[Blender] Quickly Creating a Base Mesh For Sculpting/Modelling

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  • Опубликовано: 2 окт 2024

Комментарии • 106

  • @budgetmelodies5459
    @budgetmelodies5459  2 года назад +49

    Compiling some of the suggestions by others (thanks!):
    - When creating the plane at first, you can simply merge the vertices into one instead with M
    - For symmetry, you can alternatively use a mirror modifier of course. I used symmetrize because I thought it would be good to show as not everyone is aware of it and it can be pretty useful, and it doesn't necessarily mirror the entire model
    -Instead of booleans you can simply have the meshes joined together and then use Remesh (Shift+R + Ctrl+R) over at the Sculpting workspace. Note this could take some time to process and the results might vary. You can then apply dyntopo.

    • @Heavenly-Drakian
      @Heavenly-Drakian 10 месяцев назад

      OH! I didn't know M merged points! I've had the utter irritation of not knowing how to merge vertices into the structure making modifying really annoying after breaking a face or something

  • @Tlrs009
    @Tlrs009 Месяц назад

    I love spending hours doing something one way only to find a video where somebody throws it together in seconds. Thanks for this video this is awesome.

  • @Valldoesdnd
    @Valldoesdnd 2 года назад +80

    This was a ridiculously easy-to-follow process. As a newbie into the digital sculpting scene, thank you very much. This has just saved me hours of headaches.

  • @jcalambert10
    @jcalambert10 2 года назад +58

    A small note but removes a few steps. When adding that plane at the beginning, go into edit mode, make sure its four vertices are selected, hit "M" for the merge menu. From the drop-down hit "By distance." This will merge the four starting vertices at the center into one. Save a few extra clicks.

    • @gwentarinokripperinolkjdsf683
      @gwentarinokripperinolkjdsf683 2 года назад +5

      Saves even more steps. Replace the cube with a vertex then save as startup file

    • @brianbuckman6908
      @brianbuckman6908 2 года назад +4

      You actually need to merge at center and not by distance, but good tip

    • @jcalambert10
      @jcalambert10 2 года назад

      @@brianbuckman6908 Good point though in the case of a default plane both actions lead to the same result.

    • @jcalambert10
      @jcalambert10 2 года назад +1

      @@gwentarinokripperinolkjdsf683 That is a next level move. +1

    • @valabius
      @valabius 2 года назад +4

      Guys, why do you turn a plane or a cube into a vertex at all? You can also add a single vertex right away. Just enable the built-in addon Add Mesh: Extra Objects.

  • @sidar87
    @sidar87 2 года назад +37

    Instead of doing booleans simply join the meshes with ctrl+j, go into sculpt mode hit shift+r to set the remesh resolution and then hit ctrl+r to apply the voxel remesh.

    • @ModC.
      @ModC. Месяц назад

      Ohhh… I did CTRL+J (I couldn’t find the Booleans so I looked it up) but didn’t know why it didn’t work after… this makes more sense LOL

  • @BmadCreative207
    @BmadCreative207 2 года назад +3

    i watch this stuff over and over and still dont get the extrude bs.

  • @williamwang7439
    @williamwang7439 2 года назад +7

    I hope this information could be useful to someone.
    To align vertices to a specific axis (x, y ,z) with 3 key presses:
    1. In edit mode, selected the target vertices.
    2. press 's' to scale then press either 'x', 'y', 'z' and finally press '0'
    *press esc to cancel
    To slide the vertices along the line, press g double time

  • @downrodeo
    @downrodeo 2 года назад +11

    Thank you, this was a very easy to understand tutorial. Appreciate it much. Happy new year to you.

  • @tycho25
    @tycho25 2 года назад +9

    Do you think you could do a speed-sculpt showing us how you might transform this into a final piece?

  • @LudvikKoutnyArt
    @LudvikKoutnyArt 2 года назад +8

    Just throw a Remesh modifier on top of that whole stack to have much more sculpt-friendly mesh to start with :)

  • @alekrex5905
    @alekrex5905 6 месяцев назад +1

    I have a model that I want to add details like scales to it, but my PC is very weak, does anyone have any suggestions on how to do this on my model without my computer crashing?

  • @dragoshiuk
    @dragoshiuk 2 года назад

    Hi There! Found this from your Twitter. You should definitely create some more blender tutorials, you're very easy to follow, and I've never thought to start creating a base mesh like this! You've convinced me to jump back into blender ^^

  • @cheyenne_the_gamer2718
    @cheyenne_the_gamer2718 2 года назад

    this was super helpful!
    I just got blender and I’m super new to 3d modeling and animation, I have done 2d and it was ok-ish
    but this tutorial was so helpful to help me with a base!

  • @tetramera
    @tetramera Год назад

    This is so handy! Good stuff.

  • @motherofmisfits9175
    @motherofmisfits9175 Год назад

    All the time I would not have(or feels like I wouldn't have) wasted on bones if I had only learned the create armature before now. T.T And the part where you can extrude multiple times from one vertex and still get more than one mesh might help me on my hydra (maybe??) but i can't wait to try it!

  • @gabiineva
    @gabiineva Год назад

    wow thank you

  • @the_silverking
    @the_silverking 2 года назад +3

    Great Tutorial, but for newer blender users such as myself, its quite hard to comprehend just what your clicking to do what your doing right now. even the most trivial of things such as your top down view I simply dont know how to do.

    • @tycho25
      @tycho25 2 года назад +1

      Blender can be super overwhelming at first, I suggest watching a separate tutorial meant for beginners and taking more time to familiarize yourself with the layout. I've been using it for years and I'm still discovering things.

  • @Chasejwill
    @Chasejwill Год назад +2

    Never have I watched a more audibly captivating and useful tutorial in my life. Now I have after watching this. Thank you dude! This tutorial is superb!

  • @shiftyjesusfish
    @shiftyjesusfish 2 года назад +3

    Nothing I have watched till now had made blender less intimidating, this makes me want to start learning tonight!

  • @legendofella
    @legendofella 4 месяца назад

    When I use the symmetrize, the body disappears while the legs are duplicated. Anyone else have this problem? (and yes, it's on the +X to -X) Even attempting the mirror modifier I can't just mirror the legs, can anyone help?

  • @andrewilsnach
    @andrewilsnach 3 месяца назад

    Im struggeling do you personal pojects

  • @srgtKrud
    @srgtKrud 11 месяцев назад

    Hey thanks for the tutorial. I have a question however. Whenever I join the limbs to the body, either the body or the limbs disappear. Why? I have tried deleting the connections from the body, and making whole new limbs, out of a new vertex. Same problem, what am I doing wrong

  • @dragonfire810
    @dragonfire810 2 года назад

    Can you please create a Knucker Dragon Lowploy model in Blender so aspiring animators could use it on July 5, 2022 ?

  • @PeterFrederick-l3q
    @PeterFrederick-l3q 10 месяцев назад

    Why do I get a huge block when I add the skin modifier instead of the sort of small manageable pipe you get when you add yours?

  • @Velereonics
    @Velereonics Год назад

    "no I can't go to your mother's birthday I have things to trace"

  • @pragangold4684
    @pragangold4684 9 месяцев назад

    Just like the good old days of playing Spore ahah

  • @visheshl
    @visheshl 5 месяцев назад

    Blender 4 still doesn't have zspheres, it's really sad.

  • @samdavepollard
    @samdavepollard 2 года назад

    nicely done; subbed

  • @lem3579
    @lem3579 2 года назад +1

    Bro I can't escape this video, it's been suggested to me like 10 times in the past week

  • @EnderElohim
    @EnderElohim 2 года назад +1

    i wish you was used display keystroke think to display which keys you were pressed
    9/10

  • @andrewilsnach
    @andrewilsnach 3 месяца назад

    Hey can i pay you to make a dragon for me please its for a video ?

  • @killrs4618
    @killrs4618 2 года назад +2

    This was really helpful, I always have trouble creating a base shape, this solves everything. I highly recommend this and might even show this video in class if I ever get permission to teach my peers.

  • @ThatOneEclipeGuy
    @ThatOneEclipeGuy Год назад

    Im confused on the vertices part

  • @Mamika_AFK
    @Mamika_AFK Год назад +1

    Great explanation and good tips 👍
    I already knew about the skin modifier, but didn't know about the bool tool and the sculpting fix for the mesh.
    Thank u very much! New sub 😅

  • @Jalsku
    @Jalsku Год назад

    How do I see the vertices on my plane?

  • @getfanmedia
    @getfanmedia Год назад

    "I really like this."

  • @Reiikz
    @Reiikz 2 года назад +2

    this is very cool and useful!

  • @wojakov
    @wojakov 4 месяца назад

    Wow, this method looks cool :D

  • @MeteOguc
    @MeteOguc 2 года назад +2

    In engineering, having a structured mesh is a pain in the ass. I wonder if there’d be any good to learn this software to mesh complex structures. Looks fairly easy to do it in here. That would be cool if it lets you export a mesh.

    • @drumboarder1
      @drumboarder1 2 года назад +1

      Of course you can export?
      As for learning it there are thousands of tutorials or there

  • @frogonaut5586
    @frogonaut5586 2 года назад +1

    Exactly what I was looking for, much appreciated!

  • @kikikato6980
    @kikikato6980 Год назад

    Bro made me felt like a pro in an hour 💀

  • @airtoumfake
    @airtoumfake 2 года назад +1

    Wow, thanks! This is really helpful; my models will look way better with this method

  • @cullenjavers7545
    @cullenjavers7545 2 года назад

    How do you turn on X-ray mode

  • @oxiliairek
    @oxiliairek 2 года назад

    to activate x-ray is alt + z

  • @yanakolyadych4735
    @yanakolyadych4735 2 года назад +1

    It is a really good video for newbies like me, so thank you, it's really nice and awesome how you explain it, but when I'm turning on the Dyntopo, all the modifiers disappear and I only have the Vertex' left. I tried to handle it somehow, but I still don't know how. Can someone please say me how can I fix it?

  • @Creaturella_CoS
    @Creaturella_CoS 6 месяцев назад

    TYSM!!

  • @ememeable
    @ememeable Год назад

    Thankyou ❤️

  • @naymyokhant8213
    @naymyokhant8213 2 года назад +1

    cute character 😘

  • @M1K3Y.00
    @M1K3Y.00 4 месяца назад

    This video proves that i REALLY need to explore modifiers more!
    I had no idea about the "Skin" Modifier! and have been manually adding bones for years :(

  • @marcopirrotta2791
    @marcopirrotta2791 Год назад

    A problem I have is that this method, when going into the body, creates a bunch of squares???? I'm not sure why it's happening but it's just messy and buggy and unfortunately I don't see it happen here.
    Any ideas of what could be happening???

  • @chrismarlin8360
    @chrismarlin8360 11 месяцев назад

    nice!

  • @luisalbertoramirezcastillo6615
    @luisalbertoramirezcastillo6615 2 года назад

    ty

  • @-Belshazzar-
    @-Belshazzar- 2 года назад

    Amazing tutorial! Subed. Thank you

  • @Gl-rn8fp
    @Gl-rn8fp Год назад

    Man.. Thank you RUclips gods for showing me this in my recommendation feed, and thank you! For the awesome simple video. Consider making more, I subscribed simply to show you my gratitude for this intuitive approach. If you are interested, I'll happily show you the model I was able to finish based on this technique!

  • @Pale_7567
    @Pale_7567 5 месяцев назад

    I'm finding this now because someone posted it to twitter and my god, this is so cool for a beginner like myself

  • @JimmyGunawanX
    @JimmyGunawanX 2 года назад +1

    In edit mode, Merge Vertices to Center can merge all vertices into a single vertex

    • @d.k.1545
      @d.k.1545 Год назад

      u sir instantly cured me of my headache

  • @rumsto1
    @rumsto1 2 года назад

    Holy shit that was great. Literal magic. Awesome thanks for sharing your workflow.

  • @toxicassassin1303
    @toxicassassin1303 2 года назад

    W

  • @michaelmanning6150
    @michaelmanning6150 2 года назад

    Like what your doing and keep up the great work on the channel
    I’m in the same boat, idk what I’m going to do exactly with my channel

  • @6tvghananflschedulerelease811
    @6tvghananflschedulerelease811 2 года назад

    Wonderful bro 👍 God bless you. Am following you kindly continue to animate it thanks

  • @JShiddy
    @JShiddy 3 месяца назад

    this is the best blender trick ive learned yet. i tip my hat to you sir. thank you

  • @kamius1
    @kamius1 Год назад

    Thanks for great tutorial. I learned a lot through this video which is easy to understand.

  • @IrocZIV
    @IrocZIV Год назад

    Lots of good info, and well put together.

  • @Bernandez4139
    @Bernandez4139 2 года назад

    An amazingly good tutorial. I never would have thought to separate the legs. That fixes my main problem with the skin modifier!

  • @lukdra
    @lukdra 2 года назад

    Manera fácil de esculpir gracias lo vio intentar

  • @SparkytheLazyPurpleDragon
    @SparkytheLazyPurpleDragon 2 года назад

    This is exactly what I needed! Thanks for making this

  • @panoruryu
    @panoruryu Год назад

    Oh my god. I wish I had found this sooner. I did an entire model and now I have a way to actually remake it without the headache.

  • @drumboarder1
    @drumboarder1 2 года назад

    I had no idea about mark root, legend

  • @Thomas-fk3xl
    @Thomas-fk3xl 2 года назад

    Finally a tutorial I understand ty so much

  • @buttermilkun9992
    @buttermilkun9992 2 года назад

    Thank you sooo much I've been looking for a specific tutorial like this for ages 😭 and then your video just popped up on my recommendation. Thanks a lot, you deserve my sub 🙂👍

  • @eias6227
    @eias6227 Год назад

    thank you so much you are the best

  • @nightnol
    @nightnol 2 года назад +1

    Great tutorial! How did you select the leg by itself at 4:55?

    • @tylerdavis4970
      @tylerdavis4970 2 года назад +1

      In edit mode you can push L to select all connected verts in a mesh.

    • @nightnol
      @nightnol 2 года назад

      @@tylerdavis4970 Thanks! That’s gonna gonna save a lot of time.

  • @mbahadirb
    @mbahadirb 2 года назад

    Thanks for the nice video!

  • @talkingSkunk
    @talkingSkunk 2 года назад

    Brillliant! Thank you for the tutorial.

  • @rigglethedrake9040
    @rigglethedrake9040 2 года назад

    Thanks you so much is useful !

  • @aranganr
    @aranganr 2 года назад

    Nice and simple tut. Thanks.

  • @grobterm
    @grobterm 2 года назад

    Sick tutorial!

  • @AdaLollA
    @AdaLollA 2 года назад

    this must be the single best blender tutorial on youtube

  • @curtisnewton895
    @curtisnewton895 2 года назад

    wow, dude thanks

  • @morngrim2
    @morngrim2 2 года назад

    useful and short. nice!

  • @mosharrafrafi4609
    @mosharrafrafi4609 2 года назад

    that was great, man!
    I appreciate it.😇

  • @ant_g6177
    @ant_g6177 2 года назад

    Dem, dat EZ

  • @EROSNERdesign
    @EROSNERdesign 2 года назад

    Fuck!! Wow!!

  • @amandamaac
    @amandamaac 2 года назад

    very nice

  • @Gadalac
    @Gadalac 2 года назад

    This is a seriously great tutorial!

  • @NICK....
    @NICK.... 2 года назад

    Why not use a mirror modifier for the symmetry? you can use an empty for the mirror plane

    • @the_silverking
      @the_silverking 2 года назад

      most likely because if your going to use it for any form of animation one legs movement would change the other leg aswell.

    • @NICK....
      @NICK.... 2 года назад

      @@the_silverking You can apply the modifier at any time, if you mirror it first and add the skin second you should get no issues

  • @BlenderUnreal
    @BlenderUnreal Год назад

    this is fantastic. thank you. i think, after converting to mesh it would be easier and more elegant to got right to sculp mode and remesh it with "ctrl + r". so no need for boolian and dyntopo.

    • @BlenderUnreal
      @BlenderUnreal Год назад

      and in the beginning you can create a single vert (without creating a plane first). maybe you need to activate the mesh extra objects addon first.