The LAST Pulse Blade Tutorial You Will EVER Need - Armored Core 6 PVP

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  • Опубликовано: 24 дек 2024

Комментарии • 277

  • @monkeseeaction21987
    @monkeseeaction21987 10 месяцев назад +61

    I like how this game gives you a pea shooter, another pea shooter and the best blade in the game at the beginning.

    • @ernestoperez8240
      @ernestoperez8240 9 месяцев назад +3

      And that Pea shooter isn't really bad
      Using those double rifles is a really good strategy
      They deal small but constantly consistent damage.
      Pair with good missiles and you can become unstoppable.
      The initial missiles in other hand are really bad xD
      Almost everything else is better xD

  • @magicalgirl1296
    @magicalgirl1296 Год назад +175

    Pulse blade is such a comfortable and consistent weapon.

    • @Zabooooooo6
      @Zabooooooo6 10 месяцев назад +2

      this comment did not age well

    • @guardianlu3583
      @guardianlu3583 10 месяцев назад +5

      ​@@Zabooooooo6 Actually it did

    • @Zabooooooo6
      @Zabooooooo6 10 месяцев назад

      @@guardianlu3583 are you in need of medical attention ?

  • @seanomygod
    @seanomygod Год назад +99

    I love how the start you out with the best sword in the whole game and you don’t realize you had the best sword until you finished it.
    P.S. just throwing a idea out there. You could rate the pvp viability of all the NPC builds.

    • @Nox_Lunatera
      @Nox_Lunatera Год назад +1

      coral oscillator slaps though

    • @spacejam5486
      @spacejam5486 Год назад

      i wouldnt say best

    • @nickchua5772
      @nickchua5772 Год назад +5

      I tried almost every melee weapon I got and always ended up going back to the pulse blade

    • @christianhodges685
      @christianhodges685 Год назад +3

      ​@spacejam5486 For sheer consistency and no big downsides it's up there tho, ashmead charge is hard to land, plasma whip only really shines on tanks/tets, laser blade charge kinda sucks, Lance is heavy, chainsaws uncharged attack is garbage, etc.
      Obviously those all have upsides also, but the pulse blade is the most well rounded melee weapon

    • @christianhodges685
      @christianhodges685 Год назад

      ​@@nickchua5772 Double trouble charge attack do be shredding ACs though

  • @ivy7919
    @ivy7919 Год назад +8

    im glad you include ur Ls and point out your mistakes as well. thats much more educational then just dumpstering someone.

  • @unitNitro
    @unitNitro Год назад +29

    honestly, Id love to just watch your commentary/explanations of your various PvP matches. hearing a self analysis ofhigh level play was pretty entertaining

  • @nicolasvillasecaali7662
    @nicolasvillasecaali7662 Год назад +31

    im really trying to make my "grasshoper knight" build work like this and all this time was unaware of the marvels of charged laser blade, thanks for revealing me such wisdom mate.

    • @CodenameMood
      @CodenameMood  Год назад +13

      I am Greek so, Wisdom runs in the blood!

    • @nicolasvillasecaali7662
      @nicolasvillasecaali7662 Год назад +1

      speaking of the subject, have you tried to do this build with RJ legs? is it even a good idea? i feel that the jumping of the legs will get in the way of managing energy while controling the dashing@@CodenameMood

  • @karmine_yamaoka
    @karmine_yamaoka 10 месяцев назад +2

    I wished I discovered all this earlier! I've always loved using Pulse Blade as my main melee, and this just opens up so much avenues for me.

  • @blcstriker9052
    @blcstriker9052 Год назад +98

    So i wasnt crazy that people were recovering super quickly. Good to know. I dont like doing a perfect setup to pile bunk only to wiff at the last millisecond.

    • @Cleptomancer
      @Cleptomancer Год назад +8

      same. I didn't know it was a glitch 😅

    • @AeontheWeeb
      @AeontheWeeb Год назад +21

      Lowkey I think it has something to do with how the pellets of a Zimmerman are not perfectly parallel to each other. So the furthest pellets induce the ACS Strain and the pellets that were slightly behind hit the target at frame 1 of the strain, which starts the recovery immediately.

    • @tinfoilmkiv8394
      @tinfoilmkiv8394 Год назад +5

      @@AeontheWeeb I suspect the same. Since you recover quicker after getting hit during ACS. Not sure if the hit's strength matters. But a raw zimmerman blast can definitely push you into the faster post hit recover. So a partial hit registering late makes sense. Could also be partially due to netcode expanding the gap between hits or something.

    • @AeontheWeeb
      @AeontheWeeb Год назад

      @@tinfoilmkiv8394 classic From netcode jank definitely plays a part. It is wild that this has better netcode than ER

    • @Supercohboy
      @Supercohboy Год назад

      @@AeontheWeeb I've had this issue happen with other weapons, but you could still be right if this is the result of weird netcode/lag issues or a problem with how several weapons fire their projectiles. Some weapons may not be firing all at once like they're supposed to, creating a staggering series of hits instead of a single salvo hitting all at once.

  • @ArcLyn
    @ArcLyn Год назад +1

    The best AC vod reviews I've ever seen. Detail, actually pausing, occasional funny, 10/10

  • @giantslayer9335
    @giantslayer9335 Год назад +4

    Not only was this very informative, but those metal pipe sound effects for the pile bunker will never not be funny.

  • @TheIronSavior
    @TheIronSavior Год назад +2

    The pipes falling into a pile on the floor is a nice touch

  • @rogerroger9117
    @rogerroger9117 Год назад +9

    I like what you do my dude. You basically are the one who gave me the will to keep training with the pile. Despite being a former ACVD rank#1 and a Piler main I almost left the game a few weeks ago. Not being able to turn boosters off mid air and the pile working in a totally different way being the major reasons for why I almost quit. But you showed me it’s possible so I kept on and now I can say I’m enjoying the game. It’s not perfect but I manage to find some sensations back. So thank you, keep up the good work 😊👍 I hope we can play together soon. Bye stay strong bro.

    • @CodenameMood
      @CodenameMood  Год назад +4

      That's really cool! Glad I could reignite the passion of a former veteran.

    • @rogerroger9117
      @rogerroger9117 Год назад

      @@CodenameMood Yes 😊 thx again mate.

  • @brianct7801
    @brianct7801 Год назад +6

    You have the best AC6 melee tutorials on YT, for sure. Great stuff, keep it up.

  • @witchkid66
    @witchkid66 Год назад +3

    I was surprised to see the stun baton ranked so high for you, so i’d love a showcase! Great video

    • @doppelgangersmoppelganger9883
      @doppelgangersmoppelganger9883 Год назад +1

      Try the charged attack

    • @CodenameMood
      @CodenameMood  Год назад +1

      I've rated it high due to it's potential, but mentioned in my last video that it's actually unusable due to FromSoftware's netcode. It's too buggy and inconsistent.

  • @Adam-ot1fu
    @Adam-ot1fu Год назад +1

    I'd honestly be fine watching more melee commentary like this, but I could also get my fix by going to your twitch vods. Thanks for the link and the great content!

  • @Lmnlime
    @Lmnlime Год назад +5

    Love the breakdown & especially the PVP commentary! Very helpful for someone learning

  • @applecake6373
    @applecake6373 10 месяцев назад

    Love how they just give us one of the best blades from the start

  • @Bbbcalico
    @Bbbcalico Год назад +10

    An idea for a video that I would love to see you cover would be the explosive thrower. It's not technically a melee weapon, but it has a lot of the properties of one such as the insane tracking past the screen that you mentioned in this video. I'm striving to really make the thrower work well for me and designed an AC around using it.

    • @riven5544
      @riven5544 Год назад +1

      What’s the build you came up with? I was super excited for the thrower from the trailers, but found it a bit underwhelming so far.

    • @Bbbcalico
      @Bbbcalico Год назад

      @@riven5544 Share code is XXASFXLS9DBW if anyone wants to give Cerasus a spin.

  • @lykos9836
    @lykos9836 Год назад +6

    Oh the acs bug with zimmerman is actually something that has to do with the multiple projectiles fired it can count as someone taking a hit during acs stun due to all the projectiles some may hit a real small bit later. It shows up with the sweet sixteen too

    • @CodenameMood
      @CodenameMood  Год назад +3

      It is pain.

    • @lykos9836
      @lykos9836 Год назад +1

      @@CodenameMood indeed, it unironically might even be worse on the sweet 16 considering its bullets are actually calculated seperatly well, menu wise anyways.

  • @brandonbagsic9599
    @brandonbagsic9599 Год назад +20

    i don't know if this tech has been found yet but you can melee cancel a pile bunker towards the enemy instead of just dashing to get to smooching distance really fast especially using the kikaku booster.
    This is also really useful in 3v3, I don't see anyone using it so I might share what I have discovered

    • @brandonbagsic9599
      @brandonbagsic9599 Год назад +3

      Side note: if you want to not drop the combo, you must switch to pile bunker after dodging really fast before shooting the Zimmerman so they have less time dodging even if the stagger bug happens but it can still whiff if it happens

    • @Cleptomancer
      @Cleptomancer Год назад

      Do you cancel the charge or regular attack with the bunker? 🤔

    • @CodenameMood
      @CodenameMood  Год назад +6

      I think it's too much waste of an EN personally, I tend to reposition with QB, but the idea is cool and definitely works!

    • @brandonbagsic9599
      @brandonbagsic9599 Год назад +1

      ​@@Cleptomancerregular

    • @brandonbagsic9599
      @brandonbagsic9599 Год назад +1

      ​@@CodenameMoodi use santai and kikaku sometimes buerzel for long ranged opponents with ephemera core for best EN output.
      I use a jammer so I don't need the alula that cost to much EN

  • @chaz706
    @chaz706 Год назад

    The pulse blade is amazing for multiple reasons.
    For one: you start with it. You get it for free and it becomes familiar to use from the start
    Second: it's good in terms of damage/impact. It stacks up really well even against other weapons.
    Third: it comes with good movement tech for those who like advanced moves.
    Lastly: it's reliable.

  • @sentinelzer0
    @sentinelzer0 Год назад

    NIcely put together Pulse Blade is by far my go to melee piece, wasn't aware of the the charge this whole time

  • @TheeFrogFather
    @TheeFrogFather Год назад +2

    Love my Pulse Blade.

  • @sphyrnazygaena2690
    @sphyrnazygaena2690 Год назад

    And with this video you won a subscriber!! Such skill! Thank you for teaching me the value of the charged pulse!! I´m keep using it on pve as it is a great tool for both short or long missions, but now it will be deadlier for me. As soon as I finish my 1st game run I´ll start pvp

  • @chicomaru
    @chicomaru Год назад +1

    Man that was amazingly done! I can never master a single weapon. Would love to see more melee specific videos soon!
    Also congratulations on being partnered!

  • @agentoranj5858
    @agentoranj5858 Год назад

    I clocked onto the power of melee and the pulse blade's versatility very quickly, but just slapping together whatever parts felt fun only worked for so long. The stealth mechs at the BAWS arsenal taught me that I can't always rely on missiles for long-range firepower, and that biped legs with thrusters optimised for quick boosting have difficulty closing into shotgun and blade range against enemies with a height advantage. Balteus was what actually forced me back to the drawing board and now my first serious build is perhaps an overcorrection in addressing the problems I had: It's a lightweight reverse-joint build with less missile dependence and two guns, keeping the thrusters. I would definitely like to try the pulse blade again at some point, but I have a bit of an overchoice problem in trying to figure out if I want to use the weapon bay to swap between close and long range guns, or pick some kind of all-rounder weapon with some missiles. I also can't decide if I want to stick with reverse-joints and evasive thrusters, or use regular biped legs with some more vertically efficient thrusters.

  • @HarryPotter-uv8yp
    @HarryPotter-uv8yp Год назад

    Thank you, Sensei Mood.
    I shall apply what I learned from you and hone my blade.

  • @michaelharrington5860
    @michaelharrington5860 26 дней назад

    Lmao that sound effect you used for pile bunker is hilarious

  • @AzazelTheMisanthrope
    @AzazelTheMisanthrope Год назад +2

    Ah yes, I fought you earlier today. GGs.

  • @toryunaminosaki1022
    @toryunaminosaki1022 10 месяцев назад +2

    pretty similar to one of my lights, although i have pulse blade and dual haldemans. i really don't like zims, i prefer the slightly faster reload to constant one-two the pressure on

  • @alvaroherrero498
    @alvaroherrero498 Год назад +2

    If you are still taking requests I’d like to see a guide on how to build around the Ling-Tai generator, since it’s very niche but incredibly powerful if you can pull it off which most people don’t really know how.

  • @hotpenguin607
    @hotpenguin607 Год назад +3

    So the pulse blade we all start with is actually one of the best weapons in the game...

  • @justsomegamer01
    @justsomegamer01 Год назад +1

    Great video as usual
    if you want idea's for content here are a few i can think of
    1 make more melee builds with different weapons or strategies and talk about them
    2 take viewer submitted builds and rate/review them and give ideas to make them better
    3 more in depth guides on other melee weapons
    4 just do more match analysis videos cause personally id still watch just for that and i dont see many people doing that
    That being said i understand why you'd wanna switch it up, feel free to take any of these ideas if they tickle your fancy keep up the good work 👍

  • @ougioshino6940
    @ougioshino6940 Год назад +5

    This is really nice. Is it going to be a series covering every melee weapon?

    • @CodenameMood
      @CodenameMood  Год назад +7

      Unlikely, I run the Pulse Blade religiously, other melee weapons do not interest me nearly as much.

  • @Dark_kage
    @Dark_kage Год назад +2

    I made this build with some slight changes (different FCS and headpiece) and it works nicely thus far I do need to get better with it though. Ive beaten the Arena boss Tsubasa with this build.

  • @Fedorchik1536
    @Fedorchik1536 Год назад

    I'm pretty sure Zimmerman bug is not a bug, but a feature.
    From what i see game probably treats Zim shot up to a certain distance as a single big shot, and after as a collection of small shots.
    If you hit a big shot and you get ACS breakdown it will be long duration because initial stagger is the longest. But if you hit with small shots and get ACS breakdown, then you first get initial stagger from enough small shots hitting and then rest of your shots hit staggered enemy, cause regular (short) stagger and do increased damage.

  • @hurtboychulo7371
    @hurtboychulo7371 11 месяцев назад

    I'll say it again,lightweight messiah

  • @KujoTenshi
    @KujoTenshi Год назад

    didnt know the pulse blade did that much stagger, gave me a new idea for a lightweight build thats not lance or bunker

  • @tasin2776
    @tasin2776 Год назад +2

    Have you tried pulse shield launcher? It doesn't interrupt melee amd it gives you a shield despite having both left slots occupied. Lets you regenerate EN and ACS strain too.

    • @CodenameMood
      @CodenameMood  Год назад +1

      From my testing it's too unreliable. Besides, I can't fit one on this build, as it at limit with the EN and the weight.

  • @TheDoomballoon
    @TheDoomballoon Год назад +2

    Excellent vid! Highlighted your own mistakes too like a champ! You mentioned that Zimm is bugged to not make stagger last as long. Would Haldeman have the same problem and if not, be worth using instead on your build?

    • @CodenameMood
      @CodenameMood  Год назад

      All shotguns suffer from it, it's an issue with pellets registering at different timings sometimes which triggers the ACS Overload punish too soon.

  • @doomslayer3294
    @doomslayer3294 Год назад +1

    bro, love your content! i'd love for you to bring your melee knowledge onto other melee weapons. they are severely underused for the most part but I'm sure someone like you could find some good strats to really make them stand out more! the plasma thrower and laser slicer specifically, just because those 2 are in my build :p

  • @Sattylites
    @Sattylites Год назад

    I like it, good guide.

  • @n00bRaMoS
    @n00bRaMoS Год назад +1

    Gz on making partner. 🎉

  • @holneer
    @holneer Год назад +1

    Honest question: why not use reverse-joint Kasuar legs for even bigger lunges?

    • @CodenameMood
      @CodenameMood  Год назад

      Because their QB is nowhere near as good as Nachtreichers.

  • @aki128
    @aki128 Год назад +2

    Hey man, how bout' a good guide on how to successfully land the pile bunking? Some angles makes it miss and I still struggle on that. I love this speedy melee playstyle and been grinding on that to get the perfect 'bunking'

    • @CodenameMood
      @CodenameMood  Год назад +2

      Honestly? It's just a fuckton of practice. You gotta do math as to where your camera is, where you are and what inputs you do based on that.

  • @Musicblender
    @Musicblender Год назад +1

    Do you play on asia server and is on PC? Would like to pvp with you. I tend to use laser blade above all else

    • @CodenameMood
      @CodenameMood  Год назад

      Everyone plays on Global, and I am on PC.

  • @bonnibel_bubblebuns
    @bonnibel_bubblebuns Год назад +5

    can you make an in-depth guide on the pile bunker? It's my favorite weapon in the entire game but I just struggle so much connecting my hits :/

    • @CodenameMood
      @CodenameMood  Год назад +1

      There isn't as much to say on it. Just use it post-ACS Overload, and try to use the QB into charge to slide around as you charge the hit.

    • @Cleptomancer
      @Cleptomancer Год назад +2

      1 tip: try not to dash boost into the charged attack. You gotta be close enough before your opponent ACS overload to glide towards them a bit, then charge attack. I practice on AC Nightfall since he's aggressive & can back you off of him if you get too reckless. He can also heal if you fight him on missions.

    • @bonnibel_bubblebuns
      @bonnibel_bubblebuns Год назад +1

      @@Cleptomancer thanks!

  • @weir-t7y
    @weir-t7y Год назад

    Thank you silly cat man

  • @dok3304
    @dok3304 Год назад +2

    You know, I'd love to see a more comprehensive melee breakdown for each of the weapons. :0 The laser dagger and naginata especially keep tripping me up in combat, and it feels strange to use them.

    • @bigirononmyhip3812
      @bigirononmyhip3812 Год назад +2

      Naginata?

    • @charlesruteal9062
      @charlesruteal9062 Год назад +2

      ​@@bigirononmyhip3812Probably the Laser Slicer, AKA Rusty's pinwheel.
      Which is weird, because naginatas aren't typically double-bladed. But they are in fictional media (the Gelgoog from Gundam wields a spinning twinblade that's also referred to as a naginata).

  • @pluviasalutor1290
    @pluviasalutor1290 Год назад +1

    Does delayed rotation work on M&K or just controller? The main thing I run into with M&K is moving the mouse removes the hard lock so I was curious if the pulse blade would still track.

    • @CodenameMood
      @CodenameMood  Год назад +1

      I almost exclusively soft lock, so I couldn't tell you. It should be an issue considering as long as you initiate the charge when they are on your screen while you slide past 'em, it should automatically spin.

    • @pluviasalutor1290
      @pluviasalutor1290 Год назад

      @@CodenameMood That's excellent to know, thank you.

  • @Pink-Kiwi
    @Pink-Kiwi Год назад +1

    I never unlocked all the cool swords and I hated the 1st buyable one, so I just stuck with this sword from start to finish, used it against balteus / C spider / Cel / Balteus 2 / and Walter, it has never let me down and really I don't feel like switching to a different one.

  • @SteveVerstaka
    @SteveVerstaka Год назад

    Have you thought about making some videos about using melee on heavier bipeds and reverse joints? Or maybe making less popular melee weapons (looking at you stun baton) more viable?

  • @Kryto_Gaming
    @Kryto_Gaming Год назад +1

    What a great guide. The Laser Dagger's charged attack doesn't stagger right?

    • @CodenameMood
      @CodenameMood  Год назад +1

      It does! It's a fixed distance in front of you, and the hitbox activates instantly post-dash, you can still pull off the full combo with it.

  • @mokadelic4037
    @mokadelic4037 Год назад +2

    I didn't know about the zimmerman bug, I hope they don't fix it, cause now I feel like the weapon is much more fair.

    • @CodenameMood
      @CodenameMood  Год назад +2

      It's inconsistent. I'd rather it get fixed, but also nerfed in other aspects.

  • @whatcodeSV
    @whatcodeSV Год назад +1

    Curious about the inconsistent shot since you commented on patience after the boost. It might be the relationship of quick boost 'movement speed change' and fcs/arm 'target tracking' that determine weapon accuracy.
    As for the plastic zimmerman just some observations; Red pip jumped and reset to target twice just before the first shot, second shot is just over 100m and the miss may be due to the jump, and the third shot is at 125m when it connects and might be considered a ricochet.
    Again no idea really, just some things I noticed.

    • @CodenameMood
      @CodenameMood  Год назад +1

      You are correct. It's the FCS going haywire after QB. Ocellus is specifically for close range, so you kind of have to QB to where they will QB and land the shot, otherwise it'll miss.

  • @bastianrhone9390
    @bastianrhone9390 Год назад

    Im a complete pvp noob but it so good in pvp because your no using it for the melee dash so you can dagger in hand dash cancel, charge, its so fun

  • @gigachimp3608
    @gigachimp3608 Год назад

    my fav thing to do is play chicken with a pile bunker where I assault boost and use the momentum to charge attack it as my opponent assault boosts back to kick me

  • @elefanta
    @elefanta Год назад

    You could make a video like “1v1ing my viewers” where you can then also give them tips and tricks (if they’re using a similar melee build)

    • @CodenameMood
      @CodenameMood  Год назад +1

      I do fight clubs every day on Twitch!

  • @carstan62
    @carstan62 Год назад

    I'm not following how to do momentum retention. What do you mean by "follow up movement?" QB? Just holding forward? Another melee attack?

    • @CodenameMood
      @CodenameMood  Год назад

      That's the fun of it. It can be any one of those, though generally it's QB or AB in this case.

  • @IsraTheBlack
    @IsraTheBlack Год назад +2

    In my opinion it's better to use the laser dagger instead of the pilebunker because it gives you way more options. People will always use assault armor when you close in with your melee weapon after staggers. With the laser dagger you WANT them to do that because in that moment you will counter assault armor and immediately use the laser dagger again since the assault armor animation is long enough to reset the dagger's cooldown. But you need the basho arms for this if you want to get a guaranteed kill. Also instead of Zimmermans you can use the ducket pistol as well after the charged pulse blade attack. Furthermore even if you want to be a fast as fuck boy you REALLY gimp yourself by leaving a weapon slot open. Any fire and forget weapon for extra pressure is fine. Drones, soup missiles, vertical plasma missiles and JVLN-Beta.
    Or you can just ditch your right hand weapon completely and simply use your fist after you mini-stun them with the charged pulse blade.

    • @CodenameMood
      @CodenameMood  Год назад +2

      You are min-maxing the build for what's good, I am playing Pile Bunker because it's a Pile Bunker. This build was never made to be 100% crazy good optimal. It's just a fun, high skill build that works to some extent and promotes pilot skill.

  • @notebooks6461
    @notebooks6461 Год назад

    I’m already insane with melee and dashing, but there’s more tech then just dash cancel? Booyah

  • @JaggedJack1
    @JaggedJack1 Год назад +2

    Are you using this melee build in soft lock? And still getting insane tracking like that? I did not know that was possible.

    • @CodenameMood
      @CodenameMood  Год назад +2

      Charge melee properties are funky. I also have good mouse positioning and manual fixing though, lots of practice!

    • @tinfoilmkiv8394
      @tinfoilmkiv8394 Год назад

      Don't underestimate pulse blade tracking. Specially it's charged attack. It's actually insane.

  • @iGrozni
    @iGrozni Год назад +1

    I am fan of your channel, as i myself use the same gameplay plan as you do, and open with Pulse Blade (i quickly realized it's the best). One thing i don't see you win over, on your channel is Quads with yo yo melee and a shield.. This thing is next to impossible to defeat. Kick cannot miss (so broken), and yoyo insta stuns you and its game over.. cant dodge it, cant go close.. Or maybe i ran into some lager, i dunno.. there was literally no chance.

  • @Nivomandasrail
    @Nivomandasrail Год назад

    Like 90% of the fights I'm seeing here the pulse blade doesn't seem to connect with your opponent's body at all but it still does damage and staggers them. Not sure if it's the pvp connection or what, but the hitbox seems completely broken on the charged attack. The one at 5:56 especially was ridiculous.

    • @CodenameMood
      @CodenameMood  Год назад

      You end up getting used to the range. Keep in mind, the hit connects, but the damage and stagger register late due to PVP delay. So it looks like I swung at air and hit them anyway.

  • @auroracorps5533
    @auroracorps5533 Год назад

    I'd love to see a video on ac6's deadliest yoyo. Plasma thrower if far greater than most people give it cedit for

  • @pitohui363
    @pitohui363 Год назад

    actually in love with the colors you used for your ac! what are their color values?

    • @CodenameMood
      @CodenameMood  Год назад

      Couldn't tell you in specific, but I have the AC Data in the description if you want to pull it!

  • @holmesholmes.8784
    @holmesholmes.8784 Год назад

    perhaps there are some interaction between the pulse blade and the reverse joint legs ? since those have a different boost nuance

    • @CodenameMood
      @CodenameMood  Год назад

      RJ legs are mostly for jumping/floatier builds, whilst bipedal legs are QB focused. So I'd say Bipeds win in terms of aggression here.

  • @mahwiiiife408
    @mahwiiiife408 Год назад +2

    Starter AC (aka Loader 4):
    Right hand: Worst gun in the game.
    Left hand: One of the best melee in the game lmao

  • @s2kCrazyJ
    @s2kCrazyJ Год назад

    Can I ask are you exclusively blade and bunker? As maybe I would like to see maybe other builds and playing a few games with those builds, am not fan of the bunker as am probably not too good with it lol

    • @CodenameMood
      @CodenameMood  Год назад

      You can replace it for a laser slicer, or a laser dagger, or whatever else. I play Pile Bunker because it's fun and a very badass weapon. You are welcome to experiment with other weapons as your post-ACS Overload weapon!

  • @Cleptomancer
    @Cleptomancer Год назад +1

    Do you overboost kick at all? Also how do you deal with enemies that like to stay airborne?

    • @CodenameMood
      @CodenameMood  Год назад +2

      Kicks are really broken and should be used if you want success. I find them clunky and don't like them myself.
      As for enemies that stay airborne, I exhaust their patience and try to touch them when they come to the ground. Or if I can't, I try to assault boost into melee cancels to catch them. But it's usually a loss, I fear..

  • @GrayFolxy
    @GrayFolxy Год назад

    I have one question do you have tips about the piledriver heavy attack ? sometimes I stay locked in place meanwhile you seems to have a little dash/tracking toward your enemy how do you do it ?

    • @CodenameMood
      @CodenameMood  Год назад +2

      Quick Boost just before starting to charge it.

    • @GrayFolxy
      @GrayFolxy Год назад

      @@CodenameMood huuum well gotta manage better my energy thanks !

  • @Axelux99
    @Axelux99 Год назад

    godly

  • @aaroncarter4458
    @aaroncarter4458 Год назад

    Idk why but when I melee cancel I still get stuck with an overheat. also no matter what boost I use 99% of the time my melee still acts like its hitting the brakes during execution execution and its like I'm either crawling toward the target or the lock on slash only moves you 5 feet, then randomly you'll get an attack that homes in at high-speed and travels a good long distance

  • @topjos12
    @topjos12 Год назад

    Silly question, I know this video is meant for pvp but can this be applied to pve as well? I'm not really the pvp type of person but I really enjoy going through the story over and over again. Plus pvp in Oceania is pretty dead.

    • @CodenameMood
      @CodenameMood  Год назад

      Everyone plays Global network region in PVP. But, for this build, you might run into ammo issues with the zimmerman. Otherwise, it's alright for PVP.

  • @ShadowForge762
    @ShadowForge762 Год назад

    I see how good the pulse blade is... but I'm still sticking with the coral oscillator because it's red, my AC is black/red, and I'm playing Fashion Core 6.

  • @Supercohboy
    @Supercohboy Год назад

    5:03 I don't think this is a bug, I think this is just part of the stupid overly-complex ACS Load system in AC6. I don't know what governs your ACS Load recovery rate, presumably its' the Attitude Recovery stat or whatever it's called, but you can barely manipulate that stat. There's no way that people are "building for ACS Load recovery", yet some people seem to have half the recovery time of other builds. I recently got stuck on the IB-Series AC fight (the one near the Rebellion/B-ending that uses all Coral weapons) because the AC had a 1-second ACS Load stun, if that. I was whiffing every melee attack no matter what I tried because the AI can auto-avoid you no problem in that fight, the AC recovers too quickly from an overload-stun.
    I mention this because I've had different mixes of weapons do this to different ACs, currently the biggest and most frustrating "unknown" in AC6 has to be "how large is the window that I have to do bonus ACS overload damage?" specifically because it's inconsistent.
    7:30 the pellets are doing what pellets do at range and your FCS isn't keeping up, this isn't a failing of the weapon but the FCS' ability to use it properly under these circumstances. The last shot before you died looks like it had a lot of pellets barely miss or show as hitting on your screen when they probably missed in reality. This was a laggy fight, after all. I don't like shotguns because they're so lag-sensitive tbh
    As for video suggestions, in-depth breakdowns of anything AC6 will probably do well with the algorithm while being entertaining/informative for us as the viewer. S-Rank tutorials, FCS info, advanced tips and tricks, weird quirks/techs of the game, etc. (someone needs to break down how tracking works to an agonizing degree, same with ACS Load, these are annoying and important mechanics to master)
    You and the other emerging AC6 small-size youtubers should probably collaborate over Discord and build a little working-community together. A lot of people are learning a lot of things about this game, but no one has consolidated all the info cleanly and on 1 channel yet. This is probably the Golden Goose opportunity that AC6s Tubers want to work towards if they're technical content creators, like you. It could lead to good viewer retention if someone makes a good guide series that's well-structured and in one place simply-put.
    Oh, a big one that would be nice is "The ULTIMATE GUIDE to Coral Weapons in Armored Core VI", the coral rifle feels like it has a ton of potential but I've yet to crack the code beyond pairing it with a Scudder or Curtis for PvE. The Coral Missiles are tricky but effective, there's a lot of potential timing tech to be explored with them. The coral blades and coral plasma rifle both have found their PvP niches, so those are pretty bespoke, but there's a lot of potential tech with the coral blade too imo. That thing will hit when it shouldn't just like the pulse blade!

    • @CodenameMood
      @CodenameMood  Год назад

      Attitude Recovery is bugged as a stat, it does nothing at the moment. The shotgun bug is that some pellets trigger the punish bit of ACS Overload due to delayed registration.

  • @ModiusDraconis
    @ModiusDraconis 9 месяцев назад

    bro is a master at one shotting lol

  • @mahwiiiife408
    @mahwiiiife408 Год назад

    I only used the double slash when I was fighting bosses that liked to teleport behind me lmaoooo

  • @Mechpilot0790
    @Mechpilot0790 Год назад

    Hey, you uh... you wanna do a video on getting the logs in Eliminate the Enforcers? I am just banging my head against the wall trying to find a build to do the whole thing

    • @CodenameMood
      @CodenameMood  Год назад

      There already is a video on it, not necessary for me to make one of one already exists.

  • @curbthepain
    @curbthepain 2 месяца назад

    You look scary to dance with not gonna lie. Also are you using a controller?

  • @bigirononmyhip3812
    @bigirononmyhip3812 Год назад

    Doesnt soft lock kinda seem like a self inflicted nerf? Your using melee and a shotty arent those accurate enough generally?

    • @CodenameMood
      @CodenameMood  Год назад

      Nope. I need the freedom of soft lock, rather than have hard lock define movement.

    • @bigirononmyhip3812
      @bigirononmyhip3812 Год назад

      @@CodenameMood oh it's for movement I see

  • @zenks5883
    @zenks5883 Год назад

    I wish i could customize pulse blade color, i love everything about it except for color

  • @majandresmc8311
    @majandresmc8311 Год назад

    Do the lb laser blade next

  • @pivorsc
    @pivorsc Год назад +1

    Which arms are the best for mix meele and range? Some people say Firmeza others 46D

    • @CsStrez
      @CsStrez Год назад

      Just go Basho arms and then use FCS to compensate for low firearm spec

    • @CodenameMood
      @CodenameMood  Год назад

      I run Firmeza, as it is relatively balanced. Best of both worlds, you don't need the crazy Basho damage.

    • @Cleptomancer
      @Cleptomancer Год назад

      Chrightt has a good video on this 👌🏾 all the detail you could need.

  • @animorte9790
    @animorte9790 Год назад +1

    So we'll have a mastery video for each blade?! 😳😁

  • @BongerZ013
    @BongerZ013 10 месяцев назад

    How does one pile bunker slide?

  • @The-Stone-Lion
    @The-Stone-Lion Год назад +2

    Hey Mood,
    Since you almost exclusively use the charged attack on the Pulse Blade, how do you feel about using the knife with a similar setup?
    I feel like the charge attacks are comparable (slightly more damage, slightly less range, direct hit and impact) but the knife has WAY faster cooldown and the sweep seems to have a better hitbox as long as you're not above or below the target. I'm always torn between these two weapons.

    • @tinfoilmkiv8394
      @tinfoilmkiv8394 Год назад +2

      Laser dagger is good, but actually works a lot different. The dash is actually a fixed distance, where as the pulse blade chases until it reaches a boos limit, or gets close enough. I'm not sure if dagger dash is affected by boosters, but it can't cover nearly the distance pulse blade does. That said, it has some neat tech of it's own since it can attack while passing behind the enemy with the dash.

    • @BaBaNaNaBa
      @BaBaNaNaBa Год назад

      he uses the pulse blade instead of a 2nd shotgun. for the attitude damage not for the AP damage...

    • @CodenameMood
      @CodenameMood  Год назад +1

      The dagger is a funny little weapon considering the properties of the charge attack are far different. Firstly, it is horrible for verticality, and secondly, the dash distance is fixed, as you can't have as much freedom as the Pulse Blade. It's not as good of an opener, but definitely a good contender.

    • @The-Stone-Lion
      @The-Stone-Lion Год назад

      @@CodenameMood Interesting. So in a way it's better on a build where you prioritize something other than melee boosters but still want a melee option. :/
      Thanks for your insight!

  • @seraphwithatank6535
    @seraphwithatank6535 11 месяцев назад

    You make landing the pilebunker look easy...

    • @CodenameMood
      @CodenameMood  11 месяцев назад +1

      400 hours of practice.

    • @seraphwithatank6535
      @seraphwithatank6535 11 месяцев назад

      @@CodenameMood cheese and rice! That's dedication to the robo-gods

  • @KKKuma
    @KKKuma Год назад

    How about the other pulse blade? It Normal is super fast and the charge is a double swipe with big aoe and damage. I think they have the same charge distance too

    • @NephilmX
      @NephilmX Год назад

      Laser Blade? Charged attack locks you into the animation so it's not as good an opener.

  • @tasin2776
    @tasin2776 Год назад +1

    When pulse blade gets the stagger instead of zimmerman you don't have enough time to switch to a different melee. What should you do then?
    Also you can just make content showcasing more melee pvp. I don't think there's very many people that exclusively make pvp videos with just melee.

    • @CodenameMood
      @CodenameMood  Год назад +2

      You can extend the ACS Overload with a zimmerman shot, then confirm a pile bunker basic attack. That is your optimal combo.

    • @tasin2776
      @tasin2776 Год назад

      @@CodenameMood zimmerman extends it? I thought only melee weapons did that

    • @CodenameMood
      @CodenameMood  Год назад +1

      If you time shot post-overload, or ideally, do it after dashing post-slash, it will extend the overload. Every weapon does this, single fires ones especially. That's why you are frozen for 5 years sometimes.@@tasin2776

  • @idk-uv6ji
    @idk-uv6ji Год назад +1

    Is that the Oroboro build?

  • @Captain_Mace
    @Captain_Mace Год назад

    You've got way more skill than I do with lightweights, what have you found to work vs Tetra Legs? I feel like Tetra ACs would just eat all the stagger you're creating.

    • @CodenameMood
      @CodenameMood  Год назад

      Tetras need a nerf ASAP, way too tanky impact-wise. But, if I HAD to fight one, I'd do a hit and run tactic. Charge hit, zimmerman shot, get out. Repeat again, you get overload, pile bunker. Repeat again, should be dead.

  • @omegaheartless
    @omegaheartless Год назад +1

    Oh, it's the BUTT/A

    • @CodenameMood
      @CodenameMood  Год назад

      Might be a joke on Butter-Knife now that I think about it.

  • @SilverGlint
    @SilverGlint Год назад +2

    Oho? You dare approach me with that puny blade?

    • @griffinfaulkner3514
      @griffinfaulkner3514 Год назад

      I can't pile bunker the shit out of you without getting closer.

    • @CodenameMood
      @CodenameMood  Год назад +1

      Your fuel port is perfectly sized for this pile.

    • @SilverGlint
      @SilverGlint Год назад

      @@CodenameMood I'm here to plug into your generator.

    • @CodenameMood
      @CodenameMood  Год назад +1

      @@SilverGlint You have a way with words.

  • @jadawngriffis3745
    @jadawngriffis3745 2 месяца назад

    When i charge my pulse blade it barely stuns they literally move right after

  • @HeliosX33
    @HeliosX33 Год назад

    My brain has a lot of trouble with running dual primaries, I can never pull it off even in PVE

  • @brightsuperstition
    @brightsuperstition Год назад

    5:05. The Zimmerman shotgun has a bug that causes the ACS overload to last way less?

    • @CodenameMood
      @CodenameMood  Год назад

      Yep. It's a thing to do with multiple pellets, some pellets hit later and it triggers the ACS Overload to pop earlier, making them get out sooner. Happens with all shotguns.

  • @Krystalmyth
    @Krystalmyth Год назад

    Unlike other Fromsoft games, where holding up always dashes toward the target, in AC6 you fly right by the target and usually overshoot. How can I ensure I can close the distance accurately and punish with other melee weapons without this boost tracking?

    • @Gumpinn
      @Gumpinn Год назад

      Are you talking about the quick boost? Either you kick or youst press spacebar to stop quick boost.
      If you go past enemy AC when doing melee attacks you are to close when charging them, i havent stumbled on this problem tho. Not 100% sure ehat you are reffering to.

    • @Krystalmyth
      @Krystalmyth Год назад

      @@Gumpinn You are using a Zimmerman and Pilebunker. You just staggered your target within 150m, how do you quick boost toward them instead of just past them so you can lay them with a charged PB attack? This video describes how you can go past and use the regular attack to track, but not all melee weapons do this. How can I position myself to get the big stationary hit?

    • @CodenameMood
      @CodenameMood  Год назад +1

      Try to aim your QB as precisely as possible. Pile Bunker has magnetism on the charge hit, where if you are close enough as you slide past 'em, it HARD stops your momentum. Or if you hit them directly with QB and charge, it stops in their face and pulls off the charge hit. It's what I do post-Blade hit. Zimmerman and set up my QB simultaneously, or walk up and charge.

    • @Krystalmyth
      @Krystalmyth Год назад

      @@CodenameMood I'll have to keep practicing then! I keep getting super close and seeing it pop off just as they scurry out of range. Even goofed up some really clutch staggers where they were dead to rights. I just wish when boosting toward the enemy it didn't go at an angle due to the camera. c:

    • @CodenameMood
      @CodenameMood  Год назад +1

      @@Krystalmyth Try to do the mental maths quicker. Inputs relative to camera and relative to positioning. It's not easy, and it was never supposed to be. But when you pull it off? Oh baby, the dopamine..

  • @acethemain7776
    @acethemain7776 Год назад +1

    does this playstyle work with hardlock enabled?

    • @wolfiewoo3371
      @wolfiewoo3371 Год назад

      no. stop using hardlock. It makes you bad at dodging and makes your weapons inaccurate

    • @CodenameMood
      @CodenameMood  Год назад +2

      Nope. It locks you up too much, no freedom of movement.

    • @IsraTheBlack
      @IsraTheBlack Год назад

      Ofcourse. In fact for melee hardlock is preferable. Especially if you play with controller.

    • @Cleptomancer
      @Cleptomancer Год назад +1

      You can melee cancel & slingshot, but delay rotation can get jacked up with hardlock.

  • @KiIIerQueenboom
    @KiIIerQueenboom Год назад

    5:04 oh sometimes enemy has less stun is a bug