There needs to be a game where having a high charisma doesn't let you convince everyone of anything, but it does let you start a fanatical cult so that you have minions to order into combat for you.
When I heard that one guy narrates the whole thing and speaks for every character, I expected one guys voice acting for every Character and being the Narrator. Like „He’s telling the Story and does all the voices“ that would have been so fun. Not the lazy stuff they did.
So a weird thing, apparently the narrator is actually the little grasshopper robot. And the NPCs have several different languages that it translates for you. But that is not made clear for a while and it constantly comments on things.
Honestly yeah. If they had the narrator at least pretend to do voices for them, it would improve the experience magnificently and could have let the voice actor really shine rather than ending up wasted as a discount Logan Cunningham.
@@rustedbranch Th narrator is actually the giant dude who gives you the grasshopper, and upgrades it for you throughout the game. This is not made clear until you're literally one short jog away from starting the final cutscene.
This game sounds like what you'd actually end up with if you gave too much money to the average gamer who says "I have lots of great ideas for a game" and then proceeded to cram in all of them at once without any actual vision for the whole game.
@@AgentExeider I'd say for me personally it's more a "even with its faults it's still *almost* fun". I gave it a good 5 and a half hours and was thoroughly bored throughout. I'm glad some people are liking it though. I've noticed the devs have already taken on board some of the criticism and have been tweeking difficulty and stuff. The game feels like they spent too much time on the visuals and neglected every other aspect of the game, all of which sound great on paper just not in execution. It dangles cool ideas in your face but doesn't capitalize on any of them.
The major faults of the game can be summed up thusly: the game really could use someone to design the thing. There is a jumble of ideas and no focus, some of the ideas are really good, but mostly just lost in the shit.
@@jdmill2 *Y O U T U B E,* of course. They demonitize videos with even a single curse in the first thirty seconds. I kind of hope this becomes a trend for Yahtzee. It's a fun way of getting back at the censoring *Y O U T U B E* wits.
From everything I've seen, the visual aesthetic looks to be the strongest part, with competent technical performance and an acceptable amount of bugs and hitches, with everything else kind of down hill from there. Sound design seems like it was unfinished or an afterthought, and gameplay systems were at best on par and at worst well below. Kudos to the visual artists and animators at least. Room for improvement most everywhere else.
It received a pretty large update to PC yesterday that included fixes to sounds such as ability and weapon impact on hits. Big fixes on the narrator and voice acting. A ton of other stuff as well, you can find the change log on Reddit. Update will come to console within the coming weeks. I personally would like to think this game could be patched up nicely, as the THQnordic and Experiment101 team are hard at work to solve more issues. I spent 60 dollars on this game, so I have to be hopeful here
The visual aesthetic is definitely the game's strong suit -- I'm only about an hour or so in myself, but the use of color and light to help set the ambiance is some of the best I've seen from the indie-dev circuit. It's no wonder they included a Photo Mode at launch, because X101 clearly went out of their way to make the game's regions as picturesque as possible. I'd say the main failing of the game is that its developers didn't seem to know how to say 'no' to an idea. Everything that's been jammed in feels like it flowed from the same years-long brainstorming session, and I can see how they arrived at each one... but even if it doesn't reach the level of bloat you'd get from a triple-A open-world RPG like _Fallout_ or _Mass Effect_ or what-have-you, it still feels like having so much _stuff_ in the game undercuts the serenity and simplicity that make games like _Breath of the Wild_ so delightful to play on a moment-to-moment basis. I'd _love_ to see the studio improve on the foundations they've laid down with this, but in future, adhering to the K.I.S.S. Principle seems like the smarter approach.
@@SangerZonvolt You realize indie games can be published by larger companies right? An indie game refers to the developer not the publisher. Yes, sometimes the indie team also decides to do their own publishing, but are we really trying to gatekeep indie games?
@@SangerZonvolt Because it was developed by a new studio with only 20 employees. Experiment 101 is still small enough to be considered independent, even with THQ's help in getting the game out to the market. (Plus, one of those 20 is Markus Persson -- who, if he's _the_ Markus Persson, couldn't get triple-A employment anymore if he crawled over a mile of broken glass and _begged_ for it.)
I was under the impression this was another Sonic The Hedgehog game. Only Robotnik finally managed to kill him, decided to piss off and now with no wise cracking spike ball around everyone just split up into their furry camps.
Whether I do enjoy the game or not (I do not) this bothered me at the beginning aswell. But they got a rather smart solution to why they named them that way. One of the characters pretty much said "We gave them those names so that atleast their names can no longer strike fear into our hearts." I really liked that reason tbh. I mean... it can work I guess? If you are scared of something, just call it silly names. Takes some of the fear away.
I could see a viable implementation of a charisma stat in a game where the primary loop is fighting if charisma translates into a "call aid to fight for me" sort of mechanism... which would make a high-charisma character in such a game effectively what a necromancer is in others (y'know, minion army).
Alternatively; a JRPG-type party-of-adventurers type game, where Charisma is what you use to buff your teammates with inspiring words and the power of friendship etc. Or a game where there's an actual mechanic for enemies naturally surrendering when their health is low, and having more charisma makes enemies surrender more quickly/easily.
RPG about entering beauty pageants for Dev Diary would be fun. Maybe it could have turn-based combat where you impress judges by choosing from different abilities.
@@AkaiAzul I'd agree. I had fun for around 6-8 hours or so, but I'd still say it was worth it. I think I ended up getting another new game that pulled me away, so I would have put more time into it otherwise. Certainly a very unique title.
@@C-Jay_Underground yeah i did an 8 or so hour session yesterday. it is far from a brilliant game, but im enjoying it enough. the biggest problem i see with the game is its price tag. $100aud they are charging? no thanks. $30aud? yeah i can get behind that.
Im like 50 hours in and having a blast. Havent even done a single main quest, and there are sidequests and things to find, and explore literally everywhere. I've crafted so many insane weapons, the crafting system is crazy fun This game is amazing.
Since I've posted on here, I've played the game a bit more and gotten to around 25 hours logged into it. I still love this game, but the need to do every side quest (with most of them being glorified fetch quests, thank you FF14 for ruining those for me) kinda kills the mood for me on it. But, still fun to fuck around in anyways~ nwn
The "interpreter narrator" is probably what bothers me the most about this game. That, and the hamfisted "just do better" message that's rampant throughout. With all its faults aside, I still love this game. I'm not very far into it, but it's been cool using the crafting system and seeing how well the moves string together.
Having not played it and going strictly by what I've just heard of it, I assume the narrator is meant to resemble a DM/GM similar to DnD. While I'm sure this could be done well and be very interesting, DnD needs a narrator for the simple fact there isn't anything else. A video game doesn't share that restriction so relying on a narrator for basic interactions doesn't generally make sense.
I literally can’t get past the first few hours because of all the talking with npcs and pointless flashbacks man it’s killing me, the combat is a lot of fun but I’m just so bored by everything else
@@TrueGamer22887 Frankly, that sounds like RPGs aren't your thing. An RPG is as much(or more) about the story and character interactions as it is about the adventuring and combat.
@@Zapnl I'm aware of that, but if someone is being bored by the story aspects of an RPG, then it's either a bad story or not that person's type of game. As I said above, I've not played Biomutant so I can't comment on it specifically.
I found that most issues can be solved with the appropriate application of "more shotgun". Customizing guns is basically the easy mode. A well built two handed gun, most often shoguns or assault rifles, solve most fights. Armored enemies might require melee or special attacks, but ultimately I found a poison shotgun, built it up with legendary parts, upgraded it further, and now it's my all solving hammer. Melee more often than not is finicky as hell, because enemies don't take much stun from any melee weapons, unless you find a weapon specifically made to have knockback on small enemies. Two fast knockback weapons and dual wielding makes small enemies easy enough, and guns deal with big enemies. Powers make the rest easy enough, so a mixed build handles everything. As for vehicles, you only use them in one area, making other areas less fun to deal with. I wanted to go around in the mech suit everywhere, maybe upgrade it for naval combat. Seems a mech suit would be the equalizer for all the big bosses, but not really. Mech suit, jet ski, submarine, and a, horse. Robo horse optional. And the horse is the only one you can use everywhere. Top it off, after the mech suit boss fight and the jet ski boss fight, the developers just sort of slapped the rest together and shipped it out. Overall, I feel it's less that it's trying to do too much, and more that the devs didn't finish the whole game. It's sixty percent done, they got tired of working on it, and only had most or half of everything completed. Maybe they planned on full voice acting, a bigger map, and more interactivity with more towns, but they got tired and just got it done enough to ship out and called it a day. I like it enough that I'm on a second playthrough, but I feel this was a twenty dollar indie game at best. Unless they come out with a big DLC pack and a lot of patches to put in the rest of the game, it's a case of buyer's remorse.
I agree with a lot of what you said, but 20 dollars? Yall are fucking crazy to say that lol. It lacks polish. That's the issue IMO. They shipped it out early I think because the cycle was already nearly 5+ years of development time. Aka, it feels like valheim. The solid makings of the game are there but it seems there wasnt enough time to finish making everything FEEL really good to use. Magic feels meh unless it's utility based like the mushroom jump. Guns feel INSANELY satisfying to use, especially when you play like max payne. The melee combat is very fun when you're using rock lee's spinning lotus move. But theyre updating things like the melee noises, etc, and it isnt even more than a week out. Better care and attention went to this game than another assassin's creed. Granted, that triple A publisher money makes most of their releases feel smoother.
@@Ghost1170 Polish isn't the only thing the game needs, though. I agree with much of what you're bringing up, but it's more than just polish. Most modern games need polish before shipping, but Biomutant is sort of like Cyberpunk 2077. It's incomplete and missing some important parts. The story in particular is dangerously thin. If this were from the PS3/Xbox 360 era, maybe it could get away with being so basic, but there's so little to go on even then. There's also the lack of character for our protagonist, and there's not much to really get immersed in. It feels rushed from start to finish, both the game and the plot, and that makes it feel like sixty dollars is a stretch. I've gotten about twenty or so dollars worth of entertainment, but I'm struggling to find the other forty. Another mild issue I have is with the swimming. It feels like maybe swimming should have had skills and a way to lessen the stamina cost, but it never got implemented. I thought the levitation movement power would make crossing rivers and lakes less of a hassle, but other than oil or tar, levitation does little to help. Overall, Biomutant sounded great a couple of years ago, and I had high hopes, but it really didn't live up to the hype.
I always make charisma and intelligence based characters so I hate this kind of games. If you are gonna bully me for not making a mass murderer and planning my build from the moment I give my character a name, why bother letting me choose where to allocate the atribute points? I get what games like the old Fallouts or the wasteland franchise are trying to do, but I hate it. Either give me true freedom on how to approach your game or just give me the damn script and lets get this over with.
@@axios4702 I would rather a well written story with little freedom on it's events than no fucking story and "idc, do whatever you want but if you aren't optimized for the game you know nothing about, you're SOL"
@@axios4702 I mean...you are not really punished for it. Int just means you should focus powers/mutations and cha gives you discounts at the shops (but I mean all these reviews that play the game for 6-8 hours probably never even looked at a shop). Unless you are playing on hard or extreme the combat is incredibly forgiving. There is no stat tied to guns and gens are very powerful so you are not really punished for picking int or cha as a high starting stat. There is a story, not sure why all the people that make a bad review like to paint it as if there isn't one. Yes, unfortunately it is told to you by the narrator but it is there. Saying it is not well done and claiming it doesn't exist are two entirely different conclusions. One is opinion and one is just a lie. A lot of the fun in the game comes from just running around exploring, looting, and fighting things so if that isn't your thing you should probably not be playing open world RPGs made by A. a small team and B. a NEW small team. Not only is this their first game they decided to make the second hardest genre to get right (first being MMO). The fact that it isn't completely terrible is frankly a miracle they were certainly fighting against the statistics on this one. The game is painfully mediocre, but to some it can and will be quite enjoyable despite its flaws. I recommend watching people who actually enjoy the game and are not clearly looking to hate it or hopping on the "game's is trash" train. it is amazing what a positive outlook does for your enjoyment of not so great games.
It’s an excellent example of what happens when a game is made by developers convinced that it will be so much better if they don’t have a producer and learn too late exactly what happens when they don’t have a producer.
I said on another video "This game seems like what you would get if a bunch of furries got degrees in game design and were given a AAA budget and 3 years before they any of them had ever actually worked on a game before" and now I want to go back and add "and none of them was a producer" lol
I don't think you used the right language here, because a producer really isn't that valauable a component to any if this. They're the ones doing the opinion surveys, marketing, and censoring for wide markets. I.e the nigh pointless, corporate meddling, "but x had y so z needs it", art killing bullshit. I think you meant like a project manager or whatever the idea/creativity QA guy would be on a project oike this
@@gingermcgingin1733 Difference being those were all 2D and weren't trying to hide the fact they were low-budget indies being made by solo developers or small teams. This on the other hand is an inide game that's trying to be a AAA game that doesn't work cos it was only made by 20 people who yes were all former AAA devs but they still bit off more than they could chew.
The funny thing for me is, before this Biomutant video, a Biomutant ad played before it. I was laughing. I was like "Yes, dance for me, little racoon, before this handsome british man tears you a new one".
Surprisingly, there is already a patch out 1 week later that addresses a lot of the issues. Not sure how much it changes the game, but hey, the devs are trying at least.
I always see it as a cop-out.... Yahtzee does too. He's touched on how devs patching the shit out of games post-launch is just that; patching up problems which should have been spotted and fixed before they made you pay for it.
@@KorriTimigan I give half credit to games that do this. It's an okay way to cope with modern funding issues but it's still selling half finished goods.
@@KorriTimigan isnt it terrible when companies try to fix their mistakes the devs should been like fuck you forget your refund and ditch fixing the game and release payed for skins
Honestly despite it being a bit rough around the edges, I’ve found myself rather enjoying BIOMUTANT. Not exactly a groundbreaking game or anything, but once you get past the frankly *shit* tutorial, it’s a surprisingly charming little thing. Helps that the devs are actively listening to feedback and have already dropped a patch to make the tutorial less shit + improve on the overall experience a bit. Still don’t think it’ll ever rise past a 7/10~, but I’ll honestly take a charming (albeit flawed) 7/10 with some actual fun ideas over another completely soulless AAA experience in the vein of Outriders or something.
@@asra-5180 I read this on reddit and can't recommend it enough, reduce narrator frequency, change voice language to japanese and keep english subtitles. This adds to the East Asian feel it already has
As someone who genuinely enjoyed biomutant, I can't deny it's definitely flawed but I feel there's genuinely a great game in there. I hope the studio can either make a more focused sequel or separate game.
Right after this episode they showed an Ad for bioMutant and it’s the first time I’ve seen an ad for it. It really did look like they were hyping up all the stuff they shoehorned into it but I didn’t feel like it had any substance. They at least included what looked like gameplay footage and not all prerendered cut scenes, but they could’ve just made prerendered gameplay made to look spectacular and all but not actually representative of the final product. Idk But from the trailer it feels like a game I’d give a go, but it was ironic that there’s an ad for the thing right after it. Like a Macdonald’s ad right after MatPat did a food theory on what is in the Big Mac signature sauce and why you shouldn’t order it.
@@Riboshom do dolphins "count" as furry? I read that the furries who are into dragons and lizards are called "scalies". Is Yahtzee therefore a... "fishie"? "Fishy"? "Aquaphil"?
ngl, i turned my brain off when i started playing biomutant, and i rarely do that, but at least it allowed me a modicum of fun exploring with the beautiful scenery, and the novelty of the visual design and it's clutter did pull me in somewhat. i had higher hopes for it, as it would have been much better if they had a lead creative director with the balls to pick a path to stick to. That said, if you want all the clan weapons don't end the war early, cucked me out of getting the weapons i wanted, hoping i could skip the tedious grind for zone control, but if you want all six clan weapons, go to town on all of them.
"Violence and Powerbombs" Image shows Stick Yahtzee giving an Imp a decidedly nasty Piledriver. ....... Eh, I'll let it slide, and pretend Tony Schiavone wrote your script.
I love how they sent out review copies to every big reviewer and every reviewer is like "Meh." Even Conan was pretty meh on it, and he's paid by the developer to look at the game haha
@@sinisterwombat3128 Nah, objectivly I am not a huge fan a luproo, most furry games are trash. But Dex and dexter, rachet and clank, cool games. I am more intrestined in the rpg, and as a sci fi fan who complains that everything is in englisth, the chacture conversations is my kind of nitch. But just cuz there is a furry maain? Nah, to simple, and rather boring way to live a life.
This really has become one of those games that I was looking forward to when it was announced because it looked neat but which, after seeing the actual game, landed on that giant pile of games that I maybe get some day when a sale looks good.
@@InShortSight I mean, by then you'll probably have exceeded the amount of playtime you're allowed to get a refund. Good thing I'm actually very much enjoying the game.
they literally put out a patch today to shorten the tutorial, have not played the new one yet but i felt it wasn't that bad, and its apparently been shortened and improved.
0:55 I want an RPG with “ass” as a character attribute. 1:10 The Magic Candle and Fallout New Vegas come to mind when talking about games where CHA is an interesting stat. 2:40 Now I want a plushie spider.
_Biomutant_ : _Sonic the Hedgehog_ meets _Breath of the Wild_ , but not *nearly* as fun as that sounds. Edit: And now there's reports that Sega might be doing exactly this... *fuck...*
Games expecting you to make permanent choices at the beginning, when you don't yet understand the game well enough for those choices to be even remotely informed, is indeed a long-standing problem. Might as well ask someone if they want a fork or a spoon before they know what they'll be using it to eat. My personal solution is to check online first, given time most any game will get a half decent writeup that explains whether charisma will actually matter or not. It's not a perfect solution, but until games get more flexible about this stuff or include a frank and honest explanation for what's actually useful built-in, it's better than choosing blind.
I had an alright time with this game. I can understand the complaints completely but it's still a very serviceable game if a bit overpriced for what it is. There are definitely worse games being sold for the same price.
Yahtzee's point about assigning character points before you've even played the game is all too true - there are some very popular RPG's out there that I disliked and partially for this reason.
When I find myself in that situation I try to think it's more of a "I made this my god stat, so now I have to figure out how to maximize/abuse it instead of crying that I didn't know one stat was more useful than another"
Guns= perception max stat, melee or unarmed= dex or strength. make end your second stat and int or charisma your 3rd. Luck is dump stat it does nothing in nothing same as resistance which should have just been added to endurence. There alotted points figured out for every open world rpg. If combat isnt a big thing then obviously int or cha becomes your new max stat but what game is like that.
I'm imagining it getting to the point where youtube's algorithm will force Yahtzee to compromise his word choice until half the review is just him insidiously saying "youtube youtube youtube." First the swears, then the sex jokes, and finally every word with more than 2 syllables.
I’ll say this: a game that at least tries new interesting ideas is worth more than a bland cookie cutter committee designed game that tries to appeal to everyone-aka Ubisoft games.
Except that it is an empty open world post apocalyptic full of map markers and copy pasted bandit camps. The aesthetic is the only thing it tries that's new, everything else is just the Ubisoft game.
Yup, gave it a try and returned it as soon as the tutorial ended. The classes are very much the "nipple-fluffer" style of naming but play as cookie cutter as possible:the ranged dps, the meelee assassin dps, the tank, the magic one, the jack of all trades. And I think that's a good starter for the game since it shows that underneath its attempt at standing apart it's just the same old but less competent. The combat felt almost as bad as the one in witcher, if for different reasons, like an utterly useless parry considering it has a long cooldown comparable to dark souls, is very ambiguous about when it can be used again, and does not seem to do much for crowd combat (and considering bosses are 10ft tall and you have to try to not know when they're gonna attack, that's not a good option when you can just dodgerool around). Honestly it just feels like it tries so hard to be different but only.manages to do so on a surface level.
to unlock the super secret easy mode you pick the charisma based "murgel" race, and then the "dead-eye" or "sabotuer" class. and from there do whatever with maximizing your crits and whatever your choice of combat style
I so wanted this game to be good not that it was something that appealed to me, im burnt out on Ubisoft sandbox games. But i mean small indie studio interesting teasers. Who wouldnt want a scrappy new studio to succeed alas we got cute furballs in an empty sandbox tech demo.
0:51 I'm a little confused on Yahtzee's stance on RPG stats. I mean I agree that choosing stats at the beginning of a game when you don't know how those stats are going to work within the game but I don't recall Yahtzee having much of a problem with games like Disco Elysium or New Vegas. Is it the template options in Disco Elysium that made it easier to choose?
hope the devs make an expansion or a similar game using the same assets, the non-sound art design was great, narrow the focus just a little and flesh out a more story driven experience
I enjoy biomutant not every game has to be the most polished perfect gem I appreciate how much it is trying to do even if it's not all done to perfection..
It’s one hell of amazing game and It’s fun! Perfect for me who grew up in the 90s! There is a lot to do in the game and I know I have many many hours in front!
was figuring out what game I wanted to buy for less than $20 on steam and came upon Biomutant. I took one look at this dingy Eevee who grabbed a Honedge... and decided to buy GTA5 for 15 dollars.
Been waiting for this review for a long time. Feels like almost as long as waiting for the game. I love it so far and knew Yatz would rip its miss matched limbs apart. God bless
Best open-world game of 2011. It's the kind of game that you look at and realize that, despite not being perfect, it's certainly better than what Bethesda is so praised for doing.
even though i’m painfully aware of the faults i love the game. but i understand where others have problems with it. guess i’m just a sucker for BOTW clones, games starring animals, games with pretty scenery and games set in ancient china/feudal japan. plus the music is amazing. and even better i can make a fursona :^) as far as BOTW clones and similar open world games go i actually think it has more going for it than something like genshin impact. and don’t get me wrong, i love genshin impact, but i find it much easier to get sucked into biomutant and its world. i know one of the biggest qualms with the game is the narrator. what i did was turned off the narrator’s translation of the gibberish whenever NPCs talked so i could just read what they were saying, and it made the characters a lot more enjoyable. the way they talk reminds me a lot of hollow knight or ori and the will of the wisps. i find the gibberish charming. i also have terrible taste so do with that as you will.
As someone who genuinely enjoys the game, I will say that all of the criticisms leveled at it are very fair. I had to turn off the narrator because I got sick of not only hearing his voice alone, but also because I often was finished reading the on-screen text before he even started speaking. There really is a good game somewhere underneath the rubble of a million concrete ideas that were never allowed to form properly.
@@edisontrent618 I think that’s fair. As far as I know, Experiment 101 has basically zero experience with this type of game, so the effort is commendable at least. In the end, I think it really boils down to taking the time to flesh out all the systems so they all work with and around each other.
I finished Biomutant after 41 hours last night. The first hour or so the game's pacing is off and everything feels a little weird. But then it just clicked for me. The combat, the silliness, the open world. I loved it. I loved looking for vaults and bunkers, I loved the item hunts and loot collecting. Weapon customisation was cool and once you get good stats and weapons, combat is a blast. So weird that this game that seems to be getting shit on by every big game channel really hit it home with me.
How most of my persuasion options in the game went: "Give up" "Why should I?" "Because I'll kill you otherwise." (Actual dialogue option) "Hmm. You make a compelling argument! I will give up now."
These redwall references are my favorite thing about this games existence. I loved that series and just seeing people mention it, of only to make fun of this game, is still amazing to me. I've never actually met another human who has read the series and its crazy to see that people have in fact read them. There's even a Netflix series and movie coming. I wish Brian Jaques was alive to see all the attention it's getting.
Similarly to Balan Wonderland I feel like Yahtzee really tried to give this game a chance, understand where they were trying to go with it, find something positive to say, anywhere, and still couldn't find anything. Either this is a weirdly guarded version of Yahtzee, like he's grown afraid of offending the wrong people or afraid of time proving him wrong - or, I've just grown used to him. I like games that are loved (Dark Souls, Minecraft) and I like games that people love to hate (Fortnite). And to be fair I hate a few things that people love. But on balance I'm not the sort of person who just criticises a game to sound "cool". I also don't want to sound like I'm trying to be Yahtzee. I don't have his experience. But let's be honest with ourselves. This game looks like a taxidermy showcase, every character looks like it's been sewn together and given those horrible glassy eyes and the whole mood is just creepy. It has a load of mixed themes which don't mesh well. There was a squirrel Elvis impersonator talking about the tree of life with Japanese shamisen music in the background. Choose 2 out of those 4 and maybe you would have had a working concept. All four, and it's like if you tried mixing orange juice into your milk and cereal, then your breakfast just curdled. And then you made more and tried to sell it as a product, because you have no idea how to make food.
The Milo and Otis style narrator seems like something that someone's boss dreamed up after a night of drinking and no one dared to suggest it was a terrible idea.
Okay but I had a thought what if there was a game where the first playthrough and the second where completely different due to having 2 different but equally unrealiable narrators
Here's an idea for games with stats: How about every single quest, or at least as many of them as possible, all try to integrate a solution for each respective stat so that neither feels overpowered or useless?
Or some variety. If your agility is good enough in this mission you can take a shortcut. A high charisma means you can get health items as additional reward. If there is a perception stat you'll notice the traps more easily. All sorts of options without needing to use every stat on every mission.
I have over 100 hours in Biomutant already, and I can firmly say it isn't perfect but it was fun to me, I'll probably do a light side playthrough just to make sure I've really explored everything. Some people without a pulse can't just play a game and enjoy it for what it is. They have to compare it to triple A titles, GOTYs, and others that have set a higher bar. Those aren't our standard and shouldn't be used as a reference or litmus test when talking about a game coded by 20 people (studio itself is bigger I know but still). I'm not even mentioning this review in particular, just tired of seeing hate from people that expected the game to be the Sistine Chapel for some reason. It never promised that, and the devs were transparent about the game and never hid anything intentionally. That's a breath of fresh air to me. I'd say grab it on sale if you're on the fence
This week's ZP episode on Subnautica: Below Zero is now available! www.escapistmagazine.com/v2/subnautica-below-zero-zero-punctuation/
Thanks for the heads up Nick, was refreshing the site somewhat confused lol.
thanks, i wondered why it was not out yet, I figured something was wrong after i had refreshed 20 times
Thanks for the heads up indeed Nick!
Thanks for the note, thought I was going crazy not being able to load vids on the site!
Video is still not showing up for me.
When I saw the adverts describing it as breath of the wild with influence from about 8 different games it was clear it was going to be a mess.
It's like 99% of gamer's ideas for their dream game. Just a random mixture of elements from all the games they like that make no sense together.
"Valheim". You're wrong. But you're right 99% of the time.
@@restlessfrager Right Valheim is just . The Game is ON.
@@restlessfrager And Morrowind Levels.
@@Bruno-cb5gk Thats... Very true...
I think the best description of the protagonist's species is "Grimdark Eevee"
Shit, that sells me.
Now, where is a actual game play video of this?
Yeah that sounds about right.
Eevee is basically a combination of all your childhood pets after all
@@GGorsty literally all over. The videos on release day really showed just how unfinished/half baked the game is.
So Umbreon?
Man I want to see that
There needs to be a game where having a high charisma doesn't let you convince everyone of anything, but it does let you start a fanatical cult so that you have minions to order into combat for you.
Sooooo, you want to be able to turn Dark Souls into Age of Empires?
So the ending of Fallout 2?
I believe Arcanum: Of Steamworks and Magick Obscura works like this. It's an old gem.
That's literally every game with the
Charisma stat ever
Also with some mods you can expand your party ;)
Isn't that...sort of Overlord?
When I heard that one guy narrates the whole thing and speaks for every character, I expected one guys voice acting for every Character and being the Narrator. Like „He’s telling the Story and does all the voices“ that would have been so fun. Not the lazy stuff they did.
So a weird thing, apparently the narrator is actually the little grasshopper robot. And the NPCs have several different languages that it translates for you. But that is not made clear for a while and it constantly comments on things.
Honestly yeah. If they had the narrator at least pretend to do voices for them, it would improve the experience magnificently and could have let the voice actor really shine rather than ending up wasted as a discount Logan Cunningham.
@@rustedbranch Th narrator is actually the giant dude who gives you the grasshopper, and upgrades it for you throughout the game. This is not made clear until you're literally one short jog away from starting the final cutscene.
That worked for "Thomas was alone."
@@AngryGerbils Also for Oknytt.
This game sounds like what you'd actually end up with if you gave too much money to the average gamer who says "I have lots of great ideas for a game" and then proceeded to cram in all of them at once without any actual vision for the whole game.
it has a vision, it's just not in focus. However even with it's faults it's still fun.
@@AgentExeider I'd say for me personally it's more a "even with its faults it's still *almost* fun". I gave it a good 5 and a half hours and was thoroughly bored throughout. I'm glad some people are liking it though. I've noticed the devs have already taken on board some of the criticism and have been tweeking difficulty and stuff. The game feels like they spent too much time on the visuals and neglected every other aspect of the game, all of which sound great on paper just not in execution. It dangles cool ideas in your face but doesn't capitalize on any of them.
you should check out the '''game''' chronicles of elyria because boy if that isn't the understatement of the century
@@miagi1337 you forgot ultrakill
The major faults of the game can be summed up thusly: the game really could use someone to design the thing. There is a jumble of ideas and no focus, some of the ideas are really good, but mostly just lost in the shit.
Jack of all trades master of none
for a first game of a team of 4 I'm surprised it even ran.
You forgot it being sold for full price
@@EnigmaticSpuce I got it with my ea play pro so I have different expectations.
@@EnigmaticSpuce there are worse games being sold for full price
Ah, the return of *"Y O U T U B E"*
Right? Who is forcing this on them? Pathetic.
And all because of the word fucking at the start (according to the script anyway)
@@jdmill2 *Y O U T U B E,* of course. They demonitize videos with even a single curse in the first thirty seconds.
I kind of hope this becomes a trend for Yahtzee. It's a fun way of getting back at the censoring *Y O U T U B E* wits.
Seems like Y O U T U B E is causing heavy traffic on the escapist. can barely steam anything there.
"the choice is either friendship and hugs or violence and powerbombs" I'm applying this phrase to my everyday life from here on out
Great album
From everything I've seen, the visual aesthetic looks to be the strongest part, with competent technical performance and an acceptable amount of bugs and hitches, with everything else kind of down hill from there.
Sound design seems like it was unfinished or an afterthought, and gameplay systems were at best on par and at worst well below. Kudos to the visual artists and animators at least. Room for improvement most everywhere else.
It received a pretty large update to PC yesterday that included fixes to sounds such as ability and weapon impact on hits. Big fixes on the narrator and voice acting. A ton of other stuff as well, you can find the change log on Reddit. Update will come to console within the coming weeks. I personally would like to think this game could be patched up nicely, as the THQnordic and Experiment101 team are hard at work to solve more issues. I spent 60 dollars on this game, so I have to be hopeful here
The visual aesthetic is definitely the game's strong suit -- I'm only about an hour or so in myself, but the use of color and light to help set the ambiance is some of the best I've seen from the indie-dev circuit. It's no wonder they included a Photo Mode at launch, because X101 clearly went out of their way to make the game's regions as picturesque as possible.
I'd say the main failing of the game is that its developers didn't seem to know how to say 'no' to an idea. Everything that's been jammed in feels like it flowed from the same years-long brainstorming session, and I can see how they arrived at each one... but even if it doesn't reach the level of bloat you'd get from a triple-A open-world RPG like _Fallout_ or _Mass Effect_ or what-have-you, it still feels like having so much _stuff_ in the game undercuts the serenity and simplicity that make games like _Breath of the Wild_ so delightful to play on a moment-to-moment basis. I'd _love_ to see the studio improve on the foundations they've laid down with this, but in future, adhering to the K.I.S.S. Principle seems like the smarter approach.
@@Nitrinoxus
" I've seen from the indie-dev circuit"
The game is published by THQ Nordic. Why do you compare it to indies?
@@SangerZonvolt You realize indie games can be published by larger companies right? An indie game refers to the developer not the publisher. Yes, sometimes the indie team also decides to do their own publishing, but are we really trying to gatekeep indie games?
@@SangerZonvolt Because it was developed by a new studio with only 20 employees. Experiment 101 is still small enough to be considered independent, even with THQ's help in getting the game out to the market. (Plus, one of those 20 is Markus Persson -- who, if he's _the_ Markus Persson, couldn't get triple-A employment anymore if he crawled over a mile of broken glass and _begged_ for it.)
I was under the impression this was another Sonic The Hedgehog game.
Only Robotnik finally managed to kill him, decided to piss off and now with no wise cracking spike ball around everyone just split up into their furry camps.
Well, that escalated quickly.
Ngl I would totally play that game. Sounds like it could be the first good Sonic game Sonic Team has made in decades.
That’s just Sonic atAM.
Furry camps 😂
@@ehmwhy Yeah true, they'd probably pull a Sonic Forces and go "Wait he was never dead at all! Sonics too cool to die!"
"ewoks holding a rave inside a tumble dryer" lol I'd pay to play that game
@alida flus: or "F**ING EXPLOSIONS!!!" as Mr. Torgue would tell you.
Utinni!!!
The villan names are like they were named by Alex from clockwork orange
It gives me a pain in my gulliver.
Interesting concept
But since I have not watched that movie...
XD
Whether I do enjoy the game or not (I do not) this bothered me at the beginning aswell. But they got a rather smart solution to why they named them that way. One of the characters pretty much said "We gave them those names so that atleast their names can no longer strike fear into our hearts."
I really liked that reason tbh. I mean... it can work I guess?
If you are scared of something, just call it silly names. Takes some of the fear away.
@@Ramsey276one great movie, actually did my high school term paper on the book. Probably don't care but 🤷♂️ I'm high and felt like talking 🤣✌
@@srbrant5391 gutty-wuts?
I could see a viable implementation of a charisma stat in a game where the primary loop is fighting if charisma translates into a "call aid to fight for me" sort of mechanism... which would make a high-charisma character in such a game effectively what a necromancer is in others (y'know, minion army).
Alternatively; a JRPG-type party-of-adventurers type game, where Charisma is what you use to buff your teammates with inspiring words and the power of friendship etc. Or a game where there's an actual mechanic for enemies naturally surrendering when their health is low, and having more charisma makes enemies surrender more quickly/easily.
Didn't Fallout 4 have that?
Its fucking hilarious how done Yhatzee sounds when hes expaining an RPG
Oh hey, Redwall, I used to love that series as a kid.
You and everybody else with fantastic taste.
Oh wow. Yeah, me too.
Netflix series coming soon!
@@tidalwaveknight1897 really?
@@meursault7030 yep, the series will be about the first book, following Matthias. The movie will be about Martin the warrior.
The Redwall reference was not miss.
They might as well have been a cartoon-y Cluny!
When was that?
@@RillianGrant 2:27 in the narrator's text.
@@thenarrator9204 Damn, I missed that too. I miss Redwall.
@@Dru_Stephan it's a good book. I'm reading it to my kids. They love it so far.
LOGALOGALOGALOG!
RPG about entering beauty pageants for Dev Diary would be fun. Maybe it could have turn-based combat where you impress judges by choosing from different abilities.
So basically Pokemon Contests.
@@ticklezcat5191 haha yeah basically. only instead of attacks you'd have stuff like "self-aware joke" or "smile lvl 2".
Isn't there at least one rumor going saying that an EA-made _Miss Universe_ game is basically gonna be that?
Man, a tokyo jungle reference. I didn't think anyone even knew about that one these days.
Fun for the first 100 hours, stale after that, imo
Watched davetheusher play it, was a quite novel idea, shame it wont get a sequel...
@@AkaiAzul I mean, 100 hours sounds good enough for me.
@@malcomchase9777 Absolutely! Just be mindful that the arcade style gameplay will eventually get repetitive. All fun the entire way through!
@@AkaiAzul I'd agree. I had fun for around 6-8 hours or so, but I'd still say it was worth it. I think I ended up getting another new game that pulled me away, so I would have put more time into it otherwise. Certainly a very unique title.
"Small furry thing"
So is yahtz also a bunch of porcupines in a human shaped suit?
Definitely prickly enough
Yeah, 10 hours into playing Biomutant and this is 100% accurate.
25 hours in and I am really enjoying myself!
@@C-Jay_Underground yeah i did an 8 or so hour session yesterday. it is far from a brilliant game, but im enjoying it enough. the biggest problem i see with the game is its price tag. $100aud they are charging? no thanks. $30aud? yeah i can get behind that.
Im like 50 hours in and having a blast. Havent even done a single main quest, and there are sidequests and things to find, and explore literally everywhere. I've crafted so many insane weapons, the crafting system is crazy fun
This game is amazing.
Since I've posted on here, I've played the game a bit more and gotten to around 25 hours logged into it. I still love this game, but the need to do every side quest (with most of them being glorified fetch quests, thank you FF14 for ruining those for me) kinda kills the mood for me on it. But, still fun to fuck around in anyways~ nwn
I just started playing it, and 10 minutes in got my first game breaking bug, so...it's going well, lots of fun though.
The "interpreter narrator" is probably what bothers me the most about this game. That, and the hamfisted "just do better" message that's rampant throughout.
With all its faults aside, I still love this game. I'm not very far into it, but it's been cool using the crafting system and seeing how well the moves string together.
Having not played it and going strictly by what I've just heard of it, I assume the narrator is meant to resemble a DM/GM similar to DnD. While I'm sure this could be done well and be very interesting, DnD needs a narrator for the simple fact there isn't anything else. A video game doesn't share that restriction so relying on a narrator for basic interactions doesn't generally make sense.
I literally can’t get past the first few hours because of all the talking with npcs and pointless flashbacks man it’s killing me, the combat is a lot of fun but I’m just so bored by everything else
@@TrueGamer22887 Frankly, that sounds like RPGs aren't your thing. An RPG is as much(or more) about the story and character interactions as it is about the adventuring and combat.
@@Zapnl I'm aware of that, but if someone is being bored by the story aspects of an RPG, then it's either a bad story or not that person's type of game. As I said above, I've not played Biomutant so I can't comment on it specifically.
54321blader I’ve played plenty of rpgs, nothing comes close to how dull and pointless the dialogue is
I found that most issues can be solved with the appropriate application of "more shotgun". Customizing guns is basically the easy mode. A well built two handed gun, most often shoguns or assault rifles, solve most fights. Armored enemies might require melee or special attacks, but ultimately I found a poison shotgun, built it up with legendary parts, upgraded it further, and now it's my all solving hammer.
Melee more often than not is finicky as hell, because enemies don't take much stun from any melee weapons, unless you find a weapon specifically made to have knockback on small enemies. Two fast knockback weapons and dual wielding makes small enemies easy enough, and guns deal with big enemies. Powers make the rest easy enough, so a mixed build handles everything.
As for vehicles, you only use them in one area, making other areas less fun to deal with. I wanted to go around in the mech suit everywhere, maybe upgrade it for naval combat. Seems a mech suit would be the equalizer for all the big bosses, but not really. Mech suit, jet ski, submarine, and a, horse. Robo horse optional. And the horse is the only one you can use everywhere.
Top it off, after the mech suit boss fight and the jet ski boss fight, the developers just sort of slapped the rest together and shipped it out. Overall, I feel it's less that it's trying to do too much, and more that the devs didn't finish the whole game. It's sixty percent done, they got tired of working on it, and only had most or half of everything completed. Maybe they planned on full voice acting, a bigger map, and more interactivity with more towns, but they got tired and just got it done enough to ship out and called it a day.
I like it enough that I'm on a second playthrough, but I feel this was a twenty dollar indie game at best. Unless they come out with a big DLC pack and a lot of patches to put in the rest of the game, it's a case of buyer's remorse.
I agree with a lot of what you said, but 20 dollars? Yall are fucking crazy to say that lol.
It lacks polish. That's the issue IMO. They shipped it out early I think because the cycle was already nearly 5+ years of development time.
Aka, it feels like valheim. The solid makings of the game are there but it seems there wasnt enough time to finish making everything FEEL really good to use.
Magic feels meh unless it's utility based like the mushroom jump. Guns feel INSANELY satisfying to use, especially when you play like max payne. The melee combat is very fun when you're using rock lee's spinning lotus move.
But theyre updating things like the melee noises, etc, and it isnt even more than a week out.
Better care and attention went to this game than another assassin's creed. Granted, that triple A publisher money makes most of their releases feel smoother.
@@Ghost1170 Polish isn't the only thing the game needs, though. I agree with much of what you're bringing up, but it's more than just polish. Most modern games need polish before shipping, but Biomutant is sort of like Cyberpunk 2077. It's incomplete and missing some important parts.
The story in particular is dangerously thin. If this were from the PS3/Xbox 360 era, maybe it could get away with being so basic, but there's so little to go on even then. There's also the lack of character for our protagonist, and there's not much to really get immersed in. It feels rushed from start to finish, both the game and the plot, and that makes it feel like sixty dollars is a stretch. I've gotten about twenty or so dollars worth of entertainment, but I'm struggling to find the other forty.
Another mild issue I have is with the swimming. It feels like maybe swimming should have had skills and a way to lessen the stamina cost, but it never got implemented. I thought the levitation movement power would make crossing rivers and lakes less of a hassle, but other than oil or tar, levitation does little to help.
Overall, Biomutant sounded great a couple of years ago, and I had high hopes, but it really didn't live up to the hype.
0:53 this is why I can’t buy an RPG without watching someone else play it for a couple hours first
Sad but true, and couldn't agree more.
I always make charisma and intelligence based characters so I hate this kind of games.
If you are gonna bully me for not making a mass murderer and planning my build from the moment I give my character a name, why bother letting me choose where to allocate the atribute points?
I get what games like the old Fallouts or the wasteland franchise are trying to do, but I hate it. Either give me true freedom on how to approach your game or just give me the damn script and lets get this over with.
@@axios4702 I would rather a well written story with little freedom on it's events than no fucking story and "idc, do whatever you want but if you aren't optimized for the game you know nothing about, you're SOL"
@@axios4702 I mean...you are not really punished for it. Int just means you should focus powers/mutations and cha gives you discounts at the shops (but I mean all these reviews that play the game for 6-8 hours probably never even looked at a shop). Unless you are playing on hard or extreme the combat is incredibly forgiving. There is no stat tied to guns and gens are very powerful so you are not really punished for picking int or cha as a high starting stat.
There is a story, not sure why all the people that make a bad review like to paint it as if there isn't one. Yes, unfortunately it is told to you by the narrator but it is there. Saying it is not well done and claiming it doesn't exist are two entirely different conclusions. One is opinion and one is just a lie.
A lot of the fun in the game comes from just running around exploring, looting, and fighting things so if that isn't your thing you should probably not be playing open world RPGs made by A. a small team and B. a NEW small team. Not only is this their first game they decided to make the second hardest genre to get right (first being MMO). The fact that it isn't completely terrible is frankly a miracle they were certainly fighting against the statistics on this one. The game is painfully mediocre, but to some it can and will be quite enjoyable despite its flaws. I recommend watching people who actually enjoy the game and are not clearly looking to hate it or hopping on the "game's is trash" train. it is amazing what a positive outlook does for your enjoyment of not so great games.
@@ShiningDarknes I wasnt talking about this game in particular, I havent played it.
I was just venting about bad experiences.
It’s an excellent example of what happens when a game is made by developers convinced that it will be so much better if they don’t have a producer and learn too late exactly what happens when they don’t have a producer.
I said on another video "This game seems like what you would get if a bunch of furries got degrees in game design and were given a AAA budget and 3 years before they any of them had ever actually worked on a game before" and now I want to go back and add "and none of them was a producer" lol
Don't most indi games not have a producer? i.e. Cave Story, Limbo, Fez, Undertail, A Hat in Time, Hollow Knight
I don't think you used the right language here, because a producer really isn't that valauable a component to any if this. They're the ones doing the opinion surveys, marketing, and censoring for wide markets. I.e the nigh pointless, corporate meddling, "but x had y so z needs it", art killing bullshit. I think you meant like a project manager or whatever the idea/creativity QA guy would be on a project oike this
Ah, someone else said it, Game director.
@@gingermcgingin1733 Difference being those were all 2D and weren't trying to hide the fact they were low-budget indies being made by solo developers or small teams. This on the other hand is an inide game that's trying to be a AAA game that doesn't work cos it was only made by 20 people who yes were all former AAA devs but they still bit off more than they could chew.
He's completely right on every point and yet it's still a fun romp around.
Ah yes. Good to see your back hasn’t broke yet from carrying this channel. Keep up the good work!
Up to this moment, I have been sincerely unaware that there was content on this channel that wasn't Zero Punctuation.
@@FrankBocker Wait, there IS??!!
The funny thing for me is, before this Biomutant video, a Biomutant ad played before it.
I was laughing. I was like "Yes, dance for me, little racoon, before this handsome british man tears you a new one".
I wish I had gotten the ad
Guess I just got to search for those!
XD
Lmao
Surprisingly, there is already a patch out 1 week later that addresses a lot of the issues. Not sure how much it changes the game, but hey, the devs are trying at least.
There is, 1.4 released today and is a pretty big improvement. They are definitely listening to players.
I always see it as a cop-out.... Yahtzee does too. He's touched on how devs patching the shit out of games post-launch is just that; patching up problems which should have been spotted and fixed before they made you pay for it.
@@KorriTimigan I give half credit to games that do this. It's an okay way to cope with modern funding issues but it's still selling half finished goods.
@@KorriTimigan isnt it terrible when companies try to fix their mistakes the devs should been like fuck you forget your refund and ditch fixing the game and release payed for skins
They are trying. Unlike CDPR that can't even fix one police AI to work properly in game.
"Trying to decifer a message written on a speeding custard pie being thrown at **someone else**..."
I now need to include this in my next D&D game.
This is how I can tell I'm a grown up from now on: I can see my floor!
Honestly despite it being a bit rough around the edges, I’ve found myself rather enjoying BIOMUTANT. Not exactly a groundbreaking game or anything, but once you get past the frankly *shit* tutorial, it’s a surprisingly charming little thing.
Helps that the devs are actively listening to feedback and have already dropped a patch to make the tutorial less shit + improve on the overall experience a bit. Still don’t think it’ll ever rise past a 7/10~, but I’ll honestly take a charming (albeit flawed) 7/10 with some actual fun ideas over another completely soulless AAA experience in the vein of Outriders or something.
And the trash voice acting? I fell asleep trying to watch it lmfao.
@@asra-5180 I read this on reddit and can't recommend it enough, reduce narrator frequency, change voice language to japanese and keep english subtitles. This adds to the East Asian feel it already has
“Plot comes at you like a two-foot-high sandwich to an unprepared jaw.”
As someone who genuinely enjoyed biomutant, I can't deny it's definitely flawed but I feel there's genuinely a great game in there. I hope the studio can either make a more focused sequel or separate game.
Agree. I am enjoying it, but the price doesn't seem worth the content. If it was 30-40$, I can see reviews improving by quite a bit.
Same. For every miss step it does a dozen things right. The game has a charm to it. I loved it.
Oh yeah, I forgot you're not allowed to swear at the beginning of RUclips videos anymore.
"Ewoks holding a rave inside a tumble dryer" HAHAHAHA I love The Escapist.
You mean zero punctuation?
Right after this episode they showed an Ad for bioMutant and it’s the first time I’ve seen an ad for it.
It really did look like they were hyping up all the stuff they shoehorned into it but I didn’t feel like it had any substance.
They at least included what looked like gameplay footage and not all prerendered cut scenes, but they could’ve just made prerendered gameplay made to look spectacular and all but not actually representative of the final product. Idk
But from the trailer it feels like a game I’d give a go, but it was ironic that there’s an ad for the thing right after it.
Like a Macdonald’s ad right after MatPat did a food theory on what is in the Big Mac signature sauce and why you shouldn’t order it.
im getting bombarded with add for it let and right ...
2:18
"where the choice is either friendship and hugs or violence and powerbombs."
Shows illustration of a piledriver
Yahtzee with cat ears and whiskers? He just took one step closer to becoming a furry.
I don't think I can unsee that.
implying that he wasn’t already
As if his interest in dolphins wasn't already enough of a giveaway.
Yahtzee Catboy.
@@Riboshom do dolphins "count" as furry? I read that the furries who are into dragons and lizards are called "scalies".
Is Yahtzee therefore a... "fishie"? "Fishy"? "Aquaphil"?
ngl, i turned my brain off when i started playing biomutant, and i rarely do that, but at least it allowed me a modicum of fun exploring with the beautiful scenery, and the novelty of the visual design and it's clutter did pull me in somewhat.
i had higher hopes for it, as it would have been much better if they had a lead creative director with the balls to pick a path to stick to.
That said, if you want all the clan weapons don't end the war early, cucked me out of getting the weapons i wanted, hoping i could skip the tedious grind for zone control, but if you want all six clan weapons, go to town on all of them.
"Violence and Powerbombs"
Image shows Stick Yahtzee giving an Imp a decidedly nasty Piledriver.
.......
Eh, I'll let it slide, and pretend Tony Schiavone wrote your script.
I don't understand how Yahtzee doesn't have like 40 million views on every video. Dude's the best.
I love how they sent out review copies to every big reviewer and every reviewer is like "Meh."
Even Conan was pretty meh on it, and he's paid by the developer to look at the game haha
There was a few that liked it gamerax liked it. I am getting it myself, looks like a blast.
@@akimbofurry2179 sure, for an akimbo furry this sounds like an exciting game indeed
@@sinisterwombat3128 Nah, objectivly I am not a huge fan a luproo, most furry games are trash. But Dex and dexter, rachet and clank, cool games. I am more intrestined in the rpg, and as a sci fi fan who complains that everything is in englisth, the chacture conversations is my kind of nitch. But just cuz there is a furry maain? Nah, to simple, and rather boring way to live a life.
@@akimbofurry2179 Dude your name is Akimbo Furry, and there is an Akimbo Furry in the game. Just take the joke
I always take it as a sign when I can't find anyone saying anything good about a game
Now I'm hungry. Though I'm not sure if I'm hungry for meat, hot glue, or dispassionate narration.
"Like ewoks holding a rave inside a tumble dryer." Huh?
I've been watching you since practically your first video.
Nice to see you still got it.
*demonic voice* yoooutuuube basically sums up the platform now
This really has become one of those games that I was looking forward to when it was announced because it looked neat but which, after seeing the actual game, landed on that giant pile of games that I maybe get some day when a sale looks good.
Damn, we got catgirl jerma and catgirl yahtzee within one week? This truly is the best of times
A bad several hour tutorial followed by a game that actually has some good points (pretty world, good loot mechanics).
The tutorial feels so broken at points. Is it worth trudging through to get to the main game or nah?
@@odin_191 if you already bought the 60 euro game, yes.
@@odin_191 try to get that refund fam. Dont let another bad game get away with your good money.
@@InShortSight I mean, by then you'll probably have exceeded the amount of playtime you're allowed to get a refund. Good thing I'm actually very much enjoying the game.
they literally put out a patch today to shorten the tutorial, have not played the new one yet but i felt it wasn't that bad, and its apparently been shortened and improved.
0:55 I want an RPG with “ass” as a character attribute.
1:10 The Magic Candle and Fallout New Vegas come to mind when talking about games where CHA is an interesting stat.
2:40 Now I want a plushie spider.
"Like Ewoks holding a rave inside a tumble dryer.". There are some things I didn't realise I really needed to see until someone mentioned it.
Thank you for mentioning one of my favorite games, Tokyo Jungle, Yahtzee.
_Biomutant_ : _Sonic the Hedgehog_ meets _Breath of the Wild_ , but not *nearly* as fun as that sounds.
Edit: And now there's reports that Sega might be doing exactly this... *fuck...*
Games expecting you to make permanent choices at the beginning, when you don't yet understand the game well enough for those choices to be even remotely informed, is indeed a long-standing problem. Might as well ask someone if they want a fork or a spoon before they know what they'll be using it to eat.
My personal solution is to check online first, given time most any game will get a half decent writeup that explains whether charisma will actually matter or not. It's not a perfect solution, but until games get more flexible about this stuff or include a frank and honest explanation for what's actually useful built-in, it's better than choosing blind.
I had an alright time with this game. I can understand the complaints completely but it's still a very serviceable game if a bit overpriced for what it is. There are definitely worse games being sold for the same price.
I never thought I would hear the sentence: "like Ewoks holding a rave inside a tumbledryer," said out loud, and it is glorious.
In his res 8 vid Yahtzee says the term 'mommy milkers" and I had to sit down
I honestly believe the developers watched this and took notes, as this was a very accurate review of the game
Just short of ten years producing these wicked reviews and Yahtzee has finally the correct clipping for an actual evil overlord. Noice.
Yahtzee's point about assigning character points before you've even played the game is all too true - there are some very popular RPG's out there that I disliked and partially for this reason.
When I find myself in that situation I try to think it's more of a "I made this my god stat, so now I have to figure out how to maximize/abuse it instead of crying that I didn't know one stat was more useful than another"
Guns= perception max stat, melee or unarmed= dex or strength. make end your second stat and int or charisma your 3rd. Luck is dump stat it does nothing in nothing same as resistance which should have just been added to endurence. There alotted points figured out for every open world rpg. If combat isnt a big thing then obviously int or cha becomes your new max stat but what game is like that.
I must say I haven't enjoyed a ZP this much since the CP2077 one. This is some of your best work imo Yahtzee. Keep it up
4:00 I see Yahtzee has embraced the hot-tub meta...
I'm imagining it getting to the point where youtube's algorithm will force Yahtzee to compromise his word choice until half the review is just him insidiously saying "youtube youtube youtube." First the swears, then the sex jokes, and finally every word with more than 2 syllables.
I’ll say this: a game that at least tries new interesting ideas is worth more than a bland cookie cutter committee designed game that tries to appeal to everyone-aka Ubisoft games.
Except that it is an empty open world post apocalyptic full of map markers and copy pasted bandit camps. The aesthetic is the only thing it tries that's new, everything else is just the Ubisoft game.
Yup, gave it a try and returned it as soon as the tutorial ended. The classes are very much the "nipple-fluffer" style of naming but play as cookie cutter as possible:the ranged dps, the meelee assassin dps, the tank, the magic one, the jack of all trades. And I think that's a good starter for the game since it shows that underneath its attempt at standing apart it's just the same old but less competent. The combat felt almost as bad as the one in witcher, if for different reasons, like an utterly useless parry considering it has a long cooldown comparable to dark souls, is very ambiguous about when it can be used again, and does not seem to do much for crowd combat (and considering bosses are 10ft tall and you have to try to not know when they're gonna attack, that's not a good option when you can just dodgerool around). Honestly it just feels like it tries so hard to be different but only.manages to do so on a surface level.
how was this posted 6 days ago
@@bacon-sandwich4726 members get early access to videos.
@@bacon-sandwich4726 members get early access to videos
to unlock the super secret easy mode you pick the charisma based "murgel" race, and then the "dead-eye" or "sabotuer" class. and from there do whatever with maximizing your crits and whatever your choice of combat style
I so wanted this game to be good not that it was something that appealed to me, im burnt out on Ubisoft sandbox games. But i mean small indie studio interesting teasers. Who wouldnt want a scrappy new studio to succeed alas we got cute furballs in an empty sandbox tech demo.
I mean this game is bag, every reviewer has somthing to say on it, i think it looks fun.
this game could be the next Witcher 3. Who knows, maybe by their third sequel they'll rise up to the same status as CDPR
0:51 I'm a little confused on Yahtzee's stance on RPG stats. I mean I agree that choosing stats at the beginning of a game when you don't know how those stats are going to work within the game but I don't recall Yahtzee having much of a problem with games like Disco Elysium or New Vegas.
Is it the template options in Disco Elysium that made it easier to choose?
hope the devs make an expansion or a similar game using the same assets, the non-sound art design was great, narrow the focus just a little and flesh out a more story driven experience
I love how even if I love a game..... I love these videos just as much
I enjoy biomutant not every game has to be the most polished perfect gem I appreciate how much it is trying to do even if it's not all done to perfection..
It’s one hell of amazing game and It’s fun! Perfect for me who grew up in the 90s! There is a lot to do in the game and I know I have many many hours in front!
Your reference to the Redwall series did not go unnoticed!
The sesame street bit really got me for some reason
Not one crack at furries? Not sure if that was being mercyful or that was just too easy a joke
Not even furries care about this game
Bloop found the furry
Or bringing up furries every time an anthrofied animal appears is very low hanging fruit and pretty bland comedy.
Furries are yesterday's news, mate. It's all about what gender and sexual orientation you are now. Obscure kinks have been swept under the rug.
Even after all these years, still love the intro alot.
Gotta say that the described way is pretty elegant at getting someone to leave your barbeque
was figuring out what game I wanted to buy for less than $20 on steam and came upon Biomutant.
I took one look at this dingy Eevee who grabbed a Honedge...
and decided to buy GTA5 for 15 dollars.
As a side note: Yahtzee is just precious in cat ears.
Never shorting me on laughter 😂 so damn hilarious Yahtzee
Been waiting for this review for a long time. Feels like almost as long as waiting for the game. I love it so far and knew Yatz would rip its miss matched limbs apart.
God bless
Rocket Raccoon sure hasn't been the same since Groot left.
Sometimes Yahtzee's commentary is pure poetry
Best open-world game of 2011. It's the kind of game that you look at and realize that, despite not being perfect, it's certainly better than what Bethesda is so praised for doing.
even though i’m painfully aware of the faults i love the game. but i understand where others have problems with it. guess i’m just a sucker for BOTW clones, games starring animals, games with pretty scenery and games set in ancient china/feudal japan. plus the music is amazing. and even better i can make a fursona :^)
as far as BOTW clones and similar open world games go i actually think it has more going for it than something like genshin impact. and don’t get me wrong, i love genshin impact, but i find it much easier to get sucked into biomutant and its world.
i know one of the biggest qualms with the game is the narrator. what i did was turned off the narrator’s translation of the gibberish whenever NPCs talked so i could just read what they were saying, and it made the characters a lot more enjoyable. the way they talk reminds me a lot of hollow knight or ori and the will of the wisps. i find the gibberish charming.
i also have terrible taste so do with that as you will.
I never thought the first time I'd see a reference to Brian Jacques "Redwall" would be ZP
As someone who genuinely enjoys the game, I will say that all of the criticisms leveled at it are very fair. I had to turn off the narrator because I got sick of not only hearing his voice alone, but also because I often was finished reading the on-screen text before he even started speaking. There really is a good game somewhere underneath the rubble of a million concrete ideas that were never allowed to form properly.
I feel like if this game had been done by Obsidian Entertainment or Rockstar Games (6-8 years ago) it would have been a good game.
@@edisontrent618 I think that’s fair. As far as I know, Experiment 101 has basically zero experience with this type of game, so the effort is commendable at least. In the end, I think it really boils down to taking the time to flesh out all the systems so they all work with and around each other.
The duality of man "i agree with every word in this review, and yet I actually really enjoyed the game"
That skewer analogy is beautiful :,)
1:26 fallout new Vegas is where the charisma was the secret easy mode
The Narrator is the robot grasshopper that follows you around
I still had too much fun with the custom weapons personally. I went and made two chainsaw-covered plunger swords and just went to town.
I finished Biomutant after 41 hours last night. The first hour or so the game's pacing is off and everything feels a little weird. But then it just clicked for me. The combat, the silliness, the open world. I loved it. I loved looking for vaults and bunkers, I loved the item hunts and loot collecting. Weapon customisation was cool and once you get good stats and weapons, combat is a blast.
So weird that this game that seems to be getting shit on by every big game channel really hit it home with me.
Dumped all points in charisma at the start.... And for each level ups only dumped into luck. It was interesting to build myself this way
I remember this game, for me, coming out of no where and looking super interesting.
And then everyone responded with a resounding "meh".
How most of my persuasion options in the game went:
"Give up"
"Why should I?"
"Because I'll kill you otherwise." (Actual dialogue option)
"Hmm. You make a compelling argument! I will give up now."
These redwall references are my favorite thing about this games existence. I loved that series and just seeing people mention it, of only to make fun of this game, is still amazing to me. I've never actually met another human who has read the series and its crazy to see that people have in fact read them. There's even a Netflix series and movie coming. I wish Brian Jaques was alive to see all the attention it's getting.
Similarly to Balan Wonderland I feel like Yahtzee really tried to give this game a chance, understand where they were trying to go with it, find something positive to say, anywhere, and still couldn't find anything. Either this is a weirdly guarded version of Yahtzee, like he's grown afraid of offending the wrong people or afraid of time proving him wrong - or, I've just grown used to him.
I like games that are loved (Dark Souls, Minecraft) and I like games that people love to hate (Fortnite). And to be fair I hate a few things that people love. But on balance I'm not the sort of person who just criticises a game to sound "cool". I also don't want to sound like I'm trying to be Yahtzee. I don't have his experience. But let's be honest with ourselves.
This game looks like a taxidermy showcase, every character looks like it's been sewn together and given those horrible glassy eyes and the whole mood is just creepy. It has a load of mixed themes which don't mesh well. There was a squirrel Elvis impersonator talking about the tree of life with Japanese shamisen music in the background. Choose 2 out of those 4 and maybe you would have had a working concept. All four, and it's like if you tried mixing orange juice into your milk and cereal, then your breakfast just curdled. And then you made more and tried to sell it as a product, because you have no idea how to make food.
The Milo and Otis style narrator seems like something that someone's boss dreamed up after a night of drinking and no one dared to suggest it was a terrible idea.
Okay but I had a thought what if there was a game where the first playthrough and the second where completely different due to having 2 different but equally unrealiable narrators
That would be twice as annoying and I don't think people will be willing to do a 2nd playthru after experiencing the 1st one.
Stanley parable
@@2smokebelch I literally just played that maybe that's why I had the Idea
Nier automata?
I actually love the game its quite fun
Here's an idea for games with stats:
How about every single quest, or at least as many of them as possible, all try to integrate a solution for each respective stat so that neither feels overpowered or useless?
Or some variety. If your agility is good enough in this mission you can take a shortcut. A high charisma means you can get health items as additional reward. If there is a perception stat you'll notice the traps more easily. All sorts of options without needing to use every stat on every mission.
I have over 100 hours in Biomutant already, and I can firmly say it isn't perfect but it was fun to me, I'll probably do a light side playthrough just to make sure I've really explored everything.
Some people without a pulse can't just play a game and enjoy it for what it is. They have to compare it to triple A titles, GOTYs, and others that have set a higher bar. Those aren't our standard and shouldn't be used as a reference or litmus test when talking about a game coded by 20 people (studio itself is bigger I know but still). I'm not even mentioning this review in particular, just tired of seeing hate from people that expected the game to be the Sistine Chapel for some reason. It never promised that, and the devs were transparent about the game and never hid anything intentionally. That's a breath of fresh air to me. I'd say grab it on sale if you're on the fence