Compiling some of the suggestions by others (thanks!): - When creating the plane at first, you can simply merge the vertices into one instead with M - For symmetry, you can alternatively use a mirror modifier of course. I used symmetrize because I thought it would be good to show as not everyone is aware of it and it can be pretty useful, and it doesn't necessarily mirror the entire model -Instead of booleans you can simply have the meshes joined together and then use Remesh (Shift+R + Ctrl+R) over at the Sculpting workspace. Note this could take some time to process and the results might vary. You can then apply dyntopo.
OH! I didn't know M merged points! I've had the utter irritation of not knowing how to merge vertices into the structure making modifying really annoying after breaking a face or something
This was a ridiculously easy-to-follow process. As a newbie into the digital sculpting scene, thank you very much. This has just saved me hours of headaches.
Never have I watched a more audibly captivating and useful tutorial in my life. Now I have after watching this. Thank you dude! This tutorial is superb!
Instead of doing booleans simply join the meshes with ctrl+j, go into sculpt mode hit shift+r to set the remesh resolution and then hit ctrl+r to apply the voxel remesh.
A small note but removes a few steps. When adding that plane at the beginning, go into edit mode, make sure its four vertices are selected, hit "M" for the merge menu. From the drop-down hit "By distance." This will merge the four starting vertices at the center into one. Save a few extra clicks.
Guys, why do you turn a plane or a cube into a vertex at all? You can also add a single vertex right away. Just enable the built-in addon Add Mesh: Extra Objects.
I love spending hours doing something one way only to find a video where somebody throws it together in seconds. Thanks for this video this is awesome.
I hope this information could be useful to someone. To align vertices to a specific axis (x, y ,z) with 3 key presses: 1. In edit mode, selected the target vertices. 2. press 's' to scale then press either 'x', 'y', 'z' and finally press '0' *press esc to cancel To slide the vertices along the line, press g double time
This was really helpful, I always have trouble creating a base shape, this solves everything. I highly recommend this and might even show this video in class if I ever get permission to teach my peers.
Great explanation and good tips 👍 I already knew about the skin modifier, but didn't know about the bool tool and the sculpting fix for the mesh. Thank u very much! New sub 😅
Man.. Thank you RUclips gods for showing me this in my recommendation feed, and thank you! For the awesome simple video. Consider making more, I subscribed simply to show you my gratitude for this intuitive approach. If you are interested, I'll happily show you the model I was able to finish based on this technique!
This video proves that i REALLY need to explore modifiers more! I had no idea about the "Skin" Modifier! and have been manually adding bones for years :(
Thank you sooo much I've been looking for a specific tutorial like this for ages 😭 and then your video just popped up on my recommendation. Thanks a lot, you deserve my sub 🙂👍
Hi There! Found this from your Twitter. You should definitely create some more blender tutorials, you're very easy to follow, and I've never thought to start creating a base mesh like this! You've convinced me to jump back into blender ^^
I have a model that I want to add details like scales to it, but my PC is very weak, does anyone have any suggestions on how to do this on my model without my computer crashing?
this was super helpful! I just got blender and I’m super new to 3d modeling and animation, I have done 2d and it was ok-ish but this tutorial was so helpful to help me with a base!
It is a really good video for newbies like me, so thank you, it's really nice and awesome how you explain it, but when I'm turning on the Dyntopo, all the modifiers disappear and I only have the Vertex' left. I tried to handle it somehow, but I still don't know how. Can someone please say me how can I fix it?
All the time I would not have(or feels like I wouldn't have) wasted on bones if I had only learned the create armature before now. T.T And the part where you can extrude multiple times from one vertex and still get more than one mesh might help me on my hydra (maybe??) but i can't wait to try it!
Hey thanks for the tutorial. I have a question however. Whenever I join the limbs to the body, either the body or the limbs disappear. Why? I have tried deleting the connections from the body, and making whole new limbs, out of a new vertex. Same problem, what am I doing wrong
In engineering, having a structured mesh is a pain in the ass. I wonder if there’d be any good to learn this software to mesh complex structures. Looks fairly easy to do it in here. That would be cool if it lets you export a mesh.
The first one smoothes out the curve you created, the second one after skin smoothes out the mesh created by skin. However, for the former, if you're in Edit mode it will display without the smoothing, unless that triangle icon is enabled on the modifier.
When I use the symmetrize, the body disappears while the legs are duplicated. Anyone else have this problem? (and yes, it's on the +X to -X) Even attempting the mirror modifier I can't just mirror the legs, can anyone help?
A problem I have is that this method, when going into the body, creates a bunch of squares???? I'm not sure why it's happening but it's just messy and buggy and unfortunately I don't see it happen here. Any ideas of what could be happening???
Great Tutorial, but for newer blender users such as myself, its quite hard to comprehend just what your clicking to do what your doing right now. even the most trivial of things such as your top down view I simply dont know how to do.
Blender can be super overwhelming at first, I suggest watching a separate tutorial meant for beginners and taking more time to familiarize yourself with the layout. I've been using it for years and I'm still discovering things.
Compiling some of the suggestions by others (thanks!):
- When creating the plane at first, you can simply merge the vertices into one instead with M
- For symmetry, you can alternatively use a mirror modifier of course. I used symmetrize because I thought it would be good to show as not everyone is aware of it and it can be pretty useful, and it doesn't necessarily mirror the entire model
-Instead of booleans you can simply have the meshes joined together and then use Remesh (Shift+R + Ctrl+R) over at the Sculpting workspace. Note this could take some time to process and the results might vary. You can then apply dyntopo.
OH! I didn't know M merged points! I've had the utter irritation of not knowing how to merge vertices into the structure making modifying really annoying after breaking a face or something
This was a ridiculously easy-to-follow process. As a newbie into the digital sculpting scene, thank you very much. This has just saved me hours of headaches.
Never have I watched a more audibly captivating and useful tutorial in my life. Now I have after watching this. Thank you dude! This tutorial is superb!
Instead of doing booleans simply join the meshes with ctrl+j, go into sculpt mode hit shift+r to set the remesh resolution and then hit ctrl+r to apply the voxel remesh.
Ohhh… I did CTRL+J (I couldn’t find the Booleans so I looked it up) but didn’t know why it didn’t work after… this makes more sense LOL
Bro I can't escape this video, it's been suggested to me like 10 times in the past week
this must be the single best blender tutorial on youtube
Nothing I have watched till now had made blender less intimidating, this makes me want to start learning tonight!
A small note but removes a few steps. When adding that plane at the beginning, go into edit mode, make sure its four vertices are selected, hit "M" for the merge menu. From the drop-down hit "By distance." This will merge the four starting vertices at the center into one. Save a few extra clicks.
Saves even more steps. Replace the cube with a vertex then save as startup file
You actually need to merge at center and not by distance, but good tip
@@brianbuckman6908 Good point though in the case of a default plane both actions lead to the same result.
@@gwentarinokripperinolkjdsf683 That is a next level move. +1
Guys, why do you turn a plane or a cube into a vertex at all? You can also add a single vertex right away. Just enable the built-in addon Add Mesh: Extra Objects.
I love spending hours doing something one way only to find a video where somebody throws it together in seconds. Thanks for this video this is awesome.
Thank you, this was a very easy to understand tutorial. Appreciate it much. Happy new year to you.
I hope this information could be useful to someone.
To align vertices to a specific axis (x, y ,z) with 3 key presses:
1. In edit mode, selected the target vertices.
2. press 's' to scale then press either 'x', 'y', 'z' and finally press '0'
*press esc to cancel
To slide the vertices along the line, press g double time
this is the best blender trick ive learned yet. i tip my hat to you sir. thank you
Oh my god. I wish I had found this sooner. I did an entire model and now I have a way to actually remake it without the headache.
This was really helpful, I always have trouble creating a base shape, this solves everything. I highly recommend this and might even show this video in class if I ever get permission to teach my peers.
Wow !!! I see why I had this under my Playlists ... After a few online Course s in the meantime ... Thats an impressive Technique ...
An amazingly good tutorial. I never would have thought to separate the legs. That fixes my main problem with the skin modifier!
Do you think you could do a speed-sculpt showing us how you might transform this into a final piece?
Great explanation and good tips 👍
I already knew about the skin modifier, but didn't know about the bool tool and the sculpting fix for the mesh.
Thank u very much! New sub 😅
I'm finding this now because someone posted it to twitter and my god, this is so cool for a beginner like myself
Exactly what I was looking for, much appreciated!
Thanks for great tutorial. I learned a lot through this video which is easy to understand.
Man.. Thank you RUclips gods for showing me this in my recommendation feed, and thank you! For the awesome simple video. Consider making more, I subscribed simply to show you my gratitude for this intuitive approach. If you are interested, I'll happily show you the model I was able to finish based on this technique!
In edit mode, Merge Vertices to Center can merge all vertices into a single vertex
u sir instantly cured me of my headache
Holy shit that was great. Literal magic. Awesome thanks for sharing your workflow.
this is very cool and useful!
This is so handy! Good stuff.
This video proves that i REALLY need to explore modifiers more!
I had no idea about the "Skin" Modifier! and have been manually adding bones for years :(
Lots of good info, and well put together.
Just throw a Remesh modifier on top of that whole stack to have much more sculpt-friendly mesh to start with :)
Wow, this method looks cool :D
Thank you sooo much I've been looking for a specific tutorial like this for ages 😭 and then your video just popped up on my recommendation. Thanks a lot, you deserve my sub 🙂👍
Hi There! Found this from your Twitter. You should definitely create some more blender tutorials, you're very easy to follow, and I've never thought to start creating a base mesh like this! You've convinced me to jump back into blender ^^
This is a seriously great tutorial!
Brillliant! Thank you for the tutorial.
I have a model that I want to add details like scales to it, but my PC is very weak, does anyone have any suggestions on how to do this on my model without my computer crashing?
this was super helpful!
I just got blender and I’m super new to 3d modeling and animation, I have done 2d and it was ok-ish
but this tutorial was so helpful to help me with a base!
Finally a tutorial I understand ty so much
This is exactly what I needed! Thanks for making this
Nice and simple tut. Thanks.
Sick tutorial!
I had no idea about mark root, legend
Wow, thanks! This is really helpful; my models will look way better with this method
It is a really good video for newbies like me, so thank you, it's really nice and awesome how you explain it, but when I'm turning on the Dyntopo, all the modifiers disappear and I only have the Vertex' left. I tried to handle it somehow, but I still don't know how. Can someone please say me how can I fix it?
i have the same problem
All the time I would not have(or feels like I wouldn't have) wasted on bones if I had only learned the create armature before now. T.T And the part where you can extrude multiple times from one vertex and still get more than one mesh might help me on my hydra (maybe??) but i can't wait to try it!
Amazing tutorial! Subed. Thank you
to activate x-ray is alt + z
Just like the good old days of playing Spore ahah
very nice
i watch this stuff over and over and still dont get the extrude bs.
Nice one.
Hey thanks for the tutorial. I have a question however. Whenever I join the limbs to the body, either the body or the limbs disappear. Why? I have tried deleting the connections from the body, and making whole new limbs, out of a new vertex. Same problem, what am I doing wrong
Why do I get a huge block when I add the skin modifier instead of the sort of small manageable pipe you get when you add yours?
that was great, man!
I appreciate it.😇
nicely done; subbed
In engineering, having a structured mesh is a pain in the ass. I wonder if there’d be any good to learn this software to mesh complex structures. Looks fairly easy to do it in here. That would be cool if it lets you export a mesh.
Of course you can export?
As for learning it there are thousands of tutorials or there
useful and short. nice!
TYSM!!
Thankyou ❤️
"I really like this."
Thanks for the nice video!
nice!
Can you please create a Knucker Dragon Lowploy model in Blender so aspiring animators could use it on July 5, 2022 ?
Great tutorial! How did you select the leg by itself at 4:55?
In edit mode you can push L to select all connected verts in a mesh.
@@tylerdavis4970 Thanks! That’s gonna gonna save a lot of time.
Bro made me felt like a pro in an hour 💀
Hi, I am new to blender. Why did you add two subdivision modifiers? also how does layering them differently work?
The first one smoothes out the curve you created, the second one after skin smoothes out the mesh created by skin.
However, for the former, if you're in Edit mode it will display without the smoothing, unless that triangle icon is enabled on the modifier.
wow, dude thanks
Thanks you so much is useful !
thank you so much you are the best
Like what your doing and keep up the great work on the channel
I’m in the same boat, idk what I’m going to do exactly with my channel
wow thank you
Im confused on the vertices part
Blender 4 still doesn't have zspheres, it's really sad.
How do you turn on X-ray mode
cute character 😘
ty
When I use the symmetrize, the body disappears while the legs are duplicated. Anyone else have this problem? (and yes, it's on the +X to -X) Even attempting the mirror modifier I can't just mirror the legs, can anyone help?
Im struggeling do you personal pojects
A problem I have is that this method, when going into the body, creates a bunch of squares???? I'm not sure why it's happening but it's just messy and buggy and unfortunately I don't see it happen here.
Any ideas of what could be happening???
After Blender 4.0 its R and Ctrl + R
I've tried for over...a few hours...stuck on the step of only deleting three vertices. Nothing else. No progress whatsoever.
Why not use a mirror modifier for the symmetry? you can use an empty for the mirror plane
most likely because if your going to use it for any form of animation one legs movement would change the other leg aswell.
@@the_silverking You can apply the modifier at any time, if you mirror it first and add the skin second you should get no issues
Wonderful bro 👍 God bless you. Am following you kindly continue to animate it thanks
Great Tutorial, but for newer blender users such as myself, its quite hard to comprehend just what your clicking to do what your doing right now. even the most trivial of things such as your top down view I simply dont know how to do.
Blender can be super overwhelming at first, I suggest watching a separate tutorial meant for beginners and taking more time to familiarize yourself with the layout. I've been using it for years and I'm still discovering things.
i wish you was used display keystroke think to display which keys you were pressed
9/10
Manera fácil de esculpir gracias lo vio intentar
"no I can't go to your mother's birthday I have things to trace"
W
Hey can i pay you to make a dragon for me please its for a video ?
Dem, dat EZ
Fuck!! Wow!!
How do I see the vertices on my plane?