most people probably won't care much about it, but i'm super pumped that they're finally adding more ambience to the overworld. i think the game has been lacking in that for a long time.
@@maximyllion oh of course, I'm not saying that they were right to cancel firefly's, quite the opposite. They're reason for cancelling them has got to be one of the stupidest things I've ever heard. Either way tho, it seems they've come around and we could finally be getting them in this drop (if a leak is true, which it likely is)
It's good they are in but 1. It should be here already 2. It's not an update, it should have been added with other major things. These themselves don't deserve their own update
I would love if the dead leaves could be crafted into a dead leaf block that could act as a block like powdered snow that you can sink into but will also at least partially negate fall damage! EDIT: thanks so much everyone for all the likes and replies on my comment! This is the most positive responses I've ever gotten from a comment on this platform!!🫂 Also, I made a suggestion on the Minecraft feedback site like many of you suggested. If you guys wanna vote for it, the name of the post is "Leaf litter blocks" and it's under the Blocks, Tools and Items category
This gotta be the reason for the change. Im very good at navigating, but not only would the backup still be nice to have without having to ask for coordinates, my friends could use it too
For real! Someone made a video where they showed that the compass needle is responsive even when it's in a bundle, so you can store a bunch of them together like a GPS system to point at different locations in the world. This would make setting up that system a lot more viable in survival. I wish I could remember what video I was watching so I can give them credit for the idea.
It is so refreshing to see old parts of the game like the pigs and forests receive some much needed TLC. I had gotten worried that they felt an obligation to never touch them as some sort of branding or nostalgia, hence why many recent updates just stacked newer content on top of what's already existed. Hope to see more of this kind of stuff!
I think they should lean more into this, they can rip the game to shreds and it’ll still have that “nostalgic” feel. They need to stop playing it safe and add actual interesting features without the fear of it looking “modded”
There's nothing here that "maintains" the vanilla aesthetic. It's just more clutter to fill up chests. We NEED more interaction between existing blocks. Minecraft is just becoming every COD in its tenth season; pointless wacky add-ons that completely for-go the original esthetic.
@@PotatoOnASporkPeople disagree with you and apparently are better at organizing, or just do not fill up chests with stuff they don't need, than you 🤷🏻
Every feature will feel modded and many features will come from mods this argument is stupid. Mods are great but having them in the real game is better, those who cant gets mods can have them and the game can add it's own twist to the features. @@frantiseknovak1097
Finally, we got the _real_ Wild update Would be nice if they added the fallen logs and snowy leaves from Bedrock edition to Java, considering how this is clearly a nature/ambience update Also rip to anyone who flexed with a building out of lodestones, guess this is what it felt like when chiseled stone brick and mossy cobble got crafting recipes
12:08 You're not seeing any spawns because those mobs normally only spawn on grass blocks, which the badlands has very few. I would imagine this change was done specifically with the _wooded_ badlands biome in mind, which _does_ feature grass.
Cold biome pigs are based on the woolly Mangalica breed, and warm biome pigs are based on the Red River Hog, an African bush pig. The Minecraft Red River Hog looks like a young one.
Seeing these variants made me finally notice that the normal minecraft pig looks nothing like a real pig which makes the new pigs look even less like the real ones lmao
Smelting leaves seems like an odd crafting recipe to get leaf litter. Composting leaves seems like a better option but this would mean that they have to change the recipe of getting bonemeal.
I think it kinda makes sense. You're drying the leaves out by putting them into a warm, dry place. They are going into a different compartment than the actual fire. It's not the most realistic but I think it's a good solution. Composting should give dirt if bonemeal wasn't an option, in my opinion.
I agree that smelting leaves to get leaf litter is kinda silly but I think the idea is you're drying them, but then the smoker would be more appropriate. Composting leaves if you could make it work with bonemeal is also a bit odd, as the leaves would simply compost and not dry into litter. Also on that matter leaf litter should be compostable. I think leaf litter should be obtainable as one of the random drops you get from leaves when you break them like sticks and saplings.
@@timwoods2852 Fair point. perhaps a combination of leaf litter being obtainable through leaf drops and furnace drying would be best because I think they should be abundant.
Good to see them executing what the Wild Update was supposed to be. Its a shame the last attempt flopped horribly in its goal, but the new additions with this one will serve well!
The pigs being data driven (like wolves) means custom textures for more biomes!! Which means you could add a Boar texture for forest biome or even a piglin pig in the nether lol!
I wonder if sheep will actually get done, as unlike the other mobs sheep’s not only need new textures for the new versions, but they also need to make sure they have 16 variations per variant for each wool color. Hopefully it does happen tho
a sort of genetic thing where you can breed animals that look a certain way together to achieve a certain look or outcome is one of the coolest things and has always been lacking in terms of minecraft mods... that would be nothing but a good addition to the game, very educational too!! I want to be able to breed the different pigs together with mixture appearances that combined aspects of both parents, maybe one layer further too, so you can have a pig with 25%/33% of one parents genetics and 75%/66% of the second's. The more variety, the more fun, the better. I really like this direction theyre going!
Seems Mojang is taking notice of a lot of small client side and quality of life mods that don't necessarily impact gameplay with stuff like new animal variants and falling leaves. Great that more people get to experience these little details in vanilla now
I proposed this idea back when Cherry Blossom Trees were added, but I'll bring it up again, since it's relevant. I think pink petals and leaf litter should be able to be placed on top of water like lily pads. They would have no collision, and just sit on top of the water, floating. This would be a great way to bring life to ponds and I don't think it would cause too many issues. Edit: I meant to mention this initially, but it'd basically be like lilypads, but with no collision. Edit 2: or like tadpoles, lol
I wish that the leaf litter could be used for brown dye. It would give another option for gathering that particular dye besides cocoa beans (green dye has the same issue from cactus)
given how dry dead leaves actually are, it makes sense as it stands (unless you could like add some to a water cauldron to make brown dye), but agreed, brown and green die need something else that's not biome dependent, even if it's just cactus and cocoa beans added to chest loot somewhere or something
@whateverIwasthinkingatthetime Cocoa beans would still be the easier way of obtaining brown dye in mass. I play superflat and it would be nice to not worry about a limited supply of brown dye from the wandering trader.
Man... I have so many Lodestones in my world and now they are so easy to get. Which means I can put up even more Lodestones without worrying about the cost. Sweet!
@@BlubberNotBubble98 there's a lot to dislike about Bedrock Edition but fallen/dying trees are such a nice touch that I hope will be ported over to Java Edition
@thelastthingyoulleversee The needles are also considered to be leaves. They're just shaped differently in a way that allows the tree to upkeep them even in the winter time.
imo a cloud rework would be nice, using noise to modify how dense they are (the noise itself wouldn't modulate/change at all) and decreasing the opacity threshold when raining so that more of the sky is cloudy. maybe even varied threshold level throughout the day or between biomes via even more noise?
I love the new pig variants. On PhoenixSC's stream, he simulated "shearing" the warm pig (so: wooly head, regular body), and I swear, it looks like Zedaph.
Something Xisuma didn’t mention is that you can’t compost leaf litter, which seems like an oversight, especially since the only other way you can get rid of it is by smelting it.
right click on a composter composts it, shift right click places the leaf litter beside or on top of the composter. seems like they just forgot about it, yeah.
@@penonpaper3132 it's called Mapletree. It adds a tree with falling leaf particles and placeable leaf piles similar to the ones in the snapshot, as well as a few other things (like tree milking... blame Goodtimeswithscar lol).
You most likely didn't find any farm animals in the badlands, because they seem to spawn in the wooded version of the biome (the one with coarse dirt and brown trees). I saw a couple naturally spawn there when I tested the snapshot
That, and if I recall, most farm animals require Grass to spawn on. Regular Badlands don't really have Grass, but if you transplant grass there, they should, in theory, be able to spawn there now
@@Swordkirby9999 That makes it sound like it’s more of a fix for survival maps like limited-chunks and sky-blocks. I’d be pretty frustrated if I had spawned in a badlands biome and thus had no way to get farm animals. You still have to get the dirt/grass, but that just makes it more interesting.
I'm 100% with you regarding the drop terminology. It's an unnecessarily complicated renaming of something which Mojang has already done in the past. (Remember when they talked about sometimes doing smaller updates all the way back when 1.15 was released?) I know that they want to make a clear separation between the two, but this just feels like a bunch of marketing buzz words.
Especially since they’ve done a similar release schedule in the past except with unique version numbers. 1.10, 1.11, and 1.12 were all basically “drops” between two major updates, same with 1.15 and even 1.17
It's not unnecessary. The community has and would again be constantly calling them out for doing small updates. They need to handhold the community through these.
not that unnecessary, from what I've seen the community started unnecessarily calling them out for small updates much less when they were renamed to drops. there are still some braindead people that want modpack-sized updates and boycott the game if it doesn't add 500 new dimensions, but at least there's much less of them after the rebranding
There are new entity type tags that imply that all farmland animals will have cold & warm variants, and I think they should make the wooly cow from Minecraft Earth the cold variant of cow.
Awww the piggies are so cute! I do hope they do this with a few more mobs like cows and chickens. Also I love the new falling leaves though I do hope they tweak them a bit and the leaf piles are going to be fun for fall builds!
@@SliferStreaming Make them neutral then, but other than as an ambient mob idk what new items they could drop, because tbh I wanna see some consistency from Minecraft's variant, like how there is a polar bear but grizzly isn't. Yes grizzly might be terrifying but the game made polar bear almost harmless while they're the most lethal irl lol
Survival navigation idea: now that the lodestone is so much cheaper, you could put one at every location in your world, name all the compasses and keep them in a bundle. That way you can quickly find your way back to any location no matter where you go to, and it will all just take up one slot.
@@duckified. well, regular compasses are stackable, and lodestone compasses are just regular compasses with slightly different data, it's like the equivalent to renaming an item, and renamed items can be stacked if they have the same name
@@duckified. In java edition, compasses and lodestone compasses are the same item ID, it's just that LCs store the location of the lodestone as NBT data. The general rule (afaik) is that if two items have the same ID and metadata, you can stack them (though sometimes it might be creative exclusive). So since you can stack normal compasses to 64 in creative, and LCs are just normal compasses with NBT data, you can also stack LCs.
Oh i LOVE this as a drop. It adds to the world’s detail and ambiance. Now we just need an Ambient sounds drop lol. Like we’ve needed ambient forest and cave sounds for like, forever now.
I love the new ambient additions so far, it adds a little bit more life and character to the world and breaks up the repetitiveness or visual monotony The leaf piles and wild flowers add some much needed color and variation to forest and planes biomes, the leaf particles make the trees feel more alive and less stagnant, and the pig variations make the biomes feel more cohesive just like with the rabbit and wolf variations I'm excited to see what else they're going to add
All of this with just the first snapshot is great! I really enjoy how their new, smaller update cycle allows them to focus on ambient stuff like this without taking away from major content additions and changes
I think the farm animals are supposed to spawn in the wooded badlands (not regular badlands), since there's grass there. Makes sense with the new pig variants and, presumably, new animal variants yet to come.
Yeah spruce leaves definitely shouldn't have any falling leaves _or_ needles, since in real life they tend to stay on the tree all-year-round, with only the occasional ones dropping every now and then
Guys, I know. I live around tons of needle trees. I live in Norway. What I mean is that it's much rarer than leaf trees and that they also hold during the winter, but yes it builds up quickly on the ground. I might not have been clear enough.
i really like all the changes here so far, but i'm hopeful mojang makes a way to prevent leaf blocks from dropping leaf particles, like through shearing them the way you stop vines from growing. i imagine it would look cool in things like custom trees, but when its used for bushes or to simulate vines and overgrowth, it may break the immerson of builds. I don't think mojang has made a way for players to toggle particle effects of specific blocks before, but this might be a good case for it!
I think an even easier fix for that is to just disable those particles for leaves placed by the player and not generated, which already exists because leaves placed by the player never decays :)
Spruce trees are non-deciduous, meaning that they never shed their needles and keep them all year. So what mojang should do is to just remove the falling leaf particles from spruce.
The other day I was playing Minecraft and I got super lost, just completely turned around and MAN. I love the biomes. You see so few after you settle. And THIS is going to make that feeling SO SO MUCH COOLER!!!
animal variation, even if merely re-skins, are a really welcome change to the game. It allow the game to feel more alive. hope they continue the thrend with other passive mobs, like the sheep and the cow.
Sheep variants are them having different colors of wool. There’s really no way Mojang could give them more variants, unless they want to add more dyes. (Which I wouldn’t mind, but they seem stingy on keeping the 16 that Notch added.) Chickens need variants way more. Why do axolotls get them, but not chickens?
@@pepearown4968 Sheep can have different fur and builds. Some have more prominent horns, others are more goat-like in appearance. There are also sheep with black fur on their heads
@@gearandalthefirst7027 I reckon we will get a woolly cold cow variant like the Highland cow and a hot variant that could be anything from a Sahwal or Gyr to a Malvi or Texan Longhorn. I also really hope they more add birds besides parrots and biome variants for them, make them drop feathers or something. Plus adding more bears would be cool and make them have appropriate behaviour, like a black bear you should be able to frighten away with jumping and a brown bear you should be able to sneak to get it to leave you alone.
Hah, you'd like my mod Mapletree :) I had this same idea, and implemented them in the way you described. If the stack is tall enough (3+ layers) they reduce fall damage like hay bales.
They got rid of void particles due to lag, but now they want to reimplement it for leaves. I'm glad for more ambiance, so if we get the leaves, can we get the void particles and fog back? Only fair.
That change felt like a punch in the gut compared to all the good stuff they did this snapshot. Meadows are one of my absolute favorite biomes, simply because of the sheer amount of grass in them paired with the single flower variant. If they shave my meadows and add extra colors, I'm gonna be so sad ;(
Now we just need Mojang to create differently colored wildflower variants (just Red, Blue, and Yellow would be enough for me), and preferrably also GrayLeaf Litter from smelting Pale Oak Leaves (the naturally generating brown litter clashes with the Pale Garden biome).
Purple wildflowers are also fairly common, and we don’t have any flowers in the game that give you purple dye yet. The birch forest concept art showed pink, light blue, white, and purple wildflowers. I’m assuming pink petals were the replacements for pink wildflowers.
I think a variant that was all green would be cool too, a clover patch if you would. Not sure what if anything it would craft into though, since they seem hesitant to add new ways of getting Green dye, and the only other thing I can think of is brewing Luck potions (four leaf clovers and all that) but having a farmable way to do that in Vanilla might be a bit OP.
There were only 2 flowers in the game before 1.7, to be fair. After that, we’ve only gotten cornflowers, lilies of the valley, wither roses, spore blossoms, pink petals, eye blossoms, and, of course, wild flowers. Except for 1.14, every update that introduced flowers after 1.7 only introduced one new one.
Fantastic changes all around, what a great update. This could make the creaking a really fun mob for DO3. The eyeblossom changes now make it a reliable way of detecting the day/night cycle. I wish we could trigger them using block updates though. Like if you play a noteblock next to an eyeblossom it forces a time-of-day check.
I mean it's not about the the changes to pigs and new flowers. It's about the massive ambience additions that we've been requesting for years since they dropped fireflies from the wild update. New variants for for animals and new flowers are some pretty big factors when it comes to immersion and ambience.
5:58 soo… one piece of coal smelts 8 leaves, which makes 8 leaf litters, which in turn can smelt 4 items, so you just wasted half your coal and a bunch of time.
I'm hoping they make leaves smelt into leaf litter really fast instead. Like 1 coal will smelt 32. I think furnaces can do that with datapacks already, but Mojang has never used it.
Feels like "not a lot" -- but updates which enrich the world and building palette are always welcome. I didn't like mangrove & creaking much because they feel like underdeveloped new biomes -- but if they also keep working on overhauling older biomes, it's all good.
I completely agree with your comments about the new versioning system. As a modder its really frustrating when Mojang makes massive breaking changes to the codebase in a minor version.
I really hope the Pale Garden changes are appreciated and the issues keep getting addressed. It's great to see Mojang fixing issues with the game based on what people have said. Also, I don't think Mangroves should have falling leaves, doesn't really fit the biome in my opinion.
@@DundG No, the pale garden biome was modified to be larger, which was a change made because people didn't like how small it was. People also said it needed structures, so now woodland mansions spawn in it(granted I would've preferred a block-swapped pale mansion).
@@DundG I do think they should change certain leaf particles to actually match the tree type, but for some trees like Mangroves and Jungles I think it would be better if they just removed the leaves period. I don't think it fits the vibe of the biome.
I love flowers in Minecraft and collecting them this makes me very excited! And I love new animals too I know some people don’t like that stuff but I do! I’m so happy and excited!
You can deny reality but Mojang is steadily morphing into a typical AAA-company that drops fluff once every few months into their game that they practically refuse to add actually useful content into
@@toomanycharacterEh I'd say these new features were really requested as ambient updates. I personally wanted more mob variations, and finally we got variations for dogs and pigs. I hope we get more. More plants for ambience was also requested, which mojang added now with the leaf particles and new fallen leaves and wildflowers. Some requests like the creaking allowed to be nametagged also got added, and there's also new chunkloading features. Another requested feature was to make the lodestone recipe cheaper, and that's what we got, iron now instead of netherite for the crafting recipe. These features are cool, they're useful not in a technical way but in an ambient way. Imo the game looks better and more alive with these changes
How is nobody talking about the pigmen not dropping XP anymore fully automatically? I feel like people didn't get mad when they announced it a while ago because they said "well it's not even happening now," and people aren't getting mad that it's happening now because they're saying "well they announced it a while ago" and then nobody really expressed their real opinions on whether they should drop xp when they die when they're angry.
While definitely not a super extravagant and exciting snapshot, I definitely think this one is a step in a good direction. Just the simple addition of some more flora does wonders for making the overworld feel more alive, man You have no idea how over the moon I am that Mojang actually made pale gardens slightly bigger on average - that was my biggest criticism of the last update. Seriously, for a biome so heavily advertised on its atmosphere, it was really ridiculous how tiny most of them were. But what I'm most jazzed about is lodestones being made cheaper and more of a mid-game item than a late-game one. It always WAS kinda odd how expensive they were for what their purpose was. Maybe now I'll actually, y'know, USE them for marking important locations to come back to or explore later without needing to mark them down in a book or notepad of coordinates
Tbh, at some point a note of coords with a short infotext would be better than minecrafts flawed enchanting/repairing/[re]naming system. Here is my reasoning: >you have a lot of lodestones in use >this means, lots of unnamed and unstackable funny compass items >pain >try to name it, cost 1lvl (so it gets worse the higher in level you are) >use compass on different lodestone (if it has same stuff, e.g. "Shipwreck" as a name, it is fine >if location/object is something else though? >rename >> higher cost >more pain repeat
@@toxicbavariankitten Most of this is fair, but there's one note I'll add; lodestone compasses have the same problem as written maps: They're 64 stackable, but they're unique. If you bind two to the same lodestone they stack. That isn't that useful, but it *does* mean that, just like maps, you can put 64 in a bundle. That'll help with their usability significantly if you're willing to deal with the exp cost
Hi X, I love your update videos. Regarding the ender pearl chunk loader, I recall you had an issue with your smelter in one of your recent Hermitcraft videos. Ender Pearls load the chunk with a ticket level of 31 (according to the wiki). Nether portals load the chunk with a ticket level of 30 (again, from the wiki). Therefore, ender pearls will only provide Entity Ticking in the chunk the pearl is in, the surrounding chunks will be lazy. I believe this is why you had issues.
Xisuma, you’re ome of my longest-following youtubers, quite a while even before Hermitcraft. I always enjoy your content, even if sometimes the technical redstone becomes really deep. I haven’t played Minecraft for many years, and yet I enjoy all your builds and ideas. These snapshot videos are actually some of my favorite: even if I don’t play the game at all, it is nice to see its evolution. I just wanted you to know this, and to give a little bit of feedback: when you described falling and walking on iron blocks, you could have left a little bit more of doing thar after talking, so that the sound could be well heard for a while. Thanks for all these years, and more to come!
I mean, they were hunted at by a leaker a week ago, and that same leaker also teased the changes to pigs in this snapshot, so it's not farfetched at all.
I'm hoping for some variants for Cows and Chickens, and maybe some more ambient features for weather (like in bedrock how leaves turn white in snow. Maybe some ripples in water during rain?)
@@hampterland as the author of a maple tree mod (of which there are several) with similar features to this snapshot, this warms my heart. Yes, Mojang! Please add maple trees!!
I kinda agree with the shift to drops vs updates. Though maybe a different word could be used. But in essence it's to try and shift away from the expectation that EVERY update has to have something major and gamechanging. Which has been a huge source of toxicity within the community
Having the leaves be used as furnace fuel is a very good idea especially for the early game. Mojang adding something that looks cool and changes gameplay up in current year? What timeline are we in??!!
Tbh fuel is fairly trivial. >punch tree >get wood >make wooden pickaxe >punch stone >make stone axe, stone pickaxe and furnace >punch more tree (with axe this time for speed) >put wood in furnace (some as fuel for the first loop) >charcoal >use charcoal as fuel >repeat from get wood with axe point
@@toxicbavariankittenYou dont get it, these leaves are DEAD cheap, all you need to do is swing your arm around at the floor and its free fuel to smelt stuff if you're just lazy
@@ThunderClawShocktrix Or just kill them yourself, it seems to be the entity cramming aspect that was nerfed so no more auto XP. Sweeping Edge on a sword would help there so it'd be like other hostile mob farms where you have to deal the killing blow for XP and any special drops.
I heard a rumor that they were doing some kind of seasons update, I guess if that ends up being the case it would make sense to see wildflowers in spring and falling leaves/leaf litter in fall, but even if it just ends up being that they're adding "seasonal" features to different biomes rather than an actual dynamic season system it's still kinda neat
they could make it a built-in toggleable datapack like the one slicedlime has, such as that the regular game can stay the same, but if some people want to, they can get proper seasons
Mojang shouldn't drop the drops. They just need to add more decimals: L,MV,DN,PN L = Launch MV = Major Version DN = Drop Number PN = Patch number Lets say we get the first launch of 1.22. Then we get the first hotfix for it, that would be 1,22,0,1 Now lets say we get the 3rd drop for 1.22 but no hotfixes for it yet: 1,22,3,0 See how numbers just work? It's so convenient when we just compartmentalize everything. I just hope we can stop calling "major updates" as "drops". Grouping major updates with drops muddies the water and makes this hard to follow. (I had to use "," instead of "." cause youtube formatting tried to make it something it wasn't.)
4:13 This is a nitpick, but I feel like spruce leaves should not have these particles considering the fact that they’re supposed to be “leaves” of a coniferous tree.
most people probably won't care much about it, but i'm super pumped that they're finally adding more ambience to the overworld. i think the game has been lacking in that for a long time.
I think most would care alot about that actually. There's a reason that Fireflies bring cancelled had such a big outrage after all.
@@greysoncrowe5196they could still just not make frogs eat them
@@maximyllion oh of course, I'm not saying that they were right to cancel firefly's, quite the opposite. They're reason for cancelling them has got to be one of the stupidest things I've ever heard.
Either way tho, it seems they've come around and we could finally be getting them in this drop (if a leak is true, which it likely is)
I was so surprised that Mojang went as far as to add all this stuff, to the point where I think this is one of my favorite snapshots in a while!
It's good they are in but 1. It should be here already 2. It's not an update, it should have been added with other major things. These themselves don't deserve their own update
I would love if the dead leaves could be crafted into a dead leaf block that could act as a block like powdered snow that you can sink into but will also at least partially negate fall damage!
EDIT: thanks so much everyone for all the likes and replies on my comment! This is the most positive responses I've ever gotten from a comment on this platform!!🫂 Also, I made a suggestion on the Minecraft feedback site like many of you suggested. If you guys wanna vote for it, the name of the post is "Leaf litter blocks" and it's under the Blocks, Tools and Items category
YES! I had the exact same thought!
That’s a fantastic idea! Maybe have them be a layered block so you can get slight height variation
Yessssss, I wanna jump in leaf piles!
Really cool suggestion
@@YokiDokii YES, then we can make cute looking leaf piles
The new lodestone recipe is HUGE. I'm about to go from never having used one before to using one all the time because I'm constantly getting lost lol
This gotta be the reason for the change. Im very good at navigating, but not only would the backup still be nice to have without having to ask for coordinates, my friends could use it too
I am going to use them in my realm immediately
I think my problem is I just use F3 but if there this easy to get honestly mighy do it
It's almost like the drops want us to explore more than the Tales and Trails update did
For real! Someone made a video where they showed that the compass needle is responsive even when it's in a bundle, so you can store a bunch of them together like a GPS system to point at different locations in the world. This would make setting up that system a lot more viable in survival.
I wish I could remember what video I was watching so I can give them credit for the idea.
It is so refreshing to see old parts of the game like the pigs and forests receive some much needed TLC. I had gotten worried that they felt an obligation to never touch them as some sort of branding or nostalgia, hence why many recent updates just stacked newer content on top of what's already existed. Hope to see more of this kind of stuff!
I think they should lean more into this, they can rip the game to shreds and it’ll still have that “nostalgic” feel. They need to stop playing it safe and add actual interesting features without the fear of it looking “modded”
I like that Mojang are gradually adding changes that make the world feel alive but maintain the vanilla aesthetic
They just keep adding things that have been working in the modded MC for years and pretend like it's their job and not the mod community
There's nothing here that "maintains" the vanilla aesthetic. It's just more clutter to fill up chests. We NEED more interaction between existing blocks. Minecraft is just becoming every COD in its tenth season; pointless wacky add-ons that completely for-go the original esthetic.
@@PotatoOnASporkPeople disagree with you and apparently are better at organizing, or just do not fill up chests with stuff they don't need, than you 🤷🏻
@@frantiseknovak1097Do you want updates or not?
Every feature will feel modded and many features will come from mods this argument is stupid. Mods are great but having them in the real game is better, those who cant gets mods can have them and the game can add it's own twist to the features.
@@frantiseknovak1097
Finally, we got the _real_ Wild update
Would be nice if they added the fallen logs and snowy leaves from Bedrock edition to Java, considering how this is clearly a nature/ambience update
Also rip to anyone who flexed with a building out of lodestones, guess this is what it felt like when chiseled stone brick and mossy cobble got crafting recipes
and the snowy leaves should produce snowy particles!
the drops setup is nice for filling out these reskin styled changes
Well it is a snapshot!! so there is still time!!
They should also make it so snow layers fall like sand instead of just breaking when there's nothing below them.
(That's another Bedrock feature)
Just imagine if they lazily call it "Wild Update: Part II."
12:08 You're not seeing any spawns because those mobs normally only spawn on grass blocks, which the badlands has very few. I would imagine this change was done specifically with the _wooded_ badlands biome in mind, which _does_ feature grass.
Do pigs spawn on sand
@@timohara7717 no because sand isn't grass.
@@mickys8065 awe man, they should the pigs at least because they mentioned they spawn in sandy biomes as a huge feature rather than a technical
To expand on this, the change was likely made because the new warm pig variant can spawn in Badlands biomes. I guess Mojang decided to share the love.
Probably also for players to be able to build pastures in all badlands biomes if they want
Cold biome pigs are based on the woolly Mangalica breed, and warm biome pigs are based on the Red River Hog, an African bush pig. The Minecraft Red River Hog looks like a young one.
Seeing these variants made me finally notice that the normal minecraft pig looks nothing like a real pig which makes the new pigs look even less like the real ones lmao
I just looked up those wooly pigs and I need one now
@@gearandalthefirst7027 ikr i just looked it up and was wtf...
Today, I have learned that there are poodle pigs. This makes me a very happy camper!
fluffy pigs are cute but creepy to me because to me it looks like a squished sheep
Smelting leaves seems like an odd crafting recipe to get leaf litter. Composting leaves seems like a better option but this would mean that they have to change the recipe of getting bonemeal.
I think it kinda makes sense. You're drying the leaves out by putting them into a warm, dry place. They are going into a different compartment than the actual fire. It's not the most realistic but I think it's a good solution. Composting should give dirt if bonemeal wasn't an option, in my opinion.
I agree that smelting leaves to get leaf litter is kinda silly but I think the idea is you're drying them, but then the smoker would be more appropriate. Composting leaves if you could make it work with bonemeal is also a bit odd, as the leaves would simply compost and not dry into litter. Also on that matter leaf litter should be compostable. I think leaf litter should be obtainable as one of the random drops you get from leaves when you break them like sticks and saplings.
You can dry leaves out by cooking them in an oven or over an open flame. It's just a little tricky as the line between dry and on fire is a bit thin.
@@timwoods2852 Fair point. perhaps a combination of leaf litter being obtainable through leaf drops and furnace drying would be best because I think they should be abundant.
I wish for one thing, packed leaf litters, cushions fall damage, and probably sinks you too when you fall on them
Good to see them executing what the Wild Update was supposed to be. Its a shame the last attempt flopped horribly in its goal, but the new additions with this one will serve well!
The pigs being data driven (like wolves) means custom textures for more biomes!!
Which means you could add a Boar texture for forest biome or even a piglin pig in the nether lol!
Im just hoping they add it to the other mobs too!
(There is something in the change notes that say something about "Farm Animals")
@@HandleDeleted The natural progression is that we get variations of cows, sheep and chickens.
@@mrdrummer2564 right! 😁
I wonder if sheep will actually get done, as unlike the other mobs sheep’s not only need new textures for the new versions, but they also need to make sure they have 16 variations per variant for each wool color. Hopefully it does happen tho
a sort of genetic thing where you can breed animals that look a certain way together to achieve a certain look or outcome is one of the coolest things and has always been lacking in terms of minecraft mods... that would be nothing but a good addition to the game, very educational too!! I want to be able to breed the different pigs together with mixture appearances that combined aspects of both parents, maybe one layer further too, so you can have a pig with 25%/33% of one parents genetics and 75%/66% of the second's. The more variety, the more fun, the better.
I really like this direction theyre going!
Seems Mojang is taking notice of a lot of small client side and quality of life mods that don't necessarily impact gameplay with stuff like new animal variants and falling leaves. Great that more people get to experience these little details in vanilla now
Only needs an inventory update now... right Mojang? RIGHT?
i'd much rather.. NOT have different coloured pigs, and have things which.. actually.. do something..
Yeah they should take the good quality of life mods. Why new textured pigs? Backpacks?
@@hiddenxalpha7053 so you want things that do something that your probably never gonna interact with right.
@@dragonchild8182 Because backpacks are not really a good idea for vanilla minecraft
I proposed this idea back when Cherry Blossom Trees were added, but I'll bring it up again, since it's relevant.
I think pink petals and leaf litter should be able to be placed on top of water like lily pads. They would have no collision, and just sit on top of the water, floating. This would be a great way to bring life to ponds and I don't think it would cause too many issues.
Edit: I meant to mention this initially, but it'd basically be like lilypads, but with no collision.
Edit 2: or like tadpoles, lol
Ooo I like this alot
unrelated idea, but maybe you could craft 8 leaf litter and 1 dirt block to make podzol.
This.
Or even a coded state for water source blocks to check for a leaf block within a certain distance. And eventually accumulate leaves on its surface.
that would make a very pretty update
Scar is going to be ecstatic with the addition of wildflowers.
I wish that the leaf litter could be used for brown dye. It would give another option for gathering that particular dye besides cocoa beans (green dye has the same issue from cactus)
given how dry dead leaves actually are, it makes sense as it stands (unless you could like add some to a water cauldron to make brown dye), but agreed, brown and green die need something else that's not biome dependent, even if it's just cactus and cocoa beans added to chest loot somewhere or something
Crush a dry leaf and see how easily you can get anything moist out of it
This would also render cocoa useless beyond making cookies (which noone does since villagers)
@whateverIwasthinkingatthetimeAh yes, useless sinxe it us so much easier to get huge quantities of dried leaves without a lot of effort
@whateverIwasthinkingatthetime Cocoa beans would still be the easier way of obtaining brown dye in mass. I play superflat and it would be nice to not worry about a limited supply of brown dye from the wandering trader.
Man... I have so many Lodestones in my world and now they are so easy to get. Which means I can put up even more Lodestones without worrying about the cost. Sweet!
RIP to all the Netherites you used tho...
@@CuriousNeon meh, I can get more if I ever need it. :)
I thought this was gonna go a different way but the ending for some reason I found really wholesome 😭
@@CuriousNeon Netherite is only used for tools and armor now... It's a great addition but now it's just a flex!
@NotSteel The Netherite Blocks and Lodestone are nice textures for building, and it would be nice if they weren't so expensive to make
I kinda wish that they added blocks for the leaf litter that works like powdered snow, but just didn’t freeze you. So we can jump into leaf piles.
THE TRUE WILD UPDATE IS HERE!!! FALLING LEAVES, LEAF LITTERS, WILDFLOWERS, PIG VARIANTS, AND ITS ONLY JUST BEGUN!!
🌻🍂
Now all we need is the fallen-over and hollow logs!
Jokes/hopes aside, it looks pretty cool :)
Perhaps this will be Part 2 of the Wild Update.
@@BlubberNotBubble98 there's a lot to dislike about Bedrock Edition but fallen/dying trees are such a nice touch that I hope will be ported over to Java Edition
A LITERAL RESOURCE/DATA PACK WITH ABSOLUTELY NO ADDITIONAL FUNCTIONALITY AND ONLY FLUFF!!! LET'S FUCKING GOOOOOOOO!!!!!
@@toomanycharacter no one, and I mean NO ONE, asked you. Please go away :)
It would be interesting if eyeblossoms considered the nether always daytime, and the end always night.
Guys, fireflies can lay their eggs in leaf litter… this can only mean one thing
The fact that spruce has leafs is wild
i didnt think of that lmao
Didn't even think about that. Why the blocks called leaves and not neddles or branches 🤣😆
And oak has apple
Realism doesn’t matter unless it’s frogs eating fireflies.
@thelastthingyoulleversee
The needles are also considered to be leaves. They're just shaped differently in a way that allows the tree to upkeep them even in the winter time.
Since they're updating ambience it be nice to somehow expand on the vibes from rain and thunder storms
imo a cloud rework would be nice, using noise to modify how dense they are (the noise itself wouldn't modulate/change at all) and decreasing the opacity threshold when raining so that more of the sky is cloudy. maybe even varied threshold level throughout the day or between biomes via even more noise?
@@theman13532 I like it
@@Americanbadashh raindrops on the surface of water
Different intensities of rain pls
I'd like a better variety of weather in general.
I love the new pig variants. On PhoenixSC's stream, he simulated "shearing" the warm pig (so: wooly head, regular body), and I swear, it looks like Zedaph.
I II II I_ the half a heart isn’t symmetrical As a child I yearned for the mines I… am Steve the Freaking Holy Hell Actual Crossover Absolute Cinema
@@JadenAizen If you posted this there you would get vaporized by the mods 😭
@JadenAizen what? IIIIIILLLLL minecraft movie quotes random words?
@@archimetropolisBro's in a loss 💀
@@archimetropolisThey were at a | || l| |_ for words.
2:30 Finally! When pigs fly, they said. Now, they do.
the lodestone recipe is such a W
yt??
It took away a use from a material that barely had any uses and gave it to a material that already hogged all the good uses
The falling leaves is the best feature there honestly
Whatever RUclips intern wrote this, I hope you have a good day. you little Minecraft fan, look at you go :)
Something Xisuma didn’t mention is that you can’t compost leaf litter, which seems like an oversight, especially since the only other way you can get rid of it is by smelting it.
Cactus, lava and void (creative inventory and commands which modify the inventory too ig) would like you to reconsider
this has already a "confirmed" bugfix post so this will propably get fixed for next week
especially weird considering that irl, the only purpose of leaf litter is to be composted
right click on a composter composts it, shift right click places the leaf litter beside or on top of the composter. seems like they just forgot about it, yeah.
The leaf litter, leaf particles, and wildflowers are actually amazing, I love how it makes the game feel more alive
>Daytime Creaking
Decked Out 3 gonna be nuts
Right?! And the new loadstone recipe, this is basically the decked out 3 update
omg thats trueee, can't wait
Reminder that Trial Chamber stuff can be incorporated into DO3 too
And not just as enemies. Mumbo made a video a while back showing how they can be used as player sensors.
@@KadzarTathram This completely slipped my mind even though one of my thoughts watching that video was "it's a shame they despawn during the day"
Super thankful for the snapshot videos! You’re always my go to whenever there’s a new one
Oh man, seeing ideas implemented in mods (including my own!) come to the vanilla game is wild. Excited to see them addressing these parts of the game!
What’s your mod?
@@penonpaper3132 it's called Mapletree. It adds a tree with falling leaf particles and placeable leaf piles similar to the ones in the snapshot, as well as a few other things (like tree milking... blame Goodtimeswithscar lol).
You most likely didn't find any farm animals in the badlands, because they seem to spawn in the wooded version of the biome (the one with coarse dirt and brown trees). I saw a couple naturally spawn there when I tested the snapshot
That, and if I recall, most farm animals require Grass to spawn on. Regular Badlands don't really have Grass, but if you transplant grass there, they should, in theory, be able to spawn there now
@@Swordkirby9999 exactly!!
Thats good - they would be weird af in the regular badlands
@@Swordkirby9999 That makes it sound like it’s more of a fix for survival maps like limited-chunks and sky-blocks. I’d be pretty frustrated if I had spawned in a badlands biome and thus had no way to get farm animals. You still have to get the dirt/grass, but that just makes it more interesting.
I'm 100% with you regarding the drop terminology. It's an unnecessarily complicated renaming of something which Mojang has already done in the past. (Remember when they talked about sometimes doing smaller updates all the way back when 1.15 was released?) I know that they want to make a clear separation between the two, but this just feels like a bunch of marketing buzz words.
Especially since they’ve done a similar release schedule in the past except with unique version numbers. 1.10, 1.11, and 1.12 were all basically “drops” between two major updates, same with 1.15 and even 1.17
It's not unnecessary. The community has and would again be constantly calling them out for doing small updates. They need to handhold the community through these.
not that unnecessary, from what I've seen the community started unnecessarily calling them out for small updates much less when they were renamed to drops.
there are still some braindead people that want modpack-sized updates and boycott the game if it doesn't add 500 new dimensions, but at least there's much less of them after the rebranding
you can still call them updates
I'm not sure what makes people think that we will still get major updates going forward. They clearly stated that game drops will be the way forward.
Weekly xisuma uploads is the best part about new snapshots!
Are* not is. My bad
14:41: Perhaps they're looking to continue to add variants specific to the badlands? Maybe some cow variants?? I'm all for it if that's happening!
There are new entity type tags that imply that all farmland animals will have cold & warm variants, and I think they should make the wooly cow from Minecraft Earth the cold variant of cow.
That would be great to see
Moobloom when?
Id absolutely love the wooly cow to be added. Easily one of my favorite Earth mobs.
Highland cows from Scotland have massive horns and are covered in thick fur
@@jamiehughes5573 I know, I lived in Scotland for 8 years.
Awww the piggies are so cute! I do hope they do this with a few more mobs like cows and chickens. Also I love the new falling leaves though I do hope they tweak them a bit and the leaf piles are going to be fun for fall builds!
I'm pretty sure they will. Maybe even in this drop. They introduced a new system with wolves and now used it for pigs, it's very cool
Man since sheep got goats, wolves got their variants so is pig, I'm looking forward for cow variant's, maybe bulls or buffalo's would be cool
@@reiyproduction2805 both would be cool, but idk if they would add them since they can sometimes be hostile
@@SliferStreaming Make them neutral then, but other than as an ambient mob idk what new items they could drop, because tbh I wanna see some consistency from Minecraft's variant, like how there is a polar bear but grizzly isn't.
Yes grizzly might be terrifying but the game made polar bear almost harmless while they're the most lethal irl lol
@@reiyproduction2805Goats and sheep are separate animals tho
Im so excited for all the changes that are coming in, feels like these are very community and are such a long time coming
No way it's XISUMAVIOD I used to watch you 7 years ago and now I have now found another one of your videos!
Survival navigation idea: now that the lodestone is so much cheaper, you could put one at every location in your world, name all the compasses and keep them in a bundle. That way you can quickly find your way back to any location no matter where you go to, and it will all just take up one slot.
Exactly what I was thinking! It's amazing!
i find it weird how lodestone compasses are stackable inside a bundle, but i ain't complaining. i hope it stays that way
Maybe even just space them out on towers you can triangulate off of GPS style
@@duckified. well, regular compasses are stackable, and lodestone compasses are just regular compasses with slightly different data, it's like the equivalent to renaming an item, and renamed items can be stacked if they have the same name
@@duckified. In java edition, compasses and lodestone compasses are the same item ID, it's just that LCs store the location of the lodestone as NBT data. The general rule (afaik) is that if two items have the same ID and metadata, you can stack them (though sometimes it might be creative exclusive). So since you can stack normal compasses to 64 in creative, and LCs are just normal compasses with NBT data, you can also stack LCs.
Oh i LOVE this as a drop. It adds to the world’s detail and ambiance. Now we just need an Ambient sounds drop lol. Like we’ve needed ambient forest and cave sounds for like, forever now.
cave ambience aer already in the game, unless you meant actual cave sounds and not the spooky horror ambience we already have
1:41 am I the only one who just got instant flashbacks to the old "horse" pig texture?
I was about to point out the same thing XD
Nah me too as soon as I saw that I was like "That looks like the april fools pony"
I love the new ambient additions so far, it adds a little bit more life and character to the world and breaks up the repetitiveness or visual monotony
The leaf piles and wild flowers add some much needed color and variation to forest and planes biomes, the leaf particles make the trees feel more alive and less stagnant, and the pig variations make the biomes feel more cohesive just like with the rabbit and wolf variations
I'm excited to see what else they're going to add
All of this with just the first snapshot is great! I really enjoy how their new, smaller update cycle allows them to focus on ambient stuff like this without taking away from major content additions and changes
That new loadstone recipe is waaay cheaper than I expected! It's actually even a viable survival building block!
Love the wildflower groundcover and the leaf litter. Hoping one day for red, orange, yellow, and/or brown leaves to make an autumnal landscape.
I think the farm animals are supposed to spawn in the wooded badlands (not regular badlands), since there's grass there. Makes sense with the new pig variants and, presumably, new animal variants yet to come.
Yeah spruce leaves definitely shouldn't have any falling leaves _or_ needles, since in real life they tend to stay on the tree all-year-round, with only the occasional ones dropping every now and then
There are so many fallen needles in pine forests tho
I can assure you, they gather piles of stuff on the ground. They just grow it all year round, but it doesn't mean it doesn't come off.
Tell me you havent seen a spruce tree in real life without telling me you havent seen a spruce tree
Guys, I know. I live around tons of needle trees. I live in Norway. What I mean is that it's much rarer than leaf trees and that they also hold during the winter, but yes it builds up quickly on the ground. I might not have been clear enough.
what about pinecones? 🤔
11:10 xisuma you killed the one "signaller" pigman you werent supposed to kill, thats why the farm broke :P
i really like all the changes here so far, but i'm hopeful mojang makes a way to prevent leaf blocks from dropping leaf particles, like through shearing them the way you stop vines from growing. i imagine it would look cool in things like custom trees, but when its used for bushes or to simulate vines and overgrowth, it may break the immerson of builds. I don't think mojang has made a way for players to toggle particle effects of specific blocks before, but this might be a good case for it!
I think an even easier fix for that is to just disable those particles for leaves placed by the player and not generated, which already exists because leaves placed by the player never decays :)
@LucBlockerBut then if you want the leaf particles then what? This method breaks down by then
@whateverIwasthinkingatthetime oh, you do have a point there, my bad
Spruce trees are non-deciduous, meaning that they never shed their needles and keep them all year. So what mojang should do is to just remove the falling leaf particles from spruce.
The other day I was playing Minecraft and I got super lost, just completely turned around and MAN. I love the biomes. You see so few after you settle. And THIS is going to make that feeling SO SO MUCH COOLER!!!
animal variation, even if merely re-skins, are a really welcome change to the game. It allow the game to feel more alive.
hope they continue the thrend with other passive mobs, like the sheep and the cow.
Sheep variants are them having different colors of wool. There’s really no way Mojang could give them more variants, unless they want to add more dyes. (Which I wouldn’t mind, but they seem stingy on keeping the 16 that Notch added.)
Chickens need variants way more. Why do axolotls get them, but not chickens?
@@pepearown4968 They still can have cosmetically different sheep variants, there really is no need to think so restricted
Highland cows when 😭
@@pepearown4968 Sheep can have different fur and builds. Some have more prominent horns, others are more goat-like in appearance. There are also sheep with black fur on their heads
@@gearandalthefirst7027 I reckon we will get a woolly cold cow variant like the Highland cow and a hot variant that could be anything from a Sahwal or Gyr to a Malvi or Texan Longhorn.
I also really hope they more add birds besides parrots and biome variants for them, make them drop feathers or something. Plus adding more bears would be cool and make them have appropriate behaviour, like a black bear you should be able to frighten away with jumping and a brown bear you should be able to sneak to get it to leave you alone.
in my opinion, fallen leaves should not be transparent, and should stack like the snow layers, so you can made a pile.
Hah, you'd like my mod Mapletree :)
I had this same idea, and implemented them in the way you described. If the stack is tall enough (3+ layers) they reduce fall damage like hay bales.
I say the leaf pile should be a separate craftable block made with 3 leaf litter
They got rid of void particles due to lag, but now they want to reimplement it for leaves. I'm glad for more ambiance, so if we get the leaves, can we get the void particles and fog back? Only fair.
I'm guessing the reduction of short grass in Meadows is to make room for wildflowers spawning there.
That change felt like a punch in the gut compared to all the good stuff they did this snapshot. Meadows are one of my absolute favorite biomes, simply because of the sheer amount of grass in them paired with the single flower variant. If they shave my meadows and add extra colors, I'm gonna be so sad ;(
Thanks for being so quick on the snapshot videos, Xisuma! I love the fallen leaves-they're going to be incredible for doing gradients around podzol.
Now we just need Mojang to create differently colored wildflower variants (just Red, Blue, and Yellow would be enough for me), and preferrably also GrayLeaf Litter from smelting Pale Oak Leaves (the naturally generating brown litter clashes with the Pale Garden biome).
Maybe leaf litter should have a biome tint.
@@RWQFSFASXC-qc5fqWhy? The leaves are cleary dead, if anything we only need red/orange/yellow leaves and thier accompanying litter to simulate autumn
I want wildflower variants so bad. I wouldn’t even mind if the flowers/colors are random like paintings
Purple wildflowers are also fairly common, and we don’t have any flowers in the game that give you purple dye yet.
The birch forest concept art showed pink, light blue, white, and purple wildflowers. I’m assuming pink petals were the replacements for pink wildflowers.
I think a variant that was all green would be cool too, a clover patch if you would. Not sure what if anything it would craft into though, since they seem hesitant to add new ways of getting Green dye, and the only other thing I can think of is brewing Luck potions (four leaf clovers and all that) but having a farmable way to do that in Vanilla might be a bit OP.
Xisuma out here tiredlessly working on snapshot videos, mad respect!
14:30 I bet Xisuma is starting a boyband!
The best part of the new Loadstone recipe is now I can finally use the beautiful top texture as a tiled pathway!
This one snapshot already has as many flowers as the entire "Garden Awakens" update
There were only 2 flowers in the game before 1.7, to be fair.
After that, we’ve only gotten cornflowers, lilies of the valley, wither roses, spore blossoms, pink petals, eye blossoms, and, of course, wild flowers. Except for 1.14, every update that introduced flowers after 1.7 only introduced one new one.
@@pepearown4968 the sniffer came with two
@@pepearown49681.17 added both spore blossoms and azaleas.
@@cakeyeater7392 I always forget about the sniffer and its flowers x_x
Now we just need to be able to place flowers in the way we can place candles!
That would be really cool, and add a lot more options for natural decoration! Hope that works out technically...
true. it's clearly possible to do in the wild. take sea pickles for example, they spawn in varying amounts
schrodinger's update number about to make 2025 so awesome
Hi crafty I’m outside your house 🤗
@@Bingbongreal69 pshh, you didn't find the hole yet? amateur
it's an update that exists and doesn't at the same time
Fantastic changes all around, what a great update. This could make the creaking a really fun mob for DO3. The eyeblossom changes now make it a reliable way of detecting the day/night cycle. I wish we could trigger them using block updates though. Like if you play a noteblock next to an eyeblossom it forces a time-of-day check.
It'd be cool to have occassionally a really crunchy leaf sound play when you walk on the leaf litter
they should make flowers drop from the flowering azaela leaves
I really like how Creakings can now be name tagged, all those cool wireless redstone contraptions will work permanently now!
Literally never met someone in my life who was like "damn I hope the next update they change how pigs look and add more flowers to the game"
I mean it's not about the the changes to pigs and new flowers. It's about the massive ambience additions that we've been requesting for years since they dropped fireflies from the wild update.
New variants for for animals and new flowers are some pretty big factors when it comes to immersion and ambience.
adding new flowers has definitely been suggested despite you never hearing that suggestion.
They finally looked on Immersive weathering and said "Yeah, leaves are pretty cool"
0:38 dont think those pixels are supossed to be in your hand
Yoooooo
Whats up fellow Hollow knight Fan
How are you from Silksong to 10?
@washbeartv5368 what if i was im not even a huge hollow knight fan? I just like the characther, i prefer binding of isaac in terms of gameplay
@@ncsr9675 Thats fair
Never played Binding of Isaac but personally I really like Enter the gungeon which I think is simular to that
YES IVE BEEN SAYING THIS SHOULD’VE BEEN THE LODESTONE RECIPE FOR YEARS FINALLY
5:58 soo… one piece of coal smelts 8 leaves, which makes 8 leaf litters, which in turn can smelt 4 items, so you just wasted half your coal and a bunch of time.
I'm hoping they make leaves smelt into leaf litter really fast instead. Like 1 coal will smelt 32. I think furnaces can do that with datapacks already, but Mojang has never used it.
@@smugless191it is possible, I made a datapack that smelts blocks of raw ore at 9 times the length of a regular ore.
That's like saying smelting 8 ingots with coal wastes your entire coal. The purpose of leaf litter isn't fuel
@cakeyeater7392 smelting ore blocks into ingot blocks a pretty cool change.
I think that's more for if you can't find natural ones and want some for decoration
Feels like "not a lot" -- but updates which enrich the world and building palette are always welcome.
I didn't like mangrove & creaking much because they feel like underdeveloped new biomes -- but if they also keep working on overhauling older biomes, it's all good.
I completely agree with your comments about the new versioning system. As a modder its really frustrating when Mojang makes massive breaking changes to the codebase in a minor version.
12:28 because of new pig variants
13:30 New iron sounds, you say? I’m sure Mumbo Jumbo will be pleased to “hear” this. 🤭 (HC 10 joke; the trial’s already happened).
1:09 hearing xisuma say "There" as if he wasn't british is jarring lmao
Idk where Xisuma's from in Britain but it sounds pretty Somerset lmao
"Like he wasn't british"
Xisuma: saying 'there' in a very British accent
Wow it's like there's a lot of regional accents ot something xD
@@adam2802 i've just never really heard him say "there" in such an enunciated way before lol
I really hope the Pale Garden changes are appreciated and the issues keep getting addressed. It's great to see Mojang fixing issues with the game based on what people have said.
Also, I don't think Mangroves should have falling leaves, doesn't really fit the biome in my opinion.
you mean another texture?
@@DundG No, the pale garden biome was modified to be larger, which was a change made because people didn't like how small it was. People also said it needed structures, so now woodland mansions spawn in it(granted I would've preferred a block-swapped pale mansion).
@PhonyLyzard I meant mamgrove leaf texture particles instead of no leaf paeticles
@@DundG I do think they should change certain leaf particles to actually match the tree type, but for some trees like Mangroves and Jungles I think it would be better if they just removed the leaves period. I don't think it fits the vibe of the biome.
I love flowers in Minecraft and collecting them this makes me very excited! And I love new animals too I know some people don’t like that stuff but I do! I’m so happy and excited!
Also the narrator volume is really cool and helps make the game very accessible for people with some disabilities and that makes me happy too!
I agree, I'm never gonna call 'drops' drops, an update is an update!
You can deny reality but Mojang is steadily morphing into a typical AAA-company that drops fluff once every few months into their game that they practically refuse to add actually useful content into
@@toomanycharacterEh I'd say these new features were really requested as ambient updates. I personally wanted more mob variations, and finally we got variations for dogs and pigs. I hope we get more. More plants for ambience was also requested, which mojang added now with the leaf particles and new fallen leaves and wildflowers. Some requests like the creaking allowed to be nametagged also got added, and there's also new chunkloading features. Another requested feature was to make the lodestone recipe cheaper, and that's what we got, iron now instead of netherite for the crafting recipe.
These features are cool, they're useful not in a technical way but in an ambient way. Imo the game looks better and more alive with these changes
@@toomanycharacterYou hate to go outside and see nature dont you?
@@toomanycharacterNot every feature has to be useful or practical. Sometimes features are just there to spruce things up and that’s okay.
@@toomanycharacterthis opinion only applies 2 years ago
when presenting new sounds dont talk over them, cuz i couldn't hear any of the sounds
it was basically the same sound, just we mora of a metallic "clank" to it.
@Crafty_boy70It's like they overlayed the netherite block sounds onto it
@@Mooonwithanextrao yeah, I like it.
@Crafty_boy70 Same. It finally sounds like an actual metal rather than having the same sound as stone
@@Mooonwithanextrao I like how they made it sound a lot better without replacing it
Mojang is killing it lately with updates!!! Very impressed with the coming updates and such :)
How is nobody talking about the pigmen not dropping XP anymore fully automatically? I feel like people didn't get mad when they announced it a while ago because they said "well it's not even happening now," and people aren't getting mad that it's happening now because they're saying "well they announced it a while ago" and then nobody really expressed their real opinions on whether they should drop xp when they die when they're angry.
The warm pig variant kinda looks like the Horse from an old April Fools update...
Wait, the orange pig variant looks like the "horse" pig from April Fools 2.0 update lol
I thought I was the only one who noticed, but I wasn't.
X, you built a version of that zombie pigman farm at the very start of season 3 of hermitcraft! I’ll never forget The Donut!
While definitely not a super extravagant and exciting snapshot, I definitely think this one is a step in a good direction. Just the simple addition of some more flora does wonders for making the overworld feel more alive, man
You have no idea how over the moon I am that Mojang actually made pale gardens slightly bigger on average - that was my biggest criticism of the last update. Seriously, for a biome so heavily advertised on its atmosphere, it was really ridiculous how tiny most of them were. But what I'm most jazzed about is lodestones being made cheaper and more of a mid-game item than a late-game one. It always WAS kinda odd how expensive they were for what their purpose was. Maybe now I'll actually, y'know, USE them for marking important locations to come back to or explore later without needing to mark them down in a book or notepad of coordinates
Tbh, at some point a note of coords with a short infotext would be better than minecrafts flawed enchanting/repairing/[re]naming system.
Here is my reasoning:
>you have a lot of lodestones in use
>this means, lots of unnamed and unstackable funny compass items
>pain
>try to name it, cost 1lvl (so it gets worse the higher in level you are)
>use compass on different lodestone (if it has same stuff, e.g. "Shipwreck" as a name, it is fine
>if location/object is something else though? >rename >> higher cost
>more pain
repeat
@@toxicbavariankitten Most of this is fair, but there's one note I'll add; lodestone compasses have the same problem as written maps: They're 64 stackable, but they're unique. If you bind two to the same lodestone they stack.
That isn't that useful, but it *does* mean that, just like maps, you can put 64 in a bundle. That'll help with their usability significantly if you're willing to deal with the exp cost
Hi X, I love your update videos. Regarding the ender pearl chunk loader, I recall you had an issue with your smelter in one of your recent Hermitcraft videos. Ender Pearls load the chunk with a ticket level of 31 (according to the wiki). Nether portals load the chunk with a ticket level of 30 (again, from the wiki). Therefore, ender pearls will only provide Entity Ticking in the chunk the pearl is in, the surrounding chunks will be lazy. I believe this is why you had issues.
Xisuma, you’re ome of my longest-following youtubers, quite a while even before Hermitcraft. I always enjoy your content, even if sometimes the technical redstone becomes really deep. I haven’t played Minecraft for many years, and yet I enjoy all your builds and ideas. These snapshot videos are actually some of my favorite: even if I don’t play the game at all, it is nice to see its evolution. I just wanted you to know this, and to give a little bit of feedback: when you described falling and walking on iron blocks, you could have left a little bit more of doing thar after talking, so that the sound could be well heard for a while.
Thanks for all these years, and more to come!
I completely forsee Fireflies actually being added now
Nah, Fireflies suck
I hope so. Ambient particles are so great
they absolutely should add them it was stupid not to
I mean, they were hunted at by a leaker a week ago, and that same leaker also teased the changes to pigs in this snapshot, so it's not farfetched at all.
@@greysoncrowe5196yep, fireflies are coming
Cool as a start, just needs to be fleshed out and it should be a neat small update
I'm hoping for some variants for Cows and Chickens, and maybe some more ambient features for weather (like in bedrock how leaves turn white in snow. Maybe some ripples in water during rain?)
Really hope they add onto the leaf litter idea, would be great if they added maple trees or something inspired by their leaves
@@hampterland as the author of a maple tree mod (of which there are several) with similar features to this snapshot, this warms my heart. Yes, Mojang! Please add maple trees!!
Indie mods had this like 5 years ago but I’m happy it’s here
I kinda agree with the shift to drops vs updates. Though maybe a different word could be used. But in essence it's to try and shift away from the expectation that EVERY update has to have something major and gamechanging. Which has been a huge source of toxicity within the community
Having the leaves be used as furnace fuel is a very good idea especially for the early game. Mojang adding something that looks cool and changes gameplay up in current year? What timeline are we in??!!
I mean the crafter was like, very recently added and completely changed gameplay.
@@TheoryTechDotDekI love the crafter, definitely my favorite minecraft addition after hoppers
@@TheoryTechDotDekMinecraft players have Dementia
Tbh fuel is fairly trivial.
>punch tree
>get wood
>make wooden pickaxe
>punch stone
>make stone axe, stone pickaxe and furnace
>punch more tree (with axe this time for speed)
>put wood in furnace (some as fuel for the first loop)
>charcoal
>use charcoal as fuel
>repeat from get wood with axe point
@@toxicbavariankittenYou dont get it, these leaves are DEAD cheap, all you need to do is swing your arm around at the floor and its free fuel to smelt stuff if you're just lazy
The pigmen XP going away is pretty easy to stomach with how busted they made the infested potion xp farms
and you could use wolves to do the final killing blow to pigmen with you want the XP
@@ThunderClawShocktrix Or just kill them yourself, it seems to be the entity cramming aspect that was nerfed so no more auto XP. Sweeping Edge on a sword would help there so it'd be like other hostile mob farms where you have to deal the killing blow for XP and any special drops.
I heard a rumor that they were doing some kind of seasons update, I guess if that ends up being the case it would make sense to see wildflowers in spring and falling leaves/leaf litter in fall, but even if it just ends up being that they're adding "seasonal" features to different biomes rather than an actual dynamic season system it's still kinda neat
they could make it a built-in toggleable datapack like the one slicedlime has, such as that the regular game can stay the same, but if some people want to, they can get proper seasons
Do you really think they have the bandwidth to do such an indepth overhaul for a Minor Drop?
5:55 - I think xisuma forgot that shears existed for a second there.
Hoe with silk touch is far more effiecient.
Mojang shouldn't drop the drops. They just need to add more decimals:
L,MV,DN,PN
L = Launch
MV = Major Version
DN = Drop Number
PN = Patch number
Lets say we get the first launch of 1.22. Then we get the first hotfix for it, that would be
1,22,0,1
Now lets say we get the 3rd drop for 1.22 but no hotfixes for it yet:
1,22,3,0
See how numbers just work? It's so convenient when we just compartmentalize everything. I just hope we can stop calling "major updates" as "drops". Grouping major updates with drops muddies the water and makes this hard to follow.
(I had to use "," instead of "." cause youtube formatting tried to make it something it wasn't.)
8:10 isn’t that basically a daylight detector that doesn’t require direct sunlight?
holy shit
Probably, depending on what time it activates/sleeps
daylight detectors are affected by all the things that they mentioned to have removed from the creaking
@@soup2865daylight detectors have never been fully reliable. The best way is to use villagers, by placing an observer facing their beds
4:13 This is a nitpick, but I feel like spruce leaves should not have these particles considering the fact that they’re supposed to be “leaves” of a coniferous tree.