Unreal Engine 5 Camera Recording with Xbox Controller

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  • Опубликовано: 5 окт 2024

Комментарии • 64

  • @JonathanWinbush
    @JonathanWinbush  4 месяца назад +5

    Other Tutorials You Might Like:
    Official Android Support for Unreal Engine Virtual Camera ruclips.net/video/bzFM0HdLYSU/видео.html
    Level Up Your UEFN Cinematics ruclips.net/video/13DM4mJTU9M/видео.html
    What I Travel With When Working On the Road ruclips.net/video/W_HuRw69mnY/видео.html

  • @edemyankah5290
    @edemyankah5290 4 месяца назад +4

    This is gold!!!!! Thanks Winbush. My Xbox controller that's just lying around will be put to good use now!!!

    • @JonathanWinbush
      @JonathanWinbush  4 месяца назад +1

      Always great when you can make use of stuff you already have! 🤙🏿

  • @vidayperfumes7514
    @vidayperfumes7514 4 месяца назад +4

    always the best tutorials here , thank you.

  • @SuperdeluxeDaveyJ
    @SuperdeluxeDaveyJ 4 месяца назад +3

    As always, hats off Winbush! Thank you! This one was a perfect addition to my understanding of the sequencer.

  • @bit-studios1
    @bit-studios1 4 месяца назад +2

    This is outstanding!!! Thank you for sharing this video!!! ❤️👏🏾👏🏾👏🏾👏🏾🙌🏾

  • @david_kingori
    @david_kingori 4 месяца назад +2

    Amazing stuff! Thank you.

  • @cypher-robinson
    @cypher-robinson 2 месяца назад +1

    One of the best tutorials I've seen. Well done.

    • @JonathanWinbush
      @JonathanWinbush  2 месяца назад

      Appreciate it brother thank you 🤙🏿🤙🏿

  • @commontimeproductions
    @commontimeproductions 4 месяца назад +3

    You rock Winbush! I love using the controller to navigate the asset packs and stuff. I look for great camera angles this way and then create a camera actor to remember my places I like. Also, the PS4 & PS5 controllers will work on PC, you just need to go get something like the DS4 for windows application. It basically works as an emulator to make windows recognize the PlayStation controller as an Xbox controller. I have used both my PS4 and PS5 controllers this way with Unreal and I don't notice any lag or issues.

    • @JonathanWinbush
      @JonathanWinbush  4 месяца назад +1

      That's great to know I wonder if that would work with the Nintendo Pro Controller as well. I don't have any PlayStation controllers but have a few Nintendo ones I couldn't get to work.

    • @commontimeproductions
      @commontimeproductions 4 месяца назад +1

      So for the Nintendo Pro you would want to connect to your PC via Bluetooth and the then you need a free software called "BetterJoy". It is similar to that DS4 one I mentioned for PS controllers. So basically it will help your computer recognize it as an Xbox controller. Unreal won't recognize controllers unless they are Xbox or via the emulation software.
      Let me know if it works! Now I'm super curious :)

    • @JonathanWinbush
      @JonathanWinbush  4 месяца назад +1

      @@commontimeproductions now I have another rabbit hole to dive in 😁😁

    • @commontimeproductions
      @commontimeproductions 4 месяца назад +1

      @@JonathanWinbush Sweet! Let me know how it goes!

  • @CITPrep
    @CITPrep 4 месяца назад +1

    I can see a matrix 360 shot....... Nice work, I'm going to use this in my cinematic workflow.

    • @JonathanWinbush
      @JonathanWinbush  4 месяца назад

      Throwback! I remember when I thought that Matrix shot was the coolest thing I ever seen in a movie

  • @johnalexander2551
    @johnalexander2551 4 месяца назад +2

    Great tutorial reinforcing everything for me but still not something I tried yet. Thanks.

    • @JonathanWinbush
      @JonathanWinbush  4 месяца назад

      I know this can work with other devices n which I still need to test out but if you have an xbox controller laying around its literally plug n play 🤙🏿🤙🏿

  • @bellousow2607
    @bellousow2607 11 дней назад +1

    fantastic exactly what i was looking for thank s a lot champion

  • @DeanCassady
    @DeanCassady 4 месяца назад +2

    UE become more and more to play with.(I think, 1. if the control and record start and stop the same time, 2. the camera path can edit later, will be better)

    • @JonathanWinbush
      @JonathanWinbush  4 месяца назад +1

      So you're saying like if it gave you the path you can modify after?

    • @DeanCassady
      @DeanCassady 4 месяца назад +1

      @@JonathanWinbush Yep, I think after-edit is basic function or thought

  • @Tangably
    @Tangably 4 месяца назад +2

    super useful! thanks

    • @JonathanWinbush
      @JonathanWinbush  4 месяца назад +1

      Absolutely man, hitting UEFest this year?

    • @Tangably
      @Tangably 4 месяца назад +1

      @@JonathanWinbush I think so! A Good reason to get to Seattle again and a great reason to catch up with you and other friends.

    • @JonathanWinbush
      @JonathanWinbush  4 месяца назад

      @@Tangably yea I just made the deadline to get my presentation application in so hopefully I get to speak again this year

  • @LightWorkerBass
    @LightWorkerBass 4 месяца назад +2

    WINBUSH! Awesome but how to add camera shake WHILE you are using the controller? Blueprints?

    • @JonathanWinbush
      @JonathanWinbush  4 месяца назад

      Yea I can do a camerashake tutorial if needed but you should be able to add it to your camera in the sequencer using the shake blueprint

  • @shrtbrd.visuals
    @shrtbrd.visuals 4 месяца назад +3

    so cool! thanks for all your awesome videos! Because of you i made my first motion design music video :)
    you're top tier man, and i hope life is treating you well

    • @JonathanWinbush
      @JonathanWinbush  4 месяца назад +1

      So sick! You want to share a link here to it?

    • @shrtbrd.visuals
      @shrtbrd.visuals 4 месяца назад +1

      @@JonathanWinbush really???? Thanks so much!! I was hoping to get the audio reactivity going along, but it was a pain in the sequencer hah ruclips.net/video/ReTtspaqMWM/видео.htmlsi=oKeSs1vVVihQWHwj

  • @christopherw3897
    @christopherw3897 4 месяца назад +2

    Thanks! I’d previously been using screen cap to do the same thing! Duh!

  • @WillyCash69
    @WillyCash69 4 месяца назад +3

    Shucks, I see your result is the same as mine. That right stick that Pans is ultra fast as the camera speed slider only affects the left controller which strafes, forward and back. I tried googling how to slow that right stick down and found nothing. ITs a big mystery!

    • @JonathanWinbush
      @JonathanWinbush  4 месяца назад

      It's pressure sensitive so i just try to push lightly on it

  • @teddygoldstien5058
    @teddygoldstien5058 4 месяца назад +2

    Hey Win live your content... any chance you'd have insights on how to bake a static mesh into an animation with a skeletal? Or even 2 skeletals in the same sequnce? UEFN for reference

    • @JonathanWinbush
      @JonathanWinbush  4 месяца назад

      so do you mean like you animated in a different 3d application and you exported as an fbx and now you want that animation to work in uefn?

    • @teddygoldstien5058
      @teddygoldstien5058 4 месяца назад

      @JonathanWinbush All in uefn I was referencing to like when you have a skeletal mesh in a cinematic sequence with multiple animations and your able to bake all of those animations into one... is there a way to add another skeletal mesh or static mesh into that same bake??... I've realized/Learned I just need to attach such objects to the skeletal during the animation... leaving the animations universal. Though it'd still be cool to know if it was possible to bake them out with the animation..

    • @JonathanWinbush
      @JonathanWinbush  4 месяца назад

      @@teddygoldstien5058 I guess I'd need to see an example of what you mean. I know for like when I did this walk explosion I had to bake the animation in cinema 4d for each of the mesh then one by one reference that animation in the sequencer x.com/JonathanWinbush/status/1790882134036799619

  • @micbab-vg2mu
    @micbab-vg2mu 4 месяца назад +2

    Nice:)

  • @NoAds-n9h
    @NoAds-n9h 13 дней назад

    Thank you! Any idea how to invert the right sticks up and down?

  • @ytka88ua
    @ytka88ua Месяц назад +1

    Thx u so much

  • @TadaMinburi
    @TadaMinburi 4 месяца назад +3

    Thx 👍 What about Atari?

    • @JonathanWinbush
      @JonathanWinbush  4 месяца назад +1

      🤣🤣 I mean they do sell a USB version

    • @TadaMinburi
      @TadaMinburi 4 месяца назад +2

      ​@@JonathanWinbushIma try using a Pong paddle for PTZ 😅

  • @JakeGreen13
    @JakeGreen13 4 месяца назад +1

    Wow! Thanks a lot! But how can I make camera movement more realistic or smooth? Kind of inertia, or smtn.

    • @JonathanWinbush
      @JonathanWinbush  4 месяца назад

      You could try using your phone to record with instead if you want a more natural movement. I usually put mine on a camera mount so its like Im using a DSLR ruclips.net/video/bzFM0HdLYSU/видео.html

    • @JakeGreen13
      @JakeGreen13 4 месяца назад +1

      @@JonathanWinbush awesome! Thanks a lot!)

  • @johnsmith-xv5gy
    @johnsmith-xv5gy Месяц назад

    Is using a Xbox controller and the Cine Camera Actor like using a Virtual Camera together with an IPhone to navigate and record a scene?

    • @JonathanWinbush
      @JonathanWinbush  Месяц назад +1

      I'm not sure I've never tried using bother together like that. I know if you have an older iPad with an Gamevice that'll work I did it here ruclips.net/video/qTXt-UJeP8E/видео.htmlsi=-5M7whrUIl6gF3fC

  • @BellaGavelin
    @BellaGavelin 2 месяца назад

    I would like to record a take where I run around with a third person character, and after that record camera shots of that running with the controller. Is this possible?

    • @JonathanWinbush
      @JonathanWinbush  2 месяца назад

      yea this im unsure of but it's worth a try

  • @cameronleahy4039
    @cameronleahy4039 3 месяца назад

    Is it possible to record button presses to use as keyframes?

    • @JonathanWinbush
      @JonathanWinbush  3 месяца назад

      @@cameronleahy4039 actually I'm not sure