How to Correct Footsteps & Hand Positions for 3D Motion Design | iClone 8 Tutorial
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- Опубликовано: 23 июл 2024
- www.reallusion.com/iclone/3d-... iClone has a variety of tools that enable you to quickly and easily adjust small aspects of your animation to give it that final polish that you need. In this tutorial, you’ll learn how to fix some of the most common animation problems such as foot and hand sliding to make your animation more accurate and realistic in the end.
00:00 Intro
00:21 Refining Footsteps
04:13 Refining Hand Positions/Handprints
*Note: Assets shown in this tutorial serve only as reference material.
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#iclone #3danimation #motiondesign Кино
Now, we can correct the footsliding, the one major issue for AI mocap, for this, thank you so much RL
The Reallusion developers this time outdid themselves. Pure genius!
Each time you wonder how you would correct this or that, there's a simple reply, with a straightforward workflow assisted by a clear UI, Iclone is definitely a masterpiece
Wow! How many paintaking hours I used to spent on mocap cleanup. Thank you so much Reallusion.❤
Another incredible addition!
This looks awesome !
I love this, hope a version is also made for Realtime Mocap (for live performances) specific height distance from floor = smooth snap or detach.
Too good!
yeeeees that's exactly the problem i am having right now with the feet sliding
the best Tool ,thank you for ading that.
Is there a tutorial to show how do this fix this problem in cta4
2:39 is what I do using Axis Neuron with Perception Neuron before I export it to iClone. Can I avoid editing the footsteps in Axis Neuron and do it in iClone8?
Hi, can I use this features for rock climbing scene?
Kai is there any way that you could do a follow up to this, going through more of the common issues and how to solve? For example, “knee popping” occurs in certain actions (like slow walking) and often isn’t fixable by adjusting the Motion Correction settings (in my experience) - you need to manually adjust the foot lock and release keys on timeline etc. :) and also include how to bake reach targets via “bake with constraint” etc if you want to go back to a pure motion clips. Etc etc :)
There also seems to be some confusion caused because the foot/hand dummies don’t auto delete. So would be great if you showed that you just go into the scene panel and manually delete them once your finished with motion correction. Etc (flattening with constraint doesn’t remove them etc of course but I guess some people think it should? Dunno)
sooo op
I bought the Iclone 8 just for this feature
Game Devs need to study this. This fix has been out so long already. I see a lot of AAA studios still committing the same old movement sliding vomit on their characters.