Cleaning up Mocap Data in iClone 8
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- Опубликовано: 23 июл 2024
- In this tutorial, I'll show you how you can custom keyframe any joint in iClone 8 with motion capture data I made with my XSens / Manus suit.
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#iClone8 #Mocap #Xsens
0:00 What up what up
0:30 Export to iClone
1:02 Animation Panel
1:35 Edit Motion Layer
3:00 Setting up Keyframes
3:35 Exporting Animation FBX
4:12 Like and Subscribe Кино
Mixamo to Character Creator 4 with Custom Motion Capture Data Tutorial here: ruclips.net/video/Tg_1lQ2CzNY/видео.html
Great tips as always, grabbing the demo to test out this workflow!! Cheers Winbush!
Thank you boss man 🤙🏾
Just what I needed basic and simple great tutorial subd!
Appreciate it my dude 🤙🏾
Very helpful tutorial! Thank you!
Glad it was helpful! 🤙🏿
Nice thank you:) very clear, very cool
Hey man, great channel! Thing i was missing in this video though is how to cleanup Rokoko mocap data in iClone that has erronious keyframes. For example, my characters arm just changes rotation one from to the next. I'd expect there to be a way to address those keyframes, right. Meaning one could delete the rotation keyframes for let's say ten frames, so the rotation is smoothed out. Do you know a way around this?
Really an awesome awesome tutorial and so very helpful!!! *Big THANK YOU :)😉*
Thank you so much really appreciate it 🤙🏾
You are welcome my *friend:)💖🌺*
hello do i need to buy the xsens profile plugin for exporting the mocap from mvn studio to i clone ?
You shouldn't need it now with the update does it not show for you now?
@@JonathanWinbush you mean i have to update i clone ? how do i do that ?
@@prankfever8877 should be able to update iclone from the reallusion hub
There's an fbx import bug in UE5 it seems to convert the framerate to 1920 on import and the fbx data is huge. Set the 'custom sample rate' to match your iClone exported fps. 30 for example. That resolved it in my case.
Hey Winbush im a livestreamer with the Xsens suit is it possible I can make it so for example my hands dont go through my own face etc im a noob but it looks so bad when the xsens suit does a bad job of knowing there my body is etc
I haven't done live streaming I typically pre-record so I can later clean up if need be
WinBush, thanks for the video. Question, are you using iclone 8 and cc4 more in your workflow?
Yup, I've been using iClone 7 and CC3 in the past but really liking what I'm seeing in the newer updates so far.
@@JonathanWinbush Rokoko Mocap Data Doesn't (import) work with iclone 8.
Great tut man! Might you know a good method of cleaning up sliding feet or noise from mocap with iClone 8. Particularly with the output data from the AI Mocap places like Plask.AI. The mocap usually has a lot of jitter and I'm trying to find a workaround that doesn't involve going into a major 3d app and doing the long cleanup process.
I've not used any of the AI mocap stuff yet. I'm guessing they don't have a clean up processor before it exports out?
Id checkout cascadeur. U delete those annoying individual keyframes and your left with blocking frames. You can create a layer for the foot. Copy the foot location from 1st location and paste to others. This stops foot slide. Then convert from liner to step and u get a natural flow.
Finally. There is a physics option which makes the character move even more real.
Software = free but limited 300 frame export. $200 to buy - unlimited export.
Another option is ipisoft.
X2 kinect v2s. You need a bit of space 16ft min. Setup cost £150, software £350 a year(i think after 2 years it becomes perpetual). Options to remove jitter.
Can you create a tutorial in remapping or re targeting CC3+ Character Creator Blend Shapes to Rokoko Facial Capture Data in Maya?
I'm not using rokoko I have sn xsens suit and I've never used Maya before
Hello Winbush! Thanks for this nice short tutorial. I used Rokoko Studio Beta for some recordings with a dancer. A glove wasn't recognized in Studio Legacy, so we briefly switched to beta. Everything worked fine there. Unfortunately, the export doesn't work that well. When I export with HumanIK all joints are completely twisted in iClone. If I include the reference pose when exporting to Rokoko, only the joints below the hips are twisted. I suspect it's a T-pose related issue. The support at Rokoko has not yet had a quick answer and is trying to find a solution. A while ago you described your Rokoko Studio Legacy/iClone 7 workflow in a tutorial. Could you tell me whether you have perhaps already managed to develop a working workflow with Rokoko Studio Beta and IClone 8? Thank you for your great help within the CG community! Best regards Daniel
Sorry about your troubles but I havent used my suit in awhile I've been renting it out because I have an xsens suit now as well so I don't have any experiend with iclone 8 / rokoko but have you tried reaching out to Sam at Rokoko? He runs the RUclips channel pretty nice guy
@@JonathanWinbush Hey, thanks for your answer! I'll visit Sam's RUclips channel and ask him for advice. thank you!
great
Thanks 🤙🏾
How about cleaning up custom Mocap not just precleaned animation from outside packages.
This is my animation I did with my xsens suit but the process is the same no matter the source
I'm using the Mocap Data I created in this tutorial here ruclips.net/video/5NYSUBgvs-Q/видео.html
Jesus, do you know how to use EVERY program?
Almost 😉
Why all wanabees always show how to clean hands movement, which is easiest thing? Why no feet sliding or jittering? Thanks for wasting my time!
Yea I've worked with Marvel, DC, Warner Bros, Netflix and so much more but yea wannabee 🤣
I do tutorials for free out of the kindness of my heart go figure it out yourself 🤙🏾