Thnks man! I was looking for Projection Mapping tutorial with blender but they seem nowhere to be found. Would love to have more of these content from you.
This is the only tutorial I've found that covers this. there are great tutorials about reconstructing scenes, but none about using the sequence as a texture.
Which technique would you prefer to use now -- this, or the photoscanned footage in meshroom? I think they both achieve the same effect? Or is there a reason to use one over the other in certain situations?
Hello there I actually use both techniques regularly. In fact I combine and use both techniques in almost every shot I ever do. Meshroom gives you a mesh with a static image texture, where Projection Mapping can give you an animated image texture. You can get a mesh from Meshroom and then project an animated image texture on it (which is just combining both tutorials). Here is a shot where I combined both techniques (calculating mesh and projecting the footage back on it). vimeo.com/355877687. Without projection, she wouldn't be animated and interacting with the water. I did have to animate a separate hand mesh however. Hope this helps!
I used a script from this video: ruclips.net/video/el_n1UfPL_M/видео.html You basically select all the elements in after effects including the camera and run this script. Hope this helps!
Hello there, I believe it was a different method but Remington graphics method should be totally fine! I can't remember what script I used and I don't have access to the computer I did this on sorry >
It's whichever you prefer. Maya has a lot more tools for big productions but costs money. Blender has great tools for beginner artists and smaller productions plus it's free. I use both very often.
I really wanted to camera map the ground from this sequence I did: ruclips.net/video/pzMxRhyV4Eg/видео.html But will revisit it again now. Thank you. I’m keen to see how fracturing will work on a sequenced cam map.
Mario! Genius that you are - take a look at this twitter.com/tasaki_yota/status/1309084182652608513 Is he using essentially the same base process as you lay out in this video? Would love to hear your analysis!
It seems like a lot of the environment is fully CG and traditionally shaded, but the one section of the city at 38-48 seconds in does look exactly like footage projection which would make your guess correct. He clearly shows footage and then it being projected on geometry. Nice catch! It took me a few watches to understand the breakdown fully. His geometry is incredibly accurate and detailed for a projection which is really cool and surprising to see
Holy cow I have been searching for a literal hour for why the image isn't matching up! Great tutorial! Aspect ratio is somehow left out of other ones!
You really saved my life! Thank you!!!!!
Thnks man! I was looking for Projection Mapping tutorial with blender but they seem nowhere to be found. Would love to have more of these content from you.
This is the only tutorial I've found that covers this. there are great tutorials about reconstructing scenes, but none about using the sequence as a texture.
Thanks man! Appreciate you sharing the technique :)
thanks for making this dude!
Genius! Thank you that was so helpful.
Glad it helped thanks for watching!
Great man! awesome
Which technique would you prefer to use now -- this, or the photoscanned footage in meshroom? I think they both achieve the same effect? Or is there a reason to use one over the other in certain situations?
Hello there I actually use both techniques regularly. In fact I combine and use both techniques in almost every shot I ever do.
Meshroom gives you a mesh with a static image texture, where Projection Mapping can give you an animated image texture. You can get a mesh from Meshroom and then project an animated image texture on it (which is just combining both tutorials).
Here is a shot where I combined both techniques (calculating mesh and projecting the footage back on it). vimeo.com/355877687. Without projection, she wouldn't be animated and interacting with the water. I did have to animate a separate hand mesh however. Hope this helps!
great. thank you!
Great really helpfull thank you
Wonderful Job...but I'm curious... how did you bring the camera from after effects to blender...or am I getting it wrong
I used a script from this video: ruclips.net/video/el_n1UfPL_M/видео.html
You basically select all the elements in after effects including the camera and run this script. Hope this helps!
mario Cazares thanks
Hi Mario, did you use the Remington graphics after effects to blender script or another method?
Hello there, I believe it was a different method but Remington graphics method should be totally fine! I can't remember what script I used and I don't have access to the computer I did this on sorry >
Which is better,Maya or Blender??
It's whichever you prefer. Maya has a lot more tools for big productions but costs money. Blender has great tools for beginner artists and smaller productions plus it's free. I use both very often.
Is that Remi Wolf in the video??
Oh no it's my cousin but after a Google search I see the similarities
I really wanted to camera map the ground from this sequence I did: ruclips.net/video/pzMxRhyV4Eg/видео.html
But will revisit it again now. Thank you. I’m keen to see how fracturing will work on a sequenced cam map.
Mario! Genius that you are - take a look at this twitter.com/tasaki_yota/status/1309084182652608513
Is he using essentially the same base process as you lay out in this video? Would love to hear your analysis!
It seems like a lot of the environment is fully CG and traditionally shaded, but the one section of the city at 38-48 seconds in does look exactly like footage projection which would make your guess correct. He clearly shows footage and then it being projected on geometry. Nice catch! It took me a few watches to understand the breakdown fully. His geometry is incredibly accurate and detailed for a projection which is really cool and surprising to see