Tactics Ogre Reborn: Early/Mid Game Team Comp and Strategy Guide

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  • Опубликовано: 24 янв 2023
  • Tactics Ogre Reborn, Depressing chess for all types of builds!
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Комментарии • 61

  • @sergiomessias3691
    @sergiomessias3691 Год назад +12

    Great video. I've been playing up to chap 4 and only now realized that you don't need a necromancer to recruit zombies

    • @CoffeePotato
      @CoffeePotato  Год назад +8

      They're technically a people 😂

    • @paranoumenon
      @paranoumenon Год назад +1

      I didn't know this. Thanks for sharing.

    • @Hypn0s
      @Hypn0s Год назад +4

      @@paranoumenon Neither did I. I immediately took off all recruit skills whenever I've encountered them. Does the same logic apply to beast and dragons too?

    • @malediction8984
      @malediction8984 Год назад +1

      @@Hypn0s Yes

  • @axel8406
    @axel8406 Год назад +4

    Great advice. I usually focus on spellcasters over clerics because they will usually do ease early in the match and I want to mitigate damage. A team of archers and vartans, (2-3 humans or Hackman depending on terrain) is what I use to go spellcasting hunting. With eagle eye and a silence bow, you can really limit the enemies effectiveness. A Frontline knight with a silence crossbow is great at silencing enemy knights, especially if they had eagle eye put on them from a friendly unit.

  • @justsomejojo
    @justsomejojo Год назад +4

    I rarely recruit unless I see something I really want from the start (hoplites recently, but most often, it's been dragons) because, man, I have no luck with that skill. If I have the MP to recruit, I usually also have the MP for a finisher on a frontline unit, so I'll usually choose to use the 40 MP on a finisher to finish them rather than trying to recruit and wasting 7 turns. Because that's how many attempts it usually takes, even with hovering around the 30% hit rate. I'll definitely need to go and do this more for archers in particular though because I only have one actual archer and the rest are other units with bows in the side arm. I usually brute force targets down with Breached (or I poison them, as of recently), so trying to remember all the elemental weaknesses never felt necessary. I'll need to go try that at some point though because at least for finishers, it *does* seem noticeable now that I start getting multiple elemental ones on units.

    • @andrewm3210
      @andrewm3210 8 месяцев назад

      I find that you have to make decisions before going into a fight on whether to recruit or no, and it will very much determine who or what you bring into the fight.
      For example, I recruited an Octopus, hoplite and juggernaut all in one fight on the Brigantys West Curtain Wall in CH3. It was difficult and took a long time, and meant that I was taking in a beast tamer and two wizards. I lucked out and got an octopus early but the lizardmen took a long time. I had half my squad keeping Orgeau occupied on the castle walls while the other half of the squad kept the lizard people contained so that my wizards could try to recruit them. If I haven't been trying to recruit I would have brought a different squad and the fight would have been over in half the time. But hey, I got my octopus, juggernaut and hoplite finally!

  • @TheAleatoriorandom
    @TheAleatoriorandom Год назад +6

    I totally slept on recruiting units after a while but seeing that composition, elements and having a varied "toolbox" can be so effective (And fun!) I will definetly go back to triying to do more recruiting.

    • @CoffeePotato
      @CoffeePotato  Год назад +1

      It's surprisingly effective to start a propaganda war 😃

  • @eyixon
    @eyixon Год назад +9

    i swear i love your passion for the game! Btw, im currently playing the PSX version. Grinding but loving it. Do you think there will be DLC for the dark and light temples?

    • @erwark
      @erwark Год назад +2

      Aren't Palace of the Dead and San Bronsa Ruins the stand-ins for dark/light temples?

    • @CoffeePotato
      @CoffeePotato  Год назад +4

      It already has the DLC, but I'm still quietly hoping for more stuff to drop.

  • @justjoshua2343
    @justjoshua2343 Год назад +8

    I love the idea of a zombie being a recruiter. I imagine an enemy unit kills them and they get back up like, "Please sir/ma'am, help us win the fight against racism. T_T"

    • @CoffeePotato
      @CoffeePotato  Год назад +3

      Isn't that technically a scene in Game of Thrones with the fire guy? XD

    • @justjoshua2343
      @justjoshua2343 Год назад +1

      @@CoffeePotato Never watch GOT unfortunately. My only exposure to the series was my sister ranting to me about the ending for 2 days straight lol

    • @joshforester2634
      @joshforester2634 2 месяца назад

      😊😊😊pp

  • @kaizacorp
    @kaizacorp 2 месяца назад +1

    Loved getting to hear your thought process for the setup + battle. On a Law playthrough (~ level 22-25) and really finding my foooting after taking in your advice from the beginner videos, having an absolute blast! Any suggestions for regaining loyalty on my Zombie Octopus? I've sent him in to die too many times and he cowers in fear of me hahah. Thank you!
    P.S. the names were great, "Best By 1998" 😂

    • @CoffeePotato
      @CoffeePotato  2 месяца назад +1

      For a monster unit, your best bet is loyalty cards and letting them be ranged support for a while. Usually weapon skills are the fastest loyalty gain, but they don't get those. Typically 1-2 Loyalty cards will be all you need.

  • @ValeVin
    @ValeVin Год назад +2

    I can't see a gryphon named Rybalt without hearing James Scott Spaid say "Reeve Rybalt Reevesbane shuffled seashells against his favorite opponent, Iony." (I named my cockatrice Rybalt. Though, like you, one of my off-element gryphons is fire since ice enemies are where I don't use my air gryphons. Weirdly, that dark gryphon from Andoras came with higher stats than a lot of gryphons, so I'm thinking of converting her into a zombie gryphon.)

    • @CoffeePotato
      @CoffeePotato  Год назад +1

      I felt like the gryphon had the better murder stare. The cockatrices are deadly, but their expression seems to imply they didn't mean it. The gryphs in the other hand have that look of snug satisfaction usually reserved for when you see a video of a hawk ripping off the head of a small animal for lunch.

  • @gmoney5772
    @gmoney5772 Год назад +3

    Lich question (just got one in Pirate’s Graveyard). Does his reflect ability deflect your spells as well (so heals, boon of swiftness, etc)? If so, it’s kinda useless for me…

    • @benedict6962
      @benedict6962 Год назад +3

      heals definitely. It's an interesting way to use major heal to self heal for 600+, but....yeah, it's a problem.

    • @gmoney5772
      @gmoney5772 Год назад +1

      Yeah that’s what i figured. Thanks benedict!

    • @CoffeePotato
      @CoffeePotato  Год назад +2

      While it does reflect healing, it doesn't reflect other classes of healing, like Dances or Items, thankfully.

  • @kesongputi
    @kesongputi Год назад +2

    when you said kinds of archers, are you referring to the different element types?

    • @CoffeePotato
      @CoffeePotato  Год назад +1

      Yup. Most factions will be relatively type themed, so by varying up your ranged units (I say archers for convenience and firing range, but this applies to all ranged units to an extent), you can guarantee that they will continue to be a direct threat. Often times this allows for bullying certain elements before they can even get involved, or, more ideally, pull away healing units to be isolated and taken care of behind their own lines. If they move far enough away from support, a couple of archers with Tremendous Shot can be enough to keep them permanently stuck in the back due to low movement range.

  • @benedict6962
    @benedict6962 Год назад +2

    Recruiting new units that you switch into archer also generally solves the issue with archer stat growths. Can't worry about awful stat growths if the AIs force a decent baseline of stats!

    • @CoffeePotato
      @CoffeePotato  Год назад +1

      They're as random as anyone (I just got a Berserker with 20 highre Int than his physical stats), but easier to have ready units on hand. Growths aren't usually the issue, but natural stats. Those can vary up to 20 or so, while growths skew maybe 10 in extreme cases, and even then won't be what makes the difference in some cases. Good ranged unit use isn't stats as much as firing on various weaknesses, which they get a 2.5x bonus against, in the simplest terms.

  • @TheRobversion1
    @TheRobversion1 Год назад +1

    Off topic but i'm struggling with phidoch castle oz and ozma fight. No incap, no chariot run.
    1. Ok yes i use items and brought a beast tamer for lobber. Weaken for oz and spoilspell for ozma? Then breach oz?
    1 lobber unit enough or should i bring 2?
    2. No monsters/demi-human run too. heres my current units:
    Denam-RF
    Cerya-V
    Folcurt-TK
    Canopus-BT
    Mirdyn-WK
    Gildas-WK
    Hobyrim-TK
    Donnalto-Wiz
    Bayin-Wiz
    Cistina-SM
    bench:
    Arycelle-V
    Voltaire-D
    Sara-BT
    any ones i should sub? Any classes i dont have here that could help?
    3. any suggested tactics?

    • @kevlap017
      @kevlap017 Год назад

      Knights aren't bad in boss fights with phalanx to tank. otherwise I find that you can just turtle away in phidoc, not the most ingenious tactic, but divide and conquer turtling works. also stack ALL statuses on the non boss units: petrified, stun, poison, charm... the less you have actively fighting you, the easier it is to heal from oz and ozma and survive a turn. it's also possible to drain mp from oz and ozma, but it's not great. can work, but meh. fear and weaken everything that's not petrified, stunned, silenced or charmed.

    • @gmoney5772
      @gmoney5772 Год назад

      I run 3 ninja’s (denam dual wield), one with a blowgun/bow and one w a crossbow/katana. Those hits with the bow/blowgun/cross, etc can do stun, poison and/or silence (blowgun can petrify as well). So every time ninja hits, you are getting multi effects. Have them and your TK’s touch everything first, spread debuffs across the map and have your WK’s/damage dealers mop the pieces. I can’t use wizards/warlocks, they are slow and miss too much…

    • @TheRobversion1
      @TheRobversion1 Год назад

      @@gmoney5772 ok. i can explore ninjas. so silence bow + benumb on everyone? or better to use charm/petrify blowgun + benumb?
      which units to replace, the 2 wizards? i can convert arycelle and sara to ninjas. if blowguns do i need to level up their weapon skill for the finishers 1st?
      i pretty much use the wizards in the same role you described with the ninja. i typically have a 50-70% success rate. should i bring an archer (eagle eye) to help the ninja success rate?

    • @TheRobversion1
      @TheRobversion1 Год назад

      @@kevlap017 i dont understand divide and conquer turtling. can you explain further?
      if i swap in a couple of knights, who gets replaced class wise?
      i already do what you said in terms of debuffing everyone as that's my general boss fight tactic. just want to know if there' a more efficient way to do it like with another class/equip. like here's how my units typically operate:
      BT: lob weaken item at boss
      RF/V: quicken TKs>weaken item anyone not debuffed in range>attack with silence bow on a caster
      WK: go in front, weaken item anyone not debuffed in range
      SM: fortify party at start of 2nd turn>aoe heal chip dmg>weaken item anyone not debuffed in range
      TK: fearful impact everyone
      Wiz: charm everyone

    • @kevlap017
      @kevlap017 Год назад

      @@TheRobversion1 by divide and conquer turtling i meant staying near the starting positions but splitting your army to avoid the devastating aoe hitting more people than necessary and you could probably reclass denam into a knight for that fight. you dont need a knight to succeed, it's just safe to use because it's so survivable. Give it healing items and even without a lobber it makes a decent tank healer, simply because it's unlikely they will need to use it on themselves so they can patch up hard hitting units like that terror knight.

  • @monoespacial
    @monoespacial Год назад +2

    What class was Denam using?

    • @CoffeePotato
      @CoffeePotato  Год назад

      He was a Berserker for this one, but he wasn't doing so well because of only that. It helped him a little, but the elemental advantages were multiplying his numbers well here.

  • @kylekopac5685
    @kylekopac5685 4 месяца назад

    How do you have twelve alots for your party at this point of the game? I dis this fight with tweleve. Also how did you get a golden knight looking unit that is a ninja?
    Sorry im late to the video just started playing the game.

    • @CoffeePotato
      @CoffeePotato  4 месяца назад

      Deploy limit is based on map size and scenario, not time. You can also go above this limit with Recruit skills. Golden knight is Folcurt, you must have done Law route if you missed him.

    • @kylekopac5685
      @kylekopac5685 4 месяца назад

      @@CoffeePotato yeah I went Law route. Now I'm curious if I did that mission without noticing I could have 12 lol

  • @blob1024
    @blob1024 6 месяцев назад +1

    a basic question: why one of my wizard has always better %s of success with paralyze spell? i dont get it. is there an hidden rank somewhere?
    also, enemy units hit 5479435milions, most of my melees are the shit. XD enemies got better weapon, skills, abilities, but im at lvl cap so i dont get it. this game has some big difficult spikes doesnt it?

    • @CoffeePotato
      @CoffeePotato  6 месяцев назад +1

      That's the funny thing about this game. The more you try to play it traditionally, the more difficult it seems. Like some sorta Chinese finger trap situation.
      Debuffs have 3 things that determine their odds. A- Mind. B- Spellstrike. If you're running concentration, that's a 30% boost, and you can never go under 30% unless the target is immune. C- Resistances and Immunities. Resist and Immune skills exist, they do exactly what they say.
      Weapons and armor don't matter as much as how they're used. You should never be taking a fair fight. The difference between the best and worst weapon in a category is often 100 or less attack wise. Every single finisher in the game adds at least that much to an attack when used. Elements confer a 30% advantage to attack and defense. Debuffs can completely flip the script even harder, with Fear reducing defense by 15% Breach multiplying damage by 50%, Strengthen boosting by another 20%, Averse and Instill being more situational, but point being debuffs multiply like crazy.
      Short version: use Debuffs. You have items in the store and heavy units to inflict them for free. Learn to slot on debuffs and elements, and you'll forget weapons and levels exist half the time.

    • @blob1024
      @blob1024 6 месяцев назад +1

      @@CoffeePotato okay will get again my beast master rolling and use more items

    • @CoffeePotato
      @CoffeePotato  6 месяцев назад

      @@blob1024 It'll definitely help, items are massive in this one.

  • @SeniorAdrian
    @SeniorAdrian 8 месяцев назад +1

    Can i go the damage normal vanilla way? I don't enjoy playing in this style with so much control area. I just want to smash, but i appreciate you showing us. The tips and tricks are very good.

    • @CoffeePotato
      @CoffeePotato  8 месяцев назад +2

      I mean go for it, but Breaches and other debuffs just do the job a lot faster. Not a lot of point in doing the strategy thing without strategy being important.

    • @SeniorAdrian
      @SeniorAdrian 8 месяцев назад +2

      @@CoffeePotato i took your acid rain and sleep advices and it works really well on my wizard. I'm on chapter 2. Really enjoying the gam to the point i stay late until the sun rises.

  • @someonecomenting1300
    @someonecomenting1300 Год назад +2

    Great video. I don't really use griffin much (enough?). Tumps up.
    Little funny thing. Listen to the music on this map.
    Bla...BLA...bla...bla...BLA(high pitch)... Repeat
    23:22 example.
    Can't unheard it anymore. It's so unsettling. I love many of the music in this game but this one is awful.

    • @CoffeePotato
      @CoffeePotato  Год назад +1

      That's always been part of the OST, Dark Souls does that for snowy areas too. It's going for a sort of Gregorian chanters stuck in a blizzard vibe. This theme in particular has always been more about being haunting than catchy, it only plays in places people have explicitly said suck all the things to be in. It was beeps and boops held down in the original vversions: fi.zophar.net/soundfiles/playstation-psf/tactics-ogre/23%20Song%20of%20Tundra.mp3

    • @someonecomenting1300
      @someonecomenting1300 Год назад +1

      @@CoffeePotato I kinda understood the atmosphere/vibe they were going for.
      It's just the unforceen effect of the common (slang/childish vocabulary/childish act) of "bla bla bla".
      You can't really fault the composer because he's Japanese and he probably isn't aware of this as he/she is probably not exposed to this.
      But it's still funny and bad at the same time.
      I still love this game and the gba title.