Geralmente eu uso a faixa 2D e depois importo-a na opção "User Track" do nó cameratracker. então eu adiciono o eixo de acordo com a posição do ponto de rastreamento.
On nukepedia theres a node called tracker2camera that does the same thing much faster. Its kinda jank but works pretty well for turning a tracker into an axis
@@marioCazaresyeah definitely! Also at the 2:00 mark, if you right click on the track 1 box to copy the animation, when you paste it’ll paste both the x and the y. You may or may not already know that since this was posted a year ago.
You don't really need the position adjustment node, and you don't actually have to paste the curve for the y axis. Put this expression in your axis' x translate- Tracker1.tracks.1.track_x - (root.format.w / 2) And this in y- Tracker1.tracks.1.track_y - (root.format.h / 2) Just make sure your project settings have the correct size format, and update "Tracker1.tracks.1" to match your tracker node if it's named differently.
Thanks I'll give this a shot when I can! I really appreciate the feedback as I usually can't spend time on finding more elegant/streamlined ways of doing tasks so it's very appreciated
I used this to assist rotomation. I projected each axis to a plane (to control z depth from camera) and parented bones. It's perfect for applying broad strokes transform to bones and then manually fine tuning secondary animation. Also great to use as targets for bone rotation in the same way. I wouldn't be able to get a traditional object track to work with something like this so I opt for methods like this in these cases
Hey there Adam thanks for the comment. I still work on music quite a lot in private. I just don't post about it here because I don't have anything to show/teach anymore that's not already shown and taught better by others. I try to only upload when I really have something good to show so not sure when that'll happen for audio again.
Hey that is cool tip !! Thanks , I am having hard time to figure why would go for 3d if you already have the 2d tracking !! What you used the axis in 3d for ? Particles ? Anyways Tks a lot .
I am currently using it to brute force an "object track" for rotomation on this shot. By having the root of a bone follow an axis it provides a much much more accurate foundation for bone movement. I can then hand animate the "z" without heavily worrying about "x and y". Particles can be another valid reason. Hope that answers!
@@marioCazares how would you bake the world position after the last transform geo you added I tried to animate snap but it doesnt work . how would you do that ?
@@remilarroque9566 I can't currently check (at work) however this article might help you bake a final Axis: www.nukepedia.com/written-tutorials/calculation-for-the-transformation-in-world-space. I'll try and check out how to do it after work
@@remilarroque9566 Hey sorry it took me a day but I found how to get final World Matrix ruclips.net/video/Voe3b8fnUpw/видео.html BUT I don't know how to bake that to Translate Scale and Rotate
Geralmente eu uso a faixa 2D e depois importo-a na opção "User Track" do nó cameratracker. então eu adiciono o eixo de acordo com a posição do ponto de rastreamento.
On nukepedia theres a node called tracker2camera that does the same thing much faster. Its kinda jank but works pretty well for turning a tracker into an axis
Thanks for letting me know! It'd be much faster than this whole process
@@marioCazaresyeah definitely! Also at the 2:00 mark, if you right click on the track 1 box to copy the animation, when you paste it’ll paste both the x and the y. You may or may not already know that since this was posted a year ago.
Thank You 😊
You don't really need the position adjustment node, and you don't actually have to paste the curve for the y axis.
Put this expression in your axis' x translate-
Tracker1.tracks.1.track_x - (root.format.w / 2)
And this in y-
Tracker1.tracks.1.track_y - (root.format.h / 2)
Just make sure your project settings have the correct size format, and update "Tracker1.tracks.1" to match your tracker node if it's named differently.
Thanks I'll give this a shot when I can! I really appreciate the feedback as I usually can't spend time on finding more elegant/streamlined ways of doing tasks so it's very appreciated
cool.... but WHY?? What was the purpose/ application?
I used this to assist rotomation. I projected each axis to a plane (to control z depth from camera) and parented bones. It's perfect for applying broad strokes transform to bones and then manually fine tuning secondary animation. Also great to use as targets for bone rotation in the same way.
I wouldn't be able to get a traditional object track to work with something like this so I opt for methods like this in these cases
Dammm so you dont make music no more? Im here because i stumbled across your skrillex vocal ableton video 6 years ago hoping you still do music :(
Hey there Adam thanks for the comment. I still work on music quite a lot in private. I just don't post about it here because I don't have anything to show/teach anymore that's not already shown and taught better by others. I try to only upload when I really have something good to show so not sure when that'll happen for audio again.
Hey that is cool tip !! Thanks , I am having hard time to figure why would go for 3d if you already have the 2d tracking !! What you used the axis in 3d for ? Particles ? Anyways Tks a lot .
I am currently using it to brute force an "object track" for rotomation on this shot. By having the root of a bone follow an axis it provides a much much more accurate foundation for bone movement. I can then hand animate the "z" without heavily worrying about "x and y". Particles can be another valid reason. Hope that answers!
exactly what i was looking for did you found an easy way ?
Hey sorry I haven't found an easier way yet but if I do I'm definitely making a video out of it because I know this is a lot of steps
@@marioCazares how would you bake the world position after the last transform geo you added I tried to animate snap but it doesnt work . how would you do that ?
@@remilarroque9566 I can't currently check (at work) however this article might help you bake a final Axis: www.nukepedia.com/written-tutorials/calculation-for-the-transformation-in-world-space. I'll try and check out how to do it after work
@@remilarroque9566 Hey sorry it took me a day but I found how to get final World Matrix ruclips.net/video/Voe3b8fnUpw/видео.html BUT I don't know how to bake that to Translate Scale and Rotate