AccuRig with Mixamo Mocap & iClone 8

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  • Опубликовано: 15 окт 2024

Комментарии • 68

  • @georgehurrell8480
    @georgehurrell8480 9 месяцев назад +2

    yesss Winbush. thank you! saves hours of killing myself in c4d trying to mix and fix mocap from different sources. the on the fly controller adjustment is again,another tool I've been looking for as C4d is alot of work to get a decent control rig setup from mixamo etc

  • @hitmangamesyndicate5970
    @hitmangamesyndicate5970 Год назад +1

    Thanks for being here... Im a game designer getting back into animation for shorts, and creating custom game ready animations as well... I am in love with Reallusion and the products I have purchased so far... also an old school mixamo guy... Problem I keep running into is there are very few project based Iclone projects/tutorials... I hope to explore your channel and find more concise project based ideas like this one... great work.

    • @JonathanWinbush
      @JonathanWinbush  Год назад

      I really like reallusion software makes alot of this stuff really easy.

  • @dannyking46
    @dannyking46 2 года назад +4

    We need more of this type of tutorial

  • @LoganPinney
    @LoganPinney 2 года назад +3

    Great workflow as always Winbush!! Really making me want to start using iClone8 - the joint modification to fix motion clips is super useful and looks like it is faster to the fix here than inside Ue. Cheers!

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      Yea I really like iClone for setting up character animations then just bring it all over to UE when I'm done

  • @the2fives
    @the2fives Год назад +2

    Thanks!

  • @estate0007
    @estate0007 Год назад +1

    Thanks man! Can you please make more iClone tutorials, as there are not many videos about it out there?

    • @JonathanWinbush
      @JonathanWinbush  Год назад +1

      Ya for sure I have a few but can definitely make it a point to do more in the future 🤙🏾

  • @alanmedina2926
    @alanmedina2926 Год назад +1

    thankssss a lot

  • @siddharthpaul6539
    @siddharthpaul6539 2 года назад

    thanks for the tip sir but am working on blender so I would like to know Accurig -> rigify face rig -> mixamo mocaps ?

  • @drewjackson3858
    @drewjackson3858 2 года назад

    I'd really be interested in Accurigs deformation of shoulders and armpits. They're the problem areas in Daz and Character Creator. They're getting better though and I wonder how accurig looks when you move the arms and raise the shoulders. Nice idea for a video, maybe. How good are the weights.

  • @ivanvargas5295
    @ivanvargas5295 2 года назад +1

    wow!!!! Thank you

  • @Debneyink
    @Debneyink 2 года назад +1

    this is great!

  • @marcus_ohreallyus
    @marcus_ohreallyus 2 года назад

    Winbush, would you start a character based project in Cinema 4d or iClone? I'm familiar with Cinema 4d, but its so slow. Does iClone support things like softbodies and dynamic hair?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      I typically build my characters in Character Creator then I'll attach animations to them in iClone. It does dynamic cloth and hair I'm not sure about softbodies but there is a 30 day demo I believe to try both CC4 and iClone 8 out

  • @amangraphics8443
    @amangraphics8443 2 года назад

    great video as always winbush, but does drag and drop of mixamo animations into iclone only works for iclone 8 or does it work with both iclone 7& 8, b/c in iclone 7 you had to use 3dxchange to import mixamo animations??

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      Yea only 8 because they did away with 3Dxchange with the latest version.

    • @amangraphics8443
      @amangraphics8443 2 года назад

      @@JonathanWinbush thanks man

  • @RANInkTV
    @RANInkTV 2 года назад

    Whoa this made a lot of noise in a day. I downloaded AccuRig. I was confused when I brought my character in, though

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +1

      What do you mean which part did you get hung up on?

    • @RANInkTV
      @RANInkTV 2 года назад

      @@JonathanWinbush I may have been expecting it to be more like Mixamo. I saw a video from Reallusion before I tried it and I just wasn't flowing through it like Kai was

  • @shivangipriya4153
    @shivangipriya4153 2 месяца назад

    Thank you, but I did not any video that make character like Disney? what is the problem ?? Can you please do a video show to us how we make a character Disney like Raya .. thnak you

  • @RumataShow
    @RumataShow Год назад +1

    Спасибо 🙏 огромное!

  • @crmpdcpfilmhs
    @crmpdcpfilmhs 2 года назад +1

    best perfomed

  • @ivanvargas5295
    @ivanvargas5295 2 года назад

    I went from Accurig to Actorcore to C4D and i noticed that i have to re-target mocap data to the body which really sucks. Do i have to do this if i export from Iclone? If so do you have a tutorial on how to do that? Specifically in C4D. Id really like to purchase iclone 8 but not if i have to re-target mocap data every time. That is the one thing about using Mixamo that i really like. I dont have to re-target mocap data

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      Hmmm you should be able to take everything directly from iClone into Cinema 4D. iClone actually has a 30 day free trial to test it out. I thought I had a tutorial on this process but guess I don't but I can easily put one together for sure 🤙🏿

    • @ivanvargas5295
      @ivanvargas5295 2 года назад +1

      @@JonathanWinbush please do man. I’d love to see that workflow. I love all your tutorials. You’re very good at it man. I appreciate everything you do. And yes I’d love to see more iclone 8 to C4D. Thank you.

  • @RaneemandMohamedTutorials
    @RaneemandMohamedTutorials 2 года назад

    Hello no any coupon for your course "Creating the Unreal" ??

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      Theres not but Im working on a new course as that one is older now

    • @RaneemandMohamedTutorials
      @RaneemandMohamedTutorials 2 года назад

      @@JonathanWinbush when do you think you will add a new one
      but you know you the best one I know in unreal with motion really thanks for your video on youtube 👍🧡

  • @quicksolphoto
    @quicksolphoto 2 года назад

    Fantastic tutorial! Have you had a problem with fingers? I have rigger daz3d character (cyborg) All was automatically rigger well, but when I did a animation test, fingers does not work at all. Do you know what can be a problem?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      Hmm where did the animation come from. I know sometimes when I do mocap fingers are usually the issue and I have to just rotate them like I did with the shoulders in this video.

  • @SkyShazad
    @SkyShazad 2 года назад +1

    Hay man i Love this Video, Can you make a Tutorial Of a Cracter Momvement With a Cape for, For example, Batman or Superman Etc, Thanks Dude. Edit Update, Even if its in Cinema 4D

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +1

      Yea let me see what I can do. I havent messed with the cloth physics to much in iClone but something I've been wanting to do

    • @SkyShazad
      @SkyShazad 2 года назад

      @@JonathanWinbush thankyou for replying, there isn't one decent video of doing this anywhere, plus you explain stuff so simple and easy my dude, yeah do it C4D, character animator/IClone, just not Blander I Cant stand that software lol

  • @theworldsofhemlockthecat3175
    @theworldsofhemlockthecat3175 2 года назад

    Hello ! This is really impressive, did you known if a character rigged by accurig could use mixamo animations in unreal engine 5 without using Iclone (wich is really too expansive for me). Did the accurig skeleton is similar to the ue5 mannequin skeleton ? Could the mixamo retargeting plugin be used ? I have really no ideas...

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +1

      I haven't tried but I know the Mixamo Skeleton is a bit different than what you can export from accurig but it's worth a test

  • @PP3D
    @PP3D 2 года назад

    Hi WINBUSH, do you know if AccuRig works with Iclone 7?

  • @Debneyink
    @Debneyink 2 года назад

    I rigged my character and hes in the A pose in auto rigger, but when i bring him into the iclone he's in a different pose. just getting into iclone so not sure whats going on. apart from that works a treat I love how it continues a run rather than jumping back to the start postion. One thing im trying to work out is i want my guy to have his hands in handcuffs as he runs. so im using the motion layer but it only 'cuffs' for the frame i key it on. Is there a quick way to make thme cuff for the entire animation i wonder?

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +1

      You can keyframe the motion layer so if you keyframe it at the start it'll hold that position

    • @armondtanz
      @armondtanz 2 года назад +1

      look into a great feature called 'Attach' in modify panel. Theres also a dedicated pop up window on the 'reach target' (its in the animation menu at top).
      1. simply attach the handcuffs to one hand. (note: your attaching the handcuff to hand)
      3. the other hand you gotta use a reach target. so just connect that. (note: your attaching the other hand to the cuffs)
      Ive been doing this to attach weapons to each hand and they come out a treat.
      if you now move the 1st hand you attached everything else will follow.
      If u struggling let me know and i can post a link or title to a great demo of this.

    • @Debneyink
      @Debneyink 2 года назад

      @@armondtanz ah thanks will do!

  • @AnimateUnreal
    @AnimateUnreal Год назад

    Is is possible to now export these animations to unreal engine 5?

    • @JonathanWinbush
      @JonathanWinbush  Год назад

      Yea you just export as an FBX

    • @AnimateUnreal
      @AnimateUnreal Год назад

      @@JonathanWinbush I’m having some issues bringing the characters and animations from Iclone7 to unreal engine 5 not sure why but every time i try and import the fbx to unreal it doesn’t import correctly.

  • @crmpdcpfilmhs
    @crmpdcpfilmhs 2 года назад +1

    kindly make facial auto rig in accurig

  • @armondtanz
    @armondtanz 2 года назад +1

    Hey jonathan did u know sum1 has converted ALL the mixamo animations to iclone motion files.
    Just drag n drop now ;)

    • @JonathanWinbush
      @JonathanWinbush  2 года назад

      Did he put them online?

    • @Debneyink
      @Debneyink 2 года назад

      where can i find this??

    • @armondtanz
      @armondtanz 2 года назад +1

      @@Debneyink ive just posted link. Enjoy

    • @armondtanz
      @armondtanz 2 года назад

      @@JonathanWinbush ruclips.net/video/nZ8Wxmatgic/видео.html
      I guess the only downside is they are named different from website. But most u can get onto what they are.

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +1

      @@armondtanz can you try again it got flagged because of the url. I hit accept but I'm not seeing it here

  • @sakibkhondaker
    @sakibkhondaker 2 года назад +2

    This is too easy compared to Houdini!!!!!!!!!!

    • @JonathanWinbush
      @JonathanWinbush  2 года назад +2

      I haven't even got into Houdini yet I hear its a beast to learn

    • @sakibkhondaker
      @sakibkhondaker 2 года назад +1

      @@JonathanWinbush I'm using it for some years. I can do this same thing but needs more time. The advantage is procedural workflow.