THIS Melee Tech is BROKEN! - Armored Core 6

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  • Опубликовано: 2 дек 2024

Комментарии • 147

  • @jacobmcguire106
    @jacobmcguire106 Год назад +74

    Double melee is fun, but the build completely destroys your ability to survive against medium-range or god-forbid aerial combat builds.

    • @GalladeTheWarrior
      @GalladeTheWarrior Год назад

      yeahhh..... even on my lightweight high upwards thrust build melee tracking just breaks down if the enemy increases or decreases altitude at all

    • @meareAaron
      @meareAaron Год назад

      i learned this the hard way when i faced a bullshit balloon fighter stayed in the air the whole match it was so damn annoying

    • @Handle.NoimDoorKnob
      @Handle.NoimDoorKnob Год назад

      @@meareAaronI just counter them with a taste of their own damn medicine, it’s what they deserve!

    • @dh1148ify
      @dh1148ify Месяц назад

      You gotta manually aim and use soft-lock only to make this style work against that. Having the right generator for your build is important. My favorite for double melee after lots of playing is actually the VP-20D, despite being I think the heaviest generator.

  • @toetapanter9
    @toetapanter9 Год назад +29

    Discovered this myself as well, it also works with the sweet 16. A nice combo with that is with the sweet 16, the plasma lance and the pulse blade. Hit them first with the lance charged attack. If it doesn't stam break, finish the bar with the sweet 16 and then pulse blade. If it does stam break, quickly swap to your pulse blade, shoot them point blank with the sweet 16 and then follow up with the pulse blade double hits. Make sure to swap before you shoot otherwise you won't have enough time.

  • @tranminhtruong5536
    @tranminhtruong5536 Год назад +32

    I didnt expect therapy coming from a smoking cat

  • @nicolasvillasecaali7662
    @nicolasvillasecaali7662 Год назад +9

    I managed to do the stagger into 2 dagger strikes > shotgun > RJ kick once, really feels quite good to pull it (bonus if you stagger the dagger hits so the laser drones have time to fully pepper the victim), your focus on the melee ways made me drive to refine my SnS build Mood, thanks for the effort mate.

  • @c-sar5395
    @c-sar5395 Год назад +16

    so that's why zimmerman and melee felt so good in pve. i didn't notice the zimm can extend acs overload like that.

  • @eghis9937
    @eghis9937 Год назад +28

    I've been waiting for a video of the smoking cat.

  • @zackk3557
    @zackk3557 Год назад +2

    Back during AC4/4A days, online PVP was generally lumped into regular gun-focused matches and "blade matches" where only melee builds are allowed. I think this is the most reasonable way forward for PVP. Melee builds are insanely fun, but they don't match up well in a landscape where the meta is dictated by missiles and grenade launchers.

  • @lightningS47
    @lightningS47 Год назад +3

    Absolutely loved the philosophical bit 😂

  • @mikeobrien7724
    @mikeobrien7724 Год назад +8

    Love seeing someone else enjoying the game the same way I do. I’ve used the zim combo a few times, but I still feel guilty for using one. Also I find when I do use one my opponent is more likely to pull something else out that’s more meta in close range like quad shotguns…
    I actually tried using one of my melee builds in clerics tournament today. Did pretty well but I was distance controlled so hard and kicked to death by a stupid tetra😭
    I love that you don’t kick, I f*%king hate kicks.

  • @CoralonCracked
    @CoralonCracked Год назад +2

    Watching plays like this makes me think of my own movements. I’m someone that really likes aggressive play.
    *edit* this video really opened my mind that my movements still has room for improvements thanks a lot and here’s a sub.

  • @thenirow5843
    @thenirow5843 Год назад +1

    Something similar can be done by using 2 Harris, the pulse blade and the sweet sixteen. One can start some stagger with the harris, then:
    stagger with pulseblade while charging one harris -> switch pulseblade to other harris and start charging -> fire first and then second harris.
    Another option is to start with Pulseblade and shotgun:
    charged Pulseblade -> switch to harris and start charge -> stagger with shotgun -> switch to harris and start charge -> fire first and then second shot.
    When staggering just from harris shots one can also do two regular strikes with the pulseblade and then dash in for a shot from the sweet sixteen. The punish isn't quite as hard as with melee weapons but you gain some ranged options and it even fits onto nachtreiher legs.

  • @SICKSINCE
    @SICKSINCE 2 месяца назад

    I like how you said it’s all about no winning and losing but learning. That’s what I do.

  • @GTmaster09
    @GTmaster09 Год назад +4

    My personal drive to move forward is your videos. Keep it up Mood bud.

  • @rein7046
    @rein7046 Год назад +3

    The faster windup tech also works as long as you press the button initially when close to an enemy. If you are on reverse joints and qb slightly over top of someone, press button then, and let the velocity carryover bring you past them the fast windup still happens and seems to confuse people very well (also velocity carryover from RJ quick boost is kinda nuts in terms of options it gives you, made the switch to kasuar from nachtreiher and love it so far.)

    • @Gamegod02
      @Gamegod02 Год назад +2

      I discovered this after maining reverse joint legs because the forward quick boost launches you too far. So if I put an opponent into the stagger state, I will hit them with my main melee then Assault Boost while switching to the secondary melee. Leaves a small window to pull it off but when you get comfortable, it serious effective for double melee.

    • @rein7046
      @rein7046 Год назад +2

      @@Gamegod02 I like that their kick is also a good opener, if you use AB to gap close they either dodge too early for the kick or too late for the melee. Not to mention the kick as a followup to normal punish. Doesn't hit usually but forces them to spam dodge at end and waste EN.

    • @Gamegod02
      @Gamegod02 Год назад +1

      @@rein7046 The good rush down tactics, it's why while I do an Assault Boost I'll dodge to the left or right. This will make you shift if they dodge so you'd align yourself different so the kick can connect. I also like to Assault Boost into a kick after my melee finishes connecting as a finisher for extra damage.

    • @rein7046
      @rein7046 Год назад +2

      @@Gamegod02 I think the only builds I had issues with are those tank builds with like 20k AP. 4 combos later they still are alive lol. Currently trying to use laser slicer charged as opener to deal with those since the charged attack dash gives the same psudo shield as chainsaw and plasma thrower.

    • @Gamegod02
      @Gamegod02 Год назад +1

      @@rein7046 Causes flinch too! Closing the distance can be trick as only a few boosters have abive average melee thrust to close the gap. But yeah, using the charge attack for the Laser Slicer is great as an opener if you have their ACS high. ACs with high AC always turns into a fight of how long can I survive to put them down before I die lol.

  • @villain9111
    @villain9111 Год назад

    As a melee enthusiast myself at this point, I have found that it's better to just assault boost away to the side to line them up for a melee strike when your opponents stick ontop of you, they lose all control.
    And as always, great video Mood.

    • @CodenameMood
      @CodenameMood  Год назад

      Try aiming diagonally with your assault boost to reach them by making a bit of distance first, think staircase logic.

    • @villain9111
      @villain9111 Год назад

      @@CodenameMood that almost happens naturally with hardlock. And the way you described it is exactly what i meant.

    • @CodenameMood
      @CodenameMood  Год назад +1

      Wording is pretty funny at times. Thank you for watching, though.@@villain9111

  • @shaywundrow1336
    @shaywundrow1336 Год назад +2

    Mood you should start a melee build fight club like one night a week id show up every time

  • @ShadowForge762
    @ShadowForge762 Год назад +2

    Interesting info on the Zimms and the animation cuts.
    Might have to experiment more, but I still prefer the coral blade over the pulse blade. The coral blade has great tracking and does more damage/impact than single regular pulse slash. You can't really land both pulse slashes unless the enemy is stunned. The charged pulse attack is bonkers, but that windup preceding the actual charge feels awkward to me.
    Anothet thing that kind of bugs me with the pulse blade is that the regular slashes come out fast. I've tried normal attacks plus cancels to gap close before hitting with a charged attack, but sometimes if the enemy is too close the normal attack executes before I can cancel it. The coral blades lengthier acrobatic animation helps with fake outs and cancels.
    Probably just a skill issue. Might have to revisit the pulse blade.
    Also the coral blade is red, and matched my AC

  • @prins-henrik1530
    @prins-henrik1530 Год назад +6

    You should put your zimmerman on a backmounted slot so you get access to the basic punch, which is actually good at dealing acs buildup, plus it can extend combos as well I think.

    • @CodenameMood
      @CodenameMood  Год назад +5

      You can even confirm pilebunker off it safer, but I opt not to use it myself, more of a stylistic choice of anything.

    • @prins-henrik1530
      @prins-henrik1530 Год назад

      @@CodenameMood yeah I love the triple punch into pilebunker/chainsaw combo. Especially when they try to use the pulse shield core expansion and I retaliate with assault armor to keep the combo

    • @teagancombest6049
      @teagancombest6049 Год назад +1

      ​@@CodenameMoodI was thinking some split/ plasma missiles or even a sweet sixteen maybe. But I appreciate the commitment to no right shoulder even if it pains me

    • @christophobia6415
      @christophobia6415 Год назад

      Punch can extend combos but it only serves to further gimp your performance against anything that isn't also trying to play within kissing distance of your AC. You can melee cancel using the punch though so it still has its merits

  • @MooglesGamingCorner
    @MooglesGamingCorner Год назад +1

    Much appreciated-kupo!

  • @Kensuke0987
    @Kensuke0987 Год назад +1

    I think unless the second melee weapon offered some utility that you would use it on its own outside of a combo, then there's no reason other than for style points that the 2nd melee weapon could be anything but the pilebunker.
    I do wish that the right hand weapon could be something that isn't a shotgun. All the other right hand weapons just don't do enough impact or they have recoil or has you stop you from moving to shoot.

  • @VonSilvermont
    @VonSilvermont Год назад

    Another tech for my laser dagger lightweight AC build. Thank you melee AC cat.

  • @GloriousGEO
    @GloriousGEO Год назад +1

    Welp. Time to make a twinblade build. Thanks mood

  • @sashastronghold5775
    @sashastronghold5775 Год назад +1

    Thank you for the video and thank you for your streams

  • @ogelpeace4610
    @ogelpeace4610 Год назад

    Every mood vid is a good vid

  • @St0icst0n3r
    @St0icst0n3r Год назад +1

    Melee God has spoken!
    Forbidden scrolls unlocked.

    • @CodenameMood
      @CodenameMood  Год назад +1

      Melee God is also a philosopher! (I'm Greek.)

  • @playerone8561
    @playerone8561 Год назад +1

    One must imagine, Mood happy.

  • @dovah._.5066
    @dovah._.5066 Год назад

    papa mood with the melee technology once again

  • @forlogic53
    @forlogic53 Год назад

    What other weapons can extend ACS overload? Can Harris or the other Linear Rifle do it with their charged attacks?

  • @mandoesparza0913
    @mandoesparza0913 Год назад

    Always enjoy these vids

  • @zemfiru
    @zemfiru Год назад

    Your melee skills are amazing! What do you think of the chainsaw and the plasma thrower? I'd love to see a video of you running that!

  • @RedxRequiem
    @RedxRequiem Год назад

    If someone pulse armors in your face, you can assault armor and blow it off them, and acs break them at the same time. May be useful for you to not drop combos when they panic pulse

    • @thenirow5843
      @thenirow5843 Год назад +1

      I think he uses pulse because when he get staggered it's pretty much gg and because pulse armour counters assault and pulse armour anyway when you use it after your opponent.

  • @ebeaudoin8644
    @ebeaudoin8644 11 месяцев назад

    Does this work with any weapons other than the Zimmerman? Im curious to know if I could apply this with charged wurger blasts, its my favorite shotgun.

  • @Bugmanc
    @Bugmanc Год назад

    pulse blade and zimmerman on shoulders, nothing in arm slots
    pulse blade heavy attack stagger > zimmerman shot, switch pulse blade to fists ASAP > punch twice, switch zimmerman to fist ASAP > punch twice with the other hand, switching back to pulse blade > pulse blade light attack
    it worked in my testing at least

    • @CodenameMood
      @CodenameMood  Год назад

      Super cheese and not skill expressive. But yes, it does work..

    • @Bugmanc
      @Bugmanc Год назад

      @@CodenameMood oh yeah theres a reason ive only done it on ai so far - its REALLY dumb

  • @avemarduk3718
    @avemarduk3718 Год назад +5

    Is the Zimmy the only kinetic weapon that can extend the duration of ACS overload like this? Or does it just extend the duration longer than other kinetic weapons, giving you enough time for the combos? I think I might just test this out myself lol.

    • @sireastwood
      @sireastwood Год назад +4

      Punches have the same effect

    • @thecyanpanda241
      @thecyanpanda241 Год назад +2

      Sweet sixteen works too I think

    • @nxvh9062
      @nxvh9062 Год назад

      all shotguns, and the curtis is good for its charged attack with short charge time and minimal overheat

    • @CodenameMood
      @CodenameMood  Год назад +2

      Haldemans, Curtis and Harris also work. Experiment!

  • @pygmyllama
    @pygmyllama Год назад +1

    Is that your cat? I love the pic, my gamer tag is pygmy llama, but I don’t own a llama, I do however, have a Steve. I think technically Steve owns me as I am his humble servant. Anyway, love the cat pic, oh, by the way, I really do enjoy your videos as well.

    • @CodenameMood
      @CodenameMood  Год назад

      It's a viral video of a cat actually hitting a vape. Look up "Juul Cat", a whole cult in the comments too.

  • @rangermode
    @rangermode Год назад +14

    This is the truth of playing a limited archetype in an unbalanced game: it's better to express yourself and push the boundaries, even if it means you're going to lose sometimes. The alternative is to chase the meta, never find a niche, and watch as inevitably even winning ceases to be enjoyable. I used to play a lot of MGO2, a "stealth" game where stealth and melee were actually terrible (the same could be said of both its predecessor and sequel). I had some really great moments, but they were spread out between unnecessary losses. It was sometimes downright frustrating to play. And yet, if you don't play how you want to play, what's the point?

    • @ni9274
      @ni9274 Год назад +2

      balanced multiplayer games don't exist

    • @servantofcygnus
      @servantofcygnus Год назад +1

      > And yet, if you don't play how you want to play, what's the point?
      Hey, wise guy: what if the way someone wants to play is picking the most powerful option and optimizing it?

    • @GriFFonRec4
      @GriFFonRec4 Год назад +5

      @@servantofcygnus Then you'll be trying to find your own way to innovate and create something that breaks it so you'd have the advantage. That is NOT the mindset of every player you see running some meta-bot. They look online, see what's powerful and copy it, end of story. The players who innovate, don't have the skill to back up their innovations and the players skilled enough to bring out the best in a build are too apathetic to take any advice from said innovative players seriously.
      We are kinda doomed here on the West. No one takes the game seriously and the players who actually have some skill are too apathetic to try anything new. I love AC but the community in the west are just too much of a slave to the meta. I can't blame anyone though, the west is like this in LITERALLY every game. They'd rather play the most boring meta-characters/guns/comps/ect than play something fun and skillful. I watch Overwatch, SF6, Guilty Gear and of course AC6 and it always holds true.
      On the flip side Asian Countries have always LOVED armored core. They just play to get better and of course I cannot understand the language, but you can see it in the diversity of their builds and how they play them (like seriously dropping weapons as the match starts for speed and EN efficiency in some AC MUs). Same in other games, western FGC tier lists find the easiest thing to play and mark it S tier where Asian tier lists typically value skill expression. Even if something is hard to play it is S tier if the options are there and even 1 person is utilizing it.
      Only players like Mood can save us, but he's too stubborn to make something good. He's a rare breed that is innovative and very skilled.

    • @agentoranj5858
      @agentoranj5858 Год назад

      @@GriFFonRec4 Westerners are slaves to meta because somebody stole their souls, which affects them in everything that they do.

  • @sinz1875
    @sinz1875 Год назад

    Legend has it Mood actually works at from soft and is secretly making Lw's Op with movement tech.

    • @CodenameMood
      @CodenameMood  Год назад

      If I worked at FromSoft we'd be in melee meta right now.

    • @sinz1875
      @sinz1875 Год назад

      @@CodenameMood Plus being able to dual wield melee weapons. 😅

  • @T3RRORGL1TCH
    @T3RRORGL1TCH Год назад

    Thanks for the video

  • @derangeddroidgamer6420
    @derangeddroidgamer6420 Год назад +1

    When I'm using melee I make sure to use them with lightweight builds to close the distance quickly. Melees aren't so good when your build is slow and bulky.

    • @agentoranj5858
      @agentoranj5858 Год назад

      Don't underestimate the utility of Assault Boosting.

    • @derangeddroidgamer6420
      @derangeddroidgamer6420 Год назад

      @@agentoranj5858 Assault Boosting/kicking is even better when using lightweights.

  • @zaneattano1311
    @zaneattano1311 Год назад +1

    You are one of those armored core 6 content creator that know to make a good ac 6 video

  • @BarbellMethod
    @BarbellMethod Год назад

    Been maining this since launch & didn't even know it.

  • @vulnerablerummy
    @vulnerablerummy Год назад +1

    it's kinda weird that so many strong players i've met in pvp got beaten at least once by you.
    will you ever upload again? i'll watch even your regular pvp gameplay

    • @CodenameMood
      @CodenameMood  Год назад +1

      I doubt I'd upload AC6 anymore, unless the game gets like a DLC or something huge. The patch wasn't big enough, and it became exhausting to play for a melee player like me.
      I have a video in the works however, but it's completely unrelated to AC6.

  • @ジョン·スペクター
    @ジョン·スペクター Год назад +4

    I'm glad there's another person emphasize that pilot skill doesn't really matter too much when your build is simply too hard to counter said missile boat or heavy lasers. AC6 pvp should never be taken seriously due to it's rock paper scissors nature. I don't really know about the previous ac gens but I heard they were better due to something like turn speed and you could dual wield melee as well

    • @gamedominatorxennongdm7956
      @gamedominatorxennongdm7956 Год назад

      Turn speed only really meant that heavier ac's turned slower so lighter ac's would just circle around them most of the time and there dead.

  • @mannmann314
    @mannmann314 Год назад

    Have you considered puting something on your right shoulder, purging it immediately and then with weapon bay youll be able to put the zimm on ur back and punch

    • @CodenameMood
      @CodenameMood  Год назад +1

      You can do that by putting zimm on the shoulder instead of the hand. But I don't really have a use for punch, so I don't do it.

    • @mannmann314
      @mannmann314 Год назад

      @@CodenameMood yeah I guess that'd be more logical 🤣

  • @vulnerablerummy
    @vulnerablerummy Год назад +1

    i just met you in your bronze lining, you destroyed me good in my ransetsu build

  • @shaywundrow1336
    @shaywundrow1336 Год назад

    Is that evangellion music when you got all sentimental 😂

  • @lesslighter
    @lesslighter Год назад +1

    but butt... you can just use Basho arms + zimmerman + Pilebunker and then Chainsaw
    it goes like fist-> fist-> fist-> zimmer-> pile-> saw if they survive the pile hit the saw should just obliterate them

    • @CodenameMood
      @CodenameMood  Год назад +1

      Betting it all on that cheese moment by running bashos which ruins your zimmerman tracking is quite the gamble.

    • @lesslighter
      @lesslighter Год назад +1

      @@CodenameMood thats how I roll -_- just to make a statement no matter how memetic it might be

  • @ougioshino6940
    @ougioshino6940 Год назад +1

    There are specific weapons that extend ACS overload?

    • @ArchdragonPrime
      @ArchdragonPrime Год назад

      zimmerman doesnt extend ACS overload it extends the stun effect of the ACS overload basically re-stunning the target. (i was half wrong. this is what one gets for speaking before knowing what you're talking about)

    • @CodenameMood
      @CodenameMood  Год назад

      Cutis/Harris charge shot and all shotguns do. Same with any big-hitting weapons. So long the enemy is ACS Overloaded, it re-staggers.

    • @ItsTreganometry
      @ItsTreganometry Год назад

      The dual blade laser slicer extends it by quite a bit. Combine with dual huxleys and a assault armor at the end this combo does almost 8-9K damage off 1 stagger.

  • @mcdillard4985
    @mcdillard4985 Год назад

    Great video! But curious why you let the melee animation finish rather than quick boost out as soon as the hit connects to get the shotgun shot off faster and leave more time for the final melee hit? (Edited wording) :-)

    • @CodenameMood
      @CodenameMood  Год назад +1

      Because you NEED the melee hit to get into your optimal combo and enable pile bunker.

    • @mcdillard4985
      @mcdillard4985 Год назад

      @@CodenameMood Thanks, but I meant quick boost AFTER the first melee hit connects and causes ACS overload. Doesn’t that let you take the Zimmerman shot sooner, and thus extend the time left for your follow up combo? Sorry if I’m dumb I’m still learning the mechanics.

    • @CodenameMood
      @CodenameMood  Год назад +1

      @@mcdillard4985 It was just your wording that threw me off, my apologies. Quickboosting and shooting is weird because you can't shoot WHILE quickboosting, and you can rarely buffer the input. Hell, sometimes, if you do it TOO fast, it doesn't extend ACS Overload, all kinds of jank. I figured letting it drop naturally then shoot is almost perfect timing to pull it off consistently, it's why I suggested so in the video!

  • @TROLLZORD101
    @TROLLZORD101 Год назад

    i remember fighting this a couple days ago was fun

  • @aki128
    @aki128 Год назад +1

    I just wish they improve melee mechanics a bit, like I usually miss melee slashes that are barely there and should've been a hit. It makes me sad and rely more on ranged/mixed playstyle instead as you can barely encounter a melee matchup *at least on my end*. And with the current grenade launcher meta, it feels like melee is kind of dead below the waters now (besides the pseudo ranged ones) for an average player. Like, good engages into an energy draining dive should be rewarded. Instead, you miss alot, even when it should've hit. Not really a rant, but melee should get some more love, as its playstyle has even more room for error than opportunities unlike ALL of the other weapons in the game with the spray and pray hardlock-win playstyle. One mistake and you can get heavily punished, unlike with a ranged build that can just stay within shooting distance.

  • @estebannomas3542
    @estebannomas3542 Год назад

    where did you get that photo of the cat smonking the cigar?

    • @CodenameMood
      @CodenameMood  Год назад

      Look up "Vaping cat" on RUclips. It's a video.

  • @iESCAP1SM
    @iESCAP1SM Год назад

    WHAT HAVE YOU DONE??!

  • @kaioxys
    @kaioxys Год назад

    How do I know if a weapon extends ACS strain?

    • @CodenameMood
      @CodenameMood  Год назад

      It's usually any high-impact weapon. All shotguns do for example because they do a big burst of damage. You can REALLY check it out if you ACS Overload an enemy, then shoot them with a weapon and watch the stagger animation.
      You can test easily by putting the AC Trainer with AI on, and seeing if it can move after you test the weapon during ACS Overload. If it can move, it doesn't extend. If it can't, it works.

  • @DistortedNemesis
    @DistortedNemesis Год назад

    why does the build he shows uses the basho arms with no melee weapons at 4:07? wouldn't that be bad as basho is only good for melee builds?

    • @CodenameMood
      @CodenameMood  Год назад +1

      It's for other stats, as it REALLY doesn't matter what you have. Missiles use their own stats which are bound to weapons, and the lockon is bound to FCS.

  • @taylorcorker6069
    @taylorcorker6069 Год назад

    still my favorite

  • @hammertiemz
    @hammertiemz Год назад +1

    Unfortunately, you'd need a lot more effort for this to work against heavier ACs or ACs with stronger stopping power (strong single shot/charged weapons like RS-NEB/NEB, laser shotgun, zimms, even the explosive thrower) to push back against melee rushes.

    • @CodenameMood
      @CodenameMood  Год назад

      Do the combo twice then. Once to get the ACS Strain high, and second time to finish it off.

    • @hammertiemz
      @hammertiemz Год назад +1

      @@CodenameMood I fought plenty of LW melees with my medium biped and the the explosive thrower fills 90% of their stagger meter. AA in case they pop their shield, should stagger them in the process as well.

    • @CodenameMood
      @CodenameMood  Год назад +3

      I've got a build for you to try out then. Pulse Blade - Harris - Pile Bunker. Pulse charge attack, quick boost swap to Harris, charged shot, QB Pile Bunker. The Pulse Blade Harris combo causes ACS Overload on anything in the game that isn't heavy tank legs.@@hammertiemz

  • @lifewithshades
    @lifewithshades 8 месяцев назад

    Is the current Zimmerman still the same as this video?
    What do you do against Kites and LAMS?

  • @xinomixi1404
    @xinomixi1404 Год назад +1

    Stylish AC in the start

  • @zepharis4793
    @zepharis4793 Год назад +10

    Good video, please don't make more

  • @bigirononmyhip3812
    @bigirononmyhip3812 Год назад +1

    U considered the sweet sixteen shotgun?

  • @Maulkrumb
    @Maulkrumb Год назад +1

    Hey man, I played against you the other night. I was Albus Lepus with Rain Spider. I had a great time playing with you and it was super cool running into you in the wild.

  • @brendanwalters287
    @brendanwalters287 6 месяцев назад

    What IS THIS SONG?????

  • @nadoProducer
    @nadoProducer Год назад

    Mood has turned me into a pulse blade addict and I wouldn't have it any other way

  • @LordKore
    @LordKore Год назад

    Only works vs bipeds because the other legs will punish you for coming in closer. These zimmerman builds all suck when fighting a tank or tetrapod player(like myself) that don't under the meaning of chill out.

    • @CodenameMood
      @CodenameMood  Год назад

      I have a build that can ACS Overload anything that isn't heavy tank legs in one combo into a pile bunker. Trust me, it works against anyone, piloting skill difference.

  • @chozo914
    @chozo914 Год назад

    #buffmelee #bufftomboys

  • @kirbyis4ever
    @kirbyis4ever Год назад +1

    Wait a sec... So you're telling me that zimmy is no longer the end all be all - *but a combo extender/hit confirm?*

    • @CodenameMood
      @CodenameMood  Год назад +1

      It always was. It's nothing compared to it's prime, but it's still an alright weapon.

    • @maxdragonslayer
      @maxdragonslayer Год назад

      Unless you're running a duel zim duel auto gat back weapons, kick spammer, then yea, it can be as strong as it was before nerf

  • @deeeich267
    @deeeich267 Год назад

    Thanks for explaining how you were doing this! It is EXTREMELY difficult to pull off but doable. I was trying to replicate what you did in the other videos and wound up coming to the conclusions explained in this one but lack the piloting skills and drive to practice hehe.

    • @CodenameMood
      @CodenameMood  Год назад +1

      Make sure you swap to the second weapon BEFORE shooting too!

  • @chadheathjr3371
    @chadheathjr3371 6 месяцев назад

    Only ravens go melee only. I’ve ran through the game mellenonly first play through. Guns just don’t do it for me. Only gun I use is orbit cause it’s cute

  • @hurtboychulo7371
    @hurtboychulo7371 10 месяцев назад +1

    Ngl idk if I'm getting annoying if so I'm sorry but I think your influence is spreading and so be it

  • @Myndrr
    @Myndrr Год назад +11

    stupit build, my kazakh laser quad beat this everytime, #1 kazakh coral shield laser quad fast attack, defeat melee fool greek child

  • @NATHANARCHY
    @NATHANARCHY Год назад +1

    Nice !! Melee for life 🗡

  • @Nivomandasrail
    @Nivomandasrail Год назад

    Good tips, but I wish your internet connection was a bit better so I could enjoy watching your pvp clips.

  • @maxdragonslayer
    @maxdragonslayer Год назад

    You can also kick spam with this if done right i belive you need the heavyest legs of reverse joint duel zimmer and at least one auto gat and completely shut down a a.c with stagger dmg

  • @dragonslayerfox
    @dragonslayerfox Год назад

    I may have a build for you to try.

  • @ShanEvolved
    @ShanEvolved Год назад

    Lmao lost it at damn zoomers. Good shit moody bby

  • @T1Oracle
    @T1Oracle Год назад

    I rarely get hit by melee builds. Melee online is really hard. At least for me, but I probably suck. 🤷🏾‍♂️

  • @sashastronghold5775
    @sashastronghold5775 Год назад

    This new tech is sweet and sexy

  • @krigsy7610
    @krigsy7610 Год назад

    Oh god no, please don’t nerf the melee weapons… 🤦

  • @SixxJo44
    @SixxJo44 Год назад

    Oh no ... There we go, another Zimmer nerf incoming. They will balance this game to shreds if people keep complaining about things beeing broken

  • @slooed5855
    @slooed5855 Год назад

    TECHHHHHHHHH

  • @МаксимЕмельянов-ы9е
    @МаксимЕмельянов-ы9е 10 месяцев назад

    You russian?