As for release dates: - FSR3 First games --> around 2 weeks (Forspoken & Immortals of Aveum) - Hyper RX (without Fluid Motion) -> September, 23 - Fluid Motion into Hyper-RX -> Q1 2024 - FSR 3 on XBOX? Yes - Some games will be able to use up to 2 Interpolated frames versus the normal 1 - you can use fsr3 in cards below the specs, but they wont give you much performance as the async computing is bad and will take performance away from the main render.
@@valeriylisnitsky6556 according to AMD every game which uses DX11/12 can make use of FSR3 through the driver even the game itself doesn't support it nativly
@boofygoofy3758 not the driver built-in features, like the Fluid Motion in Hyper RX coming Q1 '24, that will get us Fluid Motion in thousands of games, while NVidia and Intel Graphics cards will only obtain it in certain games with the feature added into the game
@boofygoofy3758the anti-lag feature is AMD specific, also as FSR3 FG is using async compute cards that don't have that feature won't handle it As FSR FG takes control of the frame swap Nvidia Reflex won't work with it on either.
They can't if they stuck to software based only. Wait for Intel Battlemage series for bigger surprise. AMD doing all of that for saving consoles and Microsoft & Sony partnership, not because they have pure love against older series users.
As 3080 owner I feel this. Tired of nvidia needlessly holding features behind an artificial upgrade wall. They can keep their crummy small memory bus 40 series.
@@amanferrari7866 from what I have heard/read so far it seems that the upscaler will work but possibly not frame generation. Would still give better results than FSR/FSR2. I could be totally off though.
@@FirenX951Well DLAA is the Nvidia equivalent feature and according to Digital Foundry, it works when the engine is at native resolution. Why would AA require motion vectors? It's about edge smoothing, so is an effect more akin to image sharpening which enhances edge contrast.
@@RobBCactive because it's temporal AA. It needs motion vectors so it can more accurately know which pixels to keep and which pixels to discard. More specifically, pixels that are in movement are discarded sooner to avoid ghosting artifacts. It also needs the engine to do sub-pixel jittering to gather more detail between frames. None of these things are possible with outside injection
@@FirenX951 motion vectors and everything else can be reconstructed from the framebuffer because it contains 2 frames. subpixel jittering is not necessary (look at how FXAA works, for example).
I'm still holding out hope that there's a secret plan to launch Starfield with FSR 3. It would be a huge marketing hype coup to be launching 2 gpu's, FSR 3, and Starfield as an FSR 3 showcase all at once.
There's ain't no way Starfield won't have FSR3. It's the biggest hype of the year and AMD sponsored, I think they just want to surprise us and thats why they keeping it a secret.
I do feel it's a missed opportunity for both AMD and Microsoft to not launch Starfield with FSR, AMD would benefit with it being in a high profile game, Microsoft would benefit from all the free publicity the game would get, being as it's the first game to have FSR 3, it's bound to get tested a lot on tech sites. Either way, it's very likely FSR 3 will be patched into the game shortly after release.
FSR3 (upscaling and FG) is for virtually any GPU, but the results may not be that great, so that's why AMD lists a minimum and recommended baseline, but they are not blocking you from enabling it/trying it on older/other setups in the first place. As for HYPE-RX/Anti-Lag+/drivel-level FMF, that's specifically for RDNA3 GPUs (iGPUs included) only tho (hardware pre-requisites and drivel lock-out).
@@robinrufino8244 Well, youtube doesn't really allow external links unless you are the one who posted the video you post them on. My workaround for that is to post a short with the links in the description and send the link of that short to whom I want to receive the external links. I make them unlisted so they can be accesed by anyone having the link without youtube listing them among the search results.
@@robinrufino8244FSR 3 has anti lag built in by default but people with rdna 3 have access to anti lag +. That much I do know. As far as hyper rx I'm not sure but that may be an rdna 3 only feature.
I cant describe my emotions and heart when i saw 5700 and above (precisely my model). Being broke right now and generally always 1 generation or more behind, thats a first for me (getting a new feature on launch). Jesus i already loved you amd (with your flaws and everything)
It looks like you are supported regardless, 5700xt is just suggested. Note: we do not suggest using frame generation on products lower than our recommendations above. How frame generation performs will depend on the capabilities of your GPU and on older hardware you may not have an optimal experience and may see little to no improvement in performance.)
Man you keep me as a previous nvidia/intel guy informed and ready for the brand new platform I’ve adopted 7700x/7900xtx these videos have helped with many of the questions a normal consumer would have
I'm from Russia, it's hard for me to understand what the screenshot is about, but it seemed to me that amd, when mentioning rx590, meant using FG only with upscaling. Thus, I think that the rx5700 and higher will be able to enable frame generation without upskelling, and video cards below the level will only generate frames with upskelling from a reduced resolution.
I really hope NAA quick starts a new native widespread option for AA. TAA is really good at cleaning the jagged edges while having almost no performance cost but by God, is it blurry sometimes.
@@micahsarmYou're supposed to turn TAA off if you're using something else with an edge sharpening pass, the result is known to blur if the algorithm runs twice.
One of the bluriest game with TAA enabled I've experienced is Far Cry 5. I first thought something was wrong with the settings of the game or drivers or even my monitor, but then I tried to disable TAA and the image became a thousand times clearer. In most games I select any AA option available that is not TAA, or I disable AA entirely. Aliasing doesn't really bother me in most cases (as a retro-gamer I'm used to jagged edges and would gladly take that over the blurriness of bad TAA implementations 🙂).
This looks and sounds great. It is a long anticipated and important release and will probably impact the consoles for the near future, especially as XBox has to climb down from it "s" and "x" game features needing to be the same for a release. Thanks to Balders Gate 3 co-op screen. The big question though, is how many of these features will be implemented on 6xxx and 5xxx GPUs in full and what difference they will make? I'd love to see you do a complete breakdown with settings on each gen to show exactly what people can achieve. I know this would be a lot of work but as a trusted reviewer I'm hoping you'll do it because you love us so much, right? :D
I am beyond excited to check out FSR3. When I watched the AMD announcement and heard that any video card could use this technology, for a free boost of 2x to 3x the frame rate absolutely blew my mind. The best show at Gamescom. Even if I only get 2x-3x the FPS upscaled without FluidMotion on my Nvidia RTX 3070, while using a lower background resolution and upscaled, I am more than happy to sacrifice my native resolution. 3x the frames would just be the cherry on top. I don't know how this works, and frankly could care less about a marginal degradation in picture quality. As long as I get more frames, and looks good enough I'm a happy camper. I can not wait to check this out! I am surprised we did not see Starfield showcased using FSR 3. They said the Xbox could use FSR 3 as well, and because Starfield is only running at 30fps on console, the Xbox Series X really needs this tech now. There is nothing next-gen about 30fps. Great video Ancient Gameplays! Cheers! 🍻
Switched from an RTX 3xxx series to a 6800XT last week, and I am only feeling better and better as the month ages! Class video lad, me number one AMD dude! ☘
I knew buying rdna2 was a good choice over ampere, not only i have a better performing gpu (with also more vram) than the green counterpart i thought i needed. But when they unveal these free tech i'm even more happy about my purchase because: it feels good to support a company that it's not forcing anyone to upgrade to have the newest stuff. Kudos to AMD.
nVidia are onto Ray Reconstructing, this makes DLSS better looking than native. The market went with ampere cards, rdna2 didnt sell and has no AI cores. Thus it will age badly. AMD have to get there technology to work on consoles/ THis reduces image quality by avoiding the AI networks. FSR 2 is nowhere near DLSS for quality. nVidia is adding AI features knowing that it will be harder and hardware for AMD to add these features to consoles via software updates.
@@GodKitty677 FS3 it's changing everything watch the video and then talk again. Better upscaling without huge ghosting like any DLSS, and working in every games. Native Anti Aliasing it's a huge game changer and again free for all. You Nvidia's sheep are blinded by them marketing just like Apple buyers. Sure no Ray Reconstrution but i won't use RT on any 70 class GPUs anyways so my rx6750xt (already more powerful than a 3070ti) will age better. I'm sure you green lovers will be using fsr3 tech on your cards because It will work everywhere in dx11 and dx12, not only in 50 games and one generation of GPU like DLSS3 or 4 games and only RTX cards like DLSS3.5 Edit: to be honest FSR2.2 on ultra quality it's looking better than native in some games at 1440p but It has ghosting Just like any DLSS. FS3 changes the upscaling pipeline and there will be no ghosting so who cares about DLSS with AI 😂 AI cores also introduce latency but new FSR3 won't so another big L for ngreedia.
@@Bsc8 The AI cores or tensor cores execute within 1 clock cycle. Other cores take 4 if I remember correctly. This means tensor cores offer the best performance and lower latency when compared to normal execution. Tensor core have limitations so they can execute within a clock cycle. Also I can see you only read about DLSS from a very biased source. nVidia sheep would be most of the market in this case. Meanwhile nVidia will get more market share and AMD can hope they keep getting console contracts. That Intel wont take them. AMD are already a tiny part of the dgpu market. Soon Intel will over take them. FSR 3 is nothing new. DLSS on the other hand is cutting edge. nVidia will keep building on DLSS until you cant play games without it. Then AMD will be destroyed on image quality.
@@GodKitty677the same can be said about 30 series cards too. They can't use dlss 3 but will get ray reconstruction (didn't know they would port that over). That means fsr 3 is even going to be useful to RTX 30 users as well. It would be interesting if FSR 3 will work with ray reconstruction. I somehow doubt it though.
@@toxicavenger6172 30 series cards support DLSS 3.5 the only feature they currently don't support is frame generation. ALL RTX cards support ray reconstruction as per nVidia's documentation.
I'm happy to see they did what I suggested in one of those adrenalin quizzes (native anti-aliasing). I already use something similar to this using vsr + ingame fsr before even nvidia announced their version of it as an additional dlss option and knowing amd will now offer an official polished way to do it really satisfies me. 🙂
Frame gen will actually be nice for my 3080 and 6800xt depending just how much input lag it has. Like I always try push 60+ min so this will now almost double it and make it much smoother. Sad that it wont work on stuff like RX480, 570 or GTX cards.
It will work! They just state that it won't be supported. Meaning if you have options, AMD's support staff will tell you to fuck off. If you have issues with it on an RX 5700 XT, you will get official help and they will fix bugs etc. That's what supported means.
@@b0ne91 Its not supported on anything under the 5000 series and 2000 series. Also that is literally not the support they are on about... With that logic old cards that do not support DX12 will work but any issues I have they will tell me to fuck off... But it simply wont work at all because its not supported at all to run on them.
@@lilpain1997 Not supported is exactly what that means in this context. FSR2 is only supported down to Polaris. You can run it perfectly fine on an R7 240. You can even run it on old TeraScale cards like the HD 5770. Your DX feature analogy is just a false equivalence. These are not "support", these are requirements. If a game requires DX 12, that can mean 11_0, 11_1, 12_0 or even higher. Some games require 11_0, but will only support cards for 12_0 and up. Some might allow you to play DX12 games with 11_1 but they will perform worse than having native DX12_2 features available etc. This isn't about "logic". It's about understanding what the statements made by companies mean. Look up which cards FSR2 supports. FSR3 will likely run like ass, but I bet you there is nothing stopping you from turning it on on any card that has DX11 available - they already said all they need is access to motion vectors.
Their frame generation technology uses async computing. Some GPUs can't do async computing very well, so FSR3 frame generation won't work on those, or won't be very good at it. Also, some games also need async computing and in those scenarios, FSR3 frame generation won't improve performance by much. So AMDs frame generation could be a bit hit or miss depending on the title.
gonna buy a 7800 XT just for AMD being the good guy and releasing FSR 3 for almost every card, while nvidia limits which cards making record profits, i think its about time the pc community says FU to nvidia and intel.
Looks like it will work on all potatoes, 🤣"Note: we do not suggest using frame generation on products lower than our recommendations above. How frame generation performs will depend on the capabilities of your GPU and on older hardware you may not have an optimal experience and may see little to no improvement in performance.)"
@@GoonyMclinux It's still way better to let us try and check for ourselves instead of deciding that they know better and force us to upgrade when it's not really needed.
I had to replace my main PC gpu from the 7900 XTX to a 4080 due to the high idle power, and some driver issues unfortunately. Would love to switch back some day once they improve because fsr3 sounds awesome.
thats fixed what a stupid move lmfao you nvidiots are impatient enjoy having a slower card the updates to the 7900XTX have put the 4080 in its shadows.
FSR3 might force Nvidia to unlock DLSS 3 for the 30 series cards. I have no proof but I just cant shake this feeling off that Nvidia locked it to 40 series card intentionally.
They claim their "optical flow accelerators" weren't as good for old gen and instead of developing a clever/alternative solution they just fully locked the tech away from people even trying it on their 30-series cards.
Well, if they're using the AI cores on the RX 7000 series to do it, I don't think so... Still. many developers will have a VERY easy way to integrate FSR3 in the games that already have FSR 2
If enough games implement FSR 3, you won't need it in the drivers, because usually DX11 games are older and 6000 series can easily run them Native. Would be a nice feature for newer games that do not have any FSR in them, but still, I think most will.
@@SethOmegaful that's fsr3 + frame gen that is integrated directly to the game. Op is talking about hyper rx which is a driver level implementation. Hyper rx is only available in rx 7000 (rdna3).
Would like to input a little info nugget for all the "lower budget" builders out there: I saw (And no I can't tell you where for obvious reasons 😀) FSR 3 run on an RX 6650 XT.... and ohhhhh boy.... You can start getting excited for this if you own that tier of card (Bet the RX 6600 will be about equally included in this). Literally night and day performance boost. I literally can not oversell this if what I saw translates to IRL performance.
Wtf! An owner of AMD RX 5600 XT can't use frame generation but owners of RTX 2060 and RTX 3050 can use it, good job AMD 👏 And how is this shit possible? Rx 5700 owners can use frame generation but RX 5500 and RX 5600 XT users cannot use it, both cards have the same architecture as RX 5700. And RX 6400 and RX 6500 XT are performing worse than RX 5500 and RX 5600 XT
I built a last gen AMD CPU/GPU PC recently and have been really happy with the performance, even with RT on. Love that they're continually working on improving FSR and AA functions. Don't think they're perfect (blocking DLSS in Starfeild), but it's pretty standard fare in the industry. I think they're much quicker to make adjustments to pricing and policy than Nvidia and adding features and usability across generations of hardware is pretty great.
@@Krzys_D Nvidia doesn't care about it's gamers, they want to push gamers onto it's more expensive gpu's, having some features like DLSS 3 exclusive to the 4000 series is a ploy to try and do that. DLSS 3 likely could work on older gen gpu's, but Nvidia is all about the profits, and honestly, I don't think they care about gamers any more, but like you said, this might put more pressure on them to support the 3000 series better, but considering they are more focused on A.I. I wouldn't hold my breath. Besides, they want to make the 4000 series of gpu's to look more impressive compared to the last gen with these features, if DLSS 3 was on the 3000 and even the 2000 series, there would be less reason to upgrade. Also, just look at vram on Nvidia gpu's, they more or less give you the minimum they can get away with, that's on purpose to force gamers to upgrade sooner rather than later, they know that vram is something that runs out before performance does and if it does, it cripples performance, just look at the 3080, 10GB of vram and some games are already having issues with that, it's crazy that anyone bought that gpu with such a low amount of vram.
@paul1979uk2000 I think someone actually put DLSS3 on a 30 series but it didn't do much because it was missing a lot of the actual hardware needed to run it well? I don't remember what I saw though...
Did I understand your wrong or did you say that the frame generation which comes with adrenaline (meaning it will run in most dx11/12 games) will only be available on rx 7000? While older cards will support FG only in games where it is implemented?
@@AncientGameplays damn, I was hoping I was wrong, maybe they will add driver level support for 6000 cards as well. I mean I don't see a reason not to, I mean they could have locked fsr3 like nvidia but they didn't. So why not go all the way through.
Achas que vai ser possível utilizar o Antilag+ nas 6000 com o Amernime drivers? Quem diz isso diz outras tecnologias para a malta que tem gpu mais antigas?
Thats why DLSS exists, its AI network is the fix for those issues or more correctly its better at fixing them. You are basically stating if FSR could match DLSS. It can't by design, you would have to completely replace the method FSR 2 uses with an AI network.
@@rkeith7766 XeSS is Intel trying to say they can match nVidia with features. I wonder if Intel is after console contracts. The ray reconstruction feature is going to lock people into using nVidia cards. Until someone matches this feature. Luckly it will take some time for it to appear in games. This should give Intel and AMD time to rush out something to compete with DLSS SR/FG/RR. nVidia are getting all the killer features first and AMD are becoming the company that releases a worse product, very late to the party. At least Intel released their card with XeSS, they can release software updates to improve quality. Intel had AI support before AMD which means they can add ray reconstruction. AMD rx 6000 series card owners are just screwed. nVidia will just innovate around AI features and make their cards obsolete. Ray reconstruction is just nVidia showing AMD RX 6000 series cards will rot on the vine. Every Ray tracing game will have to support DLSS 3.5. This means side by side other manufactures cards will look worse. AMD and Intel have to follow. This is why nVidia controls the market and can set prices. AMD are only interested in milking the PC market as well. AMD's prices are just price gouging for what they offer. A large PR campaign around raster to justify matching nVidia's pricing. None of these companies are good for the PC market. They are all engaged in profit maximisation.
From what I understood from the presentation, and the way the text is, FG will work on Polaris and Pascal, but due to them not handling Async compute well, they would not really benefit, since FG will impact the performance of the raster pipeline. You would be able to enable it, but you wont really benefit.
Good work Fabio. Always great to hear your positivity. 7700 & 4090 gaming rig here. What AMD have done is great. Some thoughts: Frame generation ironically works better on faster cards with a bit more video buffer for the extra frame. Some people might have to lower textures, unfortunately, to allow for that. I've just tried the latest v3.5 libraries for Nvidia DLSS upscaling & frame generation in Miles Morales Spiderman and they look pretty good. The UI issues I used to see have gone. Do you think those driver features AMD are implementing, the NAA and universal FG for instance might come to Nvidia drivers too? I hope so myself.
"Frame generation ironically works better on faster cards with a bit more video buffer for the extra frame" - Exactly, it works like crap in most games on the 4060 for example. UI issues are usually with framegen and not DLSS, BUT, DLSS 3.5 got WAY better than AMD's current FSR. AMD stepped up pretty well in terms of framegen it seems, now it needs to do the same with upscaling
@@AncientGameplays Cheers Fabio. 👍 Both nvngx_dlssg.dll as well as nvngx_dlss.dll are labled v3.5.0. I did get a complaint from the game at some point that I needed to update my regular drivers. 🙄😁
I bought a 6750 xt less than 24 hours ago after waiting a few years since the 3060 and 3070 were really expensive then and didn't go down fast enough imo. Did I do well? I hope so. It looks promising with FRS 3.0 atleast. I can finally retire my 980ti and experience CP2077 in really good quality.
The only thing missing from the AMD presentation was confirmation Starfield will have FSR 3.0 support. I also wanted to know if Starfield will have ultra wide monitor support. I want to buy Alienware AW3423DWF or Samsung G8 Oled ultra wide monitor for Starfield. My decision to buy one hangs on if Starfield supports ultra widescreen.
Do you think this has taken AMD longer to implement than they first thought seeing this is launching a year after they announced it, or do you think they have delayed things, implemented more ideas than original with the extra time being used for this to work out at launch with extra testing being done so that there is no mess?
Hey Fabio, great video and insight as always, do you know if FSR3 fluid motion frame generation will help with VR? Or is it just for 2D monitors? Thinking about MSFS and DCS in VR. thanks
I guess the only time I can see using frame generation and smoothing is when you cannot get high fps already. If you have a 165Hz monitor and FG pushes you past that you are better off locking at 165fps. That is how it feels to me. I predict in my case with a 7900XT I would only ever use Fluid Motion if I am between 60 and 80 fps in a game and want higher. That is provided enabling NAA and Soothing without upscaling looks amazing and it is not a game that needs low latency. So for me the sweet spot would be NAA+Fluid+Antilag+?? Making that game smooth and 100+ fps and sharp with minimal impact to latency? I mean that would be the holy grail!
So now that FSR 3 is now a term for a collection of technology, it's still sad to see that FSR 2 hasn't been updated besides the NAA mode :'( Hyped for FSR 3 FR
There was some quote saying FSR is also a update to the upscaler they just havnt said anything about visual upgrade which is probably not a good sign. But for now we dont know. But remember we are getting native FSR version that will be like DLAA which should bring visual quality atleast on parity with DLSS quality. And with Fluid motions doubling+ performance you will get both performance and the visuals. Still a step behind Nvidia but for me atleast i would say this is fine. If that keeps FSR free for all to use thats a worthy sacrifice.
Real frame being delayed is expected, as thats what DLSS 3 does too. Thats why im very likely going to avoid using them. I may try it, but most likely not going to play with it enabled. I like to keep latency as low as possible even for games where it doesn't really matter, i think it just feels better. But NAA or upscaling with it is something i may use.
Don't listen to that guy. I have a 7900xt and it's not as bad as he's claiming. They have anywhere from one to two driver updates a month. I owned a 3090 for several months and dlss is not that much different in terms of visuals as everyone claims..most of the difference is barely even noticeable unless you really just try finding every flaw. In my experience the 3090 had constant screen tearing near the bottom of the screen. This was evident even across different brands. I had black screens and games that wouldn't even launch using the 3090 so it's not just AMD that has issues.
@@ivydragyn9606 it'll do just fine. Unless you're getting into really heavy RT loads I wouldn't worry much. The 7900xt will do just fine. I was going to get a 4080 this generation instead of the 7900xt but I felt like Nvidia priced the 4080 way too high. The honest truth is I don't think either side is a bad choice. It's all whatever your preference is.
@@McCloudX13 what driver headache are you talking about? They have regular driver updates and all the games I play work just fine. Bottom line, I got an AMD GPU for half the cost of an equivalent NVIDIA GPU and it performs perfectly for my needs. I don't understand your negativity.
@@McCloudX13 funny you say that, I switched from an NVIDIA card when it was having all kinds of problems. Now with my AMD GPU I've had zero problems. I think you just got unlucky, can happen to anyyone
im not complaining but it would be really cool if amd were able to implement frame generation into older cards like the rx 500 series which would actually benefit by doubling of fps by goin from say 30 to 60 fps
The best part is the driver version of FSR3. Right now, being able to use RSR in most games that don't support FSR is a blessing. My monitor is 60Hz, so I won't be using it, but maybe in the future it will come in handy.
I hope they do a DLAA competitor. Extra bonus if they could make it driver level. I’d love to play with dlaa and dlss3 equivalents because i don’t really care for full upscaling. Edit: wait. Are they already doing that? Oh my
The Digital Foundry chat is actually iluminating, apparently AMD say FG is best to increase a solid 60-70fps to a limited 120fps. Games with light HUDs can also choose to offload that rendering onto the CPU too, with it combined as a step just before refresh.
imo FSAA and FMF (FidelityFX Super Anti-Aliasing & Fluid Motion Frames) are the best features Radeon has announced since RIS was originally shown in 2019 (imo better than AntiLag, RSR, FSR 1.0 and comparable to FSR 2.0+), i bet consoles will ABUSE the usage of BOTH for the remainder of the generation.
I'd like to know how well modern Radeons work with various emulators and OpenGL. A few years ago, Radeons were very buggy with certain emulators. I'd like to buy Radeon, but there is so little up to date information on this. Reviewers won't touch emulators with a 10-foot pole.
You know i think people miss the fact that consoles and mobile PCs all use AMD tech (Nintendo Switch being the exception) its the biggest market for gamers and i dont see any reason why every game that is launched on both PC and consoles wont have FSR compatibility.. it really doesn't make any sense to me for a developer to not take advantage of it.. but i guess game devs haven't really made much since over the last decade anyway.. releasing unfinished games and games as a service.. or are just really crappy (Activision Blizzard) companies. Obviously a few gems out there (Larian) and a few that may come back to being one of the greats (Bethesda) by making quality content. Anyway just a few thoughts.
trying to build a PC now, still banging my head against the wall, 7900xtx or 4090. Can't deny that DLSS has less shimmering, especially with DLSS 3.5! will initially be using 3440x1440p but considering 4K, however my thinking is a 4K cark now will run longer at 3440x1440
That subreddit is full of nvidia kids who never bough amd in their lifes and just talk nonsense instead of helping out the community with useful content
So, buying a RX7900XT was a good decision. Now I wait for your benchmarks 😁 good job a always! Maybe I can finally turn on Path Tracing to test it in CP2077
As for release dates:
- FSR3 First games --> around 2 weeks (Forspoken & Immortals of Aveum)
- Hyper RX (without Fluid Motion) -> September, 23
- Fluid Motion into Hyper-RX -> Q1 2024
- FSR 3 on XBOX? Yes
- Some games will be able to use up to 2 Interpolated frames versus the normal 1
- you can use fsr3 in cards below the specs, but they wont give you much performance as the async computing is bad and will take performance away from the main render.
If I understand correctly, I can run a frame generator (fluid motion) on the 7700 xt driver and it will work in my favorite indie games? Right ?
@@valeriylisnitsky6556according to amd yes
@@valeriylisnitsky6556 huge luck bud
@@valeriylisnitsky6556 as long as the game is using DirectX 11 or DirectX 12 API yes.
@@valeriylisnitsky6556 according to AMD every game which uses DX11/12 can make use of FSR3 through the driver even the game itself doesn't support it nativly
owning an all amd build is the gift that keeps on giving, I love how my pc just gets free upgrades over time
Fr they be like Hello Games No Man's Sky. U
Free updates😊
@boofygoofy3758 Ngreedia can go burn.
My Rx XFX 590 has a thumbs up 😮❤
@boofygoofy3758 not the driver built-in features, like the Fluid Motion in Hyper RX coming Q1 '24, that will get us Fluid Motion in thousands of games, while NVidia and Intel Graphics cards will only obtain it in certain games with the feature added into the game
@boofygoofy3758the anti-lag feature is AMD specific, also as FSR3 FG is using async compute cards that don't have that feature won't handle it As FSR FG takes control of the frame swap Nvidia Reflex won't work with it on either.
I hope AMD gains a win for a change, tired of AMD falling behind, i hope they have more surprises soon.
Hope it's horrible. I don't want game developers targeting 30 fps + up scaling is already a crutch 😂😂😂
FINE WINE VS SHADY NGREEEDIA....
They can't if they stuck to software based only. Wait for Intel Battlemage series for bigger surprise. AMD doing all of that for saving consoles and Microsoft & Sony partnership, not because they have pure love against older series users.
There is no hope for AMD. Xbox will keep pumping out 30 fps game. AMD is a scam. Console games have had zero improvement no matter what FSR is used.
They’ll still be behind after this. This dudes just milking the same stuff
I am a Nvidia 3070ti user and i thank AMD for providing its FSR 3.0 and frame generation to us as well unlike NVIDIA
Next gen jumps ships so NVIDIA learns
As 3080 owner I feel this. Tired of nvidia needlessly holding features behind an artificial upgrade wall. They can keep their crummy small memory bus 40 series.
Will it work on 10 series card (as a current 1080 owner)
@@amanferrari7866 from what I have heard/read so far it seems that the upscaler will work but possibly not frame generation. Would still give better results than FSR/FSR2. I could be totally off though.
Yep same here, my next card is an AMD, done with NVIDIA's anti-consumer
Native Anti-Aliasing a driver level overide would be gold
Indeed!!
Impossible. FSR2 needs to be implemented on the engine level.
@@FirenX951Well DLAA is the Nvidia equivalent feature and according to Digital Foundry, it works when the engine is at native resolution.
Why would AA require motion vectors? It's about edge smoothing, so is an effect more akin to image sharpening which enhances edge contrast.
@@RobBCactive because it's temporal AA. It needs motion vectors so it can more accurately know which pixels to keep and which pixels to discard. More specifically, pixels that are in movement are discarded sooner to avoid ghosting artifacts.
It also needs the engine to do sub-pixel jittering to gather more detail between frames. None of these things are possible with outside injection
@@FirenX951 motion vectors and everything else can be reconstructed from the framebuffer because it contains 2 frames. subpixel jittering is not necessary (look at how FXAA works, for example).
I'm still holding out hope that there's a secret plan to launch Starfield with FSR 3. It would be a huge marketing hype coup to be launching 2 gpu's, FSR 3, and Starfield as an FSR 3 showcase all at once.
But wouldn’t you rather have a bug free version, i think if they released then then everyone would be overwhelmed to reach that deadline
sounds like wishful thinking
We can hope.
There's ain't no way Starfield won't have FSR3. It's the biggest hype of the year and AMD sponsored, I think they just want to surprise us and thats why they keeping it a secret.
I do feel it's a missed opportunity for both AMD and Microsoft to not launch Starfield with FSR, AMD would benefit with it being in a high profile game, Microsoft would benefit from all the free publicity the game would get, being as it's the first game to have FSR 3, it's bound to get tested a lot on tech sites.
Either way, it's very likely FSR 3 will be patched into the game shortly after release.
I know when FSR3 drops your testing schedule will be insane, but thanks in advance. Looking forward to some great content.
I'll do what I can!
Really looking forward to try these features! :D Thanks for keeping us updated!
FSR3 (upscaling and FG) is for virtually any GPU, but the results may not be that great, so that's why AMD lists a minimum and recommended baseline, but they are not blocking you from enabling it/trying it on older/other setups in the first place. As for HYPE-RX/Anti-Lag+/drivel-level FMF, that's specifically for RDNA3 GPUs (iGPUs included) only tho (hardware pre-requisites and drivel lock-out).
Men you can send a link with the information about hyper rx, i have a rx6700m and i am trying to find that infirmation...
@@robinrufino8244 Well, youtube doesn't really allow external links unless you are the one who posted the video you post them on.
My workaround for that is to post a short with the links in the description and send the link of that short to whom I want to receive the external links. I make them unlisted so they can be accesed by anyone having the link without youtube listing them among the search results.
@@robinrufino8244FSR 3 has anti lag built in by default but people with rdna 3 have access to anti lag +. That much I do know. As far as hyper rx I'm not sure but that may be an rdna 3 only feature.
Trust me, when you use it on older setups, you'll block yourself from using it without any prompting from AMD lol.
i agree with you i readed that hyper rx is aviable for 6000 and 7000 but with latency reduction + only in 7000@@toxicavenger6172
love how this video just starts, actual useful stuff before the ad. no unnecessary info or summaries of stuff we already know. great content
I cant describe my emotions and heart when i saw 5700 and above (precisely my model). Being broke right now and generally always 1 generation or more behind, thats a first for me (getting a new feature on launch). Jesus i already loved you amd (with your flaws and everything)
It looks like you are supported regardless, 5700xt is just suggested. Note: we do not suggest using frame generation on products lower than our recommendations above. How frame generation performs will depend on the capabilities of your GPU and on older hardware you may not have an optimal experience and may see little to no improvement in performance.)
Man you keep me as a previous nvidia/intel guy informed and ready for the brand new platform I’ve adopted 7700x/7900xtx these videos have helped with many of the questions a normal consumer would have
Hey! Fellow 7700x and 7900 XTX owner!
Yeah boy! 7700x and 7900xtx 💪🏻
Same...its hard to not like the 7700x/7900xtx combo!
This makes me very excited because I recently got a slightly used 6700XT for $250. If fluid motion works well on this, this would destroy the 4060Ti.
I made a few low budget builds with 6750 XT for kids of friends and glad, that they will have more fun with it
Thank you again for another very good video. Loking forward to FSR3 for my new build in progress.
I'm from Russia, it's hard for me to understand what the screenshot is about, but it seemed to me that amd, when mentioning rx590, meant using FG only with upscaling. Thus, I think that the rx5700 and higher will be able to enable frame generation without upskelling, and video cards below the level will only generate frames with upskelling from a reduced resolution.
This makes a lot of sense
Competition is a good thing, and we all win with advancements. Thank you for sharing and all the best.
I really hope NAA quick starts a new native widespread option for AA. TAA is really good at cleaning the jagged edges while having almost no performance cost but by God, is it blurry sometimes.
Blurry indeed...
rdr2 looks like shit with taa. i cant stand it. when you move everywhere starts to look blurry
@@micahsarmget the clarity fx mod by zykopath. I can use TAA without blurriness in RDR2 and in other games.
@@micahsarmYou're supposed to turn TAA off if you're using something else with an edge sharpening pass, the result is known to blur if the algorithm runs twice.
One of the bluriest game with TAA enabled I've experienced is Far Cry 5. I first thought something was wrong with the settings of the game or drivers or even my monitor, but then I tried to disable TAA and the image became a thousand times clearer.
In most games I select any AA option available that is not TAA, or I disable AA entirely. Aliasing doesn't really bother me in most cases (as a retro-gamer I'm used to jagged edges and would gladly take that over the blurriness of bad TAA implementations 🙂).
This looks and sounds great. It is a long anticipated and important release and will probably impact the consoles for the near future, especially as XBox has to climb down from it "s" and "x" game features needing to be the same for a release. Thanks to Balders Gate 3 co-op screen.
The big question though, is how many of these features will be implemented on 6xxx and 5xxx GPUs in full and what difference they will make? I'd love to see you do a complete breakdown with settings on each gen to show exactly what people can achieve. I know this would be a lot of work but as a trusted reviewer I'm hoping you'll do it because you love us so much, right? :D
Thanks for your work Fabio, can't wait to see all of those features on my pc :D
I am beyond excited to check out FSR3. When I watched the AMD announcement and heard that any video card could use this technology, for a free boost of 2x to 3x the frame rate absolutely blew my mind. The best show at Gamescom. Even if I only get 2x-3x the FPS upscaled without FluidMotion on my Nvidia RTX 3070, while using a lower background resolution and upscaled, I am more than happy to sacrifice my native resolution. 3x the frames would just be the cherry on top. I don't know how this works, and frankly could care less about a marginal degradation in picture quality. As long as I get more frames, and looks good enough I'm a happy camper. I can not wait to check this out! I am surprised we did not see Starfield showcased using FSR 3. They said the Xbox could use FSR 3 as well, and because Starfield is only running at 30fps on console, the Xbox Series X really needs this tech now. There is nothing next-gen about 30fps. Great video Ancient Gameplays! Cheers! 🍻
Switched from an RTX 3xxx series to a 6800XT last week, and I am only feeling better and better as the month ages!
Class video lad, me number one AMD dude! ☘
Thank you!
De nada me lad. @@AncientGameplays ☘
I am sure FSR 3 will be awesome!!!!!. Thanks Mr. Pisco for all the work that you do!!!!!.
Thank you for watching!
Yooo! Your end song Cha La Head Cha La remix is bad ass!
Thanks!
I knew buying rdna2 was a good choice over ampere, not only i have a better performing gpu (with also more vram) than the green counterpart i thought i needed.
But when they unveal these free tech i'm even more happy about my purchase because: it feels good to support a company that it's not forcing anyone to upgrade to have the newest stuff. Kudos to AMD.
nVidia are onto Ray Reconstructing, this makes DLSS better looking than native. The market went with ampere cards, rdna2 didnt sell and has no AI cores. Thus it will age badly. AMD have to get there technology to work on consoles/ THis reduces image quality by avoiding the AI networks.
FSR 2 is nowhere near DLSS for quality. nVidia is adding AI features knowing that it will be harder and hardware for AMD to add these features to consoles via software updates.
@@GodKitty677 FS3 it's changing everything watch the video and then talk again.
Better upscaling without huge ghosting like any DLSS, and working in every games. Native Anti Aliasing it's a huge game changer and again free for all. You Nvidia's sheep are blinded by them marketing just like Apple buyers.
Sure no Ray Reconstrution but i won't use RT on any 70 class GPUs anyways so my rx6750xt (already more powerful than a 3070ti) will age better.
I'm sure you green lovers will be using fsr3 tech on your cards because It will work everywhere in dx11 and dx12, not only in 50 games and one generation of GPU like DLSS3 or 4 games and only RTX cards like DLSS3.5
Edit: to be honest FSR2.2 on ultra quality it's looking better than native in some games at 1440p but It has ghosting Just like any DLSS.
FS3 changes the upscaling pipeline and there will be no ghosting so who cares about DLSS with AI 😂 AI cores also introduce latency but new FSR3 won't so another big L for ngreedia.
@@Bsc8 The AI cores or tensor cores execute within 1 clock cycle. Other cores take 4 if I remember correctly. This means tensor cores offer the best performance and lower latency when compared to normal execution. Tensor core have limitations so they can execute within a clock cycle.
Also I can see you only read about DLSS from a very biased source.
nVidia sheep would be most of the market in this case. Meanwhile nVidia will get more market share and AMD can hope they keep getting console contracts. That Intel wont take them.
AMD are already a tiny part of the dgpu market. Soon Intel will over take them.
FSR 3 is nothing new. DLSS on the other hand is cutting edge. nVidia will keep building on DLSS until you cant play games without it. Then AMD will be destroyed on image quality.
@@GodKitty677the same can be said about 30 series cards too. They can't use dlss 3 but will get ray reconstruction (didn't know they would port that over). That means fsr 3 is even going to be useful to RTX 30 users as well. It would be interesting if FSR 3 will work with ray reconstruction. I somehow doubt it though.
@@toxicavenger6172 30 series cards support DLSS 3.5 the only feature they currently don't support is frame generation. ALL RTX cards support ray reconstruction as per nVidia's documentation.
que bien se te ve el pelo man! ¡que orgullo! nunca te lo quietes lml
Thanks!
I'm happy to see they did what I suggested in one of those adrenalin quizzes (native anti-aliasing). I already use something similar to this using vsr + ingame fsr before even nvidia announced their version of it as an additional dlss option and knowing amd will now offer an official polished way to do it really satisfies me. 🙂
Great discussion. Keep up the good work !
p.s. Really happy with my RX 6800 purchase and experience.
Got the same card, and I'm really happy too, playing all games in 1440p ultra with 60 or more fps is very cool :D
Frame gen will actually be nice for my 3080 and 6800xt depending just how much input lag it has. Like I always try push 60+ min so this will now almost double it and make it much smoother. Sad that it wont work on stuff like RX480, 570 or GTX cards.
It will work! They just state that it won't be supported. Meaning if you have options, AMD's support staff will tell you to fuck off. If you have issues with it on an RX 5700 XT, you will get official help and they will fix bugs etc. That's what supported means.
@@b0ne91 Its not supported on anything under the 5000 series and 2000 series. Also that is literally not the support they are on about... With that logic old cards that do not support DX12 will work but any issues I have they will tell me to fuck off... But it simply wont work at all because its not supported at all to run on them.
Most likely it will probably technically work on say a RX 5500 xt just too slow to be usable costing more performance that it would give @@lilpain1997
@@lilpain1997 Not supported is exactly what that means in this context. FSR2 is only supported down to Polaris. You can run it perfectly fine on an R7 240. You can even run it on old TeraScale cards like the HD 5770.
Your DX feature analogy is just a false equivalence. These are not "support", these are requirements. If a game requires DX 12, that can mean 11_0, 11_1, 12_0 or even higher. Some games require 11_0, but will only support cards for 12_0 and up. Some might allow you to play DX12 games with 11_1 but they will perform worse than having native DX12_2 features available etc.
This isn't about "logic". It's about understanding what the statements made by companies mean. Look up which cards FSR2 supports.
FSR3 will likely run like ass, but I bet you there is nothing stopping you from turning it on on any card that has DX11 available - they already said all they need is access to motion vectors.
Their frame generation technology uses async computing. Some GPUs can't do async computing very well, so FSR3 frame generation won't work on those, or won't be very good at it.
Also, some games also need async computing and in those scenarios, FSR3 frame generation won't improve performance by much. So AMDs frame generation could be a bit hit or miss depending on the title.
Love to see it, cant wait to test it out.
Same!
gonna buy a 7800 XT just for AMD being the good guy and releasing FSR 3 for almost every card, while nvidia limits which cards making record profits, i think its about time the pc community says FU to nvidia and intel.
Looks like it will work on all potatoes, 🤣"Note: we do not suggest using frame generation on products lower than our recommendations above. How frame generation performs will depend on the capabilities of your GPU and on older hardware you may not have an optimal experience and may see little to no improvement in performance.)"
@@GoonyMclinux It's still way better to let us try and check for ourselves instead of deciding that they know better and force us to upgrade when it's not really needed.
Oh my god these informations are mind blowing for all gpus to support fsr 3 i cant wait for another driver update
hope we can use hyper rx with 6000 series too. would be nice
in one of the texts says that yes i understand
I had to replace my main PC gpu from the 7900 XTX to a 4080 due to the high idle power, and some driver issues unfortunately. Would love to switch back some day once they improve because fsr3 sounds awesome.
thats fixed what a stupid move lmfao you nvidiots are impatient enjoy having a slower card the updates to the 7900XTX have put the 4080 in its shadows.
If you have background processes, apps (browsers) or services that use the GPU, then your idle power will be higher than normal.
They fixed it with the most recent driver update
@@davidhiggins2804 If 100 watts idle means it's fixed then that's sad
@@PsychoBenches I'm getting 5- 25 watts on a 1440p 165hz monitor after the update on idle. So it's at least fixed for me
FSR3 might force Nvidia to unlock DLSS 3 for the 30 series cards. I have no proof but I just cant shake this feeling off that Nvidia locked it to 40 series card intentionally.
Well yeah, of course it was intentional.
They claim their "optical flow accelerators" weren't as good for old gen and instead of developing a clever/alternative solution they just fully locked the tech away from people even trying it on their 30-series cards.
Of course, it's intentional, or who would buy a 4060 ? 4060ti ?
Nice for the compete explanation Fabio ❤❤❤
Thank you :D
do you think AMD will ever bring Hyper RX frame generation to 6000 series?
btw great content as always Fabio!
Well, if they're using the AI cores on the RX 7000 series to do it, I don't think so... Still. many developers will have a VERY easy way to integrate FSR3 in the games that already have FSR 2
If enough games implement FSR 3, you won't need it in the drivers, because usually DX11 games are older and 6000 series can easily run them Native. Would be a nice feature for newer games that do not have any FSR in them, but still, I think most will.
6:09
@@SethOmegaful that's fsr3 + frame gen that is integrated directly to the game. Op is talking about hyper rx which is a driver level implementation. Hyper rx is only available in rx 7000 (rdna3).
@@axandraalex5869 exactly, thanks for clarifying 😁
FSR3, if implemented correctly, could make path tracing viable on the 30 series and rx 6000 series, which would be really cool!
hardly, path tracing (the real ray tracing) is still extremely heavy
6:12 this is gold
The better software/hardware like this becomes, the more sloppy game developers will become with their optimization.
Sadly
Until ai optimise the games for them we will have that problem. Since they refuse to make games properly playable no matter what.
Then don't buy those games, this is great news however for switch 2 a AI PROCESSOR SUPPORTING CONSOLE the more tec available the better
Wow, pretty cool stuff. Thanks Fabio for the video 🙂
Thank you as well
Would like to input a little info nugget for all the "lower budget" builders out there: I saw (And no I can't tell you where for obvious reasons 😀) FSR 3 run on an RX 6650 XT.... and ohhhhh boy.... You can start getting excited for this if you own that tier of card (Bet the RX 6600 will be about equally included in this). Literally night and day performance boost. I literally can not oversell this if what I saw translates to IRL performance.
2:08 nice voice crack and loving the video :)
true hahaha
@@AncientGameplays Glad you found it funny :)
Thank you for the video! I was tired of Ngreedia and their dirty moves. I am currently building a full AMD PC :)
nice!
Thanks for the comprehensive information about FSR3 FG and Upscaling!
Thank you as well
Wtf! An owner of AMD RX 5600 XT can't use frame generation but owners of RTX 2060 and RTX 3050 can use it, good job AMD 👏
And how is this shit possible? Rx 5700 owners can use frame generation but RX 5500 and RX 5600 XT users cannot use it, both cards have the same architecture as RX 5700.
And RX 6400 and RX 6500 XT are performing worse than RX 5500 and RX 5600 XT
Same arc but different amount of Async Engines. I believe with modded drivers it will be able to be used
If so, that's great and the effort would pay off for many users.
I built a last gen AMD CPU/GPU PC recently and have been really happy with the performance, even with RT on. Love that they're continually working on improving FSR and AA functions. Don't think they're perfect (blocking DLSS in Starfeild), but it's pretty standard fare in the industry. I think they're much quicker to make adjustments to pricing and policy than Nvidia and adding features and usability across generations of hardware is pretty great.
I enjoyed my 6650xt but man those amd updates kinda suck they caused my pc to crash everytime it goes to sleep mode :(
My 5700XT is ready for testing! I hope being supported instead of recommended is enough to work properly. I can't afford to change GPU right now.
FSR3 may push Nvidia to make frame gen available on more RTX cards. UI seems better, hopefully the rest can follow suit.
Lol it won't, they made record profits and they ain't about to let people without 40 series cards benefit
@@Krzys_D Nvidia doesn't care about it's gamers, they want to push gamers onto it's more expensive gpu's, having some features like DLSS 3 exclusive to the 4000 series is a ploy to try and do that.
DLSS 3 likely could work on older gen gpu's, but Nvidia is all about the profits, and honestly, I don't think they care about gamers any more, but like you said, this might put more pressure on them to support the 3000 series better, but considering they are more focused on A.I. I wouldn't hold my breath.
Besides, they want to make the 4000 series of gpu's to look more impressive compared to the last gen with these features, if DLSS 3 was on the 3000 and even the 2000 series, there would be less reason to upgrade.
Also, just look at vram on Nvidia gpu's, they more or less give you the minimum they can get away with, that's on purpose to force gamers to upgrade sooner rather than later, they know that vram is something that runs out before performance does and if it does, it cripples performance, just look at the 3080, 10GB of vram and some games are already having issues with that, it's crazy that anyone bought that gpu with such a low amount of vram.
@paul1979uk2000 I think someone actually put DLSS3 on a 30 series but it didn't do much because it was missing a lot of the actual hardware needed to run it well? I don't remember what I saw though...
@@poxsy I believe it was a 2080 and it worked but not particularly well, high-end 30 series may fare better. I also do not recall the details though.
@@poxsysome Reddit user
Really great video! I'm liking the detail in explanation.
Thanks!
Did I understand your wrong or did you say that the frame generation which comes with adrenaline (meaning it will run in most dx11/12 games) will only be available on rx 7000? While older cards will support FG only in games where it is implemented?
Exactly what I said
@@AncientGameplays damn, I was hoping I was wrong, maybe they will add driver level support for 6000 cards as well. I mean I don't see a reason not to, I mean they could have locked fsr3 like nvidia but they didn't. So why not go all the way through.
Thank you for the above content, waiting for more, your follower from Algeria
Thank you as well
Achas que vai ser possível utilizar o Antilag+ nas 6000 com o Amernime drivers? Quem diz isso diz outras tecnologias para a malta que tem gpu mais antigas?
Possivelmente, dependendo do que o Anti Lag+ vai usar. O Fluid Motion em driver não vai ser possivel mesmo com mods penso
you always start your videos with meems . and the one in this video is one of the best 😅
🤣🤣🤣🤣🤣💪
Seriously fsr3 frame gen seems good. Sadly the upscaling is still quite behind
Now they just need to fix artifacting/shimmering in the upscaling. And DLSS can go into retirement.
Thats why DLSS exists, its AI network is the fix for those issues or more correctly its better at fixing them. You are basically stating if FSR could match DLSS. It can't by design, you would have to completely replace the method FSR 2 uses with an AI network.
Don't mind the other guy.
@@GodKitty677 At least Intel's XeSS does a better job with shimmering / artifacting even in DP4a mode than FSR.
@@rkeith7766 XeSS is Intel trying to say they can match nVidia with features. I wonder if Intel is after console contracts.
The ray reconstruction feature is going to lock people into using nVidia cards. Until someone matches this feature. Luckly it will take some time for it to appear in games.
This should give Intel and AMD time to rush out something to compete with DLSS SR/FG/RR.
nVidia are getting all the killer features first and AMD are becoming the company that releases a worse product, very late to the party.
At least Intel released their card with XeSS, they can release software updates to improve quality. Intel had AI support before AMD which means they can add ray reconstruction.
AMD rx 6000 series card owners are just screwed. nVidia will just innovate around AI features and make their cards obsolete. Ray reconstruction is just nVidia showing AMD RX 6000 series cards will rot on the vine.
Every Ray tracing game will have to support DLSS 3.5. This means side by side other manufactures cards will look worse. AMD and Intel have to follow. This is why nVidia controls the market and can set prices.
AMD are only interested in milking the PC market as well. AMD's prices are just price gouging for what they offer. A large PR campaign around raster to justify matching nVidia's pricing.
None of these companies are good for the PC market. They are all engaged in profit maximisation.
WOW.... performance was incredible!
Thanks for TESTING it.
🤣🤣🙄. We're talking about one thing and were you are assuming another.
Anti lag+ only support rx 7000
Below that will be mess latency😂
You still have the normal anti lag
@@AncientGameplays only reduce latency by 5-10%
@@kusumayogi7956 not at all, usually more than that
awesome news, can't wait to get my hands on FSR3
The fluidmotion technology sounds amazing kinda regretting beng on the team green for once.
You'll still be able to use FSR 3
@_brugman yet.
A potentially big titles from the list of upcoming FSR3 support is Black Myth: Wukong, I wouldn't sleep on that one.
Combat looks mid though
Super excited to try out FSR 3 with Fluid Motion on some games that only have FSR 1 built in.
Instantly liked it ❤
Thank you !
From what I understood from the presentation, and the way the text is, FG will work on Polaris and Pascal, but due to them not handling Async compute well, they would not really benefit, since FG will impact the performance of the raster pipeline. You would be able to enable it, but you wont really benefit.
Exactly, that's why they decides to not include them
Glasses? What the....? Lookin' good man! Thanks for the video.
💪💪
I'll be trying FSR3+FG with Cyberpunk!
Cool! I wanted buy RTX 4000 series GPU but now I don't need to x3
I hope Native AA mode is good I'm already on 1080P and I don't want image quality going down, I want it going up.
Thank You! ❤
Thanks Fabio! Love your content, bro! Keep it up! :) #AMDwinsthisone #NvidiaPricesSux #MyRTX3080rockswithFSR3 #MyRX6800xtjustRocks
And now we of course need to get FSR 3 updates for games that support FSR 2.That sooner the better 🤠
Good work Fabio. Always great to hear your positivity.
7700 & 4090 gaming rig here. What AMD have done is great. Some thoughts:
Frame generation ironically works better on faster cards with a bit more video buffer for the extra frame. Some people might have to lower textures, unfortunately, to allow for that.
I've just tried the latest v3.5 libraries for Nvidia DLSS upscaling & frame generation in Miles Morales Spiderman and they look pretty good. The UI issues I used to see have gone.
Do you think those driver features AMD are implementing, the NAA and universal FG for instance might come to Nvidia drivers too? I hope so myself.
"Frame generation ironically works better on faster cards with a bit more video buffer for the extra frame" - Exactly, it works like crap in most games on the 4060 for example.
UI issues are usually with framegen and not DLSS, BUT, DLSS 3.5 got WAY better than AMD's current FSR. AMD stepped up pretty well in terms of framegen it seems, now it needs to do the same with upscaling
@@AncientGameplays Cheers Fabio. 👍
Both nvngx_dlssg.dll as well as nvngx_dlss.dll are labled v3.5.0.
I did get a complaint from the game at some point that I needed to update my regular drivers. 🙄😁
I bought a 6750 xt less than 24 hours ago after waiting a few years since the 3060 and 3070 were really expensive then and didn't go down fast enough imo. Did I do well? I hope so. It looks promising with FRS 3.0 atleast. I can finally retire my 980ti and experience CP2077 in really good quality.
as a Rog ally and steam deck owner im very excited to see how well this goes
Thanks bruv!
The only thing missing from the AMD presentation was confirmation Starfield will have FSR 3.0 support. I also wanted to know if Starfield will have ultra wide monitor support. I want to buy Alienware AW3423DWF or Samsung G8 Oled ultra wide monitor for Starfield. My decision to buy one hangs on if Starfield supports ultra widescreen.
It guess it wont for now.
Starfield supports UW. Saw a pic on reddit of it set up at some booth with a SUW so it also support 32:9.
@@lilpain1997 I seen that weird set up with the chair but that was just a UW monitor put on it for show. Not confirmation the game supports UW.
@@austintse5719 it had the game running on it
The Background music in this video was nice, which song was it? Also its weird that starfield wont be the first game to support FSR3.
Nice glad frame gen will work in previous cards. Recently bought a 6950x. Great price with Starfield, unbeatable at $589
Is that anamoly at 10:18? 😂
That was actual footage of me hacking youtbe server 🤣🤣
Do you think this has taken AMD longer to implement than they first thought seeing this is launching a year after they announced it, or do you think they have delayed things, implemented more ideas than original with the extra time being used for this to work out at launch with extra testing being done so that there is no mess?
I believe they delayed to show more things
Hey Fabio, great video and insight as always, do you know if FSR3 fluid motion frame generation will help with VR? Or is it just for 2D monitors? Thinking about MSFS and DCS in VR. thanks
If vr supports it. The hyper.RX one might work
I guess the only time I can see using frame generation and smoothing is when you cannot get high fps already. If you have a 165Hz monitor and FG pushes you past that you are better off locking at 165fps. That is how it feels to me. I predict in my case with a 7900XT I would only ever use Fluid Motion if I am between 60 and 80 fps in a game and want higher. That is provided enabling NAA and Soothing without upscaling looks amazing and it is not a game that needs low latency. So for me the sweet spot would be NAA+Fluid+Antilag+?? Making that game smooth and 100+ fps and sharp with minimal impact to latency? I mean that would be the holy grail!
So now that FSR 3 is now a term for a collection of technology, it's still sad to see that FSR 2 hasn't been updated besides the NAA mode :'(
Hyped for FSR 3 FR
Let's hope they do soon
There was some quote saying FSR is also a update to the upscaler they just havnt said anything about visual upgrade which is probably not a good sign. But for now we dont know. But remember we are getting native FSR version that will be like DLAA which should bring visual quality atleast on parity with DLSS quality. And with Fluid motions doubling+ performance you will get both performance and the visuals. Still a step behind Nvidia but for me atleast i would say this is fine. If that keeps FSR free for all to use thats a worthy sacrifice.
I hope AMD keeps it up. I'm thinking an all team red huild for my first build.
Real frame being delayed is expected, as thats what DLSS 3 does too. Thats why im very likely going to avoid using them. I may try it, but most likely not going to play with it enabled. I like to keep latency as low as possible even for games where it doesn't really matter, i think it just feels better.
But NAA or upscaling with it is something i may use.
Brilliant show great job! I am in the middle of an all AMD build I am excited for this new tech.
Don't listen to that guy. I have a 7900xt and it's not as bad as he's claiming. They have anywhere from one to two driver updates a month. I owned a 3090 for several months and dlss is not that much different in terms of visuals as everyone claims..most of the difference is barely even noticeable unless you really just try finding every flaw. In my experience the 3090 had constant screen tearing near the bottom of the screen. This was evident even across different brands. I had black screens and games that wouldn't even launch using the 3090 so it's not just AMD that has issues.
@@McCloudX13 I play a lot of RPG style games like Skyrim, LOTRO, and most Bethesda games but also a fan of Silent Hill and Resident Evil
@@ivydragyn9606 it'll do just fine. Unless you're getting into really heavy RT loads I wouldn't worry much. The 7900xt will do just fine. I was going to get a 4080 this generation instead of the 7900xt but I felt like Nvidia priced the 4080 way too high. The honest truth is I don't think either side is a bad choice. It's all whatever your preference is.
@@McCloudX13 what driver headache are you talking about? They have regular driver updates and all the games I play work just fine. Bottom line, I got an AMD GPU for half the cost of an equivalent NVIDIA GPU and it performs perfectly for my needs. I don't understand your negativity.
@@McCloudX13 funny you say that, I switched from an NVIDIA card when it was having all kinds of problems.
Now with my AMD GPU I've had zero problems. I think you just got unlucky, can happen to anyyone
im not complaining but it would be really cool if amd were able to implement frame generation into older cards like the rx 500 series which would actually benefit by doubling of fps by goin from say 30 to 60 fps
Read the pinned comment
The best part is the driver version of FSR3. Right now, being able to use RSR in most games that don't support FSR is a blessing.
My monitor is 60Hz, so I won't be using it, but maybe in the future it will come in handy.
I hope they do a DLAA competitor. Extra bonus if they could make it driver level. I’d love to play with dlaa and dlss3 equivalents because i don’t really care for full upscaling.
Edit: wait. Are they already doing that? Oh my
Exactly
The Digital Foundry chat is actually iluminating, apparently AMD say FG is best to increase a solid 60-70fps to a limited 120fps.
Games with light HUDs can also choose to offload that rendering onto the CPU too, with it combined as a step just before refresh.
LETS GO JUST MADE A BUILD with a 7900 xtx 24gb
imo FSAA and FMF (FidelityFX Super Anti-Aliasing & Fluid Motion Frames) are the best features Radeon has announced since RIS was originally shown in 2019 (imo better than AntiLag, RSR, FSR 1.0 and comparable to FSR 2.0+), i bet consoles will ABUSE the usage of BOTH for the remainder of the generation.
Can't wait to see how this will work on my Vega64
I'd like to know how well modern Radeons work with various emulators and OpenGL. A few years ago, Radeons were very buggy with certain emulators. I'd like to buy Radeon, but there is so little up to date information on this. Reviewers won't touch emulators with a 10-foot pole.
Opengl perf was exponentionally increased over 1 year ago with thr 22.7.1 drivers. Also, most emulators have vulkan now
You know i think people miss the fact that consoles and mobile PCs all use AMD tech (Nintendo Switch being the exception) its the biggest market for gamers and i dont see any reason why every game that is launched on both PC and consoles wont have FSR compatibility.. it really doesn't make any sense to me for a developer to not take advantage of it.. but i guess game devs haven't really made much since over the last decade anyway.. releasing unfinished games and games as a service.. or are just really crappy (Activision Blizzard) companies.
Obviously a few gems out there (Larian) and a few that may come back to being one of the greats (Bethesda) by making quality content.
Anyway just a few thoughts.
Man supporting amd really is supporting the consumers
we will see what happens cant w8 to see whats better fsr 3.0 or dlss 3.5
trying to build a PC now, still banging my head against the wall, 7900xtx or 4090. Can't deny that DLSS has less shimmering, especially with DLSS 3.5! will initially be using 3440x1440p but considering 4K, however my thinking is a 4K cark now will run longer at 3440x1440
Bruh what is that OUTRO my dude. I need to know the sauce cause that is a banger of a remix
Its the pubg remix I believe
Cyberpunk 2077 has DLAA, it was added in patch 1.62.
my bad
I'm going to predict that the comment section of /r/AMD is about to be full negative comments about this tech. That means it's a winner for sure.
That subreddit is full of nvidia kids who never bough amd in their lifes and just talk nonsense instead of helping out the community with useful content
So, buying a RX7900XT was a good decision. Now I wait for your benchmarks 😁 good job a always! Maybe I can finally turn on Path Tracing to test it in CP2077
In my opinion it's good decision because of way more vram most importantly.
SAME I was considering getting an rx6950xt but I'm glad I went for the sapphire nitro 7900xt
Are you guys playing in 4k or 1440p with your rx7900xt?
@@maltef-s7988 3440x1440