These comments are hilarious!, Also this was basically me in the past and you too?, so it’s based on a true story to those who has been in this situation. Thank you all for watching!, like and subscribe for more future videos like these! 😄 love you all!
As someone who uses blender a lot to model stuff. I can confirm that this is 100% accurate. I actually just quit cause I couldn't figure out how to do anything and getting used to the locked cam was a honest pain.
I mean I tried but after adding a few too many details and subsurface scatters my laptop just couldn't handle the strain, took like whole minutes just to move a bit.
I remember the quote that Blender Guru said "I have probably made more virtual donuts than actual donuts I have ever eaten". Well that's story of every 3d artist 😂
this is literally how i started and then I didn't touch it for a year after I pressed "Don't Save." Then I saw Ian Hubert and CGmatter upload quick tutorials and I got into it really fast.
Ian Hubert is unbelievable. He inspired me to really take my time with everything to get better results, I used to get frustrated trying to rush my way into seeing results but that’s just not the way.
As someone who's been learning Blender as a hobby for quite some time now, this is basically how I initially felt when 2.8 came out and the layout was all different. Ended up liking it a lot better though.
I tried blender initially YEARS ago. Like, .8 or something. Absolutely destroyed me. Got back into it a couple years ago, 2.78 i believe. New interface threw me but it was SO badly needed.
Not gonna lie I used Blender in high school before the new interface remake. At first I hated it but after seeing tutorials and then I worked with the new interface, I love it even more honestly.
@@bk7064 Binge Ian Hubert's lazy tutorials. There's 22 of them, they're all 1 minute long, and I can almost guarantee you'll come out of it much better at Blender despite them all being strangely specific.
A few years back I was trying to teach a friend how to use Blender. I don’t remember much but I will forever remember hearing him shout over discord “WHY IS MY SQUARE A CIRCLE!?” as he tried to figure out the modifiers.
I started with polygonrunway square sushi render in orthographic view and it was a blessing. It really felt the most basic and easy thing to do with a really pretty result regardless. I really recommend their tutorials!
I actually made a samurai sword in the other day, I gotta say, using reference helps AAAA LOT. Placing a photo of the thing you want to do on blender, saves you hours of work. Tried that with a tree...yeah looked like a demon...deleted it.
I can remember my first experiences with blender perfectly and you've recreated it exactly. Not knowing how to move the camera, overwhelmed by all the buttons, and the best of all, looking at a boring tutorial and giving up immediately.
I don't know about that? For me Blender 2.79 was much more comfortable for me and easy to get used to. It took me like 2 months to get used to the latest version. Idk maybe I'm just an idiot lol
I remember trying Blender 2.78, before the big 2.8 update. It was an absolute nightmare back then. Glad after 2.8 newcomers won't have to go through what I did
This video cracked me up. I loved Blender so much, I studied 4 years in college doing 3D modeling and animation, got my bachelor's degree in doing animation. I use Maya currently but still go back to Blender to use it for modeling, rigging and animation. But I do remember being stuck in my first time, so of course I watched HOURS worth of tutorials on RUclips to learn Blender (and now Maya).
Blender Tutorial : "Today we are going to learn how to make a Donut" Me : "Trying to follow along and finnaly made a donut after 2 days" Friends : "wow nice mushroom"
Love it. Such relatable content. The second you open blender the first biggest challenge was free caming . XD Shout out Mrs. Cherlynne Lima! She was the person that really got me started on modelling , leaning the basic short cuts. I was sitting on learning Blender for 2 years! Saw her low poly modeling videos, had a whole character base in 2 hours flat!
I found that watching a tutorial for a specific scene is more helpful than all-around tutorials, as they usually explain more complex details while you get to learn the keystrokes they use and such.
@@thomasgallagher6935 3 things to know: 1)you can zoom faster with ctrl+MMB+move mouse up/down 2)you can set center of viewport and zoom to selected object, just press Dot on numpad 3)you can set center to your pointer position, just press alt+MMB, I believe. Because viewport camera has invisible point-origin or center of rotation, and if you zoom in too closely, through this point and further, it gets slower until stopping. Sometimes after crazy viewport zooms and rotations origin moves so that it slows you even not zoomed in.
@@thomasgallagher6935 you're zooming into a specific point in 3D space. Whenever you pan the camera, you're changing that point. After a lot of panning, even if you're looking straight at an object, the point you're zooming into might be much closer to the camera than the object is and the zoom wont go past that point. easy answer just select something and hit the period on the numpad to reset that point to what you have selected.
I always wanted to learn 3D and Blender beeing free sounded like a good starting point. I downloaded the latest version at that time: 2.79 and the experience was absolutely horrible. Almost wanted to give up until I saw there was a beta of a much more comfortable and beautiful version of Blenda: 2.8 Instantly fell in Love with it and a few donut tutorials later, really grabbed the hang of it. Never stopped learning and improving since then. Thanks 2.8+ for giving me the chance to enter the 3D realm
Bahahaha I was the opposite, learned in 2.79 and when 2.8 came out I was like “WTF is this?!?! Where did everything move to??? Where’s my shortcuts?!” x)
Actually I found the Blender very easy to learn just a bit but quite overwhelming to learn more. In my opinion the best way to learn Blender is to just start with a difficult project and learn on the fly how to do certain things. You'll spend a week or two making your first model, but after you finish you'll feel great because you made something that looks good and you'll want to make more and believe me, next models will look even better. It also helps to make models AND at the same time learn how to do something with them (for example mod them into games). This way learning will be much more rewarding.
So I partially agree and disagree with this. I don't think you're very first project should be a difficult project because then you're just going to get frustrated and burnt out. Learn with BlenderGurus donut tutorial or something to get started and learn the interface. Once you've done that, then I think it's actually a fantastic idea to come up with a bigger project (maybe not intentionally going for difficult) for yourself that has smaller parts to complete. Then you can slowly work on it one model at a time and learn as you go. It's a good way to give yourself a motivation because you're learning while you slowly work toward an end goal. So yeah, creating a project is a great idea but it probably shouldn't be the very first thing that you do.
@@EyeMCreative Hi i have an question about the tutorial i just started using blender but when i try to change the icing on the donut in to a more realistiq shape it is very angular and not round do you know how to fix this because it is a real struggle Thanks
@@EyeMCreative tbh i just started using blender like a month ago and within 2 weeks i went from not know how to do anything at all too making a full blown character that looks very professional, an i kinda jumped in with a giant project in mind, the only thing thats stomping me is rigging my character, its been giving me hell after that cause the weight wont ever properly paste onto my character so im trying to learn everything manually but thats what keeps me going honestly, i think if your burnt out you probably dont have a big enough drive, yu need more push and to remind yourself why your learning blender its nice to take breaks but dont let your break become indefinate ide say
@@xxretrogamexx7540 yeah exactly it's a pretty easy learning curve once you get over the initial bump of just understanding the interface, and the nice thing is you don't have to learn it all. You can choose if you want to learn more about sculpting or modeling or texturing or whatever and specialize in the areas you're better at
Right as I saw him dragging the cursor, I was like what he doin, until I remember in other programs you use Alt + main mouse buttons to navigate through viewport... genius Lyro
As a roblox studio user that started using blender before yesterday, *It wasn't that hard and i learned almost everything all by myself* _Both have lots of similarities_
I do have that feeling sometimes. That tutorial part of the equation could be the enjoyable part if you find the right RUclipsr. Theres a couple that are quick on their words and show and say what matters.
@@marcfuchs6938 I can still recommend for the beginners FlyCat’s channel (if you might want to make characters) because I think you can see an amazing number of methods and solutions in their videos. The only disadvantage is that you only see the process and there are no subtitles or dub
Crossmind studio has the best intro to blender. CGBoost is a close 2nd. The original donut tutorial for 2.79 is actually much more informative than the 2.80 version.
Also Erindale, Stefeliga Flavius, DECODED of course, Polyfjord and don't forget Daniel Vesterbaek These are AWESOME and incredibly tallented people some might not be good for beginnners but deffenitely AMAZING inspiration!
Blender was painfully hard to learn before 2.8, I touched it once then didn't touch it in ages. Post-2.8 it got more user friendly and I started learning and picking up new things rapidly.
This video was ironically helpful for me as a complete beginner. In additon to showing me how to look around the cube, it taught me that not knowing what the heck is going on is totally normal.
@@ItsLyro i mean yeah but there are so many youtube tutorials that assume you have no idea what you're doing whatsoever that as an intermediate user i have to turn on speedup so high. honestly, like i learned it so fast
Me: Every cool buddy uses blender so Ill try. Me after 2 minutes: WHY I NEED TO MOVE LIKE THIS!? Me after 5 minutes: WHY THE TUTORIAL IS SO LONG?! Me after 20 minutes: WHY IS THIS TRANSPARENT?! Me after 23 minutes: meh, I give up.
The RUclipsr Imphenzia has a series where he does 10-minute challenges in Blender and in most all of them he talks about the 3 most important tools in Blender: E to Extrude S to Scale R to Rotate And sometimes he even mentions the Legendary, Ctrl B to Bevel. He also has a 1-hour crash coruse that goes over other likely useful things that I totally didn't skip a over a few parts here and there, waited a month, and repeat, before watching it all in one go.
I've never actually used the bevel in any one of my sessions on Blender. I've been using Blender for about 5 years now and I think it's about time I use it
My Blender beginner experience: 1. delete cube 2. ???? 3. help 4. I habe no idea what I'm doing 5. watch all the blender tutorials and guides (including the donuts) 6. start to get used to with blender 7. to busy with live and have no free time 8. forgot about blender 9. have freetime finally 10. download blender again 11. repeat step 1
Ducky 3d is a really good channel for beginners, his tutorials will make you feel like an advanced user after completing them. they’re not complicated either, just satisfying renders you’ll be proud of
I had a week of furlough during lockdown, installed Blender and went through the whole donut series. Not a huge fan of the guy, but thanks to him I never had a single WTF moment, and in a week I had a basic understanding of the whole thing.
As someone who is used to the adobe programs the hardest part on blender was learning the shortcuts… why can’t they all be the same across every program 😭
I did all this when first starting out on Blender, I have improved a lot since those days by repetition of what I have learned, lots of note taking for future reference and hands on learning of what I am being taught plus experimentation is also a great way to learn new things.
i really forgot how new blender felt when i first picked it up two years ago. I'm by no means a pro at it, but its really fun to think "yeah no that's really what I was thinking when I first booted it up"
joke aside if you want to get into 3d and feel like it's way too complicated, I'd suggest you to start with sketchup. They've got a free version and it's super easy and intuitive. From there, you can work your way up to blender or 3ds max or whatever you want
Personally I would recommend people start with the software they plan on using long term, because experience from one 3d software doesn't always transfer to another. I use Blender all the time but when I boot up something like Maya it's like starting all over again. Although once you become proficient in one 3d software you will probably be much more confident going into another.
Yup, sketchup is very easy to get to know how to move around a object and to do basic modeling with straight lines and circles but that is it. Once you know that and maybe some texturing move on quick. I started with sketchup as well but stayed for WAY too long.
I have the feeling everyone just starts out with the blender guru stuff and then gets overwhelmed by all the details. Best to just begin with the blender fundamentals (from blender) and after that just focus on one subject you want to learn and build from there. I mean yeah it does have a steeper learning curve then Photoshop, but look what you can create with it? It's pure magic.
Ive been using blender since it looked like a program from the early 90s and now that you mention it...I dont even know how I free cam. I just do it subconsciously
I was into MMD when I first tried blender and got spooked (because I was so used to MMD’s incredibly bare-bones interface.) Years later I eventually learned it to be able to mod video games.
I’ll be honest, I can’t relate. I did go through all 24 tutorial videos of the Blender Guru guy & managed to create a great donut & cup of tea. I’m proud of my patience and dedication
I downloaded blender in 2017 when i was 13 to edit videos but then I thought I should try my hand at the 3d side, found Blender Guru's tutorial series (the old one for 2.79) and that was my journey! When 2.8 rolled around I watched his 2.8 donut series and that was quite indepth compared to the old tutorial. Since then ive been using blender semi regularly and am trying to learn Unreal Engine too so it all worked out quite well
I'm a new blender user, I downloaded the app, I opened the latest donut tutorial, I grabbed myself a cup of coffee and I started to do the steps exactly the same. And when I needed to use grab I noticed that none of the shortcuts that the tutorial was saying is not working for me at all... I literally freaked out about that but I realized that the tutorial is for the 3.0 version and the one I downloaded was 3.2.1. Then the best solution that I come up with is downloading the 3.0 version and I regret nothing. Happily making my first 3D donut here rn
I joined before we got the new UI (That was version 2.8), and I remember the complete pain of not understanding anything, and the UI looking like something from the windows xp era. It was *so* daunting, cause it felt completely foreign. The new UI is extremely nice, and I was able to swap to it without much trouble. I barely even remember using the old UI now!
The first experience with blender that I can remember was in 2.7x and involved a tutorial on how to make a house. The tutorial taught you how to subdivide and extrude, and then for the roof it told you to make another cube and drag the each vertex of the top face to the center. I’m pretty sure the tutorial was made by someone who didn’t know anything about blender either. I then later made a cow that was so bad that I had to look up a full tutorial.
That guy in the video that made the donut tutorials was perfectly fine, I don't remember it being a chore to go through. Within like 2 days I had that beautiful donut done. Only problem is after that I had no idea how to make literally anything else with whatever knowledge I got from that, the biggest issue was how to make any shape. That's when I just gave up. I feel like there's still a massive gap for a good tutorial series, to focus purely how to practically make any object you visualize and go from there. Every tutorial is approaching the subject wrong by just giving you information on various features.
I constantly "shift-drag" value sliders in other programs to increase / decrease values more gradually... that is such a neat feature. It should be everywhere.
I worked with blender, 3ds max, maya, zbrush and a bunch of different game engines and I can tell you you always feel like a beginner when you need several minutes until you figure out how to navigate through the 3D space in a new program simply because the controls are different for every single one... So even now, I can completely relate to that...
I learned what little I do know by playing with other peoples models rather than jumping into making my own, at first anyway. It was just a good way of getting to grips with some of the tools, modifiers etc.
as much as i hate to say it i cannot actually focus on tutorials so i've been dming a person to learn how to use blender and this video is devastatingly accurate to make 4 hours ago. But hey, now I know how to move, smooth vertices, make new vertexes, scale, and create new objects!
This is exactly why I wish there wasn't such a license struggle with the Blender game engines. I'm going to learn Blender and then learn Unreal, but the different key presses must be such a headache.
I've just been modeling by hand without knowing anything, without knowing how to use modifiers, without knowing how to manage multiple independent pieces at once and without freecam. Sure this takes more of my time but so does learning how the the software works.
These comments are hilarious!, Also this was basically me in the past and you too?, so it’s based on a true story to those who has been in this situation. Thank you all for watching!, like and subscribe for more future videos like these! 😄 love you all!
@Demopublic Ball happening...XD
Kids brains are stupider than adult ones, i can understand new program's UI pretty easily now. Everything is more easy to learn as a grown up.
As someone who uses blender a lot to model stuff. I can confirm that this is 100% accurate.
I actually just quit cause I couldn't figure out how to do anything and getting used to the locked cam was a honest pain.
That is the same react that i had with maya, but sincerely next to know how it works, seems to me that blender is more intuitive.
This is me last night after 30 minutes of changing blender themes 😂😂🤣🤣🤣
Blender tutorials be like:
To create a cube:
1. Delete the default cube
2. Create a new cube.
Is a tradition
@@shawermus *IT IS a tradition*
You can’t use Blender without doing this
@@shawermus why tho?
@@onaschaturvedi1585 no idea, is like when you remove "hello world" From your script just to make it again as first step in programming
1 year later: alright, time to get serious. opens tutorial and does 1 thing.
closes blender for another year.
Fr I just got on blender after many months of leaving it closed
This is extremely relatable.
Bro i have got blender for month now. First day i used it to make hand, i juat gave up and use low poly unity cube hands
same
Yup
Not true. Everyone who clicked on my donut tutorial watched all 36 videos to the end.
Your tutorial IS the new blender user experience
Bro I cried watching your tutorials
I watched it till the drops on the coffee cup, I think I have learned most of what I need for now, I will come back once I need more.
I mean I tried but after adding a few too many details and subsurface scatters my laptop just couldn't handle the strain, took like whole minutes just to move a bit.
what would you say is the best computer for blender?
I remember the quote that Blender Guru said "I have probably made more virtual donuts than actual donuts I have ever eaten".
Well that's story of every 3d artist 😂
Thats very true. I have made way more stylized characters in blender than I have ever eaten.
I have ate one donut in real life and created 1 donut since im a beginner
@@creeperYT9824 shift d moment
@@ihaventforgotten.3332 lol
this is literally how i started and then I didn't touch it for a year after I pressed "Don't Save." Then I saw Ian Hubert and CGmatter upload quick tutorials and I got into it really fast.
that's because they speak very fast, just take andrew's tutorials and set speed to 2, then start selling donuts. easy money
Cg matter and IanHubbert videos only comes handy when you have prior 3d knowledge. Otherwise their video is like vast ocean.
Ha I did exactly same except for few months in the beginning of my blender journey
I love the fact you never lose anything even if it crashes. It autosaves to the temp folder "every nanosecond"
Ian Hubert is unbelievable. He inspired me to really take my time with everything to get better results, I used to get frustrated trying to rush my way into seeing results but that’s just not the way.
Me: *Clicks Blender Tutorial*
The guy in the Tutorial: "so it all started... when I was born"
100th like
True, they go so freaking deep😂, just start the tutorial already😭🤦🏻♂️
@@Mrgold-ic6ds really? The ones I watch are great.
@@renameagain5808 yes, most of them are great but only a few talk about how good blender is and how it helped them improve and stuff
"It all started on the day of my birth. Both of my parents failed to show up."
As someone who's been learning Blender as a hobby for quite some time now, this is basically how I initially felt when 2.8 came out and the layout was all different. Ended up liking it a lot better though.
I tried blender initially YEARS ago. Like, .8 or something. Absolutely destroyed me. Got back into it a couple years ago, 2.78 i believe. New interface threw me but it was SO badly needed.
Not gonna lie I used Blender in high school before the new interface remake. At first I hated it but after seeing tutorials and then I worked with the new interface, I love it even more honestly.
I nearly died when you started dragging over and over and I knew exactly what you were trying to do. It's so relatable it hurts! xD
This made me realize that I have no idea how I ever actually managed to learn Blender.
I don’t think anyone really learns it, just fumbles around till it works. (And then forgetting how to do it again😭)
I think am a program in the matrix, don't know where it started too and how
Same here.. I don't know how I manage to learn modelling and program but here we are... Making games for fun
Do you guys have any advice for a complete newbie like me? It seems pretty overwhelming to get started.
@@bk7064 Binge Ian Hubert's lazy tutorials. There's 22 of them, they're all 1 minute long, and I can almost guarantee you'll come out of it much better at Blender despite them all being strangely specific.
A few years back I was trying to teach a friend how to use Blender. I don’t remember much but I will forever remember hearing him shout over discord “WHY IS MY SQUARE A CIRCLE!?” as he tried to figure out the modifiers.
I WISH YOU HAD RECORDED THAT IT SOUNDS HILARIOUS
Why is it so funny to think of a sudden scream of "Why is my square a circle?" Coming from the other side of the house?
All these squares make a circle, all these squares make a circle, all these squares make a circle….
@@xwolf9410 DBZ abridged reference?
@@rilxii1736 Yes
This really captures the feeling of “making a donut literally makes you learn nothing but sculpting”
I started with polygonrunway square sushi render in orthographic view and it was a blessing. It really felt the most basic and easy thing to do with a really pretty result regardless. I really recommend their tutorials!
You cant go wrong with pressing all the buttons randomly, works every time for me
And if it did go wrong just reinstall the program
@@Demirci91 haha, i reinstalled blender because i wasn't able to fix the layout, all that duplicated panels just wouldn't disappear!
@@SirusStarTV Gotta click that 2 pixels worth of empty space in the corner then you drag, it's just good UI design, really :)
So much frustration!
Instructions unclear, created eldritch rune that brought untold horrors from beyond the stars that are now drinking my coffee. Send help
*deletes years of work, downloads virus, deletes blender*
Me when I try use blender: Tries to make a sword, *turns out to be a tree*
so youre talented... trees are hard af
@@jktech2117 he forgot to mention that he makes trees without branches and leaves
I actually made a samurai sword in the other day, I gotta say, using reference helps AAAA LOT.
Placing a photo of the thing you want to do on blender, saves you hours of work. Tried that with a tree...yeah looked like a demon...deleted it.
I once tried to make a flag pole base
… I ended up making a plunger
@@ZetsKai well.... flag poles are basically really long plungers
I can remember my first experiences with blender perfectly and you've recreated it exactly. Not knowing how to move the camera, overwhelmed by all the buttons, and the best of all, looking at a boring tutorial and giving up immediately.
As a blender artist who started in 2020, I can confirm this is accurate.
The old version of the blender is just a nightmare for a beginner, the new blender is a user friendly!
I don't know about that? For me Blender 2.79 was much more comfortable for me and easy to get used to. It took me like 2 months to get used to the latest version. Idk maybe I'm just an idiot lol
I remember trying Blender 2.78, before the big 2.8 update. It was an absolute nightmare back then. Glad after 2.8 newcomers won't have to go through what I did
Sigh, my PC only runs up to 2.79.... Are the newer versions optimized for older hardware(can they run on it? I haven't changed any parts since 2014)
Exactly.
I leraned it the hard Way with the Old Gray UI in 2.7
I'm concerned how accurate this was to the exact events that occurred when I tried to do blender...
@@lukttk lmao roblox studio
@@lukttk (clears throat) *im sorry did you say roblox studio?*
@@lukttk you're joking, right?
I spent some months using NUMPAD to look around untill i was told you can pan with mouse...
@@Elemental_Clash what did he say?
1:09 DAMN!! I didn't know blender had a light-mode ahahahahhhahah
@Louis Wang yeah lol
This video cracked me up. I loved Blender so much, I studied 4 years in college doing 3D modeling and animation, got my bachelor's degree in doing animation. I use Maya currently but still go back to Blender to use it for modeling, rigging and animation. But I do remember being stuck in my first time, so of course I watched HOURS worth of tutorials on RUclips to learn Blender (and now Maya).
"you need two monitors to use blender"
"oh, for multitasking?"
"no. for displaying the shortcuts"
10/10 advice
omg 1 billion iq thx
Thanks buddy for new dimension and perception.😂😂🤣😂
I only use one for internet and one for blender lol
Or just write them down
LOL SMART
Blender Tutorial : "Today we are going to learn how to make a Donut"
Me : "Trying to follow along and finnaly made a donut after 2 days"
Friends : "wow nice mushroom"
Then make a mushroom
Love it. Such relatable content. The second you open blender the first biggest challenge was free caming . XD Shout out Mrs. Cherlynne Lima! She was the person that really got me started on modelling , leaning the basic short cuts. I was sitting on learning Blender for 2 years! Saw her low poly modeling videos, had a whole character base in 2 hours flat!
"my monitor is so big, urgh"
Truly relatable.
90% of blender tutorials are sooo drawn out or just outdated, but there are a few good ones that cover everything great
blender likes to change keybinds every other update for no reason like they are trying to piss me off when the keybinds shown in tutorials dont work.
Link to one of them pls
@@Breakaway-ic5gj type blender donut tutorial
Except i still using blender 2.79. After 3 years i finally taking the hustle to learn the new layout.. at least i'm trying to. For the second time.
Recommendations? I am in dire need of help
just remember first experience before 2.8
Lol i cant even select the cube, I didn't expect to use right click to select mesh
Oh yea and the transition is nice
You should have seen all the way back to the version used in the bunny animation.
@@Anggerus yeah that was the biggest reason i didnt wanted to use it. 2.8 was really a big update.
I didn't open it for about two years, imagine my surprise when it looked understandible
I found that watching a tutorial for a specific scene is more helpful than all-around tutorials, as they usually explain more complex details while you get to learn the keystrokes they use and such.
this is exactly me. Blender is just sitting, neglected, on my desktop staring at me whenever i boot up my laptop
*Scrolls with mouse wheel*
"WHY IS IT SO SLOWWWWW?"
but actually why does that happen sometimes?
@@thomasgallagher6935 3 things to know:
1)you can zoom faster with ctrl+MMB+move mouse up/down
2)you can set center of viewport and zoom to selected object, just press Dot on numpad
3)you can set center to your pointer position, just press alt+MMB, I believe.
Because viewport camera has invisible point-origin or center of rotation, and if you zoom in too closely, through this point and further, it gets slower until stopping. Sometimes after crazy viewport zooms and rotations origin moves so that it slows you even not zoomed in.
@@thomasgallagher6935 you're zooming into a specific point in 3D space. Whenever you pan the camera, you're changing that point. After a lot of panning, even if you're looking straight at an object, the point you're zooming into might be much closer to the camera than the object is and the zoom wont go past that point.
easy answer just select something and hit the period on the numpad to reset that point to what you have selected.
@@danielf4654 thanks for the second one,amazing
@@danielf4654 my BRAINN
I always wanted to learn 3D and Blender beeing free sounded like a good starting point. I downloaded the latest version at that time: 2.79 and the experience was absolutely horrible. Almost wanted to give up until I saw there was a beta of a much more comfortable and beautiful version of Blenda: 2.8
Instantly fell in Love with it and a few donut tutorials later, really grabbed the hang of it. Never stopped learning and improving since then. Thanks 2.8+ for giving me the chance to enter the 3D realm
Bahahaha I was the opposite, learned in 2.79 and when 2.8 came out I was like “WTF is this?!?! Where did everything move to??? Where’s my shortcuts?!” x)
@@snuskieVT I also had the same experience when 2.8 first released
I would never try Blender until lockdown started... since I had much time to waste, I learned that mf and I'm now happy about it :)
Blender is so straightforward compared to cad softwares
I love how everyone started with something small and i started with a tie fighter. Apparently i jumped the gun a bit
Tiny wings music? Mad respect.
Been trying to use blender for a whole year and today randomly, it just clicked! I was modelling, texturing, rigging and animating!
Actually I found the Blender very easy to learn just a bit but quite overwhelming to learn more.
In my opinion the best way to learn Blender is to just start with a difficult project and learn on the fly how to do certain things. You'll spend a week or two making your first model, but after you finish you'll feel great because you made something that looks good and you'll want to make more and believe me, next models will look even better.
It also helps to make models AND at the same time learn how to do something with them (for example mod them into games). This way learning will be much more rewarding.
So I partially agree and disagree with this. I don't think you're very first project should be a difficult project because then you're just going to get frustrated and burnt out. Learn with BlenderGurus donut tutorial or something to get started and learn the interface.
Once you've done that, then I think it's actually a fantastic idea to come up with a bigger project (maybe not intentionally going for difficult) for yourself that has smaller parts to complete. Then you can slowly work on it one model at a time and learn as you go. It's a good way to give yourself a motivation because you're learning while you slowly work toward an end goal.
So yeah, creating a project is a great idea but it probably shouldn't be the very first thing that you do.
@@EyeMCreative Hi i have an question about the tutorial i just started using blender but when i try to change the icing on the donut in to a more realistiq shape it is very angular and not round do you know how to fix this because it is a real struggle
Thanks
@@NameItDave im not sure but i think you should use a modifieri, its name is solid something like that
@@EyeMCreative tbh i just started using blender like a month ago and within 2 weeks i went from not know how to do anything at all too making a full blown character that looks very professional, an i kinda jumped in with a giant project in mind, the only thing thats stomping me is rigging my character, its been giving me hell after that cause the weight wont ever properly paste onto my character so im trying to learn everything manually but thats what keeps me going honestly, i think if your burnt out you probably dont have a big enough drive, yu need more push and to remind yourself why your learning blender its nice to take breaks but dont let your break become indefinate ide say
@@xxretrogamexx7540 yeah exactly it's a pretty easy learning curve once you get over the initial bump of just understanding the interface, and the nice thing is you don't have to learn it all. You can choose if you want to learn more about sculpting or modeling or texturing or whatever and specialize in the areas you're better at
Right as I saw him dragging the cursor, I was like what he doin, until I remember in other programs you use Alt + main mouse buttons to navigate through viewport... genius Lyro
As always, Blender actually does support this use case, all you have to do is enable the "Emulate 3 Button Mouse" option in Preferences->Input->Mouse
@@mven yes or go preference emulate workspace: Maya
@@kingghidorah8106 I definitely needed to know this since I started making Models in Maya😁
@@darkenedhazard6966 same lol. i booted up blender and used alt + left mouse and it didnt work and i was so thrown off by that 😂
My only experience was in Hammer for Source and it's just Z to toggle controlling the camera with the mouse and then WASD to move about.
Damn new users, back in my days, Blender was an enormous complicated mess and they still complain!
Cube In blender be like : *You wanna delete me bro?*
takes me back to when i first used blender in 2013
what is GROOVYDOMINOES doing in here and why the freaking hell he is checked and still hasn't blown up?
didnt know groovydominoes used blender in 2013
That's the year where my other Brother is born
Literally the last person I expected to see in the comments after blender gurus comment
hi
My first experience in blender was attempting to modify the default cube. I remember being fascinated by moving a vertex lmao
Late reply but whenever I wanted to try texturing the default cube I kept using the annotate tool and the vertex paint
I tried sculpting mode with a default cube... yea with 6 faces... what happened? That's right... NOTHING!
As a roblox studio user that started using blender before yesterday,
*It wasn't that hard and i learned almost everything all by myself*
_Both have lots of similarities_
it took me 6 seconds to realize that mmb is the camera rotate button. I must be god-tier
I do have that feeling sometimes. That tutorial part of the equation could be the enjoyable part if you find the right RUclipsr. Theres a couple that are quick on their words and show and say what matters.
Yessir agreed
Indeed. Everybody knows Blender Guru and Default Cube, I can also very much recommend Josh Gambrell.
@@marcfuchs6938 I can still recommend for the beginners FlyCat’s channel (if you might want to make characters) because I think you can see an amazing number of methods and solutions in their videos.
The only disadvantage is that you only see the process and there are no subtitles or dub
Crossmind studio has the best intro to blender. CGBoost is a close 2nd. The original donut tutorial for 2.79 is actually much more informative than the 2.80 version.
Also Erindale, Stefeliga Flavius, DECODED of course, Polyfjord and don't forget Daniel Vesterbaek
These are AWESOME and incredibly tallented people some might not be good for beginnners but deffenitely AMAZING inspiration!
Blender was painfully hard to learn before 2.8, I touched it once then didn't touch it in ages.
Post-2.8 it got more user friendly and I started learning and picking up new things rapidly.
even gordon ramsey was once a beginner
This video was ironically helpful for me as a complete beginner. In additon to showing me how to look around the cube, it taught me that not knowing what the heck is going on is totally normal.
Lets be for real here. We've all been in this situation when we first started using Blender. ALL OF US.
Tbh, yes we all have
@@ItsLyro i mean yeah but there are so many youtube tutorials that assume you have no idea what you're doing whatsoever that as an intermediate user i have to turn on speedup so high. honestly, like i learned it so fast
Yes
A man of culture, using the Tiny Wings theme as background music!
A fellow man of culture...
Memory Unlocked
it's been like a decade since i've heard that name
@@kzt396 it's still on my mom's phone after being downloaded by me on her iphone 3...
Thank you! I was wondering where that was from. It sound familiar but I couldn't remember.
The fact that it took me less than a minute to understand that you have to hold the scrolling wheel to freecam now impresses me greatly.
how to blender:
step 1) Download Blender
step 2) Open Blender
step 3) Spawn monkey
step 4) You have become a master modeler!
Me: Every cool buddy uses blender so Ill try.
Me after 2 minutes: WHY I NEED TO MOVE LIKE THIS!?
Me after 5 minutes: WHY THE TUTORIAL IS SO LONG?!
Me after 20 minutes: WHY IS THIS TRANSPARENT?!
Me after 23 minutes: meh, I give up.
Never give up on you’re hopes and dreams
@@ItsLyro your
@@_shevakadu5212 fr
@@_shevakadu5212 why he basically is his hopes and dreams
@@demp11 lol he sucks
The RUclipsr Imphenzia has a series where he does 10-minute challenges in Blender and in most all of them he talks about the 3 most important tools in Blender:
E to Extrude
S to Scale
R to Rotate
And sometimes he even mentions the Legendary, Ctrl B to Bevel.
He also has a 1-hour crash coruse that goes over other likely useful things that I totally didn't skip a over a few parts here and there, waited a month, and repeat, before watching it all in one go.
I've never actually used the bevel in any one of my sessions on Blender. I've been using Blender for about 5 years now and I think it's about time I use it
G is also very helpful!
Imphenzia is a great dude and a teacher. Totally recommended!
In C4D it's E to...
.
.
.
.
.
.
MOVE.
E TO MOVE.
R to Rotate
T TO SCALE, WTF
M and then T to Extrude, bruh.
You captured this perfectly word for word bar for bar😂
My Blender beginner experience:
1. delete cube
2. ????
3. help
4. I habe no idea what I'm doing
5. watch all the blender tutorials and guides (including the donuts)
6. start to get used to with blender
7. to busy with live and have no free time
8. forgot about blender
9. have freetime finally
10. download blender again
11. repeat step 1
Ducky 3d is a really good channel for beginners, his tutorials will make you feel like an advanced user after completing them. they’re not complicated either, just satisfying renders you’ll be proud of
OMG! I LOVE THE TINY WINGS MUSIC, so many memories !
I've been waiting to get back to learning Blender again since I pressed "Don't Save" 2 years ago :)
Very entertaining :D
Heyyy dude :]
I had a week of furlough during lockdown, installed Blender and went through the whole donut series. Not a huge fan of the guy, but thanks to him I never had a single WTF moment, and in a week I had a basic understanding of the whole thing.
Blender seems daunting at first, then it suddenly reels you in out of nowhere
As someone who is used to the adobe programs the hardest part on blender was learning the shortcuts… why can’t they all be the same across every program 😭
I did all this when first starting out on Blender, I have improved a lot since those days by repetition of what I have learned, lots of note taking for future reference and hands on learning of what I am being taught plus experimentation is also a great way to learn new things.
It's actually quite simple to navigate, you have to watch a tutorial or two, not the whole semester worth of Blender Guru's stuff.
Correct
As much as like Blender Guru’s work, his tutorials get on my nerves. Especially the more recent ones where he basically goes “fuck you, spend money.”
Can you provide some links or references. I'm just getting into Blender now.
@@riddlemethis2610 The Official Blender channel has a Blender Fundamentals series which might be of help.
You won't learn everything if you watch a tutorial or two.
I remember accidently deleting the default cube and I didn't know how to get it back, so I gave up.
i really forgot how new blender felt when i first picked it up two years ago. I'm by no means a pro at it, but its really fun to think "yeah no that's really what I was thinking when I first booted it up"
joke aside if you want to get into 3d and feel like it's way too complicated, I'd suggest you to start with sketchup. They've got a free version and it's super easy and intuitive. From there, you can work your way up to blender or 3ds max or whatever you want
Love this info, thanks man 👍
I began from SFM. Let's say, it will take equally long time to get back to it :P
you gotta be kidding me dude
Personally I would recommend people start with the software they plan on using long term, because experience from one 3d software doesn't always transfer to another. I use Blender all the time but when I boot up something like Maya it's like starting all over again. Although once you become proficient in one 3d software you will probably be much more confident going into another.
Yup, sketchup is very easy to get to know how to move around a object and to do basic modeling with straight lines and circles but that is it. Once you know that and maybe some texturing move on quick. I started with sketchup as well but stayed for WAY too long.
I have the feeling everyone just starts out with the blender guru stuff and then gets overwhelmed by all the details. Best to just begin with the blender fundamentals (from blender) and after that just focus on one subject you want to learn and build from there. I mean yeah it does have a steeper learning curve then Photoshop, but look what you can create with it? It's pure magic.
The second I read the title, I knew I could relate😂😭
i literally just downloaded this software and this portrayal was very accurate to my reaction lol-
and i gave up on the donut thing like within the first two minutes from by very short attention span
Ive been using blender since it looked like a program from the early 90s and now that you mention it...I dont even know how I free cam. I just do it subconsciously
Shift f
@@4ghzgaming664 (only if you set it at that tho, I think it's not default keyed)
Hold middle mouse button then drag the cursor and see the magic
I've never heard the term free cam.
@@4ghzgaming664 shift + ~ on English keyboard. Search menu tool and find walk/fly navigation. Right click and set your own shortcut. I use V.
I was into MMD when I first tried blender and got spooked (because I was so used to MMD’s incredibly bare-bones interface.) Years later I eventually learned it to be able to mod video games.
No this is actually so accurate lmao, I didn’t touch blender for like a year and then decided to get back on it for a school animation project
I’ll be honest, I can’t relate. I did go through all 24 tutorial videos of the Blender Guru guy & managed to create a great donut & cup of tea. I’m proud of my patience and dedication
Haha! The messing with a bunch of settings and then “close without saving” is so real 😂 no, too real
I downloaded blender in 2017 when i was 13 to edit videos but then I thought I should try my hand at the 3d side, found Blender Guru's tutorial series (the old one for 2.79) and that was my journey! When 2.8 rolled around I watched his 2.8 donut series and that was quite indepth compared to the old tutorial. Since then ive been using blender semi regularly and am trying to learn Unreal Engine too so it all worked out quite well
i was blessed with the patience to watch a man make a donut for three hours
I'm a new blender user, I downloaded the app, I opened the latest donut tutorial, I grabbed myself a cup of coffee and I started to do the steps exactly the same. And when I needed to use grab I noticed that none of the shortcuts that the tutorial was saying is not working for me at all... I literally freaked out about that but I realized that the tutorial is for the 3.0 version and the one I downloaded was 3.2.1. Then the best solution that I come up with is downloading the 3.0 version and I regret nothing. Happily making my first 3D donut here rn
I taught a class on the principles of Blender. My first line when Blender opened was "okay, so Blender is extremely counterintuitive".
exellent opener
0:01 THATS LITERALLY MY WALLPAPER 😂😂😂
Thank you for summing up the last few hours of my life in 1 minute 29 seconds.
I joined before we got the new UI (That was version 2.8), and I remember the complete pain of not understanding anything, and the UI looking like something from the windows xp era.
It was *so* daunting, cause it felt completely foreign.
The new UI is extremely nice, and I was able to swap to it without much trouble. I barely even remember using the old UI now!
The first experience with blender that I can remember was in 2.7x and involved a tutorial on how to make a house. The tutorial taught you how to subdivide and extrude, and then for the roof it told you to make another cube and drag the each vertex of the top face to the center. I’m pretty sure the tutorial was made by someone who didn’t know anything about blender either.
I then later made a cow that was so bad that I had to look up a full tutorial.
That guy in the video that made the donut tutorials was perfectly fine, I don't remember it being a chore to go through. Within like 2 days I had that beautiful donut done. Only problem is after that I had no idea how to make literally anything else with whatever knowledge I got from that, the biggest issue was how to make any shape. That's when I just gave up. I feel like there's still a massive gap for a good tutorial series, to focus purely how to practically make any object you visualize and go from there. Every tutorial is approaching the subject wrong by just giving you information on various features.
this is me right now and i can say, very accurate.
Ah yes, summons up my past two months of Media Arts Class pretty accurately.
Before you know it, you'll be using Blender shortcuts in other software too. How many times I tried to copy a file in windows with Shift+D.
Haha. I tried to hide the some AI or Photoshop tools with N.
ikr i do it all the time.. sometimes i even wonder why it isnt working for a sec before realizing im doing it..
In Affinity I will sometimes just press shift and move the mouse expecting my brush size to increase when the hotkey is different there lol
I constantly "shift-drag" value sliders in other programs to increase / decrease values more gradually... that is such a neat feature. It should be everywhere.
X is the best way to delete
I worked with blender, 3ds max, maya, zbrush and a bunch of different game engines and I can tell you you always feel like a beginner when you need several minutes until you figure out how to navigate through the 3D space in a new program simply because the controls are different for every single one... So even now, I can completely relate to that...
I still struggle with Z brush...
The Blender Guru tutorial is what got me rolling 😂
I learned what little I do know by playing with other peoples models rather than jumping into making my own, at first anyway.
It was just a good way of getting to grips with some of the tools, modifiers etc.
Ah yes, Half-Life Alyx. My favourite 3D Graphics Software.
you forgot the part where they have a panic attack over accidentally toggling the select tool with w
as much as i hate to say it i cannot actually focus on tutorials so i've been dming a person to learn how to use blender and this video is devastatingly accurate to make 4 hours ago. But hey, now I know how to move, smooth vertices, make new vertexes, scale, and create new objects!
I’m the type of of blender user that literally starts a WHOLE SQUARE OF A FAQING CITY as their first project😭💀
This is literally me, took some mental breakdown to finally making a sphere
As a blender user, I can confirm this
Sometimes when we're trying to do stuff we always go to video tutorials
...which is exactly what they're there for! :D
@@Kittycathead sorry for late response
I know, but even today I'd still watch tutorials for my projects
"Monitor is so big, I can't see"😅🤣
1:08 my guy just blinded himself 💀😂
Learning unity and blender at the same time was a real mind warp, swapping between the 2 my fingers were constantly pressing the wrong buttons
I have this problem with using Premiere after Blender. What do you mean I can't right click to undo a value change?? Oh right, not in Blender.
This is exactly why I wish there wasn't such a license struggle with the Blender game engines. I'm going to learn Blender and then learn Unreal, but the different key presses must be such a headache.
In less than two ours I learned the essentials and I made my first render, I dont know how tf it happened but I managed to do it :D
drop the tutorials you watched or the resources man, CUZ HOW THE HELL. just dont be shy and give the sauce
@@arwa3370 Lemme check where is the tutorial that i used ;)
Howwwwww in 2 hours howww
Nothing has made me laugh this hard in a long time and no one I know will ever understand 😂
I've just been modeling by hand without knowing anything, without knowing how to use modifiers, without knowing how to manage multiple independent pieces at once and without freecam. Sure this takes more of my time but so does learning how the the software works.