I dunno... this doesn't seem "Blizzard" enough. I got it! Two... Three... For The Win 2 Mana Legendary - If you have lost your last 3 games AND own Diablo IV, you immediately win this game
@@kluasvt828 I mean it would just depend on who plays the card first. The original comment never specified that it would be a start of game effect and the only time that what you said would be an issue is if it were a start of game of effect, and even if it was one then the game would likely just conclude in a draw
It's because Trump actually reacts and talks about the cards with chat first, takes notes, and records a concise version of his impressions. Regis and Zeddy react and ramble. Insightful and entertaining in their own ways, but certainly less polished.
You know what absolutely kills me? The riffs not being fire spells. When you shred a sick riff, isn't that just the perfect analog for "burning" or "starting a fire"? Guitar Hero made it decades ago, why not here? Is Thori'Belore or whatever that spooky to them? What even the hell is happening here?
Still inconceivable to me that Thori’Belore has a maximum of two resummons. By no means would it make anything playable, it’s just such a ridiculous way to further hamper one of the worst archetypes since freeze shaman. It is literally as if Morabi read: “the first two minions you freeze are added to your hand. (2 left)”.
Make Riffs Fire, decrease their Mana by 1 (all of em, theyre fucking trash for the cost, we have a 2 mana Claw, a 3 mana Scavengers Ingenuity (worse than that) and a 6 mana worse than a lot of 4-5 year old cards, just look at random examples like Dragons Pack) and give Thoribelore infinite resummons. Then we would begin to have ONE deck for a class.....Now add a wincon, smth other than "outlast your opponent". In Wild theres Jailor Dead Mans hand but even that is clunky as in wild theres disruption for anything and Jailor boards arent as unclearable as in Standard.....
@@Devilfish6666 I don't disagree with you but to be fair, Galakrond Shaman was ludicrously strong for a while so Dragon's Pack is a real outlier in terms of power even in Descent of Dragons where the average power level of the cards was pushed quite a bit.
Ever since aggro warrior became and stayed meta, Ive disliked warrior. Tbf, I dont like going against any aggro decks because I like to have long, enjoyable matches instead of short, and stressful matches. In casual. I wouldve understood if it was ranked, but not casual.
The only explanation is that all these card designs go back to when warrior was at the top with quest warrior in the second half of 2021 and early 2022. I just don’t know how they consistently design the worst cards for the worst class
In order to make the riffs in any way viable the synergies need to be insane. I'm talking a minion that discounts all your riffs by 2, minions that play random riffs which count towards your finale bonus, things like that
yeah and like a legendary that replays all your riffs or something (which i def see as something they might add considering how depressingly bad these are)
Edit: realized Relic Vault was in the release package. They are a way shittier version of DH Relics, which at the time of release Trump reviewed as 1 star. Then Relics got a bit of support in Relic Vault and turned out to be quite good. I'm sure Blizzard can pull off something similar with Riffs
@@juice17776 Yes you are right. Relic Vault and Relic of Extinction had mana cost buffed. But that also made them so strong (thanks tempo and mana curve) that in exchange Relic of Dimension had it nerfed. Doesn't change that relics are viable now and that a good support card can make riffs viable too
I think the worst part to me is that the "riff" cards are spells, when the Legendary spell for the class is a minion deck buff. Like they can't even manage to make all the bad cards at least have synergy together, have to make half the bad cards even worse by making them counter to the rest of the "less bad" cards. They aren't worth the memory space on the HD.
you have to wonder why they made the warrior cards so bad. like what horribly oppressive warrior archetype were they so afraid of in testing that they had to understat all of the cards and give them antisynergy. like demon hunter's package is setting you up for a board clear that also heals you for a bunch, which costs 8 mana and 2 cards at minimum, while warrior gets.... 3 bad spells that are barely passable even with the payoff that you can only play 1 of per turn with finale. you can kinda compare the riffs to wildseeds with the same concept of paying for extra stats with a time investment, but then when you compare something like spirit poacher to any of the riffs, there's just no contest. i guess in testing when the riffs were statted higher, it gave rise to some sort of oppressive value warrior, but as it stands it's all just one big joke
Don't worry, they plan expansion in advance, so they will obviously... Make a mew archetype for warrior in the next expansion instead of supporting fire or riffs 💀
@@riccardodellorto4267 hell yeah! I can’t wait for them to leave these half-baked archetypes to make two new half-baked archetypes that won’t work out again I mean seriously, shaman had totems in nathria and gets some totem synergy again, implock gets something here and there, relic demon hunter got the no minion archetype that synergized very well together, mech mage got extra mechs, value rogue gets more value with bounces, etc. what about warrior? It’s not even totally pathetic with that self damage warrior recently or that amalgam warrior, it just needs a little more support to actually compete with other decks generally, but they just add an entirely new archetype when the last one wasn’t even fully explored. Like I’m sure the amalgam warrior is completely forgotten by the developers by next expansion, meaning that it’s not added to with the new cards.
@@Cuestrupaster they did. Some cool cards like Sword Eater, Bladestorm, Dyn-o-matic, and Frightened Flunky returned, but nothing that resembles a wincon which is what Warrior’s really lacking atm.
fr blood death knight is just better warrior and unholy is just better undead priest, they really really need to make up their minds with class identities and balance things around more often and better
Sometimes it feels like they have 4 different design teams that each want to go for different class themes each expansion while not talking to each other lmao
Start with Chorus riff, next turn Bridge Riff Finale, next turn chorus, then verse, then Bridge, then verse. 5 finale effects in 6 cards is 11 cards! Of course the point of the cards is that they're supposed to be semi-flexible, in that you can get any of the other riffs out of them.. sure it's still bad, but you get to play some sick riffs 😎
7 mana Cast all three riffs Finale: cast them twice might be not completely worthless? tbh I'm 100% sure they'll do a round of buffs and discount all three of them by 1 or something like that
The demon Hunter spell using durability on each hit seems like it will make weapons rather unreliable with it unless you really want some weapon deathrattle
@Kenpatchi Ramasama naw lorthemar is wayy worse (not that this card is gonna be great or anything), slow effects like these coming down two turns earlier is much more valuable than the 7/7 body
@Kenpatchi Ramasama Might wanna check your reading comprehension, I'm obviously talking about slow matchups. Also, lorthemar doesn't have any impact on the board either, idk how that's an argument in favor of him lmao
1:42 The main advantages of DJ Manastorm (w.r.t. Kalecgos) - if Kalecgos dies, you loose his effect : with DJ Manastorm, the refund remains even if he dies ; - with Kalecgos you can play up to 2 big spells per turn ; with DJ Manastorm, you can play more spells in a single turn.
I think Trump is a liiiittle too harsh on the warrior Riffs. He's talking as if they are 0 star cards that are completely worthless, when more than likely they're just... average. Which won't save Warrior mind you but isn't quite as bad as you'd think. As long as you keep doing Finales, so one Riff a turn, every Riff casts twice, once now and once later, except for your very last one, when you run out of Riffs. So Bridge Riff isn't a 6 mana 7/7 it's a 6 mana 14/14, with the other half of the stats coming on a later turn. Verse Riff is +4 attack +4 armor spread over multiple turns for 2 mana, Chorus is Draw 2 minions and buff them for 3 mana. Put like that you can see that they're costed decently, just probably not enough to pull Warrior out of the dumpster.
1. To play devil's advocate, DJ Manastorm is at least somewhat *balanced* manacheat as the cost of the other spells in your hand will *increase* indefinately if you're not carefull, plus the card itself is 10 Mana so it does need setup. 2. Bridge Riff is pretty good, but what will make or break the Warrior Riffs is how well they will interact with each other and their upcoming Legendary minion (presumably having a Xy'mox type effect that lets you replay your last 3 riffs or smth along those lines)
Millhouse is better than kalycgos by a mile. The cost reduction effect is permanent and doesn't rely on a minion being alive on board to keep the discounts.
Demon hunter could have been Electro Swing music, because obvious pun, bonus points for the electro swing song named "Going Down Swinging". But i still like emo cause it just makes sense too
@@azurosforest2666 yeah sorry I don't mean to crap on your idea, i don't have a better one myself. would be fine but imo there are already too many cards that replay x. I agree with your sentiment that they should get a synergy card 👍
2 thoughts: 1) Riffs almost certainly will have rest of game battlecries tied to them. Look at Librams in a vacuum and ignore all the minions making them permanently cheaper. They look pretty terrible don’t they. Especially, you know, considering they defined the Paladin meta while they existed. 2) honestly, de-power creep feels like the name of the expansion. Really worried that the majority of cards for *all* classes are quite weak.
They will prob have a minion that plays your kast riff as well. And hopefully have one or two more riff cards that are good. It could be a tempo warrior meta, where you play riffs back to back every turn for good board control and value turn after turn?
you need good minions with riff synergy + actually good riffs + playing the riffs in the optimal order + draw the good ones on curve + have low cost cards to guarantee the finale + L + rip bozo + dust warrior cards + play rogue instead.
Manastorm has the same problems as Kalecgos (LUL 9+ mana card) BUT is vastly superior at actually closing out the game. Manastorm+Flamestrike to clear the board and then 1 and 2 mana Arcane Defender next turn to set up some sort of lethal. The issue is obviously getting to 10 mana to PLAY Manastorm, but his played winrate is probably going to be rather high if you get him on board.
the werid thing is the rifts dont even seem fun to play, like curses and relics looked fun. just hoping that the next few cards released make these look fun or give something else
So… you’re telling me warrior needs to either: Play a 6 mana 3/4 taunt 4/3 rush then draw another riff card and make sure it has its finale activate or Draw two very specific cards on either 8, 9, or 10 mana in order to play Bridge Riff, then finale a second riff or Bridge Riff, hero power, Verse Riff… And this is all for… 8 mana… summon two 3/4s with taunt, two 4/3s with rush, and a Claw… but you have to also have drawn the Claw so it isn’t even like you draw and play a free Claw this is more like… 8 mana “if you have a Claw in your hand, discard it and cast it for free” or something…. I dunno, man.
It says 'Play your last Riff' not 'Play your previous Riff' I would assume if you had 9 mana, then played the 3 cost Riff, then the 6 cost Riff, you would get the 3 cost effect. Then you would get the 6 cost effect. Then both finales should trigger and you get the 6 cost effect two additional times.
nah trump I think you're getting it wrong, its really claw for 2 mana, but then it's 3 mana for hand buff draw and claw and the 6 mana to 7/7 (proactive) and draw, it doesn't say you need to play the same turn, I think tempo/control warrior will like this a lot and maybe it can really work
I don't get how Blizzard didn't make the Riffs and the legendary spell as minions. That's already 7 slots in the deck for subpar effects in an archetype that WOULD want minions in it. Just... why?! Blackrock n' Roll could even be a 5 mana 5/5 and it STILL wouldn't be enough.
@@Bladius_ yeah you are right, it had the potential to give you more or even kill your opponent, which is why it got nerfed and this one will probably get buffed
@@rajkanishu By what metric? The minion you draw can hit the opponent later and maybe hit for lethal? This one can "kill your opponent" by that loose metric. "Draw a beast and give it +2/+2" doesn't kill anyone, inherently, either. Even on the best hit, Zixor Prime, it was only up to +6/+6 extra stats, post-nerf. (I'm not comparing to release version, it got nerfed for a reason) These kinda cards can only really be judged by the cards around them. Hunter's was so good because our beast package was good at the time and we had cards that specifically abused stat buffs. If the beasts were bad, it could've seen 0 play and never been on anyone's radar. I do think the Warrior package is a lil weak as a bundle and the "payoff" card needs a mana knocked off. Warrior also has kinda mid cards in general atm, so that's making it pretty hard to evaluate.
Yeah the legendary is probably gonna be Cairne BloodRiff 7mana 7/7 play all 3 rifs Finale:encore ( additionally play all again you have played so far )
Maybe my memory doesn't serve me well but in the domain of non-aggro warrior decks togwaggle combo/control feels like it's been the best warrior deck probably since cthun stopped being a thing. And that deck wasn't so great. Great fun, but not that great. Or maybe i just remember it as good because i had loads of fun playing it.
The Riff Finales don't cascade, right? If I play all three Riffs in mana order, my Bridge Riff only gets the Chorus Riff - the Chorus Riff doesn't then trigger Finale and play Verse Riff. Is that correct? If it's wrong then maaaaybe this is a thing, if you can consistently generate more Riffs, otherwise lolnope.
Someone please explain how Going Down Swinging works with a weapon of 2 durability and 5 enemy minions. I assume your weapon breaks after the 1st 2 swings, leaving your following 3 swings weaker.
i don't know if this is true, but if you manage to hit the finale's on each previous riff, maybe there's a chance it could snowball in effect? really giving them the benefit of the doubt here
The worst part of the riffs come out to 11 mana, so you can't even do more than two. Maybe it counts the "last riff" across turns? Like you do verse and chorus, turn Bridge? That might make it a bit better
If you play Verse Riff first, it has nothing to proc, so that's your "starting chain" then if you play Bridge Riff you'll get the taunt and rush *and* Verse will trigger so you get attack and armor. Then on next turn if you play Bridge Riff again (assuming you finale it) you'll get two taunt and two rush guys, the card you played and the proc. So then if you play another Riff later it'll trigger Bridge again. Are you thinking you have to play them all in a turn or something? No.
With the Riff Finale do the Riffs that are played from the Finale effect have their Finale trigger too? so like say you played Verse turn 2, Chorus turn 3 (meaning you get the Verse again), and so when you play Bridge on 6 its "finales" the Chorus Riff and since your mana is spent it triggers the copied Chorus Riff and then it plays the Verse riff again.
Pretty sure it doesn't... also if did wouldn't that mean it goes off infinite, becuase your last riff after Chorus wasn't Verse, it was Bridge, so you would endup having infinite Bridges trigger.
If you played no riffs in a game and you play Bridge Riff on 6, does it get cast twice? Since it was actually the last riff you played it should right? Or no...
With Blackrock n Roll - what would be the situation with giants? Would it be the cost they start at, or the cost they're played at? Does Molten become a 20/20 that you can discount to whatever?
7:51 I'm so glad Jens kept those 15 seconds of silence, considering it's a reasonable reaction to those cards.
Jens is so good
that's how the video should have ended tbh, would have been a nice "finale".
a lot of particularly irritating warrior decks last rotation. not to sad
@@fionaburns4210 You meant to say Druid*
It's simple really: 11 classes is too many. Blizzard knows this so keeps it down to 10 by having warrior be non-existent
They make the warrior players suicidal so they go play Death Knight instead.
Well this was a problem BEFORE DK was added
@@egbert5871 well before dk 10 classes was clearly too much then
@@zenbozic6184 It was also a problem before DH was added... LUL
@@manyhack5215 tbf even in one of the best metas during ungoro at least one class is unplayable (in ungoro it was warlock tho)
Warrior just needs a card that says "If you lost your last 3 games, you immediately win this game"
Warrior winrate would skyrocket to 25%!
Too strong, make it 6 mana manathirst 8 and "if you have 5 armor"
I dunno... this doesn't seem "Blizzard" enough. I got it!
Two... Three... For The Win
2 Mana Legendary - If you have lost your last 3 games AND own Diablo IV, you immediately win this game
What happens then if you and your opponent warrior both lost the last 3 games??
@@kluasvt828 I mean it would just depend on who plays the card first. The original comment never specified that it would be a start of game effect and the only time that what you said would be an issue is if it were a start of game of effect, and even if it was one then the game would likely just conclude in a draw
Cards need to be balanced according to class identity. For example, Warrior's identity is that it's bad.
Pumped to play Blizzards most supported deck this expansion, love me some Trash Warrior
Nah, thrash warrior
I love how to the point you are. Regis Killbin is always fast to upload new cards, but damn he takes the longest time to explain the simplest points.
regis tries to milk expansion releases
It's because Trump actually reacts and talks about the cards with chat first, takes notes, and records a concise version of his impressions. Regis and Zeddy react and ramble. Insightful and entertaining in their own ways, but certainly less polished.
@@wrenbo4816 Yeah good point, always worth waiting for Trump’s take, even if I’ve already watched one of the other guys talk about the same cards.
Regis is annoying, honestly.
@@arcticwolf6402 You're annoying, honestly.
You know what absolutely kills me? The riffs not being fire spells. When you shred a sick riff, isn't that just the perfect analog for "burning" or "starting a fire"? Guitar Hero made it decades ago, why not here? Is Thori'Belore or whatever that spooky to them? What even the hell is happening here?
To be fair, *good* riffs are face-melters!
Still inconceivable to me that Thori’Belore has a maximum of two resummons. By no means would it make anything playable, it’s just such a ridiculous way to further hamper one of the worst archetypes since freeze shaman. It is literally as if Morabi read: “the first two minions you freeze are added to your hand. (2 left)”.
Imagine how powerful would be a card that keep coming back after 2 fire spells has 4/4 in stats... that's just way too broken Kappa
Make Riffs Fire, decrease their Mana by 1 (all of em, theyre fucking trash for the cost, we have a 2 mana Claw, a 3 mana Scavengers Ingenuity (worse than that) and a 6 mana worse than a lot of 4-5 year old cards, just look at random examples like Dragons Pack) and give Thoribelore infinite resummons. Then we would begin to have ONE deck for a class.....Now add a wincon, smth other than "outlast your opponent". In Wild theres Jailor Dead Mans hand but even that is clunky as in wild theres disruption for anything and Jailor boards arent as unclearable as in Standard.....
@@Devilfish6666 I don't disagree with you but to be fair, Galakrond Shaman was ludicrously strong for a while so Dragon's Pack is a real outlier in terms of power even in Descent of Dragons where the average power level of the cards was pushed quite a bit.
They really hate warrior don't they?
Don't we all? 😅
@@SacredBlazeXxXno it my favorite
Ever since aggro warrior became and stayed meta, Ive disliked warrior. Tbf, I dont like going against any aggro decks because I like to have long, enjoyable matches instead of short, and stressful matches. In casual. I wouldve understood if it was ranked, but not casual.
The only explanation is that all these card designs go back to when warrior was at the top with quest warrior in the second half of 2021 and early 2022. I just don’t know how they consistently design the worst cards for the worst class
@@KOSTO-RED01 same for me but i love having fun, it's hard with warrior right now.
R.I.P. warrior. The minute of silence was really loud.
In order to make the riffs in any way viable the synergies need to be insane. I'm talking a minion that discounts all your riffs by 2, minions that play random riffs which count towards your finale bonus, things like that
yeah and like a legendary that replays all your riffs or something (which i def see as something they might add considering how depressingly bad these are)
Edit: realized Relic Vault was in the release package.
They are a way shittier version of DH Relics, which at the time of release Trump reviewed as 1 star. Then Relics got a bit of support in Relic Vault and turned out to be quite good.
I'm sure Blizzard can pull off something similar with Riffs
@@Konstamonsta they also had to get buffed to be good. They were terrible on release.
@@juice17776 Yes you are right. Relic Vault and Relic of Extinction had mana cost buffed. But that also made them so strong (thanks tempo and mana curve) that in exchange Relic of Dimension had it nerfed.
Doesn't change that relics are viable now and that a good support card can make riffs viable too
That’s librams support from paladin, 3 years ago
Good flavor of Demon Hunter being the grunge/emo genre and including Outcast archetype cards, they're so misunderstood 😢
Although hitting stuff in the face with your face feels more punk than emo.
Emotional hardcore 🖤
"Glaivetar" is also just hilarious.
Makes sense that warrior have rock as their genre, coz they sure did hit rock bottom 💀
I think the worst part to me is that the "riff" cards are spells, when the Legendary spell for the class is a minion deck buff. Like they can't even manage to make all the bad cards at least have synergy together, have to make half the bad cards even worse by making them counter to the rest of the "less bad" cards. They aren't worth the memory space on the HD.
you have to wonder why they made the warrior cards so bad. like what horribly oppressive warrior archetype were they so afraid of in testing that they had to understat all of the cards and give them antisynergy. like demon hunter's package is setting you up for a board clear that also heals you for a bunch, which costs 8 mana and 2 cards at minimum, while warrior gets.... 3 bad spells that are barely passable even with the payoff that you can only play 1 of per turn with finale. you can kinda compare the riffs to wildseeds with the same concept of paying for extra stats with a time investment, but then when you compare something like spirit poacher to any of the riffs, there's just no contest. i guess in testing when the riffs were statted higher, it gave rise to some sort of oppressive value warrior, but as it stands it's all just one big joke
Sadly you have no choice... even if you don't own the card, they are going to be stored on your HD...
Don't worry, they plan expansion in advance, so they will obviously... Make a mew archetype for warrior in the next expansion instead of supporting fire or riffs 💀
@@riccardodellorto4267 hell yeah! I can’t wait for them to leave these half-baked archetypes to make two new half-baked archetypes that won’t work out again
I mean seriously, shaman had totems in nathria and gets some totem synergy again, implock gets something here and there, relic demon hunter got the no minion archetype that synergized very well together, mech mage got extra mechs, value rogue gets more value with bounces, etc. what about warrior?
It’s not even totally pathetic with that self damage warrior recently or that amalgam warrior, it just needs a little more support to actually compete with other decks generally, but they just add an entirely new archetype when the last one wasn’t even fully explored.
Like I’m sure the amalgam warrior is completely forgotten by the developers by next expansion, meaning that it’s not added to with the new cards.
Warrior better get an absolutely insane core set. And a 2 mana fiery war axe.
They didn't ;(
RIP warrior
@@Kbabknight Did they announced the core set?
@@Cuestrupaster they did. Some cool cards like Sword Eater, Bladestorm, Dyn-o-matic, and Frightened Flunky returned, but nothing that resembles a wincon which is what Warrior’s really lacking atm.
They didnt, they are solid standalone cards but no clear direction other than "control your opponent a bit".
Yo Blizzard if you couldn't handle managing 11 classes you should have not released Death Knight instead of deleting Warrior from the game
For real. Every card flavored for DH or DK could easily fit into warrior. It's just silly.
Demon hunter was the biggest mistake blizzard ever made lol
fr blood death knight is just better warrior and unholy is just better undead priest, they really really need to make up their minds with class identities and balance things around more often and better
I have always hated the Demon Hunter concept its never made sense to me how DH uses Demons...to fight demons?
@@goldengrill769 Its supported by the lore. Basically stealing their power to destroy them.
Sometimes it feels like they have 4 different design teams that each want to go for different class themes each expansion while not talking to each other lmao
Start with Chorus riff, next turn Bridge Riff Finale, next turn chorus, then verse, then Bridge, then verse. 5 finale effects in 6 cards is 11 cards! Of course the point of the cards is that they're supposed to be semi-flexible, in that you can get any of the other riffs out of them.. sure it's still bad, but you get to play some sick riffs 😎
Gotta love 5 mana do nothing into lose turn 6
I have a good hunch that the Warrior legendary minion is going to utilize the riffs in some way, like a battlecry that casts all 3 riffs or something.
Could be lots of things based on number of riffs played, rather than recast.
7 mana
Cast all three riffs
Finale: cast them twice
might be not completely worthless?
tbh I'm 100% sure they'll do a round of buffs and discount all three of them by 1 or something like that
Grug, the Shredlord - whenever you cast a Riff, play it twice!
The art is like...a spider or something, holding 2 guitars
The way it's going it endup being something like: Ogre the Boulderfist - 6 mana 6 attack 7 health: It has good stats for the cost...
There's too many classes in hearthstone, so they soft-rotated one out to keep the number round.
Meanwhile in Blizzard: "What other Warrior cards?"
did i just hear trump open up a video with "yo yo" ?????????
Trump really is a Hearthstone Boomer at this point and i love him for it 😂😂
Warrior continues to be directionless and confused as it has been for a long time now.
Riffs should be good cards, even without the finale effect.
they need to be 1 mana cheaper imo
The next warrior card better read: fill your hand with random riffs that cost 0 this turn or something similarly broken.
No because if’s 0 mana you cant finale
@@drtenma2112 false, You just have to have zero mana as it’s resolved, This is included on hearthstone FAQ
@@Skullhawk13 still shit
I quite honestly think that 4 mana 3/6 would have fit warrior identity better than demon hunter.
The riff-stuff seems like a quest reward, but without a big payoff at the end.
The quest reward is losing the game.
The demon Hunter spell using durability on each hit seems like it will make weapons rather unreliable with it unless you really want some weapon deathrattle
The warrior legendary spell might be good with ETC as a tech card against slow matchups
@Kenpatchi Ramasama Bro coping is a requirement to queue up as Warrior, let him do his thing 😭
@Kenpatchi Ramasama naw lorthemar is wayy worse (not that this card is gonna be great or anything), slow effects like these coming down two turns earlier is much more valuable than the 7/7 body
@Kenpatchi Ramasama Might wanna check your reading comprehension, I'm obviously talking about slow matchups. Also, lorthemar doesn't have any impact on the board either, idk how that's an argument in favor of him lmao
I swear we're going to have Voone say "add a copy of each riff you've played to your hand"
9:22 and now we know that was very hopeful thinking LOL
1:42 The main advantages of DJ Manastorm (w.r.t. Kalecgos)
- if Kalecgos dies, you loose his effect : with DJ Manastorm, the refund remains even if he dies ;
- with Kalecgos you can play up to 2 big spells per turn ; with DJ Manastorm, you can play more spells in a single turn.
thank you for leaving that awkward wait after bridge riff editor i died laughing
I feel like Chorus riff will be buffed to give the minion +3/3 or draw 2 minions and verse will be buffed to give 3 attack and armor
I think Trump is a liiiittle too harsh on the warrior Riffs. He's talking as if they are 0 star cards that are completely worthless, when more than likely they're just... average. Which won't save Warrior mind you but isn't quite as bad as you'd think.
As long as you keep doing Finales, so one Riff a turn, every Riff casts twice, once now and once later, except for your very last one, when you run out of Riffs. So Bridge Riff isn't a 6 mana 7/7 it's a 6 mana 14/14, with the other half of the stats coming on a later turn. Verse Riff is +4 attack +4 armor spread over multiple turns for 2 mana, Chorus is Draw 2 minions and buff them for 3 mana.
Put like that you can see that they're costed decently, just probably not enough to pull Warrior out of the dumpster.
I’m wondering if the riffs will be better than we think. Ppl were equally sceptical of curses and relics only needed a little buff to be good
If it needs buffs then that doesn't mean anybody is wrong.
What he doesn't see is that the riffs go on infinitely
Laughed for a while at your delivery of bridge riff. Great comedic timing.
1. To play devil's advocate, DJ Manastorm is at least somewhat *balanced* manacheat as the cost of the other spells in your hand will *increase* indefinately if you're not carefull, plus the card itself is 10 Mana so it does need setup.
2. Bridge Riff is pretty good, but what will make or break the Warrior Riffs is how well they will interact with each other and their upcoming Legendary minion (presumably having a Xy'mox type effect that lets you replay your last 3 riffs or smth along those lines)
Another boring Xy'mox effect... please no.
The cards reduced to 0 will never go above 10 mana cost unless you have more than 10 cards in hand when you play it.
Millhouse is better than kalycgos by a mile. The cost reduction effect is permanent and doesn't rely on a minion being alive on board to keep the discounts.
Chorus Riff being compared to Bannerman is weird when it's much closer to Call to Adventure (if you're insisting on comparing it to a Pally crd).
And even then it's worse than Call to Adventure, because Call at least tutor for the lowest cost...
Demon hunter could have been Electro Swing music, because obvious pun, bonus points for the electro swing song named "Going Down Swinging". But i still like emo cause it just makes sense too
DJ Manastorm
Card rating: 3.5/5
Meme rating 4/5
Mixtape: Fire
If warrior dont get some riff synergy card (like replay all your riffs played in this game or something like that) ill be upset.
"Redo all of those things you did" is really boring design tho. I'd rather not see those anymore
@@kevinm4193 i give it for example. Im not card designer and just speaking first and obvious thing from my dumb head...
@@azurosforest2666 yeah sorry I don't mean to crap on your idea, i don't have a better one myself. would be fine but imo there are already too many cards that replay x. I agree with your sentiment that they should get a synergy card 👍
2 thoughts:
1) Riffs almost certainly will have rest of game battlecries tied to them. Look at Librams in a vacuum and ignore all the minions making them permanently cheaper. They look pretty terrible don’t they. Especially, you know, considering they defined the Paladin meta while they existed.
2) honestly, de-power creep feels like the name of the expansion. Really worried that the majority of cards for *all* classes are quite weak.
They will prob have a minion that plays your kast riff as well. And hopefully have one or two more riff cards that are good. It could be a tempo warrior meta, where you play riffs back to back every turn for good board control and value turn after turn?
you need good minions with riff synergy + actually good riffs + playing the riffs in the optimal order + draw the good ones on curve + have low cost cards to guarantee the finale + L + rip bozo + dust warrior cards + play rogue instead.
Pure copium
My tempo 2 mana claw, and my tempo 3 mana draw a card, and my tempo 6 mana lose the game.
@@masterpotato2162 turn 1 concede you can’t tempo faster than that
I ADORE how Trump built up Bridge Riff even if I saw it coming - then the minute of silence -- fuckin' hilarious
09:10 jesus crist, did he just try to do 🤘 but completely failed?
maybe the riff's chain off of each other by repeating the last finale effect also.
thus creating a riff that repeats all previous effects.
I feel like someone forgot that the point of sicks riffs was that they were good.
Priest: "Oh thank god its not me again..."
when they reveal the new warrior weapon,, it needs to be 4 mana 2/4 Every time you attack and enemy cast a COPY of random riff in your hand or deck
Blizzard has horrible trauma over the days when Warrior was stall forever.
"For those of you that like Boulderfist Ogre..." lol
These warrior cards will definitely go down in history as some of the cards in hearthstone.
if the riffs played all other riffs you've played on finale they would be at least playable
I’m with Trump on staring at the riff cards in confusion
Manastorm has the same problems as Kalecgos (LUL 9+ mana card) BUT is vastly superior at actually closing out the game.
Manastorm+Flamestrike to clear the board and then 1 and 2 mana Arcane Defender next turn to set up some sort of lethal. The issue is obviously getting to 10 mana to PLAY Manastorm, but his played winrate is probably going to be rather high if you get him on board.
the werid thing is the rifts dont even seem fun to play, like curses and relics looked fun. just hoping that the next few cards released make these look fun or give something else
"Blizzard Threw Warrior IN THE TRASH!!"
What else is new?
Your riffs with charge have +1 attack
Jens is the king of editing 👑
So… you’re telling me warrior needs to either:
Play a 6 mana 3/4 taunt 4/3 rush then draw another riff card and make sure it has its finale activate
or
Draw two very specific cards on either 8, 9, or 10 mana in order to play Bridge Riff, then finale a second riff or Bridge Riff, hero power, Verse Riff…
And this is all for… 8 mana… summon two 3/4s with taunt, two 4/3s with rush, and a Claw… but you have to also have drawn the Claw so it isn’t even like you draw and play a free Claw this is more like… 8 mana “if you have a Claw in your hand, discard it and cast it for free” or something….
I dunno, man.
It says 'Play your last Riff' not 'Play your previous Riff' I would assume if you had 9 mana, then played the 3 cost Riff, then the 6 cost Riff, you would get the 3 cost effect. Then you would get the 6 cost effect. Then both finales should trigger and you get the 6 cost effect two additional times.
Finale only triggers when that card spends the rest of your mana and only triggers from a card played in hand
Someone at blizzard must hate Rock
Would be neat if they rotated the Dr. Boom hero into core set but I'm not sure if the meta is even slow enough for that to save warrior
nah trump I think you're getting it wrong, its really claw for 2 mana, but then it's 3 mana for hand buff draw and claw and the 6 mana to 7/7 (proactive) and draw, it doesn't say you need to play the same turn, I think tempo/control warrior will like this a lot and maybe it can really work
The riffs are a typical mechanic I can see them buffing by including a new riff in the miniset.
Missed opportunity to make Demon Hunter OutKast themed.
I don't get how Blizzard didn't make the Riffs and the legendary spell as minions. That's already 7 slots in the deck for subpar effects in an archetype that WOULD want minions in it. Just... why?! Blackrock n' Roll could even be a 5 mana 5/5 and it STILL wouldn't be enough.
Do you remember the hunter draw a beast and give +3/+3 for 2 mana. A tutor with less cost and more buff. Wtf ist this warrior card
+2/2
@@SpaceWitch144 it was +3/+3 before they nerfed it, because of the boar combo
That didn't have the potential to give you 7/7 in stats on the board.
Bad comparion.
@@Bladius_ yeah you are right, it had the potential to give you more or even kill your opponent, which is why it got nerfed and this one will probably get buffed
@@rajkanishu By what metric? The minion you draw can hit the opponent later and maybe hit for lethal? This one can "kill your opponent" by that loose metric.
"Draw a beast and give it +2/+2" doesn't kill anyone, inherently, either. Even on the best hit, Zixor Prime, it was only up to +6/+6 extra stats, post-nerf. (I'm not comparing to release version, it got nerfed for a reason)
These kinda cards can only really be judged by the cards around them. Hunter's was so good because our beast package was good at the time and we had cards that specifically abused stat buffs. If the beasts were bad, it could've seen 0 play and never been on anyone's radar.
I do think the Warrior package is a lil weak as a bundle and the "payoff" card needs a mana knocked off. Warrior also has kinda mid cards in general atm, so that's making it pretty hard to evaluate.
I think warrior may actually be playable as some mid range deck, and if not it’ll get buffed like relics hopefully
Ah sick, finally, Darkmoon Rabbit has some support in Warrior!
If you use Going Down Swinging while a weapon is equipped, does it reduce the weapon durability?
Yes. The weapon goes down with each attack.
You might say they threw them warriON the garbage pile
?
Alright, please never talk to me or my Trump ever again
This riff bundle could actually work ok if there are riff generation cards, if you can get lots of them they become not so bad
I don't think the demon hunter cards really push it toward control. Those are "control" type cards that would fit in midrange demon hunter.
I think it's easier to balance the game if you give one class horrible cards.
Fallout Boy Demon Hunter is giving me life
Yeah the legendary is probably gonna be Cairne BloodRiff
7mana 7/7 play all 3 rifs Finale:encore ( additionally play all again you have played so far )
Fiesta mage will use millhouse. Imagine you cast 2 runes and 2 puzzle boxes in one turn; I mean the game probably ends one way or another
all riff cards could cost 1 less and I still wouldn't be sure about the viability of the package
1:29 "Why not play Kalecgos?" Well...
Chros Riff has some OTK potential i guess? But claw for 2 mana.....and the 6 mana for 2 mediocre 3 drops...
Maybe my memory doesn't serve me well but in the domain of non-aggro warrior decks togwaggle combo/control feels like it's been the best warrior deck probably since cthun stopped being a thing. And that deck wasn't so great. Great fun, but not that great. Or maybe i just remember it as good because i had loads of fun playing it.
Oh wait or was that druid 😅
The Riff Finales don't cascade, right? If I play all three Riffs in mana order, my Bridge Riff only gets the Chorus Riff - the Chorus Riff doesn't then trigger Finale and play Verse Riff. Is that correct? If it's wrong then maaaaybe this is a thing, if you can consistently generate more Riffs, otherwise lolnope.
Warrion
warrior continues to be the early april's fool joke, did they ask the diablo immortal team to design cards for warrior?
1:54
>Going down
>Give your hero immune
Uhm... okay, this makes zero sense.
Someone please explain how Going Down Swinging works with a weapon of 2 durability and 5 enemy minions. I assume your weapon breaks after the 1st 2 swings, leaving your following 3 swings weaker.
i don't know if this is true, but if you manage to hit the finale's on each previous riff, maybe there's a chance it could snowball in effect? really giving them the benefit of the doubt here
I mean, 8 mana gain 2 attack / armor plus summon 6/8 of taunt and 8/6 with rush is not BAD. But it is also turn 8...
The worst part of the riffs come out to 11 mana, so you can't even do more than two.
Maybe it counts the "last riff" across turns? Like you do verse and chorus, turn Bridge?
That might make it a bit better
If you play Verse Riff first, it has nothing to proc, so that's your "starting chain" then if you play Bridge Riff you'll get the taunt and rush *and* Verse will trigger so you get attack and armor.
Then on next turn if you play Bridge Riff again (assuming you finale it) you'll get two taunt and two rush guys, the card you played and the proc. So then if you play another Riff later it'll trigger Bridge again.
Are you thinking you have to play them all in a turn or something? No.
I forget if that card that sets your mana to 11 was neutral or Druid bc it would be funny if dj manastorm had an interaction
neutral
Wouldn’t call to adventure be a better comparison to chorus riff?
why couldnt blackrock n roll do 1 of two things
1: effect cards in hand
2: draw a minion
With the Riff Finale do the Riffs that are played from the Finale effect have their Finale trigger too? so like say you played Verse turn 2, Chorus turn 3 (meaning you get the Verse again), and so when you play Bridge on 6 its "finales" the Chorus Riff and since your mana is spent it triggers the copied Chorus Riff and then it plays the Verse riff again.
Pretty sure it doesn't... also if did wouldn't that mean it goes off infinite, becuase your last riff after Chorus wasn't Verse, it was Bridge, so you would endup having infinite Bridges trigger.
@@Cuestrupaster yeah that makes I guess if it worked the I thought, itd say something like "Play the Riff played before this one" or something similar
Wait. Do the “play your last riff” stack, aka you play all the riffs assuming you finale’d them?
No, it’s just the last riff you played, not all of the previous riffs
I assume that last riff does not have to have been played this turn. That would make them OK and worth playing.
If you played no riffs in a game and you play Bridge Riff on 6, does it get cast twice?
Since it was actually the last riff you played it should right? Or no...
This aged well
With Blackrock n Roll - what would be the situation with giants? Would it be the cost they start at, or the cost they're played at? Does Molten become a 20/20 that you can discount to whatever?
You'd be correct. It applies their full cost in the deck.