Teardown (Zero Punctuation)

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  • Опубликовано: 10 май 2022
  • This week on Zero Punctuation, Yahtzee reviews Teardown.
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Комментарии • 531

  • @theescapist
    @theescapist  2 года назад +71

    Watch this week's Zero Punctuation episode on Rogue Legacy 2 - www.escapistmagazine.com/rogue-legacy-2-zero-punctuation/ - Watch it early on RUclips via RUclips Memberships for $2/month. ruclips.net/channel/UCqg5FCR7NrpvlBWMXdt-5Vgjoin

    • @jonathanjollimore4794
      @jonathanjollimore4794 2 года назад

      Teardowns in real life are just fun

    • @dapperwolf6034
      @dapperwolf6034 2 года назад

      Actually I have tear down it's really cool game

    • @justinlavine9209
      @justinlavine9209 2 года назад

      Sounds like Rampage or another ol' Apple II DOS game whose name I can't remember. Sounds like a great physics engine and concept for 1v1 giant monster fighter games...Ultraman, Power Rangers, Godzilla vs. any-f*ck*ng- thing, Neon Genesis, or Attack on Titan...
      Could even be used as an end game mechanic for trash like God-of-f*ck*ng-War so long as everyone can safely admit in America and the West it's an over glorified mini-game without facing extradition charges with punitive torture.
      One of Sir Ben "Yahtzee" Crowshaw"s better reviews of late!

    • @thehungrychiken
      @thehungrychiken 2 года назад

      It's an old one but next time you get to one of your droughts you should look into swindle I had a lot of fun with it but I bet it could get a ripping

    • @justinlavine9209
      @justinlavine9209 2 года назад

      @@thehungrychiken Any idea how old Teardown is? Or were you referring to Rampage?

  • @francesco8000
    @francesco8000 2 года назад +2165

    This video gave me so much nostalgia, the last time Yatzhee has been so pathetically proud about of something he did in a game that he felt the urge to brag it on video was in his XCOM review in 2012.

    • @Trevin_Taylor
      @Trevin_Taylor 2 года назад +67

      Now to rewatch xcom 2012

    • @ScootsMcDootson
      @ScootsMcDootson 2 года назад +109

      So the next time he'll feel pathetically proud and have to brag about it will presumably be in 2032.

    • @kevinverssen2466
      @kevinverssen2466 2 года назад +32

      Right?! As soon as he said that I got reminded of that video.

    • @My_Naginta
      @My_Naginta 2 года назад +24

      Im oddly impressed that you remember that. Mostly because I've rewatched a lot of his stuff and only remember stuff he hates completely or games he's wrong about.... Typing this makes me realize that says more about me 😅

    • @martindelafuente194
      @martindelafuente194 2 года назад +7

      Me too. I guess my endless rewatch of the compilations is showing.

  • @TomG-iz3pp
    @TomG-iz3pp 2 года назад +1046

    For the race, you can actually move the gates by destroying the supports and you only need to keep the wire uncut.

    • @Dhips.
      @Dhips. 2 года назад +86

      and here I was trying to do it "legit" like some kind of asshole when I could have done this from the start. I feel like I should have known I could do that.

    • @KF-hf4nt
      @KF-hf4nt 2 года назад +33

      Hahahaha, that's great, I never would of thought of that, that's why I love this game, it's always so interesting to see other people's completely different solutions to each level

    • @fenthwik
      @fenthwik 2 года назад +18

      Thank you! Glad I wasn’t the only one who realized that *every* task in this game can benefit from lateral thinking :)

    • @r.pizzamonkey7379
      @r.pizzamonkey7379 2 года назад +11

      I feel like this definitely could've been telegraphed more clearly, like if there was a dynamic circle drawn on the ground around the gate.
      For me it wasn't obvious that the whole structure wasn't the gate but rather just the sign portion of it. I knew there had to be some way to do this because the best times aren't remotely physically possible without "cheating" but I had no idea how to get there.

    • @jesusimpersonator1648
      @jesusimpersonator1648 2 года назад +1

      I did it legit a single time but damn that was hard

  • @TH3W0LF100
    @TH3W0LF100 2 года назад +330

    Spoilers about the car race Yahtzee talked about
    The car race is part of a grudge match. The idea is some guy hates a rich guy, so he hires you to beat the rich guys private track record, with an optional objective to do it in a frankly impossible amount of time.
    But the trick is that the race checkpoints are proximity triggered, and you can break them down and move them closer together to reduce the "Track size" to half. So there is a -little- lateral thinking to be had.

    • @themeddite2935
      @themeddite2935 Год назад +8

      I'm just now learning this... I spend 2 hours on that missions...

  • @seanfager8063
    @seanfager8063 2 года назад +190

    "Baptize heretic babies in time" is an actual thing from an actual game. "Darklands", a sandbox-y combat heavy RPG from the olden days, had occasional black masses you could sneak into and sabotage by doing things like... secretly baptizing babies before they got sacrificed / cooked.

    • @SinHurr
      @SinHurr 2 года назад +77

      So not saving them or stopping the sacrifice. Just baptizing them.
      Sounds about Catholic.

    • @nullpoint3346
      @nullpoint3346 2 года назад +7

      @@SinHurr yup.

    • @mattkennedy9308
      @mattkennedy9308 2 года назад +21

      The only way that would be cool is if killing the baptised baby drew down avenging angels or if the demonic entities got offended and wiped the cultists out...
      "Dread Lord Mezenamoth, we sacrifice this life to you."
      "Ahh boss... Is there supposed to be a 12ft Angel outside with a fiery greatsword?

    • @SinHurr
      @SinHurr 2 года назад +6

      @@mattkennedy9308 BE AFRAID

    • @Shaztrot
      @Shaztrot Год назад +2

      @@mattkennedy9308 Funnily enough, this is exactly a switcheroo you can pull in Baldur's Gate II with dragon eggs for a demon. Twice, since you can double switcheroo in order to make the demon avenge two bad sacrifices at once.

  • @balazslaczko2432
    @balazslaczko2432 2 года назад +689

    On the racing mission you could "rearrange" the checkpoints

    • @DanielMartian42
      @DanielMartian42 2 года назад +169

      This was the moment for me when the game really reinforced that even if you are given a non-destruction task, the answer is always destruction.

    • @amishrambo4096
      @amishrambo4096 2 года назад +13

      WAIT WHAT!?

    • @anthonybowman3423
      @anthonybowman3423 2 года назад +18

      @@amishrambo4096 You have to be careful while you do it, because if you destroy too much a wire will snap and break the race entirely, but as long as they all stay intact the checkpoints don't actually care where they are.
      Mind you moving them is a huge pain.

    • @YukoValis
      @YukoValis 2 года назад +4

      @@amishrambo4096 yep yep. The first checkout can be shot down and dragged over to the start allowing you to turn around right away onto the grass. Then the other two can be piled next to each other on the same road heading to the goal. Good times.

    • @amishrambo4096
      @amishrambo4096 2 года назад +2

      @@YukoValis yep that’s exactly what i did the other day when i noticed the gates are merely proximity based and only on the sign part connected to the power line

  • @HelixSnake
    @HelixSnake 2 года назад +314

    "where's the lateral thinking in the car race" says the person who did not figure out the car race

    • @capacitatedflux
      @capacitatedflux Год назад +4

      Professional physics defier HelixSnake commenting on a Yahtzee video about defying physics? Oh my goodness.

  • @autumnchiu
    @autumnchiu 2 года назад +389

    5:05 "we will not be requiring cutlery" is going down as one of the greatest all time ZP lines

    • @GoodEggGuy
      @GoodEggGuy 2 года назад +16

      Yahtzee doing a Yo Mama joke? Oh my!

    • @rade-blunner7824
      @rade-blunner7824 2 года назад +2

      I'm pretty sure it's a reference to something, it's on the tip of my tongue.

    • @Febz
      @Febz 2 года назад +3

      @@rade-blunner7824 A Nedroid comic, I think.

    • @rade-blunner7824
      @rade-blunner7824 2 года назад +1

      @@Febz That's it, you got it.

  • @btschaegg
    @btschaegg 2 года назад +280

    On "the water level in the ocean being affected by the gravitational pull of a large orbiting sattelite":
    Don't worry, I'm sure the bed sheet deformation team of Star Citizen is going to tackle that next.

    • @oyveyshalom
      @oyveyshalom 2 года назад +26

      In another 60 years or so

    • @Byeah2
      @Byeah2 2 года назад

      Lol

    • @NYKevin100
      @NYKevin100 Год назад +5

      Well, they didn't do fluids, but Outer Wilds did do "the moon pulls on solid objects and moves them around a bit." Problem is, the only place you can notice this is in the tutorial level, and even there they had to put a sign next to it saying "no, really, we did this with the physics engine, it's not scripted at all!"
      (But, on the other hand, they also didn't hard-code any of the planetary orbits, so they've got that going for them, I suppose.)

  • @noonoox12
    @noonoox12 2 года назад +223

    For the record, Outer Wilds I think actually does have water effected by the pull of moons and other planets. The reason they made it a 22-minute time loop was to avoid the universe spinning out of control as time progressed. Everything was properly simulated for gravitational pull, even the player's own weight, their ship, and a metal ball on the floor.

    • @TomBombadil515
      @TomBombadil515 2 года назад +24

      I've been meaning to pick it up for the longest time. That sounds amazing! Now wait until someone with the tools breaks the loop and watches the chaos unfold before uploading it to YT.

    • @racercowan
      @racercowan 2 года назад +47

      Not water, that's all your normal 3d model of a planet fair, but the museum makes a point of showing you the orbs on a flat table being pulled around by the tidal gravity from the moon.

    • @Tat011
      @Tat011 2 года назад +11

      this is just not true, the player, the ship and your probe are affected by physics but pretty much nothing else is.

    • @racercowan
      @racercowan 2 года назад +24

      @@Tat011 the planets aren't on-rails, their orbit is simulated and small errors can grow over time.
      Try starting a new game and just walk away for like an hour or two before leaving the museum.

    • @Tat011
      @Tat011 2 года назад +6

      @@racercowan thats just cuz the game isn't designed to run for very long, it has nothing to do with physics. i mean if it did the interloper would immediately start messing everything up and when it impacts the sun it would tranfer its mass and velocity to it messing things up further but neither happens. an ez to prove example of an object that doesn't do physics is the probe cannon, you can try to deorbit the probe cannon's pieces but regardless of how hard you try they won't move even an inch.

  • @monkeeee
    @monkeeee 2 года назад +83

    2:49 This might be the best single frame I’ve ever seen in ZP

    • @Carlos-ln8fd
      @Carlos-ln8fd 2 года назад +5

      This is dark but another good one is his depiction of a miscarriage from the Webcomics episode.

  • @Schwenne1994
    @Schwenne1994 2 года назад +81

    0:40
    While there is not game where the gravity of the moon affects the water, in Outer Wilds the gravity of all objects influence each other. Like the Sun always pulls on you, when you are out in space for example. There even is an exhibit in the museum in the game about that

    • @velvetisis
      @velvetisis 2 года назад +9

      That's what I immediately thought of when he said that.

    • @jonmarcmondor
      @jonmarcmondor 2 года назад +2

      That shit fucked with me!

  • @IEATZOMB13Z
    @IEATZOMB13Z 2 года назад +288

    I loved this game and played in when they had content finished the campaign mode, I got very absorbed into completing all the objectives even if it was incredibly difficult and I sunk an hour+ into the level, but the tropical island section really slowed me down as it takes all your toys away for just a bit to long for my liking, like I don't mind that section in games where they take you back to basics for a bit but I just found it tedious have to re-find all my tools again every level for a good 5+ levels

    • @pob_42
      @pob_42 2 года назад +1

      Agreed, the slow difficulty ramp is expected, but to then have to maintain that ramp but takeaway all the rewards gained is annoying. It's only after that omce you get your tools back you realise how easier the levels get when you can level the city block between you and the objective.
      Except that one with the lasers and the robots. Fuck that mission. Took me way too long

    • @KF-hf4nt
      @KF-hf4nt 2 года назад +1

      Yeah those jungle levels would of been fine if you had all your equipment, it was just a slog to find all the equipment on the map every time you wanted to play. The idea of limiting your options and using what you can find was a cool idea but they could of limited you to carrying x amount of things for those missions so you didn't need to hunt

    • @skootties
      @skootties 2 года назад +4

      what killed those levels for me was actually the fact that you can find small caches of tools throughout the map behind locked doors and such. I just started obsessively trying to find and acquire them all so that I'd have all my babies with me before I started the actual mission

    • @pob_42
      @pob_42 2 года назад +2

      @@skootties That does fit with the luxury items/treasure you'd typically find in other levels

  • @yaroslav4965
    @yaroslav4965 2 года назад +404

    In my opinion this is one of those games that strives with mods and community creations. I've had crazy fun destroying AT-ATs with modded physics by pulling them down with a rope and watching them collapse. Fair warning some maps can kill your computer.

    • @FatherTime89
      @FatherTime89 2 года назад +7

      What physics mods do you recommend?

    • @yaroslav4965
      @yaroslav4965 2 года назад +16

      @@FatherTime89 Progressive Destruction Mod by Bitcoin Baron is what I've been using

    • @yaroslav4965
      @yaroslav4965 2 года назад +11

      @@FatherTime89 Russian Town 3 is also my favorite map for frying my computer, especially with the destruction mod

    • @PlayMoGame
      @PlayMoGame 2 года назад +10

      I think you meant thrives, not strives

  • @Ayeloo
    @Ayeloo 2 года назад +159

    All this talk of "breaking your child's will" and "The Incident" makes me wonder what Yahtzee Jr. is gonna turn out like

    • @diegowushu
      @diegowushu 2 года назад +13

      He'll turn out a cynical video game reviewer ofc, to keep the family trade going.

    • @becomingsentient1208
      @becomingsentient1208 2 года назад +13

      Probably a chartered accountant

    • @draexian530
      @draexian530 2 года назад

      I don't. My father was a pedantic twat, as well.

    • @SinHurr
      @SinHurr 2 года назад +1

      Glory to me, the 69th like.

    • @phoebeaurum7113
      @phoebeaurum7113 2 года назад +6

      The opposite of Yathzee because unlike his parents yathzee and his wife will actually love the child.

  • @egrith2127
    @egrith2127 2 года назад +42

    As for the racing one, I found you could move the check points to make your lap shorter

  • @Dapstart
    @Dapstart 2 года назад +5

    About the tensile strength bit, the developer originally coded it in and made it so a house could collapse under its own weight. It was removed for gameplay reasons, as it was hard to gauge when you'd done too much damage to something, and a lot of stuff would break before you meant it to. Given how timing your destruction is so important to the gameplay, it sorta makes sense.

  • @bobmcbobbob1815
    @bobmcbobbob1815 2 года назад +4

    I had been following the dev on twitter about a year before release, and it was incredible how quickly he made such an incredibly complex engine work. One week they tweeted about how the planks bend now, and the next a building realistically collapsed as it burned down. The dude is a genious and I can't wait to see what he does next

  • @masterofdoom5000
    @masterofdoom5000 2 года назад +60

    Teardown is very much "games as a toy" and I'm fine with that, the joy is in fiddling with things for me and going to the mods to find weird shit to break in strange ways is always a treat.

    • @Sorain1
      @Sorain1 Год назад +1

      Can you imagine if they made a sequel who's only big improvement is "You know that 'Tensile Strength' thing? Yeah, we simulate that now." and how great a sequel that would be!?

  • @paulrus-keaton439
    @paulrus-keaton439 2 года назад +231

    Good choice, sir. Do a few speedrunner heists, then unwind by going into sandbox mode and smashing all the yuppie monuments to consumerism. Shame they hadn't figured out the "why does the entire top half remain balanced on a single sliver of glass."

    • @thetrcg
      @thetrcg 2 года назад +31

      If I recall correctly the dev said to do the math for that would make the game too slow, so they cut it out to make the experience better, but I'm just an internet person

    • @dodobird679
      @dodobird679 2 года назад +20

      @@thetrcg I heard there was a mod that brought back structural integrity. Think I saw it in a 2kliksphillip video.
      It does make the vehicles instantly fall apart though.

    • @rawhide_kobayashi
      @rawhide_kobayashi 2 года назад +16

      @@thetrcg not just performance, they wanted destruction to be predictable. it was an intentional choice for buildings to *not* fall until all their connections were broken, as part of the puzzle speedrun game design.

    • @chiffmonkey
      @chiffmonkey 2 года назад +1

      @@thetrcg Just do it the same way as Valheim where different materials can support different amounts of contiguous material. I.E. a shard of glass isn't enough to hold up a house.

    • @viljamtheninja
      @viljamtheninja 2 года назад

      Gotta love smashing yuppie monuments to consumerism in a video game, one of the most iconic objects of consumption.

  • @Spearced
    @Spearced 2 года назад +27

    It's 2022, and Yahtzee is still able to make me giggle with 'your mum' jokes.

  • @TheDSasterX
    @TheDSasterX 2 года назад +32

    Just a quick note: Physics are usually done on a cpu*, as far as I'm aware, since physics calculations are hard to parallelize due them being all rather different. That's also probably why it's hard to lean into physics because they are relatively expensive calculations which have a tendency of breaking immersion if they're even slightly off...

    • @Shajirr_
      @Shajirr_ 2 года назад +3

      "which have a tendency of breaking immersion if they're even slightly off..." - that's not a problem when immersion never existed in the first place, after you see character models clipping into each other, see iron armour stretching or shoot a wall of a building only for it to have no effect, or try to break a glass window / wooden door and it doing nothing. Basically, anything would be an improvement.

    • @blakkwaltz
      @blakkwaltz 2 года назад +2

      "Physics calculations are hard to parallelize"
      No.
      Any serious physics like protein folding are mostly done on supercomputers that use many processors. The reason they use cpu instead of gpu is because the gpu is already doing graphics. Doing physics on gpu means they would have to lower the graphics.

  • @caspianvonliechtenstein6517
    @caspianvonliechtenstein6517 2 года назад +3

    A game were you can’t aim at enemies for psychological reasons and have to use the environment to overcome them would be an interesting concept to explore.

  • @DunantheDefender
    @DunantheDefender 2 года назад +10

    This is exactly like when you rocketed a hole in the side of the space ship and then sniped the massive alien bloke in the first Xcom game.

  • @DFWanderingKid
    @DFWanderingKid 2 года назад +11

    The first version of (mostly) destructible environments I enjoyed was the original XCom, before all the reboots. You'd always bring grenades and the bulkiest dude with a rocket launcher to blow the sides of houses down to dig out the grey in the farm house if they got cagey, because losing a character was too dangerous. Stealth your way up to the perfect firing positions, and then... BLOW A BIG HOLE IN THE WALL. ....
    Well, crap. Wrong house. Proceed to next house where there's screaming....

  • @firefly5247
    @firefly5247 2 года назад +219

    Can we take a moment and reflect on how Yahtzee is the only person to make "yo momma" jokes funny in 2022

    • @alexnoman1498
      @alexnoman1498 2 года назад +14

      Elevating it to eldritch horror/grey goo scenario certainly does it :D

    • @gingerinajacket8519
      @gingerinajacket8519 Год назад

      He also never says the words "Yo Mama so [Adjective]", he always includes your mother last in the list with the context, letting the descriptors culminate.

  • @lavetissene339
    @lavetissene339 2 года назад +37

    this was an uncharacteristically positive review, I like it

  • @Zakahrum
    @Zakahrum 2 года назад +2

    "...and taking apart lego structures is only amusing up to the point you finally break your child's resolve!"
    This fucking killed me xD

  • @Sazazezer
    @Sazazezer 2 года назад +3

    0:37 Outer Wilds comes close to this. Jump on Timber Hearth while the Attlerock moon passes overhead and you will actually go a little bit higher than usual. The physics engine in that game was put together insanely well.

  • @stemike7956
    @stemike7956 2 года назад +62

    I feel like Teardown is one of those creative games that should get nominated for game of the year alongside 5 games that cost millions to make. Then loose because it didn't have pretty graphics that justify a 3090, 22 minute long cutscenes, a child you have to escort the whole fucking time, or Norman Reedus.

    • @rawhide_kobayashi
      @rawhide_kobayashi 2 года назад +4

      the full raytracing pretty handily justifies a 3090!

    • @bubberlad
      @bubberlad 2 года назад +9

      ironic that you make this comment for a game that is based entirely on its technical fidelity

    • @FatherTime89
      @FatherTime89 2 года назад +2

      This game is a bit like Minecraft. Its graphics aren't good, but the scope and scale of what you can do is impressive and wouldn't be able to run on a modern computer if it had modern graphics. In Minecraft it's the size of the world that you can mine and rearrange with Teardown it's the destruction.

    • @rawhide_kobayashi
      @rawhide_kobayashi 2 года назад +7

      @@FatherTime89 its graphics are good though. it does have modern graphics. this game is fully raytraced. like, 100%. like literally everything you see is a result of raytracing. it's not just reflections, or shadows, it's everything. the voxel resolution is a limitation of physics processing speed. graphics are irrelevant.
      teardown is one of the most technically impressive games-that-are-actually-decent-games-and-not-just-tech-demos of the last few years, at least. the level of physics object simulation alongside non-accelerated full real time ray tracing - on OPENGL, on Windows, on average desktop hardware! - is nothing to sneeze at.

  • @SkyboxMonster
    @SkyboxMonster 2 года назад +10

    HOLD UP!
    The car race did need lateral thinking. to get the best time possible you have to use the heavy crane to lift up the checkpoint and MOVE the checkpoint to a different spot. without breaking the power cable for the checkpoint.

    • @YukoValis
      @YukoValis 2 года назад +1

      I never thought to use the heavy crane to be honest. I just shotgun them down and drag them where I wanted. Interesting.

  • @markkramer5740
    @markkramer5740 2 года назад +2

    Oddly, I felt the same way about Red Faction Guerilla where, especially in the challenge levels, you would have that one piece of pipe holding up the building and only AFTER the scoreboard determined your score would physics take over.....which is cathartic in that you finally got to see it all collapse but frustrating when you were trying to get a higher score.

  • @Carlos-ln8fd
    @Carlos-ln8fd 2 года назад +1

    4:21 that visual gag really got me

  • @ChronosWar
    @ChronosWar 2 года назад +6

    Rimmer would be proud of Yahtzee's color-coordinated time management chart making

  • @LuminalSpoon
    @LuminalSpoon 2 года назад +7

    In the car mission you have checkpoints to pass so you get the blowtorch and remove the checkpoints closer so you can do the course in like 10 seconds. I felt like a moron when I realised what I had to do.

  • @NobodyEvenReadsNames
    @NobodyEvenReadsNames 2 года назад +10

    I think this is a pretty fair review, because it's right that some stuff really works and some really doesn't. I think there's something to be learned from the amount of emergent gameplay that the physics provide. In the mission Yahtz mentioned where you have to get safes out without letting rain touch them, I found out that getting a nice big chunk of wall and sticking it to the top of a safe by nailing it down with planks then carefully dragging it so it wouldn't tip over successfully prevented it from getting rained on. I can't imagine that the devs intended for that, but it's something that would probably work in real life, and I felt very clever to try it in the game.
    Regarding the tensile strength issue, I believe the Steam workshop for the game has a mod that fixes it and only takes a click to install, but if I remember right it impacts performance pretty harshly. It's an issue for sure, but I can see why they had to skip out on fixing it.

    • @larshoffmann2594
      @larshoffmann2594 2 года назад +2

      Nobody watches the TV between missions. Before the rain mission there was an "ad" on tv for making yourself a xry compfy and movable home by puting funiture and barn dors on top of your car and secure it with some "ropes". Your way was intended by the developers, but not dragging them by hand, more pit the safe on top of a car and the garage door above it. That mission took me an hour to 100% it with all the preperations.

  • @Tulemasin
    @Tulemasin 2 года назад +1

    You can cheese the racing mission in pure Teardown fashion by blowtorching the gates off their legs and bring them next to each other making the record time astronomically short.

  • @KF-hf4nt
    @KF-hf4nt 2 года назад +6

    I loved this game, the best level for me was the theme park where you have to destroy half a dozen rides and attractions. Sounds easy enough when you can just ram a construction vehicle through it all, but the problem was they have fragile neon signs all over so I had to carefully peel them off by using my blowtorch and gently climbing down with them. One of the attractions was had signs that went up and down a huge vertical tower (one of those launch towers), so I grabbed one with the hook of a crane, dragged it down so it couldn't move and carefully attached planks to it, so when I released the crane it wouldn't launch up. This let me detach it from the ride with my blowtorch as I carefully pulled it down. The next sign I figured out it would be quicker to grab it with the crane so it was held down, pull the crane away so when I detatched it, it would launch away, but then attach a cable to the sign that anchored it to the floor. I Used my blowtorch and it immediately launched into the air and hung there like a fly in a spiderweb that let me carefully lower it with the crane and move it before I cut the tower itself to topple it.
    The game is super good cause there are all kinds of 'how the hell am I supposed to do this?' missions that let you get really creative with your solutions. The trick is that there is a ton of destruction but a lot of it is very prescise, plus the standard gameplay type of 'plan your route between the items you have to grab in 60 seconds' is part minecraft part speedrun. One of the missions is simply to get some heavy equipment off barges in a frozen lake onto a lorry and it involved me using all kinds of construction vehicles, cables, explosives, etc. A good mission type is also where you have to carry some heavy high explosives through a level to your getaway vehicle while robots with guns patrol the area.
    I could go on, it's a super great game with an array of really clever missions that maximizes the idea of how to actually make a game around a world where you can destroy anything in the map

    • @larshoffmann2594
      @larshoffmann2594 2 года назад +1

      The theme park mission is fun for what happened to the map after the damm broke. The easy solution to the mission itself is Pistol. Every neon sign needs just one shot. Its one of the easiest missions with a timer in the entier game. But doing it the hard way is still an accomplishment and a memory to a great game.

    • @YukoValis
      @YukoValis 2 года назад

      My favorite is the safes in the rain one. carefully driving a truck around and loading up the various safes into it. You need to make sure the rain doesn't touch them. So you try to plank up any opening you might make, try to plank down the safes. If you manage to get them all aboard the truck you can just throw it all into the ocean. At least that is how I do it.

  • @christianwilliams1690
    @christianwilliams1690 2 года назад +1

    It's like Red Faction Guerilla, if the guy who did the destruction mechanics was made chief designer and his first action was to hit everyone else with a sledgehammer to see some organic destructibles.

  • @joelwall1131
    @joelwall1131 2 года назад +1

    Congratulations on the best "your mum" joke of all time. Wasn't expecting that absolute jem at the end. Well played sir, well played.

  • @darkjanggo
    @darkjanggo 2 года назад +12

    ooh, a zero punctuation i didn't know i wanted to badly!

  • @chasethechase2298
    @chasethechase2298 2 года назад

    Thanks Yahtz, you made me chuckle. I was talking about ZP to a friend the other day and we were both talking about how we don't really watch it often anymore, at least not with the vigor we did when we were younger and didn't understand as much about the video game industry and new games were shiny and seemingly innovative. It's still a good series, and I totally binge it every now and then. Short-form, fast-paced information is my favorite, and ZP fits that very well.

  • @BoomBoomBrucey
    @BoomBoomBrucey 2 года назад +13

    Teardown. More like Tear my GPU a new asshole... Down.

    • @madkoala2130
      @madkoala2130 2 года назад

      You play with mods?🤨

    • @BoomBoomBrucey
      @BoomBoomBrucey 2 года назад +1

      @@madkoala2130 No, I play with raytracing at native resolution on a 1070.
      If you like slideshows, it's the best way to play the game.

    • @Innosos
      @Innosos 2 года назад

      Meh, my 750 Ti managed 30+ at 720p on all but the latest levels. It isn't pretty but definitely playable.

  • @RamadaArtist
    @RamadaArtist 2 года назад +1

    "Using spray paint to mark my route"
    So THAT'S what the spray paint is for.

  • @gus.smedstad
    @gus.smedstad 2 года назад +31

    1:11 - that's not what "tensile strength" means. Tensile Strength is strength under, well, tension. The depicted problem is 95% about flexure - the bending force of all that weight on one side - and 5% about compression. If the super-thin beam were miraculously dead center it would just be compressive strength. The three things can be quite different for some materials, carbon fiber has tremendous tensile strength but isn't so great with sheer, flexure, or compression.
    Too bad this isn't Seth Meyers, or I'd have a shot at showing up on Corrections.

    • @JackFoz454
      @JackFoz454 2 года назад +4

      This was interesting and informative. And well-explained. Thank you!

  • @Unownshipper
    @Unownshipper 2 года назад

    4:59 I think that perfectly explains why there're more than 4 dozen real-time recreation videos of the sinking of the Titanic on RUclips. Some people are drawn to melodramatic tragedy, most are just waiting for moment the Grand Staircase implodes and the ship to breaks in two.

  • @Omnywrench
    @Omnywrench Год назад

    I don't have Teardown myself, but I love watching all the videos people make with it featuring buildings and people getting destroyed via nukes, black holes, laser beams, and all-consuming nanites.

  • @losersbecomewinners2043
    @losersbecomewinners2043 2 года назад +4

    “Worryingly hypnotic”
    And this ladies and gents, is how it starts :)

  • @coreysierchio4650
    @coreysierchio4650 2 года назад

    "We will NOT be requiring cutlery"...Lol
    *Thanks for the Content* !

  • @siguanabo69
    @siguanabo69 2 года назад +1

    3:10
    I've never been able to relate more lol

  • @hyperx72
    @hyperx72 2 года назад +1

    "There's no game where say, the water level in the ocean is effected by the gravitational pull of an orbiting satellite"
    Outer Wilds begs to differ

  • @mrpenguin4990
    @mrpenguin4990 2 года назад +1

    Thank you Yahtzee, thank you for all the years of entertainment.
    You just brightened up my day and made me smile, hell eaven full on laugh, something i didn't do in nearly 7months now. Thank you.

  • @TheAntiburglar
    @TheAntiburglar 2 года назад +3

  • @tornadojohnson4709
    @tornadojohnson4709 2 года назад +1

    0:33 actually Outer Wilds physics actually are effected by the orbit of nearby planets and moons, pretty neat

  • @Lemmings19
    @Lemmings19 Год назад

    I am in awe that it is 2022, and I stumbled upon this time portal back to 2008. But it was made this year. You're still at it.

  • @potatoboy6094
    @potatoboy6094 2 года назад +3

    This is my most played game on steam, I’m glad he likes it too, I didn’t think he’d review it since story wise it’s kinda just a paper thin excuse for a bunch of cool set pieces, but this was a pleasant surprise

  • @cowboycave5071
    @cowboycave5071 2 года назад

    Great and funny as always man

  • @PizzaTimeGamingChannel
    @PizzaTimeGamingChannel 2 года назад +1

    4:53 Trilby watching DeFoe manner burn down.

  • @MrDalugoga
    @MrDalugoga 2 года назад +1

    And btw, all the lighting in the game is raytraced, and it works in pretty much all GPUs. The engine creator (singular!) is a bloody genious!

  • @GayBearBro2
    @GayBearBro2 2 года назад

    I think I remember a RUclipsr played this and he just had so much fun approaching it from the child-like perspective of "Let's just break things and not care about cleaning up!"

  • @armand631
    @armand631 2 года назад +2

    In the race one, you can move the goalposts with a bunch of effort

  • @jacekicksass
    @jacekicksass 2 года назад

    The weird kid in high school had me laughing so much. Your writing is great.

  • @christophernoneya4635
    @christophernoneya4635 2 года назад +1

    Structural integrity is actually a feature in the game and it did run acceptably on the buildings, if i recall. It was removed for gameplay reasons because its a game about speedrunning, you want the destruction to be somewhat predictable, imagine accidentally destroying a loadbearing beam accidentally setting off an alarm undoing hours of planning

  • @davidrobichaux9073
    @davidrobichaux9073 2 года назад +2

    Yay my weekly dose of serotonin

  • @milesupshur9614
    @milesupshur9614 2 года назад

    I'm so glad Yatzhee experienced the game like I did. The heist missions are so fun. Some of the later missions do get tedious, and downright annoying, though.
    And yes, destroying stuff with the base game content isn't all that fun, but Mods can extend the enjoyment for a little while longer, so I'd give those a shot too.

  • @Subject_Keter
    @Subject_Keter 2 года назад +1

    "No one will notice my reused joke"
    *That Xcom Heavy and Sniper see it

  • @darkjanggo
    @darkjanggo 2 года назад +2

    0:33 the celestial bodies don't act on the water itself, but in The Outer Wilds, you and other physics bodies on any given planet are affected by the gravity of the other planets on the solar system, so if you jump on, say, the starting planet, you'll see yourself be pulled ever so slightly in the direction of the Moon.

  • @McBeelzebub
    @McBeelzebub 2 года назад +1

    I could not explain why exactly but this is one of my favorite reviews of yours in years. I was laughing non stop but I also felt like I truly understood the game!

  • @ZeDoGiCa
    @ZeDoGiCa 2 года назад

    the solution of dropping the safes through a hole in the floor into the truck is brilliant lmao

  • @nightmarelycanthrope2230
    @nightmarelycanthrope2230 2 года назад +1

    Rad job guys keep up the amazing work

  • @blacklightstarcraft
    @blacklightstarcraft 2 года назад +2

    I love the video where Yahtzee seems genuinely interested in the game instead of just reviewing something out of obligation

  • @notandum
    @notandum 2 года назад +1

    that final joke was golden

  • @ClericalError87
    @ClericalError87 2 года назад

    Loved that Species 8472 reference at the end.

  • @WhiteFangofWar
    @WhiteFangofWar 2 года назад +3

    The return of the Prit Stick.
    Any construction/demolition game automatically reminds me of Blast Corps, maybe the game could have done with that kind of challenge: 'Use vehicle X to destroy Y buildings in a limited time.'

    • @42Mrgreenman
      @42Mrgreenman 2 года назад +1

      I was thinking the same thing...those "Clear the path for the nuke" levels got pretty tedious when you had to use multiple vehicles (Not to mention those Pacman collect the dots ones), but when it finally clicked and I got the hang of the "Backlash" dump truck it felt like construction site demolition figure skating and was hella fun...and both the J-Bomb jet pack stomp robot and it's stage music were the tits...
      For an N64 game, there was a surprising amount of variety...destroying stuff with the missile bike, dual hydraulic press "Sideswipe", jetpack J-bomb, the other robot that did the DK roll, "Backlash" dump truck...then there were the race missions that reminded me a bit of Off-Road where I would only use the A-Team van with BA Baracus as the horn shouting, "Outta my way!" and the Star-Spangled Banner Dukes of Hazard hot rod...so many fun memories...also kinda reminded me of Blaster Master the way you had to jump out of the vehicle sometimes and run around on foot to get to the next area...

    • @phuzz00
      @phuzz00 2 года назад

      There are some "destroy these buildings in 60s" type levels in Teardown, but you'll find yourself jumping from one vehicle to another as you run out of ammo or get it stuck.

  • @jakefrompc6287
    @jakefrompc6287 2 года назад

    A truly wonderful job with this one!

  • @robinskeppstam
    @robinskeppstam 2 года назад

    Oh how I enjoy these videos, from the first time my equality clinical teenage friend showed me your channel to this very day years on. Nuggets of pure gold.

  • @Silverfishv9
    @Silverfishv9 2 года назад

    In defense of Red Faction:Guerilla, while the best way to kill EDF was still bullets, there were a number of missions where the objective was sheer destruction, and even unassigned random structures about the map that could boost morale or preparedness by smashing them. The fleeting joy of destruction was its own end a lot of the time, and it was less a matter of "using the terrain destruction to kill enemies" and often more "killing enemies getting in the way of your building smashing".

  • @draexian530
    @draexian530 2 года назад

    This was a strangely relatable video, Yatzh. Keep up the good work.

  • @colinhawley8050
    @colinhawley8050 2 года назад

    Glad to see you haven’t lost an ounce of your humor, Yahtzee. This review made me literally lol a few times

  • @jada90
    @jada90 2 года назад +3

    00:35 you're wrong - Outer Wilds' entire universe is subject to a universal physics engine. The gravity of each object affects every other object. Even the character jumping on a planet affects that planet's orbit, by an imperceptible amount, just like in the real universe.

  • @MonsoonMike
    @MonsoonMike 2 года назад +2

    That comment in the ending cards about the ultimate game being this with characters in bikinis made me think of the music video for Benny Benassi's "Satisfaction" with all the sexy ladies using various power tools.

  • @mazaaaya4283
    @mazaaaya4283 2 года назад

    Hay you Ganesh Bhagwan Murti Joke was!!!
    Quite nice 😹😹

  • @TheBadlandsSandvich
    @TheBadlandsSandvich 2 года назад

    There is still lateral thinking involved when it comes to the "enemies with guns," I.E., the helicopter, and the robots.
    Starting with the helicopter:
    For one, you cant destroy it. It is a constant threat once it's after you. So now the task is to figure out how to get from one point to the next while staying out of the helicopter's spotlight and avoiding getting shot to bits. Using cover to hide, firing rockets and explosives to draw the helicopter away, vehicles making dashes from cover to cover quickly. There is still a lot of puzzling needed.
    Next with the robots:
    Unlike the helicopter, they can be destroyed, but the kicker is that there cant be killed with your weapons. The only way to destroy them is to dump them in water. So you need to think up ways to either avoid them, immobilize them by trapping them in a spot they can't get out, or figure out how to get them in the water, which isn't easy as the bots are heavy, and challenging to move around. So, again, there is still a lot of puzzling needed.

  • @BladeLigerV
    @BladeLigerV 2 года назад

    Sometimes I just sit and watch the fire spread. It's so memorizing.

  • @bluehammer1245
    @bluehammer1245 2 года назад +1

    0:52 I'm pretty sure 7 days to die already accomplished this, and you can have massive maps of 16000x16000.

  • @rowantheuma548
    @rowantheuma548 2 года назад +3

    I desperately wish yahtzee had a 'cameo' so I could pay him to just ring of a list of "your mum" jokes

  • @michaelbartlett7716
    @michaelbartlett7716 2 года назад

    sick burn at the end there lol

  • @andrewhudson7108
    @andrewhudson7108 2 года назад

    “What if you made a game about demolishing buildings?”
    Blast Corps

  • @travisisgood
    @travisisgood 2 года назад +1

    Watching buildings burn with RTX on was definitely an immersive experience. I could really feel the heat coming from my PC.

  • @matthewgladback8905
    @matthewgladback8905 2 года назад

    "Leisure Suit Larry speedrun," he says. I think I'll go watch one right now. Speedruns of old adventure games are a new fascination of mine.

  • @lukas-po8yn
    @lukas-po8yn 2 года назад +1

    While I don’t think it affects the tides, outer wilds does have the planets gravity affect almost everything in the solar system. In the very beginning there’s even a part in the museum that shows that the moon is actually pulling on you. Outer wilds also very much helps fill the ever-sucking void.

  • @JustAPal
    @JustAPal 2 года назад

    I'm surprised he didn't mention the robots. These were sick af.And on the driving mission you can move the checkpoints to make it easier to drive round the track.

  • @Sleepydriver47
    @Sleepydriver47 2 года назад

    I have been waiting for this one

  • @BobSmooth-hs5ko
    @BobSmooth-hs5ko Год назад

    Regarding the time trial mission, to get the best score you have you clear the track and cut across the grass. This is necessary because as you said, the cars are made of toothpicks

  • @evrfreez
    @evrfreez 2 года назад

    "taking apart LEGO structures is only amusing up until the point you finally *break your child's resolve*" I lost it

  • @nicklager1666
    @nicklager1666 2 года назад +56

    I got the game on sale. Was about what i expected. Good fun for an afternoon not much beyond that. Not the games fault. It is what it says on the box, and it was worth the 3 bucks or what it was i payed for it.

    • @mint5438
      @mint5438 2 года назад +6

      But now imagine it at $30

  • @basione
    @basione 2 года назад

    Made me remember "Trash It!" for the PS1. I loved that game. Never got to unlock that rocket hammer :(

  • @averymackenzie5923
    @averymackenzie5923 2 года назад +2

    He should try Noita. It’s a side scrolling pixel art rogue like where every pixel is part of the physics engine and you have to program you’re own weapons.

  • @Firethorne
    @Firethorne 2 года назад

    The lateral thinking in the car race: checkpoints are destructible and thereby moveable.

  • @markeister1560
    @markeister1560 2 года назад +1

    I think that qualifies as praise!