what kind of "normal" movement are you using? i plan to use it for an isometric view, and i dont want strafe walk (8 way movement) for that except while fighting/aiming
@@denjodynamite during third-person perspective rotate to movement is set to default, so there's isn't strafing. The animations are setup if you want to set it to use camera's yaw rotation while fighting.
what kind of "normal" movement are you using? i plan to use it for an isometric view, and i dont want strafe walk (8 way movement) for that except while fighting/aiming
@@denjodynamite during third-person perspective rotate to movement is set to default, so there's isn't strafing. The animations are setup if you want to set it to use camera's yaw rotation while fighting.
Love your asset pack! And you keep making it better!
Thank you so much!