect the water to be colder because what's the point otherwise?
I like the enviroments in this game so much more,because they feel so much more full of life and more underwater
My favorite biomes are the lilly pads and the cotton anemone caves,I'm not sure why,especially the lilly pad biome seems like a world that isnt underwater but it is,in regular subnautica it just lost the feeling of underwater after a few hours in
My favourite Biome is...
***Spoiler***
the Gaint Jelly things with small biome inside of them that you can go into! 😍
The biomes definitely feel denser and more focused.
I much prefer the original's world map to Below Zero's. BZ relies way too heavily on narrow, twisty turney mazes. The caves below the kelp forest, the twisty bridges, the lilypad caverns, the crystal caverns, the cotton anemone caves, they're all just narrow, confusing mazes. I'll grant you though, you get to a point in the original where you don't return to the surface very often, so the fact that you're surrounded by water kind of stops mattering.
"We used to get by without save" because we had levels and occasionally passcodes for levels.
Wait.. youre supposed to use the snow speeder for that bit? I used the robot suit and the fire worm couldn't touch me.
Edit: this made me remember that on top of the iceberg there is a dev room that I stumbled across. It just seems to demo some effects
same, i had the prawn before the speeder. i was stomping around killing snow stalkers left and right wondering why my knife couldn't shave them. then i hear the rumbling, get in my prawn, leap and jet away, and as im floating away i turn and see a glowing red willy angrily waggling out of a wall, 100 yards away from where i was.
YOU HAVE TO WALK WITHOUT RHYTHM, MUA'DIB
The prawn is definitely better than the bike except in one or 2 instances (from what I've heard.) The worm can 1 shot you in the prawn (from what I've heard,) and you can easily get out of bounds in the prawn. I literally jumped the invisible walls by the shallow bridges, and got stuck on a never ending ice sheet.
Given how janky movement on land has always been in Subnautica, I took one look at the snow speeder, thought of how moving faster was only going to further jankify things, and decided not to bother with it.
saw a streamer do the whole bit on foot and ngl it was one of the tensest and funniest moments in the game bc the sheer amounts of time an ice worm spawned next to him and the distressed noises he made every time in answer were g o l d (nvm the way chat kept screaming at him)
speeding through the entire thing with the hoover bike thing just doesn't seem to carry the same "oh fuck i'm about to become a worm's shish kebab" feel
the whole "building mechanics in a world ment to be explored" I put up to the colonalisation reflex
"a wondrous new lan- CONQUER!"
...huh?
@@likethemovies8991 He must be British
Missed chance to call this "Subnautica: Below Zero Punctuation"
Impact damage.
They count as impact damage, Yahtz.
I think it depends on if it's the token A cup or not
But yeah most of the time impact damage
Crush if they're supersized.
Wrong! They're Sleaze elemental damage.
@@magetsalive5162 Ah, a man of culture.
Depends on how cold it is.
“Your mum used to get by without a gastric band but then the five dollar foot long happened” 😂🤣🤣🤣
By far one of the most fucking Savage episodes
The coldest liquid water can be of 0c (pressure can change this a bit). Air can get quite a bit nippier. If your suit can keep you warm in down to say -5c you will always be warm enough in liquid water, but not always in the atmosphere.
I just realized that asking for Autosave in a game is a huge compliment.
It basically means that you were so immersed that you couldn't even care about pausing for half a second and pressing a button to ensure you didn't waste the past 4 hours of looking for exotic unicorn-catfish teeth
No, it just means it wasn't so boring that I dozed off, died, and never returned to the game.
Actually it's more because autosave is just the standard today. Unless games specifically say "save often because we don't" it is just assumed.
To me, it says, "The game was fun but very annoying to put up with." which isn't a compliment so much as a heavily qualified statement. Sure, it may suggest that the game is worth playing if you add autosave, but it also suggests that without it it's not good enough to hold up. Never mind the fact that it's possible that a game is bad enough that a reviewer might rake it over the coals for not having autosave only because that would have meant that they didn't have to play it for so long as they re-did everything the lack of saves un-did.
Yeah and nothing breaks that emersion like having to pop up the main menu so you can click save. So can't win really, at least let us quick save but no
Utter nonsense.
@@rustyslug2943 Nah, you don't understand. Criticizing that the game is missing a basic feature and can cost you a bunch of progress is actually a huge compliment! /s
Yahtzee asking the real question.
I believe the big Oppays do bludgeon damage, (the really big ones deplete your oxigen too) and the small ones do pierce.
Hey Yahz- wanna hear the real kicker that'll finally ruin what little bit of prostate you have left?
The PC version of Below Zero autosaves like it's afraid you've got fucking narcolepsy. You get into your seatruck? Autosave. You get *out* of your seatruck? Autosave. Enter or leave your base? Autosave! Enter or leave an important quest area? Crush the proletariat.
...Oh, sorry, meant 'Autosave'. You know how autocorrect is these days.
That must be a recent addition, because I played at launch on PC and it had no autosave either. Lost about 4 hours of gameplay when my game bugged out.
I did not expect a Lost ruins mention in ZP.
Water can't get significantly below 0 C. If the surface air is going significantly below 0C, and your gear can allow you to have enough insulation for 30C water then you stay in the water.
Scuba gear is normally insulated and insulation for near freezing water is realtovely easy. Surviving significantly below Freezing air gets more and more dangerous.
I always wanna build a house. My house is a fortress with good interior design choice. And possibly guards and/or guns.
This is honestly why Pathfinder is one of my favorite TTRPGs. It has pretty good homestead, fortress, town/city, and empire building systems
I spent most of the game looking for the Worms but didn't actually find them until the last hour or so I had left of the story. I never checked if I could use the bridge until much later.
I enjoyed looking for data pads and more info, doing the side quest of the sisters story, meeting Madia from the logs of the first game, and the new base building module
The lack of autosave is exactly what stopped me from getting into Subnautica 1.
3 times i played that game, getting further each time. And each time I forgot it didnt have an autosave because i've played literally any other survival game
And then i'd crash and lose everything and go shit to this bollocks
Lack of auto save in a survival game is shit, losing hours of progress because it doesn’t have a simple feature is infuriating
It cant even be that hard to implement. Just autosave every time you enter your base or something
It has a decade long loading screen for some reason surely
I don't know what game you idiots have been playing, including Yat here, but every time you get an exit transition out of a building or the Cyclops, you get an autosave. You die, and you appear back at your last exit point, but with the recent past still having happened, you just dropped any new stuff you picked up where you "died". So there is no need for autosave.
@@markhackett2302 This is useless if your game crashes.
@@ahernj No, it is the same thing. A HARD crash may not work the same way, depending on where it is when it crashes, but the game absolutely has saving.
Did anyone else feel like the game lacked the fear factor of the first game?
Like, the Reaper Leviathan was a really iconic encounter and just hearing it made you shit your pants and even Ghosts and Sea Dragons were incredibly imposing.
Meanwhile in Below Zero the scariest thing I encountered was a Chelicerate swimming on the surface when I was chugging around an iceberg (which only scared me because I didn't think they'd go that far up. Even the Shadow Leviathan, despite having an amazing design is barely a threat because his area and pathing is so telegraphed. The only thing standing out is how unusually large its aggro range is but once you have the perimeter defense module you're basically invincible so what's even the point. At least in the original you couldn't just zoom around with your Seamoth in the lava lake and had to actually use the big and slow Cyclops.
After those two you only have the Ice Worm which is the biggest non-issue in the entire game. It's scary for exactly one second until you realise it literally cannot hurt you as long as you hold down the run button and since there's no stamina bar that thing is infinite and traversing the Ice Spires is only a matter of not constantly getting lose because you can't see shit and there's no map.
Largely sums up my experience with Below Zero (sans the crashing issue because I was on PC).
I think my biggest gripe was how much time I put into getting stuff to survive the cold, only to discover that it's ridiculously easy to stay warm with the heating plants, caves, water, and food that can bump up your temperature. I was bummed to discover that the Snowfox wasn't only largely useless, it's extremely fragile and prone to losing a lot of health if you go too fast towards a hill and it bottoms out on your way up. That and I missed having the Seamoth and Cyclops. I understand WHY they're gone (the Seatruck makes them both more or less obsolete) but I will wanted them...
Oh how I've been waiting for this to happen
It says something that I ultimately completed that land speeder segment in a prawn suit with a grapple attachment. The worms hit me a lot less in a bipedal suit with a grappling hook than a vehicle which has "fast enough to outspeed threats" in its description.
While that description is definitely a lie, at least your feet are fast enough to casually move out of the worm's hit range after it comes up. I just carried the fox to some rock the worm can't reach after that to fix it. Could probably just have walked the whole way to the alien base.
Really liked your review! Playing the game too, you made a lot of conclusions I did! I wish surface exploration felt more wonderous. There's only a handful of surface biomes; some of which are story setpieces than biomes.
Auto-save really should be a mandatory feature on most modern games. Partly for the pure convenience factor, but mostly because as game have gotten more advanced that also tends to mean more things that can go wrong, more ways for the game to crash.
Making a note to myself,
"remember to buy Lost Ruins."
Thanks Yahtzee for the recommendation.
I'd make a "last time i was this early" joke but i've never been this early to a Yahtzee video before.
You know, it's almost been a decade since his original MineCraft review
Maybe he should revisit it and discuss if decade of changes has changed anything
I know he's played a bit between then and now, but it'd still be interesting
As much as I like the idea of revisiting old games, I would hate for it to become "a thing". Yes, many games have gotten exponentially better as new features are added by loving Devs who want their babies to grow up big and strong. But so many other games are released half-finished and riddled with innumerable bugs and glitches, and only become decent years later, and that kind of business plan should be discouraged.
@@Metrion77 yeah, but reserving it for games like MineCraft or fortnite, which remain popular for such a long period of time, wouldn't be too bad
But Yahtzee knows what he's doing. "No man's sky? More like 'no game'. Not your strongest attempt at wordplay, Yahtz. NO WORRIES, I'LL JUST PATCH SOMETHING BETTER IN LATER!"
@@Metrion77 what about the other way where the game started out good, but the devs ruined it afterwards due to greed or bugs introduced into the game at later dates.
@@raistlarn I'm sure there's some iconic game that went to shit after a bad patch and never got better, but for the life of me, I don't remember it.
@@raistlarn Starbound. If he ever reviews Starbound again he'll tear it apart, they really ruined it with further updates and the few things that were worthwhile were mechs and space stations
I really liked the difficulty of the first subnautica game, admittedly I have ventured into the wikis on both games when particularly stuck. I certainly appreciated having multiple "people" in the sequel (wasn't as lonely as the first) which was nice, but it felt so short and easy! I had no problems at all getting easy access to all the resources needed. I didn't feel there was progression at all. Overall, very dissapointed. Oh and you were meant to use the snowspeeder!? I never bothered, just used the cold suit and never had any issues, just brought a bunch of medpacks with me.
In response to the end question: depends on the mood. If it’s hot, then piercing, cold is blunt.
Science bit: The reason the water temperature isn't a huge issue is because of the laws of physics. Liquid water becomes denser the colder it gets, which means that any liquid water you find - unless it's under a lot of pressure - is probably around 4 degrees C. Still cold enough to kill you dead if you're not wearing a drysuit, but there's a reason people can spend hours swimming in arctic waters, y'know?
well... if you're in below-freezing temperatures, the water is always warmer than the air. it's a thing. the problem is that we live on land so we wear clothes that keep us warm when they (and we) are dry but don't do so well when wet. so yeah, if it's really cold, don't jump in the water unless you have a well-insulated drysuit, oxygen tank, full-face mask etc.
I completely agree with Mr. Yahtzee on building the base part! For some reason I still love these survival games but never ever do I build a base unless I absolutely have to.
I actually thought Below Zero was pretty good. I went in knowing that the game was basically an expansion pack cobbled together with a bunch of unused ideas from the first game that got ballooned into a sequel, so the shortness of the game didn't really bother me. Hell, I thought it improved the game in some areas: the mineral detector was handy as hell, and I like how they made the air bladders less useless than they were in the first game. However, I could've done without the PDA going "Warning: 30 seconds of oxygen remaining" 50 squillion times in the early game. Never so fast have I ever hunted down the Ultra High Capacity O2 Tank in Subnautica.
I also didn't experience any crashes, either; I don't know if that has anything to do with me playing it on PC, but I also have the PS4 version and I didn't have crashes on that either. Lucky, I guess. All in all, I thought Subnautica: More Please was pretty damn good.
You're right so far that Below Zero plays like a shitty cash grab DLC that seems like it had 6 months of development and not three (3!) years. You're wrong so far that it's "pretty damn good". It's not, it's shit.
The whole water warmer than land thing has something to do with the enviromental protection suit thingy your character wears or something. It's one of the PDA logs I believe.
Or the fact that water isn't below freezing, because its water.
so its like chihuahua being smaller and rubbing against things
Yes, yahtzee. Water can never drop below freezing and still be water.
If you're wondering why the sound design is not as great in Below Zero:
Simon Chylinski the genius behind the first games Audio was fired over making fun of political correctness.
Well that was idiotic of the studio
@@pureevil9496 well they didn't want to get flake from twitter so they kind of had no choice
even so the game is still missing something in the audio department with him gone
@@RookieREX lmao what is Twitter gonna do
@@pureevil9496 cancel salt-ure can pull a lot of strings nowdays
@@RookieREX the fact anyone takes Twitter seriously is egregious. It makes up so very little of the whole political spectrum. The people playing politics on that platform makes up less than 1% of the American population. (Can't speak for other countries, but I'm pretty sure most of twitters active users are American)
When he mentioned a "theme song for a 90's Disney cartoon" I instantly heard the DuckTales theme song even before I noticed he put a line from that exact theme.
And now it's gonna be stuck in my head for a month
2:49 Personally I found the Ice Worm sections to be waaaaayyyyyy easier in a Prawn suit. Rarely even had to get out to repair the damn thing 😅
Ive never actually used the speeder. Prawn suit seemed way more useful.
@@termitreter6545 yeah especially once you have the grappler which makes you almost just as fast
2:25 To be fair, the temperature in the water probably feels like jacuzzi temperature, compared to the temperature on land.
If it's anything like Earth oceans, around the poles, it can vary from -2°C to +10°C. Compare that to a low temperature mark of -65°C on land, and the sea will probably feel pretty damn nice. :-)
That bloody sea truck keeps changing its mind on whether or not I should be able to enter the prawn suit attachment section, till one time it jettisoned forward and I found myself protruding from the prawn suit's midriff like a chest burster from Alien
Never trust autosaves.
Now I want a game fighting giant tardigrades
I'm not really sure why they brought the prawn suit back in this game, since the sea truck is capable of exploring the deepest part of the game. The prawn suit can't float and most of the game is incredibly vertical making it a ballache to get around; plus once you start adding modules to the sea truck it becomes harder and harder to manhandle it into the nooks and crannies.
more please
Below Zero is a great game, but it lacks this feeling of terror and loneliness which was crucial part of the original. You are constantly surrounded by a dry land. You get a talking companion, so you can throw jokes at each other 400m under sea level. And water is almost always perfectly clear, so you will never experience fear of hearing Reapers in murky waters near Aurora or going into pitch-black Blood Kelp Zone. And most importantly: it plays just like the original, so you know exactly what you have to do (make a scanner, grab some fishes, etc.). It's still a wonderful experience, but it's basically impossible to recreate pure magic from the first game.
Yeah, thing is you're really not going to get that genie back in the bottle; When I played the original it was long after everyone else had (Epic gave it away for free), so the spook factor of Leviathans was extremely reduced because I knew generally to avoid Open Water as much as possible.
And when you shove a Leviathan into cramped caves, like the Shadow Leviathan in Below Zero, the fact that they have much less room to move makes them far less threatening on top of reducing their ability to surprise you out of nowhere.
Thus to make Leviathans the most effective, they basically need big empty areas to swim around in, and unless your going in completely ignorant of the game you're going to know there isn't anything besides the big scare monster there.
It's not an alien ice planet; it's the same planet as the original game but in a polar region.
The base building mechanic from Subnautica is further expanded in BZ, only to have even less game under it.
In case you were unaware, they DO have houses in disneyland park. It's a gated housing community called Golden Oak.
Well in their defense, fluid water can only ever go down to about 2-3 centigrade, whilst outside air can dip alot lower than that.
the cold does freeze underwater, but only if you're stationary
idk why but the tartigrade that appeared suddenly made me happy
0:45 When you're a fan of Nabokov being a fan of lepidoptera and a certain girly mag.
Yahzee, ever heard of a wetsuit? futuristic wetsuit that stabilizes bodyheat through heating the water seeping in, thus allow you to swim in Subzero temperature water without issue. It sorta exists already (although not to the point of being useful for arctic exploration.
Oh sick, bonus mini review of Lost Ruins
remember when one of the things consoles had over pc gaming was that the games would "just work" and wouldn't crash?
"I made friends with a shark and named it porthos" that made me laugh so hard for no apparent reason but it did and thank you for that
i killed myself in a torpedo cloud right before i completed the story on hardmode. It's the only save i had after the game was fully released
The warm water thing makes a certain amount of sense. Water is generally 4 °C below the surface, since that's the temperature that's the densest. The surface could be quite a lot colder. Though given that all the water isn't frozen over, it's probably just 0 °C. The air could be colder though. But the big problem is that water carries heat much better than air and much, much better than ice, so even if it's technically colder outside the water, you'd freeze to death a lot faster in the water.
I just used the prawn suit docking module on my sea truck and then just used the prawn suit as storage. That way the sea truck took up less space
Fun fact, the temp in the water is only 1 degrees celcius, you start freezing slowly when you don't move
Fun fact! Water is always warmer under the surface. Maybe not by much, but enough to make you not freeze if you keep moving. Another fun fact! Staying still underwater long enough in Below Zero will make you freeze to death.
It's a shame what they did to the Ice worms by the full release. In early access versions you could actually dodge them on the hover bike, which made trips into their territory exhilarating mad dashes across the icy tundra, cursing all the way. Now it's just an annoying maze that occasionally interrupts your trip across it.
If the air above is freezing then the ocean would actually be warmer.
4 Deg Celsius water has the highest density. And thus Ice floats above water. If this weren't the case parts of our ocean would be frozen solid, which will put a bit of a damper on our ecosphere.
That big land leviathan is a big joke I literally just walked casualty though it's area and it didn't touch me
and they give you that stupid thumper device which is waste of magnetite
If you read the PDAs it's actually explained why there are no temperature issues in water, the suit you're wearing is designed to compensate for that, but only in water.
Idk how realistic it is but I mean it's sci fi, and it's at least some kind of explanation instead of just ignoring it completely.
4:29 lol the venus statue with the manga eyes 💀💀💀
Fyi if you don't want to freeze to death, and can stay underwater for extended periods of time (somehow), DO swim in cold weather. All liquid water is above 0 degrees Celsius, and the farther down you go, the closer it gets to 4 degrees. Water is great at transferring energy, so it pulls heat from you quickly in cold air, but if surrounded by it, the temperature you're exposed to will aproach the average temperature of that body of water, which for an ocean is incredibly consistent.
Subnautica did set the bar very high, so even if Below Zero is very good it might still feel like it ought to be even better.
Yatzhee: Your mom used to get by without a gastric band, but then the 5 dollar foot long happened.
The body pillow being Zero Two in a video about Below Zero, for the Zero Punctuation series lol