RPCS3 - First Emulator to Implement FSR Upscaling Technology!

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  • Опубликовано: 4 июл 2024
  • RPCS3 is the first emulator to support AMD's FidelityFX Super Resolution (FSR) technology thanks to our lead graphics developer kd-11 implementing it on the 6th of August. FSR is incredibly useful for RPCS3 in a number of ways.
    FSR allows users to have better visuals at a similar level of performance, which is incredible for users with low-end graphics cards that struggled with using Internal Resolution Scaling. The few games which don't work with Internal Resolution Scaling can also utilize FSR without any issues, which is a huge improvement over playing at a native 720p resolution.
    Even users with high-end graphics cards will see a lot of usage out of this as games which have a high RSX (PS3 GPU) load can lower frame-rates when scaling up to 4k. With FSR, you can use an internal Resolution Scaling value of 1440p, and then upscale to 4K with FSR. Visuals still look amazing, and frame rates will be higher.
    Support RPCS3's lead developers on Patreon: / nekotekina
    Read the quick start guide on how to set-up RPCS3: rpcs3.net/quickstart​
    Join our Discord server to keep up with future updates, or for assistance: discord.me/rpcs3
    Edited by: Aphelion
    Recorded by: Aphelion & MsLow
  • ИгрыИгры

Комментарии • 643

  • @RepublicofNvidiaGamers
    @RepublicofNvidiaGamers 2 года назад +960

    This is a revolutionary step in PC Gaming and Console Emulation ,You guys have done one hell of a job! Absolutely Brilliant...

    • @horrorflixurdu9138
      @horrorflixurdu9138 2 года назад +2

      Mate xenia check it out the game mostly runs so good there

    • @DatHombre
      @DatHombre 2 года назад +5

      @@horrorflixurdu9138 I assume you responded to the wrong comment? And also assume you're talking about Red Dead?

    • @horrorflixurdu9138
      @horrorflixurdu9138 2 года назад +2

      @@DatHombre yeah

    • @horrorflixurdu9138
      @horrorflixurdu9138 2 года назад +1

      @@DatHombre bro xenia is ahead of rpcs3 to be homest in terms of progress

    • @reddeath8503
      @reddeath8503 2 года назад +3

      @@horrorflixurdu9138 bro you can't even call your damn horse with xenia.

  • @demonhunter4209
    @demonhunter4209 2 года назад +416

    God bless to all team members of rpcs3, all the best for your future miracles

    • @nomchompsky3012
      @nomchompsky3012 2 года назад +28

      Credit also has to go to AMD for open sourcing their FSR tech, making it free for anybody to use, on all PC GPUs. DLSS on the other hand is still locked to only 20% of PC GPUs...

    • @eddiexavier2752
      @eddiexavier2752 2 года назад +6

      And amd because nvidia is seeeeelfish

    • @nomchompsky3012
      @nomchompsky3012 2 года назад +3

      @@kev1nno thing is we already know DLSS works without tensor cores. Control added DLSS "1.9" support on the CUDA cores and it looked pretty good. With some optimisation it may have looked close to DLSS 2.0.
      IMO DLSS only exists because it's yet another Nvidia attempt to segment the market, lock out competitors and jack up pricing. They used DLSS and hybrid ray tracing to justify the ridiculously high prices on the RTX 20 series, after all.

    • @josh77577
      @josh77577 2 года назад

      @@nomchompsky3012 Yeah but the technology is so much better and a selling features for their new cards. AMD is definetly more customer friendly though but DLSS brings in sales.

  •  2 года назад +124

    Amazing work as usual! One of the best emulation projects so far!

    • @xClanPkSx
      @xClanPkSx 2 года назад +1

      Salve linguiçaa

    • @thelordan66
      @thelordan66 2 года назад +1

      Verdade sr linguiça

  • @socks2441
    @socks2441 2 года назад +143

    awesome. this emulator just keeps getting better and better. kd-11 is a legend. also, thanks to amd for amd fidelity fx super resolution. i use it in assetto corsa for vr and couldnt play without it.

    • @socks2441
      @socks2441 2 года назад +5

      @Never Truly Gone choose the latest version of csp/ custom shaders patch (0.1.75 beta), then to enable, in content manager its under the custom shader patch settings at the top under 'graphics adjustments'. also i can confirm it works and makes a pretty big difference to performance. i am using 'ultra quality'. also, make sure to use 4xmsaa and taa, especially important for vr. i have a 2070 super though so im surprised a 3090 needs it. especially with the original vive... i have other less important settings turned down. i cant be bothered going through and listing them all though. but im using a 1440x1440 per eye headset which is much higher than the original vive.... so you should not be getting bad performance... weird. i am also running 200% steam vr supersampling. i think medum settings under assetto corsa. and anisotropic filtering forced with nvidia control panel and off in assetto corsa settings.
      edit: did not read your comment properly (its late friday.. ive been drinking..) i see you say you dont have performance issues, in which case amd fsr will not benefit you. it is just an upscaling technique to render at a lower resolution and then upscale it. which inherently means lower quality. they use nice algorithms and sharpening to minimize that loss in quality. but it is still there.
      dude, if you have a 3090 its time to upgrade headset ;) although then you lsoe the oled colours and contrast/ black levels i suppose.. but any lcd/ rgb subpixel display will get you less screen door effect. or if you want to stick with oled i think the samsung odyssey uses it and is still higher resolution than the og vive.

    • @fireballs7346
      @fireballs7346 2 года назад

      Looks shit dlss is way to go

    • @socks2441
      @socks2441 2 года назад +3

      @Never Truly Gone yeah, I completely understand, damn gpu prices... Same reason I'm still on my rtx 2070 super and wmr.. Planned to upgrade both but not at these prices. 😅

  • @naryanr
    @naryanr 2 года назад +170

    Thanks to the RPCS3 team,
    and to AMD for not trying to ensure
    they're the only ones who can benefit from amazing new tech.

    • @connor___
      @connor___ 2 года назад +13

      Wait, do you mean this works on Nvidia cards too?

    • @lyingriotman2220
      @lyingriotman2220 2 года назад +37

      @@connor___ Yes, it's an open standard

    • @connor___
      @connor___ 2 года назад +28

      @@naryanr I'm so used to Nvidia being dickheads about that kind of thing, I thought I was misunderstanding lol That's awesome!

    • @tardwrangler1019
      @tardwrangler1019 2 года назад +1

      Dlss is much better though

    • @jamesstuller6964
      @jamesstuller6964 2 года назад

      can't for this to get xess

  • @extradipboneless
    @extradipboneless 2 года назад +166

    Love how geometrical details and textures look more sharper and detailed. This really will come handy for lot of low resolution games. Outstanding work as always!

    • @kishaloyb.7937
      @kishaloyb.7937 2 года назад +23

      @@kev1nno FSR is no AA. AMD specifically mentions that FSR needs a well anti-aliased input image or else FSR will further amplify the instabilities like shimmering that are present in a non-AA image. TAA till now is the best AA that compliments FSR really well. Also FSR reconstructs edges during upscaling and the RCAS pass controls the local contrast of the image making the textures and other details look sharper.

    • @extradipboneless
      @extradipboneless 2 года назад +5

      ​@@kev1nno 1:32 It doesn't do anything to the aliasing. Check the stones on the ground texture and Coles boots. Left side no FSR the texture details look more blurry, while on the right side with FSR on, the small details appear to be sharpened up, which helps the overall image quality.

    • @kishaloyb.7937
      @kishaloyb.7937 2 года назад +10

      @@kev1nno upscaling is not same as anti-aliasing. FSR is not a AA technique, its a spatial based upscaling technique. AMD specifically mentions that in their FSR source code. If you don't you a seperate AA technique with FSR, FSR will amplify the aliasing in the picture.

    • @sinom
      @sinom 2 года назад +5

      @@kev1nno no. Anti aliasing is applied on the same resolution without upscaling. AA smoothes out lines (usually the outlines of models). That's literally all it does.
      FSR on the other hand tries to find where there would be details in the image, and then tries to reconstruct them. If there is no anti aliasing applied to an image before putting it into FRS it will see the edges of objects and because of its high contrast and noisiness will think it is an area where details got lost, and try to add more detail to it (not smoothing them out), usually leading to pretty bad results.

    • @JaxDagger
      @JaxDagger 2 года назад +3

      honestly i'm not sure what any of you are seeing but i aint seeing it xD

  • @arthuralam1000
    @arthuralam1000 2 года назад +46

    If Sony will not emulate PS3 on the PS5 you will be our only hope. Amazing job. The gaming community is a richer place with this emulator.

    • @John-vu5qm
      @John-vu5qm 2 года назад

      Eh?

    • @John-vu5qm
      @John-vu5qm 2 года назад

      You can get a PS3 for less than a $100.

    • @ml_serenity
      @ml_serenity Год назад

      @@John-vu5qm Low fps, low resolution, takes space etc.

  • @MatthijsLangerman
    @MatthijsLangerman 2 года назад +11

    Amazing! You people did a wonderful job making the best emulator even beter

  • @blckmlr7573
    @blckmlr7573 2 года назад +2

    I've been keeping my eye on your emulator holding off on it for awhile, every time I look it just gets better and better! nice work guys!

  • @flatusvocis.
    @flatusvocis. 2 года назад +3

    I''ve played the first three Uncharted games a few months ago thanks to your invaluable work. Keep it up!

  • @morpheussomnus1292
    @morpheussomnus1292 2 года назад +2

    I can't still comprehend how amazing this team. Keep up the good work.

  • @gamesntech4827
    @gamesntech4827 2 года назад +5

    I can't even imagine how much time and effort you guys have put into making this work. You guys are really something. RPCS3 has made history! Much respect and love for the Dev's!

  • @phamminhhoangofficial3931
    @phamminhhoangofficial3931 2 года назад +1

    You guys are so talent . Thanks for ur all hard working ❤️

  • @solidus5955
    @solidus5955 2 года назад +43

    all I need in my life is to see "PLAYABLE" next to mgs 4 in the compatibility list

    • @elchico9227
      @elchico9227 2 года назад +18

      Yeah that and an a 60 FPS red dead would be a dream , but hey every update it’s a step towards the inevitable MGS 4 update

    • @bennymountain1
      @bennymountain1 2 года назад +2

      MGS4 of all games? All you need from that game is to be "watchable" and youtube has you covered on that.

    • @karesi3842
      @karesi3842 2 года назад

      Indeed.

    • @DEATHFISH3000
      @DEATHFISH3000 2 года назад +1

      @@bennymountain1 the man's name is Solidus Snake and it is a great game - we get it, it is not for you

  • @wildrelicproductions4879
    @wildrelicproductions4879 2 года назад +54

    yess fantastic work!!! the day infamous is playable on pc through the emulator is the day i will cry with tears of joy

    • @LaBaHiaRD
      @LaBaHiaRD 2 года назад

      i finished part ome and 2 with this emulator brother.. tll freeze longer u play but u can deff finish it ...did it on evil n good mode on both

    • @LaBaHiaRD
      @LaBaHiaRD 2 года назад

      part one is more glitchy but fishable upscale does good BUT part 2 wih upscaling OMFGGG had to dust off ps5 to play second son

    • @sikwitit773
      @sikwitit773 2 года назад +2

      @@LaBaHiaRD bro said "dust off the PS5" i wish I had those problems 😂

    • @LaBaHiaRD
      @LaBaHiaRD 2 года назад

      @@sikwitit773 I pre ordered before it came out! Worlds problem was waiting till drop

  • @SRC267
    @SRC267 2 года назад +112

    This will be good on my OneXPlayer. I do have the display resolution set to 1280x800 rather than the full 2560x1600.

    • @mathdantastav2496
      @mathdantastav2496 2 года назад +19

      @neogeomaster someone is a hater... its a portable handheld buddy, with relativly decent battery life for a pc, no other pc can do that.

    • @arlamdae2551
      @arlamdae2551 2 года назад +1

      I think it really feels good to play ps3 games anywhere.

    • @Moolassy
      @Moolassy 2 года назад +1

      Hows the performance on it?

  • @davidbanner9001
    @davidbanner9001 2 года назад +7

    The Miracle Team in action once again.

  • @jonathanalexanderrodriguez5313
    @jonathanalexanderrodriguez5313 2 года назад +4

    Tremendo trabajo que se están mandando en implementar esta tecnología al RPCS3!

  • @chupitolepame5357
    @chupitolepame5357 2 года назад +1

    The Silent Hill 2 theme at the end was a nice touch hehe

  • @Zippy_Zolton
    @Zippy_Zolton 2 года назад

    this is cool!! I love seeing the active development on this emulator

  • @sarthakvinchurkar
    @sarthakvinchurkar 2 года назад

    Great work guys, this is huge. Congrats!

  • @killshock360
    @killshock360 2 года назад +5

    i honestly could not tell a difference visually. but this is the kinda thing i usually cant tell the difference with. with everything else FSR can do and the amazing implementation with very low resource load, its just amazing for anyone who needs it and im glad this was done!!

  • @Alfer230
    @Alfer230 2 года назад

    Awesome and INSPIRING work. FSR really looks great. Thank you!

  • @devinself2104
    @devinself2104 2 года назад

    Absolutely amazing! Great work guys!

  • @TechStache
    @TechStache 2 года назад +1

    Outstanding more guys. You're the best

  • @0Wayland
    @0Wayland 2 года назад +2

    Great stuff, thanks guys.

  • @silentmichal
    @silentmichal 2 года назад +2

    That's awesome! I already tried it, works perfectly fine 😁

  • @arthurcuesta6041
    @arthurcuesta6041 2 года назад

    Amazing work as always.

  • @kennadod2080
    @kennadod2080 2 года назад

    Great work guys

  • @TimBorg
    @TimBorg Год назад +1

    Great Work, Keep it up

  • @DouglasOtoni
    @DouglasOtoni 2 года назад +1

    THIS IS AWESOME! GREAT WORK GUYS!

  • @nerosr2393
    @nerosr2393 2 года назад +1

    Amazing work, pretty sure retroarch also implemented fsr on their api.

  • @1050franco
    @1050franco 2 года назад +4

    This is incredible.

  • @weskerend507
    @weskerend507 2 года назад +2

    This is amazing!

  • @Lancia444
    @Lancia444 2 года назад

    You guys rock!!

  • @WillAfterMidnight
    @WillAfterMidnight 2 года назад

    Tremendous work!

  • @diazcarlosdm
    @diazcarlosdm 2 года назад

    Great Job! Thanks for sharing!

  • @k071694
    @k071694 2 года назад

    Great job guys!

  • @thelordan66
    @thelordan66 2 года назад

    AMAZING WORK GUYS

  • @SegaMan001
    @SegaMan001 2 года назад

    Awesome this is looking good. I'm looking forward to what 3D support this could bring in the future. 720p 3d games didn't look too good on a 1080p 3d tv I found.

  • @CeilloNoll
    @CeilloNoll 2 года назад

    This is great, good job!

  • @brianghostfury
    @brianghostfury 2 года назад

    Amazing work well done guys

  • @galleonhtr9770
    @galleonhtr9770 2 года назад

    Amazing. Thank you for sharing

  • @ssabykoops
    @ssabykoops 2 года назад

    Thanks for great emulation over the years !!!!

  • @FreemanBgTV
    @FreemanBgTV 2 года назад +1

    Nice work

  • @samuraispiritsx
    @samuraispiritsx 2 года назад

    You guys are awesome

  • @samchoc93
    @samchoc93 2 года назад

    Nice job guys !

  • @AwesomeCombone
    @AwesomeCombone 2 года назад

    Congratulations RPCS3 Team.

  • @hundvd_7
    @hundvd_7 2 года назад +2

    It's the first time I hear of Eternal Sonata, but wow
    That soundtrack + visuals makes it absolutely gorgeous

    • @charalambosnik
      @charalambosnik 2 года назад +1

      One of the best games in the PS3/Xbox 360 era. Magnificent. Play it ASAP

  • @naikjoyx4291
    @naikjoyx4291 2 года назад

    Nicely done.

  • @TheFrenchy82
    @TheFrenchy82 2 года назад

    wow ! you did it again, guys ! WELL DONE !! 😃

  • @sapien9254
    @sapien9254 2 года назад

    Thanks man for this toooooo 😊😊

  • @marioe.4400
    @marioe.4400 2 года назад +8

    It helps the most with games that rely on being set to 720p for certain effects to display correctly, such as GTA IV's depth-of-field. It's particularly obvious when looking at sunlight glittering on water.

    • @boffifis1
      @boffifis1 2 года назад

      Is that a thing on the pc version?

    • @Pithtol
      @Pithtol 2 года назад

      @@boffifis1 you need to have definition turned off in the video settings, 4k dsr helped with the blurring issue.

    • @Azrael1x2
      @Azrael1x2 2 года назад +2

      Can i use FSR with resolution scaling ?

  • @pspguydgo
    @pspguydgo 2 года назад

    amazing work

  • @joeyoung9596
    @joeyoung9596 2 года назад +11

    I really hope Starhawk & Blur will be fully playable soon

    • @Ionic0
      @Ionic0 2 года назад +3

      Don't bother with blur, theres a free PC port you can play for free now that will run at 60 fps. There's a tutorial on RUclips for how to install it. Running blur through Rpcs3 is a waste of time trust me

  • @noside.foxhound
    @noside.foxhound 2 года назад

    Fantastic work as always guys! I hope later on, if you guys could add a cheat feature for the game currently running, having their own cheat database, cheers!

  • @kaiservulcan
    @kaiservulcan 2 года назад +6

    Hi guys. I really love emulation and you made a great job in implementing this feature. AMD gave us a good tech and you gave us a very useful tool. You work hard to make every game payable in good conditions and everybody knows how hard it is to emulate the PS3. Keep up the good work and thank you so much !

  • @RazielDark
    @RazielDark 2 года назад

    your music taste is flawless

  • @volkinaxe
    @volkinaxe 2 года назад

    nice keep up the good work

  • @suntolosa21
    @suntolosa21 2 года назад

    Nice Work :)

  • @umiss6762
    @umiss6762 2 года назад

    What a great work

  • @EggBastion
    @EggBastion 2 года назад

    Thanks you guys
    what a nice jobs

  • @cyborgzone7143
    @cyborgzone7143 2 года назад

    Good job you guys are the best

  • @Devilninja333
    @Devilninja333 2 года назад

    Infamous feels almost fully playable thank you so much

  • @not_who_you_think
    @not_who_you_think 2 года назад

    amaaaazing!!!!!

  • @poiitidis
    @poiitidis Год назад

    Nice stuff! :)

  • @El.Duder-ino
    @El.Duder-ino 2 года назад +12

    RPCS3 is an excellent emulator and big Kudos also to AMD for creating open source feature like FSR!

  • @Spillow-C
    @Spillow-C 2 года назад

    you guys are awesome

  • @janglenapper
    @janglenapper 2 года назад

    this is just beautiful oh my god.

  • @FlannOff
    @FlannOff 2 года назад +1

    This is huge!

  • @not-m30
    @not-m30 2 года назад +11

    This is outstanding!! I really appreciate you guys keeping up the hard work and the results are worth the wait. Looking forward for the day when God of War 3 becomes (Playable).

    • @Goku-er8nk
      @Goku-er8nk 2 года назад +3

      it is already playable with mid range cpus.

    • @not-m30
      @not-m30 2 года назад +1

      @@Goku-er8nk Not for me :(

  • @GTASimMaster51515
    @GTASimMaster51515 2 года назад

    This emulator impresses me, year by year

  • @GrimmReinhardt
    @GrimmReinhardt 2 года назад

    God damn thats imressive, considering that developers cant implement upscaling properly in many games. But you guys did it

  • @geralt9036
    @geralt9036 2 года назад

    Nothing but respects!!

  • @chyngysdulatov9206
    @chyngysdulatov9206 2 года назад

    Great job. Emulators are future of gaming.

  • @KenediGamer
    @KenediGamer 2 года назад

    thank God for this!

  • @feplays007
    @feplays007 2 года назад

    Fantastic, a while ago, talking about a PS3 emulator was a myth, but today it is a reality and it is becoming very efficient with new technologies.

  • @RitaMaSTeR
    @RitaMaSTeR 2 года назад

    Awesome!

  • @JeremyKingTech
    @JeremyKingTech 2 года назад

    Nice work, kd-11

  • @garog
    @garog 2 года назад

    kd-11 at it again, legendary.

  • @MightyPoo64
    @MightyPoo64 2 года назад

    Awesome stuff, though starting out with RD redemption just made me think of the Xbox native 4k version.
    This is important for the PS3 exclusive stuff such as MGS4.

  • @bubmario
    @bubmario 2 года назад +1

    This + MGS4 = beauty

  • @caboseBvR
    @caboseBvR 2 года назад

    thanks i was really hoping this would be added specially for intel gpu's as I would love to be able to play ps3 on the go on a tablet

  • @animumaster2905
    @animumaster2905 2 года назад +1

    the rpcs3 team are wizards no cap

  • @Screamer26
    @Screamer26 2 года назад

    Thanks RPCS3 Team and thanks AMD

  • @frog6054
    @frog6054 2 года назад

    Once I'm done with ps2 and PSP emulator, I'm gonna try this out :)

  • @fahadalawair6724
    @fahadalawair6724 2 года назад +4

    Yea baby

  • @DeToxCommunity
    @DeToxCommunity 2 года назад +24

    You guys should add the option to add in a pass of FXAA/SMAA before the upscale for those games that have no AA, since the FSR algorithm requires antialiasing to upscale correctly.

    • @mathdantastav2496
      @mathdantastav2496 2 года назад +1

      true, although fxaa wont do much, since it doesnt mess with temporal stability, i think that msaa would be the best call tbh (dont know if rpcs3 has it). idealy we would have taa, but thats pretty much impossible on an emulator wide setting.

    • @MLWJ1993
      @MLWJ1993 2 года назад +1

      @@mathdantastav2496 MSAA would be quite bad since most games use deferred rendering, MSAA would tank performance & do very little to reduce aliasing (even less than FXAA).

    • @mathdantastav2496
      @mathdantastav2496 2 года назад +1

      @@MLWJ1993 smaa is kind of a mix of fxaa and msaa, so that wouldnt work aswell, if fxaa is the best we can do, then fsr will never look really good, since itll always have a lot of flickering. in my experience, fsr is great at getting rid of aliasis, just not of flickering, wich is kinda like fxaa, wich also does not fix flickering

    • @MLWJ1993
      @MLWJ1993 2 года назад

      @@mathdantastav2496 SMAA is actually very similar to FXAA & less/just as effective as FXAA is. Flickering is only really fixed with temporal AA solutions, which only function properly if integrated into the game engine. Something you'll unlikely find on PS3 games (you can even use it to reconstruct parts of the image to effectively upscale to output resolution which would be handy to get the ~720p internal resolution to 1080p without bad scaling from the display) 😕

    • @mathdantastav2496
      @mathdantastav2496 2 года назад

      @@MLWJ1993 most cases of smaa include multiple samples or some temporal solution, like SMAA S2x, wich has MSAA in it, and SMAA T2x wich has temporal aa in it, wich as you said yourself would booth be impossible, leaving us with raw smaa or fxaa, wich booth kinda suck lol, so the only real solution would be ssaa, but at that point why are you even using fsr? lol, just increase the resolution. Dont know how usefull FSR will be in this emulator, from the footage in this video, it looks pretty bad. it looks slightly better than billinear upscaling, but still doesnt look good.

  • @AbhishekVaid
    @AbhishekVaid 2 года назад

    Amazing.

  • @TheDanonon
    @TheDanonon 2 года назад

    It is excellent!

  • @blakke.4209
    @blakke.4209 2 года назад

    I got exited with those frames in inFamous.

  • @brandon12345666
    @brandon12345666 2 года назад

    Love yall

  • @PEACEWALKER1992
    @PEACEWALKER1992 2 года назад

    PS3 Emulation? Awesome Job!

  • @RelentlessOhiox
    @RelentlessOhiox 2 года назад

    My friend just sold me his 1080 I am about to use for an emulation build so this is going to be sick.

  • @TailsGuy72
    @TailsGuy72 2 года назад +6

    My. God. This will be Dolphin level some day.

  • @itsTyrion
    @itsTyrion 2 года назад +2

    Niiiceee. But the GPU emulation of RPCS3 is already pretty damn good, so I'd say Xenia (the Xbox 360 emulator) needs this more

  • @DanielLopez-up6os
    @DanielLopez-up6os 2 года назад

    Hurray!

  • @gamershell007
    @gamershell007 2 года назад

    sigh... A great relief !!

  • @sludgefactory241
    @sludgefactory241 2 года назад

    Damn, now this feels like the future of PC emulation!

  • @abdalrahmanalharbi2640
    @abdalrahmanalharbi2640 2 года назад

    Cant wait for GOW and RDR to be playable when this happens im gonna live in joy