How to Correct Footsteps & Hand Positions for 3D Motion Design | iClone 8 Tutorial

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  • Опубликовано: 23 июл 2024
  • www.reallusion.com/iclone/3d-... iClone has a variety of tools that enable you to quickly and easily adjust small aspects of your animation to give it that final polish that you need. In this tutorial, you’ll learn how to fix some of the most common animation problems such as foot and hand sliding to make your animation more accurate and realistic in the end.
    00:00 Intro
    00:21 Refining Footsteps
    04:13 Refining Hand Positions/Handprints
    *Note: Assets shown in this tutorial serve only as reference material.
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Комментарии • 18

  • @ramacharly9516
    @ramacharly9516 2 года назад +9

    Now, we can correct the footsliding, the one major issue for AI mocap, for this, thank you so much RL

  • @argus-ek5xn
    @argus-ek5xn 2 года назад +7

    The Reallusion developers this time outdid themselves. Pure genius!

    • @super3studio
      @super3studio 9 месяцев назад

      Each time you wonder how you would correct this or that, there's a simple reply, with a straightforward workflow assisted by a clear UI, Iclone is definitely a masterpiece

  • @incrediblesarath
    @incrediblesarath 2 года назад +1

    Wow! How many paintaking hours I used to spent on mocap cleanup. Thank you so much Reallusion.❤

  • @AriaRedux
    @AriaRedux 2 года назад +1

    Another incredible addition!

  • @deanmorrissey8636
    @deanmorrissey8636 2 года назад

    This looks awesome !

  • @GameArtsCafe
    @GameArtsCafe 2 года назад

    I love this, hope a version is also made for Realtime Mocap (for live performances) specific height distance from floor = smooth snap or detach.

  • @AlexKongMX
    @AlexKongMX 2 года назад

    Too good!

  • @Smoses_senpai
    @Smoses_senpai 2 года назад

    yeeeees that's exactly the problem i am having right now with the feet sliding

  • @emmakebir3046
    @emmakebir3046 2 года назад +1

    the best Tool ,thank you for ading that.

  • @terrypickette118
    @terrypickette118 2 года назад

    Is there a tutorial to show how do this fix this problem in cta4

  • @CamIsMac.
    @CamIsMac. 2 года назад

    2:39 is what I do using Axis Neuron with Perception Neuron before I export it to iClone. Can I avoid editing the footsteps in Axis Neuron and do it in iClone8?

  • @nickfai9301
    @nickfai9301 Год назад

    Hi, can I use this features for rock climbing scene?

  • @virtualfilmer
    @virtualfilmer Год назад

    Kai is there any way that you could do a follow up to this, going through more of the common issues and how to solve? For example, “knee popping” occurs in certain actions (like slow walking) and often isn’t fixable by adjusting the Motion Correction settings (in my experience) - you need to manually adjust the foot lock and release keys on timeline etc. :) and also include how to bake reach targets via “bake with constraint” etc if you want to go back to a pure motion clips. Etc etc :)

    • @virtualfilmer
      @virtualfilmer Год назад

      There also seems to be some confusion caused because the foot/hand dummies don’t auto delete. So would be great if you showed that you just go into the scene panel and manually delete them once your finished with motion correction. Etc (flattening with constraint doesn’t remove them etc of course but I guess some people think it should? Dunno)

  • @jero5566
    @jero5566 11 месяцев назад

    sooo op

  • @fuzzyhenry2048
    @fuzzyhenry2048 2 года назад +1

    I bought the Iclone 8 just for this feature

  • @Mimeniia
    @Mimeniia 2 года назад +1

    Game Devs need to study this. This fix has been out so long already. I see a lot of AAA studios still committing the same old movement sliding vomit on their characters.