How to Simplify Character Animation by using Bidirectional Blending | iClone 8 Tutorial

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  • Опубликовано: 15 окт 2024

Комментарии • 13

  • @tkkstar
    @tkkstar 2 месяца назад +1

    This is definitely one of the best tutorials for this software. Game changer!

  • @designomomento
    @designomomento 2 года назад

    Also we use fade in out feature for audio files in DAW. Really brilliant idea to use same application for motion files blending.

  • @virtualfilmer
    @virtualfilmer Год назад

    This is great, I wish we had more videos on this topic! Love to see Kai combining lots of different mocap clips (eg. Mixamo clips) and problem solving. I’m finding lots of issues that don’t seem solvable currently :(

  • @1playfair
    @1playfair 3 месяца назад

    Thanks for the great tut

  • @guywglasses3910
    @guywglasses3910 2 года назад +3

    I was curious, is there a tutorial in the works that will teach us how to have your Iclone Character (live linked to Unreal Engine) interact with the environment you import into Unreal as opposed to if it were in iclone?

  • @itz_zayyynnn
    @itz_zayyynnn 2 года назад +3

    Waiting for the day to render in iclone like unreal engine.

  • @PHATTrocadopelus
    @PHATTrocadopelus 2 года назад +1

    Love it!!

  • @kashifhussain7388
    @kashifhussain7388 Год назад

    THANK YOU SIR

  • @viktorshtam2104
    @viktorshtam2104 Год назад

    Thank you

  • @ukmonk
    @ukmonk 11 месяцев назад

    This blending is awesome but say for eg if my character runs and jumps in first clip then 2nd clip goes into a forward roll, because the position is way off, they look like they teleport backwards from the jump into the roll. Do I have to manually keyframe position to eliminate this please?
    My workaround is merging clips and then resetting pivot so they stay on the spot, but this isn't ideal in some situations! Anyone any ideas please?

  • @AVISIONMUSICTV
    @AVISIONMUSICTV Год назад

    With the city life walking motion clip. I add 1 walking motion, thats fine, but when I add another walking motion the character skips back to the initial position instead of continuing to walk forward. What's the solution?

    • @nikosurfingYT
      @nikosurfingYT Год назад

      You can fix this by resetting motion root

  • @planetaanimado4130
    @planetaanimado4130 2 года назад

    We must have a page/popup like actorcore to see the moviments/behaviors we have got for choose in right iclone. No icone to be open. It is Imperative right now!!!!!