Projection Map Image Sequences in Blender Cycles

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  • Опубликовано: 21 дек 2024

Комментарии • 25

  • @HankW
    @HankW 2 года назад +1

    Holy cow I have been searching for a literal hour for why the image isn't matching up! Great tutorial! Aspect ratio is somehow left out of other ones!

  • @AliceMa-s1e
    @AliceMa-s1e 5 дней назад +1

    You really saved my life! Thank you!!!!!

  • @xmxmss2120
    @xmxmss2120 3 года назад +1

    Thnks man! I was looking for Projection Mapping tutorial with blender but they seem nowhere to be found. Would love to have more of these content from you.

  • @GameEssentialsTutorials
    @GameEssentialsTutorials 5 лет назад +1

    This is the only tutorial I've found that covers this. there are great tutorials about reconstructing scenes, but none about using the sequence as a texture.

  • @MattScottVisuals
    @MattScottVisuals 3 года назад +1

    Thanks man! Appreciate you sharing the technique :)

  • @octoghost3470
    @octoghost3470 5 лет назад +3

    thanks for making this dude!

  • @rorymayne2190
    @rorymayne2190 6 лет назад +3

    Genius! Thank you that was so helpful.

    • @marioCazares
      @marioCazares  6 лет назад

      Glad it helped thanks for watching!

  • @gregvisualfx
    @gregvisualfx 6 лет назад +2

    Great man! awesome

  • @codydobie
    @codydobie 4 года назад +1

    Which technique would you prefer to use now -- this, or the photoscanned footage in meshroom? I think they both achieve the same effect? Or is there a reason to use one over the other in certain situations?

    • @marioCazares
      @marioCazares  4 года назад +2

      Hello there I actually use both techniques regularly. In fact I combine and use both techniques in almost every shot I ever do.
      Meshroom gives you a mesh with a static image texture, where Projection Mapping can give you an animated image texture. You can get a mesh from Meshroom and then project an animated image texture on it (which is just combining both tutorials).
      Here is a shot where I combined both techniques (calculating mesh and projecting the footage back on it). vimeo.com/355877687. Without projection, she wouldn't be animated and interacting with the water. I did have to animate a separate hand mesh however. Hope this helps!

  • @mendezcreative
    @mendezcreative 2 года назад

    great. thank you!

  • @btvonlinecomics9312
    @btvonlinecomics9312 5 лет назад +3

    Great really helpfull thank you

  • @joeutuyo5793
    @joeutuyo5793 5 лет назад +1

    Wonderful Job...but I'm curious... how did you bring the camera from after effects to blender...or am I getting it wrong

    • @marioCazares
      @marioCazares  5 лет назад +1

      I used a script from this video: ruclips.net/video/el_n1UfPL_M/видео.html
      You basically select all the elements in after effects including the camera and run this script. Hope this helps!

    • @joeutuyo5793
      @joeutuyo5793 5 лет назад

      mario Cazares thanks

  • @rorymayne2190
    @rorymayne2190 6 лет назад

    Hi Mario, did you use the Remington graphics after effects to blender script or another method?

    • @marioCazares
      @marioCazares  6 лет назад

      Hello there, I believe it was a different method but Remington graphics method should be totally fine! I can't remember what script I used and I don't have access to the computer I did this on sorry >

  • @TheUmamkeren
    @TheUmamkeren 5 лет назад

    Which is better,Maya or Blender??

    • @marioCazares
      @marioCazares  5 лет назад

      It's whichever you prefer. Maya has a lot more tools for big productions but costs money. Blender has great tools for beginner artists and smaller productions plus it's free. I use both very often.

  • @ikemsmith
    @ikemsmith 2 года назад

    Is that Remi Wolf in the video??

    • @marioCazares
      @marioCazares  2 года назад +1

      Oh no it's my cousin but after a Google search I see the similarities

  • @rorymayne2190
    @rorymayne2190 6 лет назад +1

    I really wanted to camera map the ground from this sequence I did: ruclips.net/video/pzMxRhyV4Eg/видео.html
    But will revisit it again now. Thank you. I’m keen to see how fracturing will work on a sequenced cam map.

  • @codydobie
    @codydobie 4 года назад

    Mario! Genius that you are - take a look at this twitter.com/tasaki_yota/status/1309084182652608513
    Is he using essentially the same base process as you lay out in this video? Would love to hear your analysis!

    • @marioCazares
      @marioCazares  4 года назад +1

      It seems like a lot of the environment is fully CG and traditionally shaded, but the one section of the city at 38-48 seconds in does look exactly like footage projection which would make your guess correct. He clearly shows footage and then it being projected on geometry. Nice catch! It took me a few watches to understand the breakdown fully. His geometry is incredibly accurate and detailed for a projection which is really cool and surprising to see