@reaperiwk7555 please explain how that has any bearing at all on what I said. Lmao, he explains how the parts work. FS changed some of the parts. Has nothing to do with anyone’s play style. Christ man lmao
He's most probably going to update his sheets and compare all parts to see which are worth your time. There's no need to make several vids about thrusters, missiles , etc.
@reaperiwk7555He focuses on hard data, which is applicable for both PvE and PvP. He also did some PvP builds to showcase some AC part interactions like gridwalker + reverse joint.
@@Trachs ac test. It’s doing a little less damage now I was using it over and over again before the patch but I notice a small change since this mornings patch not just the consistency but damage. It’s a small but noticeable change
Agreed. Once the earshot is fired, it was out of business for the next 12 seconds, on the other hand, the Nebula was basically a neverending lightshow that was impossible to dodge on shit netcode.
the basho arms probably got hit with a nerf because their defense values were so high for the weight if you don't care about aiming stats, which made them pretty good for missileboats as well as just melee
Bazookas feel so nice, lightweights are now the hit hard and leave harder playstyle, fanTASIC buffs, and this is only the beginning more buffs will come
I haven't even looked close at the changes yet but this pass looks well-deserved. Zimmers, songbirds, and stun needle were broken as hell and needed the change. If they're really buffing the ACS recovery on lightweight builds that's just icing on the cake, I'm sick of being stunned forever and not having a way to mitigate that.
pulse armor activation negates acs buildup and acs' break-recovery state, but yeah, lightweight acs needed a bit more edge to cut it tbh. double zimmy nearly made me quit building light mechs
PvP already feels like less of a slog. For starters, I've already noticed more diverse loadouts on AC's that are aware of the patch. People that haven't noticed and are still using the pre-patch meta spam like the Coral weapons, Zimmers, and Stun Needles are no longer free wins against AC's not using them. As someone that loves lightweight AC's, the speed mobility have felt amazing. Coupled with the buff to parts to prevent instant stagger, i no longer have to fight tooth and nail and get sweaty fighting even suboptimal builds. The difference in capability feels night and day. Overall I'd say this patch has been great. heavyweights stay viable and great weapons are still great, but lightweight and different weapons that were not meta are now no longer feeling like a pointless waste of time. All i really want at this point is a netcode patch and I'd be content.
Air burst grenades are pretty interesting. Wish we had a few more with shorter ranged fuses. The arm grenades with sub 300 range could be pretty interesting in pvp now.
the aurora light wave cannon is one of the coolest weapons in the game. it deserves faster lockon, slightly more ammo, and even more improved dmg from the firearm spec generators imo. ill take it though, its way better than it was.
It feels so good in my lightweight kiting dual laser plasma missiles build. Racking up wins in 1v1s. The best part is.. there were so many varieties of builds I faced, quite a few close matches where opponents are actually using cover and dodging attacks to close in finally instead of AB face tanking and spamming Zimmer kick.
@@JenkemSuperfan I don't know if maybe I was imagining it or if fighting more against the coral version of the weapon had me misremember, but when I came across a handful of AC's using the Aurora earlier in PvP they seemed to be hitting all shots far more often than before. Maybe it's just wishful thinking that they got shadow buffed.
Hey Mood, I personally don't think you need to rush getting a video out like this asap. Everyone can go and see the patch notes online, but it's your unique insight that matters
I get that. But it's also the issue of if people already see the patchnotes, that's one less reason to watch the video. If I can catch both reasons, I'm maximizing.
Small note on the TAI YANG SHOU, one of my favorite weapon, the reload speed buff is pretty noticeable, the range buff a little bit less but still extremely nice, the most important though is the ammo, going from ~20 to 40-45, before it was hard to use in pve because of the few ammo, now its downright one of the best expedition weapons
As a tradition carried over from Elden Ring, From Software shall delegate one to three nerfs per patch to the sacred Nerf Wall, a comically large dart board in Miyazaki’s office that includes a paper cutout of every unit, part and internal in Armored Core 6
Probably out of fear that they'd nerf the Zimmermans, then immediately end up with a Haldeman meta seconds later. I didn't think it needed any real changes, but the nerf was pretty light, so I'm not super bothered. There's always time to have the Haldeman get buffed later.
Looks like they did a pretty decent job for balancing by making a bunch of the weapons overtuned then bringing them in line. The obviously weak weapons got buffed as well and even just having nore ammo for pve means that much more anmo to have fun with. Love it.
The earshot was not nerfed due to the massive reload time. The goal with this weapon has always been the same, dont let the opponent get a quick height advantqge on you while youre grounded.
Explosive thrower buff is fun, reverse joint kick into explosive thrower does a ton of stagger and with the new 3 second reload time it pretty spamable. With the bazooka/grenade launcher buffs you can make a pretty fun pseudo-melee build out of it.
Please take the time to make "non-melee" builds on your channel as well, since it is you and your style that is the most interesting to me. I think it will be fun no matter what builds you create when putting your spin on them.
The music in this video is a bit too loud, making it difficult to understand your words. Still though, mad props for getting this video out so quickly. Those last 8 hours musta been a real slugfest.
Out of sheer curiosity and no disrespect but why would something like this take upwards of 8 hours to trim? I know nothing of editing and things of the sort so it caught my interest when I heard you mention that. from my pov that it seems it wouldn’t be that difficult? Again, I mean no disrespect and I am asking for knowledge.
My main problem is that I write a script and read off it. I also read one line, put it in, then read another line, and tie them together to make it seamless. Along with screenshot every weapon and every patch note, then tie them all together, time it well for comedic effect, change all the music, etc. It's not difficult per say, it's just very tedious.
Look i understand pvp, but..... theneedle was the critical weapon to deal with clk240, now that weapon is ineffective, how does fromsoft fix this, and to those who say im using a clutch weapon, for my play style the needle was a key component for kill biulds
Don't know why no one uses the bomb thrower. The thing hits hard, deals high stagger, and covers a wide area... the charge is useless but still it's not a bad weapon
You know what else hits hard, deals high stagger, and covers a wide area? The laser blade and coral oscillator. The explosive thrower isn't useless but its competition is really stiff.
Idk about the Terminal Armor buff not being enough. It went from 2 seconds to a full 5. In a game as fast paced as Armored Core, 5 seconds of what is functionally invincibility seems really strong.
2 second has been enough for me to win matches and kill bosses on my first run, 5 seconds now seems like a bit of a stretch. It’s meant to catch you, if your opponent now has low AP they’re screwed when they trigger it. Though it was quite boring seeing people just use pulse armour and assault armour
@@arcturus960 I agree where you're coming from, and while I do think 3.5 to 4 seconds would be more appropriate... I'm still not that worried about it. It being balanced out by only having 1 AP plus the usual "health bar deleters" being nerfed does reduce the odds of getting a win for using it unless the opponent has like 1,000-1,500 AP and if you get can take out an opponent at that range I think thats fair.
Like every change except coral launcher nerf. Weapon was incredibly easy to avoid, so it being insanely punishing if it did connect was what made it worth running. Depending on the intensity of the nerf, can’t imagine the weapon will be worth the slot anymore. Also not sure how I feel about the Light weight AC changes. As someone who prefers close range bruiser styles, already have a hard enough time dealing with light weights who’s entire build consist of running away while throwing poke damage until I eventually die. These changes I feel will just make that already insanely obnoxious play style even worse.
You’ve been missing out. On the first week of release it was so much fun going lobby to lobby sweeping everybody who has double zimms in my non meta builds (I love my ransetsus too much)
Of all the thing that got nerfed and buffed Nebula is oppresive and yeah i aggre its more Netcode issue rather than weapon itself Stun Needle is mad broken but dont forget Electric Discharge is also a bonus problem Zimmerman is Zimmerman I dont understand Haldeman nerf since Zimmer still has more effective range than Haldeman Earshot is hilariously least oppresive than it looks because 12 second reload is WAY too long to make it as oppresive as Nebula Songbirds is just lol lmao its the worst GL for PvP and now its even worse because it was too strong for PvE Harris is now REALLY good, it was allready a good ass Linear but now you can play a Medium Weight build that hits like a truck Trueno Nerf is deffinitly awful Vs Lightweight now but Vs Heavies AS a Lightweight its still a devastating weapon, i honestly think Trueno and Plasma Thrower are Anti weight specific weapon with Trueno being Anti Heavies while Plasma Thrower is more Anti Light
Zimmerman are still good but now one wont get the easy staggers, it will require to track more your target. Songbirds are also still good but now are the lightweight option compared to the other grenade launchers without packing the same punch. They pretty much reduced the cheese strategies for PVP and PVE.
@@CodenameMood Is it still very good in PvE/Arena, or is it just 'ok' now? That's what important to me, since I don't play PvP due to how bad my internet connection is, or I just better of giving up on it, and use other weapons.
Wait... They nerfed the cap of tetra legs ap.... But did nothing to solve the kick spam? So basically you need to do less damage to kill them, but you cant do any damage still 😂
They did a few things to reduce the kick cancer. Or whatever significant advantages tetra users had. 1) The range of the kick 2) Overall boost speed depending on your weight, most tetra builds are quite heavy 3) AB dmg and stagger reduction has been reduced. Meaning they can’t beeline AB to u with no consequences, top of with the tetra reduced AP, means they really need to dodge and plan carefully how to close in the distance. 4) EN consumption increased, they can’t stay in the air almost all the time to spam missiles. This means if u are playing a lightweight build and u are playing it proper dodging and all. You should do better against them this patch.
You know what I just thought about? Now Chrightt has to do more videos regarding the changes lmao
Poor guy tbh, so much effort and FS really just said: SIKE- 😢😅😂
@reaperiwk7555 please explain how that has any bearing at all on what I said. Lmao, he explains how the parts work. FS changed some of the parts. Has nothing to do with anyone’s play style. Christ man lmao
He's most probably going to update his sheets and compare all parts to see which are worth your time.
There's no need to make several vids about thrusters, missiles , etc.
@@GTmaster09yeah I get that. Was meant to be funny. Though would be welcome if he made update videos.
@reaperiwk7555He focuses on hard data, which is applicable for both PvE and PvP.
He also did some PvP builds to showcase some AC part interactions like gridwalker + reverse joint.
The ancestor of the earshot was referred to as 'an AC's symbolic weapon' in Armored Core 1. The buff is well deserved.
4th gen fans:
Songbird = OGOTO
Earshot = OIGAMI
Reload time is appreciated, but flak effect, no. Just no.
And Im a fan of ac since the first one.
Just remember: they nerfed the pile bunker before the Zimmerman.
Never forgor....
After some testing since this mornings patch the pile bunker also got a ninja nerf. It’s not in the notes but it does slightly less damage
@@davew4304do you have proof of this?
What did you test it on because remember a bunch of parts had defense adjustments and so on
@@Trachs ac test. It’s doing a little less damage now I was using it over and over again before the patch but I notice a small change since this mornings patch not just the consistency but damage. It’s a small but noticeable change
The difference between the earshot and nebula is the earshot used to be a powerful option… once every 12 full seconds
Agreed. Once the earshot is fired, it was out of business for the next 12 seconds, on the other hand, the Nebula was basically a neverending lightshow that was impossible to dodge on shit netcode.
the basho arms probably got hit with a nerf because their defense values were so high for the weight if you don't care about aiming stats, which made them pretty good for missileboats as well as just melee
Bazookas feel so nice, lightweights are now the hit hard and leave harder playstyle, fanTASIC buffs, and this is only the beginning more buffs will come
I haven't even looked close at the changes yet but this pass looks well-deserved. Zimmers, songbirds, and stun needle were broken as hell and needed the change. If they're really buffing the ACS recovery on lightweight builds that's just icing on the cake, I'm sick of being stunned forever and not having a way to mitigate that.
You could use the terminal armor. It saved my butt when dealing against HC.
Yeah the ACS recovery speed is noticeable on light ACs. Now it's much harder to stagger ACs as frequently as before.
pulse armor activation negates acs buildup and acs' break-recovery state, but yeah, lightweight acs needed a bit more edge to cut it tbh. double zimmy nearly made me quit building light mechs
Stun Race meta is no more, can confirm after donging on zimmer tanks all morning with my LW rangetsu rf build.
Those stun needles were the critical weapon on clk240, I understand for pvp stuff. But leave the pve stuff unaffected
Also really like your videos and how well you explain things. Music was just a tad high. Thanks for covering the patch!
Yeah, my brain was fried. Music in one part was far too loud, my apologies.
@@CodenameMood nah man it's a good video
I've actually been enjoying myself. The build variety is there now.
PvP already feels like less of a slog. For starters, I've already noticed more diverse loadouts on AC's that are aware of the patch. People that haven't noticed and are still using the pre-patch meta spam like the Coral weapons, Zimmers, and Stun Needles are no longer free wins against AC's not using them.
As someone that loves lightweight AC's, the speed mobility have felt amazing. Coupled with the buff to parts to prevent instant stagger, i no longer have to fight tooth and nail and get sweaty fighting even suboptimal builds. The difference in capability feels night and day.
Overall I'd say this patch has been great. heavyweights stay viable and great weapons are still great, but lightweight and different weapons that were not meta are now no longer feeling like a pointless waste of time. All i really want at this point is a netcode patch and I'd be content.
Lightweights are almost moving around like NEXT
@@MidMan98
Good, for what you sacrifice going lightweight it should be made up for by being incredibly quick and hard to hit.
Basho arms were best for kite missle builds as their weight to ap was very good.
I watch a x2 speed, the speed run part was like being abruptly forced into assault boost
Nice video!!
Glad light weight builds are going to be better.
Were the jailbreak arms secretly good in some way??? Imagine nerfing the literal junk parts.
Yes
Air burst grenades are pretty interesting. Wish we had a few more with shorter ranged fuses. The arm grenades with sub 300 range could be pretty interesting in pvp now.
The yang shou nade thrower was already one of my favorite tools to space out close range builds.
the aurora light wave cannon is one of the coolest weapons in the game. it deserves faster lockon, slightly more ammo, and even more improved dmg from the firearm spec generators imo. ill take it though, its way better than it was.
th problem with aurora is that it doesn't track well at all, most of the time the shots just miss
@@Chris3stracking isn’t the best but it’s better than the drone missiles. 📠
It feels so good in my lightweight kiting dual laser plasma missiles build. Racking up wins in 1v1s. The best part is.. there were so many varieties of builds I faced, quite a few close matches where opponents are actually using cover and dodging attacks to close in finally instead of AB face tanking and spamming Zimmer kick.
Def my fav patch review I've seen 😹. Can't wait to crack out on the new patch and try a bunch of melee builds.
i love the aurora now, the reduced en load allows me to run dual laser pistols and two of the auroras with the 150 fire arm spec generators
THAT IS MY DREAM I wanted to do that so bad before, thanks for pointing this out! Now I can pew pew even harder lmao
Buffing the Aurora doesn't help when the tracking is completely broken. It has very high guidance, but its actual performance does not reflect this.
This
Numbers don't really help the Aurora, the Aurora has some fundamental functionality problems.
@@aprinnyonbreak1290 it goes stupid the moment it gets close, so it only manages to graze with 1 or 2 beams every once in a while
@@JenkemSuperfan
I don't know if maybe I was imagining it or if fighting more against the coral version of the weapon had me misremember, but when I came across a handful of AC's using the Aurora earlier in PvP they seemed to be hitting all shots far more often than before.
Maybe it's just wishful thinking that they got shadow buffed.
Hey Mood, I personally don't think you need to rush getting a video out like this asap.
Everyone can go and see the patch notes online, but it's your unique insight that matters
I get that. But it's also the issue of if people already see the patchnotes, that's one less reason to watch the video. If I can catch both reasons, I'm maximizing.
Bazooka's finally getting some love! Im here for it!
Coral oscillator change is huge for me. good night sweet prince
What changed on it?
Small note on the TAI YANG SHOU, one of my favorite weapon, the reload speed buff is pretty noticeable, the range buff a little bit less but still extremely nice, the most important though is the ammo, going from ~20 to 40-45, before it was hard to use in pve because of the few ammo, now its downright one of the best expedition weapons
Thank you for the video. I took a small break from the game to grind in Terraria for my little cousin. The Zimmerman nerf has me hyped!
Now I can use the zimmerman without feeling dirty. But why did they nerf Haldeman? It needeed a buff tbh....
As a tradition carried over from Elden Ring, From Software shall delegate one to three nerfs per patch to the sacred Nerf Wall, a comically large dart board in Miyazaki’s office that includes a paper cutout of every unit, part and internal in Armored Core 6
Probably out of fear that they'd nerf the Zimmermans, then immediately end up with a Haldeman meta seconds later. I didn't think it needed any real changes, but the nerf was pretty light, so I'm not super bothered. There's always time to have the Haldeman get buffed later.
Looks like they did a pretty decent job for balancing by making a bunch of the weapons overtuned then bringing them in line. The obviously weak weapons got buffed as well and even just having nore ammo for pve means that much more anmo to have fun with. Love it.
I fully expected the nachtreiher Legs to be given a nothing stat in the arms section of the patch to line up with them being Bipedal
The earshot was not nerfed due to the massive reload time. The goal with this weapon has always been the same, dont let the opponent get a quick height advantqge on you while youre grounded.
Yeah, agreed. Earshots are strong options for opponents who refuse to take flight.
Explosive thrower buff is fun, reverse joint kick into explosive thrower does a ton of stagger and with the new 3 second reload time it pretty spamable. With the bazooka/grenade launcher buffs you can make a pretty fun pseudo-melee build out of it.
Please take the time to make "non-melee" builds on your channel as well, since it is you and your style that is the most interesting to me. I think it will be fun no matter what builds you create when putting your spin on them.
The music in this video is a bit too loud, making it difficult to understand your words. Still though, mad props for getting this video out so quickly. Those last 8 hours musta been a real slugfest.
If my brain hadn't rotted from the 8 hours of editing maybe I'd catch the audio being bad too!
The missile boat is still OP af 😂
Nice job 👍🏾 thanks for the hard work
...welp, there goes my institute only AC and my MEGAS XLR demolisher mode..... THIS PATCH IS A SPIRIT BREAKER...
More rounds for my pistols! Less gooo!
Just saying, you will never see earshot airburst. It has almost a kilometer of effective range
Dual Zimmies and Dual Stun Needle Launchers still cleans PvE like nothing else, even with the nerfs. Sadge.
Out of sheer curiosity and no disrespect but why would something like this take upwards of 8 hours to trim? I know nothing of editing and things of the sort so it caught my interest when I heard you mention that. from my pov that it seems it wouldn’t be that difficult? Again, I mean no disrespect and I am asking for knowledge.
My main problem is that I write a script and read off it. I also read one line, put it in, then read another line, and tie them together to make it seamless. Along with screenshot every weapon and every patch note, then tie them all together, time it well for comedic effect, change all the music, etc.
It's not difficult per say, it's just very tedious.
Look i understand pvp, but..... theneedle was the critical weapon to deal with clk240, now that weapon is ineffective, how does fromsoft fix this, and to those who say im using a clutch weapon, for my play style the needle was a key component for kill biulds
Rest in peace my poor basho arms. 😥😥😥
Me who only play single player mode: What have they done to my Zimmy!?
@MrRandomCanit's actually significant especially against Tank builds, they can eat more now
You don’t need it, I’m sure you’ll still kill things just as gracefully
Don't know why no one uses the bomb thrower. The thing hits hard, deals high stagger, and covers a wide area... the charge is useless but still it's not a bad weapon
You know what else hits hard, deals high stagger, and covers a wide area? The laser blade and coral oscillator. The explosive thrower isn't useless but its competition is really stiff.
The Zimmy ain't a gimme anymore
Good video, but the background music kinda drowns out your voice a lot. I understand the rush to get this video out though!
That'll do it! I'll mix the audio better next time, my apologies.
Idk about the Terminal Armor buff not being enough. It went from 2 seconds to a full 5. In a game as fast paced as Armored Core, 5 seconds of what is functionally invincibility seems really strong.
2 second has been enough for me to win matches and kill bosses on my first run, 5 seconds now seems like a bit of a stretch. It’s meant to catch you, if your opponent now has low AP they’re screwed when they trigger it. Though it was quite boring seeing people just use pulse armour and assault armour
I can just avoid you for 5 seconds and shoot you from any distance for 1 AP's worth of damage.
@@CodenameMood hard to get away when someone is ABing to you when your low AP and can’t do anything to stop them
@@CodenameMood though yes that’s what anybody with more than three brain cells should do
@@arcturus960
I agree where you're coming from, and while I do think 3.5 to 4 seconds would be more appropriate... I'm still not that worried about it. It being balanced out by only having 1 AP plus the usual "health bar deleters" being nerfed does reduce the odds of getting a win for using it unless the opponent has like 1,000-1,500 AP and if you get can take out an opponent at that range I think thats fair.
Im loving the pulseshield launcher boost given i just posted a vid on a build around it haha
Great video buddy :)
Content
I mean, first
Like every change except coral launcher nerf. Weapon was incredibly easy to avoid, so it being insanely punishing if it did connect was what made it worth running. Depending on the intensity of the nerf, can’t imagine the weapon will be worth the slot anymore.
Also not sure how I feel about the Light weight AC changes. As someone who prefers close range bruiser styles, already have a hard enough time dealing with light weights who’s entire build consist of running away while throwing poke damage until I eventually die. These changes I feel will just make that already insanely obnoxious play style even worse.
It's me, I'm the one who Aurora's.
this is only for pvp or across the game?
Ive been holding off on playing the PVP until the first wave of patches passed
You’ve been missing out. On the first week of release it was so much fun going lobby to lobby sweeping everybody who has double zimms in my non meta builds (I love my ransetsus too much)
More bullets!
I love the Earshot
I like all ur cat gifs
Stagnant? its been like 3 weeks since the game came out! lol
Song birds actually reload faster.
You shouldn't let your cat smoke so much
i finally broke and used songbird zims to kill ibis today... lol, no wonder i had to kick it in the face to get the stun to stick
took them long enough
great video but small piece of feedback, the music is a little too loud and does overlap with your voice a little
My audio keeps bouncing around, goes from fine to too loud, I'll try to fine-tune it better.
how does it feel?
to have your only crux taken away from you?
Not too bad. I'm a good player and I can adapt, unlike some.
Wait what the fuck is that thing at 5:23??? I got all the combat logs and opened up all the chests how the hell do you find that thing
Not love for the thicc cake builds.Tetra 4 Lyfe
Of all the thing that got nerfed and buffed
Nebula is oppresive and yeah i aggre its more Netcode issue rather than weapon itself
Stun Needle is mad broken but dont forget Electric Discharge is also a bonus problem
Zimmerman is Zimmerman
I dont understand Haldeman nerf since Zimmer still has more effective range than Haldeman
Earshot is hilariously least oppresive than it looks because 12 second reload is WAY too long to make it as oppresive as Nebula
Songbirds is just lol lmao its the worst GL for PvP and now its even worse because it was too strong for PvE
Harris is now REALLY good, it was allready a good ass Linear but now you can play a Medium Weight build that hits like a truck
Trueno Nerf is deffinitly awful Vs Lightweight now but Vs Heavies AS a Lightweight its still a devastating weapon, i honestly think Trueno and Plasma Thrower are Anti weight specific weapon with Trueno being Anti Heavies while Plasma Thrower is more Anti Light
The melee messiah uploads again inshallah
Honestly it didn’t destroy the Zimm, it’s still very good. Just not the clear best choice anymore.
MFW my build got better without me doing anything
The music volume could be a little be lower
Brain fried after 8 hours of editing, my bad.
@@CodenameMood great listen none the less
So to be clear : are zimmermans useless now ? The song birds are not mini earshots now but double grenade like supposed ?
They are still good from my testing, needs additional testing for me to be sure though.
Zimmerman are still good but now one wont get the easy staggers, it will require to track more your target. Songbirds are also still good but now are the lightweight option compared to the other grenade launchers without packing the same punch. They pretty much reduced the cheese strategies for PVP and PVE.
@@CodenameMood Is it still very good in PvE/Arena, or is it just 'ok' now?
That's what important to me, since I don't play PvP due to how bad my internet connection is, or I just better of giving up on it, and use other weapons.
@@keroro407
Nah they're still great, just not so game busting that the game loses all difficulty.
@@CodenameMood thanks for the video, have a good rest after those 8h rush ^^’
Wait... They nerfed the cap of tetra legs ap.... But did nothing to solve the kick spam?
So basically you need to do less damage to kill them, but you cant do any damage still 😂
They nerfed its range
@@understated1908 but the range wasnt the problem, the aoe radius hitbox, along with the rapid ability to repeat it was
They did a few things to reduce the kick cancer. Or whatever significant advantages tetra users had.
1) The range of the kick
2) Overall boost speed depending on your weight, most tetra builds are quite heavy
3) AB dmg and stagger reduction has been reduced. Meaning they can’t beeline AB to u with no consequences, top of with the tetra reduced AP, means they really need to dodge and plan carefully how to close in the distance.
4) EN consumption increased, they can’t stay in the air almost all the time to spam missiles.
This means if u are playing a lightweight build and u are playing it proper dodging and all. You should do better against them this patch.
Maybe turn down the background music, pretty hard to understand half of what you're saying.
8 hours of editing rot, I missed it, my bad.
We will need certain melee weapons buffed after this. Very anti melee patch.
teehee
The update kills the game rip viable guns.
Aurora still sucks. Doesn't track worth a shit and projectile speed is almost useless
Man who would ever run double zimmermans anyway. Uninteractive and unfun build, glad they're dead I'll never be using them again.
Strong weapons can be fun. I used two of them for a short while cause they look cool
Duel Haldemans was better than duel Zims even before patch. Think of the Halds as the subs of shotties. I swear that sentence is in english.
Zims are useless now
Now they just have to add matchmaking :^)
mood. honey. music is a lil too loud babe
Sorry babe, brain was fried, will mix it better next time.
2:30 dude wtf I came here because I couldn't understand what hutassa was saying on his patch notes vid 🥲
Zoomies.