Ranking Every Danganronpa Minigame
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- Опубликовано: 6 янв 2024
- Danganronpa features a variety of minigames used to solve its murder cases and progress the class trials. So, let's rank them!
Game footage from: / @justonegamr
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Closing arguments being so low is a crime
The art is so cool but as a playable minigame it just doesn’t do a ton for me sadly 😔
argument arament in first is so based because its a fun rhythm game but also not so complex as the btb and pta
Wow finally someone did this tierlist.
I agree with Hangman's Gambit 2.0 being the best. Both because of the chaos of it and because you actually have to put in effort to obtain letters, unlike the other versions of the minigame. Good video :)
finally someone understands how hangman's gambit should work: it's a chaos in your head, and you must find the right word - and because of that the second version of it is the best
Always loved Hangman gambit 2 👍
And you never mentioned the easter egg that the first rebuttal showdown in each game is against the chapter 2 victim?
Yo this is up to a really cool concept of a video. I also think mini games are so overlooked in the franchise keep up the great work tho
No sabría decir cual es mi favorito (en gameplay) ya que solo jugué el primero. Pero nunca me canso del non stop debate por culpa de los memes. 😂😂
I'd personally put Logic Dive and Hangman's Gambit 2.0 on the lower end on the list, partly because they make no logical sense in the context of a murder mystery game. For most of the mini games, you get penalized for picking the wrong answer or running out of time, but nothing else. This works because the healthbar in Danganronpa is meant to represent your credibility. Get too many wrong answers, and you run out of credibility and lose the class trial, effectively dying. However, in the case of Logic Dive and Hangman's Gambit 2.0, you're losing credibility because your imaginary self either ran into and obstacle or fell off the track, or because you weren't able to prevent some imaginary letters from colliding with each other; neither of which have anything to do with solving a murder case. At least with the other two Hangman's Gambit versions and Psyche Taxi, the damage you take is all exclusive to picking the wrong option.
If I were to rank them, I'd put Logic Dive over Hangman's Gambit 2.0, as it actually feels a bit more fair, so I'm less apt to be frustrated with how little sense it makes in context. With Hangman's Gambit 2.0 though... that's when my frustration is going to be taken out on this little fact.
I think the explanation for why you can take damage like that is probably that its supposed to resemble the others getting impatient with how long your taking. Still a bit iffy, but it makes sense IMO
also, great video! 👍
How is Hanged Man's Gambit not on the bottom!?
:0
I love danganronpa lol