@@takodachi1239 which Card is never getting unbanned BC of new products lol. And cards which getting banned BC of new products ist exactly the Same Like hitting Meta decks BC the Player want a new Meta. Without the bannlist the Meta wohnt Change and WE would have a zoodiac meta
Konami sounds like they would have a heart attack if they knew Magic players could search for literally any card in their deck as a normal mechanic with Black Tutors.
Honestly, mirage of nightmare is so versatile because discarding cards is something a lot of deck want to do so even not destroying it is also a viable option.
@samhain5990 there was a no banlist Tear list going around a while ago that didn't even use 1 Pot of Greed because Graceful/Mirage are so strong with Tear
This top 10 is so good for new players, because they will know what and why a certain mechanic is so strong. This can give new players some degree of knowledge of how the game works and probably even make them can learn the game by themself
@@ryanjames397My dad feels like that lol, but I'm proud of him mastering Fusion, Link, and Xyz whenever I play with him on Master Duel or help him in Ranked. He plans to practice more with Synchro Summoning as he just got a Blackwing structure deck (and he accidentally discovered Pendulum summoning himself lol).
Konami: Hand ripping cards are bad Also Konami: Say hello to Lovely Labrynth By the way, after the disappointment of yesterday's banlist, I would be curious what a banlist made by *you* would look like.
As Lab myself I hate Lovely for that, can be very unfair if opponent didn't draw the out (Aka any handtrap) Virus should be considered too, as not only puts a lingering floodgate on opponent, but gives hand info
I haven't played yugioh in a long LOOOOOONG time, but Konami has a long history of consistently making bad decisions. It's like they've never played a card game in their life, let alone their own game.
@@MistaOppritunityHonestly, I feel you. I just so happen to be a guy who plays decks I personally love, like Blue-Eyes and Speedroids. My dragons and toys like to frolic, so they bow to no one, not even the meta.
it's always interesting seeing lists feature a lot of cards that were dominant from the original yugioh and seeing how they either devolved to the point of being useless or evolved to the point they are even more unstoppable now. it's always fun seeing how evolution of tcgs literally turn the oldest cards into literal paperweights or behemoths of their games
Solemn judgement is like THE card for this. Nobody used it when it released, the LP cost was seen as too much, then people just went - "Huh, stop ANYTHING? doesn't seem that bad, I'll use it" after a decade.
@Panium. The funny part is woth modern deckbuilding philosophy Judgement was BROKEN back then too. Why bother playing slow resource games where LP does matter when you can just disrespect your opponents gameplan and Judgement away the one thing they could do to stop you before you go for a small combo
Konami card design steps: Step 1: make a card that is obviously broken Step 2: set it to the highest rarity Step 3: profit! Step 4: ban it Step 5: repeat!
it also needs to put dozens of people abandoning the game and nobody joining the game because this design is extremely toxic to anybody who actually wants to play the game
You forgot the biggest corporate of all, money! They have been many times that cards get limited or banned just stop people from playing it to forced them to buy new cards.
Card Of Safe return was very useful in my evil zombies deck where i kept bringing back plague spreader zombie whilst also decking the opponent out with soul absorbing bone tower
Ooh, this is actually super relevant to some stuff I'm writing. It's an article about the Forbidden List, cards that have left it, and cards that likely never can
Would easily be 2 Link Materials so it certainly wouldn't. The only commitment would be an Extra Deck space for an appropriate Fusion monster. It would have to be given an added downside on top of that like no other Special Summoning for that turn.
Even some of the old DM-era Fusion monsters would probably still be a handful today if they could be cheated out for a mere 1000 LP by Magical Scientist. Ryu-Senshi or Dark Baler the Terrible locking your opponent out of Normal Traps/Normal Spells? That's damn near an instant win against some decks.
This was one of your best videos so far, well done. What a great topic and great execution by you. Honorable mention to Zenmaighty for hand ripping. The wind up loop left an emotional scar on me 😂
In short, there will be five category in term of ban list: Cards cause ruling confusion/break the game. Cards lengthen the game (including those LP gain in WORLD banlist) Cards cause infinity loops Cards plus for us or minus our opponent Floodgate (including boss monster)
I feel that searching is another type of consistency hit. That’s really all searching is, and you gave the example yourself (“make the limitation of powerful warriors like Armageddon Knight and Dark Grepher trivial” by giving more consistent access to them). Overall amazing vid, though, this is a super useful resource especially for people who maybe haven’t been around as long or took a break and are just coming back
I'm a tad surprised there wasn't like an honorary mention of TG Hyper Librarian regarding the "Draw cards" section. That monster has been limited since the first list after it was printed because a no limit "Draw 1 card whenever a Synchro Summon is performed" was absurdly good, especially in the age of its release when basically everyone ran Synchro Spam decks.
I literally named out this list and what I thought would be on it. I got most of the list right and even named out the cards featured. Thanks for the great content!
Re: OCG surrender rules, I believe the OCG surrender rules only applied to certain matches, like ones which were live streamed, because of the idea that they don't want streamed matches conceded. This was a point of contention because people complained that players had to play out lost matches on camera, which was boring. I think in most OCG matches you might actually play, conceding is allowed.
That's why conceding require judge's consent. Judge would see the board state and both player's hand and decide whether it is ok to surrender or not. Though to be fair it's probably some regional and higher only, local and some regionals still allowing surrender at any point without Judge's consent.
@@CrnaStrelaStill though, couldn't the losing player just end his turn without playing anything? I mean, the judge can be very knowledgeable and all, but he doesn't know my own deck better than me. If I think I'm hopeless, I'm hopeless.
Eh, the vast majority of them are facilitated by card effects, i. e. the player cannot just perform them at a whim but has to meet some requirement, unlike Normal summons.
Personally, Konami should change the rule were only allow to special summon 5 monsters per turn. that way it limits the combo abuse from the opponent. so the second player can have a fighting chance instead of being overwhelm with too many negate effects. it seem unfair, but the way the game is going, i say let be fair.
This episode highlights Yugioh's issues with futureproofing, especially regarding new summoning methods. Scapegoat is a perfect example of this. When it was printed, you couldn't use them for tributing, ritual summoning sucked so it could use the leg up and they were irrelevant to fusion summoning. Then as the video said, synchro was implemented and the card was suddenly way more useful.
I'd say it highlights their problem with the lack of set rotation. They have 10000+ different cards in the game, you can't futureproof every single one of them.
@@roncerjani9063 Amen to that! If you actually rotate your sets, then you just confine the nightmarish future interactions to a legacy-style format, rather than having your standard tournaments descend into tier zero horror shows every few years.
@@CaptainJLinebeck to be fair the reason why Standard in mtg is losing players is because the average deck cost for standard has gone way up and players don't want to spend the money on a format that makes a deck obsolete after a year... I think its too early to tell if the new rotation system is going to be a good fix it has just begun now.
18:57 Idea for a counter card to players adding to many cards to their hand: _Accumulation of Greed_ (EARTH) Level 1 Rock/Tuner/Effect _(Quick Effect) You can normal summon/set this card from your hand if your opponent adds to their hand or excavates any number of cards. Unaffected by the effects of cards from your opponent’s hand. Each time your opponent adds to their hand or excavates a card, increase this cards ATK/DEF by 500, and place 1 Greed Counter on it. (Quick Effect) You can apply each of the following effects of “Accumulation of Greed” once per turn:_ ⚪️Increase your LP by equal to all Greed Counters on the field X1000. ⚪️Transfer 4 Greed Counters from this card onto a card on the field: That card’s effects are negated while it has any Greed counters on it. ⚪️Remove 4 Greed Counters from this card: Shuffle 1 card that is banished or the the GY into it’s owners deck. ATK/0 DEF/0
@@ButFirstHeLitItOnFire That makes sense, maybe remove the counter requirement and make it so you can use one if its effects (negate a face up card or shuffle a card back into the deck) each time your opponent adds without the once per turn. The 4 counter requirement is a bit harsh and I dont think that even decks like dark world would care since you just search your engine pieces and then when youve got everything, only then make your bosses you dont want to be negated. That way it would be a decent tech against purrely. Right now, Im not sure I would side deck it.
@@mcmisterhd1920 Ok, then let me just gut the counter part and… _Accumulation of Greed_ (EARTH) Level 1 Rock/Tuner/Effect _(Quick Effect) You can normal summon/set this card from your hand if your opponent adds to their hand or excavates any number of cards. Unaffected by the effects of cards from your opponent’s hand. Gains 500 ATK/DEF for each card your opponent adds to their hand or excavates. Each time your opponent adds to their hand or excavates a card, you can apply 1 of the following effects:_ ⚪️Increase your LP by 1000. ⚪️Target 1 card on the field: That target’s effects are negated until the end of the next phase. ⚪️Shuffle 1 card that is banished or the the GY into it’s owners deck. ATK/0 DEF/0 THERE, took out the counter and HOPT parts (and made the negate choice temporary to compensate for the extra ease of access.)
Victory Dragon is an example of someone at Konami not thinking. There are lot of Joke Cards in Yu-Gi-Oh and most of them have it clearly stated they can not be used in Tournaments. Hell, there are cards that simply just very rare reskins that can't be used in Tournaments for whatever reason. Yet, Victory Dragon is the one card they forgot about. Only thing I can figure is maybe it's a Translation thing.
Im never going to not be pissed about Azathot being banned. I had a whole old god themed deck wasnt using the Phantom Knight rank up because i wanted the other effects too. And about a week before a local qualifying tournament it gets banned. So i pissed people off with Krawlers that no one knew how to defend against because all the Yugitubers said they sucked
Cards that say you cant play the game ever this duel shouldn't be allowed to exist once they're found out to be a major problem like Zexal and VFD was.
Absolutely hated Last Turn… if you activated that while you had Jowgen the Spiritualist on the field you essentially won by default since your opponent couldn’t special summon.
They could negate the effects of the summoned monsters, but again the whole thing would become a matter of who has the buffiest monster in their deck. There's really no way to save this card.
Konami introducing an archetype that uses future banned machanics to sell a pack of cards for 6 months: 😊 Konami when old cards become meta, because of the new busted cards: 😮 "Banned!"
I hate the whole consistency hit as a form of balance because it doesn't address the problem of a deck being basically unstoppable if u don't start with hand traps opening turn. I feel that hitting the insane number of end board generic negates/interrupts is the better way to go.
If they create an retroactive errata database with "These cards can now only use their effect once per turn.", it would surely shorten the Limited/Forbidden list.
Just from memory: * Mass Driver * Ronintoadin * Phoenixian Cluster Amaryllis * Magical Scientist (although probably not tbh, the effect is still very good) * Cannon Soldier and friends (OCG banlist) * Card of Safe Return (also debatable) * Samsara Lotus
Mind Crush was also a fairly annoying hand rip tech in during goat since good hand traps were slowly making their way into the game and searchers were everywhere, you sometimes never went through a game without searching for a key card for your deck only for you to lose it. Worst case if they knew what you were playing they would just take a guess if you didn't search for anything specific, they would assume the card you need is already in your hand and sometimes be right, worst case they guess wrong and get to see your hand. For special summoning, Cyber-stein is kind of a good example of why we can have nice things, Komani did try to limit to 1, only for sprite, tearlement and super heavy samurais to be perfectly ok to pay 5k of their life points to bring out the Last Warrior from Another Planet just to have another way to flood gate. If it wasn't that then they would find other ways to abuse it so the end result is that Stein is much too degenerate to ever exist without an errata to make it virtually unplayable.
I don't exactly blame older cards for being too strong. When the meta and format changed to pendulums Yu-Gi-Oh! was never the same. Back in the day Exodia OTK decks were everyone's bane as they had to sit there and wait for the opponent to kill you for minutes. This is quite similar how links and pendulums ruined yugioh's game health. Sitting and waiting for your opponent to eat through 20 cards for 3 negates isn't healthy for the game. The amount of special summoning the game has now is just too much for my liking which is why i run fossil dyna stun taking things back to the old days. Mabey Mystic mine took that ideology a bit too far but at least it made burn decks viable again.
I think Mystic Mine had a few problems even though I like the idea: The effect "Destroy this card if you both have the same number of monsters" just isn't happening. The Mine player can just refuse to summon anything. Your opponent can't easily get rid of all their own monsters just via Extra Deck summons alone since they'll still have at least one monster. * It's a better skill drain since it forbids players from activating monster effects anywhere, not just the field (and since it's worded as "cannot activate" you can't even attempt to activate an effect with a beneficial cost like you can with skill drain) * It also prevents attacking so your opponent just has to sit there and wait to draw a spell/trap to remove it. Which is difficult since the Mine player can use burn, exodia, or final countdown to win before the opponent can draw into removal I'd rework Mystic Mine like so: "You can only activate "Mystic Mine" once per Duel. Negate the effects of monsters in their owner's possession of the player who controls the most monsters. During the End Phase, if you control no monsters or both players control the same number of monsters: Banish this card."
If number one isn’t, “Some bigwigs in Konami simply don’t know how the game really works so arbitrarily decides to hit/keep a card on the list” I’m going to stand on the edge of a castle and threaten to jump if you don’t make that number one.
Just wanna say I feel like "once per turn" effects should be called semi-limited effects and "hard once per turn" should be called limited effects. Once per duel can stay like that because it's pretty rare.
It's funny how much less the OCG cares about draw power than the TCG, probably because of how ridiculous something like Maxx "C" is compared to almost any other draw card, assuming you're blinding second against the average summon combo deck. Or can rebuild off a single card, preventing those same decks from going second against any of them that manages to go first without first getting hit by it.
Funnily enough in 2003 yugioh maxx C wouldn't be that good, you'd pretty much just get one card off of it per turn and it's not light or dark attribute so you couldn't even use it as Envoy of the Beginning fodder
Which is ironic considering how many players consider trap cards to be too slow. You'd think that would balance out and just make them decent, since you need to get Makyura to the graveyard before your deck full of bricks can be used. But then again, seeing as how pre-errata Makyura's effect worked no matter how it ended up in the graveyard this turn (meaning you could just send it there straight from the deck or discard it and that would work) it wasn't a huge hurdle. I think a better errata would have been this: "During your Main Phase, if this card is sent to the GY: You can activate Normal Trap Cards from your hand. For the rest of this turn, you can only draw 1 more card using Trap effects." This way you can't use the Chick the Yellow + Call of the Haunted loop to win the game with infinite battle damage, nor can you Solemn Judgment from hand, nor can you draw your whole deck with Jar of Greed
It's hard not to hate this game for three reasons. The first is that they make new game features/cards that can't play because of older cards, and rather than simply redesigning those new individual features/cards before release so that they don't conflict with older cards they ban the older cards. The second reason I've grown to despise this game is that if something says you can return two monsters to their owner's hands when it is flipped I've noticed a lot of people like to say that face-down cards don't flip and are are simply removed from the field. There was nothing in the first few generations of the game that clearly established that was the case. I don't know if that has since changed. This would be related to Penguin Soldier's effect. Now according to newer cards like Penguin Brave, you can't target face down cards with any sort of effect. Now, if a card is face down and hit with an effect the result one would expect is that card would be flipped because how else can the players determine if it has any effects to use in response. Penguin Brave can counter that but it suggests that cards can, in theory, respond to effects. This is where I introduce my third and last dislike of the game, the players. This collective group of morons will always try to cheat by misinterpreting the rules so that whatever you use can't be applied to them and because the rules include so many vague concepts and new weird features a lot of the judges for this situation don't seem to be familiar with it so the judges just assume that these flip cards can't be activated due to effects of other cards.
I can’t believe Konami has the audacity to make cards that can be “Once per chain” those should definitely not exist. One per turn should be standard across the board.
Unexpected boost in power of an older card in a newer deck. Often times this is the fault of the newer card, but it falls into being “too new” to hit. I like seeing cards move off their bans and limits, sometimes just needs errata, don’t get me started on the just errata it hopt club.
In my eyes, the number 1 reason that a card is banned isn't for special summoning, but rather for cheating resource requirements. Special summoning is a thing that happens all the time, but monsters are designed to have costs in the forms of cards needed to bring them out, using once per turn things like a normal summon, or variance, so being able to cheat any of those tends to get a card banned. Cards that can summon monsters from deck thus removing variance and card costs? Probably banned. Cards that can loop multiple times thus ignoring once per turn restrictions on monster summoning? Probably banned. Cards that can special summon monsters ignoring their summoning conditions? Probably banned.
My number 1 is cards, especially those from Extra Deck that are way too generic without needing to. The best ED cards like Apollousa, Borrel Sword, Talker etc are all free for all, and not tied to their archetypes. It makes every Extra Deck look like a plagiature of each other, and help spread unwanted issues of the game, like board of negates, unbreakable boards and 1 turn long games.
18:08 shoutout to Omega's partner in crime: Trishula. Almost nothing is as painful as watching someone setup a loop with (for example) infernity, summoning trishula 4 or 5 times by bouncing copies back to the extra and then ending on Omega, where during the standby phase, you would rip their top deck out of their hand as well
I would have also said because the card didn't have a hard once per turn...many cards that are broken/abused could be fixed to some degree by simply giving them a hard once per turn
26:22 It’s a shame you forgot to mention “Macro-Cosmos” for shutting down GY-centric strategies Edit: Apparently, “Kashtira Arise-Heart” got banned in the latest banlist, which also had the effect of “Macro Cosmos”
Isn't copying effects of monsters even worse than all of these. Starving Fusion Venom Dragon While only two monsters fall into the broken end of this category I feel like when it is bad it is straight to #1
Copying effects is usually just broken because they copy a burn effect, so it's kind of a subcategory there. Even if Starving Venom was also broken for copying Electrumite, too, the main reason it's banned is burn.
@@TwoToneShoes I suppose I hadn't really thought about that aspect of this. While it is a lot more broken than most other cards it is not the fact that it can copy that makes it broken but what it copies. If all cards were normal monsters it can't copy anything so it is useless. So in a weird way the most powerful card is the one that alone can't do anything by itself (hence why it doesn't qualify for this list) but exploits the fact that it's any monster it wants to be while gaining the benefit it is not the original. HAHAHA. I was curious as to why the copy ability was not here but it makes perfect sense now Thanx
I think I'm the only one who ever got victory dragons effect off in my area, I played it when I really wanted to have a cig during locals, so victory dragon got me away from the tables for a break. The guy was kinda dumb founded on what happened and needed the players around us to explain, this was like 2005 or 6 though and the card was fresh and the whole surrender cop out wasn't a know strategy against it yet
Funnily enough, the reason Last Turn is banned, is not that it's complicated to resolve, but for the same reason as Self-Destruct Button: it's far too easy to cause and loop draws to drag out matches with it.
Its that AND a rulings nightmare, its just that most of those rulings lead to "and then a draw happens" because its things like monsters immune to effects remaining on the board, breaking the wincon, or cards sent to the GY triggering effects that further break things, and breaking the wincon, and generally the wincon being nonfunctional cause it doesn't lock the gamestate down hard enough
@@sandradee4331 It's not complicated to resolve the card at all, though. The only question (and it comes from the card never getting PSCT) is whether it targets your own monster initially. Other than that, you pick one of your monsters, send everything else to the GY, your opponent summons a monster from deck and then the two monsters chosen for the card's effect fight. The player whose chosen monster is the sole card on the field in the end phase wins. In any case that there is not exactly one of the two chosen monsters on the field in the end phase, the game ends in a draw. There are literally no ruling issues with thr card, to a point where it was implemented in all the simulators even back when the card was printed. There are cards that were omitted from simulators because of being too complicated to implement at the time, Last Turn was never one of them.
This List was not exactly what I expected to be honest. I thought we see Reasons like "too strong for its time" (like Raigeki or Change of Heart during the early days of Yugioh) or "create infinite Loops" (like Butterfly Dagger Elmer or Wind Up Hunter / Zenmaity). I do agree that many infinite loops going hand in hand with Things on your List though (burn damage, Drawing Cards, Hand Ripping and so on...)
Another detail on how Special summoning fuels the other reasons on the list is that without being able to special summon over a dozen monsters with ease, cards like Cannon Soldier, Mass Diver, and the like would not be able to get the fuel needed for their burn OTKs.
Definitely agree. Cannon Soldier and Mass Driver are failures from a design perspective since the cards are either gamebreakingly good if you can win with them immediately or complete garbage if you cannot. There is no in-between. The cards are not worth playing in a deck that isn't able to abuse them in the manner that got them forbidden
wouldnt they make more money if they just nerf them enough like magical scientist and good enough to be playable a once per a turn effect. I am sure a lot of people will buy them like hotcakes. think of how many people would do to get it. like make it an ultra rare and once per a turn and bam money lol
They also rig the odds on packs so people will buy more gems, I work in advertising, these companies pay people top dollar coming up with math that can screw the entire game’s flow reward and limitations.
Another issue could be a Towers monster being too insurmountable for the current power level of the game. With Link Monsters around Apoqliphort Towers isn't as big of an issue anymore but it used to be much harder for people to deal with
I believe fiber jar can come off at 1 like cyber jar can. It doesn't reset LP and it doesn't affect the banished zone at all. A field and grave reset with a 5 draw doesn't have the punch it once had when GY effects banish for cost.
So in the OCG, what is Red-Eyes Dark Dragoon's sin that he's forbidden? Is it his burn damage, his omni-negate or the fact he's hard to deal with (and rightfully so because Yugi and Joey's friendship should be unbeatable)? Are they that paranoid of him being summoned with Red-Eyes Fusion (despite the downside)?
OCG has Maxx C meaning a lower impact pop+negate isnt so low impact. People over there were turtling on Dragoon + other engine or backrow with Maxx C in hand.
i recall so many of these cards from playing as a kid back before the banlist was a thing.... was proud as heck of myself for figuring out the yata-lock myself....fuck im old xD
out of all the list here I think magical scientist has the highest chance to get unbanned and see play if they just did once per a turn. as for the other cards here or on the banned list not sure. and for heavy storm could be like cant special summon the turn u use the card. or if u use the card first then u cant special summon for this turn. and for snatch steal mabe get 10k lp for enemy player per a turn and cant attack besides with a control monster. and the fusion one the one u pay 2000 lp to special summon as many banished monster as possible. I say 7999 lp and u have to win on that turn otherwise u lose.
I rather not let these iconic banned/limited cards get errata'd and instead just release another retrain with conditions to make them playable/balanced. Still can't accept what they did to Chaos Emperor Dragon and other iconic legacy cards. I do, however, agree to make some other cards' effects slapped with a hard once per turn only if they can make the card more playable -- like Foolish Burial getting errata'd but must be released from banlist.
@@sandradee4331 oh I just saw this comment right when I gave u a comment on my other one... anyways it depends on how they do it... I guess... I mean like nercovalley is one where they changed it and its better now. but overall u do have a point. the errta stuff I want I bet they wouldnt do it like that more likely so u have a point like brain control shivers... but its just that I just want to be able to use them is all. but I guess the close thing they could do is either a make a card similar to it but nerf it a bit or b make like a magical scientist number 2 and make it a once per a turn. for pot cards they will never make errata pot. so they just make a new one. anyways as long as they improve the game we good. and mabe some supports like ally of justice, dark magician girl, serpant knight dragon, five head dragon, gate guardian, ultimate great moth, blue eyes and their fusion more supports. cause honestly even dark magician and blue eyes kinda eh... but yea if u got other suggestions and ideas I can talk to konami and hopefully they listen but doubt it.
@@sandradee4331 I agree, especially since Cannon Soldier and friends are literally only good cards because they can FTK. If those cards had a hard once per turn they would never see play simply because they aren't useful
Searchers are essentially at their worst just a -1 to the deck size. And if you can select the card you take, which you usually can, you're doubling your draw chances for that card as you can either draw it or it's searcher.
If every card effect was a hard once per turn would it affect anything? Like could any banned card be allowed off the list or would it still be broken and abused?
yes it would. the only reason why some like magical scientist on the banned list cause its not once per a turn. if it were it be slower version of instant fusion and even then it probably be at 1 if it ever gets to that point. I mean look at instant fusion its banned even though its just one monster. although now we have ready fusion but we dont know if ready fusion gets banned too
#10 and especially #2 are generally not affected by having hard once per turn clause. The rest of the list can certainly be weakened, but still on a case to case basis for ban removal.
@@sandradee4331 yea I dont know if they unbanned most of them but they did unbanned like change of heart and like cyber jar without any touches. but hmmm I wonder how they unbanned snatch steal though... or even graceful...
Delicious Memory isn't a very good example of a consistency hit, because the bigger reason it got hit is that games where an Expurrely Noir has multiple copies of the card become unbelievably frustrating, since it becomes a mostly-unaffected monster that is also too large to destroy in battle, the typical solution to unaffected monsters.
Pot of Greed Erratta offer: Draw Three Cards from your deck. On your next turns End Phase, if your opponent has not lost the duel by any means, YOU Lose the duel instead.
I miss Mind Master... When first wave Psychics came out, I made Psychics my thing because it was a new type. I collected every Psychic card as it came out, so that I could make so many new Psychic decks. One I made was REALLY good and it actually used Mass Driver to do a cool burn loop. Then, because of an Exodia deck, Mind Master got banned. The ONE card that made Psychics work because the point was they were supposed to be centered around the master. Psychics were never the same again, they didn't try to make them better or at least errata Mind Master, and they just fell off. I feel like Phychics got dropped for Cyberse because they just didn't know what to do with Psychics anymore after the Mind Master ban. They came out as stand-alone cards after that or the type was just slapped onto monsters that had NOTHING to do with the concept of what Psychic monsters were known for.
Floodgates are just one giant middle finger to your opponent no matter what, and it's not surprising that they're always banned. On another note, what the actual hell were they thinking when coming up with Magical Scientist!?
No idea. At least with Cyber Stein you have to pay 5000 life points which you can really only do once since at the time there weren't any fusion monsters that had an effect to let you gain more life points. Funnily enough, Cyber Stein was Forbidden in duel links even though the game's starting life points are only 4000. Just goes to show how powerful that is.
I'm surprised that Tearlaments weren't ruined by the fact that they share a line of text in common with Shaddolls. Basically due to this line of text, if you used polymerization to fusion summon using tearlaments monsters as fusion materials you could conduct up to two additional fusion summons because of the tearlaments monsters you sent to the gy by polymerization. Effectively giving you a one card, three extra deck summon combo in polymerization which in by the way is a multi method searchable spell.
For you to know, the common line is 'if this card is sent to the graveyard by card effect.' Since fusion spells count among cards that send cards to the gy by card effect, this combo could have been particularly potent if people weren't obsessed with milling cards. You could for example use a single Polymerization to bring out all 3 Tearlaments fusion monsters in a single turn depending on how you conduct your additional fusion summons after using your polymerization to make Kitkallos.
I always like the lists that are more broad or conceptual than listing specific cards. I won’t watch this until tomorrow, but for now, here’s my guess for the top 10... 10. Its effect is stronger the more copies you have (Destiny Hero Malicious) 9. To postpone banning a more problematic card (like when that ABC monster was banned instead of Firewall dragon) 8. To make way for a bew format (like when XYZ monsters were introduced and a bunch of tuners were banned) 7. It enables trolling (Self Destruct Button) 6. To nerf a specific archetype (Dragon Rulers) 5. It gains too much card advantage too quickly (Maxx C) 4. Too generic/easy to play (Pot of Greed) 3. Few ways to counter it (Mystic Mine) 2. It’s a rulings nightmare (Last Turn) 1. It enables FTK’s (Mass Driver)
while yes, those cases usually get hit hard and fast, i'd argue they arent as common as other bans/limits. so, on one hand, they make for memorable bans, moreso than consistency hits, but on the other, its really not the majority of them. the last infinite combo/NOPT ban i can think of is sillva, and thats only in master duel. though, funny enough, he's both of those.
I agree that non-hard once per turn cards are one of the top reasons for banning. But I think it's a very generic classification that the author opted to highlight specific effects (except #10) to make his list more coherent to viewers.
@@sandradee4331 and I just remember something I hope yugi tv show spell card the one he draws like 5-6 cards I hope they can make it happen but like some kind of restrictions but good enough to play lol. cause there are tons of anime cards only or even like bandit keith cards, bones, rex raptor cards, and etc would love to see them get tons of supports
I’ve thought if they wanted Victory Dragon to be legal and playable, that it would be pretty obvious they would rule you cannot concede once Victory Dragon hits the field.
Hey I've been looking for a video that you do when you do your videos which I enjoy please can you do a video that cards that whenever you pay light points or you get inflicted or you pay or you don't take battle damage or anything with damage I'm looking for all the cards that when it comes to damage that I can make my opponents takes it instead of me I beg of you please do a video
No Hard Once Per Turn: "Allow me to introduce myself"
Purrely would like to know your location
This was my first thought. You could clear a whole lot of cards off the banlist by just putting a HOPT clause on them.
#1 way to get banned lol
A lack of HOPT isn’t a problem if the effect isn’t impactful enough.
@@charlesbruch7489 But it's a really good way to get yourself into the ban list.
An honorary mention definitely should be “to sell new cards/products”
That's more the reason why cards DON'T get banned
@@williamdrum9899 that’s a separate video, if anything lol. It works both ways
@@williamdrum9899dont forget the kozmo bannlist. They Destroyed all 5 Meta decks that kozmo ist playable
ban and never get unban to sell new cards/products
@@takodachi1239 which Card is never getting unbanned BC of new products lol.
And cards which getting banned BC of new products ist exactly the Same Like hitting Meta decks BC the Player want a new Meta. Without the bannlist the Meta wohnt Change and WE would have a zoodiac meta
Konami sounds like they would have a heart attack if they knew Magic players could search for literally any card in their deck as a normal mechanic with Black Tutors.
17:02 "So as long as there were more than three turns in a game" is just. So depressing.
"The most effective way to kill your opponent is to burn them to death"
I mean, that is true even without overpowered effect damage cards.
I'd argue that shooting them would be a better strategy. As a strong contender for second best I'd put using poison.
Instruction unclear. I'm now on the wanted list
@@thangnghiem4229You are now on the FBIs forbidden list
That's true even without cards in general
I find it ironic that the reason Mirage of Nightmare was banned is the exact same way it was used in GX, i.e. destroying it to avoid its downside.
Totes… But tbf Protagonist Plot Armor BS is kinda why our favorite “Drop Out Boy” won duels thru digging for the right parts.. Da no ne
Honestly, mirage of nightmare is so versatile because discarding cards is something a lot of deck want to do so even not destroying it is also a viable option.
Imagine Mirage of Nightmare in Tear
@@brightpowder_cenathat and card of safe return off the list would make it tear 1 even with only one of each name
@samhain5990 there was a no banlist Tear list going around a while ago that didn't even use 1 Pot of Greed because Graceful/Mirage are so strong with Tear
This top 10 is so good for new players, because they will know what and why a certain mechanic is so strong. This can give new players some degree of knowledge of how the game works and probably even make them can learn the game by themself
Or 30 year olds like me who are coming back to the game completely lost 😂
@@ryanjames397preach
@@ryanjames397My dad feels like that lol, but I'm proud of him mastering Fusion, Link, and Xyz whenever I play with him on Master Duel or help him in Ranked. He plans to practice more with Synchro Summoning as he just got a Blackwing structure deck (and he accidentally discovered Pendulum summoning himself lol).
I prefer the GOAT format. The new format where the game is over after 1-3 turns? No thanks.
The fact Soul Charge was legal as long as it was is just… mind boggling.
Konami: Hand ripping cards are bad
Also Konami: Say hello to Lovely Labrynth
By the way, after the disappointment of yesterday's banlist, I would be curious what a banlist made by *you* would look like.
As Lab myself I hate Lovely for that, can be very unfair if opponent didn't draw the out (Aka any handtrap)
Virus should be considered too, as not only puts a lingering floodgate on opponent, but gives hand info
I haven't played yugioh in a long LOOOOOONG time, but Konami has a long history of consistently making bad decisions. It's like they've never played a card game in their life, let alone their own game.
@@MistaOppritunityHonestly, I feel you. I just so happen to be a guy who plays decks I personally love, like Blue-Eyes and Speedroids. My dragons and toys like to frolic, so they bow to no one, not even the meta.
As said Shapesnatch in Rata's Red-Eyes video, "Alright, I've figured out how to fix the game, first we ban all the Tuner monsters then....."
it's always interesting seeing lists feature a lot of cards that were dominant from the original yugioh and seeing how they either devolved to the point of being useless or evolved to the point they are even more unstoppable now. it's always fun seeing how evolution of tcgs literally turn the oldest cards into literal paperweights or behemoths of their games
Solemn judgement is like THE card for this.
Nobody used it when it released, the LP cost was seen as too much, then people just went - "Huh, stop ANYTHING? doesn't seem that bad, I'll use it" after a decade.
@Panium. The funny part is woth modern deckbuilding philosophy Judgement was BROKEN back then too.
Why bother playing slow resource games where LP does matter when you can just disrespect your opponents gameplan and Judgement away the one thing they could do to stop you before you go for a small combo
Konami card design steps:
Step 1: make a card that is obviously broken
Step 2: set it to the highest rarity
Step 3: profit!
Step 4: ban it
Step 5: repeat!
Fiendsmith Engraver: "And I took that personally"
it also needs to put dozens of people abandoning the game and nobody joining the game because this design is extremely toxic to anybody who actually wants to play the game
You forgot the biggest corporate of all, money! They have been many times that cards get limited or banned just stop people from playing it to forced them to buy new cards.
You forgot the true reason for the banlist: to sell more product lol.
Card Of Safe return was very useful in my evil zombies deck where i kept bringing back plague spreader zombie whilst also decking the opponent out with soul absorbing bone tower
Ooh, this is actually super relevant to some stuff I'm writing. It's an article about the Forbidden List, cards that have left it, and cards that likely never can
Magical Scientist is so absurd that even with a hard once per turn it probably couldn't come off the banlist
Would easily be 2 Link Materials so it certainly wouldn't. The only commitment would be an Extra Deck space for an appropriate Fusion monster. It would have to be given an added downside on top of that like no other Special Summoning for that turn.
Even some of the old DM-era Fusion monsters would probably still be a handful today if they could be cheated out for a mere 1000 LP by Magical Scientist. Ryu-Senshi or Dark Baler the Terrible locking your opponent out of Normal Traps/Normal Spells? That's damn near an instant win against some decks.
@@nyecrozier8663I sometimes imagine Magical Scientist and Dark Strike Fighter working together for a OTK.
I hate that flood gates get banned cuz it means the game will never slow down or allow for control play. Instead we get draw your busted combo
This was one of your best videos so far, well done. What a great topic and great execution by you. Honorable mention to Zenmaighty for hand ripping. The wind up loop left an emotional scar on me 😂
In short, there will be five category in term of ban list:
Cards cause ruling confusion/break the game.
Cards lengthen the game (including those LP gain in WORLD banlist)
Cards cause infinity loops
Cards plus for us or minus our opponent
Floodgate (including boss monster)
I feel that searching is another type of consistency hit. That’s really all searching is, and you gave the example yourself (“make the limitation of powerful warriors like Armageddon Knight and Dark Grepher trivial” by giving more consistent access to them). Overall amazing vid, though, this is a super useful resource especially for people who maybe haven’t been around as long or took a break and are just coming back
I'm a tad surprised there wasn't like an honorary mention of TG Hyper Librarian regarding the "Draw cards" section. That monster has been limited since the first list after it was printed because a no limit "Draw 1 card whenever a Synchro Summon is performed" was absurdly good, especially in the age of its release when basically everyone ran Synchro Spam decks.
Funnily enough just yesterday I realized that you draw a card each time anyone Synchro Summons, not just Librarian's controller
Reason number 1: I find them fun to run in a rogue strategy and they just so happen to be 10x better in a meta deck.
I literally named out this list and what I thought would be on it. I got most of the list right and even named out the cards featured. Thanks for the great content!
Re: OCG surrender rules, I believe the OCG surrender rules only applied to certain matches, like ones which were live streamed, because of the idea that they don't want streamed matches conceded. This was a point of contention because people complained that players had to play out lost matches on camera, which was boring. I think in most OCG matches you might actually play, conceding is allowed.
That's why conceding require judge's consent. Judge would see the board state and both player's hand and decide whether it is ok to surrender or not.
Though to be fair it's probably some regional and higher only, local and some regionals still allowing surrender at any point without Judge's consent.
@@CrnaStrelaStill though, couldn't the losing player just end his turn without playing anything? I mean, the judge can be very knowledgeable and all, but he doesn't know my own deck better than me. If I think I'm hopeless, I'm hopeless.
Special Summon lost the meaning about being Special as years passes
Honestly it's extra summon now
Special Summons in Yugioh are about as special as a participation ribbon in a competition
Eh, the vast majority of them are facilitated by card effects, i. e. the player cannot just perform them at a whim but has to meet some requirement, unlike Normal summons.
Personally, Konami should change the rule were only allow to special summon 5 monsters per turn. that way it limits the combo abuse from the opponent. so the second player can have a fighting chance instead of being overwhelm with too many negate effects. it seem unfair, but the way the game is going, i say let be fair.
If Nibiru was printed in 2002 it would have been useless. Back then it was rare to special summon 5 times per duel let alone per turn.
Possibly one of your best Yugioh related video ever Made.
This episode highlights Yugioh's issues with futureproofing, especially regarding new summoning methods. Scapegoat is a perfect example of this. When it was printed, you couldn't use them for tributing, ritual summoning sucked so it could use the leg up and they were irrelevant to fusion summoning. Then as the video said, synchro was implemented and the card was suddenly way more useful.
I'd say it highlights their problem with the lack of set rotation. They have 10000+ different cards in the game, you can't futureproof every single one of them.
@@roncerjani9063 Amen to that! If you actually rotate your sets, then you just confine the nightmarish future interactions to a legacy-style format, rather than having your standard tournaments descend into tier zero horror shows every few years.
@@mavericklysanderwhat old-school cards enabled Tearlaments, again? Or was the culprit the Tears, Ishizh fairies, and Bystials?
@@mavericklysander unfortunately the current treatment and general unpopularity of Standard in MtG hasn't been a great showcase of rotation formats
@@CaptainJLinebeck to be fair the reason why Standard in mtg is losing players is because the average deck cost for standard has gone way up and players don't want to spend the money on a format that makes a deck obsolete after a year... I think its too early to tell if the new rotation system is going to be a good fix it has just begun now.
18:57 Idea for a counter card to players adding to many cards to their hand:
_Accumulation of Greed_ (EARTH)
Level 1
Rock/Tuner/Effect
_(Quick Effect) You can normal summon/set this card from your hand if your opponent adds to their hand or excavates any number of cards. Unaffected by the effects of cards from your opponent’s hand. Each time your opponent adds to their hand or excavates a card, increase this cards ATK/DEF by 500, and place 1 Greed Counter on it. (Quick Effect) You can apply each of the following effects of “Accumulation of Greed” once per turn:_
⚪️Increase your LP by equal to all Greed Counters on the field X1000.
⚪️Transfer 4 Greed Counters from this card onto a card on the field: That card’s effects are negated while it has any Greed counters on it.
⚪️Remove 4 Greed Counters from this card: Shuffle 1 card that is banished or the the GY into it’s owners deck.
ATK/0 DEF/0
Droll and Lockbird would like to know your location
@@mcmisterhd1920
I always preferred cards that make your opponent _regret_ playing a certain way rather than just just locking them out of it.
@@ButFirstHeLitItOnFire That makes sense, maybe remove the counter requirement and make it so you can use one if its effects (negate a face up card or shuffle a card back into the deck) each time your opponent adds without the once per turn. The 4 counter requirement is a bit harsh and I dont think that even decks like dark world would care since you just search your engine pieces and then when youve got everything, only then make your bosses you dont want to be negated. That way it would be a decent tech against purrely. Right now, Im not sure I would side deck it.
@@mcmisterhd1920
Ok, then let me just gut the counter part and…
_Accumulation of Greed_ (EARTH)
Level 1
Rock/Tuner/Effect
_(Quick Effect) You can normal summon/set this card from your hand if your opponent adds to their hand or excavates any number of cards. Unaffected by the effects of cards from your opponent’s hand. Gains 500 ATK/DEF for each card your opponent adds to their hand or excavates. Each time your opponent adds to their hand or excavates a card, you can apply 1 of the following effects:_
⚪️Increase your LP by 1000.
⚪️Target 1 card on the field: That target’s effects are negated until the end of the next phase.
⚪️Shuffle 1 card that is banished or the the GY into it’s owners deck.
ATK/0 DEF/0
THERE, took out the counter and HOPT parts (and made the negate choice temporary to compensate for the extra ease of access.)
Victory Dragon is an example of someone at Konami not thinking.
There are lot of Joke Cards in Yu-Gi-Oh and most of them have it clearly stated they can not be used in Tournaments. Hell, there are cards that simply just very rare reskins that can't be used in Tournaments for whatever reason. Yet, Victory Dragon is the one card they forgot about. Only thing I can figure is maybe it's a Translation thing.
Im never going to not be pissed about Azathot being banned. I had a whole old god themed deck wasnt using the Phantom Knight rank up because i wanted the other effects too. And about a week before a local qualifying tournament it gets banned. So i pissed people off with Krawlers that no one knew how to defend against because all the Yugitubers said they sucked
Cards that say you cant play the game ever this duel shouldn't be allowed to exist once they're found out to be a major problem like Zexal and VFD was.
Absolutely hated Last Turn… if you activated that while you had Jowgen the Spiritualist on the field you essentially won by default since your opponent couldn’t special summon.
They could negate the effects of the summoned monsters, but again the whole thing would become a matter of who has the buffiest monster in their deck. There's really no way to save this card.
Konami introducing an archetype that uses future banned machanics to sell a pack of cards for 6 months: 😊
Konami when old cards become meta, because of the new busted cards: 😮 "Banned!"
I hate the whole consistency hit as a form of balance because it doesn't address the problem of a deck being basically unstoppable if u don't start with hand traps opening turn. I feel that hitting the insane number of end board generic negates/interrupts is the better way to go.
If they create an retroactive errata database with "These cards can now only use their effect once per turn.", it would surely shorten the Limited/Forbidden list.
Just from memory:
* Mass Driver
* Ronintoadin
* Phoenixian Cluster Amaryllis
* Magical Scientist (although probably not tbh, the effect is still very good)
* Cannon Soldier and friends (OCG banlist)
* Card of Safe Return (also debatable)
* Samsara Lotus
Mind Crush was also a fairly annoying hand rip tech in during goat since good hand traps were slowly making their way into the game and searchers were everywhere, you sometimes never went through a game without searching for a key card for your deck only for you to lose it. Worst case if they knew what you were playing they would just take a guess if you didn't search for anything specific, they would assume the card you need is already in your hand and sometimes be right, worst case they guess wrong and get to see your hand.
For special summoning, Cyber-stein is kind of a good example of why we can have nice things, Komani did try to limit to 1, only for sprite, tearlement and super heavy samurais to be perfectly ok to pay 5k of their life points to bring out the Last Warrior from Another Planet just to have another way to flood gate. If it wasn't that then they would find other ways to abuse it so the end result is that Stein is much too degenerate to ever exist without an errata to make it virtually unplayable.
In cyber steins case, it was always either floodgates like last warrior, or a dumb ftk that essentially turned cyber stein into magical scientist.
I don't exactly blame older cards for being too strong. When the meta and format changed to pendulums Yu-Gi-Oh! was never the same. Back in the day Exodia OTK decks were everyone's bane as they had to sit there and wait for the opponent to kill you for minutes. This is quite similar how links and pendulums ruined yugioh's game health. Sitting and waiting for your opponent to eat through 20 cards for 3 negates isn't healthy for the game. The amount of special summoning the game has now is just too much for my liking which is why i run fossil dyna stun taking things back to the old days. Mabey Mystic mine took that ideology a bit too far but at least it made burn decks viable again.
I think Mystic Mine had a few problems even though I like the idea:
The effect "Destroy this card if you both have the same number of monsters" just isn't happening. The Mine player can just refuse to summon anything. Your opponent can't easily get rid of all their own monsters just via Extra Deck summons alone since they'll still have at least one monster.
* It's a better skill drain since it forbids players from activating monster effects anywhere, not just the field (and since it's worded as "cannot activate" you can't even attempt to activate an effect with a beneficial cost like you can with skill drain)
* It also prevents attacking so your opponent just has to sit there and wait to draw a spell/trap to remove it. Which is difficult since the Mine player can use burn, exodia, or final countdown to win before the opponent can draw into removal
I'd rework Mystic Mine like so:
"You can only activate "Mystic Mine" once per Duel. Negate the effects of monsters in their owner's possession of the player who controls the most monsters. During the End Phase, if you control no monsters or both players control the same number of monsters: Banish this card."
Every card should be legal, that way Konami would have to put real thought on the design process, instead of winging it.
Magical scientist is one of the most powerful cards ever and according to the anime he's just wearing boxers under his coat.
If number one isn’t, “Some bigwigs in Konami simply don’t know how the game really works so arbitrarily decides to hit/keep a card on the list” I’m going to stand on the edge of a castle and threaten to jump if you don’t make that number one.
Please livestream this, I wanna see 😇
The number 1 reason they ban cards is so people have to buy the next new meta deck because their old one is now useless 😂
Not really, I'd argue that it's the opposite, some cards don't get banned because they still have to sell them
What a false original comment
Same people crying that Tears for limited
#0 Konami has no idea what they're doing
#-1 Konami knows exactly what they're doing and already made their money
Two things can be true at once
Just wanna say I feel like "once per turn" effects should be called semi-limited effects and "hard once per turn" should be called limited effects. Once per duel can stay like that because it's pretty rare.
Semi-limited effect makes it sound like you can use it twice.
It's funny how much less the OCG cares about draw power than the TCG, probably because of how ridiculous something like Maxx "C" is compared to almost any other draw card, assuming you're blinding second against the average summon combo deck. Or can rebuild off a single card, preventing those same decks from going second against any of them that manages to go first without first getting hit by it.
Funnily enough in 2003 yugioh maxx C wouldn't be that good, you'd pretty much just get one card off of it per turn and it's not light or dark attribute so you couldn't even use it as Envoy of the Beginning fodder
Playing trap cards from the hand with Makyura.
Which is ironic considering how many players consider trap cards to be too slow. You'd think that would balance out and just make them decent, since you need to get Makyura to the graveyard before your deck full of bricks can be used. But then again, seeing as how pre-errata Makyura's effect worked no matter how it ended up in the graveyard this turn (meaning you could just send it there straight from the deck or discard it and that would work) it wasn't a huge hurdle. I think a better errata would have been this:
"During your Main Phase, if this card is sent to the GY: You can activate Normal Trap Cards from your hand. For the rest of this turn, you can only draw 1 more card using Trap effects."
This way you can't use the Chick the Yellow + Call of the Haunted loop to win the game with infinite battle damage, nor can you Solemn Judgment from hand, nor can you draw your whole deck with Jar of Greed
It's hard not to hate this game for three reasons. The first is that they make new game features/cards that can't play because of older cards, and rather than simply redesigning those new individual features/cards before release so that they don't conflict with older cards they ban the older cards. The second reason I've grown to despise this game is that if something says you can return two monsters to their owner's hands when it is flipped I've noticed a lot of people like to say that face-down cards don't flip and are are simply removed from the field. There was nothing in the first few generations of the game that clearly established that was the case. I don't know if that has since changed. This would be related to Penguin Soldier's effect. Now according to newer cards like Penguin Brave, you can't target face down cards with any sort of effect. Now, if a card is face down and hit with an effect the result one would expect is that card would be flipped because how else can the players determine if it has any effects to use in response. Penguin Brave can counter that but it suggests that cards can, in theory, respond to effects. This is where I introduce my third and last dislike of the game, the players. This collective group of morons will always try to cheat by misinterpreting the rules so that whatever you use can't be applied to them and because the rules include so many vague concepts and new weird features a lot of the judges for this situation don't seem to be familiar with it so the judges just assume that these flip cards can't be activated due to effects of other cards.
Honorable mentions goes to Wind-Up Hunter for being able to rip your hand on turn 1.
I can’t believe Konami has the audacity to make cards that can be “Once per chain” those should definitely not exist. One per turn should be standard across the board.
Even multiple once per turn cards are in the ban list. The standard should be a hard once per duel! :P
But then my opponent can just use all of their overpowered cards every duel. It should be a once per day restriction
Imagine if MD came out with an event that took all cards off the banlist
Makes me wonder if something like Last Turn is even programmed into the game, as I imagine that would be a headache.
while on the subject of banned cards here is a suggestion: Top 10 cards with the most ban/limited list changes (like sky striker).
Unexpected boost in power of an older card in a newer deck.
Often times this is the fault of the newer card, but it falls into being “too new” to hit.
I like seeing cards move off their bans and limits, sometimes just needs errata, don’t get me started on the just errata it hopt club.
It’s head scratching why Maxx C is still legal in Masterduel. Whoever designed it must have incriminating evidence against Konami execs.
Chicken Game is back at 1. 2024 is already wild
It's still so wild to me that the ocg just doesn't allow you to surrender even when you've obviously lost.
Now imagine this in a no-banlist tournament in the ocg
With Victory Dragon allowed
In my eyes, the number 1 reason that a card is banned isn't for special summoning, but rather for cheating resource requirements.
Special summoning is a thing that happens all the time, but monsters are designed to have costs in the forms of cards needed to bring them out, using once per turn things like a normal summon, or variance, so being able to cheat any of those tends to get a card banned. Cards that can summon monsters from deck thus removing variance and card costs? Probably banned. Cards that can loop multiple times thus ignoring once per turn restrictions on monster summoning? Probably banned. Cards that can special summon monsters ignoring their summoning conditions? Probably banned.
My number 1 is cards, especially those from Extra Deck that are way too generic without needing to. The best ED cards like Apollousa, Borrel Sword, Talker etc are all free for all, and not tied to their archetypes. It makes every Extra Deck look like a plagiature of each other, and help spread unwanted issues of the game, like board of negates, unbreakable boards and 1 turn long games.
18:08 shoutout to Omega's partner in crime: Trishula. Almost nothing is as painful as watching someone setup a loop with (for example) infernity, summoning trishula 4 or 5 times by bouncing copies back to the extra and then ending on Omega, where during the standby phase, you would rip their top deck out of their hand as well
Wow. Nice Idea!
Also smooth präsentation.
I will be forever mad at them limiting Macro and Fissure solely because they wanted to keep making overpowered GY effects.
Ideas for next top 10 cards:
Top ten Dragon cards
Top ten ancient gear cards
Top ten magican cards
Top ten fusion cards
Top ten archetypes
I see this was recorded before the list came out yesterday...
I would have also said because the card didn't have a hard once per turn...many cards that are broken/abused could be fixed to some degree by simply giving them a hard once per turn
26:22 It’s a shame you forgot to mention “Macro-Cosmos” for shutting down GY-centric strategies
Edit: Apparently, “Kashtira Arise-Heart” got banned in the latest banlist, which also had the effect of “Macro Cosmos”
I want to ask, what is the name of the background song or what is the name of the artist who composed it?
Great video, Nerevar
Went back to check for you and the bgm i used for this is called “Misu - Calm Shores”
@@lilykoizumi That's indeed the song, I really appreciate. Thank you.
where is selling new product?
15:49 why did you start whispering?
Isn't copying effects of monsters even worse than all of these.
Starving Fusion Venom Dragon
While only two monsters fall into the broken end of this category I feel like when it is bad it is straight to #1
Copying effects is usually just broken because they copy a burn effect, so it's kind of a subcategory there. Even if Starving Venom was also broken for copying Electrumite, too, the main reason it's banned is burn.
@@TwoToneShoes I suppose I hadn't really thought about that aspect of this. While it is a lot more broken than most other cards it is not the fact that it can copy that makes it broken but what it copies. If all cards were normal monsters it can't copy anything so it is useless.
So in a weird way the most powerful card is the one that alone can't do anything by itself (hence why it doesn't qualify for this list) but exploits the fact that it's any monster it wants to be while gaining the benefit it is not the original. HAHAHA.
I was curious as to why the copy ability was not here but it makes perfect sense now
Thanx
I think I'm the only one who ever got victory dragons effect off in my area, I played it when I really wanted to have a cig during locals, so victory dragon got me away from the tables for a break. The guy was kinda dumb founded on what happened and needed the players around us to explain, this was like 2005 or 6 though and the card was fresh and the whole surrender cop out wasn't a know strategy against it yet
I feel like the way the game is played now there shouldn’t even be a banned list
This is my fave video from this channel in a while
15:01 how so when if it gained the effect of said monster why would it not also retain the restriction to only use it once per turn?
It's a "soft once per turn", since Master Diamond is a new game object it doesn't care if you used the effect already
Funnily enough, the reason Last Turn is banned, is not that it's complicated to resolve, but for the same reason as Self-Destruct Button: it's far too easy to cause and loop draws to drag out matches with it.
Its that AND a rulings nightmare, its just that most of those rulings lead to "and then a draw happens" because its things like monsters immune to effects remaining on the board, breaking the wincon, or cards sent to the GY triggering effects that further break things, and breaking the wincon, and generally the wincon being nonfunctional cause it doesn't lock the gamestate down hard enough
It's 100% the ruling problems, the reason you cited is just one of many scenarios of how complicated to resolve the card's effects.
@@sandradee4331 Considering Self-Destruct Button and also the errata to Ring of Destruction, Draw inducing effects are also generally frowned on
@@sandradee4331 It's not complicated to resolve the card at all, though. The only question (and it comes from the card never getting PSCT) is whether it targets your own monster initially.
Other than that, you pick one of your monsters, send everything else to the GY, your opponent summons a monster from deck and then the two monsters chosen for the card's effect fight. The player whose chosen monster is the sole card on the field in the end phase wins. In any case that there is not exactly one of the two chosen monsters on the field in the end phase, the game ends in a draw.
There are literally no ruling issues with thr card, to a point where it was implemented in all the simulators even back when the card was printed. There are cards that were omitted from simulators because of being too complicated to implement at the time, Last Turn was never one of them.
@@Anywaz Good luck trying to convince that to veteran players and judges, lol.
when had the canon soldier ever been banned or limited?
OCG and Master duel banned most of the burn cards, like amazoness archer, mass driver, toon cannon soldier and cannon soldier mk2.
Burn Damage: Turned the game into Solitaire. So pretty much what the game is now, just without the bans of those cards that push that gameplay?
Top 10 cards better in real life than in the anime/manga
This List was not exactly what I expected to be honest. I thought we see Reasons like "too strong for its time" (like Raigeki or Change of Heart during the early days of Yugioh) or "create infinite Loops" (like Butterfly Dagger Elmer or Wind Up Hunter / Zenmaity). I do agree that many infinite loops going hand in hand with Things on your List though (burn damage, Drawing Cards, Hand Ripping and so on...)
I love the delinquent duo and the forceful sentry artwork, it's super iconic
Another detail on how Special summoning fuels the other reasons on the list is that without being able to special summon over a dozen monsters with ease, cards like Cannon Soldier, Mass Diver, and the like would not be able to get the fuel needed for their burn OTKs.
Definitely agree. Cannon Soldier and Mass Driver are failures from a design perspective since the cards are either gamebreakingly good if you can win with them immediately or complete garbage if you cannot. There is no in-between. The cards are not worth playing in a deck that isn't able to abuse them in the manner that got them forbidden
Another reason why Konami ban or limited cards, so they can sell new OP archetypes and alternative cards.
wouldnt they make more money if they just nerf them enough like magical scientist and good enough to be playable a once per a turn effect. I am sure a lot of people will buy them like hotcakes. think of how many people would do to get it. like make it an ultra rare and once per a turn and bam money lol
They also rig the odds on packs so people will buy more gems, I work in advertising, these companies pay people top dollar coming up with math that can screw the entire game’s flow reward and limitations.
Another issue could be a Towers monster being too insurmountable for the current power level of the game.
With Link Monsters around Apoqliphort Towers isn't as big of an issue anymore but it used to be much harder for people to deal with
Aside from Towers, what else got hit for being too big of a bungus? Dragoon in the OCG, I guess?
Rhongo is also a towers@@LazurBeemz
Envoy of the Beginning?
I believe fiber jar can come off at 1 like cyber jar can. It doesn't reset LP and it doesn't affect the banished zone at all. A field and grave reset with a 5 draw doesn't have the punch it once had when GY effects banish for cost.
You'll also have any card that is an Xyz material in the graveyard when Fiber Jar resolves
What does pot of greed do?
So in the OCG, what is Red-Eyes Dark Dragoon's sin that he's forbidden? Is it his burn damage, his omni-negate or the fact he's hard to deal with (and rightfully so because Yugi and Joey's friendship should be unbeatable)? Are they that paranoid of him being summoned with Red-Eyes Fusion (despite the downside)?
It can be splashed in many decks and Dan be summoned with more than just red eyes fusion
OCG has Maxx C meaning a lower impact pop+negate isnt so low impact. People over there were turtling on Dragoon + other engine or backrow with Maxx C in hand.
i recall so many of these cards from playing as a kid back before the banlist was a thing.... was proud as heck of myself for figuring out the yata-lock myself....fuck im old xD
out of all the list here I think magical scientist has the highest chance to get unbanned and see play if they just did once per a turn. as for the other cards here or on the banned list not sure. and for heavy storm could be like cant special summon the turn u use the card. or if u use the card first then u cant special summon for this turn. and for snatch steal mabe get 10k lp for enemy player per a turn and cant attack besides with a control monster. and the fusion one the one u pay 2000 lp to special summon as many banished monster as possible. I say 7999 lp and u have to win on that turn otherwise u lose.
I rather not let these iconic banned/limited cards get errata'd and instead just release another retrain with conditions to make them playable/balanced. Still can't accept what they did to Chaos Emperor Dragon and other iconic legacy cards.
I do, however, agree to make some other cards' effects slapped with a hard once per turn only if they can make the card more playable -- like Foolish Burial getting errata'd but must be released from banlist.
@@sandradee4331 oh I just saw this comment right when I gave u a comment on my other one... anyways it depends on how they do it... I guess... I mean like nercovalley is one where they changed it and its better now. but overall u do have a point. the errta stuff I want I bet they wouldnt do it like that more likely so u have a point like brain control shivers... but its just that I just want to be able to use them is all. but I guess the close thing they could do is either a make a card similar to it but nerf it a bit or b make like a magical scientist number 2 and make it a once per a turn. for pot cards they will never make errata pot. so they just make a new one. anyways as long as they improve the game we good. and mabe some supports like ally of justice, dark magician girl, serpant knight dragon, five head dragon, gate guardian, ultimate great moth, blue eyes and their fusion more supports. cause honestly even dark magician and blue eyes kinda eh... but yea if u got other suggestions and ideas I can talk to konami and hopefully they listen but doubt it.
@@sandradee4331 I agree, especially since Cannon Soldier and friends are literally only good cards because they can FTK. If those cards had a hard once per turn they would never see play simply because they aren't useful
Searchers are essentially at their worst just a -1 to the deck size. And if you can select the card you take, which you usually can, you're doubling your draw chances for that card as you can either draw it or it's searcher.
If every card effect was a hard once per turn would it affect anything? Like could any banned card be allowed off the list or would it still be broken and abused?
Well, I think combo decks would be near to non-existence.
...Which is about every modern deck.
yes it would. the only reason why some like magical scientist on the banned list cause its not once per a turn. if it were it be slower version of instant fusion and even then it probably be at 1 if it ever gets to that point. I mean look at instant fusion its banned even though its just one monster. although now we have ready fusion but we dont know if ready fusion gets banned too
#10 and especially #2 are generally not affected by having hard once per turn clause. The rest of the list can certainly be weakened, but still on a case to case basis for ban removal.
@@sandradee4331 yea I dont know if they unbanned most of them but they did unbanned like change of heart and like cyber jar without any touches. but hmmm I wonder how they unbanned snatch steal though... or even graceful...
Good video Logs. Hope you feel better soon. Lily, great editing as usual.
Delicious Memory isn't a very good example of a consistency hit, because the bigger reason it got hit is that games where an Expurrely Noir has multiple copies of the card become unbelievably frustrating, since it becomes a mostly-unaffected monster that is also too large to destroy in battle, the typical solution to unaffected monsters.
How do they deal with it then? Just curiosity, idk how Purrely works.
This is wrong, delicious was hit because its the most efficient way to hard summon 5 mat Noir.
Nah, it was definitely done to make getting delicious through my friend purrely much less likely. Aka consistency
Love these videos! I usually watch them while I am eating, so maybe a top 10 food-based cards?
for context of how much much of a ruling problem last turn is cimo and MBT had to have a multi page rulling document on hand to properly resolve it.
I thought kashtira's best spell is that one that can sp summ different kashtira name from the deck?
I like all the creative ways you came up with to say: sent to the ban list
Pot of Greed Erratta offer: Draw Three Cards from your deck. On your next turns End Phase, if your opponent has not lost the duel by any means, YOU Lose the duel instead.
I miss Mind Master... When first wave Psychics came out, I made Psychics my thing because it was a new type. I collected every Psychic card as it came out, so that I could make so many new Psychic decks. One I made was REALLY good and it actually used Mass Driver to do a cool burn loop. Then, because of an Exodia deck, Mind Master got banned. The ONE card that made Psychics work because the point was they were supposed to be centered around the master. Psychics were never the same again, they didn't try to make them better or at least errata Mind Master, and they just fell off.
I feel like Phychics got dropped for Cyberse because they just didn't know what to do with Psychics anymore after the Mind Master ban. They came out as stand-alone cards after that or the type was just slapped onto monsters that had NOTHING to do with the concept of what Psychic monsters were known for.
Floodgates are just one giant middle finger to your opponent no matter what, and it's not surprising that they're always banned. On another note, what the actual hell were they thinking when coming up with Magical Scientist!?
No idea. At least with Cyber Stein you have to pay 5000 life points which you can really only do once since at the time there weren't any fusion monsters that had an effect to let you gain more life points.
Funnily enough, Cyber Stein was Forbidden in duel links even though the game's starting life points are only 4000. Just goes to show how powerful that is.
I'm surprised that Tearlaments weren't ruined by the fact that they share a line of text in common with Shaddolls. Basically due to this line of text, if you used polymerization to fusion summon using tearlaments monsters as fusion materials you could conduct up to two additional fusion summons because of the tearlaments monsters you sent to the gy by polymerization. Effectively giving you a one card, three extra deck summon combo in polymerization which in by the way is a multi method searchable spell.
For you to know, the common line is 'if this card is sent to the graveyard by card effect.' Since fusion spells count among cards that send cards to the gy by card effect, this combo could have been particularly potent if people weren't obsessed with milling cards. You could for example use a single Polymerization to bring out all 3 Tearlaments fusion monsters in a single turn depending on how you conduct your additional fusion summons after using your polymerization to make Kitkallos.
I always like the lists that are more broad or conceptual than listing specific cards. I won’t watch this until tomorrow, but for now, here’s my guess for the top 10...
10. Its effect is stronger the more copies you have (Destiny Hero Malicious)
9. To postpone banning a more problematic card (like when that ABC monster was banned instead of Firewall dragon)
8. To make way for a bew format (like when XYZ monsters were introduced and a bunch of tuners were banned)
7. It enables trolling (Self Destruct Button)
6. To nerf a specific archetype (Dragon Rulers)
5. It gains too much card advantage too quickly (Maxx C)
4. Too generic/easy to play (Pot of Greed)
3. Few ways to counter it (Mystic Mine)
2. It’s a rulings nightmare (Last Turn)
1. It enables FTK’s (Mass Driver)
When I was younger me and my brother both agreed that Appointer was terrible and to see that it’s banned is actually insane
I'm surprised "Non hard once once per turn" or "causing infinite loops" is not one of the reasons on this list
while yes, those cases usually get hit hard and fast, i'd argue they arent as common as other bans/limits. so, on one hand, they make for memorable bans, moreso than consistency hits, but on the other, its really not the majority of them. the last infinite combo/NOPT ban i can think of is sillva, and thats only in master duel. though, funny enough, he's both of those.
Cuz Pole Position exists unbanned, lol
I agree that non-hard once per turn cards are one of the top reasons for banning. But I think it's a very generic classification that the author opted to highlight specific effects (except #10) to make his list more coherent to viewers.
@@sandradee4331 and I just remember something I hope yugi tv show spell card the one he draws like 5-6 cards I hope they can make it happen but like some kind of restrictions but good enough to play lol. cause there are tons of anime cards only or even like bandit keith cards, bones, rex raptor cards, and etc would love to see them get tons of supports
@@TheSpecialPsycho I think it gets a pass because the game rules changed so that it destroys itself if an infinite loop occurs
I’ve thought if they wanted Victory Dragon to be legal and playable, that it would be pretty obvious they would rule you cannot concede once Victory Dragon hits the field.
Hey I've been looking for a video that you do when you do your videos which I enjoy please can you do a video that cards that whenever you pay light points or you get inflicted or you pay or you don't take battle damage or anything with damage I'm looking for all the cards that when it comes to damage that I can make my opponents takes it instead of me I beg of you please do a video
magic cylinder, swift scarecrow, battle fader