This is one of the biggest things people need to learn about civ on higher difficulties. It's all about making decisions based on everything from what civ you are playing to the terrain to what city states and competing civs have spawned around you. If you spawn close to Canada you can let your military lapse a little and spam more settlers because Canada can't declare war without denouncing you and waiting first. If Cyrus is on your doorstep, I advise prioritizing staying alive. There is no simple plug in and win build order for this game, you just have to put the time in to learn how different parts of your game interact and making the best choice with what is at hand.
What's this? No intro? No explaining what you're going to explain? No verbose, repetitive explanations? Why, it's almost as if you valued our time. Give this guy a medal
Fr. As a new player trying to learn all the tips and tricks, it's really annoying that most video guides are at least 10 minutes long while containing the same amount of information as this short
@@ItheericIt's hard for some people to gain knowledge over time. You just want it now, immediately, like a cheat. Why don't you play a few games (about 100) to find out by yourself what's good for your playstyle? You finish a big game on prince in one day. Btw you watch a clip for building units at the start of the game! Dude, if you need help for this decision than try to start a match with the helping information the game gives you. Or restart the game after 15 minutes if it didn't work. Or be a fighter and come back stronger after bad decisions. I played civ6 more than 1000 hours and still play it 'till today. Sometimes you lose, sometimes you win. Improving takes time. If you don't have time: why do you play games? Gamers play games to fall into another world, be someone else and feel free. I think you play to win and finish a game asap. Where is the joy, the passion, the moments in a game you will never forget (i remember things happend ingame and 30 years ago!), the "omg i have to make a coffee and a piss and that means i'm NOT in the game for 15 minutes", the "from dusk till dawn" (or vice versa) gaming hours? I once played a cod on release day for continuous 36 hours to be on a higher prestige than my buddys. A few weeks ago i won my first civ6-match on kaiser. Don't seek for informations. Try to get them by your own. THIS means mastering a game. Everything else means you're not a gamer, you're a cheater (even more than that cause you ask for starting tips 🤦🏻♂️). Does a baby ask for walking tips?
Thanks for the vid! I go double settlers after learning it gives the best chance at an early golden age, but I didn’t think to hold off on a builder for so long.
Double settlers is good as long as the surrounding area is safe. And yeah builders only help so much without the proper techs, which is why I prioritize military & settlers
@@RidicAcidic I recently found out about holding off on builders until the first golden age where you can pick "Monumentality". Or I wait until Serfdom is unlocked in order to give more build charges, thus making each builder 2/3 more valuable.
@@RidicAcidic honestly is it me or is civ 6 easier compared to the other civs. This is the only one where I have completed multiple deity runs, but maybe I just got better throughout the years
Personally I trend torwards Scout, Slinger, Settler, Trader, Granary, District and purchase the Builder as usually by the time I've placed the second city, the trader is done being produced. Also the Monument is ridiculously cheap and fairly ineffective so I usually don't bother with it unless I have a production overflow that lets me 1-2 turn it. Hell, I've done culture victories where i hadn't built any monuments yet.
usually i just bought the trader in the second city and trade with the capital for extra food and production. and spamming builder after getting liang and craftmanship
Imo the ONLY reason to go slinger is to get Archery eureka. Warriors are more then good enough to defend in the early game against barbs. The only time I don't go scouts are if it's a high water map. Double scouts are 90% the way to go. The only reason not are if you play a water map, Terra map (or similar) and expect an early war, or get spotted by 2 barb scouts right away.
Anyone else struggle to listen to the explanation over the absolute bangers the trumpets in the background are hammering out xD. Might be an editing issue xD
On Deity I typically always build 2 slingers off the go. Allows you to get a kill with one to boost archery. Then you can upgrade the 2 slingers and have 2 archers and a warrior. Then I begin training a settler. 2 archers and a warrior is usually enough to conquer a city state in reasonable time, or should be more than enough to defend your borders and begin an offensive in an enemy declaration of war. Go for writing to get campus unlock then build in all cities ASAP to try to simply keep pace with science. In Deity you really need to go to war and you need early campuses to compete.
@@kekssuchti8751 it takes time, usually I’ll have more troops at home, but with 2 archers you alternate between the 2 and you gotta be cognizant of your promotions (for healing and for combat) and you have to take advantage of terrain. Some city states won’t be conquerable this way, but a flat city state with no woods is easy
@@oakesclassic6294 A bit waste of your time and resources with early warfare against city states unless you play Germany or Norway (for raiding only). The economic advantage you can take from befriending city states are much more valuable then early warfare on Deity.
@@AeonQuasar I say no, often I end up fighting a city state before the first age is over. If its a science city state or a faith city state they can be insanely lucrative to conquer early on. We play on Deity so we probably are already aware of the other Civs having early settlers, those are worth sniping early as well if you are lucky enough. The best time to go to war is the first two ages since you will be the most even with the AI at this point.
Usually I produce a builder first which normally takes 10 turns whilst I researxh mining which also takes 10 turns. Then I use that same builder to clean a forest (because I have mining) and get a boost for another builder or slinger
Just found your content, this is incredible! Editing and quality is through the roof, I was shocked you had so few subs but my guess would be you’re coming across from tik tok? Either way, keep it up, this is great content!!
Also a tip for all you players looking to progress in the game. Do not sleep on Monuments early. Culture is king in the early-mid game and is key to getting power spikes from key Policy cards and Governments. Happy settling everyone :)
It's because cities expand their borders through culture, so your enemies must have really high culture. Your cities can grow that far too, but if your culture is low then it could take a long time
Seems like delaying builders for sp long would reduce the efficiency of your tech tree, but i guess it makes sense to hard tech some of those early improvement techs rather than bend over backwards to.kake sure you get every eureka?
However which build order do I do to survive the turn 40 man at arms that either barbs or my neighbor will throw at me when I barely have built 4-5 things and most likely not even 3 cities? It is an issue I frequently encounter on deity, on standard speed around turn 40, at the latest turn 50 everyone has walls + men at arms + forward settled me, so I am in a position where I can't win by military, nor expand and win by economy, no matter whether I go scout, slinger, settler or slinger, settler, settler etc.
I'm going to stop you at 40 turn man-at-arms and ask you to either disable Babylon from being in the game when setting up or getting off of online speed It's all very situational, but if you struggle with deity there is no shame in dropping the difficulty to emperor to practice their before moving back up to deity.
@@RidicAcidic I was trying standard speed. I don't think it's Babylon, since I've tried many times and this issue happens nearly every game. Like turn 40 usually at least 1-2 men at arms already either from barbs or my neighbor, at turn 50 full on men at arms + crossbows. Is that not normal? Cause I've experienced this very consistently.
I'm going to be honest with you, heroes and legends mode is the only one I never play so I don't have a good answer for that and I'd rather not mislead you. I'll look into it though as my guess is the hero makes up for any lacking military presence you may have, but I am not certain
it's a great strat if you discover a good hero naturally. your first hero summon has incredibly low production cost, however the discover hero project is higher production. if you naturally discover a good hero, monument - > gives you incredibly early power. especially if they have useful abilities like hercules, maui, anansi, and xblanque twins!
For me: slinger, warrior, sliger, warrior. Sliger, monument, and then settler. Once I have like 2 city's then I'll start doing like 2 scout. I might be behind exploring but once I have like 6-7 cities. Producing scout is easy and I'll be at least 6 scout which is more than enough to explore the whole map before any of the other country when they are able to travel by sea.
@TheRyulord it's ok. City states and hut are not really my priority's lol plus most of the time I find a hut it's always give me only money. When I can just raid barbarian for it for more.
My usual start is Scout>Monument>Builder, I go for builders first because I don't like seeing unimproved tiles. But my lack of military units is probably why I usually rage quit on harder difficulties
Slingers are for early archery eureka and if you plan to upgrade them to archers for a solid early defence. But I agree. Warriors are solid choice early game, but can fall short if you are getting rushed.
This isnt really a deity guide, but a "guide for players not playing on deity, made by a deity player". Personally I play on deity and above (using the deity++ mod), and I dont use these openers at all. I nearly always go settler second, because of how invaluable the settling early is. That said, I make up for the drawbacks of not having two military units on Deity by using my one unit well. Also, scout is very risky on deity depending on the start. Your chance of getting huts is much lower, and if you happen to have an aggressive neighbour, you need to up your military score to delay a surprise war. Scouts are not the solution for that. The tips are otherwise good for non-deity play, but at Deity you should already know how to open up based on the limited information you have, and you cant blindly follow an opening guide like this anymore.
Why though? Scouts bring intel, era score and if only one more tribal village, more then enough makes up for it. There are also hidden tricks, if you meet an AI with a scout they are much more friendly then if you meet them with a warrior or they spot you.
No harm in building one at the start; getting extra unit outs in early game is the priority. Scouts can always finish off a 20 hp barb unit, camp, get tribal villages and trigger tech bonuses and get first envoys in city states
Nope, this is an opening that many players, including Potato McWhiskey, use from time to time. It all depends on your starting location, civ, and map settings
2 scouts ->settler -> Monument -> Slinger is basically meta in every Diety game... Maybe if you really get pressure early, you replace a scout with a slinger, but double scout gives yout he highest chance for golden ages in the first 2 eras
@@MaddaTheApacheBest way for these high difficulty games is just using a map like the snowflake one because then every spawn is fair and everybody has the same pressure from barbarians etc.
The risk by early traders are how easy they are to get plundered. I'm also are very conservative by getting them early. I usually only buy/produce one if I have a safe border and a close by city state that have a trade route as a quest. The road it gives can be valuable though for moving troops or settlers if you know the direction you want to settle many cities in. In maps with many hills/forests and aggressive settling, getting an early trade route up between your cities could be vital
Instructions unclear. Cleared a barb camp with the settler.
lol
Evicted
It is a bit risky, but it works.
Change your avatar. You chose someone who attacks furries, yet you're enjoying a Civ6 nerd channel? Hypocrite much?
@@diffuusio4852 can confirm I've done it a few times. Feels devious
This is one of the biggest things people need to learn about civ on higher difficulties. It's all about making decisions based on everything from what civ you are playing to the terrain to what city states and competing civs have spawned around you. If you spawn close to Canada you can let your military lapse a little and spam more settlers because Canada can't declare war without denouncing you and waiting first. If Cyrus is on your doorstep, I advise prioritizing staying alive.
There is no simple plug in and win build order for this game, you just have to put the time in to learn how different parts of your game interact and making the best choice with what is at hand.
I started a game as Portugal and my neighbors are Simon Bolivar and Alexander. Surprisingly, 100 turns in, Simon's my friend.
What's this? No intro? No explaining what you're going to explain? No verbose, repetitive explanations? Why, it's almost as if you valued our time.
Give this guy a medal
anyone who plays civilization knows the value of time
Why can't every video be this concise and informing.
Because of the watch time algorithms 😔
@@RidicAcidic it's unfortunate really
Fr. As a new player trying to learn all the tips and tricks, it's really annoying that most video guides are at least 10 minutes long while containing the same amount of information as this short
@@ItheericIt's hard for some people to gain knowledge over time. You just want it now, immediately, like a cheat. Why don't you play a few games (about 100) to find out by yourself what's good for your playstyle? You finish a big game on prince in one day. Btw you watch a clip for building units at the start of the game! Dude, if you need help for this decision than try to start a match with the helping information the game gives you. Or restart the game after 15 minutes if it didn't work. Or be a fighter and come back stronger after bad decisions.
I played civ6 more than 1000 hours and still play it 'till today. Sometimes you lose, sometimes you win. Improving takes time.
If you don't have time: why do you play games?
Gamers play games to fall into another world, be someone else and feel free.
I think you play to win and finish a game asap. Where is the joy, the passion, the moments in a game you will never forget (i remember things happend ingame and 30 years ago!), the "omg i have to make a coffee and a piss and that means i'm NOT in the game for 15 minutes", the "from dusk till dawn" (or vice versa) gaming hours?
I once played a cod on release day for continuous 36 hours to be on a higher prestige than my buddys.
A few weeks ago i won my first civ6-match on kaiser.
Don't seek for informations.
Try to get them by your own.
THIS means mastering a game.
Everything else means you're not a gamer, you're a cheater (even more than that cause you ask for starting tips 🤦🏻♂️).
Does a baby ask for walking tips?
@@RidicAcidic you deserve an award for not wasting our time👏 Thank you 😊
I’m very new to civ6 and this video gave me more info than other 25 min vids
My whole channel is made out of spite from TheCivLifer
Thanks for the vid! I go double settlers after learning it gives the best chance at an early golden age, but I didn’t think to hold off on a builder for so long.
Double settlers is good as long as the surrounding area is safe. And yeah builders only help so much without the proper techs, which is why I prioritize military & settlers
@@RidicAcidic Settlers, I meant scouts😂
@@RidicAcidic I recently found out about holding off on builders until the first golden age where you can pick "Monumentality". Or I wait until Serfdom is unlocked in order to give more build charges, thus making each builder 2/3 more valuable.
Mad respect for using the best theme in the game
The only reason why I don’t watch Civ videos is because they’re long and tend to be boring. Hoping more for more Shorts.
Great video, I would definitely watch a full playthrough video if you uploaded one, great content, keep it up and you're soon to grow!
Thank you! Maybe when I have more notoriety I'll do a play through or two, but for now sticking to the edited shorts to stand out from the competition
I usually go scout settle warrior monument settle and then districts.
Not bad, what difficulty is this on?
Getting greedy with worker openers have been fun. Win or loose in first few turns lol
My most common and default order on deity is Scout > slinger > settler. If I’m scouted or an enemy warrior shows up it’s scout slinger slinger.
I love civ 6
Me too :)
@@RidicAcidic honestly is it me or is civ 6 easier compared to the other civs. This is the only one where I have completed multiple deity runs, but maybe I just got better throughout the years
@@RSFaber-nk6lhit’s like a souls game man. First one is always the hardest and they get easier from there cus you’re experienced.
@@lucasthall344 I believe you, maybe I could even do a civ 4 deity run nowadays. Tho I'm still too scared to try :")
If you like playing religion heavy factions I highly recommend grabbing the free settler if you’re able to get a pantheon that soon
Personally I trend torwards Scout, Slinger, Settler, Trader, Granary, District and purchase the Builder as usually by the time I've placed the second city, the trader is done being produced. Also the Monument is ridiculously cheap and fairly ineffective so I usually don't bother with it unless I have a production overflow that lets me 1-2 turn it. Hell, I've done culture victories where i hadn't built any monuments yet.
usually i just bought the trader in the second city and trade with the capital for extra food and production. and spamming builder after getting liang and craftmanship
My Civ start in Deity Difficulty is ALWAYS scout Slinger Slinger and rush Archery. The Archer power spike is helpful.
Imo the ONLY reason to go slinger is to get Archery eureka. Warriors are more then good enough to defend in the early game against barbs. The only time I don't go scouts are if it's a high water map. Double scouts are 90% the way to go. The only reason not are if you play a water map, Terra map (or similar) and expect an early war, or get spotted by 2 barb scouts right away.
Fantastic video great job!
Anyone else struggle to listen to the explanation over the absolute bangers the trumpets in the background are hammering out xD. Might be an editing issue xD
Do a deity platythrough would be great
I'll think about it
Very helpful, thx mah brotha ❤
On Deity I typically always build 2 slingers off the go. Allows you to get a kill with one to boost archery. Then you can upgrade the 2 slingers and have 2 archers and a warrior. Then I begin training a settler. 2 archers and a warrior is usually enough to conquer a city state in reasonable time, or should be more than enough to defend your borders and begin an offensive in an enemy declaration of war. Go for writing to get campus unlock then build in all cities ASAP to try to simply keep pace with science.
In Deity you really need to go to war and you need early campuses to compete.
How do you conquer a city state with those troops? On Deity they start with walls…
@@kekssuchti8751 it takes time, usually I’ll have more troops at home, but with 2 archers you alternate between the 2 and you gotta be cognizant of your promotions (for healing and for combat) and you have to take advantage of terrain. Some city states won’t be conquerable this way, but a flat city state with no woods is easy
@@oakesclassic6294 A bit waste of your time and resources with early warfare against city states unless you play Germany or Norway (for raiding only). The economic advantage you can take from befriending city states are much more valuable then early warfare on Deity.
@@AeonQuasar I say no, often I end up fighting a city state before the first age is over. If its a science city state or a faith city state they can be insanely lucrative to conquer early on. We play on Deity so we probably are already aware of the other Civs having early settlers, those are worth sniping early as well if you are lucky enough.
The best time to go to war is the first two ages since you will be the most even with the AI at this point.
Usually I produce a builder first which normally takes 10 turns whilst I researxh mining which also takes 10 turns. Then I use that same builder to clean a forest (because I have mining) and get a boost for another builder or slinger
Thanks for the advice
Just found your content, this is incredible! Editing and quality is through the roof, I was shocked you had so few subs but my guess would be you’re coming across from tik tok? Either way, keep it up, this is great content!!
Dude, thank you so much for this. I'm going to subscribe now.
one day ill win a civ 4 game
Also a tip for all you players looking to progress in the game. Do not sleep on Monuments early. Culture is king in the early-mid game and is key to getting power spikes from key Policy cards and Governments. Happy settling everyone :)
Wow actually quick tips
Scout- Settler still the goat if possible
A fellow Canadian music enjoyer
Thought you were supposed to go monument first… might be why I struggle to get good starts
Why do my cities only grow upto 3 hex away from the city centre but the enemy cities grow upto 5 or even 6 hex away from their city centres?
Plz help!
It's because cities expand their borders through culture, so your enemies must have really high culture. Your cities can grow that far too, but if your culture is low then it could take a long time
@@RidicAcidic Thank you so much!
@@Funny-Cobra But you can only work tiles and place districts within three hexes.
@@mohitkm7266 Oh okay.
im addicted to the notion to only build one slinger, that gives me an archery boost, to save gold on upgrades, its bad i know
Love the shorts, but the scrolling down info is too hard to catch onto.. didnt follow easily what were the unit starts you recomended
Thanks for the feedback, I'll definitely do less combos and give it more time to scroll next time
@@RidicAcidic nice! love the content
@@RidicAcidic A good idea is to list out the faster scrolling items in the comments and make it sticky.
Plastik merupakan teknologi Era Atom dalam Peradaban VI. Hal ini dapat dipercepat dengan membangun Sumur Minyak.
Seems like delaying builders for sp long would reduce the efficiency of your tech tree, but i guess it makes sense to hard tech some of those early improvement techs rather than bend over backwards to.kake sure you get every eureka?
Where does Stonehenge fit into this for early religion
Builder> other random buildings until 5 population then settler
I usually builder slinger settler
I usually buy builders. Never thought to buy traders.
Funny I try to expand but city states and other civs are already next to me or im on an island.
Wow, my go-to is always builder then settler…
Monument slinger slinger settler
personaly i wouldnt settle on that dogshiet 2 yealds floodplain
Tbh I'll just go back to civ 5 where I can win games on deity
However which build order do I do to survive the turn 40 man at arms that either barbs or my neighbor will throw at me when I barely have built 4-5 things and most likely not even 3 cities? It is an issue I frequently encounter on deity, on standard speed around turn 40, at the latest turn 50 everyone has walls + men at arms + forward settled me, so I am in a position where I can't win by military, nor expand and win by economy, no matter whether I go scout, slinger, settler or slinger, settler, settler etc.
I'm going to stop you at 40 turn man-at-arms and ask you to either disable Babylon from being in the game when setting up or getting off of online speed
It's all very situational, but if you struggle with deity there is no shame in dropping the difficulty to emperor to practice their before moving back up to deity.
@@RidicAcidic I was trying standard speed. I don't think it's Babylon, since I've tried many times and this issue happens nearly every game. Like turn 40 usually at least 1-2 men at arms already either from barbs or my neighbor, at turn 50 full on men at arms + crossbows. Is that not normal? Cause I've experienced this very consistently.
Not in Deity in Prince difficulty
3 scout , stop the barbarian scout at all cost , then settler then warrior
Would you say doing monument first for getting a good hero first in the mode Heroes and Legends?
I'm going to be honest with you, heroes and legends mode is the only one I never play so I don't have a good answer for that and I'd rather not mislead you. I'll look into it though as my guess is the hero makes up for any lacking military presence you may have, but I am not certain
it's a great strat if you discover a good hero naturally. your first hero summon has incredibly low production cost, however the discover hero project is higher production. if you naturally discover a good hero, monument - > gives you incredibly early power. especially if they have useful abilities like hercules, maui, anansi, and xblanque twins!
For me: slinger, warrior, sliger, warrior. Sliger, monument, and then settler. Once I have like 2 city's then I'll start doing like 2 scout. I might be behind exploring but once I have like 6-7 cities. Producing scout is easy and I'll be at least 6 scout which is more than enough to explore the whole map before any of the other country when they are able to travel by sea.
all the city states and goody huts are gone before you even start production on your first scout
@TheRyulord it's ok. City states and hut are not really my priority's lol plus most of the time I find a hut it's always give me only money. When I can just raid barbarian for it for more.
What about building a builder when there's a lot to chop?
After you build your second settler
i just got civ, i’m so confused
BUT WHAT IF I DON’T PLAY CHES
My usual start is Scout>Monument>Builder, I go for builders first because I don't like seeing unimproved tiles. But my lack of military units is probably why I usually rage quit on harder difficulties
Slinger? That unit that can't beat a barbarian even if it shoots first?
Doing Warrior inatead of a slinger is my move of choice
Slingers are for early archery eureka and if you plan to upgrade them to archers for a solid early defence. But I agree. Warriors are solid choice early game, but can fall short if you are getting rushed.
This isnt really a deity guide, but a "guide for players not playing on deity, made by a deity player". Personally I play on deity and above (using the deity++ mod), and I dont use these openers at all. I nearly always go settler second, because of how invaluable the settling early is. That said, I make up for the drawbacks of not having two military units on Deity by using my one unit well. Also, scout is very risky on deity depending on the start. Your chance of getting huts is much lower, and if you happen to have an aggressive neighbour, you need to up your military score to delay a surprise war. Scouts are not the solution for that. The tips are otherwise good for non-deity play, but at Deity you should already know how to open up based on the limited information you have, and you cant blindly follow an opening guide like this anymore.
Do not ever use scouts. Never. Ever.
Why though? Scouts bring intel, era score and if only one more tribal village, more then enough makes up for it. There are also hidden tricks, if you meet an AI with a scout they are much more friendly then if you meet them with a warrior or they spot you.
No harm in building one at the start; getting extra unit outs in early game is the priority. Scouts can always finish off a 20 hp barb unit, camp, get tribal villages and trigger tech bonuses and get first envoys in city states
No reason to build a monument if you're playing as Rome... Lol cuz they already give it to ya 😁 I love playing as Rome
Scout > Scout > Settler - Jesus Christ!
Dude's stuck in Civ 5
Nope, this is an opening that many players, including Potato McWhiskey, use from time to time. It all depends on your starting location, civ, and map settings
Double Scout in to double Settler is the meta right now
building a scout on deity is throwing. git gud
2 scouts to begin is crazy
2 scouts ->settler -> Monument -> Slinger is basically meta in every Diety game...
Maybe if you really get pressure early, you replace a scout with a slinger, but double scout gives yout he highest chance for golden ages in the first 2 eras
@@MaddaTheApacheBest way for these high difficulty games is just using a map like the snowflake one because then every spawn is fair and everybody has the same pressure from barbarians etc.
worse start ever. Should have settle on hill but He decide to settle on flood area.
Dude, slow the hell down!
Traders aren’t worth it until much later in the game, unless you’re like Tokugawa or something.
The risk by early traders are how easy they are to get plundered. I'm also are very conservative by getting them early. I usually only buy/produce one if I have a safe border and a close by city state that have a trade route as a quest. The road it gives can be valuable though for moving troops or settlers if you know the direction you want to settle many cities in. In maps with many hills/forests and aggressive settling, getting an early trade route up between your cities could be vital
pointless video, you basically said what one can do in 1st turn,, but they can see that in the UI XD
This game is brain dead easy. Chess is not
And at the end of the day.... Civ 5 is still better lol
nah, the way the cities are developed that feel like acctualy cities are much better now, this spreading over many titles make the game better.
Please just don't compare this game to chess. Civ has almost no strategy, just city management.
Bro I was top board in my high school chess club, let me have this