You are delightful and this series was great for holding me over until I could start playing 2.0 myself. I’m only on Classic difficulty but your efficiency tips gave me a great boost for my first day!
Once the grinding starts maybe, but even then I'd keep them to 30min but condense them down. The further we get, the quicker we'll go as all the basics are established at that point. :)
@@KillrobPlays Yeah, it's a chance to get a seed for the thing you harvest. It'd be very OP/stupid if it gave you a seed for something that wasn't harvested. What's weird is why give a seed if you only have so much room to plant? I also don't see a way for us to ever dig up/remove plants once planted soooo....
There is a skill for just 1 point to dig out the plants and put them into your inventory :) so you can plant and replant! That will be important to cycle through plants so you have enough ingredients of each type.
Well... that must be it, those services are only extended to those who are grandmasters and like to ... suffer? :/ Okay that doesn't sit quite right :P
I mean the dev did make skills useful, but in the wrong way. Rather than making skills interesting, basically made buying and selling price skills mandatory at those prices.
Well, true that! I wonder if putting everything into trading till lvl 20 offsets the nasty pricing an one can play more or less normally from there xD something to try for a build! But then you are definitely screwed if it doesn't work out and you're left with almost no ingredients haha.
The higher haggle "topics" aren't even worth it. The biggest jump is from Easy -> Medium. Medium -> Hard is NOT worth how much harder it actually is (the spots are smaller AND you need more of them). Really fucking stupid, if you ask me.
When I tried the harder haggling it was fine for speed and size, but the chugginess made it impossible for me to do it reliably :( but yes, I agree the jump in difficulty was too high and the payoff too small.
Truly a grandmaster alchemist! Turning physical into metaphysical! Turning raw ingredients into losses!
Haha, certainly not a grandmaster of economics, that's for sure xD
You are delightful and this series was great for holding me over until I could start playing 2.0 myself. I’m only on Classic difficulty but your efficiency tips gave me a great boost for my first day!
Glad to hear it :) I hope you continue to follow the series even though you can play yourself. Cheers!
would you consider making longer eps? i feel like so little progress is made each time and then i have to wait for tomorrow..,
Once the grinding starts maybe, but even then I'd keep them to 30min but condense them down. The further we get, the quicker we'll go as all the basics are established at that point. :)
you should save for the seeds of things you don't have yet and get the skills that let you get more seeds from stuff you harvest
Yes, I need that :) but how much do they sell for in Grandmaster?
Thanks for the video
Thanks for watching and the comment! :)
Can you buy a herb to plant it in the garden? maybe that is why they cost so much.
Loving the Videos!
No, seeds do that and they cost more, a LOT more xD
you can get skills that give you a chance of getting seeds from things you harvest
But only the same seeds, surely? Not for different plants :D
@@KillrobPlays Yeah, it's a chance to get a seed for the thing you harvest. It'd be very OP/stupid if it gave you a seed for something that wasn't harvested.
What's weird is why give a seed if you only have so much room to plant? I also don't see a way for us to ever dig up/remove plants once planted soooo....
There is a skill for just 1 point to dig out the plants and put them into your inventory :) so you can plant and replant! That will be important to cycle through plants so you have enough ingredients of each type.
Would you even need the Mushroom growth speed, when you can spam Wild Growth at everything?
Probably not, no. But fortunately that's just 2 skill points and experience seems easy to come by :)
Probably comes a hotfix for the extreme economy discrepancy, after the developer has seen all the mutterings on forums and RUclips.
I would assume there will be tweaks, yes :)
inflation man, maybe she is offering something extra for them prices
Well... that must be it, those services are only extended to those who are grandmasters and like to ... suffer? :/ Okay that doesn't sit quite right :P
I mean the dev did make skills useful, but in the wrong way. Rather than making skills interesting, basically made buying and selling price skills mandatory at those prices.
Well, true that! I wonder if putting everything into trading till lvl 20 offsets the nasty pricing an one can play more or less normally from there xD something to try for a build! But then you are definitely screwed if it doesn't work out and you're left with almost no ingredients haha.
You're in the wrong business.... Just farm in the garden and sell it to merchants
For... 0.8 gold per ingredient? :D
Jaaaa, weiter gehts 😅
Immer doch! :D
The higher haggle "topics" aren't even worth it. The biggest jump is from Easy -> Medium. Medium -> Hard is NOT worth how much harder it actually is (the spots are smaller AND you need more of them). Really fucking stupid, if you ask me.
When I tried the harder haggling it was fine for speed and size, but the chugginess made it impossible for me to do it reliably :( but yes, I agree the jump in difficulty was too high and the payoff too small.