How Minecraft 1.21’s Ominous Bottle Could CHANGE Structures

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  • Опубликовано: 27 сен 2024

Комментарии • 566

  • @Glory2Snowstar
    @Glory2Snowstar 5 месяцев назад +727

    Everything I see tends to change when I drink from ominous bottles stolen from old men

    • @thedabmaster287
      @thedabmaster287 5 месяцев назад +15

      ☠️ (literally)

    • @hhhh82user
      @hhhh82user 5 месяцев назад +8

      ok

    • @Hasty12YT
      @Hasty12YT 5 месяцев назад +12

      Minecraft live action movie be skipping that part 💀

    • @Planetmango48
      @Planetmango48 5 месяцев назад +1

      What.

    • @wes_iscool
      @wes_iscool 5 месяцев назад +1

      ummmmm don't do that that's not nice?

  • @misfortunecookie4362
    @misfortunecookie4362 5 месяцев назад +411

    Here’s my take on what they could do for Ancient Cities:
    Drinking an Ominous Bottle in an Ancient City will trigger an Ancient Omen. During an Ancient Omen, the Warden will spawn and will not despawn until the omen ends or the player is killed (or drinks milk).
    A single stone chest spawns in each structure within the city during the Ancient Omen (the ones from the concept art).
    When a player opens these chests, they make a lot of extra noise. Additionally, players will only be able to loot them for 5 seconds before the chest’s lid slams shut due to how heavy it is. Each time the lid slams shut, the Warden is alerted to where you are.
    Within these stone chests are additional, higher tier loot and even some exclusive, valuable loot:
    - Bone blocks
    - Coal blocks
    - Glow potions (Can be brewed using Glow Berries or Glow Ink Sacs)
    - Higher amounts of xp bottles and enchanted golden apples
    - Virus Armor Trim (Duplicated using any Sculk block)
    - Echo pottery sherd
    - Warden pottery sherd
    - Outburst enchantment (Applied to goat horns)
    - Vibrating Pulse enchantment (Applied to goat horns)
    - Hypnotic Tune enchantment (Applied to goat horns)
    - Amethyst Augment (Used on tools/weapons that couldn’t otherwise be upgraded)
    - Ancient Handle (Used with Echo Shards to craft the new Echoing Scythe weapon)
    - Slash enchantment (Applied to the Scythe)
    - Scoop enchantment (Applied to the Scythe)
    - Reap enchantment (Applied to the Scythe)
    - Soul Snatch enchantment (Applied to the Scythe)
    Outburst I, II, III, IV, V:
    Allows the player to shoot a burst of sonic energy which provides a chance to stun opponents. The distance the burst travels, the damage it deals and the chance to stun all increase with each level. Found exclusively in Ancient Cities during an Ancient Omen. Incompatible with Vibrating Pulse and Hypnotic Tune.
    Vibrating Pulse:
    Found exclusively in Ancient Cities during an Ancient Omen, this enchantment allows the player to emit a pulse that temporarily deactivates any redstone machinery and also shatters any glass blocks. Incompatible with Outburst and Hypnotic Tune.
    Hypnotic Tune:
    When using a goat horn with this enchantment, it will emit a specific tune that puts neutral mobs in a temporary trance that allows them to fight alongside you. Found exclusively in Ancient Cities during an Ancient Omen. Incompatible with Vibrating Pulse and Outburst.
    Scythe enchantments:
    Slash I, II, III, IV, V
    The first enchantment for the new scythe weapon. It acts as the scythe’s form of sharpnes.
    Reap I, II, III
    Another enchantment for the new scythe weapon which is also obtained from the ancient recipe book. It allows the player to harvest extra experience from mobs at the cost of some of their drops. Additionally, when used in PvP, it has a small chance to steal some hunger points from your opponent.
    Scoop I, II
    This enchantment also applies to scythes and acts as a vertical form of knockback. When you hit a mob, it will send them flying straight up. The height depends on the level of the enchantment.
    Soul Snatch
    The final enchantment for the scythe. This incredibly powerful enchantment allows the player to steal the souls of mobs they kill. Incompatible with the Reap enchantment, a mob killed with the Soul Snatch enchantment won’t drop anything (including experience) except its soul. Mob souls can then be used in a brewing stand to create special potions that allow players to transform into their desired mob. This enchantment only has 1 level.

    • @elishuster5943
      @elishuster5943 5 месяцев назад +27

      such an underrated comment

    • @misfortunecookie4362
      @misfortunecookie4362 5 месяцев назад

      @@elishuster5943thank you :)

    • @Crazyturtle879
      @Crazyturtle879 5 месяцев назад +29

      Please make this a mod or find someone who can I need this

    • @misfortunecookie4362
      @misfortunecookie4362 5 месяцев назад +8

      @@Crazyturtle879 I wish I knew how 😭

    • @nn-cv9jq
      @nn-cv9jq 5 месяцев назад +24

      Now post it on Minecraft feedback or how was the website for official Mojang suggestions called

  • @vladimirterehov4044
    @vladimirterehov4044 5 месяцев назад +265

    6:25 you can also now get tridents from regular trial vaults. So they are finally gonna be easier to get.

    • @Random-Ant
      @Random-Ant 5 месяцев назад +21

      *easier to get on Java (for some reason they spawn at about the same rate as all other hostile mobs in bedrock)

    • @Planetmango48
      @Planetmango48 5 месяцев назад +3

      Us Bedrock players:

    • @TotPocket
      @TotPocket 5 месяцев назад +1

      ​@Planetmango48 I am ashamed at how many Tridents I have laying around in my worlds 😅

    • @solareclipse5073
      @solareclipse5073 5 месяцев назад +4

      @@Random-Anti actually play on peaceful mode 90% of the time in bedrock because theres always at least 30 drowned in every body of water i encounter
      and its so annoying

    • @mohammadn5591
      @mohammadn5591 5 месяцев назад

      @@solareclipse5073 I don't experience lots of drowned. What are you talking about?

  • @CaptainDock44
    @CaptainDock44 5 месяцев назад +59

    Idea: if you build a Wither normally, you fight the Java one, but if you build a WIther with the ominous effect, you spawn in the Bedrock one. This way Bedrock players could finally have easier time and Java players would have an option to chose a harder fight.

    • @hassanorisit
      @hassanorisit 5 месяцев назад +8

      Ik my idea would absolutely not fit in vanilla or ever be added, but imagine building the wither with the ominous effect causing it to become the wither storm

  • @BrianCannan-em1nk
    @BrianCannan-em1nk 5 месяцев назад +117

    Odyssey should rank every addition to the April Fool’s update

    • @vanessasandoval96
      @vanessasandoval96 5 месяцев назад +7

      But would Odyssey even do a ranking on t all Minecraft biomes my favorite are Plains Birch Forest Nether Waste Warped Forest Ocean Lukewarm Ocean Swamp And Mangrove Swamp

    • @ryano-zi1xk
      @ryano-zi1xk 5 месяцев назад +2

      for real

    • @odysseygoomba2934
      @odysseygoomba2934 5 месяцев назад +1

      Or every 1.19 update

  • @Mugman.
    @Mugman. 5 месяцев назад +68

    If you didn’t know, Vaults can also give tridents ;-;

  • @Magicwaterz
    @Magicwaterz 5 месяцев назад +29

    I saw this on the Minecraft Feedback Discord that suggested a Blood Moon. I penciled in where instead of making it a random event that was originally suggested, it will instead require having a Bad Omen while it is a Full Moon to trigger the Blood Moon Omen where new and harder mobs will spawn, and will drop exclusive loot during this event.

    • @enn1924
      @enn1924 5 месяцев назад +4

      They could make phantoms exclusive to blood moons

    • @tobyzilla2.074
      @tobyzilla2.074 5 месяцев назад

      ​@@enn1924 I think blood moons would be a bad idea tough

    • @enn1924
      @enn1924 5 месяцев назад +2

      @@tobyzilla2.074 why

    • @tobyzilla2.074
      @tobyzilla2.074 5 месяцев назад

      @enn1924 because it is a bad idea and I've played a mod that adds blood moons and how they work is you can't sleep during a blood moon and if mojang added blood moons and you can't even sleep at night that would suck

    • @enn1924
      @enn1924 5 месяцев назад +8

      @@tobyzilla2.074 bruh did you even read OP's comment? You would need to have bad omen

  • @gnarled128
    @gnarled128 5 месяцев назад +31

    3:00 Small correction: Bad Omen is the only way to get the heavy core now! It won’t spawn in regular trial vaults anymore.

    • @Right_Sune
      @Right_Sune 5 месяцев назад

      he didn't say that, he said "ominous vaults"

  • @penguindude1235
    @penguindude1235 5 месяцев назад +144

    7:41 but he has a shy guy skin so he can't be a loser

    • @goldenguy7470
      @goldenguy7470 5 месяцев назад +10

      That's what I was about to say

    • @Odyssey_Central
      @Odyssey_Central  5 месяцев назад +69

      MY EVIL PLAN IS FAILING NO ONE HAS BULLIED HIM YET ☹️

    • @fikirleridegersiz1910
      @fikirleridegersiz1910 5 месяцев назад +8

      Bro is that.. Vivilly?!

    • @averagebengalsenjoyer
      @averagebengalsenjoyer 5 месяцев назад +8

      @@Odyssey_Centraldry bones > shy guy

    • @timohara7717
      @timohara7717 5 месяцев назад +1

      He used to be such a meh, then he become actually human

  • @Ashvee72-from-Thewildguess
    @Ashvee72-from-Thewildguess 5 месяцев назад +28

    The issue with a lot of these structures is that they’re kind of either a one time thing or lacking any sort of “completion” of them. Dungeons don’t exactly have an end unless you break the spawner, and you can’t exactly “re explore” a woodland mansion. With raids and trial chambers, the challenges have a beginning and end to them, and can be redone infinitely. I think if we’re gonna see more ominous effects on structures in the future, it’ll be through new structures akin to trial chambers.

    • @timohara7717
      @timohara7717 5 месяцев назад +2

      Bastions have an end, tje issue is no renewability which can be fixed through this

  • @DebiohTBT
    @DebiohTBT 5 месяцев назад +14

    Good that Bad Omen is now optional but now the funny new player trap is gone. Kill a weird aggressive villager and then immediately start a boss battle by accident at the nearest village

  • @CyaninAnimator
    @CyaninAnimator 5 месяцев назад +14

    Did i just listen to someone tell us about what Wonder Effects would happen in minecraft structures

  • @TheEPICMarioBros2
    @TheEPICMarioBros2 5 месяцев назад +12

    Thanks, Odyssey's Brother, you a cool guy, a total non loser, and a 100% honest Mario Kart plater

    • @Odyssey_Central
      @Odyssey_Central  5 месяцев назад +5

      NOOOOOOOOOOOOOOOOOO HE IS NONE OF THOSE THINGS!!!!!!

    • @keksidy
      @keksidy 5 месяцев назад +1

      ​@@Odyssey_Centralhe might be

  • @EmberOldAccount
    @EmberOldAccount 5 месяцев назад +9

    One thing that would really let this idea take off is: what If structures like strongholds, nether fortresses, bastions, mansions, ect had trial spawners, this would not only allow for stuff like the stronghold to be actually challenging, but also all for the bad omen effects to be more prevalent and make it so you can actually visualize the changes happening to the structure.

  • @lasercraft32
    @lasercraft32 5 месяцев назад +7

    5:36 They should do this... And then make it so mobs effected with blindness can only navigate by sound, like the Warden (that way it actually has a use outside of multiplayer).

  • @Bryce_the_Woomy_Boi
    @Bryce_the_Woomy_Boi 5 месяцев назад +43

    5:03 they could also do the iceologer from the mob vote. It's not exactly fitting, but it's an illager we don't have yet either

    • @freshflesh3292
      @freshflesh3292 5 месяцев назад +8

      But the iceloger has a problem. You see, if a raid starts at a desert village, what he gonna do?

    • @skategoats5266
      @skategoats5266 5 месяцев назад +5

      except that they'll never add it because they're too lazy

    • @fishflipflops
      @fishflipflops 5 месяцев назад +6

      ​@skategoats5266 it's not in the game because it lost the mob vote not because of laziness

    • @vyiqqce5499
      @vyiqqce5499 5 месяцев назад

      @@skategoats5266 nah, i mean, they are lacking, but i blame the glow squid stan for that

    • @skategoats5266
      @skategoats5266 5 месяцев назад

      @@fishflipflops the mob vote was made so they can work less

  • @lasercraft32
    @lasercraft32 5 месяцев назад +5

    They should just rework ALL structures (well... maybe not _all_ but you know what I mean) to use the new vaults and trial spawners. I could easily see Desert Temples having a Husk trial spawner.

  • @TheBigSmqch18
    @TheBigSmqch18 5 месяцев назад +18

    It would be cool to make the ominous bottle work on every structure, especially the desert well

    • @BrianCannan-em1nk
      @BrianCannan-em1nk 5 месяцев назад +2

      I can’t wait to see how the ominous bottle will affect the nether fossil

    • @Josue_S_6411
      @Josue_S_6411 5 месяцев назад

      Ominous end gateway
      ominous desert well
      ominous fossil
      ominous shipwreck
      ominous burried treasure
      ominous bonus chest
      ominous superflat void platform

    • @hyperfairy7779
      @hyperfairy7779 5 месяцев назад +1

      deset well: overflows with either water or Lava

    • @hassanorisit
      @hassanorisit 5 месяцев назад

      ​@@Josue_S_6411ominous shipwreck/treasure goes hard ngl

    • @Josue_S_6411
      @Josue_S_6411 5 месяцев назад

      @@hassanorisit **Pirates of Caribbean theme starts playing**

  • @gianmarcoc7186
    @gianmarcoc7186 5 месяцев назад +6

    I think drinking an Ominous Bottle in a Nether Fortress should spawn a Wildfire from the pre-existing blaze spawners. This will add some optional challenge, and could even come in a smaller update, similarly to the Armadillo features.

  • @Gambler408
    @Gambler408 5 месяцев назад +4

    What if the illusioner dropped something called a magic cloak. You could apply a singular potion effect to it by dipping it in a full cauldron with that potion.

  • @elishuster5943
    @elishuster5943 5 месяцев назад +35

    *nether fortress cries in the corner*
    Also drinking the bottle could spawn Wildfires

    • @tapgames3465
      @tapgames3465 5 месяцев назад +13

      Nether Fortresses desperately needs a trial chamber es que update

    • @masterofdoots5965
      @masterofdoots5965 5 месяцев назад +6

      Yeah, let it spawn those big blazes from the first mob vote (the one that added Phantoms)

    • @CaptainDock44
      @CaptainDock44 5 месяцев назад +2

      @@masterofdoots5965 Great idea! I always wanted those to win anyways. The Hovering Inferno looks like they could rarely drop an exclusive helmet or something.

    • @hassanorisit
      @hassanorisit 5 месяцев назад +2

      ​@@tapgames3465would make sense, the breeze and the blaze are variants of each other so their structure beijg similar would make sense

  • @angelascotney3204
    @angelascotney3204 5 месяцев назад +7

    If mojang didn’t ignore 80% of our suggestions Minecraft would be much better

    • @RaidFiftyOne
      @RaidFiftyOne 5 месяцев назад +2

      There are some things that I understand them no adding, and I know they have to code it. But they could make the game AWSOME if the added even a few of these comments sugestions. There was one that suggested a enchantment for goat horns that made nutruel mobs nearby fight for you for a limited amount of time. HOW COOL WOULD THAT BE?!

    • @tallkids-spencerhuyck179
      @tallkids-spencerhuyck179 4 месяца назад +2

      The community is so massive they can’t add everything we want the minute we want it

  • @zotesans5676
    @zotesans5676 5 месяцев назад +4

    I'm sure everyone has one question: how would it affect the brick pyramid!?

  • @HackerDragon9999
    @HackerDragon9999 5 месяцев назад +3

    Idea for the sand temple: Mojang should add a mummy boss that spawns when the player enters a sand temple with Bad Omen. (I don't know, maybe make some kind of trial spawner for it.) After killing the mummy, players will be richly rewarded.

  • @OrbitalFrog_
    @OrbitalFrog_ 5 месяцев назад +2

    Odyssey, you are sooo close to 200k! What’s your next milestone vid?

    • @pipro8049
      @pipro8049 5 месяцев назад

      Ranking all 2D Mario levels

    • @OrbitalFrog_
      @OrbitalFrog_ 5 месяцев назад

      @@pipro8049 stupid, I mean the next one after this

  • @russelldavis1359
    @russelldavis1359 5 месяцев назад +2

    Off topic but relating to your last Minecraft video for phantom the primary thing to change is there attack pattern/move set to make the combat more interesting. A face hugging attack would be good that does DOT/obscures vision/attacks as well making it easier to kill the phantom. Next priority would be to change spawning conditions, ideally to allow multi dimension spawning with their own variants (explosive dashes/teleporting face hugs) as well as underground. In addition change spawning to be afk friendly. Personally the presence of cats should negate the spawning above ~y0 would be the best fix but also making the timing be related to midnight/lunar cycle/going to more dangerous locations would be cool

  • @toby_steves
    @toby_steves 5 месяцев назад +10

    i love building brown bricks in minecrap

  • @samba1one531
    @samba1one531 5 месяцев назад +4

    I like watching videos that discuss concepts for games. You make them very well and have some good ideas!

  • @leffeup8117
    @leffeup8117 5 месяцев назад +3

    btw with the new snapshot, maces can ONLY spawn in the ominous vaults. their spot in the trial vault haas been taken by tridents, which also makes them less grindy as you suggested

  • @Astraa3192
    @Astraa3192 5 месяцев назад +16

    the portal in the ancient city should lead you to the poisonous potato dimension

  • @yoitsxan
    @yoitsxan 5 месяцев назад +3

    Thank you Odyssey Central's brother

  • @Agean05
    @Agean05 5 месяцев назад

    Bad Omen making more mobs spawn around you and with tougher armor would honestly fit so good. It would actually give a reason to have the effect on you during gameplay if you wanted to go hunting for drops, increase the rate of your mob grinders, or just have an extra challenge. Maybe you could even use a fermented spider eye on the ominous potion to make it a luck potion.

  • @kjolt947
    @kjolt947 5 месяцев назад +1

    i think ominous withers being harder like they are on bedrock is a good idea. maybe they’d drop something extra cool like the nether reactor core, idk. maybe it could act like a nether biome in other dimensions within a certain radius which would let you have piglins in the overworld

  • @josiahtheawkward6008
    @josiahtheawkward6008 5 месяцев назад +2

    Dude we’re SO CLOSE to 200k, let’s keep pushing

  • @Bryce_the_Woomy_Boi
    @Bryce_the_Woomy_Boi 5 месяцев назад +7

    Small thing, we got a unique bottle for the ominous potion. Why not for the other potions?

    • @Odyssey_Central
      @Odyssey_Central  5 месяцев назад +8

      I believe awhile ago I did hear some discussions for this? I’m guessing it’d take a lot of effort with all the splash and lingering variants though

    • @hhff8534
      @hhff8534 5 месяцев назад +2

      we probably got a unique bottle because it's not like a regular potion. it can stack

  • @chamtheman551
    @chamtheman551 5 месяцев назад +9

    "Steve"
    (wait I forgot this isn't IntroSpektive mb)

  • @Darklordbad21
    @Darklordbad21 5 месяцев назад +4

    Over all however this is a w update ESPECIALLY for bedrock edition players no matter what we can say that this will be expanded upon in 1.22 hopefully

  • @AlexPies1
    @AlexPies1 5 месяцев назад +2

    ODYSSEY CENTRAL AT 199K! THE 2D MARIO RANKING IS ALMOST HERE

  • @darklinkTOTK
    @darklinkTOTK 4 месяца назад +1

    The desert well could actually have an ominous variant. A fleet of pillargers and possibly a ravenger that are all dehydrated will spawn (have paler skin and are weaker and loot tables aren't as good but can drop waterskins)

  • @jogindersingh8096
    @jogindersingh8096 5 месяцев назад +4

    Please rank all biomes

  • @adammargalit6866
    @adammargalit6866 5 месяцев назад +1

    3:18 It's-a 𝓢𝓟𝓞𝓞𝓚𝓨 particle effect!

  • @lostandskyward
    @lostandskyward 5 месяцев назад

    My guy, you went from a Mario maker channel, to a Minecraft channel. Respect

  • @snicklick701
    @snicklick701 5 месяцев назад +4

    Where’s the music disc for this update

    • @Mugman.
      @Mugman. 5 месяцев назад

      It’s coming soon just wait ;-;

  • @CellersShenanigans
    @CellersShenanigans 5 месяцев назад +6

    I know the perfect name for the update.
    Minecraft
    We made slime farms a billion times easier. Also we made the mace stronger cause screw you (insert gmod jumpscare)

    • @Seth528
      @Seth528 5 месяцев назад

      Stalker.wav

    • @agentraum6993
      @agentraum6993 5 месяцев назад

      If everyone is op, no one is op

    • @hhff8534
      @hhff8534 5 месяцев назад

      @@agentraum6993 except for the fact that mobs aren't op

  • @trollege_problem
    @trollege_problem 4 месяца назад +2

    Ominous bottle + desert well= killer bunny

  • @TrulyAustralian
    @TrulyAustralian 5 месяцев назад +1

    As a person who plays with the create mod, I’ll never have to go mining for copper for my fluid tanks again once I find a trial chamber…

  • @SweetFacade
    @SweetFacade 4 месяца назад +1

    Drinking the Ominous bottle at a Witch hut could spawn in a new mini boss, which could be a stronger witch or a creation of a witch (Sorcereress/Arch Witch/ Slime Experiment).

  • @Brandon_Hardie
    @Brandon_Hardie 5 месяцев назад

    Ominous Potion effects for more structures:
    End City: Entering the city with the potion effect spawns a new boss, known as a Shulker Monarch. This boss is able to levitate under its own power, and will shoot stronger shulker homing missiles at the player. The fact that it floats in the sky forces the player to either shoot at it or use an elytra/levitation to swing at it. Upon death, it drops a Shulker Monarch Shell, which can be crafted into a double shulker box (same space as a double chest). It also drops Shulker Bullets, which act as regular shulker missiles but arent homing and can be shot from crossbows.
    Nether Fortress: Entering the fortress with the bad omen effect withers the entire fortress. All mobs spawning in the fortress have a chance to inflict the wither effect, and wither skeletons in particular deal extra damage and can move much faster, however they also have a higher chance of dropping skulls. There's also a small chance for a mob to drop a wither rose.
    Jungle Temple: Entering the temple with the effect makes it so that a large portion of the blocks here are now infested with silverfish. Additionally, players who ignore this and choose to mine the walls by the lever puzzle specifically will spawn a Silverfish Mother, a larger variant that deals more damage and inflict the weakness effect. Killing a Silverfish Mother has a rare chance to drop infested blocks, allowing them to be obtainable.
    Desert Well: The well seems ordinary at first, however attempting to collect the water source in the center will spawn 3-5 baby husks on skeleton horses around the well. Defeating them all will drop an enchanted book in the middle of the well with the Resilient Stomach armor enchantment, which lowers the amount of hunger points lost from activities.
    Igloo: Approaching an igloo with the effect will spawn a Frost Witch. These hostile minibosses act like regular witches, however they have more health and will often splash a Potion of Frost, which decrease walking, jumping, and attack speed, while also disabling sprinting. Killing them drops standard witch drops as well as 1-2 Icy Warts, which can be used to craft Potions of Frost.

  • @EgeKeskin-w7y
    @EgeKeskin-w7y 5 месяцев назад +2

    Pigstep in the bastion, good detail.

  • @crazyjack746
    @crazyjack746 5 месяцев назад +3

    Is Minecraft actually lit, I love these changes, I haven’t played Minecraft in ages and I think update 1.21 is gonna be an amazing update

    • @vanessasandoval96
      @vanessasandoval96 5 месяцев назад

      I can’t believe they’re are now new mobs in 1.21 Bogged Skeleton and Sniffer

    • @elishuster5943
      @elishuster5943 5 месяцев назад

      @@vanessasandoval96 and you know the armadillo and breeze the 2 biggest ones

    • @EmperorPenguin1217
      @EmperorPenguin1217 5 месяцев назад

      It's a mid update

  • @ratsausage2543
    @ratsausage2543 5 месяцев назад +2

    Been waiting for like 10 mins for this notification

  • @micahheyward5342
    @micahheyward5342 5 месяцев назад +4

    He's almost at 200K at the time of this video's release, get excited y'all 😆

  • @noahfee7532
    @noahfee7532 5 месяцев назад +5

    Hi Odyssey i love this channel

  • @kumomo_yosei
    @kumomo_yosei 5 месяцев назад +2

    no puedo esperar a ver como envejece este video

  • @ΑπόστολοςΒακ
    @ΑπόστολοςΒακ 5 месяцев назад +1

    Congrats on 200k subscribers!!!

  • @ChrisTheTree256-tv1ln
    @ChrisTheTree256-tv1ln 5 месяцев назад

    Ok, so I have an idea for the jungle temple, the nether fortress, ocean monuments, and end cities.
    For the jungle temple, they could add the Great Hunger from the first mob vote. It could give a status effect to disable enchantments for a small period of time and burrow through the ground to attack the player. It could drop an armor trim or a new item. An idea I have is something along the lines of its tooth or scale that can be used in a smiting table for swords to give it the status effect on hit (maybe a percent chance?). This could also be used in the fletching table to give this effect to a stack of arrows (along with making potion tip arrows with potions). It could also be used in a brewing stand for potions. Finally, it could cause more hostile mobs (like jungle skeletons that inflict poison on shot?) in the area.
    For the nether fortress, they could add the Wildfire. It would be able to work similar to how it works in Minecraft Dungeons. You would have to destroy the shields (at least one to hit the main body) to damage it, with a broken texture to show the damage amount on each shield. When knocked to low health, they could summon some blazes and begin to retreat to a place outside of the players view (like a wall). It wouldn't run far because that would be annoying. It would also have a shockwave attack to knock back the player without damaging them. It could drop an ash or flame armor trim that adds a fire aesthetic to the armor trims. It could also drop something that could upgrade shields, giving them fire aspect thorns.
    For the ocean monuments, it could not only do the stuff said in the video, but also add the Barnacle. It could pull the player towards it to deal massive damage, causing a bleed effect. It would move decently quickly and be able to either give the player the luminescence effect, allowing hostile mobs to have a higher range of agro, and the inked effect, causing slow and slight screen block (not too much to be a pain to fight). When it is active, all squids and glow squids would become agro to the player as well, causing the effects listed depending on the squid type (glow would cause luminescence and normal would cause inked). It could drop an item (like its freakish tongue) that could be used to make a harpoon, which would work like a mix between a fishing rod and crossbow. The effects would also be able to be made with glowing ink sacs and normal ink sacs. (Also glowing ink sacs could be used on armor trims to make them glow).
    Finally, for the end cities, it could add the Night Terror. This would be a much bigger phantom in design, with more end design features. It could be able to shoot the same projectiles as the shulkers, teleport, and swoop down to attack the player. It would spawn outside, and it would give the fearful status effect. When given to a player, they would automatically become slower around hostile mobs or provoked neutral mobs. When given to mobs, they will run from all entities, and if a mob is scared of certain mobs, it will run faster from them. The Night Terror would also spawn cloakers when at half health. They work like phantoms, except they give the fearful effect on hit and spawn in the end. (They can spawn naturally when you haven't slept for 5 days, in the end, and have killed the ender dragon. The Night Terror could drop elytras, to make them more available to multiplayer, and an item (like their wings) that can upgrade elytras. It would make them deal less damage to running into objects and give better speed boosts when using fireworks. They could also drop the phantom armor trim, which would give a look similar to the phantom's wings to the armor. (Also phantoms would only spawn after 5 days of no sleep instead of 3).
    Sorry for this being long, but I hope people enjoy my ideas, as I wanted there to be more of the mob vote mobs added to the game, and cooler, more enjoyable phantoms.
    (Edit: One smaller idea is they could make fermented spider eyes make the blindness potion because it would make sense. Its a messed up eye and it would give it a potion it doesn't need another one for. I would suggest using it on the night vision instead, but invisibility exists)

  • @RubyBFDI1
    @RubyBFDI1 5 месяцев назад +3

    I honestly love the ominous potion and I think it has one of the greatest textures

  • @cameron9484
    @cameron9484 5 месяцев назад

    Funny story about raids. Me and my friends have a server. We had an enchanting table pretty early on, so early that we didn't have a lot of lapis. Because of this, i grabbed a villager that would trade rotten flesh for lapis, took it to our base, then made the house set up. A day or so latee, my friend didnt know and came back with the bad omen effect and yeah. Our base got raided and he had to fight back all the illagers himself. Ill kinda miss the bad omen via killing Captain illager because it made stuff like that pretty fun

  • @CaltheDeadMan
    @CaltheDeadMan 5 месяцев назад +1

    Since there's obvious beef between Piglins and Wither Skeletons how about a Raid for each but rather instead of Pillagers, for Bastions Wither Skeletons will invade the Bations and for the Neather Fortress Piglins will invade.

  • @tonii_cooks
    @tonii_cooks 4 месяца назад

    Here is my idea to make the witch's hut a crazy, fun adventure under bad omen.
    When you enter the witch's hut with the bad omen effect, the witch will become much stronger, have tons of health, and it will have more potions to fight with, every hit will make the witch drop end city/ bastion tier level loot. If you defeat the witch, great you keep all the loot and nothing happens. But if you get hit with a weakness AND blindness potion, you will instantly pass out and be transported to the Witch's Basement.
    Here the witch puts a random positive effect on you (could be jump boost, regeneration, golden hearts, etc.) And the witch will put you through different challenges that drop end city/bastion tier loot every time you complete the challenge. The challenges are based on the effect you have; you wont fight a warden with haste.
    Theres 3 challenges with different difficulties, if you die in any of the challenges you lose all your exp, respawn where you last set ur spawn but you keep everything you had. If you complete all 3 challenges, you get the chance to re-fight the witch at the end except you now have your special ability. If you defeat the witch it wont die but will simply open the basement and allow you to leave.
    Once you leave the basement will despawn and become regular cave generation and the witch's hut will become dormant.
    Most important part is that you keep your new ability forever until you die. Extremely overpowered but it will be hard to obtain but worth the trouble.
    When fighting the witch with bad omen it will become more of an evolker but stronger, it will be able to fly, throw lingering potions, summon zombies, skeletons, etc. or throw cobwebs at you, make the cat hostile, etc. so it wont just be a buffed witch.

  • @cookylukeythe3rd49
    @cookylukeythe3rd49 5 месяцев назад +2

    Very ominous indeed…

  • @Goomba456
    @Goomba456 5 месяцев назад

    6:34 It's worth noting that tridents now spawn in Trial Chamber loot with the same odds as the heavy core (but specifically only in non-ominous vaults and regular chests). This is basically the main reward here for players who don't want to do the ominous challenge.

  • @mrlampy
    @mrlampy 5 месяцев назад

    here’s a fun one I came up with: walking into a badlands mineshaft will activate a new omen effect that spawns *the creature.* while under the omen’s effects certain patches of what used to be regular stone would turn into various precious ores (mostly gold but there could be other things, maybe something entirely new too?

  • @PizzaChess69
    @PizzaChess69 5 месяцев назад

    The Nether Fossil could actually see some terrifying monster rising from the dead which would be pretty cool

  • @elliotalderson8358
    @elliotalderson8358 5 месяцев назад

    9:00 I think for ancient cities, it would be really really cool to finally introduce some kind of cryptography or cypher code like puzzle game which players would have to explore the ruins and maybe have to do archeology to obtain and then actually think about it and solve the code maybe using hints from around the city.
    Maybe these could be riddles
    Or math or lore or something to do with Minecraft, maybe require pottery shards or smithing templates or banner patterns or something cool that would require the player to interact with a named item in a way that is new and gives it more meaning. Like what if the cypher used pottery shards and was randomized or what if there were new treasure maps…

    • @elliotalderson8358
      @elliotalderson8358 5 месяцев назад

      Also if this was some new kind of redstone block that allowed players to do cryptography it would be sick

  • @Herobrain1000
    @Herobrain1000 5 месяцев назад +2

    Im betting this video is gonna push you into 200k subs! I guess you are very exicted for this :p

  • @mcgogy
    @mcgogy 5 месяцев назад +2

    Hey dude! So close to 200K Subs! Wish you the best!

  • @lucasmatthiessen1570
    @lucasmatthiessen1570 5 месяцев назад

    Ideas. Drinking the potion at night in a village will cause a zombie raid to start. If the sun comes up then the zombies will go away until the next night. Drinking it in a thunderstorm will cause a skeleton raid to start. Drinking it in the nether and then going to a village in the overworld will cause a nether raid to start like in Minecraft Legends.

  • @GwnTim1
    @GwnTim1 5 месяцев назад +2

    3:02 Best bet? Aren't ominous vaults the *only* way to get a heavy core?

  • @theominouspigeon
    @theominouspigeon 5 месяцев назад +10

    OMINOUSER THAN ME

  • @tristandavidbowen7003
    @tristandavidbowen7003 5 месяцев назад

    As a trail ruins fan, I am completely utterly extremely crushed that you did not mention in the slightest the beasts' potential.
    (basically makes ancient mobs spawners generate and better loot is what i'm thinking)

  • @infinityyworks
    @infinityyworks 5 месяцев назад

    mojang need to start taking notes from you, all of your suggestions for the game are really well thought-out unlike a lot of the community who are just pushing mojang away from listening to the playerbase

  • @mythalieon7829
    @mythalieon7829 5 месяцев назад

    One idea I had for Ancient cities is buffing the loot but lowering the amount of shrieker charges you get from 4 to 2

  • @gregmerter4083
    @gregmerter4083 5 месяцев назад

    Would be cool if bad omen also turned mobs into special varients with unique behaviors too in said structures, like turning the brute in a version that charges at you with a sheild for example or make wither skeletons have bows, etc. Said varients dropping special loot too.

  • @DavisPetersen-k7u
    @DavisPetersen-k7u 5 месяцев назад

    I think that the Bad omen should make ancient cities harder by making it spawn an 3 Ominous wardens, which can break through blocks and has better sense of smell. You have to lead each to the main portal, which absorbs each of them. Once all three are absorbed, An Echo Crystal is given, which can be used to rewind your position for the last 5 seconds (can be used if you fall to return back)

  • @NATER-TAINMENT
    @NATER-TAINMENT 5 месяцев назад +4

    Day 99 of asking odyssey to rank every building part in smm2
    This is technically inaccurate, I lost track. I am now just lining it up with my Duolingo streak

    • @ratsausage2543
      @ratsausage2543 5 месяцев назад

      Yes please also every enemy😊😊

    • @NATER-TAINMENT
      @NATER-TAINMENT 5 месяцев назад

      @@ratsausage2543that counts as a building part 👍

    • @ratsausage2543
      @ratsausage2543 5 месяцев назад

      I’m sad he stoped making smm2 vids

    • @vanessasandoval96
      @vanessasandoval96 5 месяцев назад

      @@NATER-TAINMENTwhat if he could do a ranking of all Minecraft Biomes

    • @samba1one531
      @samba1one531 5 месяцев назад

      I have a 440 streak

  • @dutchvegangirl1421
    @dutchvegangirl1421 5 месяцев назад

    7:54 ; This was the original idea for the fight with the Ender Dragon.
    Cages around EVERY crystal, a lot more attacks than you now see in game, way more powers than you now see in game, different stages in the battle, quiker attacking, farther reetshing en longer on-going breath, being a way more mean and annoying apponent...
    They eventualy after the beta made it a bit simpler, because even the developers themselfs realy had trouble with the fight.

  • @countryballs7560
    @countryballs7560 5 месяцев назад +3

    Mace is way to OP

  • @lorddreagus7253
    @lorddreagus7253 5 месяцев назад

    For the ancient cities, these blocks should be skulk eyes that allow the warden to see you clearly when in the block's line of sight.

  • @namanjain989
    @namanjain989 Месяц назад

    I really want the effect to be renamed as Evoker’s curse. Like they are the magic illagers(witches don’t count), and from a lore standpoint, Evokers(and Wither) are pretty much *the enemy*

  • @Pandiminium
    @Pandiminium 5 месяцев назад

    Now imagine a "blood Omen" if you drink bad omen at night or when it turns night the moon becomes a blood moon preventing you from seeing and spawning unique or more difficult mobs.

  • @keep3339
    @keep3339 5 месяцев назад +4

    Its so close...

  • @Empyreiator
    @Empyreiator 5 месяцев назад

    The best part is that this actually isn’t the last major update they said they would be doing, it’s probably in like the last 3 but they haven’t confirmed this is the last one yet.

  • @oddsmile1234
    @oddsmile1234 5 месяцев назад

    For Ruined portals you could have them fill up when you get bad omen and have waves of nether mobs come out of them that you need to fight

  • @GwnTim1
    @GwnTim1 5 месяцев назад

    Ominous Effect for the jungle temple:
    -The entire temple becomes bedrock and the windows and door too, trapping you inside
    -You now have to solve the lever puzzle to escape
    -Getting the combination wrong explodes the temple, killing you

  • @mrfoxyzin58
    @mrfoxyzin58 5 месяцев назад +3

    Ominous desert well

  • @wbeeze3415
    @wbeeze3415 5 месяцев назад +2

    Before I say anything I lost it finding out vivilly is your brother! I love his content so much like his co op vids with horror mods he’s doing with palpers rn! {also he’s a loser}
    Now back to my thoughts, I love your ideas on how to further integrate the ominous bottle into the game like using it to enter the ancient city portal! I wish minecraft would use these ideas 🙏🏻 I love your MC videos so much because not only are they really entertaining the humor you put into them always has me dying! 🤣

  • @applegamer20
    @applegamer20 Месяц назад

    I think the ender dragon and wither should get ominous events that could also act as parity changes for both versions. When you have bad omen within range of a boss their health resets, their health bar changes from pink to purple, and their sprite changes. For the wither it's behavior by default would be like Java but it's ominous version would be that of Bedrock. The ender dragon would get a whole new set of attacks to make it far more difficult. There could be unique drops for beating both bosses in their ominous events and they would also give a massive amount of exp as a reward too (like the amount of exp dropped by the ender dragon now every time) that way there's other options to get lots of exp outside of exp farms and sculk mining

  • @Bilgore_
    @Bilgore_ 5 месяцев назад

    I think ruined portal would work well with the effect. Going near one with the bad omen effect could make the portal complete itself and have a sort of piglin raid on the overworld, and make the netherrack surrounding the portal spread a bit further

    • @anonanonymous9670
      @anonanonymous9670 5 месяцев назад

      It's a cool concept but it kinda ruins having to build the Nether portal yourself

  • @6Unknown_Source9
    @6Unknown_Source9 5 месяцев назад

    Ideas would be:
    1. Adding new Trial Spawners & Vaults to specific structures (Mansions, Strongholdss, Bastions, Fortress, Monuments, and End Cities) with this, rare and limited supply loot like elytra and upgrade template are now Multiplayer Friendly
    2. Finally updating the Zombie Siege, it's a hidden event but with the Bad Omen, they could maybe work similar or slightly different than Raids, spawning a bunch of Undeads in a timer or wave style and players will get Hero of The Village when won.
    3. The 4 Horsemen, Bad Omen could be use to summon this hidden event rather than spawning naturally. With this, they could maybe update this miniboss to have full set of armor and enchantments to make them harder

    • @Ganjatronus
      @Ganjatronus 5 месяцев назад

      I think for the four horsemen it would be really cool if it spawned one skeleton of each type on their horses, so a wither skeleton, regular, stray, and bogged

  • @endgamer7896
    @endgamer7896 5 месяцев назад

    The Trial Omen could be used along with the heavy core and reinforced deepslate for some sort of way to open the portal. First we got the ancient city, then we got an overpowered weapon, they have been making a lot of videos about the End, and promised a new dimension once the End update is released. I'm starting to sense a pattern...

  • @pauldeddens5349
    @pauldeddens5349 5 месяцев назад

    Really, I think there should be a whole structure revamp.
    The trials set good groundwork for just retooling existing structures. Make mineshafts look better, generate more labyrinthian, and have cave spiders spawn with high level webbing.
    Make dungeons modular blocky structures that generate mobs for each room your standing in (IE skeletons spawn as long as you stand in the entrance room, and when you walk into treasure room A, zombies start spawning in that room, and they all come to destroy you) and utilize trial spawners to nerf AFK farming.
    Make ruined portals suddenly surge to life with a horde of piglins and hoglins, infecting the nearby area with Nether corruption until a raid is stopped.
    Show the correct path through the stronghold, but cause any and all silverfish in the walls to start emerging near the player. With the infestation effect as well of course.
    Play Pigstep in Bastions and have Magma Cubes spawn with a high level modified Oozing potion that splits them into even more Magma Cubes.
    Have Nether Fortresses begin crawling with Wither Skeletons and Blazes, with extra tough Soul Blazes and Shield Blazes.
    Have Ancient Cities increase Warden speed, but negate his Blindness effect and make the Skulk glow extra bright.
    Create a frenzy in End Cities with Shulkers constantly teleporting and firing, and Enderman aggroing on distance as well as sight.
    Make Ocean Monuments even more trecharous with special Guardians that create water in their proximity (Up to sea level) to deny players from cheesing with sand or doors. Destroying any non-solid blocks they encounter. As well as purposely throwing themselves onto land to attempt to kill players hiding on makeshift structures above the Monument.

  • @nerd_world8919
    @nerd_world8919 5 месяцев назад

    Think it would be cool if maybe certain locations have mini-bosses. Like for the desert temple some sort of ancient being/creature arises from the sand. Not only would it make the normal mobs harder but it could be used to spawn rarer never before seen mobs.

  • @riollit0156
    @riollit0156 5 месяцев назад

    For the ocean monument i think a cool idea is that it would legit trap you inside it until you kill the elders gardions, this structure thing is a challenge that you have to go in and out so you dont drown, traping the player in it would up the tension

  • @krej1243
    @krej1243 5 месяцев назад

    4:50 haha I love to hear Arch-Illager's theme once again! (oo wait that's the remix isn't it?)

  • @tyflyy
    @tyflyy 5 месяцев назад +2

    I got a baaaaad feeling about this one

  • @megamarvelousmarty
    @megamarvelousmarty 5 месяцев назад +1

    You’re at 199K subs! We need only a few more!

  • @LadwithanO
    @LadwithanO 5 месяцев назад

    I could definitely see them add like one ominous vault to like every structure it could be the "empty multiplayer server structures" issue

  • @Chucklenutz67
    @Chucklenutz67 5 месяцев назад

    Honestly it would be cool if piglin brutes were exclusive to this raid event since I use to trade with the piglins with in the Bastion before brutes were added. I know bastions are supposed to be hard but I liked that you would only make it hard by opening or destroying a chest.

  • @krej1243
    @krej1243 5 месяцев назад

    Exactly. I agree. I share your opinion. Thank you.
    There is so many features like Archaeology or Ominous Bottles or sniffer- that not only could, but even should be expanded way more than they currently are. I mean, adding a whole new type of features just for a single or a few features to be part of it? That's ridiculous! Bad Omen effect has expanded into whole "Ominous Events" type of features, but there's only 1 old and 1 new feature for it. They didn't have to make it a whole another type if it's just 2 things. Every type/group of features should have lots of things to them, or at least lots more than there is now for e.g. Archaeology.
    Until 1.20- Smithing Table was used only for a literally single feature- Upgrading to netherite.
    We need expansions for a lot of things.