The Dumbest Game in the Series - Kingdom Hearts 3D: Dream Drop Distance Critique

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  • Опубликовано: 10 янв 2024
  • Here it is, the video that I've been working on basically since the BBS one released. Overall, I'm very happy with how this turned out, and I'm glad it wasn't two hours, because that would've been bloated considering how lean DDD is compared to some other games on the channel.
    For those interested, I streamed my playthrough of this game, so you can check that out in my Live tab on my channel page, and stay tuned for more streams, more Kingdom Hearts, and more content in general.
    Thank you all for watching, like, comment, and subscribe; until the end, my friends.

Комментарии • 226

  • @snowarmth

    00:00

  • @onecrunch5308

    I absolutely hate how stupid the Mark of Mastery exam for Sora and Riku is crazy hard, long, and convoluted compared to Aqua and Terra's little spar and hitting balls of light. Completely idiotic.

  • @MemeinAndDreamin

    It's a shame how many people dislike DDD. I really do believe most people just don't understand it. I think it's absolutely one of the strongest in the series and has a lot going on narratively with some fantastic character development and underlying themes. A really fantastic world selection, too.

  • @elolawynladriel

    You better believe i dropped like 100 times for the trophy, to get the materials to make all dream eaters, to fight the special portals AND to get the RANDOM command that can only be bought after dropping.

  • @HeyShotgun

    I’m sorry you don’t like Pokémon

  • @trevorrawlins6025

    I feel like if kh2 wasnt as loved as it was, the kh series would be forgotten in the wind. People would be like "remember that one series square did with disney? What was it called? Kingdom farts?" 😂

  • @zachwise476

    You mean the bumbest So Far

  • @Flufferpup

    I think the intention behind the drop mechanic is one that was designed around its original platform, the 3DS. As a handheld console, you're likely to take it out of the home and have quick bursts of play, so I think the drop mechanic was implemented to encourage players to keep their play sessions brief. "Oh, I dropped, guess I should stop for now and get on with my day," something like that. Of course, it wasn't exactly implemented well, so the original intention doesn't really matter.

  • @coatguy2990

    I’d watch a 2-3 hour video from you about kingdom hearts 3. kH3 ain’t a bad game. It’s just not a good kingdom hearts. Neither story wise, nor gameplay wise

  • @hypernovagamingstation

    Being one hit away and forcefully dropped was actually what happened when I fought ChillClawbster! I needed to surround Monstro in a bubble and if that drop system could have been one second slower, I would have won. Then that thing started to become the most frustrating boss because all boss fights in this game are absolute dog water! Unfair isn't even enough to describe this absolute abomination of game design.

  • @joshtheryuk

    One thing i can say about this game: at least the gameplay isn't as clunky as BBS. It's much smoother, plus Balloon is much more fun to spam compared to Thunder Surge. It's so broken it's hilarious.

  • @NicoDamiani-vj4ie

    Allegedly Tron world in this game is not a sleeping world because "data cannot dream" Young Xehanort says. He explicitly says this just to hint Sora that "he has no idea where he is" meaning they somehow hijacked their mark of mastery exam worlds route. If this is true, though, it also implies that Sora exits the Realm of Sleep and reenters it before/after the events of the Grid. How this works and how it makes sense I honestly have no idea.

  • @elolawynladriel

    This game could have been the right time to bring back the gameplay of that secion of Hollow Bastion on Recoded in which Sora lost the kayblade and had to rely on Donald and Goofy. This time Sora can still use the keyblade but he needs the help of dream eaters to fight. The command deck might as well be filled with dream eaters's attacks and every time you use them, the dream eaters attack the enemy. Like V in Devil May Cry 5.

  • @h_works2965

    Dream Drop Distance is a complicated one for me. It was kind of what got me into Kingdom Hearts. I’d just gotten my 3DS and wanted stuff to play on it. So when I saw it’d be getting a KH game soon, that motivated me to get caught up with the rest of the series. As such, it was the first time I got to experience a new release alongside the rest of the fandom.

  • @serentira

    Your audio and script reading has gotten amazing, keep it up!

  • @UTgohan

    You get to play as Riku, that alone is a great reason to like this game

  • @seseame7184

    I love these videos, I watch them while playing the absolute slog of a game named 358/2 days

  • @humzaqazi6551

    Been waiting for you to tear DDD to shreds since I first watched your BBS vid (which was masterful btw)! Thx for all your hard work!

  • @saryakan
    @saryakan 28 дней назад +1

    Having played KH3 recently and DDD just before that, the series seriously NEEDS more inspiration from metroidvania like key-lock design. In the first game EACH world upon completion gives you a reason to backtrack to older worlds. Either by unlocking a new trinity color, or by having a new magic, which interacted with the environments or by giving you access to new chests via mobility abilities.