It's crazy because, in some of these cases, it's not the fact that the cards are broken. It's the fact that they aren't as broken as most of the cards running around right now.
Let's be clear here. As *ANY* of the cards running around. They're so underpowered and useless that they don't matter, at all. They might as well be a 5 star 1200/1000 normal fire warrior.
This actually worries me. The powercrept keeps growing to the point where it will sound ridiculous for some cards to possess such powerful effect in the game.
As an old school Yu-gi-oh player, hearing that the like of Raigeki and Harpie's duster are barely played after being released from the banlist sounds like insanity...
Harpie's feather duster is used in combination with other spell & trap removal. It's super easy to put in a deck without giving up resources like a twin twister would or only being able to destroy 1 card like the cyclone cards.
It honestly makes me sad that the game is this broken now. While I am nostalgic for older formats, and wistful about the game that could have been if the game had stayed focused on buffing vanillas with spell and trap cards or relying on fusions and so on, I think the game was at just the right balance of speed around the time of Shaddolls and Lightsworns were new, and Spellbooks and Dragon Rulers had finally been reigned in. It felt like all of the Extra Deck mechanics had their place, most spell and trap card felt viable and not power crept by hand traps and duels lasted more than like, 2 turns, and outside of wacky gimmick strategies, it didn't feel like you could summon your whole deck in 1 turn. It still felt like you could get creative with weird decks and not have to rely on nearly as many staples.
@@knightshousegames "when shaddolls and lightsworns were new" so the period of 2009 and also 2015? lol I mean I agree that the best Yu-Gi-Oh happened somewhere in between that range of years, but.
I play Harpie's Feather Duster in TCG and MD and I also encounter it regularly, it's still a good card and an out to many things and still limited for a reason. I would both be stoked when it would go to 3 but I would also be afraid!
I can't remember which one, but there was a yugioh GBA game where Mokuba was the worst duelist in the game but he had a chance to open Cyber Stein to summon Blue-Eyes Ultimate Dragon +Mega Morph. The most WTF OTK I have ever had happen in a yugioh game.
As an old school player, hearing that most duels don't make it to turn 3 is depressing, just like hearing that all these super broken old cards are barely a blip on the radar now.
That’s the nature of most TCGs to be honest. Broken when they start and for a little after, slow WAY down after that and a while later start power creeping massively.
all of the interaction of 7 plus turns just happens in those 2 to 3 turns now, and if both players have the right answers to each others plays you can easily get long games
@@NotSoSerious69420 Magic has somehow managed to avoid being totally swamped by power creep despite being the grandaddy. Sure modern is a fucking mess, but thanks to its resource system and multiple formats which include rotating formats, it's not nearly as nuts as comparing old vs current yugioh.
@@NotSoSerious69420 just the ones without set rotation like YGO. Even Pokémon where I felt some powercreep despite the set rotation got tamed in some generations.
Solemn Judgement is the ultimate "nope" card, and despite not being as quick as it was in the past (relatively), it's innate brokeness still allows it to be a good option.
It's good for Decks that are tight on back-row negation I've found. It's not so much that it's innately broken (it kind of is), it's that it can fill a role some cards (including Counter Traps) can't fill and that some Deck builds appreciate.
Solemn judgement was the card that basically got me back out of yugioh lol i had painstakingly built a quasar deck in the xyz era. It wasn’t an amazing deck but pulling off combos was so fun. But solemn stopped me from getting out quasar too often and it just sucked. Like, these combos were difficult to draw into and some took a lot of thought and consideration to pull off and that stupid card just ruined it with 0 effort.
Funny story about Monster Reborn. A friend and I were playing on Master Duel...I was playing Marincess and they were playing Dark Magician...and when both of us used our Monster Reborn to just continue our plays, we joked that it was Funny that Momster Reborn has just turned into a combo continuer as opposed to the powerhouse that it used to be.
Yeah saw that and thought isn't this rebanned because it's so stupid broken just paying 5K LP for a +1 in card advantage that can also win on the spot. Doesn't cost much extra deck space either, can get away with a few targets pretty easily.
Top 10 cards that require multiple copies to activate its full effect. Examples are Parallel Exceed, Destiny Hero Malicious, and most Salamangreat link monsters.
Monster Reborn at three would make it more of a defensive staple, stealing combo pieces from your opponent's GY moreso than a boss monster or a combo piece from your own.
Or just steal their dpe after it popped itself or their boss monster that you destroyed or restarting your combo after having it interrupted.. it's at a good place at 1.
I disagree with you Mr. Duel logs, Yu-Gi-Oh does have Set Rotation, it's a spell that sets 2 field spells in your and your opponent's field, I hope for better research next time :(
3:05 I’m genuinely surprised Konami never made a “Thousand Eyes” or “Relinquished” Xyz monster. The attach mechanic and the way the monsters absorbs cards seems like a perfect fit, so let me brainstorm one on the fly: _Thousand Eyes X-aulted_ (DARK) Rank 1 Spellcaster/Xyz/Effect _2+ level 1 monsters_ _This card can also be XYZ summoned by using 1 level monster equipped with cards by its own effects, and if you do those equipped cards are added to this card as materials. When your opponents monsters would be sent to the GY or be banished after being used as tributes or materials for the summon of another monster, they are instead attached to this card. This card gains ATK/DEF equal to the ATK/DEF of materials attached to it. When your opponent would destroy or banish this card, you can detach 1 material; it is not._ ATK/0 DEF/0 After some feedback (some of which I only see now because RUclips was being a pest with disappearing comments yesterday), I’ve altered the card to reshuffle its power a smidge (improve it against Xyz cards, put in some sort OPT’s, some naming and wording fixes, etc…) _X-aulted-Eyes Restrict_ (DARK) Rank 1 Spellcaster/Xyz/Effect _2+ level 1 monsters_ _This card can also be XYZ summoned by using 1+ monsters you control with cards equipped/attached to them by their own effects; if you do their equipped/attached cards are attached to this card as materials. This card gains original ATK/DEF equal to the combined ATK/DEF of monsters attached to it. When this card destroys a monster by battle, attach the destroyed monster to this card. You can use each of the following effects once per turn (quick effect): ⚫️When your opponent would use any number of monsters as tributes or material for the summon of a monster, you can detach all cards attached to this card; negate the summon of that card, and the monsters that would be tributes/materials are instead attached to this card. ⚫️ When your opponent would remove this card from the field, you can detach 1 material; it is not, but this card cannot attack or use other effects until next turn. ⚫️ You can detach 1 monster with a level; Ritual summon from your hand 1 monster of a matching level as the detached material._ ATK/0 DEF/0
Definitely not the way you worded it as that would just be an extra deck floodgate that doesn't even let your opponents cards hit the graveyard or banished zone but are instead stuck on a high stat'd monster that they can't beat over... it would have to be once per turn on the absorb that way you can't just attach it to a rongo or the alterguist alt win con.
Honestly I'd put extra effects on this The effects of cards with the same name as a card attached to this card as material are negated Once per turn (quick effect): You can target one card on the field or in the gy; Attach it to this card as material, neither players can activate cards or effects with the same type ( spell,trap or monster ) as the targeted card in response to this effect's activation . And then I'd probably put a big funny effect on it like While this card has 10'000 attack or more (quick effect): You can detach materials from this card so it has 1000 attack or less; banish all the cards that were detached from this card , and if you do, attach all other cards on your opponents field and gy to this card, and if you do, attach up to two cards in your opponents hand to this card as material. Cannot be targeted or destroyed by card effects, while it has material.
Ok, this is annoying…. I’m seeing 4 replies to this comment, but only one of them is actually visible, meanwhile it’s the same way all over RUclips, including some of my own comments…. Is the algorithm out of wack lately?
This list makes me think that, in a really ironic (and not entirely welcomed) way, Yu-Gi-Oh remained extremely faithful to it's Shonen manga roots. You know how most Shonen manga go through insane levels of power creep to the point that some characters that were absurdly powerful at the beginning become less impactful or relevant as time goes on and new more powerful opponents are introduced? Or how secret techniques, moves and/or transformations that were really strong but rare or dangerous to use start becoming commonplace in later arcs as the power levels just keep increasing? The same has happened here, just with cards and mechanics. If early Yu-Gi-Oh was like the early days of the first Dragon Ball series, we are now firmly entrenched in the Tournament of Power era of Super.
Top 10 Equip Spells Top 10 Cards to use with lair of darkness Top 10 cards that tribute your opponent's monsters(s) (kaijus count as one entry) Top 10 cards that can attack directly
Man, seeing how fast the pace has gotten with this and previous lists, has made me miss the old synchro era and to a lesser extent xyz era, where being able to get huge boss monsters turn 1/2 was a sign of either being extremely lucky or having such a well built deck, now every deck and it’s mother does it. Edit: wow this got bigger than I was thinking it would lol. But guess I should say I really stopped playing near the end of xyz era as most of my HS transitioned into MTG. But my two favorite and main decks were galaxy-eyes/photons, and old school E-heroes mixed them with neo(s) spacians just like jaden did in the anime. Was known as the elemental hero guy to most as I had all 52-53 heroes at the time lol
I haté how, in Master Duel, You can make Thunder Dragón Colossus With just that Nemeses Thunder Monster, and a banished card to actívate it's effect. Strategy most people use ALONGSIDE the degeneracy of using Adventurer Token Engine PLUS either a fulll Prank-Kids combo OR the Auroradon/Halqifibrax/Cupid Pitch Synchro Masturbation
I really hate how link monsters made it so easy. The Synchro, XYZ, and to a lesser extent pendulum summoning requires clever manipulation of levels in either deck building or using on field effects. But the concept of column mechanics sound interesting enough. The genie is out of the bottle, so they have to leave it as is. But I think they could have prevented things from being crazy. A major culprit is generic link 2 summons. If you kill that, then things wouldn't be so nuts. I'm going to use Madolche Fresh Sistart and Knightmare Phoenix. Madolche Fresh Sistart uses archetype materials, while Phoenix is generic. All link-2s should have the materials of "Archetype Monster + other monster" or have an alternative condition of "3 Type Monster" so Knightmare Phoenix would use materials of "1 World Legacy/ Knightmare/ MechKnight Monster + 1 Monster" or have the alternatives of "1 Fiend + 2 Non-Token Monsters" and "1 Fiend + 1 Link Monster." Madolche Fresh Sistart uses archetype mateirals, so that can be left fine. If they changed all generic Link-2s to require in archetype, 3 monsters which contain one of the correct type, or type match and a link, things would not be so crazy. Also they needed to make sure that old level mechanics didn't get left behind. So anything destroyed all monster of X level or high or X levels or lower should destroy destructible link monsters for example, and a monster unaffected by monster effects of monsters lower than level 9 would be unaffected by link monsters. The third tweak would be to make link summoning a special summon that tributed its materials. I mean like I said the genie is out of the bottle, but they could have done it this way and I'd like the game a million times better. It used to be that you could destroy backrow one for one or use a monster ability that would blow one up when summoned or once per turn or paying lifepoints. It's not easy backrow removal that I dislike (Good old MST was a thing), it's easy mass backrow removal like Evenly Matched. The only reason my own playgroup is fun is that... our decks our outdated and even when we include new cards we generally build decks on old philosophies. For the third time, the genie is out of the bottle and they'd mess everything up if they tried to change the entire link mechanic, but man am I nostalgic for early XYZ.
Synchro Era was probably the most balanced paced wise. There was build up to big boards and traps were still highly prevalent like Bottomless and Torrential Tribute
I was playing an old PSP Yu gi oh game last month. The difference in deck performance I got from adding 3 Solemn Judgements in place of more specific counters I had before (like Seven Tools of the Bandit or My Body as a Shield) was massive. I don't doubt how powerful of a tool it was on the era it was released in.
Nobody played it when it first came out because MST was at 3 along with heavy storm and feather duster not to mention you had ring of destruction and chaos emperor dragon..to pay half ur life in an Era where you can use ring of destruction and chaos emperor is very dangerous
@@michael47359 I see. In the game it was pretty safe to use LP as a resource. There weren't any opponents with good burn decks. The game is Tag Force 1. In this game MST and Heavy Storm are limited to one and feather duster is banned.
@@michael47359 It was undoubtedly powerful but there was nothing worth paying half your life points to negate until Chaos format and the things that you could make a case for like the hand ripping cards would've already ruined you before you could play it. Stopping a CED summon was worth it because your opponent couldn't call priority on its effect (not a thing in modern Yugioh but back then, if you summoned a Monster with an ignition effect, you could use it as if it were a Quick Effect upon Summon) like they could if you just used Bottomless Trap Hole. If you Bottomless'd a CED, they could still use the effect because it had been Summoned so it would've been all for naught. Solemn Judgment stopped it pretty cold.
I think monster reborn isn't as powerful anymore because every archetype has a build in monster reborn like effect with even more upsides And to revive something from you opponents graveyard rarely comes up
@@Dark24Matter I wouldn't say Delinquent Duo gets better with power creep aside from the fact that it becomes more searchable, honestly it's kinda the opposite since your opponent selectively discarding 1 becomes worse the more common GY effects are, but it sure as hell couldn't come back cus it's just a really frickin toxic card and it'll always be at least good enough to be banned
Cyber Stein is sitting there, just waiting for the day when a new Fusion monster is released with light enough summoning restrictions and a powerful enough effect for him to see the sun again.
I think Konami takes Stein into consideration every time it prints new Fusions so I don't think they'll ever print one that can be abused by Stein without banning Stein first
Cyber Stein has enough fusions he can summon. One can prevent summons, and another one has infinite S/T negates and decent stats. People are afraid to use their normal summon and pay 5k. XD
What IS monster reborn? it kind of looks like a decoration you would put on a tombstone or a grave, but that artwork has always caught my eye. It's so otherworldly, familiar looking but also not at the same time. Mr. Takahashi was really the goat of card artworks.
The cyber stein FTK, with reprodocus turning it into a Psychic monster in order to use that equip spell card, has become prevalent on masterduel recently, I played cyber stein FTKs multiple times last night
Every time I dueled those players, and when I have at least one response they auto quit, regardless how bad your card was. Also I'm curious does extra vieler bounces back the damage?
If this also counts the OCG, Spellbook of Judgement is a honorable mention. Since it was released from the banlist there and saw moderate amount of play.
So many early cards were so strong. But they stayed banned or limited so long that the game evolved so much that these cardsn't are good anymore. Insane. A great example is Monster Reborn. It was never unlimited and it is one of the best spell cards in the game since it can revive almost any monster that was properly summoned without drawbacks too and yet nobody uses it.
11:01 based on testing in master duel with it at 1 copy. Absolutely not at 3 that would be insane. It can be used to start your combos again if your opponent interrupts. It can extend combos and in some instances can bring back an op boss monster at the right time to gain board advantage. It is still a very powerful and versatile card and needs to stay at 1.
That's what I find particularly insane: Many of these ultra broken cards returned from the ban list specifically because nowadays there are just too many cards that have similar effects, the pace of the game has increased to the point where they aren't as viable as they used to be, or there are just more powerful options available.
Having played Yu-gi-oh in the 2000s, I remember how powerful the effects of all the listed cards were being components for certain decks or largely splashable in any deck played during the DM and GX eras before getting restricted or banned to varying degrees. Seeing how fast-paced the game is now with various summoning mechanics utilizing the Fusion/ Extra Deck and hand trap effects, just dumbfounds me how much power creep the game's had over the years.
But without powercreep the game would've died Seriously watch progression series or history of Yu-Gi-Oh and see how stale the game gets during GX just because of how every new set didn't change the meta, and barely brought any decent cards into the game Not convinced yet? Look at Master Duel players and see how disappointed they get whenever a new selection pack is released that doesn't contain meta warping cards
@@totalwartimelapses6359 My issue is games are far too fast nowadays as they largely come down to how quickly someone can swarm the field with monsters to pull off wins and whether or not you're lucky enough to have drawn hand traps to disrupt said fast plays. Plus with the amount of setup and resource investment involved in setting up said scenarios, it kind of makes playing the game monotonous nowadays when it's either your big investment pays off or your opponent drew just the right cards to fend off your attempts and now you're screwed. Probably wouldn't mind picking up the game again when Synchros and XYZs came about. But not when the push for heavy Special Summoning mechanics with Pendulums and Links gradually came about.
I think the exception of super poly is that there's a high chance this card gets hit again. Everyone hates it and is calling for its removal or at least limited, whereas the cards in this last have an extremely small chance of getting hit again.
@@poopoopeepeeable It's been too long since I played to really have an informed opinion on this, but the cards that I see coming up as things people keep asking for a ban or re-ban on are cards that can allow for a swing, or slow the game down. the other one that I have heard is Mystic Mine, which is another card that can be used defensively. I used super poly as a one-of with my friend group back in high school (it was banned at the time, but we had took the banlist as a suggestion, not a hard rule. we decided super poly at 1 was alright, though we may have removed it later. don't remember). The big complaint at the time was you could use some very generic fusion monsters to drain your opponent's best monster and pair with one of your own while generating an advantage, at spell speed 4. generating E-Hero Great Tornado out of my opponent's Shooting Star Dragon wasn't something he enjoyed being on the receiving end of. I guess I'll end off with this : if there are a lot of very powerful generic fusion monsters that can -2 your opponent with consistency, super poly is a bit more problematic. if it's all specifically named cards that keep getting fused, i'd argue the meta is too homogenized and cards that punish everyone using the same 3 decks is a good thing. (sorry about the essay)
Honestly I disagree with calling them not powerful or meh cards. Monster reborn, solemn judgement, raigeki and harpies feather duster are all extremely powerful cards that can turn the game around sure games are too fast these days but honestly just a well timed use of any them is enough to turn the tides Waiting to see how change of heart does. I love you duelogs you are my favourite youtuber alongside gothamchess
Agree on Raigeki specifically Man in MD, I always have to be on edge ending my turn 1 with a field that has no indestructible monsters, cause I always say "if my opponent has Raigeki then he can otk me"
How long do you think its going to be until pot of greed comes back because of either 1. Its too slow. You need to wait until your main phase 1 to activate it. 2. It doesn’t have any built in protection. And/or 3. It just doesn’t do enough to justify its inclusion in a 60 card deck.
I use Lightning Storm, but I'll take Raigeki or Feather Duster over it any day of the week. All three are liable to get negated, but at least Raigeki and Feather Duster don't become bricks the moment you have something face-up.
Another interesting thing about Lightning Vortex (and Sacred Phoenix of Nephthys which was in the same set) was that they were [I think] the first cards to release as limited. Like Konami declared them preemptively at 1. Not sure how widely known this is but it could definitely be confirmed by others who played when Flaming Eternity came out.
This is doubly false, first of all the March 2005 ban list is an OCG based ban list so you have to use the ocg release date of lightning vortex to compare. And if you decide to use only the tcg since the game is released in 2002, all the cards that are already on the list before 2002 were hit when they were released (like raigeki).
Honest question: Isn't „errata“ already the plural form (of „erratum“) and therefore there is no need for a word like „erratas“. In the verbial forms, of course, a card is „erratad“ or Konami „erratas“ a card. And cards may receive one „erratum“ or even multiple „errata“. What's the consensus on this?
The consensus is that the word has been bastardized by misuse, or people just adapted it to roll off the tongue easier, and half the peeps on the net say "an errata" now.
Saying Yata-Garasu wasn't powerful back in the days is very much of an understatement as Yata hand control decks dominated the first World Championship without the existance of Chaos Emperor Dragon. It was even unstoppable back in the days, but when IOC was released they had to act.
It was like when Monarchs were already dominating then Konami released Treeborn frog so it had free tribute fodder every turn. They just releaed something that just added to an already dominate meta
What about when you see the opposite? That cards that were bad in old Yu-Gi-Oh are now broken? Powercreep works both ways, and is just a natural part of card games
@@totalwartimelapses6359 although being more interesting, those are a minor exception. YGO powercreep has a much more absurd level due to the lack of a set rotation. To think I used to like it because of that reason ("hey, Xyz Monsters make some old archetypes viable and even competitive"), now it's just insane.
I and my friends stopped playing Yugioh since xyz, though I still frequently observe how the game has evolved. Thank you, TheDuelLogs, for this very useful video so that I can show it to my friends whenever they ask "How powercrept Yugioh is now?"
The thing about most of these cards is most of them are "degenerate" in that when they're strong, they're overbearing. If you pulled off a Yatalock your opponent didn't get to play the game. Cards like these are all or nothing, and once they're power-crept, they're permanently nothing.
One small caveat on Dust Tornado being "strictly worse" than MST: it was actually better when it came to dealing with Imperial Order, which sounds like a very fringe use case, but Order was SO oppressive back in the day, it made Dust Turnado actually see play.
I still think you shouldn't let monster reborn be unlimited, 3 free summon from gy because it's not hopt would've been very busted if combined with another non hopt monsters.
I feel like Konami really dropped the ball with Fusions. They were so cool and had so much potential but unfortunately the cost of 2+ monsters and a spell card to make 1 vanilla that died to every backrow possible was just too much. There are only a handful of Fusions I can think of in early yugioh that had an effect worth the cost of playing them.
@@mikegreen2701 But when Konami made extra deck monsters more easily accessible people started complaining about how they're breaking the game Not immediately of course, but you have many boomers who say synchros started the downfall of Yu-Gi-Oh
@@totalwartimelapses6359well in some ways it is (im 30 now, started playing around 11-12 years old i think). I always enjoyed yugioh and everyone my age played. Then somehow everyone quit when they got around 15 years in mid school. Then i tried to pick it up again at age 22(?) and i suddenly saw what the game became with xyz/synchro and just at the start of pendulum with a new playing field. Introducing link to slow the game down was great for people that didnt like the extra deck to much, but in the end got so overpowered that it is now considered more of a combo extender or just alternative to summon even more. I miss flip effects and face down cards that got effects when destroyed by battle, i miss the hate in my opponents face when he saw a man eater but being flipped face up :p
1:27 If that’s the case, how about a support card for spirit monsters to aid them? _Cascade Of Vengeful Spirits_ Counter Trap card _When your opponent destroys a monster you control on the field, you can normal summon/set or ritual summon any number of spirit monsters the turn you activate this effect. You can only activate “Cascade Of Vengeful Spirits” once every 2 turns._
That's still not enough... like at all You need way more broken support to make them viable, and honestly (my opinion) spirits aren't that fun to play so I would rather they make support for other archtypes
@@totalwartimelapses6359 To give a good idea as to the type of support that Spirit monsters need look at the Gemini Custom Support card video TheDuelLogs has on his channel. This depicts the needed support Gemini needs to become viable like for instance that Gemini Seal card? That basically is a floodgate of sorts against monster effects because of how it forces them to become Gemini Monsters.
Man, I remember I was at a Tournament as a 12 year old, and I found a kid with like 4 copies of Raigeki, he brought a book of cards with him I think he had to go or something when we were trading, idk why you would make the trade we did, but he HAD to have my “Y-Dragon Head” card. I didn’t even use it in my 2 decks (Water and Dark), maybe it was the last part he needed, but he traded it to me. That totally changed 95% of regular back yard games I played after that: I was damn near unstoppable. Because of that one card really.
Definitely Pot of Greed. Painful Choice outclasses Pot of Greed by a huge margin nowadays. If people somehow think that a random draw two is more powerful than a search card that allows you to pick 5 card straight from your deck and have it all to yourself (cause let's be real, every single deck nowadays treats the graveyard as a second hand) then I've lost hope with YGO players. If the graveyard skill spam trend continues, Painful Choice is only gonna get even stronger overtime
If you don't mind, I have a couple ideas. Top 10 worst mill cards Best Story cards part 2 Top 10 cards that show actual cards Top 10 cards that aren't in Master Duel Top 10 stall cards. Top 10 generic pendulum cards. Top 10 special conditions in the games. More Rescue Rabbit, please.
I remember returning to yugioh a year ago (stopped after the synchro era due to studies and life). When I saw that Raigeki, Monster Reborn and Harpies Feather Duster were removed from the banlist, I thought they will make a lot of decks stronger. And then I was hit by Link summon, xyz, pendulum, boss monsters having omni negate or protection, level 1 or 2 cards having crazy effects that the old school 1800, 1900 ATK level 4 beatsticks have become a thing of the past, tribute summon being dead, and having your turn be hijacked by your opponent because he wants to negate-summon-destroy your card. Imagine my surprise when I built an old school type deck competing with that.
Well 1900 beatsticks stopped being a thing at around 2005 or so So you can't really come into 2022 expecting a 2004 deck to still be able to compete at all
Everything described here is exactly how i played yugioh to, and to be honest i kind of miss that. It was much more of a duel then the 2 turn matches these days. There is just no more fun or excitement anymore :/
Seeing Summon Limit at the end brings back so many memories. I used it during BA format instead of Vanity's. Got a few locals tops with Noble Knights because of it.
Completely unrelated to this, but has anyone noticed their comments and replies vanishing at random lately, despite seemingly alright by RUclips’s stated rules? Just this video the first comment I posted vanished the same, and so are a lot of them here I’m seeing.
looking at this and remembering how insanely strong these cards where back when i played as a kid having duels that lasted well over 10 turns makes me sad a little that the likes of raigeki or harpies feather duster only gets occasionaly used in todays decks since they are "not as good". power creep really went hard on yugioh over the years
I still think it's important to note that yata is still a card that requires you to have an answer to it or it does win the game outright. You can still top a kaiju or sphere mode or whatever out there is to your opponent's board, but that's not how it works with yata.
It does indeed but there's no easy way to actually pull it off anymore. The original version of the lock with Chaos Emperor Dragon is literally unplayable due to CED, Sangan and Witch all being errata'd and the Phantom of Chaos and Sky Scourge Norleras version is far too slow and hard to set up and pull off.
@@black7594 that's not really necessary tbh. It's still something that you have to absolutely have an answer for yes, but it's also difficult to pull off. My point was that yata takes away one key thing in yugioh (or honestly any card game), the ability to draw yourself out of a bad situation. I disagree with the unbanning not because I think yata is powerful, but because it does something that shouldn't be allowed on any card at all imo.
Ahhh....Solemn Judgment. I realized its power early during Chaos format. It was my primary out to Jinzo at the time, when I played a deck with just Traps and Monsters, and every card I run in it was at 3. I remember thinking, "How can I make sure I don't lose to Jinzo?" Because I was one of the few that paid attention to the little details about the rules, I caught several players by surprise with it whenever they tried to Jinzo me. That was fun.
I never understood how trap card priority works so i always thought Jinzo would automatically block solemn judgement. When i played with friends in the backyards it sounded fine so nobody cared lol
@Froster well, it's not trap priority. More like knowing how cards resolve and respond. Back then, there was this thing called priority where if a monster was inherently summoned, and it has a cost to activate its effect, that monster gets priority to activate its effect before the opponent can respond. It does help if players pay attention to the finer details of the rules. Things like negating activations or summons, or knowing the damage step, back in the very early days were ignored from what I observed. So I took advantage of that whenever I could.
I have some of these cards but may I ask can you play these cards you have off the band list or you can only play the cards that are changed versus of these cards ??.
It's near unplayable. The original version of it that birthed the Forbidden part of the Forbidden and Limited list is actually unplayable as CED, Sangan and Witch have all been errata'd. Yata could probably go back to 3 and it would have no impact on the game but it'll always be one of those cards that can become problematic in the future (consistent hand ripping/looping and board wipes, easy ways to get Yata, etc).
It's interesting that harpie's feather duster and the gift of greed aren't banned, but pot of greed and heavy storm still are. If Yu-Gi-Oh nowadays ends pretty much in turn 2, I'd say unban both of them to speed up games faster
I was at a tournament and I had a heavy storm and Harpie’s Feather Duster in my deck. My copy of HFD was old enough to where it said “magic” cards instead of “Spell” And this kid I played against stated since it didn’t say “spell” it couldn’t effect “spell” cards despite them obviously being the same damn thing. Have you ever made a video about the change from calling them Magic to Spell cards?
The only thing worse than arguing with little kids who were positive they could win by attacking the moon was when their parent would be there with them saying stuff like "we're going to play the cards how they're written!" in response to official rulings etc. I played in just enough card shop tournies and casual library play sessions to experience every variety of that kind of thing at least once.
I still run pot of avarice in my lightsworn decks. That being said, I don't often buy cards for myself and the newest cards that I own are from a pendulum structure deck, so I don't really have much to work with.
I once made a Life Gain deck in Duel Links that used Stein as its win condition. Since I was gaining tons of life anyway, I could use Stein multiple times per duel. At the time I did use Ojama King, but you could also win beat sticks like Blue-Eyes Ultimate. Sadly by the time Aromages were added to the game, Stein was already smashed!
Top 10 Cards That exist in due links but not in the TCG or OCG and Top 10 Cards that belong to an archetype but are completely generic/see play in other decks (possibly Excluding extra deck monsters) e.g "Cyber Angel Benten" in Drytron, "Sky Striker Mobilize - Engage!" as a combo starter/extender for link plays and upstart goblin effect
I remember that in one of the GBA games Kaiba had Ciber-Stein… dude would summon Ultimate blue eyes in his first turn and get immediately decimated by it next turn thanks to change of heart.
I want to ask some card advice. If yubel is in the graveyard and I use limit reverse to bring her out but during the endphase she goes back to grave because of her effect. Would that somehow bring out Yubel terror incarnate? Because when I played duel links I used Limit reverse on yubel and when she destroyed herself I got terror incarnate onto the field
I would have put Spellbook of Judgment on this list considering that OCG and Master Duel have recently unbanned this card and TCG may be unbanning this card very soon. It is definitely powercrept as what Judgment gets you isn't really too powerful by today's standards and, outside of putting down a disruptive monster, would be considered too slow for today's format.
This is just my opinion, but modern yugioh is just... not that fun. It’s not a bad game, by any means, but it’s so lightning fast that every game is the same. Player one dumps out their board and player two has to break through it or lose. And that’s always it. I don’t know, the days of old yugioh seem so much more interactive and fun.
You should do cards that can't play anymore because of a card that's on the banlist Like there's pot of greed card that let's you draw two if you're opponent plays pot of greed
Hey mr logs, ive already suggested this on your stream, but just in case ill say it here aswell. Top 10 Yugioh videogames (judged by how good are the promo cards that came with the game)
Serious question, why is majespecter kirin bannned when something like the bouncing altergeist exist? Kirin needs at least 2 cards on pendulum zone that can summon it every turn for you to abuse it and it's level 6, while the altergeist monster can just bounce anytime and is easier to summon
@15:29 everyone recognized the usefulness of solemn judgment when it first came out. However alota folks don't understand how the game was back then. Solemn judgment came out in metal raiders which was the 2nd set in the game's history. At that time.... and for a long time the metagame was beatdown. Beatdown is nothing more than your deck filled with level 4 1700 and 1800 atk powered monsters. Solemn judgment is HORRIBLE in this type of format. You paid half your life and now you will be dead in two turns or three. Remember Gemini Elf upon initial release was a SECRET RARE soley because she was the game's only level 4 1900 atk monster with no condition to her. Then ring of destruction came out. Then the game shifted from beatdown to hand control and then chaos with hand control. So now you have chaos emperor dragon and ring of destruction. If you played Solemn judgment chaos emperor could probably kill you by itself. Then the first banned list came out and goat format became the new meta. This is when looking back you could've ran three judge as now the meta is goat format and control. But as long as the meta was beat down and then cards like ring of destruction and chaos emperor in play....you can't run Solemn judgment
It's crazy because, in some of these cases, it's not the fact that the cards are broken. It's the fact that they aren't as broken as most of the cards running around right now.
Also, most meta decks that came out during the early years of Yugioh were surprisingly weak, in comparison to the modern meta.
Let's be clear here. As *ANY* of the cards running around. They're so underpowered and useless that they don't matter, at all. They might as well be a 5 star 1200/1000 normal fire warrior.
I think it's a consistency thing
This actually worries me. The powercrept keeps growing to the point where it will sound ridiculous for some cards to possess such powerful effect in the game.
That's a bad game
As an old school Yu-gi-oh player, hearing that the like of Raigeki and Harpie's duster are barely played after being released from the banlist sounds like insanity...
Harpie's feather duster is used in combination with other spell & trap removal. It's super easy to put in a deck without giving up resources like a twin twister would or only being able to destroy 1 card like the cyclone cards.
It honestly makes me sad that the game is this broken now.
While I am nostalgic for older formats, and wistful about the game that could have been if the game had stayed focused on buffing vanillas with spell and trap cards or relying on fusions and so on, I think the game was at just the right balance of speed around the time of Shaddolls and Lightsworns were new, and Spellbooks and Dragon Rulers had finally been reigned in.
It felt like all of the Extra Deck mechanics had their place, most spell and trap card felt viable and not power crept by hand traps and duels lasted more than like, 2 turns, and outside of wacky gimmick strategies, it didn't feel like you could summon your whole deck in 1 turn. It still felt like you could get creative with weird decks and not have to rely on nearly as many staples.
harpie still played often. Raigeki have a replacement in a more restricted retrain, not stronger. Just more flexible
@@knightshousegames "when shaddolls and lightsworns were new" so the period of 2009 and also 2015? lol
I mean I agree that the best Yu-Gi-Oh happened somewhere in between that range of years, but.
I play Harpie's Feather Duster in TCG and MD and I also encounter it regularly, it's still a good card and an out to many things and still limited for a reason. I would both be stoked when it would go to 3 but I would also be afraid!
I can't remember which one, but there was a yugioh GBA game where Mokuba was the worst duelist in the game but he had a chance to open Cyber Stein to summon Blue-Eyes Ultimate Dragon +Mega Morph. The most WTF OTK I have ever had happen in a yugioh game.
I swear somehow Mokuba always open his game with Cyber Stein, its funny when I use rings of destruction on his Blue Eyes and win the game fast
Magic Cylinder was the reverse uno card in that match.
Kaiba would also do that in Eternal Duelist Soul. Granted he was a late game unlocked NPC, no mega morph though.
Worldwide edition: stairway to the destined duel.
@@MusicalBoarder yup, got hit by that a few times while bullying him. Go figure his bro would hook him up
As an old school player, hearing that most duels don't make it to turn 3 is depressing, just like hearing that all these super broken old cards are barely a blip on the radar now.
That’s the nature of most TCGs to be honest. Broken when they start and for a little after, slow WAY down after that and a while later start power creeping massively.
all of the interaction of 7 plus turns just happens in those 2 to 3 turns now, and if both players have the right answers to each others plays you can easily get long games
@@NotSoSerious69420 Magic has somehow managed to avoid being totally swamped by power creep despite being the grandaddy. Sure modern is a fucking mess, but thanks to its resource system and multiple formats which include rotating formats, it's not nearly as nuts as comparing old vs current yugioh.
It's crazy how even Shadowverse has longer duels than modern Yu-Gi-Oh lmao.
@@NotSoSerious69420 just the ones without set rotation like YGO.
Even Pokémon where I felt some powercreep despite the set rotation got tamed in some generations.
Solemn Judgement is the ultimate "nope" card, and despite not being as quick as it was in the past (relatively), it's innate brokeness still allows it to be a good option.
It's good for Decks that are tight on back-row negation I've found. It's not so much that it's innately broken (it kind of is), it's that it can fill a role some cards (including Counter Traps) can't fill and that some Deck builds appreciate.
@@ShiningJudgment666 True.
I learned that ultilmate nope card is Cosmo Neos
Woeldwide edition
Solemn judgement was the card that basically got me back out of yugioh lol i had painstakingly built a quasar deck in the xyz era. It wasn’t an amazing deck but pulling off combos was so fun. But solemn stopped me from getting out quasar too often and it just sucked. Like, these combos were difficult to draw into and some took a lot of thought and consideration to pull off and that stupid card just ruined it with 0 effort.
Funny story about Monster Reborn.
A friend and I were playing on Master Duel...I was playing Marincess and they were playing Dark Magician...and when both of us used our Monster Reborn to just continue our plays, we joked that it was Funny that Momster Reborn has just turned into a combo continuer as opposed to the powerhouse that it used to be.
That Cyber Stein one didn't age well.
Aged like milk
LOL
Yeah saw that and thought isn't this rebanned because it's so stupid broken just paying 5K LP for a +1 in card advantage that can also win on the spot. Doesn't cost much extra deck space either, can get away with a few targets pretty easily.
Top 10 cards that require multiple copies to activate its full effect.
Examples are Parallel Exceed, Destiny Hero Malicious, and most Salamangreat link monsters.
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He already did a top 10 cards that are useless as 1 such as tengu and malicious
Jackpot 7.
Every single normal trap card because Trap Trick exists :)
Reborn Tengu
Monster Reborn at three would make it more of a defensive staple, stealing combo pieces from your opponent's GY moreso than a boss monster or a combo piece from your own.
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Yeah, if MR was at 3, it likely would start seeing play again.
Or just steal their dpe after it popped itself or their boss monster that you destroyed or restarting your combo after having it interrupted.. it's at a good place at 1.
It’s not once per turn either so maybe combo decks can make use of it if they multiple copies but the issue is there’s no reliable way to search it
Monster reborn at 3 gonna be good in link spam strategy. Because it has no cost and not once per turn
I disagree with you Mr. Duel logs, Yu-Gi-Oh does have Set Rotation, it's a spell that sets 2 field spells in your and your opponent's field, I hope for better research next time :(
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Good one
Problem is there is only 1 set rotation
TREHHGLFIICFHBDOWW
Thank you for reminding me this card exists. I will play it against funny mine decks.
3:05
I’m genuinely surprised Konami never made a “Thousand Eyes” or “Relinquished” Xyz monster. The attach mechanic and the way the monsters absorbs cards seems like a perfect fit, so let me brainstorm one on the fly:
_Thousand Eyes X-aulted_ (DARK)
Rank 1
Spellcaster/Xyz/Effect
_2+ level 1 monsters_
_This card can also be XYZ summoned by using 1 level monster equipped with cards by its own effects, and if you do those equipped cards are added to this card as materials. When your opponents monsters would be sent to the GY or be banished after being used as tributes or materials for the summon of another monster, they are instead attached to this card. This card gains ATK/DEF equal to the ATK/DEF of materials attached to it. When your opponent would destroy or banish this card, you can detach 1 material; it is not._
ATK/0 DEF/0
After some feedback (some of which I only see now because RUclips was being a pest with disappearing comments yesterday), I’ve altered the card to reshuffle its power a smidge (improve it against Xyz cards, put in some sort OPT’s, some naming and wording fixes, etc…)
_X-aulted-Eyes Restrict_ (DARK)
Rank 1
Spellcaster/Xyz/Effect
_2+ level 1 monsters_
_This card can also be XYZ summoned by using 1+ monsters you control with cards equipped/attached to them by their own effects; if you do their equipped/attached cards are attached to this card as materials. This card gains original ATK/DEF equal to the combined ATK/DEF of monsters attached to it. When this card destroys a monster by battle, attach the destroyed monster to this card. You can use each of the following effects once per turn (quick effect): ⚫️When your opponent would use any number of monsters as tributes or material for the summon of a monster, you can detach all cards attached to this card; negate the summon of that card, and the monsters that would be tributes/materials are instead attached to this card. ⚫️ When your opponent would remove this card from the field, you can detach 1 material; it is not, but this card cannot attack or use other effects until next turn. ⚫️ You can detach 1 monster with a level; Ritual summon from your hand 1 monster of a matching level as the detached material._
ATK/0 DEF/0
Beautiful
You should name it relinquished something because of OCG Naming
Definitely not the way you worded it as that would just be an extra deck floodgate that doesn't even let your opponents cards hit the graveyard or banished zone but are instead stuck on a high stat'd monster that they can't beat over... it would have to be once per turn on the absorb that way you can't just attach it to a rongo or the alterguist alt win con.
Honestly I'd put extra effects on this
The effects of cards with the same name as a card attached to this card as material are negated
Once per turn (quick effect): You can target one card on the field or in the gy;
Attach it to this card as material, neither players can activate cards or effects with the same type ( spell,trap or monster ) as the targeted card in response to this effect's activation .
And then I'd probably put a big funny effect on it like
While this card has 10'000 attack or more (quick effect): You can detach materials from this card so it has 1000 attack or less; banish all the cards that were detached from this card , and if you do, attach all other cards on your opponents field and gy to this card, and if you do, attach up to two cards in your opponents hand to this card as material.
Cannot be targeted or destroyed by card effects, while it has material.
Ok, this is annoying…. I’m seeing 4 replies to this comment, but only one of them is actually visible, meanwhile it’s the same way all over RUclips, including some of my own comments…. Is the algorithm out of wack lately?
This list makes me think that, in a really ironic (and not entirely welcomed) way, Yu-Gi-Oh remained extremely faithful to it's Shonen manga roots. You know how most Shonen manga go through insane levels of power creep to the point that some characters that were absurdly powerful at the beginning become less impactful or relevant as time goes on and new more powerful opponents are introduced? Or how secret techniques, moves and/or transformations that were really strong but rare or dangerous to use start becoming commonplace in later arcs as the power levels just keep increasing? The same has happened here, just with cards and mechanics. If early Yu-Gi-Oh was like the early days of the first Dragon Ball series, we are now firmly entrenched in the Tournament of Power era of Super.
11:02 That Change of Heart transition was really satisfying
Top 10 Equip Spells
Top 10 Cards to use with lair of darkness
Top 10 cards that tribute your opponent's monsters(s) (kaijus count as one entry)
Top 10 cards that can attack directly
Man, seeing how fast the pace has gotten with this and previous lists, has made me miss the old synchro era and to a lesser extent xyz era, where being able to get huge boss monsters turn 1/2 was a sign of either being extremely lucky or having such a well built deck, now every deck and it’s mother does it.
Edit: wow this got bigger than I was thinking it would lol.
But guess I should say I really stopped playing near the end of xyz era as most of my HS transitioned into MTG. But my two favorite and main decks were galaxy-eyes/photons, and old school E-heroes mixed them with neo(s) spacians just like jaden did in the anime. Was known as the elemental hero guy to most as I had all 52-53 heroes at the time lol
I haté how, in Master Duel, You can make Thunder Dragón Colossus With just that Nemeses Thunder Monster, and a banished card to actívate it's effect.
Strategy most people use ALONGSIDE the degeneracy of using Adventurer Token Engine PLUS either a fulll Prank-Kids combo OR the Auroradon/Halqifibrax/Cupid Pitch Synchro Masturbation
I really hate how link monsters made it so easy. The Synchro, XYZ, and to a lesser extent pendulum summoning requires clever manipulation of levels in either deck building or using on field effects. But the concept of column mechanics sound interesting enough.
The genie is out of the bottle, so they have to leave it as is. But I think they could have prevented things from being crazy. A major culprit is generic link 2 summons. If you kill that, then things wouldn't be so nuts. I'm going to use Madolche Fresh Sistart and Knightmare Phoenix. Madolche Fresh Sistart uses archetype materials, while Phoenix is generic. All link-2s should have the materials of "Archetype Monster + other monster" or have an alternative condition of "3 Type Monster" so Knightmare Phoenix would use materials of "1 World Legacy/ Knightmare/ MechKnight Monster + 1 Monster" or have the alternatives of "1 Fiend + 2 Non-Token Monsters" and "1 Fiend + 1 Link Monster." Madolche Fresh Sistart uses archetype mateirals, so that can be left fine. If they changed all generic Link-2s to require in archetype, 3 monsters which contain one of the correct type, or type match and a link, things would not be so crazy. Also they needed to make sure that old level mechanics didn't get left behind. So anything destroyed all monster of X level or high or X levels or lower should destroy destructible link monsters for example, and a monster unaffected by monster effects of monsters lower than level 9 would be unaffected by link monsters. The third tweak would be to make link summoning a special summon that tributed its materials. I mean like I said the genie is out of the bottle, but they could have done it this way and I'd like the game a million times better.
It used to be that you could destroy backrow one for one or use a monster ability that would blow one up when summoned or once per turn or paying lifepoints. It's not easy backrow removal that I dislike (Good old MST was a thing), it's easy mass backrow removal like Evenly Matched. The only reason my own playgroup is fun is that... our decks our outdated and even when we include new cards we generally build decks on old philosophies. For the third time, the genie is out of the bottle and they'd mess everything up if they tried to change the entire link mechanic, but man am I nostalgic for early XYZ.
Even structure decks do it now out-of-the-box. It's the whole gimmick of albaz strike 💀
And honestly I’m more of a fan of how it is now
Synchro Era was probably the most balanced paced wise. There was build up to big boards and traps were still highly prevalent like Bottomless and Torrential Tribute
I was playing an old PSP Yu gi oh game last month. The difference in deck performance I got from adding 3 Solemn Judgements in place of more specific counters I had before (like Seven Tools of the Bandit or My Body as a Shield) was massive. I don't doubt how powerful of a tool it was on the era it was released in.
Nobody played it when it first came out because MST was at 3 along with heavy storm and feather duster not to mention you had ring of destruction and chaos emperor dragon..to pay half ur life in an Era where you can use ring of destruction and chaos emperor is very dangerous
@@michael47359 I see. In the game it was pretty safe to use LP as a resource. There weren't any opponents with good burn decks. The game is Tag Force 1.
In this game MST and Heavy Storm are limited to one and feather duster is banned.
@@michael47359 It was undoubtedly powerful but there was nothing worth paying half your life points to negate until Chaos format and the things that you could make a case for like the hand ripping cards would've already ruined you before you could play it. Stopping a CED summon was worth it because your opponent couldn't call priority on its effect (not a thing in modern Yugioh but back then, if you summoned a Monster with an ignition effect, you could use it as if it were a Quick Effect upon Summon) like they could if you just used Bottomless Trap Hole. If you Bottomless'd a CED, they could still use the effect because it had been Summoned so it would've been all for naught. Solemn Judgment stopped it pretty cold.
I think monster reborn isn't as powerful anymore because every archetype has a build in monster reborn like effect with even more upsides
And to revive something from you opponents graveyard rarely comes up
@Zero Bullet's and it's not even a once per turn
I'd love to see a vid of banned cards that could never come back cus they become even more powerful with power creep, like Painful Choice
He already has a series where he goes over banned cards and analyzes if they could ever be unbanned.
Delinquent Duo
Pot of greed lol
@@Dark24Matter I wouldn't say Delinquent Duo gets better with power creep aside from the fact that it becomes more searchable, honestly it's kinda the opposite since your opponent selectively discarding 1 becomes worse the more common GY effects are, but it sure as hell couldn't come back cus it's just a really frickin toxic card and it'll always be at least good enough to be banned
Graceful charity
Cyber Stein is sitting there, just waiting for the day when a new Fusion monster is released with light enough summoning restrictions and a powerful enough effect for him to see the sun again.
I think Konami takes Stein into consideration every time it prints new Fusions so I don't think they'll ever print one that can be abused by Stein without banning Stein first
Cyber-Stein isn't the only way to cheat stuff from the ED so that's not really a concern.
There are plenty of busted fusion monsters, cyber stein just needs a consistent way to summon and avoid paying the cost to spam summon fusions
Cyber Stein has enough fusions he can summon. One can prevent summons, and another one has infinite S/T negates and decent stats. People are afraid to use their normal summon and pay 5k. XD
Cyber stein got banned again because they were tired of designing around it.
What IS monster reborn? it kind of looks like a decoration you would put on a tombstone or a grave, but that artwork has always caught my eye. It's so otherworldly, familiar looking but also not at the same time. Mr. Takahashi was really the goat of card artworks.
Dude monster reborn originally had Ankh as artwork.
Its crappy 4kids "Artwork" drawn over an Ankh just like the guns were drawn over with neon crayon on Barrel dragon
One of the rare instances of censorship being an improvement (the rest are also Yugioh cards funnily enough)
Yo the "Change of Heart" transition is sick. I like how the Dark side and the Light side came together.
The cyber stein FTK, with reprodocus turning it into a Psychic monster in order to use that equip spell card, has become prevalent on masterduel recently, I played cyber stein FTKs multiple times last night
Every time I dueled those players, and when I have at least one response they auto quit, regardless how bad your card was. Also I'm curious does extra vieler bounces back the damage?
Yes, happened at least 3 times for me, now whenever I see Cyberstein and have no counter, I just quit.
What equip spell?
If this also counts the OCG, Spellbook of Judgement is a honorable mention. Since it was released from the banlist there and saw moderate amount of play.
TCG players pretend the OCG doesn't exist.
@@Dattyification Mystic mine at 3
It just got semi'd in Master Duel for Jan 2023. I have a feeling it can go to 3 without issue
Love this series! Dang they are coming out fast and getting even more interesting 😳
Top 10 level 5 or higher monsters that can normal summoned without tributes.
Examples: Timelords and Best King Barbarous
Some Qliphorts would fall under this too.
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Qlis too
Prankertops?
Honorable mentions, bls, chaos sorcerer, tribe-infecting virus and grand mole.
Wait. When was Tribe-Infecting Virus put off the banlist?
Also DAD
Grand Mole wasn't banned, just on the limited list.
I DIDN'T KNOW TRIBE-INFECTING WAS OUTSIDE THE BANLIST EITHER
@@aleksanderbrycki4258 That never got banned but it was Limited for the longest time. It just stopped seeing play so Konami put it to Unlimited.
I love that on the June 2023 banlist one card that is featured here is back in the banlist. Yep, Cyber-Stein is once again banned.
Isn’t instant fusion also banned now?
Nope, Instant Fusion is still Limited on the banlist.
So many early cards were so strong. But they stayed banned or limited so long that the game evolved so much that these cardsn't are good anymore. Insane.
A great example is Monster Reborn. It was never unlimited and it is one of the best spell cards in the game since it can revive almost any monster that was properly summoned without drawbacks too and yet nobody uses it.
Not consistent enough and can't start your plays
@@andrejv.2834 plus most decks have it baked in anyway
11:01 based on testing in master duel with it at 1 copy. Absolutely not at 3 that would be insane. It can be used to start your combos again if your opponent interrupts. It can extend combos and in some instances can bring back an op boss monster at the right time to gain board advantage. It is still a very powerful and versatile card and needs to stay at 1.
To think that a lot of theese cards are still powerful todays makes you think how much broooooken they were back in the days
That's what I find particularly insane: Many of these ultra broken cards returned from the ban list specifically because nowadays there are just too many cards that have similar effects, the pace of the game has increased to the point where they aren't as viable as they used to be, or there are just more powerful options available.
Having played Yu-gi-oh in the 2000s, I remember how powerful the effects of all the listed cards were being components for certain decks or largely splashable in any deck played during the DM and GX eras before getting restricted or banned to varying degrees. Seeing how fast-paced the game is now with various summoning mechanics utilizing the Fusion/ Extra Deck and hand trap effects, just dumbfounds me how much power creep the game's had over the years.
Back in my day special summons were actually special!
But without powercreep the game would've died
Seriously watch progression series or history of Yu-Gi-Oh and see how stale the game gets during GX just because of how every new set didn't change the meta, and barely brought any decent cards into the game
Not convinced yet? Look at Master Duel players and see how disappointed they get whenever a new selection pack is released that doesn't contain meta warping cards
@@totalwartimelapses6359 My issue is games are far too fast nowadays as they largely come down to how quickly someone can swarm the field with monsters to pull off wins and whether or not you're lucky enough to have drawn hand traps to disrupt said fast plays. Plus with the amount of setup and resource investment involved in setting up said scenarios, it kind of makes playing the game monotonous nowadays when it's either your big investment pays off or your opponent drew just the right cards to fend off your attempts and now you're screwed. Probably wouldn't mind picking up the game again when Synchros and XYZs came about. But not when the push for heavy Special Summoning mechanics with Pendulums and Links gradually came about.
This video was great, learning about old school cards got banned and why is awesome
I'm a little surprised that Super Polymerization didn't show up here, but the cards that showed up on this list were generally a touch older than it
I think the exception of super poly is that there's a high chance this card gets hit again. Everyone hates it and is calling for its removal or at least limited, whereas the cards in this last have an extremely small chance of getting hit again.
@@poopoopeepeeable It's been too long since I played to really have an informed opinion on this, but the cards that I see coming up as things people keep asking for a ban or re-ban on are cards that can allow for a swing, or slow the game down. the other one that I have heard is Mystic Mine, which is another card that can be used defensively. I used super poly as a one-of with my friend group back in high school (it was banned at the time, but we had took the banlist as a suggestion, not a hard rule. we decided super poly at 1 was alright, though we may have removed it later. don't remember).
The big complaint at the time was you could use some very generic fusion monsters to drain your opponent's best monster and pair with one of your own while generating an advantage, at spell speed 4. generating E-Hero Great Tornado out of my opponent's Shooting Star Dragon wasn't something he enjoyed being on the receiving end of.
I guess I'll end off with this : if there are a lot of very powerful generic fusion monsters that can -2 your opponent with consistency, super poly is a bit more problematic. if it's all specifically named cards that keep getting fused, i'd argue the meta is too homogenized and cards that punish everyone using the same 3 decks is a good thing.
(sorry about the essay)
Honestly I disagree with calling them not powerful or meh cards.
Monster reborn, solemn judgement, raigeki and harpies feather duster are all extremely powerful cards that can turn the game around sure games are too fast these days but honestly just a well timed use of any them is enough to turn the tides
Waiting to see how change of heart does.
I love you duelogs you are my favourite youtuber alongside gothamchess
Agree on Raigeki specifically
Man in MD, I always have to be on edge ending my turn 1 with a field that has no indestructible monsters, cause I always say "if my opponent has Raigeki then he can otk me"
Not extremely powerful cards for the last couple of years. Decks of today are insane. They just laugh at those cards.
How long do you think its going to be until pot of greed comes back because of either 1. Its too slow. You need to wait until your main phase 1 to activate it. 2. It doesn’t have any built in protection. And/or 3. It just doesn’t do enough to justify its inclusion in a 60 card deck.
Cyber Stein in this video did not age well, cyber stein is now currently banned
You can thank Tearlaments for that.
I use Lightning Storm, but I'll take Raigeki or Feather Duster over it any day of the week. All three are liable to get negated, but at least Raigeki and Feather Duster don't become bricks the moment you have something face-up.
Another interesting thing about Lightning Vortex (and Sacred Phoenix of Nephthys which was in the same set) was that they were [I think] the first cards to release as limited. Like Konami declared them preemptively at 1. Not sure how widely known this is but it could definitely be confirmed by others who played when Flaming Eternity came out.
This is doubly false, first of all the March 2005 ban list is an OCG based ban list so you have to use the ocg release date of lightning vortex to compare. And if you decide to use only the tcg since the game is released in 2002, all the cards that are already on the list before 2002 were hit when they were released (like raigeki).
Today I learned where the name of GOAT format comes from! Thanks DL!
Neat analysis video! Thanks for uploading!
Honest question: Isn't „errata“ already the plural form (of „erratum“) and therefore there is no need for a word like „erratas“. In the verbial forms, of course, a card is „erratad“ or Konami „erratas“ a card. And cards may receive one „erratum“ or even multiple „errata“.
What's the consensus on this?
the english language is a result of multiple language pillages and incestry
The consensus is that the word has been bastardized by misuse, or people just adapted it to roll off the tongue easier, and half the peeps on the net say "an errata" now.
@@maxmercurythemm827 I think you hit the nail on the head there!
Saying Yata-Garasu wasn't powerful back in the days is very much of an understatement as Yata hand control decks dominated the first World Championship without the existance of Chaos Emperor Dragon. It was even unstoppable back in the days, but when IOC was released they had to act.
This!
It was like when Monarchs were already dominating then Konami released Treeborn frog so it had free tribute fodder every turn. They just releaed something that just added to an already dominate meta
rip cyber stein back on the list
Man seeing these cards has sent a shiver down my spine Yugioh pace is really scary these days
These cards are like 20 years old
"Wanna hear an old YGO joke? Turn number 5."
What about when you see the opposite? That cards that were bad in old Yu-Gi-Oh are now broken?
Powercreep works both ways, and is just a natural part of card games
@@totalwartimelapses6359 although being more interesting, those are a minor exception.
YGO powercreep has a much more absurd level due to the lack of a set rotation. To think I used to like it because of that reason ("hey, Xyz Monsters make some old archetypes viable and even competitive"), now it's just insane.
@@totalwartimelapses6359name a few? :)
I and my friends stopped playing Yugioh since xyz, though I still frequently observe how the game has evolved.
Thank you, TheDuelLogs, for this very useful video so that I can show it to my friends whenever they ask "How powercrept Yugioh is now?"
That change of heart transition ... 👌
11:00 Can we just stop for a minute and appreciate how solid that edit was? With both sides of Change of Heart coming together? Awesome :)
no
Nice, didnt saw that at first
Goes to show how crazy this game has gotten
The thing about most of these cards is most of them are "degenerate" in that when they're strong, they're overbearing. If you pulled off a Yatalock your opponent didn't get to play the game. Cards like these are all or nothing, and once they're power-crept, they're permanently nothing.
One small caveat on Dust Tornado being "strictly worse" than MST: it was actually better when it came to dealing with Imperial Order, which sounds like a very fringe use case, but Order was SO oppressive back in the day, it made Dust Turnado actually see play.
Time Seal was recently pulled from the ban list in the OCG.
I still think you shouldn't let monster reborn be unlimited, 3 free summon from gy because it's not hopt would've been very busted if combined with another non hopt monsters.
I like list like this for no more of a reason then I recognize all the cards mentioned.
I'm the opposite, I'm getting less interested in the lists because i know all the cards on the list.
I'm amazed that Thousand-eyes is the first ever effect fusion monster and is still winning me some games today.
I feel like Konami really dropped the ball with Fusions. They were so cool and had so much potential but unfortunately the cost of 2+ monsters and a spell card to make 1 vanilla that died to every backrow possible was just too much. There are only a handful of Fusions I can think of in early yugioh that had an effect worth the cost of playing them.
@@mikegreen2701
But when Konami made extra deck monsters more easily accessible people started complaining about how they're breaking the game
Not immediately of course, but you have many boomers who say synchros started the downfall of Yu-Gi-Oh
@@totalwartimelapses6359well in some ways it is (im 30 now, started playing around 11-12 years old i think). I always enjoyed yugioh and everyone my age played. Then somehow everyone quit when they got around 15 years in mid school. Then i tried to pick it up again at age 22(?) and i suddenly saw what the game became with xyz/synchro and just at the start of pendulum with a new playing field.
Introducing link to slow the game down was great for people that didnt like the extra deck to much, but in the end got so overpowered that it is now considered more of a combo extender or just alternative to summon even more.
I miss flip effects and face down cards that got effects when destroyed by battle, i miss the hate in my opponents face when he saw a man eater but being flipped face up :p
1:27
If that’s the case, how about a support card for spirit monsters to aid them?
_Cascade Of Vengeful Spirits_
Counter Trap card
_When your opponent destroys a monster you control on the field, you can normal summon/set or ritual summon any number of spirit monsters the turn you activate this effect. You can only activate “Cascade Of Vengeful Spirits” once every 2 turns._
That's still not enough... like at all
You need way more broken support to make them viable, and honestly (my opinion) spirits aren't that fun to play so I would rather they make support for other archtypes
@@totalwartimelapses6359 To give a good idea as to the type of support that Spirit monsters need look at the Gemini Custom Support card video TheDuelLogs has on his channel. This depicts the needed support Gemini needs to become viable like for instance that Gemini Seal card? That basically is a floodgate of sorts against monster effects because of how it forces them to become Gemini Monsters.
Cyber Stein: Yes..I'm finally released from the banlist!!
Mystic Potato: Sorry Pal
Man, I remember I was at a Tournament as a 12 year old, and I found a kid with like 4 copies of Raigeki, he brought a book of cards with him
I think he had to go or something when we were trading, idk why you would make the trade we did,
but he HAD to have my “Y-Dragon Head” card. I didn’t even use it in my 2 decks (Water and Dark), maybe it was the last part he needed, but he traded it to me.
That totally changed 95% of regular back yard games I played after that: I was damn near unstoppable. Because of that one card really.
Great list!!!
Anyone wanna take a guess of which would get power crept off the ban list first:
-pot of greed?
-painful choice?
I’d bet pot of greed to be honest.
Definitely Pot of Greed. Painful Choice outclasses Pot of Greed by a huge margin nowadays. If people somehow think that a random draw two is more powerful than a search card that allows you to pick 5 card straight from your deck and have it all to yourself (cause let's be real, every single deck nowadays treats the graveyard as a second hand) then I've lost hope with YGO players.
If the graveyard skill spam trend continues, Painful Choice is only gonna get even stronger overtime
If you don't mind, I have a couple ideas.
Top 10 worst mill cards
Best Story cards part 2
Top 10 cards that show actual cards
Top 10 cards that aren't in Master Duel
Top 10 stall cards.
Top 10 generic pendulum cards.
Top 10 special conditions in the games.
More Rescue Rabbit, please.
I remember returning to yugioh a year ago (stopped after the synchro era due to studies and life). When I saw that Raigeki, Monster Reborn and Harpies Feather Duster were removed from the banlist, I thought they will make a lot of decks stronger. And then I was hit by Link summon, xyz, pendulum, boss monsters having omni negate or protection, level 1 or 2 cards having crazy effects that the old school 1800, 1900 ATK level 4 beatsticks have become a thing of the past, tribute summon being dead, and having your turn be hijacked by your opponent because he wants to negate-summon-destroy your card. Imagine my surprise when I built an old school type deck competing with that.
Well 1900 beatsticks stopped being a thing at around 2005 or so
So you can't really come into 2022 expecting a 2004 deck to still be able to compete at all
Everything described here is exactly how i played yugioh to, and to be honest i kind of miss that. It was much more of a duel then the 2 turn matches these days. There is just no more fun or excitement anymore :/
Seeing Summon Limit at the end brings back so many memories. I used it during BA format instead of Vanity's. Got a few locals tops with Noble Knights because of it.
Completely unrelated to this, but has anyone noticed their comments and replies vanishing at random lately, despite seemingly alright by RUclips’s stated rules? Just this video the first comment I posted vanished the same, and so are a lot of them here I’m seeing.
I just noticed this with this and one other video
See, it just happened now with the first reply this comment got
RUclips just seems to be having some problems today
I've noticed it too on other videos
@@TheDuelLogs Ah yes, RUclips continuing to get worse.
It is funny how I never really played Yu-Gi-Oh but I’ve been bing watching this channel’s videos.
looking at this and remembering how insanely strong these cards where back when i played as a kid having duels that lasted well over 10 turns makes me sad a little that the likes of raigeki or harpies feather duster only gets occasionaly used in todays decks since they are "not as good".
power creep really went hard on yugioh over the years
Your videos are quite entertaining for Yugioh players like me, for that I just say thanks Mister Spider.
I still think it's important to note that yata is still a card that requires you to have an answer to it or it does win the game outright. You can still top a kaiju or sphere mode or whatever out there is to your opponent's board, but that's not how it works with yata.
It does indeed but there's no easy way to actually pull it off anymore. The original version of the lock with Chaos Emperor Dragon is literally unplayable due to CED, Sangan and Witch all being errata'd and the Phantom of Chaos and Sky Scourge Norleras version is far too slow and hard to set up and pull off.
or they could just errata yata to discard 1 card
@@black7594 that's not really necessary tbh. It's still something that you have to absolutely have an answer for yes, but it's also difficult to pull off. My point was that yata takes away one key thing in yugioh (or honestly any card game), the ability to draw yourself out of a bad situation. I disagree with the unbanning not because I think yata is powerful, but because it does something that shouldn't be allowed on any card at all imo.
Ahhh....Solemn Judgment. I realized its power early during Chaos format. It was my primary out to Jinzo at the time, when I played a deck with just Traps and Monsters, and every card I run in it was at 3. I remember thinking, "How can I make sure I don't lose to Jinzo?" Because I was one of the few that paid attention to the little details about the rules, I caught several players by surprise with it whenever they tried to Jinzo me. That was fun.
I never understood how trap card priority works so i always thought Jinzo would automatically block solemn judgement. When i played with friends in the backyards it sounded fine so nobody cared lol
@Froster well, it's not trap priority. More like knowing how cards resolve and respond. Back then, there was this thing called priority where if a monster was inherently summoned, and it has a cost to activate its effect, that monster gets priority to activate its effect before the opponent can respond.
It does help if players pay attention to the finer details of the rules. Things like negating activations or summons, or knowing the damage step, back in the very early days were ignored from what I observed. So I took advantage of that whenever I could.
11:03 Dang, that was clean.
I have some of these cards but may I ask can you play these cards you have off the band list or you can only play the cards that are changed versus of these cards ??.
Great Vid !!
Amazing idea for a video! I'm impressed Logs! What's everyone playing for synchro Xyz?
Resonators
Funfact: You can still pull off Yatalock combos today. BUT the effort is so high that you could win with others decks in 1/3 of the time :P
It's near unplayable. The original version of it that birthed the Forbidden part of the Forbidden and Limited list is actually unplayable as CED, Sangan and Witch have all been errata'd. Yata could probably go back to 3 and it would have no impact on the game but it'll always be one of those cards that can become problematic in the future (consistent hand ripping/looping and board wipes, easy ways to get Yata, etc).
And cyber stein is back in the banlist
It's interesting that harpie's feather duster and the gift of greed aren't banned, but pot of greed and heavy storm still are. If Yu-Gi-Oh nowadays ends pretty much in turn 2, I'd say unban both of them to speed up games faster
1:47
She's getting a retrained version so I can kinda see why it power-crept off the list.
I was at a tournament and I had a heavy storm and Harpie’s Feather Duster in my deck. My copy of HFD was old enough to where it said “magic” cards instead of “Spell”
And this kid I played against stated since it didn’t say “spell” it couldn’t effect “spell” cards despite them obviously being the same damn thing.
Have you ever made a video about the change from calling them Magic to Spell cards?
The only thing worse than arguing with little kids who were positive they could win by attacking the moon was when their parent would be there with them saying stuff like "we're going to play the cards how they're written!" in response to official rulings etc. I played in just enough card shop tournies and casual library play sessions to experience every variety of that kind of thing at least once.
I was 11 when yata was out on the banned list and now here I am 20 years later when it finally came off it.
Oh hey look, he said "catastropheee". Well done, brother :P
I remember ppl use to laugh at me for running 2 copies of solemn judgement before it was popular
Well, Yata is still decent in combination with the Ritual Spirit monsters. Not meta by any stretch, but it's a pretty consistent win condition.
>Not meta
>Ritual Spirit
>Decent
When did decent start meaning it can maybe get a win every 10000 games?
Do you think Yata could work in Flunder?
It really isn’t
I still run pot of avarice in my lightsworn decks. That being said, I don't often buy cards for myself and the newest cards that I own are from a pendulum structure deck, so I don't really have much to work with.
I once made a Life Gain deck in Duel Links that used Stein as its win condition. Since I was gaining tons of life anyway, I could use Stein multiple times per duel. At the time I did use Ojama King, but you could also win beat sticks like Blue-Eyes Ultimate. Sadly by the time Aromages were added to the game, Stein was already smashed!
Top 10 Cards That exist in due links but not in the TCG or OCG
and
Top 10 Cards that belong to an archetype but are completely generic/see play in other decks (possibly Excluding extra deck monsters)
e.g "Cyber Angel Benten" in Drytron, "Sky Striker Mobilize - Engage!" as a combo starter/extender for link plays and upstart goblin effect
I remember that in one of the GBA games Kaiba had Ciber-Stein… dude would summon Ultimate blue eyes in his first turn and get immediately decimated by it next turn thanks to change of heart.
I want to ask some card advice. If yubel is in the graveyard and I use limit reverse to bring her out but during the endphase she goes back to grave because of her effect. Would that somehow bring out Yubel terror incarnate? Because when I played duel links I used Limit reverse on yubel and when she destroyed herself I got terror incarnate onto the field
What was TOSS format? (I tried a Google search but it didn't help.)
I would have put Spellbook of Judgment on this list considering that OCG and Master Duel have recently unbanned this card and TCG may be unbanning this card very soon. It is definitely powercrept as what Judgment gets you isn't really too powerful by today's standards and, outside of putting down a disruptive monster, would be considered too slow for today's format.
...aaaand now TCG unbanned it, so now the list is slightly outdated
This is just my opinion, but modern yugioh is just... not that fun. It’s not a bad game, by any means, but it’s so lightning fast that every game is the same. Player one dumps out their board and player two has to break through it or lose. And that’s always it. I don’t know, the days of old yugioh seem so much more interactive and fun.
imagine if other card games were like Yu-Gi-Oh then all card games will be a war expect without guns.
Shouldn't the order be inverted? Cards that still see play being at lower numbers and cards powercrept enough not to be played at the top spots?
Imagine you design a card and your boss hates you so much he makes it unplayable for 20 YEARS
You should do cards that can't play anymore because of a card that's on the banlist
Like there's pot of greed card that let's you draw two if you're opponent plays pot of greed
Hey mr logs, ive already suggested this on your stream, but just in case ill say it here aswell.
Top 10 Yugioh videogames (judged by how good are the promo cards that came with the game)
I feel like "top 10 videogame promo cards" is less convoluted
Every video I watch about this stuff has me think ‘that’s interesting, why the fuck does anyone play this game?’
Ahh Snatch Steal, also known as that one card that makes GX Duel Academy players wish they could punch a video game character.
ciber jar would be in 10 position or 9 in this top now ?
Serious question, why is majespecter kirin bannned when something like the bouncing altergeist exist?
Kirin needs at least 2 cards on pendulum zone that can summon it every turn for you to abuse it and it's level 6, while the altergeist monster can just bounce anytime and is easier to summon
@15:29 everyone recognized the usefulness of solemn judgment when it first came out. However alota folks don't understand how the game was back then. Solemn judgment came out in metal raiders which was the 2nd set in the game's history. At that time.... and for a long time the metagame was beatdown. Beatdown is nothing more than your deck filled with level 4 1700 and 1800 atk powered monsters. Solemn judgment is HORRIBLE in this type of format. You paid half your life and now you will be dead in two turns or three. Remember Gemini Elf upon initial release was a SECRET RARE soley because she was the game's only level 4 1900 atk monster with no condition to her. Then ring of destruction came out. Then the game shifted from beatdown to hand control and then chaos with hand control. So now you have chaos emperor dragon and ring of destruction. If you played Solemn judgment chaos emperor could probably kill you by itself. Then the first banned list came out and goat format became the new meta. This is when looking back you could've ran three judge as now the meta is goat format and control.
But as long as the meta was beat down and then cards like ring of destruction and chaos emperor in play....you can't run Solemn judgment
It’s crazy how strong a lot of these cards are and now days you pass on putting most in a competitive deck. But I love me some rageki and pot of greed