Unreal Engine 5.5 Motion Tools Update

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  • Опубликовано: 4 окт 2024

Комментарии • 41

  • @JonathanWinbush
    @JonathanWinbush  3 дня назад +6

    Get Started Today
    🔗dev.epicgames.com/community/learning/courses/oyL/unreal-engine-your-first-hour-with-motion-designer/m30k/unreal-engine-getting-started-with-motion-design

  • @Олег-ц2ж6п
    @Олег-ц2ж6п 3 дня назад +2

    Thank you very much, you are the first one to record a video on this topic after so much time.

  • @PeterEngelmann401
    @PeterEngelmann401 3 дня назад +2

    Thank you so much for the update! Exciting news.

  • @eyefisher
    @eyefisher 3 дня назад +2

    Oh yeah!! Thanks Winbush!

  • @danjmaurer
    @danjmaurer День назад +1

    Thanks for covering the operator stack. There are so many new things that will easily get lost if you don't follow the keynotes.

    • @JonathanWinbush
      @JonathanWinbush  День назад

      Yea I made the video before Andy actually did his talk so there's actually a lot more to dive into I didn't realize was there lol. They never put docs out for this stuff.

  • @OnyxLee
    @OnyxLee 2 дня назад +1

    Thank you so much for sharing these mograph related content. Came here for this. Please make more!

  • @AetherMindrex
    @AetherMindrex 3 дня назад +5

    You are an absolute legend my man.

  • @quadro_11
    @quadro_11 2 дня назад +2

    Perfect video, thank you! By the way, there was a problem with Volumetric Fog, there was no godrays from the clouds. I hope they fixed that problem because there was no such problem in 5.3, it was broken with 5.4. I think it was due to the Light Function's inability to correctly calculate the final positions etc. of the godrays.

  • @GlassHandFilms
    @GlassHandFilms 3 дня назад +1

    awesome video man! so excited for these latest updates!

  • @QReviews412
    @QReviews412 3 дня назад +1

    Thanks so much for this bro! I have to try this when i get home from work! I found a job back doing CG. Good Stuff here fam!

  • @violentpixelation5486
    @violentpixelation5486 3 дня назад +1

    Great stuff as always! 👍💯 Big THANKS

  • @micbab-vg2mu
    @micbab-vg2mu 3 дня назад +1

    Thanks for update:)

  • @KaliadderExperiments
    @KaliadderExperiments День назад +1

    Thank you!

  • @vytasrauckis6703
    @vytasrauckis6703 День назад

    You're right, every thing I do in Material Designer starts a new round of compiling over 100 shaders. UUGLY!

    • @JonathanWinbush
      @JonathanWinbush  День назад

      yea I'm hoping thats just because its in preview

  • @beMOTIONdESIGN
    @beMOTIONdESIGN 2 дня назад +1

    Good stuff!

  • @steveelbows3797
    @steveelbows3797 3 дня назад +1

    Thanks so much for all the wonderfully helpful videos you make about Unreal Engine, and more recently its Motion Design mode. I hope you dont mind if I give you back just one tiny tip: you dont have to first select Motion Design mode from the dropdown on the left, because when you press the Motion Design button on the right it will automatically also put the user interface into Motion Design mode!

    • @JonathanWinbush
      @JonathanWinbush  3 дня назад +2

      Oh good to know thanks for the tip!! Always open to learning something new 🤙🏿🤙🏿

  • @decorix
    @decorix 2 дня назад +2

    BYE BYE AE :-) great new motion stuff :-) thanks for the update 🙂

  • @TadaMinburi
    @TadaMinburi 3 дня назад +2

    QOL confirmed 👍

  • @belizegoodovaevilrecords2562
    @belizegoodovaevilrecords2562 День назад +1

    great tutorial bro. thanks

  • @HussinKhan
    @HussinKhan 3 дня назад +1

    I was looking forward to the object morphing abilities. It kinda works but UE crashes as soon as it is key framed. Thanks JW!

  • @vladan.Poison
    @vladan.Poison 2 дня назад +1

    get acclimated ASAP !

  • @ValentineWalker-h3r
    @ValentineWalker-h3r 3 дня назад +2

    Hello Mr Winbush!
    I apologize for the Paragraph, Ive been looking for help for days now haha. Kris Clemson told me you may have the info I need.
    I am going into the film industry as a beloved career however game development will always be a hobby and deep passion. I recently downloaded UEFN to accompany UE5 on my computer and had a problem with an asset I downloaded/imported to UEFN. It is an awesome Trex skeletal mesh with animations. It was improperly sized so I moved it to Blender, Shrunk it to about 4% original size, brought it back to UEFN as a "new" mesh. Its PERFECT until I add the animation and/or apply the Mesh Animation preset which, for me, applies multiple walking animations. Doing so reverts the mesh to it's original HUGE size and I am officially stumped. I've tried editing the animations in UEFN but it is not working... :/
    Im positive you are incredibly busy but could you maybe point me to the right direction or another video? I know my friends, family, and I would really appreciate it.

    • @JonathanWinbush
      @JonathanWinbush  3 дня назад

      Yea I'm not exactly sure. Are you not able to just resize it in UEFN?

  • @JBFandom
    @JBFandom 2 часа назад +1

    Great Tutorial Video Winbush! 👏🏾💯. Um question. Do you think it's a good idea that I can do things on 5.5?. Because I really wanna use megalights so much on my project that I currently have on 5.4 to 5.5 preview. But in 5.4 I had to disabled a few cast shadowing on current couple of pointlights, area lights, and spotlighting too to keep the optimization memory do well. And plus I know 5.5 is only a preview. And might have current bugs and glitches that is having in current few people that who's been using it on the copy projects. But I really don't feel like waiting for so long for the full release 5.5 to be published to next month on November 😩

    • @JonathanWinbush
      @JonathanWinbush  49 минут назад +1

      Yea honestly I'd only use it to mess with but don't count on anything final as it may break upon final release

    • @JBFandom
      @JBFandom 23 минуты назад +1

      @@JonathanWinbush yeah. That's true. Okay. I'll keep trying to wait on the full release of 5.5. And just try do other fun things on 5.4 more often. Thanks man. Keep up the dope work and tutorials too. Loving your motion graphic designs as well 💯🔥🙌🏾

  • @yonghengshouhu
    @yonghengshouhu День назад

    The issue of multi-layer effect stacking that cannot be saved in the previous UE5.4.4 motion design material designer has not been resolved. Creating animations with modifiers is very slow and difficult to modify. Clone text is not visible during simulation and cannot be used for rendering output. Does 5.5 support fixed position cloning of existing objects? And does it support nainite and substrate new material systems???

  • @red4666
    @red4666 14 часов назад

    are you able to spawn cloners on the surface of a static mesh and have them inherit the color of the mesh's texture?

    • @JonathanWinbush
      @JonathanWinbush  14 часов назад +1

      I know you can spawn cloners on mesh but not 100% sure about having them link to the color

  • @isaacavacado7744
    @isaacavacado7744 3 дня назад

    Did they fix the rendering issues with the audio reactive motion design features ?

  • @vj-baker-88
    @vj-baker-88 3 дня назад

    Could you confirm that NDI is integrated to UE 5.5 ?

    • @JonathanWinbush
      @JonathanWinbush  3 дня назад +1

      Yea I just watched the keynote and they confirm it there ruclips.net/video/uxRK1W5GST8/видео.html

    • @vj-baker-88
      @vj-baker-88 3 дня назад +1

      @@JonathanWinbush thanks, your tutorials are great, i'm waiting for next videos.
      A video about muti cameras / attached cameras / multi viewports / multi NDI stream (in & out) could be great.

  • @fiercecurry
    @fiercecurry День назад

    Is there a way to integrate Motion Design module with UMG to make interactive UI?

    • @JonathanWinbush
      @JonathanWinbush  День назад

      I'm not sure that's outside my wheel house I'm more on the rendering side

    • @fiercecurry
      @fiercecurry День назад

      Ok, thanks!